デフォルト表紙
市場調査レポート
商品コード
1654381

アニメ市場規模、シェア、動向分析レポート:タイプ別、ジャンル別、地域別、セグメント予測、2025年~2030年

Anime Market Size, Share & Trends Analysis Report By Type, By Genre, By Region, And Segment Forecasts, 2025 - 2030


出版日
ページ情報
英文 150 Pages
納期
2~10営業日
カスタマイズ可能
価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=151.20円
アニメ市場規模、シェア、動向分析レポート:タイプ別、ジャンル別、地域別、セグメント予測、2025年~2030年
出版日: 2025年01月29日
発行: Grand View Research
ページ情報: 英文 150 Pages
納期: 2~10営業日
GIIご利用のメリット
  • 全表示
  • 概要
  • 図表
  • 目次
概要

アニメ市場の成長と動向

Grand View Research, Inc.の新しいレポートによると、世界のアニメ市場規模は2025~2030年にかけてCAGR 9.8%を記録し、2030年には602億7,220万米ドルに達すると予測されています。

この市場成長は、世界のアニメコンテンツの人気上昇に起因しています。市場の成長は、アプリケーションゲームの採用と、今後数年間のアニメコンテンツのオンライン配信の増加傾向によってさらに促進されます。アニメコンテンツのオンライン配信は、市場の収益に大きく貢献しており、その継続的な成長は、エンターテインメント産業における市場の地位を促進すると予想されます。

コンテンツ制作者は、ソリューションの質を高めるために複雑なプリプロダクションとポストプロダクションツールを開発しているため、アニメ市場は技術の進歩から恩恵を受けています。さらに、アニメゲームにおける人工知能(AI)やブロックチェーンなどの最先端技術の活用は、全体的なゲーム体験を向上させることで、アニメ市場の成長に貢献すると予想されます。

「NARUTO-ナルト-」、「ONE PIECE-ワンピース-」、「HUNTER×HUNTER-ハンター×ハンター-」、「ドラゴンボールZ-Dragon Ball Z-」などの人気番組が視聴者を魅了しており、アニメ愛好者の数は世界的に急激に増加しています。さらに、多くのアニメシリーズに影響を与えた漫画も、世界中のファンの間で人気を博しています。その結果、アニメ制作者たちは、質の高いアニメ・コンテンツと個性的なキャラクターを提供し、幼い子どもたちの前向きな成長に貢献しようと、たゆまぬ努力を続けています。例えば、2022年8月、Toei Animation Co. Ltdは、Epic Games, Inc.と協力し、人気ビデオゲーム「フォートナイト」のプレイアブルオプションとしてドラゴンボールZのキャラクターを登場させました。このパートナーシップは、ゲームにより多くの参入企業を呼び込み、また、これまでアニメを知らなかった人々への採用としても機能しました。

アニメ市場レポートのハイライト

  • マーチャンダイジング部門は2024年に31.6%の最大収益シェアで市場をリードしました。この優位性は、様々な地域でアニメ人気が高まっていることが主要要因であり、特に米国では『デーモンスレイヤー』や『僕のヒーローアカデミア』といった人気作品に関連するグッズの需要が急増しています。
  • インターネット配信セグメントは、2025~2030年のCAGRが13.8%と最も速くなると予想されています。この急成長は、さまざまなストリーミングプラットフォームを通じてアニメへのアクセスが増加し、視聴者が多様なタイトルに簡単にアクセスできるようになったことに起因しています。
  • ジャンル別では、アクション&アドベンチャーセグメントが2024年に34.3%の最大売上シェアで市場をリードしました。
  • SF・ファンタジーセグメントは、2025~2030年にかけて最も速いCAGRを記録すると予想され、これは、より没入的で創造的なストーリーテリングを可能にするアニメーション技術の進歩に後押しされています。
  • アジア太平洋は2024年に27.09%の最大売上シェアを占め、アニメ市場を独占しました。デジタルコンテンツの消費増加やストリーミングサービスの人気など、いくつかの要因が原動力となっています。

目次

第1章 調査手法と範囲

第2章 エグゼクティブサマリー

第3章 アニメ市場の変数、動向、範囲

  • 市場系統の展望
  • 市場力学
    • 市場促進要因分析
    • 市場抑制要因分析
    • 技術チャレンジ
  • アニメ市場分析ツール
    • 技術分析-ポーターのファイブフォース分析
    • PESTEL分析

第4章 アニメ市場:タイプ別、推定・動向分析

  • セグメントダッシュボード
  • アニメ市場:製品変動分析、100万米ドル、2024年と2030年
  • テレビ
  • フィルム
  • ビデオ
  • インターネット配信
  • マーチャンダイジング
  • 音楽
  • パチンコ

第5章 アニメ市場:ジャンル別、推定・動向分析

  • セグメントダッシュボード
  • アニメ市場:ジャンル変動分析、100万米ドル、2024年と2030年
  • アクション&アドベンチャー
  • SF・ファンタジー
  • ロマンスとドラマ
  • スポーツ
  • その他

第6章 地域別、推定・動向分析

  • 地域別アニメ市場、2024年と2030年
  • 北米
    • 北米のアニメ市場の推定と予測、2018~2030年
    • 米国
    • カナダ
  • 欧州
    • 欧州のアニメ市場推定・予測、2018~2030年
    • 英国
    • ドイツ
    • フランス
    • イタリア
    • スペイン
    • ポーランド
    • ハンガリー
    • オーストリア
    • ロシア
    • オランダ
    • フィンランド
    • スウェーデン
    • チェコ共和国
  • アジア太平洋
    • アジア太平洋のアニメ市場推定・予測、2018~2030年
    • オーストラリア
    • 中国
    • フィリピン
    • 韓国
    • インドネシア
    • ベトナム
    • タイ
    • マレーシア
    • インド
  • ラテンアメリカ
    • ラテンアメリカのアニメ市場推定・予測、2018~2030年
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • 中東・アフリカのアニメ市場推定・予測、2018~2030年
    • トルコ
    • サウジアラビア
  • 日本
    • 日本のアニメ市場推定・予測、2018~2030年

第7章 競合情勢

  • 企業分類
  • 企業の市場ポジショニング
  • 企業ヒートマップ分析
  • 企業プロファイル/上場企業
    • Pierrot Co., Ltd.
    • Production IG, Inc.
    • Studio Ghibli, Inc.
    • Bioworld Merchandising, Inc.
    • Sunrise, Inc.(Bandai Namco Filmworks)
    • Toei Animation Co., Ltd.
    • Bones Inc.
    • Kyoto Animation Co., Ltd.
    • MADHOUSE, Inc.
    • Crunchyroll(Sony Pictures Entertainment Inc.)
    • Progressive Animation Works Co., Ltd.(PA Works)
    • Good Smile Company, Inc.
    • Discotek Media
    • Sentai Holdings, LLC(AMC Networks)
    • VIZ Media, LLC
    • Ufotable Co., Ltd.
    • Eleven Arts
    • Atomic Flare
図表

List of Tables

  • Table 1 Anime market size estimates & forecasts 2018 - 2030 (USD Million)
  • Table 2 Anime market, by type 2018 - 2030 (USD Million)
  • Table 3 Anime market, by genre 2018 - 2030 (USD Million)
  • Table 4 T.V. market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 5 Movie market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 6 Video market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 7 Internet distribution market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 8 Merchandising market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 9 Music market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 10 Pachinko market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 11 Live entertainment market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 12 Action & adventure market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 13 Sci-Fi & fantasy market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 14 Romance & drama market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 15 Sports market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 16 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 17 North America anime market, by type 2018 - 2030 (USD Million)
  • Table 18 North America anime market, by genre 2018 - 2030 (USD Million)
  • Table 19 U.S. anime market, by type 2018 - 2030 (USD Million)
  • Table 20 U.S. anime market, by genre 2018 - 2030 (USD Million)
  • Table 21 Canada anime market, by type 2018 - 2030 (USD Million)
  • Table 22 Canada anime market, by genre 2018 - 2030 (USD Million)
  • Table 23 Europe anime market, by type 2018 - 2030 (USD Million)
  • Table 24 Europe anime market, by genre 2018 - 2030 (USD Million)
  • Table 25 UK anime market, by type 2018 - 2030 (USD Million)
  • Table 26 UK anime market, by genre 2018 - 2030 (USD Million)
  • Table 27 Germany anime market, by type 2018 - 2030 (USD Million)
  • Table 28 Germany anime market, by genre 2018 - 2030 (USD Million)
  • Table 29 France anime market, by type 2018 - 2030 (USD Million)
  • Table 30 France anime market, by genre 2018 - 2030 (USD Million)
  • Table 31 Asia-Pacific anime market, by type 2018 - 2030 (USD Million)
  • Table 32 Asia-Pacific anime market, by genre 2018 - 2030 (USD Million)
  • Table 33 ANZ anime market, by type 2018 - 2030 (USD Million)
  • Table 34 ANZ anime market, by genre 2018 - 2030 (USD Million)
  • Table 35 China anime market, by type 2018 - 2030 (USD Million)
  • Table 36 China anime market, by genre 2018 - 2030 (USD Million)
  • Table 37 Philippines anime market, by type 2018 - 2030 (USD Million)
  • Table 38 Philippines anime market, by genre 2018 - 2030 (USD Million)
  • Table 39 South Korea anime market, by type 2018 - 2030 (USD Million)
  • Table 40 South Korea anime market, by genre 2018 - 2030 (USD Million)
  • Table 41 Indonesia anime market, by type 2018 - 2030 (USD Million)
  • Table 42 Indonesia anime market, by genre 2018 - 2030 (USD Million)
  • Table 43 Vietnam anime market, by type 2018 - 2030 (USD Million)
  • Table 44 Vietnam anime market, by genre 2018 - 2030 (USD Million)
  • Table 45 Thailand anime market, by type 2018 - 2030 (USD Million)
  • Table 46 Thailand anime market, by genre 2018 - 2030 (USD Million)
  • Table 47 Malaysia anime market, by type 2018 - 2030 (USD Million)
  • Table 48 Malaysia anime market, by genre 2018 - 2030 (USD Million)
  • Table 49 India anime market, by type 2018 - 2030 (USD Million)
  • Table 50 India anime market, by genre 2018 - 2030 (USD Million)
  • Table 51 Latin America anime market, by type 2018 - 2030 (USD Million)
  • Table 52 Latin America anime market, by genre 2018 - 2030 (USD Million)
  • Table 53 Brazil anime market, by type 2018 - 2030 (USD Million)
  • Table 54 Brazil anime market, by genre 2018 - 2030 (USD Million)
  • Table 55 Mexico anime market, by type 2018 - 2030 (USD Million)
  • Table 56 Mexico anime market, by genre 2018 - 2030 (USD Million)
  • Table 57 Middle East & Africa anime market, by type 2018 - 2030 (USD Million)
  • Table 58 Middle East & Africa anime market, by genre 2018 - 2030 (USD Million)
  • Table 59 Saudi Arabia anime market, by type 2018 - 2030 (USD Million)
  • Table 60 Saudi Arabia anime market, by genre 2018 - 2030 (USD Million)
  • Table 61 Turkey anime market, by type 2018 - 2030 (USD Million)
  • Table 62 Turkey anime market, by genre 2018 - 2030 (USD Million)
  • Table 63 Japan anime market, by type 2018 - 2030 (USD Million)
  • Table 64 Japan anime market, by genre 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Anime market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Anime market snapshot
  • Fig. 7 Anime market segment snapshot
  • Fig. 8 Anime market competitive landscape snapshot
  • Fig. 9 Market research process
  • Fig. 10 Market driver relevance analysis (current & future impact)
  • Fig. 11 Market restraint relevance analysis (current & future impact)
  • Fig. 12 Anime market, by type, key takeaways
  • Fig. 13 Anime market, by type, market share, 2024 & 2030
  • Fig. 14 T.V. market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 15 Movie market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 16 Video market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Internet distribution market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Merchandising market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 19 Music market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Pachinko market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Live Entertainment market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Anime market, by genre, key takeaways
  • Fig. 23 Anime market, by genre, market share, 2024 & 2030
  • Fig. 24 Action & adventure market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Sci-Fi & fantasy market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Romance & drama market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Sports market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Regional marketplace: key takeaways
  • Fig. 30 North America anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 31 U.S. anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 32 Canada anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 33 Europe anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 34 France anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 35 UK anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 36 Germany anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Italy anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Spain anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 39 Poland anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 40 Hungary anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 41 Austria anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 42 Russia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Netherlands anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 44 Finland anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 45 Sweden anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Czech Republic anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 Asia Pacific anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 ANZ anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 China anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Philippines anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 South Korea anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 Indonesia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 Vietnam anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Thailand anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Malaysia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 56 India anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 57 Latin America anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 58 Brazil anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 59 Mexico anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 60 MEA anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 61 Saudi Arabia anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 62 Turkey anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 63 Japan anime market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 64 Key company categorization
  • Fig. 65 Strategy framework
目次
Product Code: GVR-3-68038-841-1

Anime Market Growth & Trends:

The global anime market size is expected to reach USD 60,272.2 million by 2030, registering a CAGR of 9.8% from 2025 to 2030, according to a new report by Grand View Research, Inc. The market growth is attributed to the rising popularity of anime content globally. The market's growth is further fueled by the introduction of application games and the rising trend of online distribution of anime content in the coming years. The online distribution of anime content is a significant contributor to the market's revenue, and its continued growth is expected to fuel the market's position in the entertainment industry.

The anime market is benefiting from the technology advancements, as content creators are developing complex pre and post-production tools to enhance the quality of their solutions. Additionally, the utilization of cutting-edge technologies such as Artificial Intelligence (AI) and blockchain in anime gaming is anticipated to contribute to the growth of the anime market by improving the overall gaming experience.

The number of anime enthusiasts globally is rising at an exponential rate, with popular shows such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z appealing to audiences. In addition, manga, the comics that inspired many anime series, are gaining popularity among fans worldwide. Consequently, anime creators are working tirelessly to deliver high-quality anime content and unique characters that can contribute to the positive development of children at a young age. For instance, in August 2022, Toei Animation Co. Ltd. collaborated with Epic Games, Inc. to launch Dragon Ball Z characters as playable options in the popular Fortnite video game. This partnership brought in more players to the game and also served as an introduction to the anime for those who were previously unaware of it.

Anime Market Report Highlights:

  • The merchandising segment led the market with the largest revenue share of 31.6% in 2024. This dominance is largely attributed to the increasing popularity of anime in various regions, especially in the U.S., where the demand for merchandise related to popular titles like "Demon Slayer" and "My Hero Academia" is surging.
  • The internet distribution segment is expected to witness the fastest CAGR of 13.8% from 2025 to 2030. This rapid growth can be attributed to the increasing accessibility of anime through various streaming platforms, which allow viewers to easily access a diverse range of titles.
  • Based on genre, the action & adventure segment led the market with the largest revenue share of 34.3% in 2024, driven by its widespread appeal across diverse demographics.
  • The sci-fi & fantasy segment is expected to register at the fastest CAGR from 2025 to 2030, fueled by advancements in animation technology that enable more immersive and creative storytelling.
  • Asia-Pacific dominated the anime market with the largest revenue share of 27.09% in 2024, driven by several factors, including the increasing consumption of digital content and the popularity of streaming services.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Market Definitions
    • 1.2.1. Information analysis
    • 1.2.2. Market formulation & data visualization
    • 1.2.3. Data validation & publishing
  • 1.3. Research Scope and Assumptions
    • 1.3.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Anime Market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Technology Challenge
  • 3.3. Anime Market Analysis Tools
    • 3.3.1. Technology Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and social landscape
      • 3.3.2.3. Technological landscape

Chapter 4. Anime Market: Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Anime Market: Product Movement Analysis, USD Million, 2024 & 2030
  • 4.3. T.V.
    • 4.3.1. T.V. Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. Movie
    • 4.4.1. Movie Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.5. Video
    • 4.5.1. Video Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.6. Internet Distribution
    • 4.6.1. Internet Distribution Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.7. Merchandising
    • 4.7.1. Merchandising Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.8. Music
    • 4.8.1. Music Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.9. Pachinko
    • 4.9.1. Pachinko Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Anime Market: Genre Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Anime Market: Genre Movement Analysis, USD Million, 2024 & 2030
  • 5.3. Action & Adventure
    • 5.3.1. Action & Adventure Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. Sci-Fi & Fantasy
    • 5.4.1. Sci-Fi & Fantasy Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.5. Romance & Drama
    • 5.5.1. Romance & Drama Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.6. Sports
    • 5.6.1. Sports Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.7. Others
    • 5.7.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Regional Estimates & Trend Analysis

  • 6.1. Anime Market by Region, 2024 & 2030
  • 6.2. North America
    • 6.2.1. North America Anime Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.2. UK
      • 6.3.2.1. UK Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.5. Italy
      • 6.3.5.1. Italy Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.6. Spain
      • 6.3.6.1. Spain Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.7. Poland
      • 6.3.7.1. Poland Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.8. Hungary
      • 6.3.8.1. Hungary Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.9. Austria
      • 6.3.9.1. Austria Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.10. Russia
      • 6.3.10.1. Russia Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.11. Netherlands
      • 6.3.11.1. Netherlands Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.12. Finland
      • 6.3.12.1. Finland Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.13. Sweden
      • 6.3.13.1. Sweden Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.14. Czech Republic
      • 6.3.14.1. Czech Republic Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.2. ANZ
      • 6.4.2.1. ANZ Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.3. China
      • 6.4.3.1. China Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.4. Philippines
      • 6.4.4.1. Philippines Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.6. Indonesia
      • 6.4.6.1. Indonesia Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.7. Vietnam
      • 6.4.7.1. Vietnam Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.8. Thailand
      • 6.4.8.1. Thailand Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.9. Malaysia
      • 6.4.9.1. Malaysia Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.10. India
      • 6.4.10.1. India Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.5.3. Mexico
      • 6.5.3.1. Mexico Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.2. Turkey
      • 6.6.2.1. Turkey Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.3. Saudi Arabia
      • 6.6.3.1. Saudi Arabia Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.7. Japan
    • 6.7.1. Japan Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Company Categorization
  • 7.2. Company Market Positioning
  • 7.3. Company Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. Pierrot Co., Ltd.
      • 7.4.1.1. Participant's Overview
      • 7.4.1.2. Financial Performance
      • 7.4.1.3. Product Benchmarking
      • 7.4.1.4. Strategic Initiatives
    • 7.4.2. Production I.G, Inc.
      • 7.4.2.1. Participant's Overview
      • 7.4.2.2. Financial Performance
      • 7.4.2.3. Product Benchmarking
      • 7.4.2.4. Strategic Initiatives
    • 7.4.3. Studio Ghibli, Inc.
      • 7.4.3.1. Participant's Overview
      • 7.4.3.2. Financial Performance
      • 7.4.3.3. Product Benchmarking
      • 7.4.3.4. Strategic Initiatives
    • 7.4.4. Bioworld Merchandising, Inc.
      • 7.4.4.1. Participant's Overview
      • 7.4.4.2. Financial Performance
      • 7.4.4.3. Product Benchmarking
      • 7.4.4.4. Strategic Initiatives
    • 7.4.5. Sunrise, Inc. (Bandai Namco Filmworks)
      • 7.4.5.1. Participant's Overview
      • 7.4.5.2. Financial Performance
      • 7.4.5.3. Product Benchmarking
      • 7.4.5.4. Strategic Initiatives
    • 7.4.6. Toei Animation Co., Ltd.
      • 7.4.6.1. Participant's Overview
      • 7.4.6.2. Financial Performance
      • 7.4.6.3. Product Benchmarking
      • 7.4.6.4. Strategic Initiatives
    • 7.4.7. Bones Inc.
      • 7.4.7.1. Participant's Overview
      • 7.4.7.2. Financial Performa
      • 7.4.7.3. Product Benchmarking
      • 7.4.7.4. Strategic Initiatives
    • 7.4.8. Kyoto Animation Co., Ltd.
      • 7.4.8.1. Participant's Overview
      • 7.4.8.2. Financial Performance
      • 7.4.8.3. Product Benchmarking
      • 7.4.8.4. Strategic Initiatives
    • 7.4.9. MADHOUSE, Inc.
      • 7.4.9.1. Participant's Overview
      • 7.4.9.2. Financial Performance
      • 7.4.9.3. Product Benchmarking
      • 7.4.9.4. Strategic Initiatives
    • 7.4.10. Crunchyroll (Sony Pictures Entertainment Inc.)
      • 7.4.10.1. Participant's Overview
      • 7.4.10.2. Financial Performance
      • 7.4.10.3. Product Benchmarking
      • 7.4.10.4. Strategic Initiatives
    • 7.4.11. Progressive Animation Works Co., Ltd. (PA Works)
      • 7.4.11.1. Participant's Overview
      • 7.4.11.2. Financial Performance
      • 7.4.11.3. Product Benchmarking
      • 7.4.11.4. Strategic Initiatives
    • 7.4.12. Good Smile Company, Inc.
      • 7.4.12.1. Participant's Overview
      • 7.4.12.2. Financial Performance
      • 7.4.12.3. Product Benchmarking
      • 7.4.12.4. Strategic Initiatives
    • 7.4.13. Discotek Media
      • 7.4.13.1. Participant's Overview
      • 7.4.13.2. Financial Performance
      • 7.4.13.3. Product Benchmarking
      • 7.4.13.4. Strategic Initiatives
    • 7.4.14. Sentai Holdings, LLC (AMC Networks)
      • 7.4.14.1. Participant's Overview
      • 7.4.14.2. Financial Performance
      • 7.4.14.3. Product Benchmarking
      • 7.4.14.4. Strategic Initiatives
    • 7.4.15. VIZ Media, LLC
      • 7.4.15.1. Participant's Overview
      • 7.4.15.2. Financial Performance
      • 7.4.15.3. Product Benchmarking
      • 7.4.15.4. Strategic Initiatives
    • 7.4.16. Ufotable Co., Ltd.
      • 7.4.16.1. Participant's Overview
      • 7.4.16.2. Financial Performance
      • 7.4.16.3. Product Benchmarking
      • 7.4.16.4. Strategic Initiatives
    • 7.4.17. Eleven Arts
      • 7.4.17.1. Participant's Overview
      • 7.4.17.2. Financial Performance
      • 7.4.17.3. Product Benchmarking
      • 7.4.17.4. Strategic Initiatives
    • 7.4.18. Atomic Flare
      • 7.4.18.1. Participant's Overview
      • 7.4.18.2. Financial Performance
      • 7.4.18.3. Product Benchmarking
      • 7.4.18.4. Strategic Initiatives