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95478

世界のビデオゲーム市場

Video Games

出版日: | 発行: Global Industry Analysts, Inc. | ページ情報: 英文 640 Pages | 納期: 即日から翌営業日

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世界のビデオゲーム市場
出版日: 2020年09月01日
発行: Global Industry Analysts, Inc.
ページ情報: 英文 640 Pages
納期: 即日から翌営業日
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  • 全表示
  • 概要
  • 目次
概要

当レポートでは、世界のビデオゲーム市場について調査分析し、製品セグメント別、地域 (米国、カナダ、日本、欧州、アジア太平洋地域、中東・アフリカ、ラテンアメリカ) 別に、市場実績と予測、主要企業プロファイルなどを含めて、体系的な情報を提供しています。

第1章 イントロダクション、調査手法、製品の定義

第2章 エグゼクティブサマリー

  • 産業の概要
    • ビデオゲーム
    • 広大な産業
    • ビデオゲームソフトウェア市場
    • オンラインデジタルダウンロード・ブラウザ用ゲーム
    • 人口統計の変化
    • 現在・将来の分析、など
  • 注目すべき動向、成長促進要因、課題
    • 「シリアス」ゲーマー
    • ニッチな機会
    • オンラインブラウザ用ゲーム
    • モバイル/ワイヤレスゲームソフトウェアのダウンロード
    • 消費者のモバイル利用習慣
    • タブレットPCの導入増加、など
  • 競合シナリオ
  • 製品の概要
  • プロセスの概要
  • 規制の枠組み
  • 最近の産業活動
  • 主要企業
    • Activision Blizzard, Inc. (米国)
    • Atari, Inc. (米国)
    • カプコン (日本)
    • Electronic Arts, Inc. (米国)
    • iWin, Inc (米国)
    • コナミホールディングス (日本)
    • Microsoft Corporation (米国)
    • バンダイナムコホールディングス (日本)
    • 任天堂 (日本)
    • セガホールディングス (日本)
    • Sony Computer Entertainment America Inc. (米国)
    • Square Enix Holdings Co. Ltd (米国)
    • Take 2 Interactive Software, Inc. (米国)
    • Tetris Holding, LLC (米国)
    • Ubi Soft Entertainment S.A (フランス)
    • WMS Industries Incorporated (米国)
  • 世界市場の見通し

第3章 市場

  • 米国
  • カナダ
  • 日本
  • 欧州
  • アジア太平洋地域
  • 中東・アフリカ
  • ラテンアメリカ

第4章 競合情勢

  • 企業プロファイル:126社 (事業部/子会社を含めると157社)
    • 米国
    • カナダ
    • 日本
    • 欧州
    • アジア太平洋地域 (日本を除く)
    • ラテンアメリカ
    • 中東
目次
Product Code: MCP-1010

COVID-19, a Launch Pad for Video Games to Move to the Next Level

The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the stress of lockdown and social distancing. The global market for Video Games is projected to grow at a CAGR of 9.3% to reach a market size of US$293.1 billion by 2027, after recording the highest growth spike of 15.6% and 12.4% in 2020 and 2021 respectively. The pandemic and its lockdown measures have emerged to be a boon to the video games industry as user engagement with video games and eSports spirals. Several gaming companies worldwide have recorded unexpected increase in revenues over the last couple of months. Video games are a source of distraction for people of all age groupsand number of hours spent per day gaming has increased significantly with the onset of the disease pandemic. In the United Sates over 25% of consumers plan to increase their spending on online games, while a sizable 63% voice intentions of not reducing planned spends.With lockdowns resulting in cancellations of live sporting events, there has been a rise in gamers playing online basketball and baseball games such as NBA 2K17 and Major League Baseball (MBL). Accelerating existing trends in the gaming industry, the first few weeks of the lockdown witnessed demand for Nintendo Switch console spike, leaving the company scrambling to keep up with demand.Hardware spending on games is growing at rates higher than software spending indicating addition of new gamers and expansion of the gaming population.

Video Games During Quarantine is Now Being Promoted as Good for Mental Health?

Health experts are giving the go ahead sign for video games as a beneficial stress buster during COVID times. Video games during a pandemic such as the current one helps people self-manage their social needs. They also aid in promoting mental wellness by enabling people and communities toconnect thereby preventing anxiety and depression. At a time when socialization norms are being rewritten, socialization through games is emerging into the forefront as a good for you behavior. Although over the years, the number of game purchases has reduced, average spending per game however has recorded healthily increases. Game developers are therefore critically focusedon increasing even further engagement per user in hopes of driving in-game micro transactions. The gaming industry is therefore making a marked shift from single game purchases towardsa recurring revenue model supported by a base of active users.Growing prominence of video games as a form of modern artistic expression and entertainment and acceptance of video gaming as an educative and meaningful leisure activity represents a major change in consumer perception that has and will continue to help expand the audience base in the market. The educational value offered by video games is resulting in the creation of a new trend called "Gamification of Education", where games are used as valuable high-tech teaching tool to impart 21st century skills such as creative thinking, problem solving and collaboration.

Innovation Will Continue to Remain a Key Catalyst Even in the Post COVID-19 Period ?

The market will continue to benefit from rapid developments in hardware and software gaming platforms and effervescent investments in the development of new game genre, ideas and titles.Few of the factors responsible for improved player engagement and thereby the increase in the number of active gamers worldwide include launch of virtual reality headsets and smartglasses that lend visual realism to games; development of graphic-intensive games with more engaging and digitally immersive gameplays; rise of social games with viral connections for more continuous engagement; launch of games with no pre-defined ends, with ample in-game rewards and continuous offline evolution of game characters designed for addictive play style; "Always On" sensors in electronic wearables, the ensuing rise of video game enablement on wearables and design of micro-engagement models targeted at grabbing player attention for just few seconds for an extreme user engagement. Asia-Pacific including China will remain a large and growing market worldwide led by factor such as expanding base of affluent middle class population with a high degree of technological sophistication; strong penetration of smartphones, mobile Internet and the ensuing popularity of wireless games, browser based games and downloadable games; growing preference for interactive entertainment; and escalating popularity of social games, free-to-play games and pay-to-play games.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • iWin, Inc.
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Konami Holdings Corp.
  • Microsoft Studios
  • Nintendo Co. Ltd.
  • PopCap Games, Inc.
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment
  • Square Enix Holdings Co. Ltd.
  • Square Enix Ltd.
  • Take 2 Interactive Software, Inc.
  • Tetris Holding, LLC
  • Ubisoft Entertainment SA

TABLE OF CONTENTS

I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • COVID-19 Impact on Video Games Industry
    • To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
    • Surge in User Engagement with Games
    • Potential Delays in Launch of New Games
    • Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
    • Long-Term Implications for Gaming Industry
    • Video Games: An Introductory Prelude
    • Global Market Prospects & Outlook
    • Developing Markets Spearhead Growth in Video Games Market
    • Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
    • Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019
    • Below 18 Years Gamers
    • Women Succumb to the Charms of Video Games
    • Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019
    • Older Gamers Remain a Lucrative Demographic Segment
    • Rise in Perceived Educative Value of Video Games Fosters Growth in the Market
    • Video Games Software Market: A Review
    • US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019
    • Digital Delivery Format Overshadows Physical Retail Games Market
    • US Market for Video Games Breakdown of Sales by Delivery Format for 2010 and 2019
    • Competitive Landscape
    • Leading Gaming Companies Worldwide
    • Global Video Games Market: Revenues (in US$ Billion) of Select Companies for 2019
    • Top Video Games of 2019
    • Game Developers Focus on Diversity
    • Mobile Gaming Market: A Competitive Perspective
    • Comparatively Low Entry Barriers Invite Scores of New Companies
    • Consolidation of Mobile Game Publishers
    • Leading Companies in the Global Mobile Games Market
    • Top Mobile Games Ranked by Revenues for January 2020
    • Outsourcing: An Antidote to the Predicament
    • Recent Market Activity
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • A Review of Notable Trends in the Gaming Industry
    • Gaming Industry Continues to Evolve Technologically
    • Innovations Fuel Growth for Video Games Market
    • A Glance at Select Innovations in Video Games Market
    • AI Innovations Transform Video Games
    • Blockchain Presents Benefits in the Video Games Sector
    • Innovations in Hardware
    • Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market
    • Digital Downloads Grow in Number
    • New Generation of Home Console Games with Unique Attributes Sustains Audience Interest
    • Cross-Platform Gaming
    • Launch of VR Variants to Help Consoles Market Stay Afloat
    • Action Games Genre Top Video Console Software Sales
    • Review of Major Video Gaming Consoles
    • Key Statistical Findings
    • Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021
    • Global Console Operating System Market (in %) for 2020
    • Top Selling Consoles Worldwide Until 2019
    • Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games
    • Digital Download Game Versions Grow at the Cost of Boxed PC Games
    • Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform
    • All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
    • Online Games Experience Sudden Surge in Traffic Amid Covid-19 Lockdowns
    • Mobile Gaming: A High Growth Market
    • Key Trends in Mobile Gaming Market
    • 'Hyper-Casual': A Key Mobile Gaming Trend
    • Augmented Reality Enters the Mobile Gaming Space
    • Leading AR Categories on iOS: 2019
    • Monetization of Mobile Games
    • Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
    • Continued Rise in Mobile Phone Users Drives Mobile Gaming
    • Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
    • Opportunity Indicators
    • Global Market for Smartphones in Billions : 2016-2021
    • Smartphone Penetration Rate as a Share of Total Population
    • Share of Mobile Phones of the Total Internet Time: 2014-2020E
    • Percentage of Internet Users Using Mobile Phone Apps by Type
    • Percentage of Time Spent on Mobile Apps by Category for 2019
    • Percentage of Internet Users Playing Video Games by Device Type: 2019
    • Global Mobile Internet Market (2020E): Percentage Share Breakdown of Revenues for by Data Service Category
    • 5G: Game-Changer for Mobile Gaming Industry
    • 5G Smartphone Sales in Million Units: 2019-2021
    • Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
    • Cloud Gaming: An Emerging Platform for Games Distribution
    • Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms
    • Economic Benefits
    • Scalability
    • Ubiquity
    • Data Management Concerns Outsourced
    • Cloud Insurance Shields from Losses
    • Remote Access: The Real Flavor of Cloud Gaming
    • Mobile Cloud Gaming: The New Paradigm
    • Softening Prices Increases Number of Gamers, Supporting Market Prospects
    • Convergence of Video & Games to be a Key Growth Factor in Coming Years
    • Global eSports Market Breakdown by Revenue Stream (in %) for 2020
    • Global eSports Audience Breakdown (in %) by Occasional Viewers and Esports Enthusiasts for 2019 and 2024
    • World eSports Market Revenue Breakdown by Region/Country for 2019
    • AR/VR Experience in Video Games Boost Industry Revenues
    • VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
    • VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
    • Developments at Hardware & Content Level Boosts Opportunities for Video Games Software
    • Physical and Digital Crossover Adds New Dimension to Video Gaming
    • Video Games with Motion Control Keeps Players Glued
    • 3D Gaming Titles Grow in Prominence
    • Advancements in HTML5 Boosts Mobile Games
    • NFC Technology Increases Adoption of Wireless Multi-Player Games
    • Convergence & Improved Network Capability: Crucibles for Success
    • Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded
    • COVID-19 Leaves Advertising Spend Soaring in Video Games Industry
    • A Peek into Challenges in Store
    • High Game Development Costs Jeopardizes Developers' Profitability
    • Aggressive Marketing Strategies Make Gamers Uncomfortable
    • Reselling Hurts New Title Purchases
    • Software Piracy Takes the Wind Out of the Market's Sails
    • Negative Publicity Over Violent Video Games Blemishes Business Opportunities
    • Lack of Skilled Workforce Hurting New Product Development Initiatives
    • Challenges to Reckon With for Online Games
    • Free-to-Play Games: A Major Threat for Paid Online & Wireless Gaming Titles
    • Product Overview
    • Video Games: A Primer
    • Video Games Software: A Definition
    • Classification of Video Games Software by Gaming Platform
    • Console Games Software
    • PC Games Software (excluding Online Games)
    • Casual Web Games
    • Mobile Games Software
    • Video Games Software Distribution Platforms
    • Physical Boxed Video Games
    • Online Downloads
    • Online Casual Web Browser Games
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 2: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 3: World 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2020 & 2027
    • TABLE 4: World Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 5: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 6: World 15-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 7: World Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 8: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 9: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 10: World Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 11: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 12: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 13: World Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 14: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 15: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 16: World Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 17: World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 18: World 15-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
    • TABLE 19: World Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 20: World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 21: World 15-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

  • GEOGRAPHIC MARKET ANALYSIS
  • UNITED STATES
    • Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic
    • Key Market Trends in Nutshell
    • Video Games Software: Market Basics
    • Changing Demographics: A Prime Driver
    • Key Statistical Data
    • US Video Games Market: Percentage Share of Gamers by Age Group for 2019
    • US Video Games Market: Percentage Share of Gamers by Gender for 2019
    • US Video Games Market: Top Selling Video Games during 2010-2019
    • US Video Games Market Breakdown of Unit Sales by Genre for 2019
    • US Video Games Market (2019): Percentage of Video Gamers Playing Games with Others by Gamer Group
    • US Video Games Market Breakdown of Dollar Sales (in %) by Category for 2019
    • Console Game Software Contributes to Video Games Market
    • Wireless Gaming Makes Massive Strides
    • Hollywood-Inspired Games
    • Violent & Adult Theme Video Games: Cause for Concern
    • Distribution Dynamics
    • Market Analytics
    • TABLE 22: USA Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 23: USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 24: USA 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 25: USA Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 26: USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 27: USA 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • CANADA
    • Market Overview
    • Market Analytics
    • TABLE 28: Canada Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 29: Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 30: Canada 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 31: Canada Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 32: Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 33: Canada 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • JAPAN
    • Market Overview
    • Unique Features of Japanese Gaming Industry
    • Mobile Gaming Leads Video Games Market in Japan
    • Market Analytics
    • TABLE 34: Japan Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 35: Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 36: Japan 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 37: Japan Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 38: Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 39: Japan 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • CHINA
    • Market Overview
    • Licensing Strategy Drives Market Growth
    • Mobile Games Rise in Popularity
    • Transition from Casual Gamers to Hardcore Gamers: The New Market Trait
    • Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games
    • Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
    • Opportunities for Domestic Companies
    • Market Analytics
    • TABLE 40: China Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 41: China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 42: China 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 43: China Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 44: China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 45: China 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • EUROPE
    • Market Overview
    • Gaming Population in Europe: Gamers as % of Total Population by Age Group for 2019
    • European Video Games Software Market by Distribution Channel (in %) for 2019
    • Mobile Gaming Market On Growth Path
    • Market Analytics
    • TABLE 46: Europe Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 47: Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 48: Europe 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2020 & 2027
    • TABLE 49: Europe Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 50: Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 51: Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 52: Europe Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 53: Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 54: Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • FRANCE
    • TABLE 55: France Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 56: France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 57: France 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 58: France Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 59: France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 60: France 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • GERMANY
    • TABLE 61: Germany Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 62: Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 63: Germany 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 64: Germany Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 65: Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 66: Germany 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • ITALY
    • TABLE 67: Italy Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 68: Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 69: Italy 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 70: Italy Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 71: Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 72: Italy 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • UNITED KINGDOM
    • Market Overview
    • Mobile Games Propel Market Growth
    • Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
    • Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
    • Advergaming to Target Right Customers
    • Market Analytics
    • TABLE 73: UK Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 74: UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 75: UK 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 76: UK Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 77: UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 78: UK 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • SPAIN
    • TABLE 79: Spain Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 80: Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 81: Spain 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 82: Spain Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 83: Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 84: Spain 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • RUSSIA
    • TABLE 85: Russia Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 86: Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 87: Russia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 88: Russia Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 89: Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 90: Russia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • REST OF EUROPE
    • TABLE 91: Rest of Europe Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 92: Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 93: Rest of Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 94: Rest of Europe Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 95: Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 96: Rest of Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • ASIA-PACIFIC
    • Market Overview
    • Rising Significance of South-East Asia in Video Games Market
    • Market Analytics
    • TABLE 97: Asia-Pacific Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 98: Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 99: Asia-Pacific 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2020 & 2027
    • TABLE 100: Asia-Pacific Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 101: Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 102: Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 103: Asia-Pacific Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 104: Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 105: Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • AUSTRALIA
    • TABLE 106: Australia Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 107: Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 108: Australia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 109: Australia Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 110: Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 111: Australia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • INDIA
    • Market Overview
    • Mobile and PC Games Share Top Honors in Indian Gaming Market
    • Opportunities and Threats for Indian Gaming
    • India Emerges as a Destination for Game Developers
    • Impact of COVID-19 on Gaming Startups in India
    • Market Analytics
    • TABLE 112: India Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 113: India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 114: India 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 115: India Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 116: India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 117: India 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • SOUTH KOREA
    • Market Overview
    • South Korean Mobile Gaming Market Breakdown of Gamers (in %) by Gender: 2019
    • Market Analytics
    • TABLE 118: South Korea Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 119: South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 120: South Korea 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 121: South Korea Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 122: South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 123: South Korea 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • REST OF ASIA-PACIFIC
    • New Zealand
    • New Zealand Video Games Market (in %) by Age Group: 2019
    • New Zealand Video Games Market Breakdown of Gamers (in %) by Gender: 2019
    • Market Analytics
    • TABLE 124: Rest of Asia-Pacific Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 125: Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 126: Rest of Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 127: Rest of Asia-Pacific Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 128: Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 129: Rest of Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • LATIN AMERICA
    • TABLE 130: Latin America Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 131: Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 132: Latin America 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2020 & 2027
    • TABLE 133: Latin America Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 134: Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 135: Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 136: Latin America Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 137: Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 138: Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • ARGENTINA
    • TABLE 139: Argentina Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 140: Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 141: Argentina 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 142: Argentina Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 143: Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 144: Argentina 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • BRAZIL
    • Market Overview
    • Brazilian Console Video Games Market Breakdown (in %) by Distribution Channel for 2019
    • Market Analytics
    • TABLE 145: Brazil Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 146: Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 147: Brazil 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 148: Brazil Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 149: Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 150: Brazil 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • MEXICO
    • Market Overview
    • Market Analytics
    • TABLE 151: Mexico Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 152: Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 153: Mexico 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 154: Mexico Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 155: Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 156: Mexico 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • REST OF LATIN AMERICA
    • TABLE 157: Rest of Latin America Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 158: Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 159: Rest of Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 160: Rest of Latin America Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 161: Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 162: Rest of Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • MIDDLE EAST
    • TABLE 163: Middle East Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
    • TABLE 164: Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 165: Middle East 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2020 & 2027
    • TABLE 166: Middle East Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 167: Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 168: Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 169: Middle East Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 170: Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 171: Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • IRAN
    • TABLE 172: Iran Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 173: Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 174: Iran 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 175: Iran Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 176: Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 177: Iran 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • ISRAEL
    • TABLE 178: Israel Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 179: Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 180: Israel 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 181: Israel Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 182: Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 183: Israel 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • SAUDI ARABIA
    • TABLE 184: Saudi Arabia Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 185: Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 186: Saudi Arabia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 187: Saudi Arabia Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 188: Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 189: Saudi Arabia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • UNITED ARAB EMIRATES
    • TABLE 190: UAE Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 191: UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 192: UAE 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 193: UAE Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 194: UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 195: UAE 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • REST OF MIDDLE EAST
    • TABLE 196: Rest of Middle East Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 197: Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 198: Rest of Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 199: Rest of Middle East Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 200: Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 201: Rest of Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027
  • AFRICA
    • TABLE 202: Africa Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 203: Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 204: Africa 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Sales for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2020 & 2027
    • TABLE 205: Africa Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
    • TABLE 206: Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
    • TABLE 207: Africa 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Sales for Offline and Online for the Years 2012, 2020 & 2027

IV. COMPETITION

  • Total Companies Profiled: 112
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