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1370475

複合現実市場:世界の産業動向、シェア、市場規模、成長、機会、2023~2028年予測

Mixed Reality Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 145 Pages | 納期: 2~3営業日

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価格
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複合現実市場:世界の産業動向、シェア、市場規模、成長、機会、2023~2028年予測
出版日: 2023年10月15日
発行: IMARC
ページ情報: 英文 145 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

市場概要:

世界の複合現実市場規模は、2022年に11億7,510万米ドルに達しました。今後、IMARC Groupは、2023年から2028年の間に38.71%の成長率(CAGR)を示し、市場は2028年までに13億9,900万米ドルに達すると予測しています。高品質かつ強化されたバーチャル体験へのニーズの高まり、企業イベントでの応用の増加、リアルなゲーム体験を提供するゲームおよびエンターテインメント業界での需要の高まりは、市場を牽引する主要因のいくつかを表しています。

複合現実(MR)はハイブリッド・リアリティとしても知られ、仮想現実(VR)と拡張現実(AR)からなる技術を指します。コンピュータ・ビジョン、ディスプレイ技術、グラフィック処理、入力システム、人工知能(AI)、クラウド・コンピューティングの進歩に依存しています。費用対効果が高く、時間を節約でき、多くの人にトレーニングを提供できる魅力的な方法です。次世代センシングとイメージング技術を使用することで、個人が仮想環境と相互作用することを可能にし、ホログラフィックな人物表現で体験を向上させます。地理的に分散したビジネスチームとの対面式(F2F)ミーティングを支援します。これに加えて、空間マッピングとバウンディング・ボックスによって物理的な物体を検出することもできます。その結果、MRは世界中のヘルスケア、自動車、航空宇宙・防衛、建設、ゲーム・娯楽、アーキテクチャ、教育産業で広く採用されています。

複合現実市場の動向:

現在、世界中のユーザーにリアルなゲーム体験を提供するために、ゲームおよびエンターテインメント産業でMRの利用が増加していることは、市場の成長に寄与する重要な要因の1つです。これに加えて、学習エラーを減らしながら、3次元(3D)映像や画像を使って学習プロセスをより魅力的で魅力的なものにするために、教育産業でMRの採用が拡大していることが、市場の見通しに明るさをもたらしています。さらに、世界中の大衆の間で、高品質で充実したバーチャル体験に対するニーズが高まっています。これは、インフラや製品を簡単に設計するためのインテリアデザインやアーキテクチャにおけるMRの需要の増加と相まって、市場の成長を後押ししています。これとは別に、ブランド・ストーリーを伝え、参加者とつながることでビジネス・リーチを拡大するために、企業イベントでのMR活用が増加していることも、市場の成長を後押ししています。さらに、ヘルスケア産業における外科手術への応用や医療トレーニングへの採用が増加しており、業界の投資家に有利な成長機会を提供しています。さらに、MRにおけるビッグデータとクラウドコンピューティング技術の台頭が市場の成長を支えています。さらに、MRはエンジンのホログラフィック画像を提供し、エンジンのより良い理解と詳細な調査に役立つため、航空宇宙および防衛産業におけるMRの需要の増加が市場の成長を強化しています。

本レポートで扱う主な質問

  • 世界の複合現実市場はこれまでどのように推移し、今後数年間はどのように推移するのか?
  • 世界の複合現実市場における促進要因、抑制要因、機会は何か?
  • 促進要因、抑制要因、機会が世界の複合現実市場に与える影響は?
  • 主要な地域市場は?
  • 最も魅力的な複合現実市場を代表する国は?
  • コンポーネント別の市場内訳は?
  • 複合現実感市場で最も魅力的なコンポーネントは?
  • デバイスタイプ別の市場内訳は?
  • 複合現実感市場において最も魅力的なデバイスタイプは?
  • 用途別の市場内訳は?
  • 複合現実感市場において最も魅力的なアプリケーションはどれか?
  • 世界の複合現実市場の競争構造は?
  • 複合現実世界市場の主要プレーヤー/企業は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 複合現実世界市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:コンポーネント別

  • ハードウェア
    • 市場動向
    • 主要セグメント
      • センサー
      • 半導体部品
      • パワーユニット
    • 市場予測
  • ソフトウェア
    • 市場動向
    • 市場予測

第7章 市場内訳:デバイスタイプ別

  • 有線デバイス
    • 市場動向
    • 市場予測
  • 無線デバイス
    • 市場動向
    • 市場予測

第8章 市場内訳:用途別

  • 航空宇宙・防衛
    • 市場動向
    • 市場予測
  • 建築
    • 市場動向
    • 市場予測
  • エンターテイメントとゲーム
    • 市場動向
    • 市場予測
  • 医療
    • 市場動向
    • 主要セグメント
      • シミュレーショントレーニング
      • スキャンの可視化
      • シミュレーション手術
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第9章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第10章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第11章 バリューチェーン分析

第12章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • Apple Inc.
    • Canon Inc
    • Dell Technologies Inc.
    • EON Reality
    • Facebook Inc.
    • HP Development Company L.P
    • HTC Corporation
    • Intel Corporation
    • Magic Leap Inc.
    • Microsoft Corporation
    • Samsung Electronics Co Ltd.
    • Seiko Epson Corporation
図表

List of Figures

  • Figure 1: Global: Mixed Reality Market: Major Drivers and Challenges
  • Figure 2: Global: Mixed Reality Market: Sales Value (in Million US$), 2017-2022
  • Figure 3: Global: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 4: Global: Mixed Reality Market: Breakup by Component (in %), 2022
  • Figure 5: Global: Mixed Reality Market: Breakup by Device Type (in %), 2022
  • Figure 6: Global: Mixed Reality Market: Breakup by Application (in %), 2022
  • Figure 7: Global: Mixed Reality Market: Breakup by Region (in %), 2022
  • Figure 8: Global: Mixed Reality (Hardware) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 9: Global: Mixed Reality (Hardware) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 10: Global: Mixed Reality (Software) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 11: Global: Mixed Reality (Software) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 12: Global: Mixed Reality (Wired Device) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 13: Global: Mixed Reality (Wired Device) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 14: Global: Mixed Reality (Wireless Device) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 15: Global: Mixed Reality (Wireless Device) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 16: Global: Mixed Reality (Aerospace and Defense) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 17: Global: Mixed Reality (Aerospace and Defense) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 18: Global: Mixed Reality (Architecture) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 19: Global: Mixed Reality (Architecture) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 20: Global: Mixed Reality (Entertainment and Gaming) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 21: Global: Mixed Reality (Entertainment and Gaming) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 22: Global: Mixed Reality (Medical) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 23: Global: Mixed Reality (Medical) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 24: Global: Mixed Reality (Other Applications) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 25: Global: Mixed Reality (Other Applications) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 26: North America: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 27: North America: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 28: United States: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 29: United States: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 30: Canada: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 31: Canada: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 32: Asia-Pacific: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 33: Asia-Pacific: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 34: China: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 35: China: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 36: Japan: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 37: Japan: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 38: India: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 39: India: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 40: South Korea: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 41: South Korea: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 42: Australia: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 43: Australia: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 44: Indonesia: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 45: Indonesia: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 46: Others: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 47: Others: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 48: Europe: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 49: Europe: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 50: Germany: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 51: Germany: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 52: France: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 53: France: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 54: United Kingdom: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 55: United Kingdom: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 56: Italy: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 57: Italy: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 58: Spain: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 59: Spain: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 60: Russia: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 61: Russia: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 62: Others: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 63: Others: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 64: Latin America: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 65: Latin America: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 66: Brazil: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 67: Brazil: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 68: Mexico: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 69: Mexico: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 70: Others: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 71: Others: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 72: Middle East and Africa: Mixed Reality Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 73: Middle East and Africa: Mixed Reality Market: Breakup by Country (in %), 2022
  • Figure 74: Middle East and Africa: Mixed Reality Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 75: Global: Mixed Reality Industry: SWOT Analysis
  • Figure 76: Global: Mixed Reality Industry: Value Chain Analysis
  • Figure 77: Global: Mixed Reality Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Mixed Reality Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: Mixed Reality Market Forecast: Breakup by Component (in Million US$), 2023-2028
  • Table 3: Global: Mixed Reality Market Forecast: Breakup by Device Type (in Million US$), 2023-2028
  • Table 4: Global: Mixed Reality Market Forecast: Breakup by Application (in Million US$), 2023-2028
  • Table 5: Global: Mixed Reality Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 6: Global: Mixed Reality Market: Competitive Structure
  • Table 7: Global: Mixed Reality Market: Key Players
目次
Product Code: SR112023A6166

Abstract

Market Overview:

The global mixed reality market size reached US$ 1175.1 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 1399.0 Million by 2028, exhibiting a growth rate (CAGR) of 38.71% during 2023-2028. The growing need for high quality and enhanced virtual experience, increasing application in corporate events, and rising demand in the gaming and entertainment industry to offer realistic gaming experience represent some of the key factors driving the market.

Mixed reality (MR), also known as hybrid reality, refers to a technology that comprises virtual reality (VR) and augmented reality (AR). It relies on advancements in computer vision, display technologies, graphical processing, input systems, artificial intelligence (AI), and cloud computing. It is a cost-effective, time-saving, and engaging way to provide training to many people. It allows an individual to interact with a virtual environment by using next generation sensing and imaging technologies and enhances the experience with holographic representation of people. It assists in providing face-to-face (F2F) meetings with geographically dispersed teams in a business. Besides this, it aids in detecting physical objects through spatial mapping and bounding boxes. As a result, MR is widely employed in the healthcare, automotive, aerospace and defense, construction, gaming and entertainment, architecture, and education industries across the globe.

Mixed Reality Market Trends:

At present, the rising utilization of MR in the gaming and entertainment industry to offer realistic gaming experiences to users worldwide represents one of the key factors contributing to the growth of the market. Besides this, the growing adoption of MR in the education industry for making the learning process more engaging and attractive using three-dimension (3D) videos and pictures while reducing learning errors is offering a positive market outlook. Additionally, there is a rise in the need for high-quality and enhanced virtual experiences among the masses around the world. This, coupled with the increasing demand for MR in interior designs and architecture to design infrastructure and products easily, is bolstering the growth of the market. Apart from this, the rising utilization of MR in corporate events to expand the business reach by telling brand stories and connecting with attendees is impelling the growth of the market. Moreover, the increasing adoption in the healthcare industry for surgical applications and providing medical training is offering lucrative growth opportunities to industry investors. In addition, the rising emergence of big data and cloud computing technologies in the MR is supporting the growth of the market. Furthermore, the increasing demand for MR in the aerospace and defense industry, as it provides holographic images of the engine that aids in better understanding and in-depth research of the engine, is strengthening the market growth.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global mixed reality market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on component, device type and application.

Component Insights:

Hardware

Sensor

Semiconductor Component

Power Units

Software

The report has provided a detailed breakup and analysis of the mixed reality market based on the component. This includes hardware (sensor, semiconductor component, and power units) and software. According to the report, hardware represented the largest segment.

Device Type Insights:

Wired Device

Wireless Device

A detailed breakup and analysis of the mixed reality market based on the device type has also been provided in the report. This includes wired device and wireless device. According to the report, wireless device accounted for the largest market share.

Application Insights:

Aerospace and Defense

Architecture

Entertainment and Gaming

Medical

Simulation Training

Visualization of Scans

Simulation Surgery

Others

A detailed breakup and analysis of the mixed reality market based on the application has also been provided in the report. This includes aerospace and defense, architecture, entertainment and gaming, medical (simulation training, visualization of scans, and simulation surgery), and others. According to the report, aerospace and defense accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America (the United States and Canada) was the largest market for mixed reality. Some of the factors driving the North America mixed reality market included the presence of numerous key players, rising adoption of MR in the healthcare, automotive, and entertainment sector, introduction of fifth generation (5G) and upgraded network infrastructure, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global mixed reality market. Competitive analysis such as market structure, market share by key players, player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided. Some of the companies covered include Apple Inc., Canon Inc, Dell Technologies Inc., EON Reality, Facebook Inc., HP Development Company L.P, HTC Corporation, Intel Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co Ltd., Seiko Epson Corporation., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global mixed reality market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global mixed reality market?
  • What is the impact of each driver, restraint, and opportunity on the global mixed reality market?
  • What are the key regional markets?
  • Which countries represent the most attractive mixed reality market?
  • What is the breakup of the market based on the component?
  • Which is the most attractive component in the mixed reality market?
  • What is the breakup of the market based on the device type?
  • Which is the most attractive device type in the mixed reality market?
  • What is the breakup of the market based on the application?
  • Which is the most attractive application in the mixed reality market?
  • What is the competitive structure of the global mixed reality market?
  • Who are the key players/companies in the global mixed reality market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Mixed Reality Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Market Trends
    • 6.1.2 Key Segments
      • 6.1.2.1 Sensor
      • 6.1.2.2 Semiconductor Component
      • 6.1.2.3 Power Units
    • 6.1.3 Market Forecast
  • 6.2 Software
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Wired Device
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Wireless Device
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Application

  • 8.1 Aerospace and Defense
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Architecture
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Entertainment and Gaming
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Medical
    • 8.4.1 Market Trends
    • 8.4.2 Key Segments
      • 8.4.2.1 Simulation Training
      • 8.4.2.2 Visualization of Scans
      • 8.4.2.3 Simulation Surgery
    • 8.4.3 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Apple Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
    • 14.3.2 Canon Inc
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
    • 14.3.3 Dell Technologies Inc.
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
    • 14.3.4 EON Reality
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
    • 14.3.5 Facebook Inc.
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
    • 14.3.6 HP Development Company L.P
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
    • 14.3.7 HTC Corporation
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio
    • 14.3.8 Intel Corporation
      • 14.3.8.1 Company Overview
      • 14.3.8.2 Product Portfolio
    • 14.3.9 Magic Leap Inc.
      • 14.3.9.1 Company Overview
      • 14.3.9.2 Product Portfolio
    • 14.3.10 Microsoft Corporation
      • 14.3.10.1 Company Overview
      • 14.3.10.2 Product Portfolio
    • 14.3.11 Samsung Electronics Co Ltd.
      • 14.3.11.1 Company Overview
      • 14.3.11.2 Product Portfolio
    • 14.3.12 Seiko Epson Corporation
      • 14.3.12.1 Company Overview
      • 14.3.12.2 Product Portfolio