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表紙:モバイルゲーム - 市場規模、シェア、統計、成長率、動向分析
市場調査レポート
商品コード
996659

モバイルゲーム - 市場規模、シェア、統計、成長率、動向分析

Mobile Game Market Size, Share, Statistics, Growth Rate, and Trends Analysis Report by Application (Entertainment, Education and Electronic Sports), By Age Group (Children, Teenagers, and Adults), By Game Type

出版日: | 発行: GMI Research | ページ情報: 英文 | 納期: 即日から翌営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=110.15円
モバイルゲーム - 市場規模、シェア、統計、成長率、動向分析
出版日: 2021年01月31日
発行: GMI Research
ページ情報: 英文
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

世界のモバイルゲーム市場は、2019年の598億1,400万米ドルから、2027年末までに1,478億7,600万米ドルに達し、予測期間中にCAGRで12%の成長が予測されています。

モバイルゲームとは、スマートフォン、タブレット、PC、その他のデバイスなどのモバイルデバイス用に特別に設計されたゲームを指します。現在、携帯電話、特にスマートフォンは、Bluetooth、Wi-Fi、3Gネットワーク、その他のプロパティなどの優れた接続機能を提供します。モバイルゲームは、気分を明るくし、問題解決能力を高め、集中力を強化し、人々を1つのプラットフォームにまとめるのに役立ちます。

当レポートでは、世界のモバイルゲーム市場について調査分析し、市場概要、成長動向、収益と予測の内訳、競合情勢、主要企業などについて、体系的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 イントロダクション

第3章 世界のモバイルゲーム市場:概要

  • イントロダクション
  • 市場セグメンテーション
  • バリューチェーン分析
  • 市場促進要因
  • 市場抑制要因
  • 市場動向

第4章 世界のモバイルゲーム市場の収益予測

第5章 世界のモバイルゲーム市場の収益予測:用途別

  • エンターテインメント
  • 教育
  • eスポーツ

第6章 世界のモバイルゲーム市場の収益予測:年齢層別

  • 子供
  • 10代の若者
  • 成人

第7章 世界のモバイルゲーム市場の収益予測:ゲームタイプ別

  • パズル
  • アクション/アドベンチャー
  • アーケード
  • シミュレーション
  • ストラテジー
  • スポーツ
  • その他

第8章 世界のモバイルゲーム市場の収益予測:プラットフォーム別

  • Android
  • iOS
  • その他

第9章 世界のモバイルゲーム市場の収益予測:タイプ別

  • オンライン
  • オフライン

第10章 世界のモバイルゲーム市場の収益予測:地域別

  • 北米のモバイルゲーム市場の収益予測
  • 欧州のモバイルゲーム市場の収益予測
  • アジア太平洋地域のモバイルゲーム市場の収益予測
  • その他の地域のモバイルゲーム市場の収益予測

第11章 競合情勢分析

  • ポーターのファイブフォース分析
  • 業界:競合情勢
  • 市場プレゼンス(強度マッピング)
  • 主要な戦略的市場の動向

第12章 企業プロファイル

  • Tencent
  • Zynga Inc.
  • Supercell Ltd
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • IGG
  • Machine Zone, Inc.
  • Kabam Games, Inc.
  • NetEase, Inc.
  • Warner Bros. Entertainment Inc

第13章 GMI Researchについて

目次
Product Code: UP1915-001001

Title:
Mobile Game Market Size, Share, Statistics,
Growth Rate, and Trends Analysis Report

by Application (Entertainment, Education and Electronic Sports), By Age Group (Children, Teenagers, and Adults), By Game Type (Puzzle, Action/Adventure, Arcade, Simulation, Strategy, Sports, and Others), By Platform (Android, iOS, and Others) and By Type (Online and Offline) and By Region - Global Opportunities & Forecast, 2020-2027.

According to the GMI Research forecast, the global mobile game market is estimated to be USD 59,814 Million in 2019 and is anticipated to touch USD 147,876 Million by the end of 2027, while increasing at a CAGR of 12% during the forecast period.

Introduction

A mobile game refers to a game that is specially designed for mobile devices such as smartphones, tablets, PCs, and other devices. Nowadays, mobile phones, particularly smartphones offers remarkable connectivity features such as Bluetooth, Wi-Fi, 3G network, and other properties. Mobile games helps in improving mood, increasing problem-solving skills, enhancing concentration power, and brings people together on one platform.

Market Dynamic

Key Drivers and Emerging Trends

The global mobile game market is becoming more mainstream thanks to the accelerating number of mobile game launches, followed by the growing penetration of the internet and smartphones. The increasing investment by the leading organizations in the gaming sector is opening new doors for the growth of the market. In 2020, Electronic Arts signed a deal with Nexon Korea to launch a new game, "FIFA Mobile" in South Korea. Electronic Arts is aiming to develop FIFA Mobile game to offer a culturized experience of football via mobile devices. In addition to this, in 2020, Tencent announced a mobile game called Wandering Mountains and Seas in which the players offered the ability to explore diverse map. The adoption of smartphones, the internet and the flexibility for in-game payment methods has led to the expandability of the gaming sector, which in turn, is driving the mobile game market growth. For example, the mobile game market statistics states that in 2019, Saudi Arabia had approximately 32.2 million internet users till January 2020, and around 40.2 million connections of mobile, with a growth of 0.09% from January 2019.

As per the mobile game market report, the government of different economies is emphasizing on introducing various favourable government initiatives to support the gaming sector. For instance, the UK government launched the UK Games Fund amounting to Euro 4 million fund for the distribution as grants among the game development companies. Special tax relief is helping the video game companies by providing them permits to claim back up to 20% of the cost of development of a new game. The government has also started the UK Games Talent Initiative, which offers mentoring & tutoring for final year students to fully prepare them and make valuable involvement to the industry. According to the mobile game market analysis, the leading players in the market are focusing on bringing technological advancements in the mobile launches and are heavily investing in research and development activities. The implementation of cloud computing in mobile games has led to the development of cloud gaming, which is indirectly driving the growth of the mobile gaming market size. The introduction of facial recognition technology, 3D scanning, virtual reality, and other such technologies in mobile games are further creating new growth opportunities in the mobile gaming market.

Restraint in the Mobile Game Market

On the other hand, the increasing security concerns among the government of various countries and rising cases of data breach are the key drivers that will have a negative impact on the growth of the mobile gaming market share in terms of revenue. For example, in 2020, the government of India banned PUBG due to the growing security concerns at the national level.

Application - Segment Analysis

Based on the Application, the electronic sports segment is predicted to grow at the highest CAGR in the market. The easy accessibility of the internet and the growing awareness related to the esports among the players are the two major drivers that are responsible for the growth of the segment in the market.

Age Group - Segment Analysis

Based on the age group, the teenager segment is projected to witness faster CAGR during the forecast period. The rising preference of teenagers towards online gaming and the rising amount of time spend by teenagers to play new games in order to attain digital rewards like a new weapon or to level up in order to extend the content and the gameplay, are the two major factors that are contributing to the segment growth.

Platform - Segment Analysis

Based on the Platform, the android segment is projected to dominate the global mobile game market during the forecast period. The increasing adoption of Android phones by individuals is surging the growth of the market over the coming years. Moreover, the low cost for the development of Android games and easy accessibility of android phones are further attracting people to opt for android phones rather than any other platform.

Regional - Segment Analysis:

Based on the region, Asia-pacific region is anticipated to dominate the market during the forecast period. China is one of the most popular market in the gaming industry. The increasing population of mobile games, especially in the tier-2 cities of China, such as Chengdu and Wuhan, is a key driver that is contributing to the market growth of the region. In addition to this, the easy availability of affordable smartphones and the introduction of advanced mobile infrastructure, such as the implementation of upcoming 5G technology, is further supporting the market growth. In 2020, Archiact entered into a partnership with Migu, a telecom provider, with an aim to bring VR games to its 5G cloud gaming platform. Moreover, the rising focus of the governments on supporting the gaming industry is another factor that is propelling the growth of the market. In 2020, the government of Japan announced its plan to increase the economy by emphasizing on major esports expansion. The government is collaborating with the private sector to improve regional economies and targeting benefits worth ¥285 billion (£2.15 billion) by the end of 2025.

Top Market Players

Various notable players operating in the market include Tencent, Zynga Inc., Supercell Ltd, Activision Blizzard, Inc., Electronic Arts Inc., IGG, Machine Zone, Inc., Kabam Games, Inc., NetEase, Inc., and Warner Bros. Entertainment Inc., among others.

Key Developments:

  • In 2020, Zynga Inc. launched magical Match-3 mobile game Harry Potter: Puzzles & Spells, a magic match-3 mobile games into territories worldwide. The mobile game is available free for download on iOS and Android devices along with Facebook and Amazon Kindle.
  • In 2020, Electronic Arts Inc., announced that the company has reached an agreement to acquire Codemasters, which is a game publisher and developer. In this acquisition, both the companies will develop innovative and amazing new racing games for the players.

Segments covered in the Report:

The global Mobile Game market segmented into application, age group, game type, platform, type and region. Based on the application, the market has been segmented into Entertainment, Education, Electronic Sports. Based on the age group, the market has been segmented into children, teenagers, and adults. Based on the game type, the market has been segmented into Puzzle, Action/Adventure, Arcade, Simulation, Strategy, Sports, and Others. Based on the Platform, the market has been segmented into Android, iOS, and Others. Based on the Type, the market has been segmented into offline and online.

Key questions answered in this research report:

  • At what pace is global Mobile Game market growing? What will be the growth trend in the future?
  • What are the key drivers and restraints in Mobile Game market? What will be the impact of drivers and restraints in the future?
  • What are the regional revenues and forecast breakdowns? Which are the major regional revenue pockets for growth in the global Mobile Game market?
  • Which Application generated maximum revenues in 2019 and identify the most promising Application during the forecast period?
  • What are the various Age Groups of global Mobile Game market and how they are poised to grow?
  • What companies are the major participants in this market and their business strategies, how does the competitive landscape look like?

Table of Contents

1. Executive Summary

  • 1.1. Key Market Insights

2. Introduction

  • 2.1. Study Objectives
  • 2.2. Market Definition
    • 2.2.1. Market Covered
    • 2.2.2. Regional Coverage
    • 2.2.3. Study Years & Currency
  • 2.3. Market Stakeholders
  • 2.4. Key Questions this Study will Answer
  • 2.5. GMI Research's Approach & Methodology
    • 2.5.1. Research Data
    • 2.5.2. Primary Data
    • 2.5.3. Demand Side and Supply Side Analysis
    • 2.5.4. Market Size Estimation
    • 2.5.5. Research Assumptions

3. Global Mobile Game Market- Overview

  • 3.1. Introduction
  • 3.2. Market Segmentation
  • 3.3. Value Chain Analysis
  • 3.4. Market Drivers
  • 3.5. Market Restraints
  • 3.6. Market Trends

4. Global Mobile Game Market Revenue Forecast till 2027

5. Global Mobile Game Market by Application Revenue Forecast till 2027

  • 5.1. Entertainment
  • 5.2. Education
  • 5.3. Electronic Sports

6. Global Mobile Game Market by Age Group Revenue Forecast till 2027

  • 6.1. Children
  • 6.2. Teenagers
  • 6.3. Adults

7. Global Mobile Game Market by Game Type Revenue Forecast till 2027

  • 7.1. Puzzle
    • 7.1.1. 3-match games
    • 7.1.2. Others
  • 7.2. Action/Adventure
  • 7.3. Arcade
  • 7.4. Simulation
  • 7.5. Strategy
  • 7.6. Sports
  • 7.7. Others

8. Global Mobile Game Market by Platform Revenue Forecast till 2027

  • 8.1. Android
  • 8.2. iOS
  • 8.3. Others

9. Global Mobile Game Market by Type Revenue Forecast till 2027

  • 9.1. Online
  • 9.2. Offline

10. Global Mobile Game Market by Region Forecast till 2027

  • 10.1. North America Mobile Game Market Revenue Forecast till 2027
  • (Option 1: As a part of the free 25% customization)
    • 10.1.1. North America Mobile Game Market by Application
      • 10.1.1.1. Entertainment
      • 10.1.1.2. Education
      • 10.1.1.3. Electronic Sports
    • 10.1.2. North America Mobile Game Market by Age Group
      • 10.1.2.1. Children
      • 10.1.2.2. Teenagers
      • 10.1.2.3. Adults
    • 10.1.3. North America Mobile Game Market by Game Type
      • 10.1.3.1. Puzzle
        • 10.1.3.1.1. 3-match games
        • 10.1.3.1.2. Others
      • 10.1.3.2. Action/Adventure
      • 10.1.3.3. Arcade
      • 10.1.3.4. Simulation
      • 10.1.3.5. Strategy
      • 10.1.3.6. Sports
      • 10.1.3.7. Others
      • 10.1.3.8.
    • 10.1.4. North America Mobile Game Market by Platform
      • 10.1.4.1. Android
      • 10.1.4.2. iOS
      • 10.1.4.3. Others
    • 10.1.5. North America Mobile Game Market by Type
      • 10.1.5.1. Online
      • 10.1.5.2. Offline
    • 10.1.6. US Mobile Game Market All-Up
    • 10.1.7. Canada Mobile Game Market All-Up
  • 10.2. Europe Mobile Game Market Revenue Forecast till 2027
  • (Option 2: As a part of the free 25% customization)
    • 10.2.1. Europe Mobile Game Market by Application
      • 10.2.1.1. Entertainment
      • 10.2.1.2. Education
      • 10.2.1.3. Electronic Sports
    • 10.2.2. Europe Mobile Game Market by Age Group
      • 10.2.2.1. Children
      • 10.2.2.2. Teenagers
      • 10.2.2.3. Adults
    • 10.2.3. Europe Mobile Game Market by Game Type
      • 10.2.3.1. Puzzle
        • 10.2.3.1.1. 3-match games
        • 10.2.3.1.2. Others
      • 10.2.3.2. Action/Adventure
      • 10.2.3.3. Arcade
      • 10.2.3.4. Simulation
      • 10.2.3.5. Strategy
      • 10.2.3.6. Sports
      • 10.2.3.7. Others
      • 10.2.3.8.
    • 10.2.4. Europe Mobile Game Market by Platform
      • 10.2.4.1. Android
      • 10.2.4.2. iOS
      • 10.2.4.3. Others
    • 10.2.5. Europe Mobile Game Market by Type
      • 10.2.5.1. Online
      • 10.2.5.2. Offline
    • 10.2.6. UK Mobile Game Market All-Up
    • 10.2.7. Germany Mobile Game Market All-Up
    • 10.2.8. France Mobile Game Market All-Up
    • 10.2.9. Spain Mobile Game Market All-Up
    • 10.2.10. Rest of Europe Mobile Game Market All-Up
  • 10.3. Asia-Pacific Mobile Game Market Revenue Forecast till 2027
  • (Option 3: As a part of the free 25% customization)
    • 10.3.1. Asia-Pacific Mobile Game Market by Application
      • 10.3.1.1. Entertainment
      • 10.3.1.2. Education
      • 10.3.1.3. Electronic Sports
    • 10.3.2. Asia-Pacific Mobile Game Market by Age Group
      • 10.3.2.1. Children
      • 10.3.2.2. Teenagers
      • 10.3.2.3. Adults
    • 10.3.3. Asia-Pacific Mobile Game Market by Game Type
      • 10.3.3.1. Puzzle
        • 10.3.3.1.1. 3-match games
        • 10.3.3.1.2. Others
      • 10.3.3.2. Action/Adventure
      • 10.3.3.3. Arcade
      • 10.3.3.4. Simulation
      • 10.3.3.5. Strategy
      • 10.3.3.6. Sports
      • 10.3.3.7. Others
      • 10.3.3.8.
    • 10.3.4. Asia-Pacific Mobile Game Market by Platform
      • 10.3.4.1. Android
      • 10.3.4.2. iOS
      • 10.3.4.3. Others
    • 10.3.5. Asia-Pacific Mobile Game Market by Type
      • 10.3.5.1. Online
      • 10.3.5.2. Offline
    • 10.3.6. China Mobile Game Market All-Up
    • 10.3.7. India Mobile Game Market All-Up
    • 10.3.8. Japan Mobile Game Market All-Up
    • 10.3.9. Rest of APAC Mobile Game Market All-Up
  • 10.4. RoW Mobile Game Market Revenue Forecast till 2027
  • (Option 4: As a part of the free 25% customization)
    • 10.4.1. RoW Mobile Game Market by Application
      • 10.4.1.1. Entertainment
      • 10.4.1.2. Education
      • 10.4.1.3. Electronic Sports
    • 10.4.2. RoW Mobile Game Market by Age Group
      • 10.4.2.1. Children
      • 10.4.2.2. Teenagers
      • 10.4.2.3. Adults
    • 10.4.3. RoW Mobile Game Market by Game Type
      • 10.4.3.1. Puzzle
        • 10.4.3.1.1. 3-match games
        • 10.4.3.1.2. Others
      • 10.4.3.2. Action/Adventure
      • 10.4.3.3. Arcade
      • 10.4.3.4. Simulation
      • 10.4.3.5. Strategy
      • 10.4.3.6. Sports
      • 10.4.3.7. Others
      • 10.4.3.8.
    • 10.4.4. RoW Mobile Game Market by Platform
      • 10.4.4.1. Android
      • 10.4.4.2. iOS
      • 10.4.4.3. Others
    • 10.4.5. RoW Mobile Game Market by Type
      • 10.4.5.1. Online
      • 10.4.5.2. Offline
    • 10.4.6. Brazil Mobile Game Market All-Up
    • 10.4.7. South Africa Mobile Game Market All-Up
    • 10.4.8. Saudi Arabia Mobile Game Market All-Up
    • 10.4.9. UAE Mobile Game Market All-Up
    • 10.4.10. Rest of world (remaining countries of the LAMEA region) Mobile Game Market All-Up

11. Competitive Landscape Analysis

  • 11.1. Porter's Five Forces Analysis
  • 11.2. Industry - Competitive Landscape
  • 11.3. Market Presence (Intensity Mapping)
  • 11.4. Key Strategic Market Developments

12. Company Profiles (Option 5: Free 25% Customization - Profiles of 5 Additional Companies of your Choice)

  • 12.1. Tencent
    • 12.1.1. Company Overview
    • 12.1.2. Key Executives
    • 12.1.3. Footprint & Employee Strength
    • 12.1.4. Product Offerings
    • 12.1.5. Financials
    • 12.1.6. Key Company Developments
  • 12.2. Zynga Inc.
    • 12.2.1. Company Overview
    • 12.2.2. Key Executives
    • 12.2.3. Footprint & Employee Strength
    • 12.2.4. Product Offerings
    • 12.2.5. Financials
    • 12.2.6. Key Company Developments
  • 12.3. Supercell Ltd
    • 12.3.1. Company Overview
    • 12.3.2. Key Executives
    • 12.3.3. Footprint & Employee Strength
    • 12.3.4. Product Offerings
    • 12.3.5. Financials
    • 12.3.6. Key Company Developments
  • 12.4. Activision Blizzard, Inc.
    • 12.4.1. Company Overview
    • 12.4.2. Key Executives
    • 12.4.3. Footprint & Employee Strength
    • 12.4.4. Product Offerings
    • 12.4.5. Financials
    • 12.4.6. Key Company Developments
  • 12.5. Electronic Arts Inc.
    • 12.5.1. Company Overview
    • 12.5.2. Key Executives
    • 12.5.3. Footprint & Employee Strength
    • 12.5.4. Product Offerings
    • 12.5.5. Financials
    • 12.5.6. Key Company Developments
  • 12.6. IGG
    • 12.6.1. Company Overview
    • 12.6.2. Key Executives
    • 12.6.3. Footprint & Employee Strength
    • 12.6.4. Product Offerings
    • 12.6.5. Financials
    • 12.6.6. Key Company Developments
  • 12.7. Machine Zone, Inc.
    • 12.7.1. Company Overview
    • 12.7.2. Key Executives
    • 12.7.3. Footprint & Employee Strength
    • 12.7.4. Product Offerings
    • 12.7.5. Financials
    • 12.7.6. Key Company Developments
  • 12.8. Kabam Games, Inc.
    • 12.8.1. Company Overview
    • 12.8.2. Key Executives
    • 12.8.3. Footprint & Employee Strength
    • 12.8.4. Product Offerings
    • 12.8.5. Financials
    • 12.8.6. Key Company Developments
  • 12.9. NetEase, Inc.
    • 12.9.1. Company Overview
    • 12.9.2. Key Executives
    • 12.9.3. Footprint & Employee Strength
    • 12.9.4. Product Offerings
    • 12.9.5. Financials
    • 12.9.6. Key Company Developments
  • 12.10. Warner Bros. Entertainment Inc
    • 12.10.1. Company Overview
    • 12.10.2. Key Executives
    • 12.10.3. Footprint & Employee Strength
    • 12.10.4. Product Offerings
    • 12.10.5. Financials
    • 12.10.6. Key Company Developments

13. About GMI Research

*Details on Financials might not be available in case of unlisted/private companies.

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