市場調査レポート

スマートフォン・アプリケーションの世界市場

Smartphone Apps

発行 Global Industry Analysts, Inc. 商品コード 222506
出版日 ページ情報 英文 504 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=105.69円で換算しております。

ご注意:Single user licenseはDRM(デジタル著作権管理システム)付PDFとなります。
PDFの閲覧には Adobe Digital Editions (無償)のインストールが必要となります。
認証されたPC上のみでの閲覧と、1回のプリントアウトが可能となっております。

Back to Top
スマートフォン・アプリケーションの世界市場 Smartphone Apps
出版日: 2011年09月01日 ページ情報: 英文 504 Pages
概要

当レポートでは、世界のスマートフォン・アプリケーション市場について調査分析を行い、ゲームアプリケーション、娯楽アプリケーション、健康/日常生活アプリケーション、金銭管理/生産性アプリケーション、その他のアプリケーションの各部門について考察するとともに、米国、カナダ、日本、欧州、アジア太平洋地域、ラテンアメリカ、世界のその他の諸国の各市場について包括的に分析し、2008年〜2017年の見通し、主要企業のプロファイルなどをまとめ、概略下記の構成で取り上げております。

第1章 イントロダクション、調査方法、製品の定義

第2章 産業の概要

  • 地球:アプリケーションの惑星
  • スマートフォンが増えればアプリケーションも増える
  • スマートフォン向けビジネスアプリケーションは増加しているのか?
  • 機会の指標:アンドロイド
  • スマートフォン・アプリケーション市場の現状
  • アプリケーションの将来
  • 市場シェア
  • 市場の動向と課題
  • ジェネレーションXの携帯ユーザーが革新的なソフトウェアアプリケーションの開発に刺激
  • スマートフォン市場は楽観的な見通し
  • 先進市場でのアプリケーション文化が顕著
  • 低コスト、利便性、使いやすさが市場導入を促進
  • 消費者動向の変化と関心の高まりが成長を促進
  • デジタルライフスタイルがスマートフォン・アプリケーションの売上を促進
  • 商業/企業ユーザーへの急速な浸透が見込まれる
  • スマートフォン・アプリケーションとSaaS
  • ティーンもターゲット圏内
  • マルチチャネル・アプリケーション戦略の増加
  • アプリケーション製作のコスト
  • アプリケーションによる解約率の低下
  • サービスプロバイダーはアプリケーションを差別化のツールに
  • サービスプロバイダーはアプリケーションの境界線を広げている
  • 医療アプリケーション
  • 自動車アプリケーション
  • モバイルアプリケーションストアは囲い込みモデルから公共モデルへ
  • 競合の激化
  • 考慮すべき課題
  • 周波数不足
  • アプリケーションの品質低下
  • マーケティングプッシュの不足
  • 組織におけるスマートフォン・アプリケーションのリスク
  • 最後の砦
  • モバイル・ウェブ・ブラウザ
  • 見通し

第3章 製品の概要

第4章 製品の革新と導入

第5章 最近の産業活動

第6章 主要企業

第7章 世界市場の見通し

第8章 米国

第9章 カナダ

第10章 日本

第11章 欧州

  • フランス
  • ドイツ
  • イタリア
  • 英国
  • その他の欧州諸国

第12章 アジア太平洋地域

第13章 ラテンアメリカ

第14章 その他の世界の地域

目次
Product Code: MCP-6701

This report analyzes the worldwide markets for Smartphone Apps in US$ Million by the following product categories: Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management & Productivity Apps, and Others. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2008 through 2017. The report profiles 45 companies including many key and niche players such as Appia, AppCity, Apple, Inc., GetJar, Google, Inc., Handmark Inc., MobiHand, Inc., Nokia Corporation, Research In Motion, and Samsung Electronics Co., Ltd. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.

Table of Contents

1. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

  • Study Reliability and Reporting Limitations
  • Disclaimers
  • Data Interpretation & Reporting Level
  • Quantitative Techniques & Analytics
  • Product Definitions and Scope of Study
  • 1. Gaming Apps
  • 2. Entertainment Apps
  • 3. Wellness & Everyday Apps
  • 4. Money Management & Productivity Apps
  • 5. Others

2. INDUSTRY OVERVIEW

  • Earth - A Planet of the Apps: A Curtain Raiser
  • More Smartphones Equals More Smartphone Apps
  • Smartphone Business Apps On the Rise: Why?
  • Opportunity Indicators: Android, the Leading Smartphone Platform
    • Table 1: Worldwide Market for Smartphones (2009 & 2011E): Percentage Market Share Breakdown of Unit Shipments by Leading Operating Systems (includes corresponding Graph/Chart)
    • Table 2: World Market for Smartphones (2010): Breakdown of Sales Figures in Thousand Units by Geographic Region/Country (includes corresponding Graph/Chart)
    • Table 3: US Market for Smartphone Applications (2010): Proportion of Smartphone Users (%) by Number of Applications Downloaded & Installed on Smartphones (includes corresponding Graph/Chart)
  • The Current State of the Smartphone Apps Market: A Review
  • A Straight Talk About the Apps Future
  • Market Share Statistics:
    • Table 4: World Smartphone Apps Market (2009 & 2015E): Percentage Market Share Breakdown of Apps by Smartphone Platform (includes corresponding Graph/Chart)
  • Market Trends & Issues: A Primer
    • Mobile Apps: A Beneficiary of the Changing Role Mobile Phones: A Primer
  • Gen X Mobile Phone Users Inspire Development of Innovative Software Apps
  • Sanguine Climate in Smartphones Market Bodes Well for Apps...
  • App Culture More Pronounced in the Developed Markets
  • Low Cost, Convenience & Ease of Use Drive Market Adoption
  • Changing Customer Perception & Growing Awareness Encourage Growth
  • Digital Lifestyles will Perk Smartphone App Sales
  • Strong Uptake Forecasted Among Commercial/Corporate Subscribers
    • Benefits Accorded to Business Users
  • Smartphone Apps and SaaS Intersect
  • Mushy Teens Also On the Radar
  • Rise of Multi-Channel App Strategy
  • Cost of Creating Apps
  • App Helps Lower Churn Rate Among Service Providers
  • Service Providers Wield Apps As a Tool for Differentiation
  • Service Providers Continue to Push the Boundaries of Apps
    • Free Smartphone Apps: Competitor or Complementary?
    • Table 5: Percentage Share Breakdown of Major App Stores Offering by Paid Apps and Free Apps (includes corresponding Graph/Chart)
    • Mobile Marketing: Media World Clamber on to the Mobile Bandwagon
  • Medical Apps: Where Health Meets Technology
    • Health Apps Usage for Expectant Mothers and New Born Increasing
    • FDA Likely to Introduce Regulations For Medical App
  • Automotive Apps On the Move
  • Mobile App Stores Evolve From Walled Garden Models to Open Garden Models
  • Competition Heats Up
    • Despite Stiff Competition, Apple's App Store Emerges Tall Over the Horizon
    • Can Google Reiterate Its Android OS Success With Apps?
    • RIM Strengthens Grip On the Application Market
    • Independent App Stores Alter Market Strategy
    • Mobile Operators Join the Fray
    • Table 6: Breakdown of Number of Available Applications & Cumulative Downloads for Major App Stores As of July 2011 (includes corresponding Graph/Chart)
  • Challenges to Reckon With...
  • Shortage of Wireless Spectrum
  • Lack of Quality Apps
  • Lack Of Marketing Push
  • Risks Associated With Smartphone Apps In Organizations
    • Industry Still Underprepared to Tackle Security Concerns
  • Final Frontiers
  • Mobile Web Browser: A Future Threat to Mobile Apps Market?
    • Can BlackBerry PlayBook Browser Supplant Mobile App Use?
  • Outlook

3. PRODUCT OVERVIEW

  • Introduction
  • Gaming Apps
  • Entertainment Apps
  • Wellness & Everyday Apps
  • Money Management & Productivity Apps
  • Others
  • Developing a Smartphone App
  • The Value Chain For Mobile App Market
  • Revenue Model For Apps

4. PRODUCT INNOVATIONS/INTRODUCTIONS

  • Crunchyroll, Marvelous Entertainment Launch Smartphone Apps
  • iFree Showcases Cutting-Edge Smartphone Apps
  • Handmark to Launch Apps for BlackBerry 6
  • Telecom Italia Unveils TIM store
  • UGO Entertainment Unveils GameVideos Mobile Application
  • Lee Enterprises to Launch Mobile Apps for Media Properties
  • Telstra Intends to Launch Applications on Android Market
  • Handmark Introduces Twitter Application for Android Platform
  • Amazon and Research In Motion Introduces Amazon MP3
  • Nokia and Skype Unveils Skype for Symbian
  • Sony Europe to Launch PlayStation App for Android and iPhone Platforms
  • Mercedes-Benz Launches MIP Connectivity System
  • Rogers Media Introduces Rogers Sportsnet App
  • OnStar and Chevrolet Rolls Out New Mobile App
  • Digital Journal Teams up with Polar Mobile for Introducing Smartphone Apps
  • Polar Mobile and WWF-Canada Team Up to Launch Smartphone Apps
  • Agilysys Introduces Mobile ResNet App
  • Astellas Pharma Launches Smartphone App for Cardiac Imaging Test
  • Nokia to Launch Foursquare App for Symbian Smartphones
  • Adidas Launches miCoach Fitness Tracking App
  • OnStar Extends Smartphone App Technology
  • Google Korea Introduces Smartphone Apps for Android Smartphones
  • Borders Unveils e-bookstore Smartphone Apps
  • AppCity.com Introduces Online Mobile Apps Store
  • Chrysler Group to Launch Mobile Vehicle-Information Apps
  • Blueworld Communities Introduces Afridoctor Smartphone App
  • Polar Mobile Rolls Out BlackBerry(r) Super Apps
  • Integrated Document Solutions Unveils iPhone Mobile Apps
  • Motorola Launches ShoutOUT App on Motorola Droid
  • rentals.com Launches Smartphone Apps
  • National Football Post Partners and Handmark(r) to Launch NFP Mobile Apps for Pro-Football Fans
  • AFP and Handmark(r) Introduce AFP Mobile News for BlackBerry(r) Platform
  • Handmark Introduces TweetCaster for BlackBerry Smartphones
  • Handmark and PinStack.com to Launch New Mobile Apps
  • Handmark Launches Express News for Android Platform
  • Handmark and Thomson Reuters Launch New App for BlackBerry Smartphones
  • MobiHand Launches On-Device Windows Mobile App Store
  • MobiHand Introduces On-Device App Store Client for Blackberry
  • Orange Unveils App Store In France and the UK
  • Orange Unveils Widget Services
  • Telefonica Unveils App Store
  • Telstra Introduces SurfKit Mobile Internet Platform
  • Samsung Introduces Samsung Mobile Widget SDK for TouchWiz User Interface
  • Google Rolls Out Google Voice Apps for BlackBerry and Android Platforms
  • IBM Unveils New Apps for Smartphones
  • Google to Introduce BlackBerry Google Apps Connector
  • Pittsburg Steelers Introduce Steelers Game Day Plus App
  • Registered Express Incorporates Android Smartphone and iPhone Apps

5. RECENT INDUSTRY ACTIVITY

  • Pocketgear Rebrands as Appia
  • Research In Motion Opens BlackBerry App World(tm) Portal to Accept BlackBerry(r) PlayBook(tm) Apps
  • SplashData Takes Over Iambic
  • PocketGear Takes over Handango
  • Zolstice and ExitCare Team up to Develop Smartphone Apps
  • HP to Offer Free Download Demo of ePrint
  • Samsung to Launch App Store
  • Pinch Media and Flurry to Merge Operations
  • University of Michigan Researchers Develop PowerTutor Smartphone App

6. FOCUS ON SELECT PLAYERS

  • Appia (USA)
  • AppCity (France)
  • Apple, Inc. (USA)
  • GetJar (USA)
  • Google, Inc. (USA)
  • Handmark Inc (USA)
  • MobiHand, Inc. (USA)
  • Nokia Corporation (Finland)
  • Research In Motion (Canada)
  • Samsung Electronics Co., Ltd (South Korea)

7. GLOBAL MARKET PERSPECTIVE

  • Table 7: Global Recent Past, Current & Future Analysis for Smartphone Apps by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 8: Global 10-Year Perspective for Smartphone Apps by Geographic Region - Percentage Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
  • Table 9: World Recent Past, Current & Future Analysis for Gaming Apps by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 10: World 10-Year Perspective for Gaming Apps by Geographic Region - Percentage Share Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
  • Table 11: World Recent Past, Current & Future Analysis for Entertainment Apps by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 12: World 10-Year Perspective for Entertainment Apps by Geographic Region - Percentage Share Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
  • Table 13: World Recent Past, Current & Future Analysis for Wellness & Everyday Apps by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 14: World 10-Year Perspective for Wellness & Everyday Apps by Geographic Region - Percentage Share Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
  • Table 15: World Recent Past, Current & Future Analysis for Money Management/Productivity Apps by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 16: World 10-Year Perspective for Money Management/Productivity Apps by Geographic Region - Percentage Share Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
  • Table 17: World Recent Past, Current & Future Analysis for Other Apps by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
  • Table 18: World 10-Year Perspective for Other Apps by Geographic Region - Percentage Share Breakdown of Value Sales for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

8. THE UNITED STATES

  • A. Market Analysis
    • Apps Revolutionize the US Infotainment Market
    • Product Launches
    • Strategic Corporate Developments
    • Select US Players
  • B. Market Analytics
    • Table 19: US Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 20: US 10-Year Perspective for Smartphone Apps by Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

9. CANADA

  • A. Market Analysis
    • Market Overview
    • Product Launches
    • Strategic Corporate Development
    • Research In Motion - A Key Player
  • B. Market Analytics
    • Table 21: Canadian Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 22: Canadian 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

10. JAPAN

  • A. Market Analysis
    • Product Launch
  • B. Market Analytics
    • Table 23: Japanese Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 24: Japanese 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11. EUROPE

  • A. Market Analysis
    • Market Overview
    • Product Launches
    • Strategic Corporate Development
  • B. Market Analytics
    • Table 25: European Recent Past, Current & Future Analysis for Smartphone Apps by Region/ Country - France, Germany, Italy, UK and Rest of Europe Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 26: European 10-Year Perspective for Smartphone Apps by Country/Region - Percentage Share Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)
    • Table 27: European Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 28: European 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11a. FRANCE

  • A. Market Analysis
    • Product Launch
    • AppCity - A Key Player
  • B. Market Analytics
    • Table 29: French Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 30: French 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11b. GERMANY

  • A. Market Analysis
    • Market Share Statistics:
    • Table 31: German Smartphone App Users (2010): Percentage Share Breakdown by Average Spending on Smartphone Apps (includes corresponding Graph/Chart)
    • Product Launch
  • B. Market Analytics
    • Table 32: German Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 33: German 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11c. ITALY

  • A. Market Analysis
    • Product Launch
  • B. Market Analytics
    • Table 34: Italian Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 35: Italian 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11d. THE UNITED KINGDOM

  • A. Market Analysis
    • Market Overview
    • Product Launches
  • B. Market Analytics
    • Table 36: UK Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 37: UK 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

11e. REST OF EUROPE

  • A. Market Analysis
    • Product Launches
    • Nokia Corporation - A Key Player
  • B. Market Analytics
    • Table 38: Rest of Europe Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 39: Rest of Europe 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

12. ASIA-PACIFIC

  • A. Market Analysis
    • Market Overview
    • China-The Hotbed for Smartphone Apps
    • Dominance of Local Players
    • Apps Provide Opportunity for Automotive Manufacturers
    • Product Launches
    • Samsung Electronics Co., Ltd - A Key Player in South Korea
  • B. Market Analytics
    • Table 40: Asia-Pacific Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 41: Asia-Pacific 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

13. LATIN AMERICA

  • Market Analysis
    • Table 42: Latin America Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 43: Latin America 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

14. REST OF WORLD

  • A. Market Analysis
    • Product Launch
  • B. Market Analytics
    • Table 44: Rest of World Recent Past, Current & Future Analysis for Smartphone Apps by Product Category - Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/ Productivity Apps, and Others Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2008 through 2017 (includes corresponding Graph/Chart)
    • Table 45: Rest of World 10-Year Perspective for Smartphone Apps by Product Category - Percentage Breakdown of Value Sales for Gaming Apps, Entertainment Apps, Wellness & Everyday Apps, Money Management/Productivity Apps, and Others Markets for Years 2008, 2011 & 2017 (includes corresponding Graph/Chart)

COMPETITIVE LANDSCAPE

Back to Top