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機内エンターテインメントとコネクティビティ市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測

In-flight Entertainment and Connectivity Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

出版日: | 発行: IMARC | ページ情報: 英文 145 Pages | 納期: 2~3営業日

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価格
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機内エンターテインメントとコネクティビティ市場:世界の産業動向、シェア、市場規模、成長、機会、2023-2028年予測
出版日: 2023年11月02日
発行: IMARC
ページ情報: 英文 145 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

概要

機内エンターテインメントとコネクティビティの世界市場規模は、2022年に47億米ドルに達しました。今後、IMARC Groupは、同市場が2028年までに80億米ドルに達し、2022~2028年の成長率(CAGR)は9.3%になると予測しています。

機内エンターテインメントとコネクティビティ(IFEC)とは、航空会社が機内で乗客に提供するエンターテインメント・ソリューションのことです。ビデオ・ストリーミング、テキスト・メッセージング、ゲーム、インターネット・ブラウジングなど、さまざまなサービスが含まれます。これらのサービスは通常、機器にとらわれず、タブレット、スマートフォン、ノートパソコンなど多数の携帯機器からダウンロードして見ることができます。IFECには、組み込みシートバック・ユニット、シート電子ユニット、ワイヤー・ケーブル、イーサーネット・スイッチ、コントロール・ユニットなど、さまざまな非携帯機器も含まれます。これらのシステムは、旅客の全体的な旅行体験、快適性、安全性を高めるために、民間機やビジネスチャーター機に設置されています。

ワイヤレス・エンターテインメント・ソリューションの採用増加とともに航空産業が大きく成長していることが、同市場に明るい見通しをもたらしている主な要因の1つです。さらに、高級機内設備を備えた贅沢な空の旅を好む傾向が強まっていることも、市場の成長を後押ししています。IFECシステムは、乗客にパーソナライズされたワイヤレス・エンターテインメントと座席中心のエンターテインメントを提供します。また、軽量であるため、航空機全体の重量を最小限に抑え、燃費効率を向上させることができます。さらに、機内エンターテインメント体験を向上させるためのバーチャル・リアリティ(VR)と家電製品の統合など、さまざまな技術的進歩が他の成長促進要因として作用しています。これらのシステムには、高精度のタッチセンサーやディスプレイ、統合された乗客制御ユニット、プログラム可能な係員呼び出しボタンが装備されています。その他、BYOD(Bring Your Own Devices)の登場や、航空会社による客室内装や航空製品への投資の増加などが、市場をさらに牽引すると予想されます。

本レポートで扱う主な質問

  • 世界の機内エンターテインメントとコネクティビティ市場はこれまでどのように推移し、今後どのように推移していくのか?
  • COVID-19が世界の機内エンターテインメントとコネクティビティ市場に与えた影響は?
  • 主要な地域市場は?
  • 航空機タイプ別の市場内訳は?
  • コンポーネントタイプ別の市場内訳は?
  • クラス別の市場内訳は?
  • 技術別の市場内訳は?
  • エンドユーザー別の市場内訳は?
  • 業界のバリューチェーンにおける様々な段階とは?
  • 業界の主要な促進要因と課題は何か?
  • 世界の機内エンターテインメントとコネクティビティ市場の構造と主要プレーヤーは?
  • 業界の競合の程度は?

目次

第1章 序文

第2章 調査範囲と調査手法

  • 調査目的
  • 利害関係者
  • データソース
    • 一次情報
    • 二次情報
  • 市場推定
    • ボトムアップアプローチ
    • トップダウンアプローチ
  • 調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

  • 概要
  • 主要産業動向

第5章 世界の機内エンターテインメントとコネクティビティ市場

  • 市場概要
  • 市場実績
  • COVID-19の影響
  • 市場予測

第6章 市場内訳:航空機タイプ別

  • ナローボディ機
    • 市場動向
    • 市場予測
  • ワイドボディ機
    • 市場動向
    • 市場予測
  • ビジネスジェット
    • 市場動向
    • 市場予測
  • その他
    • 市場動向
    • 市場予測

第7章 市場内訳:コンポーネントタイプ別

  • コンテンツ
    • 市場動向
    • 市場予測
  • ハードウェア
    • 市場動向
    • 市場予測
  • コネクティビティ
    • 市場動向
    • 市場予測

第8章 市場内訳:クラス別

  • エコノミークラス
    • 市場動向
    • 市場予測
  • プレミアムエコノミークラス
    • 市場動向
    • 市場予測
  • ビジネスクラス
    • 市場動向
    • 市場予測
  • ファーストクラス
    • 市場動向
    • 市場予測

第9章 市場内訳:技術別

  • 空対地技術
    • 市場動向
    • 市場予測
  • 衛星技術
    • 市場動向
    • 市場予測

第10章 市場内訳:エンドユーザー別

  • OEM市場
    • 市場動向
    • 市場予測
  • アフターマーケット
    • 市場動向
    • 市場予測

第11章 市場内訳:地域別

  • 北米
    • 米国
      • 市場動向
      • 市場予測
    • カナダ
      • 市場動向
      • 市場予測
  • アジア太平洋
    • 中国
      • 市場動向
      • 市場予測
    • 日本
      • 市場動向
      • 市場予測
    • インド
      • 市場動向
      • 市場予測
    • 韓国
      • 市場動向
      • 市場予測
    • オーストラリア
      • 市場動向
      • 市場予測
    • インドネシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 欧州
    • ドイツ
      • 市場動向
      • 市場予測
    • フランス
      • 市場動向
      • 市場予測
    • 英国
      • 市場動向
      • 市場予測
    • イタリア
      • 市場動向
      • 市場予測
    • スペイン
      • 市場動向
      • 市場予測
    • ロシア
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • ラテンアメリカ
    • ブラジル
      • 市場動向
      • 市場予測
    • メキシコ
      • 市場動向
      • 市場予測
    • その他
      • 市場動向
      • 市場予測
  • 中東・アフリカ地域
    • 市場動向
    • 市場内訳:国別
    • 市場予測

第12章 SWOT分析

  • 概要
  • 強み
  • 弱み
  • 機会
  • 脅威

第13章 バリューチェーン分析

第14章 ポーターのファイブフォース分析

  • 概要
  • 買い手の交渉力
  • 供給企業の交渉力
  • 競合の程度
  • 新規参入業者の脅威
  • 代替品の脅威

第15章 価格分析

第16章 競合情勢

  • 市場構造
  • 主要企業
  • 主要企業のプロファイル
    • BAE Systems Plc
    • Cobham Limited(Advent International)
    • Global Eagle Entertainment Inc.
    • Honeywell International Inc.
    • Lockheed Martin Corporation
    • Lufthansa Systems GmbH & Co. KG(Deutsche Lufthansa AG)
    • Panasonic Avionics Corporation(Panasonic Corporation)
    • Rockwell Collins Inc.(United Technologies Corporation)
    • Thales Group
    • The Boeing Company
    • Viasat Inc.
図表

List of Figures

  • Figure 1: Global: In-flight Entertainment and Connectivity Market: Major Drivers and Challenges
  • Figure 2: Global: In-flight Entertainment and Connectivity Market: Sales Value (in Billion US$), 2017-2022
  • Figure 3: Global: In-flight Entertainment and Connectivity Market: Breakup by Aircraft Type (in %), 2022
  • Figure 4: Global: In-flight Entertainment and Connectivity Market: Breakup by Component Type (in %), 2022
  • Figure 5: Global: In-flight Entertainment and Connectivity Market: Breakup by Class (in %), 2022
  • Figure 6: Global: In-flight Entertainment and Connectivity Market: Breakup by Technology (in %), 2022
  • Figure 7: Global: In-flight Entertainment and Connectivity Market: Breakup by End User (in %), 2022
  • Figure 8: Global: In-flight Entertainment and Connectivity Market: Breakup by Region (in %), 2022
  • Figure 9: Global: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Billion US$), 2023-2028
  • Figure 10: Global: In-flight Entertainment and Connectivity (Narrow-Body Aircraft) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 11: Global: In-flight Entertainment and Connectivity (Narrow-Body Aircraft) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 12: Global: In-flight Entertainment and Connectivity (Wide-Body Aircraft) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 13: Global: In-flight Entertainment and Connectivity (Wide-Body Aircraft) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 14: Global: In-flight Entertainment and Connectivity (Business Jets) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 15: Global: In-flight Entertainment and Connectivity (Business Jets) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 16: Global: In-flight Entertainment and Connectivity (Other Aircraft Types) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 17: Global: In-flight Entertainment and Connectivity (Other Aircraft Types) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 18: Global: In-flight Entertainment and Connectivity (Content) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 19: Global: In-flight Entertainment and Connectivity (Content) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 20: Global: In-flight Entertainment and Connectivity (Hardware) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 21: Global: In-flight Entertainment and Connectivity (Hardware) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 22: Global: In-flight Entertainment and Connectivity (Connectivity) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 23: Global: In-flight Entertainment and Connectivity (Connectivity) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 24: Global: In-flight Entertainment and Connectivity (Economy Class) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 25: Global: In-flight Entertainment and Connectivity (Economy Class) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 26: Global: In-flight Entertainment and Connectivity (Premium Economy Class) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 27: Global: In-flight Entertainment and Connectivity (Premium Economy Class) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 28: Global: In-flight Entertainment and Connectivity (Business Class) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 29: Global: In-flight Entertainment and Connectivity (Business Class) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 30: Global: In-flight Entertainment and Connectivity (First Class) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 31: Global: In-flight Entertainment and Connectivity (First Class) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 32: Global: In-flight Entertainment and Connectivity (Air-to-Ground Technology) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 33: Global: In-flight Entertainment and Connectivity (Air-to-Ground Technology) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 34: Global: In-flight Entertainment and Connectivity (Satellite Technology) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 35: Global: In-flight Entertainment and Connectivity (Satellite Technology) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 36: Global: In-flight Entertainment and Connectivity (OEM) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 37: Global: In-flight Entertainment and Connectivity (OEM) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 38: Global: In-flight Entertainment and Connectivity (Aftermarket) Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 39: Global: In-flight Entertainment and Connectivity (Aftermarket) Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 40: North America: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 41: North America: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 42: United States: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 43: United States: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 44: Canada: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 45: Canada: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 46: Asia Pacific: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 47: Asia Pacific: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 48: China: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 49: China: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 50: Japan: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 51: Japan: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 52: India: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 53: India: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 54: South Korea: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 55: South Korea: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 56: Australia: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 57: Australia: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 58: Indonesia: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 59: Indonesia: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 60: Others: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 61: Others: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 62: Europe: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 63: Europe: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 64: Germany: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 65: Germany: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 66: France: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 67: France: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 68: United Kingdom: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 69: United Kingdom: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 70: Italy: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 71: Italy: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 72: Spain: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 73: Spain: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 74: Russia: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 75: Russia: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 76: Others: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 77: Others: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 78: Latin America: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 79: Latin America: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 80: Brazil: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 81: Brazil: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 82: Mexico: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 83: Mexico: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 84: Others: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 85: Others: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 86: Middle East and Africa: In-flight Entertainment and Connectivity Market: Sales Value (in Million US$), 2017 & 2022
  • Figure 87: Middle East and Africa: In-flight Entertainment and Connectivity Market Forecast: Sales Value (in Million US$), 2023-2028
  • Figure 88: Global: In-flight Entertainment and Connectivity Industry: SWOT Analysis
  • Figure 89: Global: In-flight Entertainment and Connectivity Industry: Value Chain Analysis
  • Figure 90: Global: In-flight Entertainment and Connectivity Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: In-flight Entertainment and Connectivity Market: Key Industry Highlights, 2022 and 2028
  • Table 2: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by Aircraft Type (in Million US$), 2023-2028
  • Table 3: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by Component Type (in Million US$), 2023-2028
  • Table 4: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by Class (in Million US$), 2023-2028
  • Table 5: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by Technology (in Million US$), 2023-2028
  • Table 6: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by End User (in Million US$), 2023-2028
  • Table 7: Global: In-flight Entertainment and Connectivity Market Forecast: Breakup by Region (in Million US$), 2023-2028
  • Table 8: Global: In-flight Entertainment and Connectivity Market: Competitive Structure
  • Table 9: Global: In-flight Entertainment and Connectivity Market: Key Players
目次
Product Code: SR112023A2510

Abstract

The global in-flight entertainment and connectivity market size reached US$ 4.7 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 8.0 Billion by 2028, exhibiting a growth rate (CAGR) of 9.3% during 2022-2028.

In-flight entertainment and connectivity (IFEC) refer to an entertainment solution provided to passengers-on-board by the airlines. It includes various services, such as video streaming, text messaging, gaming and internet browsing. These services are usually device-agnostic and can be downloaded and viewed through numerous portable devices, such as tablets, smartphones, and laptops. IFEC also includes various non-portable devices, such as embedded seatback units, seat electronic units, wires and cables, ethernet switches and control units. These systems are installed on commercial and business-chartered planes to enhance the overall travel experience, comfort and safety of the passenger.

Significant growth in the aviation industry, along with the increasing adoption of wireless entertainment solutions, is one of the key factors creating a positive outlook for the market. Furthermore, the increasing preference for luxury air travel with premium in-flight facilities is augmenting the market growth. IFEC systems provide personalized wireless and seat-centric entertainment to passengers. They are also lightweight, which aids in minimizing the aircraft's overall weight and improving fuel-efficiency. Additionally, various technological advancements, such as the integration of virtual reality (VR) with consumer electronics, for an improved onboard entertainment experience, are acting as other growth-inducing factors. These systems are equipped with highly-accurate touch sensors and displays, integrated passenger control unit and programmable attendant call buttons. Other factors, including the advent of bring your own devices (BYOD) and rising investments in cabin interior and aviation products by airline companies, are anticipated to drive the market further.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global in-flight entertainment and connectivity market report, along with forecasts at the global, regional and country levels from 2023-2028. Our report has categorized the market based on aircraft type, component type, class, technology and end user.

Breakup by Aircraft Type:

Narrow-Body Aircraft

Wide-Body Aircraft

Business Jets

Others

Breakup by Component Type:

Content

Hardware

Connectivity

Breakup by Class:

Economy Class

Premium Economy Class

Business Class

First Class

Breakup by Technology:

Air-to-Ground Technology

Satellite Technology

Breakup by End User:

OEM

Aftermarket

Breakup by Region:

North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being BAE Systems Plc, Cobham Limited (Advent International), Global Eagle Entertainment Inc., Honeywell International Inc., Lockheed Martin Corporation, Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG), Panasonic Avionics Corporation (Panasonic Corporation), Rockwell Collins Inc. (United Technologies Corporation), Thales Group, The Boeing Company and Viasat Inc.

Key Questions Answered in This Report:

  • How has the global in-flight entertainment and connectivity market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the global in-flight entertainment and connectivity market?
  • What are the key regional markets?
  • What is the breakup of the market based on the aircraft type?
  • What is the breakup of the market based on the component type?
  • What is the breakup of the market based on the class?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the end user?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the global in-flight entertainment and connectivity market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global In-flight Entertainment and Connectivity Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Aircraft Type

  • 6.1 Narrow-Body Aircraft
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Wide-Body Aircraft
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Business Jets
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Component Type

  • 7.1 Content
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Hardware
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Connectivity
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Class

  • 8.1 Economy Class
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Premium Economy Class
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Business Class
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 First Class
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Technology

  • 9.1 Air-to-Ground Technology
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Satellite Technology
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by End User

  • 10.1 OEM
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Aftermarket
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Price Analysis

16 Competitive Landscape

  • 16.1 Market Structure
  • 16.2 Key Players
  • 16.3 Profiles of Key Players
    • 16.3.1 BAE Systems Plc
      • 16.3.1.1 Company Overview
      • 16.3.1.2 Product Portfolio
      • 16.3.1.3 Financials
      • 16.3.1.4 SWOT Analysis
    • 16.3.2 Cobham Limited (Advent International)
      • 16.3.2.1 Company Overview
      • 16.3.2.2 Product Portfolio
      • 16.3.2.3 Financials
      • 16.3.2.4 SWOT Analysis
    • 16.3.3 Global Eagle Entertainment Inc.
      • 16.3.3.1 Company Overview
      • 16.3.3.2 Product Portfolio
      • 16.3.3.3 Financials
    • 16.3.4 Honeywell International Inc.
      • 16.3.4.1 Company Overview
      • 16.3.4.2 Product Portfolio
      • 16.3.4.3 Financials
      • 16.3.4.4 SWOT Analysis
    • 16.3.5 Lockheed Martin Corporation
      • 16.3.5.1 Company Overview
      • 16.3.5.2 Product Portfolio
      • 16.3.5.3 Financials
      • 16.3.5.4 SWOT Analysis
    • 16.3.6 Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG)
      • 16.3.6.1 Company Overview
      • 16.3.6.2 Product Portfolio
    • 16.3.7 Panasonic Avionics Corporation (Panasonic Corporation)
      • 16.3.7.1 Company Overview
      • 16.3.7.2 Product Portfolio
    • 16.3.8 Rockwell Collins Inc. (United Technologies Corporation)
      • 16.3.8.1 Company Overview
      • 16.3.8.2 Product Portfolio
    • 16.3.9 Thales Group
      • 16.3.9.1 Company Overview
      • 16.3.9.2 Product Portfolio
      • 16.3.9.3 Financials
      • 16.3.9.4 SWOT Analysis
    • 16.3.10 The Boeing Company
      • 16.3.10.1 Company Overview
      • 16.3.10.2 Product Portfolio
      • 16.3.10.3 Financials
      • 16.3.10.4 SWOT Analysis
    • 16.3.11 Viasat Inc.
      • 16.3.11.1 Company Overview
      • 16.3.11.2 Product Portfolio
      • 16.3.11.3 Financials