市場調査レポート
商品コード
1451633

ARおよびVRスマートグラス市場レポート:タイプ、最終用途、地域別、2024-2032

AR and VR Smart Glasses Market Report by Type (Optical See Through, Video See Through), End Use (Gaming Industry, Healthcare, Education, Military and Defense, and Others), and Region 2024-2032

出版日: | 発行: IMARC | ページ情報: 英文 144 Pages | 納期: 2~3営業日

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=155.76円
ARおよびVRスマートグラス市場レポート:タイプ、最終用途、地域別、2024-2032
出版日: 2024年03月02日
発行: IMARC
ページ情報: 英文 144 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のARおよびVRスマートグラス市場規模は、2023年に166億米ドルに達しました。今後、IMARC Groupは、市場は2032年までに491億米ドルに達し、2024年から2032年の間に12.44%の成長率(CAGR)を示すと予測しています。

VR(仮想現実)およびAR(拡張現実)グラスは、物理的世界とデジタル世界のギャップを埋めるスマートメガネを指します。ARメガネは、現実世界の画像を変更したり視界を修正したりすることを支援する一方で、ユーザーの日常業務を支援し、より効果的に自己表現できるようにします。対照的に、VRメガネは没入型のバーチャル体験を提供するため、ユーザーは実際の場所にいるかのような体験をすることができます。ARメガネやVRメガネを使用することで、ユーザーは静止画や動画、音声を遠隔で記録したり、自分の視点をリアルタイムで共有したり、ハンズフリーで情報にアクセスしたり、データを交換したり、現実世界を拡張したりすることができます。さらに、ユーザーはこれらのメガネを通して周囲に関連する情報を分析することができます。その結果、ARおよびVRスマートグラスは、企業のサプライチェーン内の既存の技術ソリューションを強化し、それに取って代わることさえでき、それによって職場の効率性、生産性、コンプライアンスを向上させます。

ARおよびVRスマートグラスの市場動向:

市場は、eコマース、ヘルスケア、軍事・防衛、教育など、多くの最終用途産業でARおよびVR技術が広く採用されていることが主な要因となっています。これは、人工知能(AI)、機械学習(ML)、モノのインターネット(IoT)とビッグデータおよびアナリティクスの組み合わせにおける継続的な進歩に起因しています。これに伴い、AR(拡張現実)ゲームやVR(仮想現実)ゲームに対する幅広い需要が、ゲーマー数の増加とともに、世界レベルでの製品普及率を高めています。さらに、急速なデジタル化、高速5Gインターネットの普及拡大、モバイル・アプリケーションの急速な開発も、市場の明るい見通しを生み出しています。さらに、3Dインタラクティブ・コンテンツと360度映像の統合、顔や物体の追跡機能の強化、音声認識の向上など、継続的な製品イノベーションが市場を牽引しています。その他の市場開拓要因としては、インダストリー4.0の台頭、急速な工業化、可処分所得水準の上昇、広範な研究開発活動などが挙げられます。

本レポートで扱う主な質問

  • 2023年のARおよびVRスマートグラスの世界市場規模は?
  • 2024-2032年の世界のARおよびVRスマートグラス市場の予想成長率は?
  • 世界のARおよびVRスマートグラス市場を牽引する主要因は?
  • COVID-19が世界のARおよびVRスマートグラス市場に与えた影響は?
  • 世界のARおよびVRスマートグラス市場のタイプ別区分は?
  • 世界のARおよびVRスマートグラス市場の最終用途別の区分は?
  • 世界のARおよびVRスマートグラス市場の主要地域は?
  • 世界のARおよびVRスマートグラス市場の主要プレイヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 ARおよびVRスマートグラスの世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:タイプ別

  • 光学シースルー
    • 市場動向
    • 市場展望
  • ビデオシースルー
    • 市場動向
    • 市場予測

第7章 市場内訳:最終用途別

  • ゲーム産業
    • 市場動向
    • 市場予測
  • ヘルスケア
    • 市場動向
    • 市場予測
  • 教育市場
    • 市場動向
    • 市場予測
  • 軍事・防衛
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第8章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第9章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第10章 バリューチェーン分析

第11章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第12章 価格分析

第13章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Avegant Corp.
    • Everysight Ltd.(Elbit Systems Ltd.)
    • HTC Corporation
    • Kopin Corporation
    • Microsoft Corporation
    • Optinvent
    • Seiko Epson Corporation
    • Sony Interactive Entertainment LLC(Sony Group Corporation)
    • Vuzix
図表

List of Figures

  • Figure 1: Global: AR and VR Smart Glasses Market: Major Drivers and Challenges
  • Figure 2: Global: AR and VR Smart Glasses Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: AR and VR Smart Glasses Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: AR and VR Smart Glasses Market: Breakup by Type (in %), 2023
  • Figure 5: Global: AR and VR Smart Glasses Market: Breakup by End Use (in %), 2023
  • Figure 6: Global: AR and VR Smart Glasses Market: Breakup by Region (in %), 2023
  • Figure 7: Global: AR and VR Smart Glasses (Optical See Through) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 8: Global: AR and VR Smart Glasses (Optical See Through) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 9: Global: AR and VR Smart Glasses (Video See Through) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: AR and VR Smart Glasses (Video See Through) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: AR and VR Smart Glasses (Gaming Industry) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: AR and VR Smart Glasses (Gaming Industry) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: AR and VR Smart Glasses (Healthcare) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: AR and VR Smart Glasses (Healthcare) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: AR and VR Smart Glasses (Education) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: AR and VR Smart Glasses (Education) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: AR and VR Smart Glasses (Military and Defense) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: AR and VR Smart Glasses (Military and Defense) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: Global: AR and VR Smart Glasses (Other End Uses) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: Global: AR and VR Smart Glasses (Other End Uses) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: North America: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: North America: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: United States: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: United States: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Canada: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Canada: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: Asia-Pacific: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: Asia-Pacific: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: China: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: China: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: Japan: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: Japan: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: India: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: India: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: South Korea: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: South Korea: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Australia: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Australia: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Indonesia: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Indonesia: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Others: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Others: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: Europe: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: Europe: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: Germany: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: Germany: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: France: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: France: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: United Kingdom: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: United Kingdom: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Italy: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Italy: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Spain: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Spain: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Russia: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Russia: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: Others: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: Others: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: Latin America: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: Latin America: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Brazil: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Brazil: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Mexico: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Mexico: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Others: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Others: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 67: Middle East and Africa: AR and VR Smart Glasses Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 68: Middle East and Africa: AR and VR Smart Glasses Market: Breakup by Country (in %), 2023
  • Figure 69: Middle East and Africa: AR and VR Smart Glasses Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 70: Global: AR and VR Smart Glasses Industry: SWOT Analysis
  • Figure 71: Global: AR and VR Smart Glasses Industry: Value Chain Analysis
  • Figure 72: Global: AR and VR Smart Glasses Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: AR and VR Smart Glasses Market: Key Industry Highlights, 2023 & 2032
  • Table 2: Global: AR and VR Smart Glasses Market Forecast: Breakup by Type (in Million US$), 2024-2032
  • Table 3: Global: AR and VR Smart Glasses Market Forecast: Breakup by End Use (in Million US$), 2024-2032
  • Table 4: Global: AR and VR Smart Glasses Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 5: Global: AR and VR Smart Glasses Market: Competitive Structure
  • Table 6: Global: AR and VR Smart Glasses Market: Key Players
目次
Product Code: SR112024A6306

The global AR and VR smart glasses market size reached US$ 16.6 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 49.1 Billion by 2032, exhibiting a growth rate (CAGR) of 12.44% during 2024-2032.

VR (virtual reality) and AR (augmented reality) glasses refer to smart glasses that bridge the gap between the physical and digital worlds. AR glasses assist in changing images or modifying views of the real world while assisting users with everyday tasks and allowing them to express themselves more effectively. In contrast, VR glasses provide an immersive virtual experience, thus allowing users to feel the experience of being in an actual location. With AR and VR glasses, wearers can record still images, videos, and audio remotely, share their point of view in real-time, access information hands-free, exchange data, and augment their real world. Additionally, users can analyze information relevant to their surroundings through these glasses. As a result, AR and VR smart glasses can enhance and even replace existing technology solutions within enterprise supply chains, thereby enhancing workplace efficiency, productivity, and compliance.

AR and VR Smart Glasses Market Trends:

The market is majorly driven by the widespread adoption of AR and VR technology in numerous end-use industries, including e-commerce, healthcare, military and defense, and education. This can be attributed to continual advancements in artificial intelligence (AI), machine learning (ML) and the internet of things (IoT) in combination with big data and analytics. In line with this, the widespread demand for augmented and virtual reality games, along with the rising number of gamers, are resulting in a higher product uptake on the global level. Moreover, rapid digitization, the increasing penetration of high-speed 5G internet, and rapid developments in mobile applications are also creating a positive market outlook. The market is further driven by continual product innovations, such as the integration of 3D interactive content with 360-degree video, enhanced face and object tracking, and better speech recognition. Some of the other factors providing an impetus to the market include the emergence of industry 4.0, rapid industrialization, inflating disposable income levels and extensive research and development (R&D) activities.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global AR and VR smart glasses market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on type and end use.

Breakup by Type:

Optical See Through

Video See Through

Breakup by End Use:

Gaming Industry

Healthcare

Education

Military and Defense

Others

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Avegant Corp., Everysight Ltd. (Elbit Systems Ltd.), HTC Corporation, Kopin Corporation, Microsoft Corporation, Optinvent, Seiko Epson Corporation, Sony Interactive Entertainment LLC (Sony Group Corporation) and Vuzix.

Key Questions Answered in This Report

  • 1. What was the size of the global AR and VR smart glasses market in 2023?
  • 2. What is the expected growth rate of the global AR and VR smart glasses market during 2024-2032?
  • 3. What are the key factors driving the global AR and VR smart glasses market?
  • 4. What has been the impact of COVID-19 on the global AR and VR smart glasses market?
  • 5. What is the breakup of the global AR and VR smart glasses market based on type?
  • 6. What is the breakup of the global AR and VR smart glasses market based on the end use?
  • 7. What are the key regions in the global AR and VR smart glasses market?
  • 8. Who are the key players/companies in the global AR and VR smart glasses market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global AR and VR Smart Glasses Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 Optical See Through
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Video See Through
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by End Use

  • 7.1 Gaming Industry
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Healthcare
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Education
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Military and Defense
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 SWOT Analysis

  • 9.1 Overview
  • 9.2 Strengths
  • 9.3 Weaknesses
  • 9.4 Opportunities
  • 9.5 Threats

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Avegant Corp.
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
    • 13.3.2 Everysight Ltd. (Elbit Systems Ltd.)
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
    • 13.3.3 HTC Corporation
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
      • 13.3.3.3 Financials
    • 13.3.4 Kopin Corporation
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
      • 13.3.4.3 Financials
    • 13.3.5 Microsoft Corporation
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
      • 13.3.5.3 Financials
      • 13.3.5.4 SWOT Analysis
    • 13.3.6 Optinvent
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
    • 13.3.7 Seiko Epson Corporation
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
      • 13.3.7.3 Financials
      • 13.3.7.4 SWOT Analysis
    • 13.3.8 Sony Interactive Entertainment LLC (Sony Group Corporation)
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
    • 13.3.9 Vuzix
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio