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アフェクティブコンピューティングの世界市場:市場規模・シェア・動向分析、部門別予測 (技術別 (タッチベース、タッチレス)・ソフトウェア別・ハードウェア別・エンドユース別 (医療、自動車))

Affective Computing Market Size, Share & Trends Analysis Report By Technology (Touch-based, Touchless), By Software, By Hardware, By End-use (Healthcare Automotive), And Segment Forecasts, 2020 - 2027

出版日: | 発行: Grand View Research, Inc. | ページ情報: 英文 130 Pages | 納期: 2-3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=105.81円
アフェクティブコンピューティングの世界市場:市場規模・シェア・動向分析、部門別予測 (技術別 (タッチベース、タッチレス)・ソフトウェア別・ハードウェア別・エンドユース別 (医療、自動車))
出版日: 2020年07月31日
発行: Grand View Research, Inc.
ページ情報: 英文 130 Pages
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のアフェクティブコンピューティングの市場規模は、2020~2027年に33.0%のCAGRで拡大し、2027年までに1924億5000万米ドルに達すると推定されています。市場成長の主な要因として、犯罪・テロ活動の増加に伴う警備・監視目的での利用増加や、個人用スマートデバイス/ウェアラブル機器の人気拡大などが挙げられます。更に、ゲーム業界や映画業界では、プレイヤーや聴衆の感情を解析し、ユーザー体験の改善に役立てようという試みが進められており、その動きも今後の市場促進につながると期待されています。

当レポートでは、世界のアフェクティブコンピューティング (感情コンピューティング) 市場について分析し、市場の基本構造や主な促進・抑制要因、技術別・ソフトウェア別・ハードウェア別・エンドユース別・地域別の市場動向見通し (今後8年間分)、主要企業のプロファイルと戦略展開状況、といった情報を取りまとめてお届けいたします。

目次

第1章 調査方法・範囲

第2章 エグゼクティブサマリー

第3章 アフェクティブコンピューティング業界:将来展望

  • 市場区分・範囲
  • 市場規模・成長率の見通し
  • バリューチェーン分析
    • ベンダー情勢
  • アフェクティブコンピューティング市場:市場のダイナミクス
    • 市場促進要因の分析
    • 市場の課題の分析
  • 製品普及率・成長率の見通し:マッピング
  • 企業別市場シェアの分析
  • ポーターのファイブフォース分析
  • PEST分析

第4章 アフェクティブコンピューティング市場:技術別の将来展望

  • 市場シェア分析:技術別 (最新値)
  • タッチベース
  • タッチレス

第5章 アフェクティブコンピューティング市場:ソフトウェア別の将来展望

  • 市場シェア分析:ソフトウェア別 (最新値)
  • アナリティクス (解析) ソフトウェア
  • エンタープライズ (大企業用) ソフトウェア
  • 顔認識
  • ジェスチャー認識
  • 音声認識

第6章 アフェクティブコンピューティング市場:ハードウェア別の将来展望

  • 市場シェア分析:ハードウェア別 (最新値)
  • カメラ
  • センサー
  • ストレージデバイス、プロセッサ
  • その他

第7章 アフェクティブコンピューティング市場:エンドユース別の将来展望

  • 市場シェア分析:エンドユース別 (最新値)
  • 自動車
  • 銀行・金融サービス・保険 (BFSI)
  • 政府
  • 医療
  • IT・通信
  • メディア・エンターテインメント
  • 小売業・eコマース
  • その他

第8章 アフェクティブコンピューティング市場:地域別の将来展望

  • 市場シェア分析:地域別 (最新値)
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
  • アジア太平洋地域
    • 中国
    • インド
    • 日本
  • ラテンアメリカ
    • ブラジル
  • 中東・アフリカ

第9章 競合情勢

  • Affectiva
  • Cognitec Systems GmbH
  • Elliptic Laboratories A/S
  • Eyesight Technologies Ltd.
  • Google
  • Intel Corporation
  • IBM
  • Kairos AR, Inc.
  • Microsoft Corporation
  • Qualcomm Technologies, Inc.
  • その他の主要企業
図表

List of Tables

  • TABLE 1 Affective computing market - Industry snapshot & key buying criteria, 2016 - 2027
  • TABLE 2 Affective computing market, 2016 - 2027 (USD Million)
  • TABLE 3 Affective computing market, by region, 2016 - 2027 (USD Million)
  • TABLE 4 Affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 5 Affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 6 Affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 7 Affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 8 Affective computing market - Key market driver impact
  • TABLE 9 Affective computing market - Key market challenge impact
  • TABLE 10 Affective computing market - Company market share analysis, 2019
  • TABLE 11 Vendor landscape
  • TABLE 12 Touch-based affective computing technology market, 2016 - 2027 (USD Million)
  • TABLE 13 Touch-based affective computing technology market, by region, 2016 - 2027 (USD Million)
  • TABLE 14 Touchless affective computing technology market, 2016 - 2027 (USD Million)
  • TABLE 15 Touchless affective computing technology market, by region, 2016 - 2027 (USD Million)
  • TABLE 16 Affective computing analytics software market, 2016 - 2027 (USD Million)
  • TABLE 17 Affective computing analytics software market, by region, 2016 -2027 (USD Million)
  • TABLE 18 Affective computing enterprise software market, 2016 - 2027 (USD Million)
  • TABLE 19 Affective computing enterprise software market, by region, 2016 - 2027 (USD Million)
  • TABLE 20 Affective computing facial recognition market, 2016 - 2027 (USD Million)
  • TABLE 21 Affective computing facial recognition market, by region, 2016 - 2027 (USD Million)
  • TABLE 22 Affective computing gesture recognition market, 2016 - 2027 (USD Million)
  • TABLE 23 Affective computing gesture recognition market, by region, 2016 - 2027 (USD Million)
  • TABLE 24 Affective computing speech recognition market, 2016 - 2027 (USD Million)
  • TABLE 25 Affective computing speech recognition market, by region, 2016 - 2027 (USD Million)
  • TABLE 26 Affective computing cameras market, 2016 - 2027 (USD Million)
  • TABLE 27 Affective computing cameras market, by region, 2016 - 2027 (USD Million)
  • TABLE 28 Affective computing sensors market, 2016 - 2027 (USD Million)
  • TABLE 29 Affective computing sensors market, by region, 2016 - 2027 (USD Million)
  • TABLE 30 Affective computing storage devices & processors market, 2016 - 2027 (USD Million)
  • TABLE 31 Affective computing storage devices & processors market, by region, 2016 - 2027 (USD Million)
  • TABLE 32 Other affective computing hardware market, 2016 - 2027 (USD Million)
  • TABLE 33 Other affective computing hardware market, by region, 2016 - 2027 (USD Million)
  • TABLE 34 Affective computing market in automotive, 2016 - 2027 (USD Million)
  • TABLE 35 Affective computing market in automotive, by region, 2016 - 2027 (USD Million)
  • TABLE 36 Affective computing market in BFSI, 2016 - 2027 (USD Million)
  • TABLE 37 Affective computing market in BFSI, by region, 2016 - 2027 (USD Million)
  • TABLE 38 Affective computing market in government, 2016 - 2027 (USD Million)
  • TABLE 39 Affective computing market in government, by region, 2016 - 2027 (USD Million)
  • TABLE 40 Affective computing market in healthcare, 2016 - 2027 (USD Million)
  • TABLE 41 Affective computing market in healthcare, by region, 2016 - 2027 (USD Million)
  • TABLE 42 Affective computing market in IT & telecom, 2016 - 2027 (USD Million)
  • TABLE 43 Affective computing market in IT & telecom, by region, 2016 - 2027 (USD Million)
  • TABLE 44 Affective computing market in media & entertainment, 2016 - 2027 (USD Million)
  • TABLE 45 Affective computing market in media & entertainment, by region, 2016 - 2027 (USD Million)
  • TABLE 46 Affective computing market in retail & e-commerce, 2016 - 2027 (USD Million)
  • TABLE 47 Affective computing market in retail & e-commerce, by region, 2016 - 2027 (USD Million)
  • TABLE 48 Affective computing market in other end-use, 2016 - 2027 (USD Million)
  • TABLE 49 Affective computing market in other end-use, by region, 2016 - 2027 (USD Million)
  • TABLE 50 North America affective computing market, 2016 - 2027 (USD Million)
  • TABLE 51 North America affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 52 North America affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 53 North America affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 54 North America affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 55 The U.S. affective computing market, 2016 - 2027 (USD Million)
  • TABLE 56 The U.S. affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 57 The U.S. affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 58 The U.S. affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 59 The U.S. affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 60 Canada affective computing market, 2016 - 2027 (USD Million)
  • TABLE 61 Canada affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 62 Canada affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 63 Canada affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 64 Canada affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 65 Europe affective computing market, 2016 - 2027 (USD Million)
  • TABLE 66 Europe affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 67 Europe affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 68 Europe affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 69 Europe affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 70 The U.K. affective computing market, 2016 - 2027 (USD Million)
  • TABLE 71 The U.K. affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 72 The U.K. affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 73 The U.K. affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 74 The U.K. affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 75 Germany affective computing market, 2016 - 2027 (USD Million)
  • TABLE 76 Germany affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 77 Germany affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 78 Germany affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 79 Germany affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 80 Asia Pacific affective computing market, 2016 - 2027 (USD Million)
  • TABLE 81 Asia Pacific affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 82 Asia Pacific affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 83 Asia Pacific affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 84 Asia Pacific affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 85 China affective computing market, 2016 - 2027 (USD Million)
  • TABLE 86 China affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 87 China affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 88 China affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 89 China affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 90 India affective computing market, 2016 - 2027 (USD Million)
  • TABLE 91 India affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 92 India affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 93 India affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 94 India affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 95 Japan affective computing market, 2016 - 2027 (USD Million)
  • TABLE 96 Japan affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 97 Japan affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 98 Japan affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 99 Japan affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 100 Latin America affective computing market, 2016 - 2027 (USD Million)
  • TABLE 101 Latin America affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 102 Latin America affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 103 Latin America affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 104 Latin America affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 105 Brazil affective computing market, 2016 - 2027 (USD Million)
  • TABLE 106 Brazil affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 107 Brazil affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 108 Brazil affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 109 Brazil affective computing market, by end-use, 2016 - 2027 (USD Million)
  • TABLE 110 MEA affective computing market, 2016 - 2027 (USD Million)
  • TABLE 111 MEA affective computing market, by technology, 2016 - 2027 (USD Million)
  • TABLE 112 MEA affective computing market, by software, 2016 - 2027 (USD Million)
  • TABLE 113 MEA affective computing market, by hardware, 2016 - 2027 (USD Million)
  • TABLE 114 MEA affective computing market, by end-use, 2016 - 2027 (USD Million)

List of Figures

  • FIG. 1 Market segmentation and scope
  • FIG. 2 Affective computing market, 2016 - 2027 (USD Million)
  • FIG. 3 Affective computing market - Value chain analysis
  • FIG. 4 Affective computing market dynamics
  • FIG. 5 Key opportunities prioritized
  • FIG. 6 Affective computing market - Porter's five forces analysis
  • FIG. 7 Affective computing market - PESTEL analysis
  • FIG. 8 Affective computing market share, by technology, 2019
  • FIG. 9 Affective computing market share, by software, 2019
  • FIG. 10 Affective computing market share, by hardware, 2019
  • FIG. 11 Affective computing market share, by end-use, 2019
  • FIG. 12 Affective computing market share by region, 2019
  • FIG. 13 Regional marketplace - Key takeaways
  • FIG. 14 North America affective computing market - Key takeaways
  • FIG. 15 Europe affective computing market - Key takeaways
  • FIG. 16 Asia Pacific affective computing market - Key takeaways
  • FIG. 17 Latin America affective computing market - Key takeaways
  • FIG. 18 MEA affective computing market - Key takeaways
目次
Product Code: GVR-4-68038-908-1

Market Growth & Trends

The global affective computing market size is expected to reach USD 192.45 billion by 2027, registering a CAGR of 33.0% from 2020 to 2027, according to a new report by Grand View Research, Inc. Affective computing is being used across a myriad of end-use industries to gauge the emotional states of customers and analyze how these emotional states can influence the buying and selling decisions. The increasing rate of crime and terrorism has particularly increased the adoption of affective computing for security and surveillance purposes. The growing popularity of smart devices and wearables among individuals also bodes well for the growth of the market.

Affective computing helps in detecting human emotions and analyzing the human decision-making process through various human parameters, such as voice, heart rate, and expressions. Film making companies have already been employing algorithms, such as Factorized Variational Autoencoders (FVAEs) to gauge audience responses to different characters in movies. Video games are being developed to offer gamers an improved gaming experience by understanding the gamers' emotions while playing games. Such diversified usage of the technology is expected to open new growth opportunities for the market over the forecast period.

The potential to use affective computing to develop emotions for treating autism-based diseases is another factor expected to drive the growth of the market. The growing demand for consumer electronics and IoT-based devices coupled with the evolving needs for convenience and comfort in product usage is also expected to boost the growth of the market. The growing awareness toward proper hygiene in the wake of the COVID 19 pandemic outbreak is equally expected to discourage physical contact and instead encourage the usage of facial recognition, and gesture recognition, among other techniques, thereby driving the market growth.

Report Highlights:

  • The touchless segment is anticipated to register a CAGR of over 35% over the forecast period as the growing awareness toward proper hygiene in the wake of the outbreak of the COVID-19 pandemic triggers the demand for touchless technology
  • The facial recognition segment is anticipated to gain traction over the forecast period in line with the growing adoption of affective computing by government agencies for safety and security purposes
  • The cameras segment is anticipated to grow at a faster pace over the forecast period as advanced digital cameras are being developed to provide better video surveillance for improved safety and security
  • The automotive segment is expected to witness phenomenal growth from 2020 to 2027 owing to the ongoing development of autonomous and semi-autonomous vehicles
  • The Asia Pacific regional market is anticipated to witness significant growth. The smart city projects being pursued aggressively by the emerging economies in Asia Pacific is expected to drive the demand for affective computing solutions in the region

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Research Methodology
  • 1.2 Research Scope and Assumptions
  • 1.3 List of Data Sources

Chapter 2 Executive Summary

  • 2.1 Global Affective Computing Market - Industry Snapshot & Key Buying Criteria, 2016 - 2027
  • 2.2 Global Affective Computing Market, 2016 - 2027
    • 2.2.1 Affective computing market, by region, 2016 - 2027
    • 2.2.2 Affective computing market, by technology, 2016 - 2027
    • 2.2.3 Affective computing market, by software, 2016 - 2027
    • 2.2.4 Affective computing market, by hardware, 2016 - 2027
    • 2.2.5 Affective computing market, by end-use, 2016 - 2027

Chapter 3 Affective Computing Industry Outlook

  • 3.1 Market Segmentation and Scope
  • 3.2 Market Size and Growth Prospects
  • 3.3 Affective Computing Market - Value Chain Analysis
    • 3.3.1 Vendor landscape
  • 3.4 Affective Computing Market Dynamics
    • 3.4.1 Market driver analysis
      • 3.4.1.1 Increasing adoption of wearable devices and rising internet penetration
      • 3.4.1.2 Rising need for socially intelligent artificial agents for research
      • 3.4.1.3 COVID 19 driving touchless adoption
    • 3.4.2 Market challenge analysis
      • 3.4.2.1 Lack of awareness and knowledge
  • 3.5 Penetration and Growth Prospect Mapping
  • 3.6 Affective Computing Market - Company Market Share Analysis
  • 3.7 Affective Computing Market - Porter's Five Forces Analysis
  • 3.8 Affective Computing Market - PESTLE Analysis

Chapter 4 Affective Computing Technology Outlook

  • 4.1 Affective Computing Market Share by Technology, 2019
  • 4.2 Touch-based
    • 4.2.1 Touch-based affective computing technology market, 2016 - 2027
  • 4.3 Touchless
    • 4.3.1 Touchless affective computing technology market, 2016 - 2027

Chapter 5 Affective Computing Software Outlook

  • 5.1 Affective Computing Market Share by Software, 2019
  • 5.2 Analytics Software
    • 5.2.1 Affective computing analytics software market, 2016 - 2027
  • 5.3 Enterprise Software
    • 5.3.1 Affective computing enterprise software market, 2016 - 2027
  • 5.4 Facial Recognition
    • 5.4.1 Affective computing facial recognition market, 2016 - 2027
  • 5.5 Gesture Recognition
    • 5.5.1 Affective computing gesture recognition market, 2016 - 2027
  • 5.6 Speech Recognition
    • 5.6.1 Affective computing speech recognition market, 2016 - 2027

Chapter 6 Affective Computing Hardware Outlook

  • 6.1 Affective Computing Market Share by Hardware, 2019
  • 6.2 Cameras
    • 6.2.1 Affective computing cameras market, 2016 - 2027
  • 6.3 Sensors
    • 6.3.1 Affective computing sensors market, 2016 - 2027
  • 6.4 Storage Devices & Processors
    • 6.4.1 Affective computing storage devices & processors market, 2016 - 2027
  • 6.5 Others
    • 6.5.1 Other affective computing hardware market, 2016 - 2027

Chapter 7 Affective Computing End-Use Outlook

  • 7.1 Affective Computing Market Share by End-Use, 2019
  • 7.2 Automotive
    • 7.2.1 Affective computing market in automotive, 2016 - 2027
  • 7.3 BFSI
    • 7.3.1 Affective computing market in BFSI, 2016 - 2027
  • 7.4 Government
    • 7.4.1 Affective computing market in government, 2016 - 2027
  • 7.5 Healthcare
    • 7.5.1 Affective computing market in healthcare, 2016 - 2027
  • 7.6 IT & Telecom
    • 7.6.1 Affective computing market in IT & telecom, 2016 - 2027
  • 7.7 Media & Entertainment
    • 7.7.1 Affective computing market in media & entertainment, 2016 - 2027
  • 7.8 Retail & E-commerce
    • 7.8.1 Affective computing market in retail & e-commerce, 2016 - 2027
  • 7.9 Others
    • 7.9.1 Affective computing market in other end-use, 2016 - 2027

Chapter 8 Affective Computing Regional Outlook

  • 8.1 Affective Computing Market Share by Region, 2019
  • 8.2 North America
    • 8.2.1 North America affective computing market, 2016 - 2027
    • 8.2.2 North America affective computing market, by technology, 2016 - 2027
    • 8.2.3 North America affective computing market, by software, 2016 - 2027
    • 8.2.4 North America affective computing market, by hardware, 2016 - 2027
    • 8.2.5 North America affective computing market, by end-use, 2016 - 2027
    • 8.2.6 The U.S.
      • 8.2.6.1 The U.S. affective computing market, 2016 - 2027
      • 8.2.6.2 The U.S. affective computing market, by technology, 2016 - 2027
      • 8.2.6.3 The U.S. affective computing market, by software, 2016 - 2027
      • 8.2.6.4 The U.S. affective computing market, by hardware, 2016 - 2027
      • 8.2.6.5 The U.S. affective computing market, by end-use, 2016 - 2027
    • 8.2.7 Canada
      • 8.2.7.1 Canada affective computing market, 2016 - 2027
      • 8.2.7.2 Canada affective computing market, by technology, 2016 - 2027
      • 8.2.7.3 Canada affective computing market, by software, 2016 - 2027
      • 8.2.7.4 Canada affective computing market, by hardware, 2016 - 2027
      • 8.2.7.5 Canada affective computing market, by end-use, 2016 - 2027
  • 8.3 Europe
    • 8.3.1 Europe affective computing market, 2016 - 2027
    • 8.3.2 Europe affective computing market, by technology, 2016 - 2027
    • 8.3.3 Europe affective computing market, by software, 2016 - 2027
    • 8.3.4 Europe affective computing market, by hardware, 2016 - 2027
    • 8.3.5 Europe affective computing market, by end-use, 2016 - 2027
    • 8.3.6 The U.K.
      • 8.3.6.1 The U.K. affective computing market, 2016 - 2027
      • 8.3.6.2 The U.K. affective computing market, by technology, 2016 - 2027
      • 8.3.6.3 The U.K. affective computing market, by software, 2016 - 2027
      • 8.3.6.4 The U.K. affective computing market, by hardware, 2016 - 2027
      • 8.3.6.5 The U.K. affective computing market, by end-use, 2016 - 2027
    • 8.3.7 Germany
      • 8.3.7.1 Germany affective computing market, 2016 - 2027
      • 8.3.7.2 Germany affective computing market, by technology, 2016 - 2027
      • 8.3.7.3 Germany affective computing market, by software, 2016 - 2027
      • 8.3.7.4 Germany affective computing market, by hardware, 2016 - 2027
      • 8.3.7.5 Germany affective computing market, by end-use, 2016 - 2027
  • 8.4 Asia Pacific
    • 8.4.1 Asia Pacific affective computing market, 2016 - 2027
    • 8.4.2 Asia Pacific affective computing market, by technology, 2016 - 2027
    • 8.4.3 Asia Pacific affective computing market, by software, 2016 - 2027
    • 8.4.4 Asia Pacific affective computing market, by hardware, 2016 - 2027
    • 8.4.5 Asia Pacific affective computing market, by end-use, 2016 - 2027
    • 8.4.6 China
      • 8.4.6.1 China affective computing market, 2016 - 2027
      • 8.4.6.2 China affective computing market, by technology, 2016 - 2027
      • 8.4.6.3 China affective computing market, by software, 2016 - 2027
      • 8.4.6.4 China affective computing market, by hardware, 2016 - 2027
      • 8.4.6.5 China affective computing market, by end-use, 2016 - 2027
    • 8.4.7 India
      • 8.4.7.1 India affective computing market, 2016 - 2027
      • 8.4.7.2 India affective computing market, by technology, 2016 - 2027
      • 8.4.7.3 India affective computing market, by software, 2016 - 2027
      • 8.4.7.4 India affective computing market, by hardware, 2016 - 2027
      • 8.4.7.5 India affective computing market, by end-use, 2016 - 2027
    • 8.4.8 Japan
      • 8.4.8.1 Japan affective computing market, 2016 - 2027
      • 8.4.8.2 Japan affective computing market, by technology, 2016 - 2027
      • 8.4.8.3 Japan affective computing market, by software, 2016 - 2027
      • 8.4.8.4 Japan affective computing market, by hardware, 2016 - 2027
      • 8.4.8.5 Japan affective computing market, by end-use, 2016 - 2027
  • 8.5 Latin America
    • 8.5.1 Latin America affective computing market, 2016 - 2027
    • 8.5.2 Latin America affective computing market, by technology, 2016 - 2027
    • 8.5.3 Latin America affective computing market, by software, 2016 - 2027
    • 8.5.4 Latin America affective computing market, by hardware, 2016 - 2027
    • 8.5.5 Latin America affective computing market, by end-use, 2016 - 2027
    • 8.5.6 Brazil
      • 8.5.6.1 Brazil affective computing market, 2016 - 2027
      • 8.5.6.2 Brazil affective computing market, by technology, 2016 - 2027
      • 8.5.6.3 Brazil affective computing market, by software, 2016 - 2027
      • 8.5.6.4 Brazil affective computing market, by hardware, 2016 - 2027
      • 8.5.6.5 Brazil affective computing market, by end-use, 2016 - 2027
  • 8.6 MEA
    • 8.6.1 MEA affective computing market, 2016 - 2027
    • 8.6.2 MEA affective computing market, by technology, 2016 - 2027
    • 8.6.3 MEA affective computing market, by software, 2016 - 2027
    • 8.6.4 MEA affective computing market, by hardware, 2016 - 2027
    • 8.6.5 MEA affective computing market, by end-use, 2016 - 2027

Chapter 9 Competitive Landscape

  • 9.1 Affectiva
    • 9.1.1 Company overview
    • 9.1.2 Financial performance
    • 9.1.3 Product benchmarking
    • 9.1.4 Strategic initiatives
  • 9.2 Cognitec Systems GmbH
    • 9.2.1 Company overview
    • 9.2.2 Financial performance
    • 9.2.3 Product benchmarking
    • 9.2.4 Strategic initiatives
  • 9.3 Elliptic Laboratories A/S
    • 9.3.1 Company overview
    • 9.3.2 Financial performance
    • 9.3.2 Product benchmarking
    • 9.3.4 Strategic initiatives
  • 9.4 Eyesight Technologies Ltd.
    • 9.4.1 Company overview
    • 9.4.2 Financial performance
    • 9.4.3 Product benchmarking
    • 9.4.4 Strategic initiatives
  • 9.5 Google
    • 9.5.1 Company overview
    • 9.5.2 Financial performance
    • 9.5.3 Product benchmarking
    • 9.5.4 Strategic initiatives
  • 9.6 Intel Corporation
    • 9.6.1 Company overview
    • 9.6.2 Financial performance
    • 9.6.3 Product benchmarking
    • 9.6.4 Strategic initiatives
  • 9.7 IBM
    • 9.7.1 Company overview
    • 9.7.2 Financial performance
    • 9.7.3 Product benchmarking
    • 9.7.4 Strategic initiatives
  • 9.8 Kairos AR, Inc.
    • 9.8.1 Company overview
    • 9.8.2 Financial performance
    • 9.8.3 Product benchmarking
    • 9.8.4 Strategic initiatives
  • 9.9 Microsoft Corporation
    • 9.9.1 Company overview
    • 9.9.2 Financial performance
    • 9.9.3 Product benchmarking
    • 9.9.4 Strategic initiatives
  • 9.10 Qualcomm Technologies, Inc.
    • 9.10.1 Company overview
    • 9.10.2 Financial performance
    • 9.10.3 Product benchmarking
    • 9.9.4 Strategic initiatives
  • 9.11 Other Prominent Market Competitors
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