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市場調査レポート

世界のビデオゲーム市場

Video Games

発行 Global Industry Analysts, Inc. 商品コード 95478
出版日 ページ情報 英文 394 Pages
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世界のビデオゲーム市場 Video Games
出版日: 2016年08月01日 ページ情報: 英文 394 Pages
概要

当レポートでは、世界のビデオゲーム市場について調査分析し、製品セグメント別、地域 (米国、カナダ、日本、欧州、アジア太平洋地域、中東・アフリカ、ラテンアメリカ) 別に、市場実績と予測、主要企業プロファイルなどを含めて、体系的な情報を提供しています。

第1章 イントロダクション、調査手法、製品の定義

第2章 エグゼクティブサマリー

  • 産業の概要
    • ビデオゲーム
    • 広大な産業
    • ビデオゲームソフトウェア市場
    • オンラインデジタルダウンロード・ブラウザ用ゲーム
    • 人口統計の変化
    • 現在・将来の分析、など
  • 注目すべき動向、成長促進要因、課題
    • 「シリアス」ゲーマー
    • ニッチな機会
    • オンラインブラウザ用ゲーム
    • モバイル/ワイヤレスゲームソフトウェアのダウンロード
    • 消費者のモバイル利用習慣
    • タブレットPCの導入増加、など
  • 競合シナリオ
  • 製品の概要
  • プロセスの概要
  • 規制の枠組み
  • 最近の産業活動
  • 主要企業
    • Activision Blizzard, Inc. (米国)
    • Atari, Inc. (米国)
    • カプコン (日本)
    • Electronic Arts, Inc. (米国)
    • iWin, Inc (米国)
    • コナミホールディングス (日本)
    • Microsoft Corporation (米国)
    • バンダイナムコホールディングス (日本)
    • 任天堂 (日本)
    • セガホールディングス (日本)
    • Sony Computer Entertainment America Inc. (米国)
    • Square Enix Holdings Co. Ltd (米国)
    • Take 2 Interactive Software, Inc. (米国)
    • Tetris Holding, LLC (米国)
    • Ubi Soft Entertainment S.A (フランス)
    • WMS Industries Incorporated (米国)
  • 世界市場の見通し

第3章 市場

  • 米国
  • カナダ
  • 日本
  • 欧州
  • アジア太平洋地域
  • 中東・アフリカ
  • ラテンアメリカ

第4章 競合情勢

  • 企業プロファイル:126社 (事業部/子会社を含めると157社)
    • 米国
    • カナダ
    • 日本
    • 欧州
    • アジア太平洋地域 (日本を除く)
    • ラテンアメリカ
    • 中東

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目次
Product Code: MCP-1010

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 126 companies including many key and niche players such as -

Activision Blizzard, Inc.
Atari, Inc.
Capcom Co., Ltd.
Electronic Arts, Inc.
iWin, Inc.

Table of Contents

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
    • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study
    • Console Games
    • Handheld Games
    • PC Games (Excluding Online Games)
    • Casual Web Games
    • Mobile Games

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

  • Video Gaming - An Introductory Prelude
  • Video Games: A Sprawling Industry Presenting Opportunities to a Wide Range of Participants
    • Table 1: Global Video Games Market: Percentage Share Breakdown of Market Value by Source of Revenue for Years 2011, 2013 & 2015 (includes corresponding Graph/Chart)
  • Video Games Software Market - A Review
  • Online Digital Downloads & Browser Based Games Overshadow Physical Retail Game Software
    • Table 2: World Market for Video Games Software: Percentage Breakdown of Dollar Sales by Physical & Online Gaming Formats for Years 2011, 2013 & 2015 (includes corresponding Graph/Chart)
    • Top 10 Digital Download Games of 2015 Across All Platforms
    • PC Online Games Currently Leads the Pack
    • Table 3: World Market for Online Gaming Software (Downloads & Online Browser Based): Percentage Breakdown of Revenue by Segment Years 2013, 2015 & 2017 (includes corresponding Graph/Chart)
  • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
    • Boys & Young Men - The Traditional Users
    • Gamers Get Older
    • Table 4: Global Gaming Market - Average Age of Gamers in 2014 & 2015 (includes corresponding Graph/Chart)
    • Table 5: Global Gaming Market - Percentage Share Breakdown of Number of Gamers by Age Group (includes corresponding Graph/Chart)
    • Grey Gamers Grow in Number
    • Women: Succumbing to the Charms of Video Games
    • Table 6: Global Video Gaming Market: Percentage Share Breakdown of Gamers by Gender for Years 2014 & 2015 (includes corresponding Graph/Chart)
  • Rise in Perceived Educative Value of Video Games Fosters Growth in the Market Over the Years
  • Video Games Software Market- Quite Resilient to Periods of Economic Slowdown
  • Current & Future Analysis
  • The Top 10 Grossing Games of 2015 Across Platforms

2. NOTEWORTHY TRENDS, GROWTH DRIVERS & CHALLENGES

  • 'Serious' Gamers - The Only Saving Grace for Boxed & Digital Download Console Gaming Software
  • A Look into the Key Trends in Consoles Software Market
    • Digital Downloads Grow in Number
    • New Generation of Home Console Games with Unique Attributes Sustains Audience Interest Over the Last Few Years
    • New Home Consoles Software Benefit from Cross-Platform Trend
    • Smaller Consoles Helps Sustain Market Prospects for Console Software Vendors
    • Action Games Genre Top Video Console Software Sales
    • Launch of VR Variants to Help Consoles Market Stay Afloat Despite Emerging Competition from Online Streaming & Mobile Platforms
  • Key Statistical Findings on Console Gaming Market:
    • Table 7: Global Video Game Consoles Market (2015): Percentage Share Breakdown of Unit Sales for Current Generation Video Game Consoles by Platform Version (includes corresponding Graph/Chart)
    • Table 8: Global Video Game Consoles Software Market (2015): Percentage Share Breakdown of Software Unit Sales by Console Version (includes corresponding Graph/Chart)
    • Table 9: Best Selling Console Video Game Genres as of 2015 Ranked by Percentage Share of Total Games Sold (includes corresponding Graph/Chart)
    • Table 10: Global Console Gaming Software Market (2015): Ranking of Best Selling Games Software for Gaming Consoles by Unit Sales for the Year (includes corresponding Graph/Chart)
    • Table 11: Global Console Gaming Software Market (2015): Ranking of Best Selling Games Software for Gaming Consoles by Digital Earnings (includes corresponding Graph/Chart)
  • Niche Opportunities Help Boxed & Digital Download PC Games Software in its Battle Against Browser and Mobile Gaming Variants
  • Digital Download Game Versions Grow at the Cost of Boxed PC Games
    • Key Opportunity Indicators for PC Games Software:
    • Table 12: World Market for Personal Computers - Breakdown of Annual Volume Shipments (in Million Units) by Type for Period 2015 Through 2018 (includes corresponding Graph/Chart)
    • Table 13: Percentage of Survey Respondents Against Device Platforms Used by them for Playing Video Games by Age Group (includes corresponding Graph/Chart)
    • Table 14: Global Video Games Market (2015): Percentage Share Breakdown of Top Three Devices for Casual Games among Kids Aged 11-14 Years (includes corresponding Graph/Chart)
      • Comparison of Key Capabilities of PCs & Leading Consoles for Gaming
    • Table 15: Leading Gaming Platforms of 2016 Ranked by Percentage of Game Developers Working on a Game by Gaming Platform (includes corresponding Graph/Chart)
    • Table 16: Best Selling PC Game Genres of 2015 Ranked by Percentage Share of Total PC Games Sold (includes corresponding Graph/Chart)
      • Top PC Game Titles for the Year 2015
    • Table 17: Best Selling PC Game Titles Globally by Unit Sales as of H1-2016 (includes corresponding Graph/Chart)
  • Online Browser Based Games - Fast Losing Sheen
  • PC MMOGs - Losing Popularity to Wireless Gaming Versions
  • Even Mobile & Console Web Browsers Fail to Revive Online Browser Based Gaming Segment
  • Mobile/Wireless Gaming Software Downloads - A High Growth Market Segment
    • Table 18: Global Mobile Gaming Market (2013 & 2015): Breakdown of Number of Mobile Gamers (in Million) by Region (includes corresponding Graph/Chart)
  • Continued Rise in Mobile Phone Users Sets Stage for Evolution of Mobile Games
    • Table 19: Global Mobile Communications Market: Number of Mobile Connections and Penetration Rates for Years 2015 & 2020 (includes corresponding Graph/Chart)
    • Table 20: Global Mobile Communications Market: Number of Unique Mobile Subscribers and Penetration Rates for Years 2015 & 2020 (includes corresponding Graph/Chart)
    • Table 21: World Market for Mobile Handsets: Breakdown of Volume Sales in Million Units for Years 2013, 2015 & 2019 (includes corresponding Graph/Chart)
    • Smartphones - Shot in the Arm for Mobile Games
    • Smartphones Sales Continue to Grow Across the Globe - A Key Opportunity Indicator for Mobile Games
    • Table 22: Global Market for Smartphones (2013, 2015 & 2019): Breakdown of Volume Sales in Million Units by Geographic Region (includes corresponding Graph/Chart)
    • Table 23: World Smartphone Market: Top 10 Countries with Highest Smartphone Penetration Rates as a Percentage of Population for Year 2015 (includes corresponding Graph/Chart)
    • Table 24: Global Video Games Market (2015): Percentage Share Breakdown of Top Three Devices for Casual Games among Kids Aged 7-10 Years (includes corresponding Graph/Chart)
  • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Entertainment Applications Lead Smartphone Content: Indication of Potential in Store for Mobile Gaming
    • Opportunity Indicators
    • Table 25: Global Mobile Internet Market (2015): Percentage Share Breakdown of Revenues for by Data Service Category (includes corresponding Graph/Chart)
    • Table 26: Percentage Breakdown of Time Spent by Users on Wireless Games by Location (includes corresponding Graph/Chart)
    • Table 27: Global Mobile Apps Market (2015): Percentage Share Breakdown of Revenues by Category (includes corresponding Graph/Chart)
    • Table 28: Average Time Spent (in Minutes) on Mobile Apps On Smartphones & Tablets Worldwide Per User Per Day: Breakdown by Category (includes corresponding Graph/Chart)
  • Growing Adoption of Tablet PCs Increases Market Prospects for Wireless Video Games Software
    • Table 29: Global Market for Media Tablets: Annual Sales Figures (in Million Units) for years 2015 & 2018 (includes corresponding Graph/Chart)
    • Table 30: Global Video Games Market (2015): Percentage Share Breakdown of Top Three Devices for Casual Games among Kids Aged 2-6 Years (includes corresponding Graph/Chart)
  • Downloadable Mobile Video Games Pips Traditional Message Based Games
    • Table 31: Top Reasons for Gaming Downloads Measured as a Percentage of User Responses to Given Reasons (includes corresponding Graph/Chart)
    • App Stores Revolutionize Mobile Gaming Distribution - Lends Traction to the Downloadable Wireless Games
  • Mobile Social Networking Adds Fillip to the Wireless Gaming Market
    • Opportunity Indicators
    • Table 32: Global Online Social Gaming Market (2010 & 2015) Breakdown of Number of Players (in Millions) by Country (includes corresponding Graph/Chart)
    • Table 33: Penetration of Social Games on Facebook (2015): Percentage Share Breakdown by Geographic Market (includes corresponding Graph/Chart)
  • Expanding Consumer Base for Wireless Games
    • Table 34: Worldwide Wireless Gaming Market (2015): Percentage Breakdown of Mobile Gamers by Age Brackets- Under 18, 18-49, and Above 50 (includes corresponding Graph/Chart)
    • Table 35: Worldwide Wireless Games Market (2015): Percentage Breakdown of Mobile Gamers by Gender - Male and Female (includes corresponding Graph/Chart)
  • Mobile Internet - The Backbone of Mobile Browser & App Based Gaming
    • Table 36: Worldwide Mobile Data Traffic (2015, 2017P & 2019P) (in Exabytes/month) (includes corresponding Graph/Chart)
    • Table 37: Worldwide Mobile Data Traffic by Device Type (2015 & 2018) - Percentage Share Breakdown of Monthly Data Traffic Volume for Basic Phones, Smartphones, PCs, Tablets, and Others (includes corresponding Graph/Chart)
  • Freemium Model Generates Additional Revenue Opportunities for Online Streaming & Digitally Downloadable Games Across Platforms
  • Cloud Technology: Optimally Positioned to Provide Online & Wireless Gaming Experience
  • Cloud Gaming: An Emerging Platform for Games Distribution
  • Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
    • Economic Benefits
    • Extreme Scalability
    • Ubiquity
    • Data Management Concerns Outsourced
    • Cloud Insurance Shields from Losses
    • Remote Access: The Real Flavor of Cloud Gaming
  • Mobile Cloud-Gaming - The New Paradigm
  • Softening Prices Increases Number of Gamers - Bodes Well for the Market
  • Seasonal Demand Patterns Characterize Video Games Market
  • Convergence of Video & Games to be a Key Growth Factor in Coming Years
  • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
  • Physical and Digital Crossover Adds New Dimension to Video Gaming
  • Video Games with Motion Control Keeps Players Glued
  • 3D Gaming Titles Soar in Demand
    • Table 38: World Market for Stereoscopic 3D Screens (2018P): Percentage Share Breakdown of Volume Shipments by End-Use Application (includes corresponding Graph/Chart)
  • Biotic Video Games to Make Games More Lifelike
  • Introduction AR/VR Experience in Video Games to Boost Industry Revenue
    • Table 39: US Gamers Interest in VR: Percentage of Individuals Across Age Groups Against by their Willing to Commit on Devices (includes corresponding Graph/Chart)
    • Table 40: US Gamer Interest by VR Games Genre (2015): Percentage Number of US Individuals against their Preferred Genre of Game (includes corresponding Graph/Chart)
    • Table 41: VR Solutions Market in Gaming Sector (2015 & 2018): Percentage Share Breakdown of Revenue by Device Platforms (includes corresponding Graph/Chart)
    • Table 42: VR Solutions Market in Gaming Sector (2016E): Estimated Percentage Share Breakdown of Number of VR Game Users by Device Platforms (includes corresponding Graph/Chart)
    • Table 43: Games Offer Lucrative App Development Opportunities: Percentage Share Breakdown of Mobile Augmented Reality App Users Worldwide by App Category for 2015 (includes corresponding Graph/Chart)
  • Developers Prefer RPG-like, Built-in Features
  • Advancements in HTML5 - A Major Boost for Mobile Games
  • NFC Technology Increases Adoption of Wireless Multi-Player Games
  • Ability to Accept User Driven Changes Increases User Involvement
  • Convergence & Improved Network Capability: Crucibles for Success
  • Developing Markets to Lend Traction to the Market in the Short to Medium Term Period
    • Table 44: Global Video Games Market (2015): Percentage Share Breakdown of Number of Video Gamers by Region (includes corresponding Graph/Chart)
    • Table 45: World Mobile Web Browsers Market by Geographic Region/Country - Percentage Breakdown of Number of Mobile Web Browser Users for Asia-Pacific, Canada, Europe, Japan, Latin America, US, and Rest of World Markets for Years 2011 and 2018 (includes corresponding Graph/Chart)
    • Table 46: Global Percentage Share Breakdown of Annual Shipments of Smartphones by Region for the year 2015 (includes corresponding Graph/Chart)
  • Blurring Boarders Extend Huge Opportunity for Developers
  • Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
  • A Peek into Challenges in Store
  • Rising Game Development Costs Jeopardizes Developers' Profitability
    • Table 47: Video Game Development Scenario: Average Expenditure, Team Size and No. of Days by Platform (includes corresponding Graph/Chart)
    • Table 48: Global Video Game Market (2015): Percentage Share Breakdown of Project Budgets by Platform (includes corresponding Graph/Chart)
    • Table 49: Global Video Games Market (2014): Estimated Price Breakdown of a $100 Video Game Title (includes corresponding Graph/Chart)
  • Aggressive Marketing Strategies Make Gamers Uncomfortable
  • Reselling Hurts New Title Purchases
  • Software Piracy Takes the Wind Out of the Market's Sails
  • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
  • Lack of Skilled Workforce Hurting New Product Development Initiatives
  • Challenges to Reckon With for Online Games
  • Free-to-Play Games - A Major Threat for Paid Online & Wireless Gaming Titles

3. COMPETITIVE SCENARIO

  • Consolidation Rife in the Market
  • A Look into the M&A Activity Recorded Over the Years
  • Mobile Gaming Market - A Competitive Perspective
  • Comparatively Low Entry Barriers Invite Scores of New Companies
  • Even Non-Gaming Enterprises Join the Fray
  • Consolidation of Mobile Game Publishers
    • Table 50: Leading Players in the Global Mobile Games Market (2014): Percentage Share Breakdown of Revenue for EA Mobile, Gameloft, Glu Mobile, and Others (includes corresponding Graph/Chart)
  • Outsourcing: An Antidote to the Predicament
  • Key Market Share Findings & Rankings
    • Table 51: Global Video Games Market (including Software, Hardware & Subscriptions): Percentage Share Breakdown of Market Revenue by Leading Players for Year 2015 (includes corresponding Graph/Chart)
    • Top 10 Games of 2015 Across All Platforms

4. PRODUCT OVERVIEW

  • Video Games: A Primer
  • Video Games Software: A Definition
  • A Look into the Video Games Software Distribution Platforms
  • Physical Boxed Video Games
    • DVDs
    • CDs
    • CD-ROMs
    • Cartridges
  • Online Downloads
  • Online Casual Web Browser Games
  • Video Games Software: Classification by Gaming Platform
  • Console Games Software
  • Handheld Games Software
  • PC Games Software (Excluding Online Games)
  • Casual Web Games
    • MMORPG (Massively Multiplayer Online Role Playing Game)
    • Perpetual State Worlds (PSW)
  • Mobile Games Software
  • Video Games Software: Classification by Game Genres
  • Adventure/Role-Playing
  • Action
    • Fighting/Combat Game
    • First-Person Shooter Games
  • Sports
  • Simulations
  • Strategy Games
  • Miscellaneous/Other
    • Rhythm/Action
    • Platformer
    • Puzzle
    • Racing/Flying
  • The Eighth Generation of Video Game Consoles - An Overview
  • A Glance at Key Specifications
  • Wii U
  • PlayStation 4
  • Xbox One
    • Other Home Video Game Consoles Released in the Recent Past
    • Upcoming Home Video Game Consoles

5. PROCESS OVERVIEW

  • Existing Model
  • Design
  • Development
    • In-house Developers
    • Third Party Developers
    • Independent Developers
  • Publishing
  • Distribution
  • Retail
    • Existing Value Chain Model
  • Emerging Models
    • A Typical Model of Emerging Value Chain

6. REGULATORY FRAMEWORK

  • Recreational Software Advisory Council (RSAC)
  • Entertainment Software Ratings Board (ESRB)
  • Pan European Games Information (PEGI)

7. RECENT INDUSTRY ACTIVITY

  • SIEA Introduces a New Line Up of Premier Content for Playstation(r)4 and Playstation(r)VR at E3 2016
  • Fender Extends Video Game Partnership with Harmonix
  • BIGBEN INTERACTIVE Signs a Licence Agreement with Studio Appeal for its Video Game OUTCAST
  • CoolGames Releases Tetris(r)Twist to Internet Browsers with HTML5
  • 2K Extends its Partnership with WWE for Video Game Properties
  • Konami Gaming Takes its Video Slot Machine to Global Market
  • Intendu Introduces Functional Brain Trainer Video Game for Rehabilitation from Cognitive Impairment
  • Universal Music Group Makes Strategic Investment in Nuday Games
  • Konami Gaming Introduces its New Concerto Video Slot Machine
  • Marvel Partners with Telltale Games
  • Disney India Introduces 'ICC Pro Cricket 2015' World Cup Video Game
  • Microsoft Completes Mojang Acquisition
  • Aristocrat Completes Acquisition of Video Gaming Technologies

8. FOCUS ON SELECT PLAYERS

  • Activision Blizzard, Inc. (US)
  • Atari, Inc. (US)
  • Capcom Co., Ltd. (Japan)
  • Electronic Arts, Inc. (US)
  • PopCap Games (US)
  • iWin, Inc (US)
  • Konami Corporation (Japan)
  • Konami Digital Entertainment Co. Ltd. (Japan)
  • Konami Gaming Inc. (US)
  • Microsoft Corporation (US)
  • Namco Bandai Holdings, Inc. (Japan)
  • Namco Bandai Games America Inc. (US)
  • Nintendo Co. Ltd. (Japan)
  • Sega Corporation (Japan)
  • Sony Computer Entertainment America Inc. (US)
  • Square Enix Holdings Co. Ltd (US)
  • Square Enix Ltd (UK)
  • Take 2 Interactive Software, Inc. (US)
  • Tetris Holding, LLC (US)
  • Ubi Soft Entertainment S.A (France)
  • WMS Industries Incorporated (US)

9. GLOBAL MARKET PERSPECTIVE

    • Table 52: World Recent Past, Current and Future Analysis for Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 53: World Historic Review for Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 54: World 14-Year Perspective for Video Games Software by Geographic Region/ Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 55: World Recent Past, Current and Future Analysis for Console Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 56: World Historic Review for Console Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 57: World 14-Year Perspective for Console Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 58: World Recent Past, Current and Future Analysis for Handheld Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 59: World Historic Review for Handheld Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 60: World 14-Year Perspective for Handheld Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 61: World Recent Past, Current and Future Analysis for PC Video Games Software by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 62: World Historic Review for PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 63: World 14-Year Perspective for PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 64: World Recent Past, Current and Future Analysis for PC Video Games Software by Product Type - Digital and Boxed Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 65: World Historic Review for PC Video Games Software by Product Type - Digital and Boxed Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 66: World 14-Year Perspective for PC Video Games Software by Product Type - Percentage Breakdown of Dollar Sales for Digital and Boxed Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 67: World Recent Past, Current and Future Analysis for Digital PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 68: World Historic Review for Digital PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 69: World 14-Year Perspective for Digital PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 70: World Recent Past, Current and Future Analysis for Boxed PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 71: World Historic Review for Boxed PC Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 72: World 14-Year Perspective for Boxed PC Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 73: World Recent Past, Current and Future Analysis for Casual Web Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 74: World Historic Review for Casual Web Games Software by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 75: World 14-Year Perspective for Casual Web Games Software by Geographic Region/ Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)
    • Table 76: World Recent Past, Current and Future Analysis for Mobile Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 77: World Historic Review for Mobile Video Games Software by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets Independently Analyzed by Annual Sales in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 78: World 14-Year Perspective for Mobile Video Games Software by Geographic Region/Country - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East & Africa and Latin American Markets for Years 2009, 2016, and 2022 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

  • A. Market Analysis
    • Current & Future Analysis
    • Video Games Software: Market Basics
    • Changing Demographics: A Primer Driver
    • A Snapshot
      • Key Statistical Data
    • Table 79: US Video Games Market (2015): Percentage Share of Gamers by Age Group (includes corresponding Graph/Chart)
    • Table 80: US Video Games Market (2015): Percentage Share of Gamers by Gender (includes corresponding Graph/Chart)
    • Table 81: US Video Games Market (2015): Percentage Share of Most Often Played Online Games by Category (includes corresponding Graph/Chart)
    • Table 82: US Video Games Market (2015): Percentage Share of Most Often Played Mobile Games by Category (includes corresponding Graph/Chart)
    • Table 83: US Video Games Market (2015): Percentage of Video Gamers Playing Games with Others by Gamer Group (includes corresponding Graph/Chart)
    • Table 84: US Video Games Market (2013): Percentage Share Breakdown of Volume Sales by Super Genres (includes corresponding Graph/Chart)
    • Table 85: US Computer Games Market (2013): Percentage Share Breakdown of Volume Sales by Super Genres (includes corresponding Graph/Chart)
    • Table 86: US Video Games Sector (2015): Percentage Share Breakdown of Dollar Spending by Category (includes corresponding Graph/Chart)
    • Table 87: US Video Games Market (2015): Percentage Share Breakdown of Sales by Physical and Digital Channels (includes corresponding Graph/Chart)
    • Despite Fast Losing Out to Wireless Versions - Console Game Software Continues to Remain Major Revenue Contributor for Total Video Games Market
      • Software for Leading Console Manufacturers Take the Major Share in Console Gaming Software Market
    • Wireless Gaming Makes Massive Strides
    • Table 88: US Mobile Gaming Market (2015): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
    • Competition Heats Up, Reduces Profit Margins for Online & Wireless Game Developers
    • Publishers Keen on Enhancing Product Portfolio
    • Distribution Dynamics
      • Traditional Stores - Losing Sheen & Almost Extinct
      • Retail Stores
      • Specialty Video Stores
      • Other
      • Digital Distribution Gathers Momentum
    • Other Factors Driving Revenue Growth
    • Hollywood and Video Games
      • Films Inspired by Games
      • Games Borrow from Films
    • Violent & Adult Theme Video Games: Cause for Concern
    • ESA: A Dedicated Platform for Interactive Game Publishers
    • Strategic Corporate Developments
    • Key Players
  • B. Market Analytics
    • Table 89: US Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 90: US Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 91: US 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

2. CANADA

  • A. Market Analysis
    • Market Overview
    • Video Game Development to Seek New Highs
    • Mobile Gaming Set to Raise the Bar
    • Regulatory Mechanism
  • B. Market Analytics
    • Table 92: Canadian Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 93: Canadian Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 94: Canadian 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

3. JAPAN

  • A. Market Analysis
    • Current & Future Analysis
    • Overview
    • Unique Features of Japanese Gaming Industry
    • Mobile Gaming - Dominates the Video Games Market in Japan
    • Expanding Demographics and New Markets to Revive Japanese Video Games Market
    • Regulatory Mechanism
    • Key Players
  • B. Market Analytics
    • Table 95: Japanese Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 96: Japanese Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 97: Japanese 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4. EUROPE

  • A. Market Analysis
    • Current & Future Analysis
    • Overview of the European Video Games Industry
    • Demographics of the European Gaming Industry
    • Mobile Gaming Market - On Growth Path
  • B. Market Analytics
    • Table 98: European Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 99: European Historic Review for Video Games Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 100: European 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Annual Value for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
    • Table 101: European Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 102: European Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 103: European 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4a. FRANCE

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Development
    • Key Player
  • B. Market Analytics
    • Table 104: French Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 105: French Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 106: French 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4b. GERMANY

  • A. Market Analysis
    • Current & Future Analysis
    • Market Overview
  • B. Market Analytics
    • Table 107: German Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 108: German Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 109: German 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4c. ITALY

  • A. Market Analysis
    • Overview
  • B. Market Analytics
    • Table 110: Italian Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 111: Italian Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 112: Italian 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4d. THE UNITED KINGDOM

  • A. Market Analysis
    • Current & Future Analysis
    • Overview
    • Distribution Scenario
    • Mobile Games Propel Growth in the Overall Gaming Market
    • Table 113: Most Popular mobile Phone Activity in the UK (2015) (includes corresponding Graph/Chart)
    • Table 114: Mobile Gaming Market in the UK (2015): Percentage Breakdown by Gender (includes corresponding Graph/Chart)
    • Table 115: Mobile Gaming Market in the UK (2015): Percentage Breakdown by Age Group (includes corresponding Graph/Chart)
    • Advergaming To Target Right Customers
    • Market Trends & Issues
      • Educational Games Hold Out
      • Fantasy Themes Offer Fantastic Prospects
      • Pop Stars, Music, & Video Games Combo Could Spell Success
      • Piracy: The Biggest Spoilsport
      • Entertainment & Leisure Software Publishers Association: Collective Identity
    • Key Player
  • B. Market Analytics
    • Table 116: UK Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 117: UK Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 118: UK 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4e. SPAIN

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 119: Spanish Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 120: Spanish Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 121: Spanish 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4f. RUSSIA

  • A. Market Analysis
    • Overview
  • B. Market Analytics
    • Table 122: Russian Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 123: Russian Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 124: Russian 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

4g. REST OF EUROPE

  • A. Market Analysis
    • Current & Future Analysis
    • Strategic Corporate Developments
  • B. Market Analytics
    • Table 125: Rest of Europe Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 126: Rest of Europe Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 127: Rest of Europe 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

  • A. Market Analysis
    • Current & Future Analysis
    • An Overview of Video Games Market in Asia-Pacific
    • Swift Growth Ahead for Wireless Video Games Industry in Asia-Pacific
    • Asia-The Hotbed for Multiplayer Gaming
  • B. Market Analytics
    • Table 128: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 129: Asia-Pacific Historic Review for Video Games Software by Geographic Region - Australia, China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 130: Asia-Pacific 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Annual Value for Australia, China, South Korea and Rest of Asia-Pacific Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
    • Table 131: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 132: Asia-Pacific Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 133: Asia-Pacific 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5a. AUSTRALIA

  • A. Market Analysis
    • Market Overview
    • Table 134: Australian Video Games Market (2015): Percentage Share Breakdown of Gamers by Age Group (As a Proportion of Population) (includes corresponding Graph/Chart)
    • Table 135: Australian Video Games Market (2015): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
  • B. Market Analytics
    • Table 136: Australian Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 137: Australian Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 138: Australian 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5b. CHINA

  • A. Market Analysis
    • Current & Future Analysis
    • Despite Recent Economic Slowdown Chinese Video Games Market Continues to Fly High
    • Lifting of Console Ban Props Up Console Games Software
    • Licensing - A Strategy Driving Video Games Market in China
    • Mobile Games Make a Mark in China
      • LTE Poised to Deliver High Impact on Mobile Gaming
    • Transition from Casual Gamers to Hardcore Gamers: The New Market Trait
    • Table 139: Chinese Mobile Games Market (2015): Percentage Share Breakdown of Average Time Spending Per Day on Mobile Games (includes corresponding Graph/Chart)
    • Table 140: Chinese Mobile Gaming Market (2015): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
    • Domestic Players Face Increased Competition
    • China's Transformation to Software Hub Helps Video Games Market
  • B. Market Analytics
    • Table 141: Chinese Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 142: Chinese Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 143: Chinese 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5c. SOUTH KOREA

  • A. Market Analysis
    • Current & Future Analysis
    • South Korea - Huge Demand for Mobile Gaming
    • Table 144: South Korean Mobile Gaming Market (2015): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
  • B. Market Analytics
    • Table 145: South Korea Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 146: South Korean Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 147: South Korean 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

5d. REST OF ASIA-PACIFIC

  • A. Market Analysis
    • Current & Future Analysis
    • A Peek Into Select Regional Markets
      • India
      • Indian Video Game Industry to See Tremendous Growth
      • Mobile and PC Games Share Top Honors in Indian Gaming Market
      • Opportunities and Threats for Indian Gaming
      • India - A Preferred Destination for Developing Games
      • Demographic Trends
      • New Zealand
      • New Zealand: A Developers' Paradise
      • Video Games Industry Set to Leap to Another Level
      • New Zealand Studios - Fast Making their Way into Global Stage
    • Table 148: New Zealand Video Games Market (2015): Percentage Share Breakdown of Gamers by Age Group (includes corresponding Graph/Chart)
    • Table 149: New Zealand Video Games Market (2015): Percentage Share Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
    • Strategic Corporate Development
  • B. Market Analytics
    • Table 150: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 151: Rest of Asia-Pacific Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 152: Rest of Asia-Pacific 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

6. MIDDLE EAST & AFRICA

  • A. Market Analysis
    • Strategic Corporate Development
  • B. Market Analytics
    • Table 153: Middle East & Africa Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 154: Middle East & Africa Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 155: Middle East & Africa 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

7. LATIN AMERICA

  • Market Analysis
    • Table 156: Latin American Recent Past, Current & Future Analysis for Video Games Software by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 157: Latin American Historic Review for Video Games Software by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 158: Latin American 14-Year Perspective for Video Games Software by Geographic Region - Percentage Breakdown of Annual Value for Brazil, Mexico and Rest of Latin America Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)
    • Table 159: Latin American Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 160: Latin American Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 161: Latin American 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

7a. BRAZIL

  • A. Market Analysis
    • Current & Future Analysis
    • Brazilian Video Games Industry Witnesses Significant Growth
    • Opportunities & Threats
  • B. Market Analytics
    • Table 162: Brazilian Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 163: Brazilian Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 164: Brazilian 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

7b. MEXICO

  • A. Market Analysis
    • Current & Future Analysis
    • Mexico: A Potential Market for Electronic Games
    • Changing Cultural Trends Augurs Well for Mexican Video Games Industry
  • B. Market Analytics
    • Table 165: Mexican Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 166: Mexican Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 167: Mexican 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

7c. REST OF LATIN AMERICA

  • A. Market Analysis
    • Current & Future Analysis
  • B. Market Analytics
    • Table 168: Rest of Latin America Recent Past, Current & Future Analysis for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
    • Table 169: Rest of Latin America Historic Review for Video Games Software by Segment - Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets Independently Analyzed by Annual Value in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
    • Table 170: Rest of Latin America 14-Year Perspective for Video Games Software by Segment - Percentage Breakdown of Annual Value for Console Games Software, Handheld Games Software, PC Games Software (Digital and Boxed), Casual Web Games Software, and Mobile Games Software Markets for Years 2009, 2016 & 2022 (includes corresponding Graph/Chart)

COMPETITIVE LANDSCAPE

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