Product Code: 4795
Title:
Online Gambling Market Size By Type (Betting [Boxing & UFC, eSports, Football, Formula1, Horse Racing, Tennis], Casino [Baccarat, Blackjack, Roulette, Slots], Poker, Lottery, Bingo), By Device Type (Desktop, Mobile), Industry Analysis Report, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2020 - 2026.
The online gambling market is poised to witness a lucrative rate of growth over the coming timespan owing to the rising popularity of betting worldwide, increasing internet penetration, and improving standard of living.
Gambling is termed as risking money or anything which is of material value for uncertain results. The initial purpose is of winning an additional amount or material goods. Online gambling also known as internet gambling is basically betting on sports type games or casino done over the internet. Bingo, slots, roulette, keno, poker, lotteries are some of the examples of online gambling.
The online gambling market is expected to gain traction over the coming years owing to the advancements in technology which has further resulted in rapid digitization. In fact, the upgradation of gaming owing to next-gen technology has made it really easy for winning huge amounts in just a matter of seconds. With advancements in technology, the experience of online gambling has now become safer, convenient, and much more comfortable.
The online gambling market is segmented in terms of type, device type, and regional landscape.
In terms of type, the online gambling market is bifurcated into bingo, lottery, poker, casino, and betting. The betting segment is further classified into tennis, horse racing, Formula 1, football, esports, and boxing & UFC. Among the other segments, the online betting is the fastest growing segment over the forecast period. In fact, Chabot, machine learning, and AI (Artificial intelligence) have substantially taken over the market. Further, the convenience of cashless payment methods during gaming and increase in the number of female populations in casinos are likely to drive the online gambling market.
Talking of the lottery segment, though lotteries are still very popular in Colombia, their revenues have progressively diminished as a result of competition from modern games, such as Baloto, which is an electronic lottery game managed by Coljuegos. With the popularity of modern games, the lottery segment might witness slow growth over the coming years.
Based on device type, the online gambling market is classified into desktop and mobile. The desktop device type segment will witness substantial growth over the coming years. The proliferation of sports betting ads across the world and ease of sports betting using desktop is expected to propel segment growth.
On the geographical front, online gambling across Latin America is measured very differently across jurisdictions, though generally the current market sees implementation of certain guidelines for the operation of online gambling activities. In Brazil and Mexico, numerous gambling bills are currently under the consideration of the legislative's bodies.
Table of Contents
Chapter 1. Methodology & Scope
- 1.1. Scope & definitions
- 1.2. Methodology & forecast parameters
- 1.3. Data sources
- 1.3.1. Secondary
- 1.3.2. Primary
Chapter 2. Executive Summary
- 2.1. Online gambling industry 360 degree synopsis, 2016 - 2026
- 2.1.1. Business trends
- 2.1.2. Regional trends
- 2.1.3. Type trends
- 2.1.4. Device type trends
Chapter 3. Online Gambling Industry Insights
- 3.1. Industry segmentation
- 3.2. Impact of coronavirus (COVID-19) pandemic
- 3.2.1. Global outlook
- 3.2.2. Regional outlook
- 3.2.2.1. North America
- 3.2.2.2. Europe
- 3.2.2.3. Asia Pacific
- 3.2.2.4. Latin America
- 3.2.2.5. MEA
- 3.2.3. Industry value chain
- 3.2.3.1. Cloud service providers
- 3.2.3.2. Application providers
- 3.2.3.3. Marketing & distribution channel
- 3.2.4. Competitive landscape
- 3.2.4.1. Strategy
- 3.2.4.2. Business growth
- 3.3. Industry ecosystem analysis
- 3.3.1. Software developers
- 3.3.2. Technology providers
- 3.3.3. Cloud service providers
- 3.3.4. Liscence providers
- 3.3.5. Third party payment issuers/providers
- 3.3.6. Advertising & marketing
- 3.3.7. Vendor matrix
- 3.4. Technological & innovation landscape
- 3.4.1. Biometric
- 3.4.2. Augmented Reality (AR) & Virtual Reality (VR)
- 3.4.3. Blockchain
- 3.4.4. AI & machine learning
- 3.5. Regulatory landscape
- 3.5.1. North America
- 3.5.1.1. U.S.
- 3.5.1.2. Canada
- 3.5.2. Europe
- 3.5.2.1. UK
- 3.5.2.2. Germany
- 3.5.2.3. France
- 3.5.2.4. Italy
- 3.5.2.5. Spain
- 3.5.2.6. Rest of Europe
- 3.5.3. Asia Pacific
- 3.5.3.1. China
- 3.5.3.2. India
- 3.5.3.3. Japan
- 3.5.3.4. Taiwan
- 3.5.3.5. Indonesia
- 3.5.3.6. Malaysia
- 3.5.3.7. Singapore
- 3.5.3.8. Australia & New Zealand
- 3.5.4. Latin America
- 3.5.4.1. Brazil
- 3.5.4.2. Mexico
- 3.5.4.3. Argentina
- 3.5.4.4. Colombia
- 3.5.5. MEA
- 3.6. Industry impact forces
- 3.6.1. Growth drivers
- 3.6.1.1. Rapid adoption of digital currency in online gambling in North America and Europe
- 3.6.1.2. Increasing adoption of smartphones and easy access to casino gaming
- 3.6.1.3. Growing legalization of online gambling by several states in the U.S.
- 3.6.1.4. Availability of different payment methods in Asia Pacific
- 3.6.1.5. Government investment to gain benefits of online gambling tax in Mexico
- 3.6.1.6. Increasing usage of advanced technologies such as AR and VR for online gambling in Europe
- 3.6.2. Industry pitfalls & challenges
- 3.6.2.1. Data security & privacy concerns
- 3.6.2.2. Regulatory frameworks and policies imposed against online gambling by several governments in Asia Pacific & MEA
- 3.7. Growth potential analysis
- 3.8. Porter's analysis
- 3.9. PESTEL analysis
Chapter 4. Competitive Landscape, 2019
- 4.1. Introduction
- 4.2. Company market share
- 4.3. Competitive analysis of major market players
- 4.3.1. Bet365 Group Ltd.
- 4.3.2. Flutter Entertainment
- 4.3.3. GVC Holdings PLC
- 4.3.4. Kindred Group PLC
- 4.3.5. The Stars Group Inc.
- 4.4. Competitive analysis of other prominent vendors
- 4.4.1. 888 Holdings PLC
- 4.4.2. Betsson AB
- 4.4.3. Flutter Entertainment
- 4.4.4. William Hill PLC
Chapter 5. Online Gambling Market, By Type
- 5.1. Key trends by type
- 5.2. Betting
- 5.2.1. Market estimates and forecast, 2016 - 2026
- 5.2.2. Boxing and UFC
- 5.2.2.1. Market estimates and forecast, 2016 - 2026
- 5.2.3. E-sports
- 5.2.3.1. Market estimates and forecast, 2016 - 2026
- 5.2.4. Football
- 5.2.4.1. Market estimates and forecast, 2016 - 2026
- 5.2.5. Formula1
- 5.2.5.1. Market estimates and forecast, 2016 - 2026
- 5.2.6. Horse racing
- 5.2.6.1. Market estimates and forecast, 2016 - 2026
- 5.2.7. Tennis
- 5.2.7.1. Market estimates and forecast, 2016 - 2026
- 5.2.8. Others
- 5.2.8.1. Market estimates and forecast, 2016 - 2026
- 5.3. Casino
- 5.3.1. Market estimates and forecast, 2016 - 2026
- 5.3.2. Baccarat
- 5.3.2.1. Market estimates and forecast, 2016 - 2026
- 5.3.3. Blackjack
- 5.3.3.1. Market estimates and forecast, 2016 - 2026
- 5.3.4. Roulette
- 5.3.4.1. Market estimates and forecast, 2016 - 2026
- 5.3.5. Slots
- 5.3.5.1. Market estimates and forecast, 2016 - 2026
- 5.3.6. Others
- 5.3.6.1. Market estimates and forecast, 2016 - 2026
- 5.4. Poker
- 5.4.1. Market estimates and forecast, 2016 - 2026
- 5.5. Lottery
- 5.5.1. Market estimates and forecast, 2016 - 2026
- 5.6. Bingo
- 5.6.1. Market estimates and forecast, 2016 - 2026
- 5.7. Other games
- 5.7.1. Market estimates and forecast, 2016 - 2026
Chapter 6. Online Gambling Market, By Device Type
- 6.1. Key trends by device type
- 6.2. Desktop
- 6.2.1. Market estimates and forecast, 2016 - 2026
- 6.3. Mobile
- 6.3.1. Market estimates and forecast, 2016 - 2026
Chapter 7. Online Gambling Market, By Region
- 7.1. Key trends, by region
- 7.2. North America
- 7.2.1. Market estimates and forecast, 2016 - 2026
- 7.2.2. Market estimates and forecast, by type, 2016 - 2026
- 7.2.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.2.4. U.S.
- 7.2.4.1. Market estimates and forecast, 2016 - 2026
- 7.2.4.2. Market estimates and forecast, by type, 2016 - 2026
- 7.2.4.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.2.5. Canada
- 7.2.5.1. Market estimates and forecast, 2016 - 2026
- 7.2.5.2. Market estimates and forecast, by type, 2016 - 2026
- 7.2.5.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3. Europe
- 7.3.1. Market estimates and forecast, 2016 - 2026
- 7.3.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3.4. UK
- 7.3.4.1. Market estimates and forecast, 2016 - 2026
- 7.3.4.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.4.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3.5. Germany
- 7.3.5.1. Market estimates and forecast, 2016 - 2026
- 7.3.5.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.5.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3.6. France
- 7.3.6.1. Market estimates and forecast, 2016 - 2026
- 7.3.6.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.6.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3.7. Italy
- 7.3.7.1. Market estimates and forecast, 2016 - 2026
- 7.3.7.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.7.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.3.8. Spain
- 7.3.8.1. Market estimates and forecast, 2016 - 2026
- 7.3.8.2. Market estimates and forecast, by type, 2016 - 2026
- 7.3.8.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.4. Asia Pacific
- 7.4.1. Market estimates and forecast, 2016 - 2026
- 7.4.2. Market estimates and forecast, by type, 2016 - 2026
- 7.4.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.4.4. East Asia
- 7.4.4.1. Market estimates and forecast, 2016 - 2026
- 7.4.4.2. Market estimates and forecast, by type, 2016 - 2026
- 7.4.4.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.4.5. Southeast Asia
- 7.4.5.1. Market estimates and forecast, 2016 - 2026
- 7.4.5.2. Market estimates and forecast, by type, 2016 - 2026
- 7.4.5.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.4.6. South Asia
- 7.4.6.1. Market estimates and forecast, 2016 - 2026
- 7.4.6.2. Market estimates and forecast, by type, 2016 - 2026
- 7.4.6.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.4.7. Oceania
- 7.4.7.1. Market estimates and forecast, 2016 - 2026
- 7.4.7.2. Market estimates and forecast, by type, 2016 - 2026
- 7.4.7.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.5. Latin America
- 7.5.1. Market estimates and forecast, 2016 - 2026
- 7.5.2. Market estimates and forecast, by type, 2016 - 2026
- 7.5.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.5.4. Mexico
- 7.5.4.1. Market estimates and forecast, 2016 - 2026
- 7.5.4.2. Market estimates and forecast, by type, 2016 - 2026
- 7.5.4.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.5.5. Argentina
- 7.5.5.1. Market estimates and forecast, 2016 - 2026
- 7.5.5.2. Market estimates and forecast, by type, 2016 - 2026
- 7.5.5.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.5.6. Colombia
- 7.5.6.1. Market estimates and forecast, 2016 - 2026
- 7.5.6.2. Market estimates and forecast, by type, 2016 - 2026
- 7.5.6.3. Market estimates and forecast, by device type, 2016 - 2026
- 7.6. MEA
- 7.6.1. Market estimates and forecast, 2016 - 2026
- 7.6.2. Market estimates and forecast, by type, 2016 - 2026
- 7.6.3. Market estimates and forecast, by device type, 2016 - 2026
Chapter 8. Company Profiles
- 8.1. 888 Holdings PLC
- 8.1.1. Business Overview
- 8.1.2. Financial Data
- 8.1.3. Product Landscape
- 8.1.4. Strategic Outlook
- 8.1.5. SWOT Analysis
- 8.2. Bet365 Group Ltd.
- 8.2.1. Business Overview
- 8.2.2. Financial Data
- 8.2.3. Product Landscape
- 8.2.4. Strategic Outlook
- 8.2.5. SWOT Analysis
- 8.3. BetAmerica
- 8.3.1. Business Overview
- 8.3.2. Financial Data
- 8.3.3. Product Landscape
- 8.3.4. Strategic Outlook
- 8.3.5. SWOT Analysis
- 8.4. bet-at-home.com AG
- 8.4.1. Business Overview
- 8.4.2. Financial Data
- 8.4.3. Product Landscape
- 8.4.4. Strategic Outlook
- 8.4.5. SWOT Analysis
- 8.5. Betfred
- 8.5.1. Business Overview
- 8.5.2. Financial Data
- 8.5.3. Product Landscape
- 8.5.4. Strategic Outlook
- 8.5.5. SWOT Analysis
- 8.6. Betsson AB
- 8.6.1. Business Overview
- 8.6.2. Financial Data
- 8.6.3. Product Landscape
- 8.6.4. Strategic Outlook
- 8.6.5. SWOT Analysis
- 8.7. Buffalo Partners
- 8.7.1. Business Overview
- 8.7.2. Financial Data
- 8.7.3. Product Landscape
- 8.7.4. Strategic Outlook
- 8.7.5. SWOT Analysis
- 8.8. DraftKings Inc.
- 8.8.1. Business Overview
- 8.8.2. Financial Data
- 8.8.3. Product Landscape
- 8.8.4. Strategic Outlook
- 8.8.5. SWOT Analysis
- 8.9. Flutter Entertainment
- 8.9.1. Business Overview
- 8.9.2. Financial Data
- 8.9.3. Product Landscape
- 8.9.4. Strategic Outlook
- 8.9.5. SWOT Analysis
- 8.10. GVC Holdings PLC
- 8.10.1. Business Overview
- 8.10.2. Financial Data
- 8.10.3. Product Landscape
- 8.10.4. Strategic Outlook
- 8.10.5. SWOT Analysis
- 8.11. International Games Technology
- 8.11.1. Business Overview
- 8.11.2. Financial Data
- 8.11.3. Product Landscape
- 8.11.4. Strategic Outlook
- 8.11.5. SWOT Analysis
- 8.12. Kindred Group PLC
- 8.12.1. Business Overview
- 8.12.2. Financial Data
- 8.12.3. Product Landscape
- 8.12.4. Strategic Outlook
- 8.12.5. SWOT Analysis
- 8.13. Playtech
- 8.13.1. Business Overview
- 8.13.2. Financial Data
- 8.13.3. Product Landscape
- 8.13.4. Strategic Outlook
- 8.13.5. SWOT Analysis
- 8.14. Scientific Games
- 8.14.1. Business Overview
- 8.14.2. Financial Data
- 8.14.3. Product Landscape
- 8.14.4. Strategic Outlook
- 8.14.5. SWOT Analysis
- 8.15. Sky Betting and Gaming
- 8.15.1. Business Overview
- 8.15.2. Financial Data
- 8.15.3. Product Landscape
- 8.15.4. Strategic Outlook
- 8.15.5. SWOT Analysis
- 8.16. The Stars Group Inc.
- 8.16.1. Business Overview
- 8.16.2. Financial Data
- 8.16.3. Product Landscape
- 8.16.4. Strategic Outlook
- 8.16.5. SWOT Analysis
- 8.17. William Hill PLC
- 8.17.1. Business Overview
- 8.17.2. Financial Data
- 8.17.3. Product Landscape
- 8.17.4. Strategic Outlook
- 8.17.5. SWOT Analysis