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市場調査レポート

複合現実用ヘッドセット市場:市場規模、業界分析、地域別展望、成長潜在性、価格動向、市場シェアの分析と予測

Mixed Reality Headsets Market Size By Technology (Augmented Reality Headsets, Virtual Reality Headsets, Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast, 2017 - 2024

発行 Global Market Insights Inc. 商品コード 593177
出版日 ページ情報 英文 320 Pages
納期: 2-3営業日
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本日の銀行送金レート: 1USD=109.13円で換算しております。
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複合現実用ヘッドセット市場:市場規模、業界分析、地域別展望、成長潜在性、価格動向、市場シェアの分析と予測 Mixed Reality Headsets Market Size By Technology (Augmented Reality Headsets, Virtual Reality Headsets, Industry Analysis Report, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast, 2017 - 2024
出版日: 2017年11月15日 ページ情報: 英文 320 Pages
概要

当レポートでは、複合現実(AR、VR)用ヘッドセット市場の業界の展望や技術、製品、アプリケーション、地域別の展望、ベンダーの分析などについて取り上げています。

第1章 調査手法と範囲

  • 調査主要
  • データソース

第2章 エグゼクティブサマリー

  • 複合現実用ヘッドセット業界の全方位的大要
    • 事業の動向
    • 技術の動向
    • 製品の動向
    • アプリケーションの動向
    • 地域的動向
  • 第3章 複合現実用ヘッドセット業界の考察
  • 業界の分類
  • 業界の展望
  • 業界の収益構造分析
    • コンポーネントプロバイダ
    • ソフトウェア/技術プロバイダ
    • アプリケーションプロバイダ
    • コンテンツプロバイダ
    • メーカー
    • 販路分析
    • エンドユースの展望
    • ベンダーのマトリクス
  • 技術のロードマップ
    • 視覚障害者のためスマートグラス
    • 3D機能
    • オーサリング
    • 相互作用
    • Retinaディスプレイ
    • ARイヤホン
    • ARヘルメット
    • 自己追跡VRヘッドセット
  • 規制の展望
    • 米国
    • EU
    • 中国
  • 業界への影響力
    • 活性因子
    • 危険と課題
  • 価格動向分析
    • VR
    • AR
  • 成長潜在力の分析
    • VR
    • AR
  • ファイブフォース分析
  • 競争の展望
    • VR
    • AR
    • 戦略のダッシュボード
  • PESTEL分析

第4章 複合現実用ヘッドセット市場:技術別分析

  • 技術別市場シェア
  • VR
  • AR

第5章 AR用ヘッドセット市場:製品別分析

  • 製品別市場シェア
  • HMD
  • スマートグラス

第6章 AR用ヘッドセット市場:アプリケーション別分析

  • アプリケーション別市場シェア
  • エンタテインメント
  • 医療
  • 航空・防衛
  • 自動車
  • 小売
  • 工業
  • その他

第7章 VR用ヘッドセット市場:製品別分析

  • 製品別市場シェア
  • テザー
  • 非テザー

第8章 VR用ヘッドセット市場:アプリケーション別分析

  • アプリケーション別市場シェア
  • エンタテインメント
  • 医療
  • 航空・防衛
  • 自動車
  • 小売
  • その他

第9章 複合現実用ヘッドセット市場:地域別分析

  • 地域別市場シェア
  • 北米
    • 米国
    • カナダ
  • 欧州
    • ドイツ
    • 英国
    • イタリア
    • フランス
    • ロシア
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
  • 南米
    • ブラジル
    • メキシコ
  • 中東・アフリカ
    • 湾岸諸国
    • 南アフリカ

第10章 企業プロファイル

  • ベンダーのプロファイル
  • 消費者のプロファイル
目次
Product Code: 2218

Mixed Reality Headsets Market is estimated to surpass USD 35 billion by 2024. Rapid adoption of these devices in aerospace & defense is expected to drive the industry. Several airlines such as Air France and Japan Airlines are using these systems for the customers and cabin crew. For instance, Air New Zealand, in partnership with Dimension Data, an IT services provider, is testing the use of Microsoft HoloLens for its cabin crew. Companies such as Bell Helicopters, Airbus, and Boeing are using them to include advanced platforms such as autonomous systems.

The use of VR devices is predicted to grow significantly over the forecast timespan, owing to increasing adoption in gaming and entertainment industry. Growing popularity of untethered VR devices, owing to high degree of portability, convenience and ease of use are expected to impact the mixed reality headsets market positively. Moreover, companies in the industry are increasingly investing in the development of these products. For instance, after the launch of Pico Goblin, Google announced the launch of its untethered, stand-alone, and fully-tracked VR headsets.

Shifting trend from learning a subject to feeling the content is aiding the adoption of mixed reality headsets market in education sector. Schools are investing resources in researching and experimenting with these technologies. Institutions are increasingly taking efforts to implement the AR/VR technologies in classrooms to enable students to explore and experiment the learnings. Companies are investing in providing solutions to schools and offer training to teachers in a way to enhance literacy. For instance, Google has launched Google Expeditions that enables students to undertake immersive virtual journeys to surface of Mars and coral reefs. Such initiatives will propel the penetration of headsets in education sector contributing to the increase in mixed reality headsets market.

Japan mixed reality headsets market is expected to observe considerable growth, owing to high adoption of AR/VR technologies in entertainment and media industry in the country. With the growing popularity of Nintendo and Sony, the adoption of VR devices is increasing. To engage children with the technology, AR Museum, an AR art exhibition was launched in Tokyo. In addition to gaming and entertainment, the use of these devices in retail sector is expected to aid the Japan mixed reality headsets market growth. For instance, the devices are used in the Shinkuju's high-end departmental stores to enhance the shopping experiences of users.

The mixed reality headsets market is fragmented in nature and is characterized by high competition among the players. Some of the vendors in the industry include Microsoft Corporation, GlassUp S.r.l, Samsung Electronics, Optinvent, Zeiss, Vuzix Corporation, Zebronics, and DAQRI. The technology giants are partnering with startups to enter the industry and gain substantial share. For instance, in November 2017, Apple, Inc. announced a USD 30 Million deal to acquire Vrvava, an AR-headset startup. With this, the tech-giant has paved its way into the AR/VR device industry and is expected to start shipping the devices by 2020.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Methodology
    • 1.1.1. Initial data exploration
    • 1.1.2. Statistical model and forecast
    • 1.1.3. Industry insights and validation
    • 1.1.4. Definition and forecast parameters
  • 1.2. Data Sources
    • 1.2.1. Primary
    • 1.2.2. Secondary

Chapter 2. Executive Summary

  • 2.1. Mixed reality headsets industry 360 degree synopsis, 2015 - 2024
    • 2.1.1. Business trends
    • 2.1.2. Technology trends
    • 2.1.3. Product trends
    • 2.1.4. Application trends
    • 2.1.5. Regional trends

Chapter 3. Mixed Reality Headsets Industry Insights

  • 3.1. Industry segmentation
  • 3.2. Industry landscape, 2015 - 2024
    • 3.2.1. AR/VR industry landscape
  • 3.3. Industry ecosystem analysis
    • 3.3.1. Component providers
    • 3.3.2. Software/technology providers
    • 3.3.3. Application providers
    • 3.3.4. Content providers
    • 3.3.5. Manufacturers
    • 3.3.6. Distribution analysis
    • 3.3.7. End-use landscape
    • 3.3.8. Vendor matrix
  • 3.4. Technology roadmap
    • 3.4.1. Smart glasses for blind people
    • 3.4.2. Optics
    • 3.4.3. 3D capabilities
    • 3.4.4. Authoring
    • 3.4.5. Interaction
    • 3.4.6. Retina display
    • 3.4.7. AR earbuds
    • 3.4.8. AR helmets
    • 3.4.9. Self-tracking VR headsets
  • 3.5. Regulatory landscape
    • 3.5.1. U.S.
    • 3.5.2. EU
    • 3.5.3. China
  • 3.6. Industry impact forces
    • 3.6.1. Growth drivers
    • 3.6.1.1. Growth in gaming industry
    • 3.6.1.2. Rising investments in healthcare sector
    • 3.6.1.3. Growing use of mixed reality headsets in employee & staff training and customer service platforms
    • 3.6.1.4. Increasing usage in entertainment industry
    • 3.6.1.5. Increasing adoption by the military & defense sector in the U.S.
    • 3.6.1.6. High growth of travel & tourism industry in Europe
    • 3.6.1.7. Large scale adoption by the automotive sector in Europe and Asia Pacific
    • 3.6.1.8. Growing retail sector and adoption of MR headsets in Asia Pacific and Latin America
    • 3.6.1.9. Growing adoption in hospitality sector in the Middle East
    • 3.6.2. Industry pitfalls & challenges
    • 3.6.2.1. Lack of availability of high quality content
    • 3.6.2.2. Financial constraints and complexity
    • 3.6.2.3. Privacy concerns
    • 3.6.2.4. High risks in app ecosystem
  • 3.7. Price trend analysis, 2015 - 2024
    • 3.7.1. VR
    • 3.7.1.1. Tethered
    • 3.7.1.2. Untethered
    • 3.7.2. AR
    • 3.7.2.1. HMD
    • 3.7.2.2. Smart glasses
  • 3.8. Growth potential analysis
    • 3.8.1. AR
    • 3.8.1.1. Entertainment
    • 3.8.1.2. Healthcare
    • 3.8.1.3. Aerospace & defense
    • 3.8.1.4. Automotive
    • 3.8.1.5. Retail
    • 3.8.1.6. Industrial
    • 3.8.2. VR
    • 3.8.2.1. Entertainment
    • 3.8.2.2. Healthcare
    • 3.8.2.3. Aerospace & defense
    • 3.8.2.4. Automotive
    • 3.8.2.5. Retail
  • 3.9. Porter's analysis
    • 3.9.1. Supplier power
    • 3.9.2. Buyer power
    • 3.9.3. Threat of new entrants
    • 3.9.4. Threat of substitutes
    • 3.9.5. Internal rivalry
  • 3.10. Competitive landscape, 2016
    • 3.10.1. AR
    • 3.10.2. VR
    • 3.10.3. Strategy dashboard
  • 3.11. PESTEL analysis

Chapter 4. Mixed Reality Headsets Market, By Technology

  • 4.1. Global mixed reality headsets market share by technology, 2016 & 2024
  • 4.2. VR
    • 4.2.1. Market estimates and forecast, 2015 - 2024
    • 4.2.2. Market estimates and forecast, by region, 2015 - 2024
  • 4.3. AR
    • 4.3.1. Market estimates and forecast, 2015 - 2024
    • 4.3.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 5. AR Headsets Market, By Product

  • 5.1. Global AR Headsets market share by product, 2016 & 2024
  • 5.2. HMD
    • 5.2.1. Market estimates and forecast, 2015 - 2024
    • 5.2.2. Market estimates and forecast, by region, 2015 - 2024
  • 5.3. Smart glasses
    • 5.3.1. Market estimates and forecast, 2015 - 2024
    • 5.3.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 6. AR Headsets Market, By Application

  • 6.1. Global AR Headsets market share by application, 2016 & 2024
  • 6.2. Entertainment
    • 6.2.1. Market estimates and forecast, 2015 - 2024
    • 6.2.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.3. Healthcare
    • 6.3.1. Market estimates and forecast, 2015 - 2024
    • 6.3.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.4. Aerospace & defense
    • 6.4.1. Market estimates and forecast, 2015 - 2024
    • 6.4.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.5. Automotive
    • 6.5.1. Market estimates and forecast, 2015 - 2024
    • 6.5.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.6. Retail
    • 6.6.1. Market estimates and forecast, 2015 - 2024
    • 6.6.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.7. Industrial
    • 6.7.1. Market estimates and forecast, 2015 - 2024
    • 6.7.2. Market estimates and forecast, by region, 2015 - 2024
  • 6.8. Others
    • 6.8.1. Market estimates and forecast, 2015 - 2024
    • 6.8.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 7. VR Headsets Market, By Product

  • 7.1. Global VR Headsets market share by product, 2016 & 2024
  • 7.2. Tethered
    • 7.2.1. Market estimates and forecast, 2015 - 2024
    • 7.2.2. Market estimates and forecast, by region, 2015 - 2024
  • 7.3. Untethered
    • 7.3.1. Market estimates and forecast, 2015 - 2024
    • 7.3.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 8. VR Headsets Market, By Application

  • 8.1. Global VR Headsets market share by application, 2016 & 2024
  • 8.2. Entertainment
    • 8.2.1. Market estimates and forecast, 2015 - 2024
    • 8.2.2. Market estimates and forecast, by region, 2015 - 2024
  • 8.3. Healthcare
    • 8.3.1. Market estimates and forecast, 2015 - 2024
    • 8.3.2. Market estimates and forecast, by region, 2015 - 2024
  • 8.4. Aerospace & defense
    • 8.4.1. Market estimates and forecast, 2015 - 2024
    • 8.4.2. Market estimates and forecast, by region, 2015 - 2024
  • 8.5. Automotive
    • 8.5.1. Market estimates and forecast, 2015 - 2024
    • 8.5.2. Market estimates and forecast, by region, 2015 - 2024
  • 8.6. Retail
    • 8.6.1. Market estimates and forecast, 2015 - 2024
    • 8.6.2. Market estimates and forecast, by region, 2015 - 2024
  • 8.7. Others
    • 8.7.1. Market estimates and forecast, 2015 - 2024
    • 8.7.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 9. Mixed Reality Headsets Market, By Region

  • 9.1. Global mixed reality headsets market share by region, 2016 & 2024
  • 9.2. North America
    • 9.2.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.2.2. Market estimates and forecast by product, 2015 - 2024
    • 9.2.3. Market estimates and forecast by application, 2015 - 2024
    • 9.2.4. U.S.
    • 9.2.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.2.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.2.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.2.5. Canada
    • 9.2.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.2.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.2.5.3. Market estimates and forecast by application, 2015 - 2024
  • 9.3. Europe
    • 9.3.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.3. Market estimates and forecast by application, 2015 - 2024
    • 9.3.4. Germany
    • 9.3.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.3.5. UK
    • 9.3.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.5.3. Market estimates and forecast by application, 2015 - 2024
    • 9.3.6. Italy
    • 9.3.6.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.6.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.6.3. Market estimates and forecast by application, 2015 - 2024
    • 9.3.7. France
    • 9.3.7.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.7.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.7.3. Market estimates and forecast by application, 2015 - 2024
    • 9.3.8. Russia
    • 9.3.8.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.3.8.2. Market estimates and forecast by product, 2015 - 2024
    • 9.3.8.3. Market estimates and forecast by application, 2015 - 2024
  • 9.4. Asia Pacific
    • 9.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.4.4. China
    • 9.4.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.4.5. India
    • 9.4.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.5.3. Market estimates and forecast by application, 2015 - 2024
    • 9.4.6. Japan
    • 9.4.6.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.6.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.6.3. Market estimates and forecast by application, 2015 - 2024
    • 9.4.7. South Korea
    • 9.4.7.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.7.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.7.3. Market estimates and forecast by application, 2015 - 2024
    • 9.4.8. Australia
    • 9.4.8.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.4.8.2. Market estimates and forecast by product, 2015 - 2024
    • 9.4.8.3. Market estimates and forecast by application, 2015 - 2024
  • 9.5. Latin America
    • 9.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.5.3. Market estimates and forecast by application, 2015 - 2024
    • 9.5.4. Brazil
    • 9.5.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.5.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.5.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.5.5. Mexico
    • 9.5.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.5.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.5.5.3. Market estimates and forecast by application, 2015 - 2024
  • 9.6. Middle East & Africa (MEA)
    • 9.6.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.6.2. Market estimates and forecast by product, 2015 - 2024
    • 9.6.3. Market estimates and forecast by application, 2015 - 2024
    • 9.6.4. GCC
    • 9.6.4.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.6.4.2. Market estimates and forecast by product, 2015 - 2024
    • 9.6.4.3. Market estimates and forecast by application, 2015 - 2024
    • 9.6.4.4. 2024
    • 9.6.5. South Africa
    • 9.6.5.1. Market estimates and forecast by technology, 2015 - 2024
    • 9.6.5.2. Market estimates and forecast by product, 2015 - 2024
    • 9.6.5.3. Market estimates and forecast by application, 2015 - 2024

Chapter 10. Company Profiles

  • 10.1. Vendor profiles
    • 10.1.1. Acer, Inc.
    • 10.1.1.1. Business overview
    • 10.1.1.2. Financial data
    • 10.1.1.3. Product landscape
    • 10.1.1.4. Strategic outlook
    • 10.1.1.5. SWOT analysis
    • 10.1.2. Apple, Inc.
    • 10.1.2.1. Business overview
    • 10.1.2.2. Financial data
    • 10.1.2.3. Product landscape
    • 10.1.2.4. Strategic outlook
    • 10.1.2.5. SWOT analysis
    • 10.1.3. Atheer, Inc.
    • 10.1.3.1. Business overview
    • 10.1.3.2. Financial data
    • 10.1.3.3. Product landscape
    • 10.1.3.4. Strategic outlook
    • 10.1.3.5. SWOT analysis
    • 10.1.4. Dell, Inc.
    • 10.1.4.1. Business overview
    • 10.1.4.2. Financial data
    • 10.1.4.3. Product landscape
    • 10.1.4.4. Strategic outlook
    • 10.1.4.5. SWOT analysis
    • 10.1.5. GlassUP S.r.l
    • 10.1.5.1. Business overview
    • 10.1.5.2. Financial data
    • 10.1.5.3. Product landscape
    • 10.1.5.4. Strategic outlook
    • 10.1.5.5. SWOT analysis
    • 10.1.6. Google, Inc
    • 10.1.6.1. Business overview
    • 10.1.6.2. Financial data
    • 10.1.6.3. Product landscape
    • 10.1.6.4. Strategic outlook
    • 10.1.6.5. SWOT analysis
    • 10.1.7. Hewlett & Packard
    • 10.1.7.1. Business overview
    • 10.1.7.2. Financial data
    • 10.1.7.3. Product landscape
    • 10.1.7.4. Strategic outlook
    • 10.1.7.5. SWOT analysis
    • 10.1.8. HTC Corporation
    • 10.1.8.1. Business overview
    • 10.1.8.2. Financial data
    • 10.1.8.3. Product landscape
    • 10.1.8.4. Strategic outlook
    • 10.1.8.5. SWOT analysis
    • 10.1.9. Lenovo
    • 10.1.9.1. Business overview
    • 10.1.9.2. Financial data
    • 10.1.9.3. Product landscape
    • 10.1.9.4. Strategic outlook
    • 10.1.9.5. SWOT analysis
    • 10.1.10. LG Electronics
    • 10.1.10.1. Business overview
    • 10.1.10.2. Financial data
    • 10.1.10.3. Product landscape
    • 10.1.10.4. Strategic outlook
    • 10.1.10.5. SWOT analysis
    • 10.1.11. Magic Leap
    • 10.1.11.1. Business overview
    • 10.1.11.2. Financial data
    • 10.1.11.3. Product landscape
    • 10.1.11.4. Strategic outlook
    • 10.1.11.5. SWOT analysis
    • 10.1.12. Microsoft Corporation
    • 10.1.12.1. Business overview
    • 10.1.12.2. Financial data
    • 10.1.12.3. Product landscape
    • 10.1.12.4. Strategic outlook
    • 10.1.12.5. SWOT analysis
    • 10.1.13. Optinvent
    • 10.1.13.1. Business overview
    • 10.1.13.2. Financial data
    • 10.1.13.3. Product landscape
    • 10.1.13.4. Strategic outlook
    • 10.1.13.5. SWOT analysis
    • 10.1.14. Samsung Electronics
    • 10.1.14.1. Business overview
    • 10.1.14.2. Financial data
    • 10.1.14.3. Product landscape
    • 10.1.14.4. Strategic outlook
    • 10.1.14.5. SWOT analysis
    • 10.1.15. Seiko Epson Corporation
    • 10.1.15.1. Business overview
    • 10.1.15.2. Financial data
    • 10.1.15.3. Product landscape
    • 10.1.15.4. Strategic outlook
    • 10.1.15.5. SWOT analysis
    • 10.1.16. Sensics, Inc.
    • 10.1.16.1. Business overview
    • 10.1.16.2. Financial data
    • 10.1.16.3. Product landscape
    • 10.1.16.4. Strategic outlook
    • 10.1.16.5. SWOT analysis
    • 10.1.17. Shadow Creator
    • 10.1.17.1. Business overview
    • 10.1.17.2. Financial data
    • 10.1.17.3. Product landscape
    • 10.1.17.4. Strategic outlook
    • 10.1.17.5. SWOT analysis
    • 10.1.18. Solos
    • 10.1.18.1. Business overview
    • 10.1.18.2. Financial data
    • 10.1.18.3. Product landscape
    • 10.1.18.4. Strategic outlook
    • 10.1.18.5. SWOT analysis
    • 10.1.19. Sony Corporation
    • 10.1.19.1. Business overview
    • 10.1.19.2. Financial data
    • 10.1.19.3. Product landscape
    • 10.1.19.4. Strategic outlook
    • 10.1.19.5. SWOT analysis
    • 10.1.20. TCL Corporation
    • 10.1.20.1. Business overview
    • 10.1.20.2. Financial data
    • 10.1.20.3. Product landscape
    • 10.1.20.4. Strategic outlook
    • 10.1.20.5. SWOT analysis
    • 10.1.21. Vuzix Corporation
    • 10.1.21.1. Business overview
    • 10.1.21.2. Financial data
    • 10.1.21.3. Product landscape
    • 10.1.21.4. Strategic outlook
    • 10.1.21.5. SWOT analysis
    • 10.1.22. Zeiss
    • 10.1.22.1. Business overview
    • 10.1.22.2. Financial data
    • 10.1.22.3. Product landscape
    • 10.1.22.4. Strategic outlook
    • 10.1.22.5. SWOT analysis
  • 10.2. Consumer profiles
    • 10.2.1. Audi
    • 10.2.1.1. Business overview
    • 10.2.1.2. Financial data
    • 10.2.1.3. Product landscape
    • 10.2.1.4. Strategic outlook
    • 10.2.1.5. SWOT analysis
    • 10.2.2. BMW
    • 10.2.2.1. Business overview
    • 10.2.2.2. Financial data
    • 10.2.2.3. Product landscape
    • 10.2.2.4. Strategic outlook
    • 10.2.2.5. SWOT analysis
    • 10.2.3. Boeing
    • 10.2.3.1. Business overview
    • 10.2.3.2. Financial data
    • 10.2.3.3. Product landscape
    • 10.2.3.4. Strategic outlook
    • 10.2.3.5. SWOT analysis
    • 10.2.4. Common Wealth Bank of Australia
    • 10.2.4.1. Business overview
    • 10.2.4.2. Financial data
    • 10.2.4.3. Product landscape
    • 10.2.4.4. Strategic outlook
    • 10.2.4.5. SWOT analysis
    • 10.2.5. DHL
    • 10.2.5.1. Business overview
    • 10.2.5.2. Financial data
    • 10.2.5.3. Product landscape
    • 10.2.5.4. Strategic outlook
    • 10.2.5.5. SWOT analysis
    • 10.2.6. Ford
    • 10.2.6.1. Business overview
    • 10.2.6.2. Financial data
    • 10.2.6.3. Product landscape
    • 10.2.6.4. Strategic outlook
    • 10.2.6.5. SWOT analysis
    • 10.2.7. Gabler
    • 10.2.7.1. Business overview
    • 10.2.7.2. Financial data
    • 10.2.7.3. Product landscape
    • 10.2.7.4. Strategic outlook
    • 10.2.7.5. SWOT analysis
    • 10.2.8. General Mills
    • 10.2.8.1. Business overview
    • 10.2.8.2. Financial data
    • 10.2.8.3. Product landscape
    • 10.2.8.4. Strategic outlook
    • 10.2.8.5. SWOT analysis
    • 10.2.9. Ikea
    • 10.2.9.1. Business overview
    • 10.2.9.2. Financial data
    • 10.2.9.3. Product landscape
    • 10.2.9.4. Strategic outlook
    • 10.2.9.5. SWOT analysis
    • 10.2.10. L'Oréal
    • 10.2.10.1. Business overview
    • 10.2.10.2. Financial data
    • 10.2.10.3. Product landscape
    • 10.2.10.4. Strategic outlook
    • 10.2.10.5. SWOT analysis
    • 10.2.11. Lexus
    • 10.2.11.1. Business overview
    • 10.2.11.2. Financial data
    • 10.2.11.3. Product landscape
    • 10.2.11.4. Strategic outlook
    • 10.2.11.5. SWOT analysis
    • 10.2.12. Marriott
    • 10.2.12.1. Business overview
    • 10.2.12.2. Financial data
    • 10.2.12.3. Product landscape
    • 10.2.12.4. Strategic outlook
    • 10.2.12.5. SWOT analysis
    • 10.2.13. NASA
    • 10.2.13.1. Business overview
    • 10.2.13.2. Financial data
    • 10.2.13.3. Product landscape
    • 10.2.13.4. Strategic outlook
    • 10.2.13.5. SWOT analysis
    • 10.2.14. Sephora
    • 10.2.14.1. Business overview
    • 10.2.14.2. Financial data
    • 10.2.14.3. Product landscape
    • 10.2.14.4. Strategic outlook
    • 10.2.14.5. SWOT analysis
    • 10.2.15. UPS
    • 10.2.15.1. Business overview
    • 10.2.15.2. Financial data
    • 10.2.15.3. Product landscape
    • 10.2.15.4. Strategic outlook
    • 10.2.15.5. SWOT analysis
    • 10.2.16. Wayfair
    • 10.2.16.1. Business overview
    • 10.2.16.2. Financial data
    • 10.2.16.3. Product landscape
    • 10.2.16.4. Strategic outlook
    • 10.2.16.5. SWOT analysis

Data Tables

  • TABLE 1 Mixed reality headsets industry 360 degree synopsis, 2015 - 2024
  • TABLE 2 Mixed reality headsets market, by region, 2015-2024 (USD Million)
  • TABLE 3 Mixed reality headsets market, by region, 2015-2024 (Thousand Units)
  • TABLE 4 Mixed reality headsets market, by technology, 2015 - 2024 (USD Million)
  • TABLE 5 Mixed reality headsets market, by technology, 2015 - 2024 (Thousand Units)
  • TABLE 6 Mixed reality headsets market, by product, 2015 - 2024 (USD Million)
  • TABLE 7 Mixed reality headsets market, by product, 2015 - 2024 (Thousand Units)
  • TABLE 8 Mixed reality headsets market, by application, 2015 - 2024 (USD Million)
  • TABLE 9 Mixed reality headsets market, by application, 2015 - 2024 (Thousand Units)
  • TABLE 10 Vendor matrix
  • TABLE 11 Industry impact forces
  • TABLE 12 Strategy dashboard
  • TABLE 13 Global mixed reality headsets market, 2015 - 2024 (USD Million)
  • TABLE 14 Global mixed reality headsets market, 2015 - 2024 (Thousand Units)
  • TABLE 15 Global mixed reality headsets market by region, 2015 - 2024 (USD Million)
  • TABLE 16 Global mixed reality headsets market by region, 2015 - 2024 (Thousand Units)
  • TABLE 17 Global tethered VR headsets market, 2015 - 2024 (USD Million)
  • TABLE 18 Global tethered VR headsets market by region, 2015 - 2024 (Thousand Units)
  • TABLE 19 Global untethered VR headsets market, 2015 - 2024 (USD Million)
  • TABLE 20 Global untethered VR headsets market by region, 2015 - 2024 (Thousand Units)
  • TABLE 21 Global VR headsets in entertainment applications (USD Million)
  • TABLE 22 Global VR headsets in entertainment applications (Thousand Units)
  • TABLE 23 Global VR headsets in healthcare applications (USD Million)
  • TABLE 24 Global VR headsets in healthcare applications (Thousand Units)
  • TABLE 25 Global VR headsets in aerospace & defense applications (USD Million)
  • TABLE 26 Global VR headsets in aerospace & defense applications (Thousand Units)
  • TABLE 27 Global VR headsets in automotive applications (USD Million)
  • TABLE 28 Global VR headsets in automotive applications (Thousand Units)
  • TABLE 29 Global VR headsets in retail applications (USD Million)
  • TABLE 30 Global VR headsets in retail applications (Thousand Units)
  • TABLE 31 Global VR headsets in other applications (USD Million)
  • TABLE 32 Global VR headsets in other applications (Thousand Units)
  • TABLE 33 Global HMD market, 2015 - 2024 (USD Million)
  • TABLE 34 Global HMD market, 2015 - 2024 (Thousand Units)
  • TABLE 35 Global HMD market by region, 2015 - 2024 (USD Million)
  • TABLE 36 Global HMD market by region, 2015 - 2024 (Thousand Units)
  • TABLE 37 Global smart glass market, 2015 - 2024 (USD Million)
  • TABLE 38 Global smart glass market, 2015 - 2024 (Thousand Units)
  • TABLE 39 Global smart glass market by region, 2015 - 2024 (USD Million)
  • TABLE 40 Global smart glass market by region, 2015 - 2024 (Thousand Units)
  • TABLE 41 Global AR headsets in entertainment applications (USD Million)
  • TABLE 42 Global AR headsets in entertainment applications (Thousand Units)
  • TABLE 43 Global AR headsets in healthcare applications (USD Million)
  • TABLE 44 Global AR headsets in healthcare applications (Thousand Units)
  • TABLE 45 Global AR headsets in aerospace & defense applications (USD Million)
  • TABLE 46 Global AR headsets in aerospace & defense applications (Thousand Units)
  • TABLE 47 Global AR headsets in automotive applications (USD Million)
  • TABLE 48 Global AR headsets in automotive applications (Thousand Units)
  • TABLE 49 Global AR headsets in retail applications (USD Million)
  • TABLE 50 Global AR headsets in retail applications (Thousand Units)
  • TABLE 51 Global AR headsets in industrial applications (USD Million)
  • TABLE 52 Global AR headsets in industrial applications (Thousand Units)
  • TABLE 53 Global AR headsets in other applications (USD Million)
  • TABLE 54 Global AR headsets in other applications (Thousand Units)
  • TABLE 55 North America mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 56 North America mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 57 North America market by technology, 2015 - 2024 (USD Million)
  • TABLE 58 North America market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 59 North America AR market by product, 2015 - 2024 (USD Million)
  • TABLE 60 North America AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 61 North America AR market by application, 2015 - 2024 (USD Million)
  • TABLE 62 North America AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 63 North America VR market by product, 2015 - 2024 (USD Million)
  • TABLE 64 North America VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 65 North America VR market by application, 2015 - 2024 (USD Million)
  • TABLE 66 North America VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 67 U.S. mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 68 U.S. mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 69 U.S. market by technology, 2015 - 2024 (USD Million)
  • TABLE 70 U.S. market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 71 U.S. AR market by product, 2015 - 2024 (USD Million)
  • TABLE 72 U.S. AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 73 U.S. AR market by application, 2015 - 2024 (USD Million)
  • TABLE 74 U.S. AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 75 U.S. VR market by product, 2015 - 2024 (USD Million)
  • TABLE 76 U.S. VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 77 U.S. VR market by application, 2015 - 2024 (USD Million)
  • TABLE 78 U.S. VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 79 Canada mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 80 Canada mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 81 Canada market by technology, 2015 - 2024 (USD Million)
  • TABLE 82 Canada market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 83 Canada AR market by product, 2015 - 2024 (USD Million)
  • TABLE 84 Canada AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 85 Canada AR market by application, 2015 - 2024 (USD Million)
  • TABLE 86 Canada AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 87 Canada VR market by product, 2015 - 2024 (USD Million)
  • TABLE 88 Canada VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 89 Canada VR market by application, 2015 - 2024 (USD Million)
  • TABLE 90 Canada VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 91 Europe mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 92 Europe mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 93 Europe market by technology, 2015 - 2024 (USD Million)
  • TABLE 94 Europe market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 95 Europe AR market by product, 2015 - 2024 (USD Million)
  • TABLE 96 Europe AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 97 Europe AR market by application, 2015 - 2024 (USD Million)
  • TABLE 98 Europe AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 99 Europe VR market by product, 2015 - 2024 (USD Million)
  • TABLE 100 Europe VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 101 Europe VR market by application, 2015 - 2024 (USD Million)
  • TABLE 102 Europe VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 103 Germany mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 104 Germany mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 105 Germany market by technology, 2015 - 2024 (USD Million)
  • TABLE 106 Germany market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 107 Germany AR market by product, 2015 - 2024 (USD Million)
  • TABLE 108 Germany AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 109 Germany AR market by application, 2015 - 2024 (USD Million)
  • TABLE 110 Germany AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 111 Germany VR market by product, 2015 - 2024 (USD Million)
  • TABLE 112 Germany VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 113 Germany VR market by application, 2015 - 2024 (USD Million)
  • TABLE 114 Germany VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 115 UK mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 116 UK mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 117 UK market by technology, 2015 - 2024 (USD Million)
  • TABLE 118 UK market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 119 UK AR market by product, 2015 - 2024 (USD Million)
  • TABLE 120 UK AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 121 UK AR market by application, 2015 - 2024 (USD Million)
  • TABLE 122 UK AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 123 UK VR market by product, 2015 - 2024 (USD Million)
  • TABLE 124 UK VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 125 UK VR market by application, 2015 - 2024 (USD Million)
  • TABLE 126 UK VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 127 France mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 128 France mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 129 France market by technology, 2015 - 2024 (USD Million)
  • TABLE 130 France market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 131 France AR market by product, 2015 - 2024 (USD Million)
  • TABLE 132 France AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 133 France AR market by application, 2015 - 2024 (USD Million)
  • TABLE 134 France AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 135 France VR market by product, 2015 - 2024 (USD Million)
  • TABLE 136 France VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 137 France VR market by application, 2015 - 2024 (USD Million)
  • TABLE 138 France VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 139 Italy mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 140 Italy mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 141 Italy market by technology, 2015 - 2024 (USD Million)
  • TABLE 142 Italy market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 143 Italy AR market by product, 2015 - 2024 (USD Million)
  • TABLE 144 Italy AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 145 Italy AR market by application, 2015 - 2024 (USD Million)
  • TABLE 146 Italy AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 147 Italy VR market by product, 2015 - 2024 (USD Million)
  • TABLE 148 Italy VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 149 Italy VR market by application, 2015 - 2024 (USD Million)
  • TABLE 150 Italy VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 151 Russia mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 152 Russia mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 153 Russia market by technology, 2015 - 2024 (USD Million)
  • TABLE 154 Russia market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 155 Russia AR market by product, 2015 - 2024 (USD Million)
  • TABLE 156 Russia AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 157 Russia AR market by application, 2015 - 2024 (USD Million)
  • TABLE 158 Russia AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 159 Russia VR market by product, 2015 - 2024 (USD Million)
  • TABLE 160 Russia VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 161 Russia VR market by application, 2015 - 2024 (USD Million)
  • TABLE 162 Russia VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 163 Asia Pacific mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 164 Asia Pacific mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 165 Asia Pacific market by technology, 2015 - 2024 (USD Million)
  • TABLE 166 Asia Pacific market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 167 Asia Pacific AR market by product, 2015 - 2024 (USD Million)
  • TABLE 168 Asia Pacific AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 169 Asia Pacific AR market by application, 2015 - 2024 (USD Million)
  • TABLE 170 Asia Pacific AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 171 Asia Pacific VR market by product, 2015 - 2024 (USD Million)
  • TABLE 172 Asia Pacific VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 173 Asia Pacific VR market by application, 2015 - 2024 (USD Million)
  • TABLE 174 Asia Pacific VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 175 China mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 176 China mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 177 China market by technology, 2015 - 2024 (USD Million)
  • TABLE 178 China market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 179 China AR market by product, 2015 - 2024 (USD Million)
  • TABLE 180 China AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 181 China AR market by application, 2015 - 2024 (USD Million)
  • TABLE 182 China AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 183 China VR market by product, 2015 - 2024 (USD Million)
  • TABLE 184 China VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 185 China VR market by application, 2015 - 2024 (USD Million)
  • TABLE 186 China VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 187 India mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 188 India mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 189 India market by technology, 2015 - 2024 (USD Million)
  • TABLE 190 India market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 191 India AR market by product, 2015 - 2024 (USD Million)
  • TABLE 192 India AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 193 India AR market by application, 2015 - 2024 (USD Million)
  • TABLE 194 India AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 195 India VR market by product, 2015 - 2024 (USD Million)
  • TABLE 196 India VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 197 India VR market by application, 2015 - 2024 (USD Million)
  • TABLE 198 India VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 199 Japan mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 200 Japan mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 201 Japan market by technology, 2015 - 2024 (USD Million)
  • TABLE 202 Japan market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 203 Japan AR market by product, 2015 - 2024 (USD Million)
  • TABLE 204 Japan AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 205 Japan AR market by application, 2015 - 2024 (USD Million)
  • TABLE 206 Japan AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 207 Japan VR market by product, 2015 - 2024 (USD Million)
  • TABLE 208 Japan VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 209 Japan VR market by application, 2015 - 2024 (USD Million)
  • TABLE 210 Japan VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 211 South Korea mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 212 South Korea mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 213 South Korea market by technology, 2015 - 2024 (USD Million)
  • TABLE 214 South Korea market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 215 South Korea AR market by product, 2015 - 2024 (USD Million)
  • TABLE 216 South Korea AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 217 South Korea AR market by application, 2015 - 2024 (USD Million)
  • TABLE 218 South Korea AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 219 South Korea VR market by product, 2015 - 2024 (USD Million)
  • TABLE 220 South Korea VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 221 South Korea VR market by application, 2015 - 2024 (USD Million)
  • TABLE 222 South Korea VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 223 Australia mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 224 Australia mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 225 Australia market by technology, 2015 - 2024 (USD Million)
  • TABLE 226 Australia market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 227 Australia AR market by product, 2015 - 2024 (USD Million)
  • TABLE 228 Australia AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 229 Australia AR market by application, 2015 - 2024 (USD Million)
  • TABLE 230 Australia AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 231 Australia VR market by product, 2015 - 2024 (USD Million)
  • TABLE 232 Australia VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 233 Australia VR market by application, 2015 - 2024 (USD Million)
  • TABLE 234 Australia VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 235 Latin America mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 236 Latin America mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 237 Latin America market by technology, 2015 - 2024 (USD Million)
  • TABLE 238 Latin America market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 239 Latin America AR market by product, 2015 - 2024 (USD Million)
  • TABLE 240 Latin America AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 241 Latin America AR market by application, 2015 - 2024 (USD Million)
  • TABLE 242 Latin America AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 243 Latin America VR market by product, 2015 - 2024 (USD Million)
  • TABLE 244 Latin America VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 245 Latin America VR market by application, 2015 - 2024 (USD Million)
  • TABLE 246 Latin America VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 247 Brazil mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 248 Brazil mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 249 Brazil market by technology, 2015 - 2024 (USD Million)
  • TABLE 250 Brazil market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 251 Brazil AR market by product, 2015 - 2024 (USD Million)
  • TABLE 252 Brazil AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 253 Brazil AR market by application, 2015 - 2024 (USD Million)
  • TABLE 254 Brazil AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 255 Brazil VR market by product, 2015 - 2024 (USD Million)
  • TABLE 256 Brazil VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 257 Brazil VR market by application, 2015 - 2024 (USD Million)
  • TABLE 258 Brazil VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 259 Mexico mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 260 Mexico mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 261 Mexico market by technology, 2015 - 2024 (USD Million)
  • TABLE 262 Mexico market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 263 Mexico AR market by product, 2015 - 2024 (USD Million)
  • TABLE 264 Mexico AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 265 Mexico AR market by application, 2015 - 2024 (USD Million)
  • TABLE 266 Mexico AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 267 Mexico VR market by product, 2015 - 2024 (USD Million)
  • TABLE 268 Mexico VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 269 Mexico VR market by application, 2015 - 2024 (USD Million)
  • TABLE 270 Mexico VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 271 MEA mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 272 MEA mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 273 MEA market by technology, 2015 - 2024 (USD Million)
  • TABLE 274 MEA market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 275 MEA AR market by product, 2015 - 2024 (USD Million)
  • TABLE 276 MEA AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 277 MEA AR market by application, 2015 - 2024 (USD Million)
  • TABLE 278 MEA AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 279 MEA VR market by product, 2015 - 2024 (USD Million)
  • TABLE 280 MEA VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 281 MEA VR market by application, 2015 - 2024 (USD Million)
  • TABLE 282 MEA VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 283 GCC mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 284 GCC mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 285 GCC market by technology, 2015 - 2024 (USD Million)
  • TABLE 286 GCC market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 287 GCC AR market by product, 2015 - 2024 (USD Million)
  • TABLE 288 GCC AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 289 GCC AR market by application, 2015 - 2024 (USD Million)
  • TABLE 290 GCC AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 291 GCC VR market by product, 2015 - 2024 (USD Million)
  • TABLE 292 GCC VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 293 GCC VR market by application, 2015 - 2024 (USD Million)
  • TABLE 294 GCC VR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 295 South Africa mixed reality headsets market, 2015 - 2024, (USD Million)
  • TABLE 296 South Africa mixed reality headsets market, 2015 - 2024, (Thousand Units)
  • TABLE 297 South Africa market by technology, 2015 - 2024 (USD Million)
  • TABLE 298 South Africa market by technology, 2015 - 2024 (Thousand Units)
  • TABLE 299 South Africa AR market by product, 2015 - 2024 (USD Million)
  • TABLE 300 South Africa AR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 301 South Africa AR market by application, 2015 - 2024 (USD Million)
  • TABLE 302 South Africa AR market by application, 2015 - 2024 (Thousand Units)
  • TABLE 303 South Africa VR market by product, 2015 - 2024 (USD Million)
  • TABLE 304 South Africa VR market by product, 2015 - 2024 (Thousand Units)
  • TABLE 305 South Africa VR market by application, 2015 - 2024 (USD Million)
  • TABLE 306 South Africa VR market by application, 2015 - 2024 (Thousand Units)

Charts & Figures

  • FIG. 1 Industry segmentation
  • FIG. 2 Global mixed reality headsets market, 2012- 2024 (USD Million)
  • FIG. 3 Industry ecosystem analysis
  • FIG. 4 Growth potential analysis
  • FIG. 5 Porter's analysis
  • FIG. 6 Competitive landscape, 2016
  • FIG. 7 PESTEL analysis
  • FIG. 8 SWOT analysis, Acer, Inc.
  • FIG. 9 SWOT analysis, Apple, Inc.
  • FIG. 10 SWOT analysis, Atheer, Inc.
  • FIG. 11 SWOT analysis, Dell, Inc.
  • FIG. 12 SWOT analysis, GlassUP S.r.l
  • FIG. 13 SWOT analysis, Google, Inc.
  • FIG. 14 SWOT analysis, Hewlett & Packard
  • FIG. 15 SWOT analysis, HTC Corporation
  • FIG. 16 SWOT analysis, Lenovo
  • FIG. 17 SWOT analysis, LG Electronics
  • FIG. 18 SWOT analysis, Magic Leap
  • FIG. 19 SWOT analysis, Microsoft Corporation
  • FIG. 20 SWOT analysis, Optinvent
  • FIG. 21 SWOT analysis, Samsung Electronics
  • FIG. 22 SWOT analysis, Seiko Epson Corporation
  • FIG. 23 SWOT analysis, Sensics, Inc.
  • FIG. 24 SWOT analysis, Shadow Creator
  • FIG. 25 SWOT analysis, Solos
  • FIG. 26 SWOT analysis, Sony Corporation
  • FIG. 27 SWOT analysis, TCL Corporation
  • FIG. 28 SWOT analysis, Vuzix Coporation
  • FIG. 29 SWOT analysis, Zeiss
  • FIG. 30 SWOT analysis, Audi
  • FIG. 31 SWOT analysis, BMW
  • FIG. 32 SWOT analysis, Boeing
  • FIG. 33 SWOT analysis, Common Wealth Bank of Australia
  • FIG. 34 SWOT analysis, DHL
  • FIG. 35 SWOT analysis, Ford
  • FIG. 36 SWOT analysis, Gabler
  • FIG. 37 SWOT analysis, General Mills
  • FIG. 38 SWOT analysis, Ikea
  • FIG. 39 SWOT analysis, L'Oreal
  • FIG. 40 SWOT analysis, Lexus
  • FIG. 41 SWOT analysis, Marriott
  • FIG. 42 SWOT analysis, NASA
  • FIG. 43 SWOT analysis, Sephora
  • FIG. 44 SWOT analysis, UPS
  • FIG. 45 SWOT analysis, Wayfair
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