デフォルト表紙
市場調査レポート
商品コード
1013919

3Dアニメーションの市場動向・市場シェア・市場規模の予測 (2021-2028年):技術 (3Dモデリング・視覚効果)・コンポーネント・展開 (オンプレミス・オンデマンド)・エンドユーザー・地域別

3D Animation Market Size, Share & Trends Analysis Report By Technique (3D Modeling, Visual Effects), By Component, By Deployment (On-premise, On-demand), By End Use, And Segment Forecasts, 2021 - 2028

出版日: | 発行: Grand View Research, Inc. | ページ情報: 英文 150 Pages | 納期: 2-10営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=114.77円
3Dアニメーションの市場動向・市場シェア・市場規模の予測 (2021-2028年):技術 (3Dモデリング・視覚効果)・コンポーネント・展開 (オンプレミス・オンデマンド)・エンドユーザー・地域別
出版日: 2021年06月02日
発行: Grand View Research, Inc.
ページ情報: 英文 150 Pages
納期: 2-10営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の3Dアニメーションの市場規模は予測期間中11.7%のCAGRで推移し、2028年には399億6000万米ドルの規模に成長すると予測されています。

アニメーション向けクラウドソリューションの導入が大幅に増加していること、消費者による高品質のコンテンツへの需要が高まっていること、映画における視覚効果(VFX)の使用が増加していることなどが、同市場の成長を推進しています。AIを3Dアニメーションに統合することで、シミュレーションプロセスがより合理的になりました。そのため、多くの企業がAI技術プロバイダーと提携して、シミュレーション作業を簡素化し、複数の業務の全体的な品質を向上させています。

当レポートでは、世界の3Dアニメーションの市場を調査し、市場の定義と概要、バリューチェーン、市場成長への各種場影響因子の分析、市場規模の推移・予測、技術・コンポーネント・展開・エンドユーザー・地域/主要国など各種区分別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

第1章 調査手法・調査範囲

第2章 エグゼクティブサマリー

第3章 産業の見通し

  • 市場の分類
  • 市場規模・成長見通し
  • バリューチェーン分析
  • 市場力学
    • 成長推進因子
    • 成長抑制因子
  • 競合分析
  • PEST分析
  • ポーターの分析

第4章 市場分析・予測:技術別

  • 3Dモデリング
  • モーショングラフィックス
  • 3Dレンダリング
  • 視覚効果

第5章 市場分析・予測:コンポーネント別

  • ハードウェア
  • ソフトウェア
  • サービス

第6章 市場分析・予測:展開別

  • オンプレミス
  • オンデマンド

第7章 市場分析・予測:エンドユーザー別

  • メディア&エンターテインメント
  • 建築・建設
  • 教育・学術
  • 製造
  • ヘルスケア&ライフサイエンス
  • 政府・防衛
  • その他

第8章 市場分析・予測:地域・主要国別

  • 北米
  • 欧州
  • アジア太平洋
  • ラテンアメリカ
  • 中東・アフリカ

第9章 競合情勢

  • Autodesk, Inc.
  • Corel Corporation
  • Zco Corporation
  • Adobe Systems Incorporated
  • NVIDIA Corporation
  • Pixologic, Inc.
  • Side Effects Software Inc.
  • The Foundry Vision Mongers Ltd.
  • Maxon Computer
  • NewTek, Inc.
図表

List of Tables

  • TABLE 1. 3D animation - industry snapshot & key buying criteria, 2016 - 2028
  • TABLE 2. Global 3D animation market, 2016 - 2028 (USD Million)
  • TABLE 3. Global 3D animation market estimates and forecasts by technique, 2016 - 2028 (USD Million)
  • TABLE 4. Global 3D animation market estimates and forecasts by component, 2016 - 2028 (USD Million)
  • TABLE 5. Global 3D animation market estimates and forecasts by deployment, 2016 - 2028 (USD Million)
  • TABLE 6. Global 3D animation market estimates and forecasts by end-use, 2016 - 2028 (USD Million)
  • TABLE 7. Global 3D animation market estimates and forecasts by region, 2016 - 2028 (USD Million)
  • TABLE 8. 3D animation market - key market driver impact
  • TABLE 9. 3D animation market - key market restraint impact
  • TABLE 10. Global 3D animation market, (USD Million), 2016 - 2028
  • TABLE 11. Global 3D modeling market by region, 2016 - 2028 (USD Million)
  • TABLE 12. Global motion graphics market by region, 2016 - 2028 (USD Million)
  • TABLE 13. Global 3D rendering market by region, 2016 - 2028 (USD Million)
  • TABLE 14. Global visual effects market by region, 2016 - 2028 (USD Million)
  • TABLE 15. Global hardware market by region, 2016 - 2028 (USD Million)
  • TABLE 16. Global software market by region, 2016 - 2028 (USD Million)
  • TABLE 17. Global service market by region, 2016 - 2028 (USD Million)
  • TABLE 18. Global on-premise market by region, 2016 - 2028 (USD Million)
  • TABLE 19. Global on-demand market by region, 2016 - 2028 (USD Million)
  • TABLE 20. Global media & entertainment market by region, 2016 - 2028 (USD Million)
  • TABLE 21. Global architecture & construction market by region, 2016 - 2028 (USD Million)
  • TABLE 22. Global education & academics market by region, 2016 - 2028 (USD Million)
  • TABLE 23. Global manufacturing market by region, 2016 - 2028 (USD Million)
  • TABLE 24. Global healthcare & life sciences market by region, 2016 - 2028 (USD Million)
  • TABLE 25. Global government & defense market by region, 2016 - 2028 (USD Million)
  • TABLE 26. Global another end-use market by region, 2016 - 2028 (USD Million)
  • TABLE 27. North America 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 28. North America 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 29. North America 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 30. North America 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 31. U.S. 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 32. U.S. 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 33. U.S. 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 34. U.S. 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 35. Canada 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 36. Canada 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 37. Canada 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 38. Canada 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 39. Europe 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 40. Europe 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 41. Europe 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 42. Europe 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 43. Germany 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 44. Germany 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 45. Germany 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 46. Germany 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 47. U.K. 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 48. U.K. 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 49. U.K. 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 50. U.K. 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 51. Asia Pacific 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 52. Asia Pacific 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 53. Asia Pacific 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 54. Asia Pacific 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 55. Australia 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 56. Australia 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 57. Australia 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 58. Australia 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 59. China 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 60. China 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 61. China 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 62. China 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 63. India 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 64. India 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 65. India 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 66. India 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 67. Japan 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 68. Japan 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 69. Japan 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 70. Japan 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 71. Latin America 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 72. Latin America 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 73. Latin America 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 74. Latin America 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 75. Brazil 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 76. Brazil 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 77. Brazil 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 78. Brazil 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 79. Mexico 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 80. Mexico 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 81. Mexico 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 82. Mexico 3D animation market by end-use, 2016 - 2028 (USD Million)
  • TABLE 83. MEA 3D animation market by technique, 2016 - 2028 (USD Million)
  • TABLE 84. MEA 3D animation market by component, 2016 - 2028 (USD Million)
  • TABLE 85. MEA 3D animation market by deployment, 2016 - 2028 (USD Million)
  • TABLE 86. MEA 3D animation market by end-use, 2016 - 2028 (USD Million)

List of Figures

  • FIG. 1 Market segmentation & scope
  • FIG. 2 3D animation market size and growth prospects (USD Million)
  • FIG. 3 3D animation market - value chain analysis
  • FIG. 4 Market dynamics
  • FIG. 5 Key opportunities prioritized
  • FIG. 6 Porter's five forces analysis
  • FIG. 7 3D animation - PEST analysis
  • FIG. 8 3D animation market - Technique outlook key takeaways
  • FIG. 9 3D animation market: technique type movement analysis
  • FIG. 10 Global 3D modeling market, 2016 - 2028 (USD Million)
  • FIG. 11 Global motion graphics market, 2016 - 2028 (USD Million)
  • FIG. 12 Global 3D rendering market, 2016 - 2028 (USD Million)
  • FIG. 13 Global visual effects market, 2016 - 2028 (USD Million)
  • FIG. 14 3D animation market - Component outlook key takeaways
  • FIG. 15 3D animation market: component type movement analysis
  • FIG. 16 Global hardware market, 2016 - 2028 (USD Million)
  • FIG. 17 Global software market, 2016 - 2028 (USD Million)
  • FIG. 18 Global service market, 2016 - 2028 (USD Million)
  • FIG. 19 3D animation market - Deployment outlook key takeaways
  • FIG. 20 3D animation market: deployment type movement analysis
  • FIG. 21 Global on-premise market, 2016 - 2028 (USD Million)
  • FIG. 22 Global on-demand market, 2016 - 2028 (USD Million)
  • FIG. 23 3D animation market - End-use outlook key takeaways
  • FIG. 24 3D animation market: end-use type movement analysis
  • FIG. 25 Global media & entertainment market, 2016 - 2028 (USD Million)
  • FIG. 26 Global architecture & construction market, 2016 - 2028 (USD Million)
  • FIG. 27 Global education & academics market, 2016 - 2028 (USD Million)
  • FIG. 28 Global manufacturing market, 2016 - 2028 (USD Million)
  • FIG. 29 Global healthcare & life sciences market, 2016 - 2028 (USD Million)
  • FIG. 30 Global government & defense market, 2016 - 2028 (USD Million)
  • FIG. 31 Global other end-use market, 2016 - 2028 (USD Million)
  • FIG. 32 Regional marketplace: Key takeaways
  • FIG. 33 Regional outlook, 2020 & 2028
  • FIG. 34 North America 3D animation market: key takeaways
  • FIG. 35 North America 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 36 North America 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 37 North America 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 38 North America 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 39 U.S. 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 40 U.S. 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 41 U.S. 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 42 U.S. 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 43 Canada 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 44 Canada 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 45 Canada 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 46 Canada 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 47 Europe 3D animation market: Key takeaways
  • FIG. 48 Europe 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 49 Europe 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 50 Europe 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 51 Europe 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 52 Germany 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 53 Germany 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 54 Germany 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 55 Germany 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 56 U.K. 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 57 U.K. 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 58 U.K. 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 59 U.K. 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 60 Asia Pacific 3D animation market: Key takeaways
  • FIG. 61 Asia Pacific 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 62 Asia Pacific 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 63 Asia Pacific 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 64 Asia Pacific 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 65 Australia 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 66 Australia 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 67 Australia 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 68 Australia 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 69 China 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 70 China 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 71 China 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 72 China 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 73 India 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 74 India 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 75 India 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 76 India 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 77 Japan 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 78 Japan 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 79 Japan 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 80 Japan 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 81 Latin America 3D animation market: Key takeaways
  • FIG. 82 Latin America 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 83 Latin America 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 84 Latin America 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 85 Latin America 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 86 Brazil 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 87 Brazil 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 88 Brazil 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 89 Brazil 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 90 Mexico 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 91 Mexico 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 92 Mexico 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 93 Mexico 3D animation market by end-use, 2016 - 2028 (USD Million)
  • FIG. 94 Middle East & Africa: Key takeaways
  • FIG. 95 MEA 3D animation market by technique, 2016 - 2028 (USD Million)
  • FIG. 96 MEA 3D animation market by component, 2016 - 2028 (USD Million)
  • FIG. 97 MEA 3D animation market by deployment, 2016 - 2028 (USD Million)
  • FIG. 98 MEA 3D animation market by end-use, 2016 - 2028 (USD Million)
目次
Product Code: GVR-2-68038-038-5

3D Animation Market Growth & Trends

The global 3D animation market size is estimated to reach USD 39.96 billion by 2028, registering a CAGR of 11.7% from 2021 to 2028, according to a new report by Grand View Research, Inc. The significant increase in the adoption of cloud solutions for animation, rising demand for high-quality content by consumers, and the increased use of Visual Effects (VFX) in movies are some of the key factors driving the market growth. The integration of Artificial Intelligence (AI) with 3D animation has made the simulation process more streamlined. Hence, many companies are partnering with AI technology providers to simplify their simulation tasks and enhance the overall quality of several operations. For instance, Autodesk, Inc.'s acquisition of Spacemaker, an AI-supported software provider for urban development, has allowed the company to speed up the designing, planning, and development process of architecture and urban planning.

The substantial adoption of VFX in the entertainment sector is expected to fuel market growth. The technique is being preferred to depict scenarios that cannot be shot in a real environment by game developers, movie makers, and animators. The latest trend of applying VFX in adverts and infomercials to display products, using 3D elements such as animated logos, is anticipated to drive the growth of the market for 3D animation. Several entertainment businesses are exploiting techniques such as 3D videos, interactive 3D, virtual reality 3D, inverse kinematics, fluid simulation, and 3D skeletal animation in their media offerings. For instance, Warner Bros. Entertainment Inc, Dreamworks Animation, and Disney (Pixar) are producing animated movies using these techniques, thus driving the market.

3D Animation Market Report Highlights

In terms of component, the software segment is expected to witness the fastest CAGR of over 12.5% from 2021 to 2028

In terms of end use, the media and entertainment segment accounted for the largest revenue share of over 35.0% in 2020 and is likely to maintain its dominance till 2028

The Asia Pacific region is anticipated to register the highest CAGR of nearly 13.0% over the forecast period as the market is witnessing a high deployment of advanced 3D technologies in various application areas

In terms of technique, the 3D modeling technique segment dominated the market in 2020 and is expected to maintain its dominance over the forecast period as this technique enables the designing and creation of digital objects

In terms of deployment, the on-premise segment dominated the market in 2020 and is expected to maintain its dominance during the forecast period. This growth can be attributed to the increased deployment of on-premise solutions in the VFX and visualization business

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Scope & Assumption
  • 1.3. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. 3D Animation - Industry snapshot

Chapter 3. 3D Animation Industry Outlook

  • 3.1. Market segmentation
  • 3.2. Market size and growth prospects
  • 3.3. 3D Animation value chain analysis
  • 3.4. 3D Animation market dynamics
    • 3.4.1. Market driver analysis
      • 3.4.1.1. Increasing adoption of visual effects in the media and entertainment industry
      • 3.4.1.2. Growing use of 3D animation technology in segments other than media and entertainment
      • 3.4.1.3. Increasing competitiveness in the virtual reality, artificial intelligence, and augmented reality fields
    • 3.4.2. Market restraint analysis
      • 3.4.2.1. Threat from privacy
  • 3.5. 3D Animation - Key competitor analysis, 2020
  • 3.6. 3D Animation market PEST analysis
  • 3.7. 3D Animation market Porter's analysis

Chapter 4. 3D Animation Technique Outlook

  • 4.1. 3D modeling
    • 4.1.1. Global market estimates and forecasts, 2016 - 2028
  • 4.2. Motion graphics
    • 4.2.1. Global market estimates and forecasts, 2016 - 2028
  • 4.3. 3D rendering
    • 4.3.1. Global market estimates and forecasts, 2016 - 2028
  • 4.4. Visual effects
    • 4.4.1. Global market estimates and forecasts, 2016 - 2028

Chapter 5. 3D Animation Component Outlook

  • 5.1. Hardware
    • 5.1.1. Global market estimates and forecasts, 2016 - 2028
  • 5.2. Software
    • 5.2.1. Global market estimates and forecasts, 2016 - 2028
  • 5.3. Service
    • 5.3.1. Global market estimates and forecasts, 2016 - 2028

Chapter 6. 3D Animation Deployment Outlook

  • 6.1. On-premise
    • 6.1.1. Global market estimates and forecasts, 2016 - 2028
  • 6.2. On-demand
    • 6.2.1. Global market estimates and forecasts, 2016 - 2028

Chapter 7. 3D Animation End-use Outlook

  • 7.1. Media & Entertainment
    • 7.1.1. Global market estimates and forecasts, 2016 - 2028
  • 7.2. Architecture & Construction
    • 7.2.1. Global market estimates and forecasts, 2016 - 2028
  • 7.3. Education & Academics
    • 7.3.1. Global market estimates and forecasts, 2016 - 2028
  • 7.4. Manufacturing
    • 7.4.1. Global market estimates and forecasts, 2016 - 2028
  • 7.5. Healthcare & Life sciences
    • 7.5.1. Global market estimates and forecasts, 2016 - 2028
  • 7.6. Government & Defense
    • 7.6.1. Global market estimates and forecasts, 2016 - 2028
  • 7.7. Others
    • 7.7.1. Global market estimates and forecasts, 2016 - 2028

Chapter 8. 3D Animation Regional Outlook

  • 8.1. North America
    • 8.1.1. 3D Animation market by technique, 2016 - 2028
    • 8.1.2. 3D Animation market by component, 2016 - 2028
    • 8.1.3. 3D Animation market by deployment, 2016 - 2028
    • 8.1.4. 3D Animation market by end-use, 2016 - 2028
    • 8.1.5. U.S.
      • 8.1.5.1. 3D Animation market by technique, 2016 - 2028
      • 8.1.5.2. 3D Animation market by component, 2016 - 2028
      • 8.1.5.3. 3D Animation market by deployment, 2016 - 2028
      • 8.1.5.4 3D Animation market by end-use, 2016 - 2028
    • 8.1.6. Canada
      • 8.1.6.1. 3D Animation market by technique, 2016 - 2028
      • 8.1.6.2. 3D Animation market by component, 2016 - 2028
      • 8.1.6.3. 3D Animation market by deployment, 2016 - 2028
      • 8.1.6.4. 3D Animation market by end-use, 2016 - 2028
  • 8.2. Europe
    • 8.2.1. 3D Animation market by technique, 2016 - 2028
    • 8.2.2. 3D Animation market by component, 2016 - 2028
    • 8.2.3. 3D Animation market by deployment, 2016 - 2028
    • 8.2.4. 3D Animation market by end-use, 2016 - 2028
    • 8.2.5. Germany
      • 8.2.5.1. 3D Animation market by technique, 2016 - 2028
      • 8.2.5.2. 3D Animation market by component, 2016 - 2028
      • 8.2.5.3. 3D Animation market by deployment, 2016 - 2028
      • 8.2.5.4. 3D Animation market by end-use, 2016 - 2028
    • 8.2.6. U.K.
      • 8.2.6.1. 3D Animation market by technique, 2016 - 2028
      • 8.2.6.2. 3D Animation market by component, 2016 - 2028
      • 8.2.6.3. 3D Animation market by deployment, 2016 - 2028
      • 8.2.6.4. 3D Animation market by end-use, 2016 - 2028
  • 8.3. Asia Pacific
    • 8.3.1. 3D Animation market by technique, 2016 - 2028
    • 8.3.2. 3D Animation market by component, 2016 - 2028
    • 8.3.3. 3D Animation market by deployment, 2016 - 2028
    • 8.3.4. 3D Animation market by end-use, 2016 - 2028
    • 8.3.5. Australia
      • 8.3.5.1. 3D Animation market by technique, 2016 - 2028
      • 8.3.5.2. 3D Animation market by component, 2016 - 2028
      • 8.3.5.3. 3D Animation market by deployment, 2016 - 2028
      • 8.3.5.4. 3D Animation market by end-use, 2016 - 2028
    • 8.3.6. China
      • 8.3.6.1. 3D Animation market by technique, 2016 - 2028
      • 8.3.6.2. 3D Animation market by component, 2016 - 2028
      • 8.3.6.3. 3D Animation market by deployment, 2016 - 2028
      • 8.3.6.4. 3D Animation market by end-use, 2016 - 2028
    • 8.3.7. India
      • 8.3.7.1. 3D Animation market by technique, 2016 - 2028
      • 8.3.7.2. 3D Animation market by component, 2016 - 2028
      • 8.3.7.3. 3D Animation market by deployment, 2016 - 2028
      • 8.3.7.4. 3D Animation market by end-use, 2016 - 2028
    • 8.3.8. Japan
      • 8.3.8.1. 3D Animation market by technique, 2016 - 2028
      • 8.3.8.2. 3D Animation market by component, 2016 - 2028
      • 8.3.8.3. 3D Animation market by deployment, 2016 - 2028
      • 8.3.8.4. 3D Animation market by end-use, 2016 - 2028
  • 8.4. Latin America
    • 8.4.1. 3D Animation market by technique, 2016 - 2028
    • 8.4.2. 3D Animation market by component, 2016 - 2028
    • 8.4.3. 3D Animation market by deployment, 2016 - 2028
    • 8.4.4. 3D Animation market by end-use, 2016 - 2028 8.4.5. Brazil
      • 8.4.4.1. 3D Animation market by technique, 2016 - 2028
      • 8.4.4.2. 3D Animation market by component, 2016 - 2028
      • 8.4.4.3. 3D Animation market by deployment, 2016 - 2028
      • 8.4.4.4. 3D Animation market by end-use, 2016 - 2028
    • 8.4.5. Mexico
      • 8.4.5.1. 3D Animation market by technique, 2016 - 2028
      • 8.4.5.2. 3D Animation market by component, 2016 - 2028
      • 8.4.5.3. 3D Animation market by deployment, 2016 - 2028
      • 8.4.5.4. 3D Animation market by end-use, 2016 - 2028
  • 8.5. MEA
    • 8.5.1. 3D Animation market by technique, 2016 - 2028
    • 8.5.2. 3D Animation market by component, 2016 - 2028
    • 8.5.3. 3D Animation market by deployment, 2016 - 2028
    • 8.5.4. 3D Animation market by end-use, 2016 - 2028

Chapter 9. Competitive Landscape

  • 9.1. Autodesk, Inc.
    • 9.1.1. Company Overview
    • 9.1.2. Financial Performance
    • 9.1.3. Product Benchmarking
    • 9.1.4. Strategic Initiatives
  • 9.2. Corel Corporation
    • 9.2.1. Company Overview
    • 9.2.2. Financial Performance
    • 9.2.3. Product Benchmarking
    • 9.2.4. Strategic Initiatives
  • 9.3. Zco Corporation
    • 9.3.1. Company Overview
    • 9.3.2. Financial Performance
    • 9.3.3. Product Benchmarking
    • 9.3.4. Strategic Initiatives
  • 9.4. Adobe Systems Incorporated
    • 9.4.1. Company Overview
    • 9.4.2. Financial Performance
    • 9.4.3. Product Benchmarking
    • 9.4.4. Strategic Initiatives
  • 9.5. NVIDIA Corporation
    • 9.5.1. Company Overview
    • 9.5.2. Financial Performance
    • 9.5.3. Product Benchmarking
    • 9.5.4. Strategic Initiatives
  • 9.6. Pixologic, Inc.
    • 9.6.1. Company Overview
    • 9.6.2. Financial Performance
    • 9.6.3. Product Benchmarking
    • 9.6.4. Strategic Initiatives
  • 9.7. Side Effects Software Inc.
    • 9.7.1. Company Overview
    • 9.7.2. Financial Performance
    • 9.7.3. Product Benchmarking
    • 9.7.4. Strategic Initiatives
  • 9.8. The Foundry Vision Mongers Ltd.
    • 9.8.1. Company Overview
    • 9.8.2. Financial Performance
    • 9.8.3. Product Benchmarking
    • 9.8.4. Strategic Initiatives
  • 9.9. Maxon Computer
    • 9.9.1. Company Overview
    • 9.9.2. Financial Performance
    • 9.9.3. Product Benchmarking
    • 9.9.4. Strategic Initiatives
  • 9.10. NewTek, Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Financial Performance
    • 9.10.3. Product Benchmarking
    • 9.10.4. Strategic Initiatives