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ストリーミングメディアデバイス市場:世界の業界動向、シェア、規模、成長、機会、予測(2021~2026年)

Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

出版日: | 発行: IMARC Services Private Limited | ページ情報: 英文 108 Pages | 納期: 2-3営業日

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ストリーミングメディアデバイス市場:世界の業界動向、シェア、規模、成長、機会、予測(2021~2026年)
出版日: 2021年06月15日
発行: IMARC Services Private Limited
ページ情報: 英文 108 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のストリーミングメディアデバイスの市場規模は、2021年から2026年の間に力強い成長を示すと予想されます。ストリーミングメディアデバイスは、Hulu、Netflix、YouTube、PrimeVideoなどのビデオ共有ポータルでコンテンツを閲覧および表示するのに役立ちます。これらは、通信チャネルを介したオーディオ、ビデオ、およびマルチメディアコンテンツのオンデマンドまたはリアルタイムのプレゼンテーションと分散を可能にします。さらに、これらのデバイスは、ファイル全体をダウンロードせずに、ストリーム内で一時停止、巻き戻し、または前進するための完全な制御をユーザーに提供します。多くの人々がケーブルテレビ(TV)から娯楽目的のストリーミングサービスにシフトしているため、ストリーミングメディアデバイスの需要は世界中で増加しています。

ストリーミングメディアデバイス市場の成長を促進している重要な要因の1つは、世界中でオンラインストリーミングサービスに対する嗜好が高まっていることです。これは、特に新興経済国において、インターネットの普及率の向上と高速通信インフラの開発に貢献しているとみられています。さらに、オンラインストリーミングサービスのライブラリが増え、ケーブルテレビや衛星有料テレビの料金が高騰しているため、世界中でストリーミングメディアデバイスの需要が高まっています。これとは別に、世界中の大小の企業がオンライン会議サービスを利用しているため、これらのデバイスの販売をさらにサポートしています。これらのサービスは、費用効果が高く柔軟な作業環境を構築するのに役立ち、それによって、対面会議の実施に伴う全体的な資本支出と旅費を最小限に抑えます。さらに、メーカーは、8Kなどの高解像度のアップグレードされたストリーミングデバイスを導入するための研究開発活動に資金を提供しています。予測期間(2021~2026年)にかけて世界のストリーミングメディアデバイス市場は約18%のCAGRで拡大すると予測されています。

当レポートでは、ストリーミングメディアデバイス市場について調査し、市場の概要とともに、デバイスタイプ別、用途別、最終用途別、地域別の動向、および市場に参入する企業のプロファイルなどを提供しています。

目次

第1章 序文

第2章 範囲と調査手法

第3章 エグゼクティブサマリー

第4章 イントロダクション

第5章 世界のストリーミングメディアデバイス市場

  • 市場概要
  • 市場パフォーマンス
  • COVID-19の影響
  • デバイスタイプ別の市場セグメンテーション
  • 用途別の市場セグメンテーション
  • 最終用途別の市場セグメンテーション
  • 地域別の市場セグメンテーション

第6章 市場セグメンテーション、デバイスタイプ別

  • ゲーム機
  • メディアストリーマー
  • スマートテレビ

第7章 市場セグメンテーション、用途別

  • Eラーニング
  • Webブラウジング
  • ゲーム
  • リアルタイムエンターテインメント
  • ソーシャルネットワーキング

第8章 市場セグメンテーション、最終用途別

  • 商業
  • 住宅

第9章 市場セグメンテーション、地域別

  • 北米
  • 欧州
  • アジア太平洋
  • 中東とアフリカ
  • ラテンアメリカ

第10章 SWOT分析

第11章 バリューチェーン分析

第12章 ポーターズファイブフォース分析

第13章 価格分析

第14章 競合情勢

  • 市場構造
  • キープレーヤー
  • キープレーヤーのプロファイル
    • Google, Inc.
    • Microsoft Corporation
    • Sony Corporation
    • Roku, Inc.
    • Samsung Electronics Co., Ltd.
    • ASUSTeK Computer Inc.
    • LG Electronics, Inc.
    • Apple, Inc.
    • Philips Electronics
    • Amazon.com
    • Huawei Technologies
    • HiMedia Technology
    • Arris Group Inc.
    • D-Link Corporation
図表

List of Figures

  • Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
  • Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2015-2020
  • Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2020
  • Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2020
  • Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2020
  • Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2020
  • Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2021-2026
  • Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
  • Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
  • Figure 10: Global: Streaming Media Device Industry: Porter's Five Forces Analysis
  • Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026
  • Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2015 & 2020
  • Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2021-2026

List of Tables

  • Table 1: Global: Streaming Media Device Market: Key Industry Highlights, 2020 and 2026
  • Table 2: Global: Streaming Media Device Market Forecast: Breakup by Device Type (in Million US$), 2021-2026
  • Table 3: Global: Streaming Media Device Market Forecast: Breakup by Application (in Million US$), 2021-2026
  • Table 4: Global: Streaming Media Device Market Forecast: Breakup by End-Use (in Million US$), 2021-2026
  • Table 5: Global: Streaming Media Device Market Forecast: Breakup by Region (in Million US$), 2021-2026
  • Table 6: Global: Streaming Media Device Market Structure
  • Table 7: Global: Streaming Media Device Market: Key Players
目次
Product Code: SR1020D27_Report

The global streaming media devices market is expected to exhibit strong growth during 2021-2026. Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K. Looking forward, IMARC Group expects the global streaming media devices market to grow at a CAGR of around 18% during the forecast period (2021-2026).

Historical, Current and Future Market Trends

Market Breakup by Device Type:

  • Game Consoles
  • Media Streamers
  • Smart TVs

Market Breakup by Application:

  • E-Learning
  • Web-Browsing
  • Gaming
  • Real-Time Entertainment
  • Social Networking

Market Breakup by End-Use:

  • Commercial
  • Residential

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Google, Inc., Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co., Ltd., ASUSTeK Computer Inc., LG Electronics, Inc., Apple, Inc., Philips Electronics, Amazon.com, Huawei Technologies, HiMedia Technology, Arris Group Inc., D-Link Corporation, etc.

Key Questions Answered in This Report:

  • How has the global streaming media devices market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global streaming media devices industry?
  • What has been the impact of COVID-19 on the global streaming media devices market?
  • What is the breakup of the market based on the device type?
  • What is the breakup of the market based on the application?
  • What is the breakup of the market based on the end-use?
  • What are the various stages in the value chain of the global streaming media devices industry?
  • What are the key driving factors and challenges in the global streaming media devices industry?
  • What is the structure of the global streaming media devices industry and who are the key players?
  • What is the degree of competition in the global streaming media devices industry?
  • What are the profit margins in the streaming media devices industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Streaming Media Devices Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Device Type
  • 5.5 Market Breakup by Application
  • 5.6 Market Breakup by End-Use
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Device Type

  • 6.1 Game Consoles
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Media Streamers
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Smart TVs
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Application

  • 7.1 E-Learning
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Web-Browsing
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Gaming
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Real-Time Entertainment
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Social Networking
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End-Use

  • 8.1 Commercial
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Residential
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Europe
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Asia Pacific
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Middle East and Africa
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Latin America
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Google, Inc.
    • 14.3.2 Microsoft Corporation
    • 14.3.3 Sony Corporation
    • 14.3.4 Roku, Inc.
    • 14.3.5 Samsung Electronics Co., Ltd.
    • 14.3.6 ASUSTeK Computer Inc.
    • 14.3.7 LG Electronics, Inc.
    • 14.3.8 Apple, Inc.
    • 14.3.9 Philips Electronics
    • 14.3.10 Amazon.com
    • 14.3.11 Huawei Technologies
    • 14.3.12 HiMedia Technology
    • 14.3.13 Arris Group Inc.
    • 14.3.14 D-Link Corporation