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市場調査レポート

世界のビデオゲーム市場

Video Games

発行 Global Industry Analysts, Inc. 商品コード 95478
出版日 ページ情報 英文 167 Pages
納期: 即日から翌営業日
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世界のビデオゲーム市場 Video Games
出版日: 2020年02月01日 ページ情報: 英文 167 Pages
概要

当レポートでは、世界のビデオゲーム市場について調査分析し、製品セグメント別、地域 (米国、カナダ、日本、欧州、アジア太平洋地域、中東・アフリカ、ラテンアメリカ) 別に、市場実績と予測、主要企業プロファイルなどを含めて、体系的な情報を提供しています。

第1章 イントロダクション、調査手法、製品の定義

第2章 エグゼクティブサマリー

  • 産業の概要
    • ビデオゲーム
    • 広大な産業
    • ビデオゲームソフトウェア市場
    • オンラインデジタルダウンロード・ブラウザ用ゲーム
    • 人口統計の変化
    • 現在・将来の分析、など
  • 注目すべき動向、成長促進要因、課題
    • 「シリアス」ゲーマー
    • ニッチな機会
    • オンラインブラウザ用ゲーム
    • モバイル/ワイヤレスゲームソフトウェアのダウンロード
    • 消費者のモバイル利用習慣
    • タブレットPCの導入増加、など
  • 競合シナリオ
  • 製品の概要
  • プロセスの概要
  • 規制の枠組み
  • 最近の産業活動
  • 主要企業
    • Activision Blizzard, Inc. (米国)
    • Atari, Inc. (米国)
    • カプコン (日本)
    • Electronic Arts, Inc. (米国)
    • iWin, Inc (米国)
    • コナミホールディングス (日本)
    • Microsoft Corporation (米国)
    • バンダイナムコホールディングス (日本)
    • 任天堂 (日本)
    • セガホールディングス (日本)
    • Sony Computer Entertainment America Inc. (米国)
    • Square Enix Holdings Co. Ltd (米国)
    • Take 2 Interactive Software, Inc. (米国)
    • Tetris Holding, LLC (米国)
    • Ubi Soft Entertainment S.A (フランス)
    • WMS Industries Incorporated (米国)
  • 世界市場の見通し

第3章 市場

  • 米国
  • カナダ
  • 日本
  • 欧州
  • アジア太平洋地域
  • 中東・アフリカ
  • ラテンアメリカ

第4章 競合情勢

  • 企業プロファイル:126社 (事業部/子会社を含めると157社)
    • 米国
    • カナダ
    • 日本
    • 欧州
    • アジア太平洋地域 (日本を除く)
    • ラテンアメリカ
    • 中東
目次
Product Code: MCP-1010

Video Games market worldwide is projected to grow by US$119.8 Billion, driven by a compounded growth of 9.1%. Mobile Games, one of the segments analyzed and sized in this study, displays the potential to grow at over 13.5%. The shifting dynamics supporting this growth makes it critical for businesses in this space to keep abreast of the changing pulse of the market. Poised to reach over US$173.4 Billion by the year 2025, Mobile Games will bring in healthy gains adding significant momentum to global growth.

Representing the developed world, the United States will maintain a 7.2% growth momentum. Within Europe, which continues to remain an important element in the world economy, Germany will add over US$4 Billion to the region's size and clout in the next 5 to 6 years. Over US$3.2 Billion worth of projected demand in the region will come from Rest of Europe markets. In Japan, Mobile Games will reach a market size of US$7.1 Billion by the close of the analysis period. As the world's second largest economy and the new game changer in global markets, China exhibits the potential to grow at 14.7% over the next couple of years and add approximately US$38.6 Billion in terms of addressable opportunity for the picking by aspiring businesses and their astute leaders. Presented in visually rich graphics are these and many more need-to-know quantitative data important in ensuring quality of strategy decisions, be it entry into new markets or allocation of resources within a portfolio. Several macroeconomic factors and internal market forces will shape growth and development of demand patterns in emerging countries in Asia-Pacific, Latin America and the Middle East. All research viewpoints presented are based on validated engagements from influencers in the market, whose opinions supersede all other research methodologies.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • PopCap Games, Inc.
  • iWin, Inc.
  • Konami Holdings Corp.
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Microsoft Studios
  • Nintendo Co. Ltd.
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment
  • Square Enix Holdings Co. Ltd.
  • Square Enix Ltd.
  • Take 2 Interactive Software, Inc.
  • Tetris Holding, LLC
  • Ubisoft Entertainment SA

TABLE OF CONTENTS

  • I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Video Gaming - An Introductory Prelude
  • Recent Market Activity
  • Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants
  • PC Online Games Leads the Pack
  • Rise in Perceived Educative Value of Video Games Fosters Growth in the Market Over the Years
  • Video Games Software Market - A Review
  • Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software
  • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
  • Grey Gamers Grow in Number
  • Women: Succumbing to the Charms of Video Games
  • Advent of Novel Technologies Foster Growth for Video Games Market
  • Entertaining Trends from Electronic Entertainment Expo
  • Exciting Technology Trends Drive the Video Gaming Industry
  • Current & Future Analysis
  • Regulatory Framework
  • Recreational Software Advisory Council (RSAC)
  • Entertainment Software Ratings Board (ESRB)
  • Pan European Games Information (PEGI)
  • Global Competitor Market Shares
  • Video Games Competitor Market Share Scenario Worldwide (in %): 2020 & 2029

2. FOCUS ON SELECT PLAYERS

  • Activision Blizzard, Inc. (USA)
  • Blizzard Entertainment, Inc (USA)
  • King Digital Entertainment plc (UK)
  • Atari SA (France)
  • BANDAI NAMCO Holdings Inc. (Japan)
  • Capcom Co.,Ltd (Japan)
  • Electronic Arts, Inc. (USA)
  • PopCap Games, Inc. (USA)
  • iWin, Inc. (USA)
  • Konami Holdings Corporation (Japan)
  • Konami Digital Entertainment Co. Ltd. (Japan)
  • Konami Gaming Inc. (USA)
  • Microsoft Studios (USA)
  • Nintendo Co. Ltd. (Japan)
  • Sega Holdings Co., Ltd. (Japan)
  • Sony Interactive Entertainment (USA)
  • Square Enix Holdings Co. Ltd. (Japan)
  • Square Enix Ltd (UK)
  • Take 2 Interactive Software, Inc. (USA)
  • Tetris Holding, LLC (USA)
  • Ubisoft Entertainment SA (France)

3. MARKET TRENDS & DRIVERS

  • The Gaming Industry
  • Major Gaming Trends
  • Ongoing Technological Advancements Fuel Growth for Video Games Market
  • 'Serious' Gamers - The Only Saving Grace for Boxed & Digital Download Console Gaming Software
  • A Look into the Key Trends in Consoles Software Market
  • Review of Latest Video Gaming Consoles
  • Niche Opportunities Help Boxed & Digital Download PC Games Software in its Battle Against Browser and Mobile Gaming Variants
  • Digital Download Game Versions Grow at the Cost of Boxed PC Games
  • Key Opportunity Indicators for PC Games Software
  • Comparison of Key Capabilities of PCs & Leading Consoles for Gaming
  • Online Browser Based Games - Fast Losing Sheen
  • PC MMOGs - Losing Popularity to Wireless Gaming Versions
  • Even Mobile & Console Web Browsers Fail to Revive Online Browser Based Gaming Segment
  • Mobile Gaming
  • Huge Growth Potential for Mobile Gaming
  • Mobile-Wireless Gaming Software Downloads - A High Growth Market Segment
  • Smartphones - Shot in the Arm for Mobile Games
  • Smartphones Sales Continue to Grow Across the Globe - A Key Opportunity Indicator for Mobile Games
  • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
  • Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Gaming
  • Opportunity Indicators
  • Downloadable Mobile Video Games Pips Traditional Message Based Games
  • Mobile Social Networking Adds Fillip to the Wireless Gaming Market
  • Expanding Consumer Base for Wireless Games
  • Mobile Internet - The Backbone of Mobile Browser & App Based Gaming
  • Freemium Model Generates Additional Revenue Opportunities for Online Streaming & Digitally Downloadable Games Across Platforms
  • Cloud Technology: Optimally Positioned to Provide Online & Wireless Gaming Experience
  • Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
  • Mobile Cloud-Gaming - The New Paradigm
  • Softening Prices Increases Number of Gamers - Bodes Well for the Market
  • Softening Prices Increases Number of Gamers - Bodes Well for the Market
  • Seasonal Demand Patterns Characterize Video Games Market
  • Convergence of Video & Games to be a Key Growth Factor in Coming Years
  • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
  • Physical and Digital Crossover Adds New Dimension to Video Gaming
  • Video Games with Motion Control Keeps Players Glued
  • 3D Gaming Titles Soar in Demand
  • Biotic Video Games to Make Games More Lifelike
  • Introduction AR/VR Experience in Video Games to Boost Industry Revenue
  • Developers Prefer RPG-like, Built-in Features
  • Advancements in HTML5 - A Major Boost for Mobile Games
  • NFC Technology Increases Adoption of Wireless Multi-Player Games
  • Ability to Accept User Driven Changes Increases User Involvement
  • Convergence & Improved Network Capability: Crucibles for Success
  • Developing Markets to Lend Traction to the Market in the Short to Medium Term Period
  • Blurring Boarders Extend Huge Opportunity for Developers
  • Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
  • Aggressive Marketing Strategies Make Gamers Uncomfortable
  • Reselling Hurts New Title Purchases
  • Software Piracy Takes the Wind Out of the Market's Sails
  • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
  • Lack of Skilled Workforce Hurting New Product Development Initiatives
  • Challenges to Reckon With for Online Games
  • Free-to-Play Games - A Major Threat for Paid Online & Wireless Gaming Titles
  • Gaming Industry Continues to Transform Driven by Technology Advancements
  • AI Innovations Transform Video Games
  • Blockchain Benefits in the Video Games Sector
  • Key Impact Innovations in Video Games

4. GLOBAL MARKET PERSPECTIVE

  • TABLE 1: Video Games Global Market Estimates and Forecasts in US$ Million by Region/Country: 2018-2025
  • TABLE 2: Video Games Global Retrospective Market Scenario in US$ Million by Region/Country: 2009-2017
  • TABLE 3: Video Games Market Share Shift across Key Geographies Worldwide: 2009 VS 2019 VS 2025
  • TABLE 4: Mobile Games (Platform) World Market by Region/Country in US$ Million: 2018 to 2025
  • TABLE 5: Mobile Games (Platform) Historic Market Analysis by Region/Country in US$ Million: 2009 to 2017
  • TABLE 6: Mobile Games (Platform) Market Share Breakdown of Worldwide Sales by Region/Country: 2009 VS 2019 VS 2025
  • TABLE 7: Console Games (Platform) Potential Growth Markets Worldwide in US$ Million: 2018 to 2025
  • TABLE 8: Console Games (Platform) Historic Market Perspective by Region/Country in US$ Million: 2009 to 2017
  • TABLE 9: Console Games (Platform) Market Sales Breakdown by Region/Country in Percentage: 2009 VS 2019 VS 2025
  • TABLE 10: Digital PC Games (Platform) Geographic Market Spread Worldwide in US$ Million: 2018 to 2025
  • TABLE 11: Digital PC Games (Platform) Region Wise Breakdown of Global Historic Demand in US$ Million: 2009 to 2017
  • TABLE 12: Digital PC Games (Platform) Market Share Distribution in Percentage by Region/Country: 2009 VS 2019 VS 2025
  • TABLE 13: Boxed PC Games (Platform) World Market Estimates and Forecasts by Region/Country in US$ Million: 2018 to 2025
  • TABLE 14: Boxed PC Games (Platform) Market Historic Review by Region/Country in US$ Million: 2009 to 2017
  • TABLE 15: Boxed PC Games (Platform) Market Share Breakdown by Region/Country: 2009 VS 2019 VS 2025
  • TABLE 16: Casual Web Games (Platform) World Market by Region/Country in US$ Million: 2018 to 2025
  • TABLE 17: Casual Web Games (Platform) Historic Market Analysis by Region/Country in US$ Million: 2009 to 2017
  • TABLE 18: Casual Web Games (Platform) Market Share Distribution in Percentage by Region/Country: 2009 VS 2019 VS 2025

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Market Facts & Figures
    • US Video Games Market Share (in %) by Company: 2020 & 2025
    • Market Analytics
    • TABLE 19: Video Games Market in US$ Million in the United States by Platform: 2018-2025
    • TABLE 20: United States Video Games Market Retrospective Analysis in US$ Million by Platform: 2009-2017
    • TABLE 21: United States Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • CANADA
    • TABLE 22: Video Games Market Analysis in Canada in US$ Million by Platform: 2018-2025
    • TABLE 23: Video Games Market in Canada: Historic Review in US$ Million by Platform for the Period 2009-2017
    • TABLE 24: Canadian Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • JAPAN
    • TABLE 25: Japanese Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2018-2025
    • TABLE 26: Video Games Market in Japan in US$ Million by Platform: 2009-2017
    • TABLE 27: Japanese Video Games Market Percentage Share Distribution by Platform: 2009 VS 2019 VS 2025
  • CHINA
    • TABLE 28: Video Games Market Estimates and Forecasts in China in US$ Million by Platform: 2018-2025
    • TABLE 29: Chinese Video Games Retrospective Market Scenario in US$ Million by Platform: 2009-2017
    • TABLE 30: Video Games Market in China: Percentage Share Analysis by Platform for 2009, 2019, and 2025
  • EUROPE
    • Market Facts & Figures
    • European Video Games Market: Competitor Market Share Scenario (in %) for 2020 & 2025
    • Market Analytics
    • TABLE 31: European Video Games Market Demand Scenario in US$ Million by Region/Country: 2018-2025
    • TABLE 32: Video Games Market in Europe: A Historic Market Perspective in US$ Million by Region/Country for the Period 2009-2017
    • TABLE 33: European Video Games Market Share Shift by Region/Country: 2009 VS 2019 VS 2025
    • TABLE 34: European Video Games Market Assessment in US$ Million by Platform: 2018-2025
    • TABLE 35: European Video Games Historic Market Review in US$ Million by Platform: 2009-2017
    • TABLE 36: Video Games Market in Europe: Percentage Breakdown of Sales by Platform for 2009, 2019, and 2025
  • FRANCE
    • TABLE 37: French Video Games Market Estimates and Projections in US$ Million by Platform: 2018-2025
    • TABLE 38: French Video Games Historic Market Analysis in US$ Million by Platform: 2009-2017
    • TABLE 39: French Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • GERMANY
    • TABLE 40: German Video Games Latent Demand Forecasts in US$ Million by Platform: 2018-2025
    • TABLE 41: Video Games Market in Germany: A Historic Perspective by Platform in US$ Million for the Period 2009-2017
    • TABLE 42: German Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • ITALY
    • TABLE 43: Video Games Market Estimates and Forecasts in Italy in US$ Million by Platform: 2018-2025
    • TABLE 44: Italian Video Games Retrospective Market Scenario in US$ Million by Platform: 2009-2017
    • TABLE 45: Video Games Market in Italy: Percentage Share Analysis by Platform for 2009, 2019, and 2025
  • UNITED KINGDOM
    • TABLE 46: United Kingdom Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2018-2025
    • TABLE 47: Video Games Market in the United Kingdom in US$ Million by Platform: 2009-2017
    • TABLE 48: United Kingdom Video Games Market Percentage Share Distribution by Platform: 2009 VS 2019 VS 2025
  • SPAIN
    • TABLE 49: Video Games Market Analysis in Spain in US$ Million by Platform: 2018-2025
    • TABLE 50: Video Games Market in Spain: Historic Review in US$ Million by Platform for the Period 2009-2017
    • TABLE 51: Spanish Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • RUSSIA
    • TABLE 52: Video Games Market in US$ Million in Russia by Platform: 2018-2025
    • TABLE 53: Russian Video Games Market Retrospective Analysis in US$ Million by Platform: 2009-2017
    • TABLE 54: Russian Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • REST OF EUROPE
    • TABLE 55: Rest of Europe Video Games Market Assessment in US$ Million by Platform: 2018-2025
    • TABLE 56: Rest of Europe Video Games Historic Market Review in US$ Million by Platform: 2009-2017
    • TABLE 57: Video Games Market in Rest of Europe: Percentage Breakdown of Sales by Platform for 2009, 2019, and 2025
  • ASIA-PACIFIC
    • TABLE 58: Asia-Pacific Video Games Market Estimates and Forecasts in US$ Million by Region/Country: 2018-2025
    • TABLE 59: Video Games Market in Asia-Pacific: Historic Market Analysis in US$ Million by Region/Country for the Period 2009-2017
    • TABLE 60: Asia-Pacific Video Games Market Share Analysis by Region/Country: 2009 VS 2019 VS 2025
    • TABLE 61: Asia-Pacific Video Games Market Estimates and Projections in US$ Million by Platform: 2018-2025
    • TABLE 62: Asia-Pacific Video Games Historic Market Analysis in US$ Million by Platform: 2009-2017
    • TABLE 63: Asia-Pacific Video Games Historic Market Analysis in US$ Million by Platform: 2009 VS 2019 VS 2025
  • AUSTRALIA
    • TABLE 64: Australian Video Games Latent Demand Forecasts in US$ Million by Platform: 2018-2025
    • TABLE 65: Video Games Market in Australia: A Historic Perspective by Platform in US$ Million for the Period 2009-2017
    • TABLE 66: Australian Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • INDIA
    • TABLE 67: Video Games Market Analysis in India in US$ Million by Platform: 2018-2025
    • TABLE 68: Video Games Market in India: Historic Review in US$ Million by Platform for the Period 2009-2017
    • TABLE 69: Indian Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • SOUTH KOREA
    • TABLE 70: Video Games Market in South Korea: Recent Past, Current and Future Analysis in US$ Million by Platform for the Period 2018-2025
    • TABLE 71: South Korean Video Games Historic Market Analysis in US$ Million by Platform: 2009-2017
    • TABLE 72: Video Games Market Share Distribution in South Korea by Platform: 2009 VS 2019 VS 2025
  • REST OF ASIA-PACIFIC
    • TABLE 73: Rest of Asia-Pacific Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2018-2025
    • TABLE 74: Video Games Market in Rest of Asia-Pacific in US$ Million by Platform: 2009-2017
    • TABLE 75: Rest of Asia-Pacific Video Games Market Percentage Share Distribution by Platform: 2009 VS 2019 VS 2025
  • LATIN AMERICA
    • TABLE 76: Latin American Video Games Market Trends by Region/Country in US$ Million: 2018-2025
    • TABLE 77: Video Games Market in Latin America in US$ Million by Region/Country: A Historic Perspective for the Period 2009-2017
    • TABLE 78: Latin American Video Games Market Percentage Breakdown of Sales by Region/Country: 2009, 2019, and 2025
    • TABLE 79: Video Games Market Estimates and Forecasts in Latin America in US$ Million by Platform: 2018-2025
    • TABLE 80: Latin American Video Games Retrospective Market Scenario in US$ Million by Platform: 2009-2017
    • TABLE 81: Video Games Market in Latin America : Percentage Analysis by Platform for 2009, 2019, and 2025
  • ARGENTINA
    • TABLE 82: Argentinean Video Games Market Assessment in US$ Million by Platform: 2018-2025
    • TABLE 83: Argentinean Video Games Historic Market Review in US$ Million by Platform: 2009-2017
    • TABLE 84: Video Games Market in Argentina: Percentage Breakdown of Sales by Platform for 2009, 2019, and 2025
  • BRAZIL
    • TABLE 85: Brazilian Video Games Market Estimates and Projections in US$ Million by Platform: 2018-2025
    • TABLE 86: Brazilian Video Games Historic Market Analysis in US$ Million by Platform: 2009-2017
    • TABLE 87: Brazilian Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • MEXICO
    • TABLE 88: Mexican Video Games Latent Demand Forecasts in US$ Million by Platform: 2018-2025
    • TABLE 89: Video Games Market in Mexico: A Historic Perspective by Platform in US$ Million for the Period 2009-2017
    • TABLE 90: Mexican Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • REST OF LATIN AMERICA
    • TABLE 91: Video Games Market in US$ Million in Rest of Latin America by Platform: 2018-2025
    • TABLE 92: Rest of Latin America Video Games Market Retrospective Analysis in US$ Million by Platform: 2009-2017
    • TABLE 93: Rest of Latin America Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • MIDDLE EAST
    • TABLE 94: The Middle East Video Games Market Estimates and Forecasts in US$ Million by Region/Country: 2018-2025
    • TABLE 95: Video Games Market in the Middle East by Region/Country in US$ Million: 2009-2017
    • TABLE 96: The Middle East Video Games Market Share Breakdown by Region/Country: 2009, 2019, and 2025
    • TABLE 97: The Middle East Video Games Market Analysis in US$ Million by Platform: 2018-2025
    • TABLE 98: Video Games Market in the Middle East: Historic Review in US$ Million by Platform for the Period 2009-2017
    • TABLE 99: The Middle East Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • IRAN
    • TABLE 100: Iranian Medium & Long-Term Outlook for Video Games Market in US$ Million by Platform: 2018-2025
    • TABLE 101: Video Games Market in Iran in US$ Million by Platform: 2009-2017
    • TABLE 102: Iranian Video Games Market Percentage Share Distribution by Platform: 2009 VS 2019 VS 2025
  • ISRAEL
    • TABLE 103: Israeli Video Games Market Assessment in US$ Million by Platform: 2018-2025
    • TABLE 104: Israeli Video Games Historic Market Review in US$ Million by Platform: 2009-2017
    • TABLE 105: Video Games Market in Israel: Percentage Breakdown of Sales by Platform for 2009, 2019, and 2025
  • SAUDI ARABIA
    • TABLE 106: Video Games Market Estimates and Forecasts in Saudi Arabia in US$ Million by Platform: 2018-2025
    • TABLE 107: Saudi Arabian Video Games Retrospective Market Scenario in US$ Million by Platform: 2009-2017
    • TABLE 108: Video Games Market in Saudi Arabia: Percentage Share Analysis by Platform for 2009, 2019, and 2025
  • UNITED ARAB EMIRATES
    • TABLE 109: Video Games Market in the United Arab Emirates: Recent Past, Current and Future Analysis in US$ Million by Platform for the Period 2018-2025
    • TABLE 110: United Arab Emirates Video Games Historic Market Analysis in US$ Million by Platform: 2009-2017
    • TABLE 111: Video Games Market Share Distribution in United Arab Emirates by Platform: 2009 VS 2019 VS 2025
  • REST OF MIDDLE EAST
    • TABLE 112: Rest of Middle East Video Games Latent Demand Forecasts in US$ Million by Platform: 2018-2025
    • TABLE 113: Video Games Market in Rest of Middle East: A Historic Perspective by Platform in US$ Million for the Period 2009-2017
    • TABLE 114: Rest of Middle East Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025
  • AFRICA
    • TABLE 115: Video Games Market in US$ Million in Africa by Platform: 2018-2025
    • TABLE 116: African Video Games Market Retrospective Analysis in US$ Million by Platform: 2009-2017
    • TABLE 117: African Video Games Market Share Breakdown by Platform: 2009 VS 2019 VS 2025

IV. COMPETITION

  • Total Companies Profiled: 112
  • VIDEO GAMES MCP-1010
  • CONTENTS