市場調査レポート

アジア太平洋地域(日本除く)のオンラインゲーム市場:予測および分析

Asia/Pacific (Excluding Japan) Online Gaming 2014-2018 Forecast and Analysis

発行 IDC 商品コード 238379
出版日 ページ情報 英文 115 Pages
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アジア太平洋地域(日本除く)のオンラインゲーム市場:予測および分析 Asia/Pacific (Excluding Japan) Online Gaming 2014-2018 Forecast and Analysis
出版日: 2014年12月04日 ページ情報: 英文 115 Pages
概要

アジア太平洋地域(日本除く)のオンラインゲーム市場は、2013年も引き続き成長し、市場額は129億6,000万米ドルに達しました。

当レポートでは、アジア太平洋地域(日本除く)におけるオンラインゲーム加入者市場について調査し、国別による加入者数・会費収益の実績と予測、機会の分析などを提供しており、概略以下の構成でお届けいたします。

IDCの見解

調査概要

  • 調査手法
  • エグゼクティブサマリー

概況

  • インド
    • 市場成長促進因子
    • 市場成長阻害因子
  • インドネシア
  • 韓国
  • マレーシア
  • 中国
  • フィリピン
  • シンガポール
  • 台湾
  • タイ
  • ベトナム

将来の展望

  • 予測・前提条件
    • アジア太平洋地域(日本除く)のオンラインゲーム市場
    • インド
      • 市場動向
    • インドネシア
    • 韓国
    • マレーシア
    • 中国
    • フィリピン
    • シンガポール
    • 台湾
    • タイ
    • ベトナム
  • 市場背景

主な提言

  • 主な機会・検討事項

参考資料

  • 関連調査
  • 定義
    • インターネットユーザー
    • オンラインゲーム
    • ゲームの分類:必要リソース別
    • ゲームの分類:コンテンツ別
    • 会費

図表

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次
Product Code: AP250939

This IDC study sizes the online gaming subscription market in Asia/Pacific (excluding Japan), or APEJ. It includes 2012 and 2013 historical data and 2014-2018 forecasts by number of subscribers and subscription revenue. Historical and forecast revenue data are shown for the markets of India, Indonesia, Korea, Malaysia, the Philippines, China, Singapore, Taiwan, Thailand, and Vietnam.

The APEJ online gaming market continues to witness a healthy growth despite lower growth in Southeast Asia markets in 2013 as service providers (SPs) prepared to include mobile games in their business strategies and game portfolios. Online game revenue in APEJ was US$11.34 billion in 2012, with an increase of 14.27% to US$12.96 billion in 2013. Increased popularity of mobile games and emergence and success of a new genre, the multiplayer online battle arena (MOBA) games, continue to drive the online game market.

"In 2013, mobile online games are struggling to take off among traditional online PC service providers (SPs) in Southeast Asia. Traditional online PC SPs only recently started to channel resources and find ways to incorporate mobile into their game portfolios. This resulted in lowering the growth of overall online games as fewer game updates and new online games were launched in 2013. Another challenge was that most Southeast Asian gamers prefer mobile games from global providers rather than Asia-based/local SPs," says Audrey Heng, senior market analyst, Emerging Technology Advisory Services, IDC Asia/Pacific.

Table of Contents

IDC Opinion

In This Study

  • Methodology

executive summary

Situation Overview

  • India
    • Market Drivers
    • Market Inhibitors
  • Indonesia
    • Market Drivers
    • Market Inhibitors
  • Korea
    • Market Drivers
    • Market Inhibitors
  • Malaysia
    • Market Drivers
    • Market Inhibitors
  • China
    • Market Drivers
    • Market Inhibitors
  • Philippines
    • Market Drivers
    • Market Inhibitors
  • Singapore
    • Market Drivers
    • Market Inhibitors
  • Taiwan
    • Market Drivers
    • Market Inhibitors
  • Thailand
    • Market Drivers
    • Market Inhibitors
  • Vietnam
    • Market Drivers
    • Market Inhibitors

Future Outlook

  • Asia/Pacific (Excluding Japan)
    • India
      • Market Trends
    • Indonesia
      • Market Trends
    • Korea
      • Market Trends
    • Malaysia
      • Market Trends
    • China
      • Market Trends
    • Philippines
      • Market Trends
    • Singapore
      • Market Trends
    • Taiwan
      • Market Trends
    • Thailand
      • Market Trends
    • Vietnam
      • Market Trends
  • Forecast and Assumptions
  • Market Context

Essential Guidance

  • Main Opportunities and Considerations in APEJ

Learn More

  • Related Research
  • Definitions
    • Internet Users
    • Online Games
    • Classification of Games by the Resources Needed
    • Classification of Games by Content
    • Subscriptions
  • Synopsis

List of Tables

  • Table: Asia/Pacific (Excluding Japan) Online Gaming Revenue, 2012-2014 (US$M)
  • Table: India Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: India Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Indonesia Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Indonesia Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Korea Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Korea Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Malaysia Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Malaysia Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: China Online Gaming Registered Accounts by Service Provider,2012-2014 (Millions)
  • Table: China Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Philippines Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Philippines Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Singapore Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Singapore Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Taiwan Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Taiwan Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Thailand Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Thailand Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Vietnam Online Gaming Registered Accounts by Service Provider, 2012-2014 (Millions)
  • Table: Vietnam Online Gaming Revenue by Service Provider, 2012-2014 (US$M)
  • Table: Asia/Pacific (Excluding Japan) Online Gaming Revenue Forecast, 2014-2018
  • Table: Asia/Pacific (Excluding Japan) Online Gaming Users and Revenue by Business Model Forecasts, 2014-2018
  • Table: India Online Gaming Revenue Forecast, 2014-2018
  • Table: India Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Indonesia Online Gaming Revenue Forecast, 2014-2018
  • Table: Indonesia Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Korea Online Gaming Revenue Forecast, 2014-2018
  • Table: Korea Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Malaysia Online Gaming Revenue Forecast, 2014-2018
  • Table: Malaysia Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: China Online Gaming Revenue Forecast, 2014-2018
  • Table: China Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Philippines Online Gaming Revenue Forecast, 2014-2018
  • Table: Philippines Online Gaming Users and Revenue Forecast by Business Model,2014-2018
  • Table: Singapore Online Gaming Revenue Forecast, 2014-2018
  • Table: Singapore Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Taiwan Online Gaming Revenue Forecast, 2014-2018
  • Table: Taiwan Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Thailand Online Gaming Revenue Forecast, 2014-2018
  • Table: Thailand Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Vietnam Online Gaming Revenue Forecast, 2014-2018
  • Table: Vietnam Online Gaming Users and Revenue Forecast by Business Model, 2014-2018
  • Table: Top 3 Assumptions for the Asia/Pacific (Excluding Japan) Online Gaming Market, 2014-2018
  • Table: Key Forecast Assumptions for the Asia/Pacific (Excluding Japan) Online Gaming Market, 2014-2018
  • Table: Asia/Pacific (Excluding Japan) Online Gaming Subscription Revenue, 2010-2018: Comparison of 2012 and 2014 Forecasts (US$M)

List of Figures

  • Figure: Asia/Pacific (Excluding Japan) Online Gaming Subscription Revenue, 2010-2018: Comparison of 2012 and 2014 Forecasts (US$M)
  • Figure: Classification of Online Game Categories and Players
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