表紙:ゲームベースラーニングの世界市場 (2022年-2028年):市場予測 (プロバイダー・展開モデル・用途別)・地域的展望・成長の潜在性・市場シェア
市場調査レポート
商品コード
1067346

ゲームベースラーニングの世界市場 (2022年-2028年):市場予測 (プロバイダー・展開モデル・用途別)・地域的展望・成長の潜在性・市場シェア

Game-Based Learning Market Size By Provider, By Deployment Model, By Application, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028

出版日: | 発行: Global Market Insights Inc. | ページ情報: 英文 300 Pages | 納期: 2~3営業日

● お客様のご希望に応じて、既存データの加工や未掲載情報(例:国別セグメント)の追加などの対応が可能です。  詳細はお問い合わせください。

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=152.52円
ゲームベースラーニングの世界市場 (2022年-2028年):市場予測 (プロバイダー・展開モデル・用途別)・地域的展望・成長の潜在性・市場シェア
出版日: 2022年03月17日
発行: Global Market Insights Inc.
ページ情報: 英文 300 Pages
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

ゲームベースラーニングの市場は、主要地域全体でデジタルラーニングソリューションが広く採用されていることから、2028年にかけて大きく成長すると予測されています。

また、高等教育や企業部門の急成長も予測期間中の産業の拡大を促進すると考えられています。

プロバイダー別で見ると、コンテンツの部門が予測期間中に高い成長率で推移すると予測されています。現実の状況を模倣したシナリオを体験し、仮想環境下で意思決定を行う没入型コンテンツに対する需要の高まりが、今後の製品の導入を後押しすると予測されています。

当レポートでは、世界のゲームベースラーニングの市場を調査し、市場の定義と概要、新型コロナウイルス感染症 (COVID-19) およびその他の市場影響因子の分析、法規制環境、技術・イノベーションの情勢、市場規模の推移・予測、プロバイダー・展開モデル・用途・地域/主要国など各種区分別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 調査手法・調査範囲

第2章 エグゼクティブサマリー

第3章 ゲームベースラーニング産業の考察

  • COVID-19の影響
  • 産業のエコシステム分析
  • 技術・イノベーションの情勢
  • 規制状況
  • 産業への影響要因
    • 成長要因
    • 潜在的リスク&課題
  • 成長の可能性の分析
  • ポーターの分析
  • PESTEL分析

第4章 競合情勢

  • 主要企業の競合分析
  • 他の有力企業の競合分析
  • ベンダー採用マトリックス

第5章 ゲームベースラーニング市場:プロバイダー別

  • 市場シェア
  • コンテンツ
  • サービス

第6章 ゲームベースラーニング市場:展開モデル別

  • 市場シェア
  • クラウド
  • オンプレミス

第7章 ゲームベースラーニング市場:用途別

  • 市場シェア
  • 学術機関
    • K-12
    • 高等教育
    • 職業訓練
  • 企業
    • 中小企業
    • 大企業
  • 政府

第8章 ゲームベースラーニング市場:地域別

  • 市場シェア
  • 北米
  • 欧州
  • アジア太平洋
  • ラテンアメリカ
  • 中東・アフリカ

第9章 企業プロファイル

  • Allen Communication Learning Services
  • Breakaway Ltd.
  • Centrical
  • Cisco Systems Inc.
  • Cognitive Toybox Inc.
  • Duolingo
  • EI Design Pvt. Ltd.
  • ELM Learning
  • Elucidat
  • Filament Games
  • Gamelearn
  • Gametize
  • G-cube
  • Goodbye Kansas Group(Bublar Group)
  • Hurix Digital
  • Kahoot!ASA
  • Kineo
  • Learnbrite
  • Learning Pool
  • Raptivity
  • Schell Games
  • StratBeans Consulting Pvt. Ltd.
  • The Performance Development Group
  • Toolwire Spaces Learning
図表

Data Tables

  • TABLE 1 Game-based learning industry 360º synopsis, 2018 - 2028
  • TABLE 2 Game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 3 Game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 4 Game-based learning market size, by region, 2018 - 2021 (USD Million)
  • TABLE 5 Game-based learning market size, by region, 2022 - 2028 (USD Million)
  • TABLE 6 Game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 7 Game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 8 Game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 9 Game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 10 Game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 11 Game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 12 Game-based learning market size, by academic, 2018 - 2021 (USD Million)
  • TABLE 13 Game-based learning market size, by academic, 2022 - 2028 (USD Million)
  • TABLE 14 Game-based learning market size, by corporate, 2018 - 2021 (USD Million)
  • TABLE 15 Game-based learning market size, by corporate, 2022 - 2028 (USD Million)
  • TABLE 16 Vendor matrix
  • TABLE 17 Impact forces
  • TABLE 18 Content providers market size, 2018 - 2021 (USD Million)
  • TABLE 19 Content providers market size, 2022 - 2028 (USD Million)
  • TABLE 20 Service providers market size, 2018 - 2021 (USD Million)
  • TABLE 21 Service providers market size, 2022 - 2028 (USD Million)
  • TABLE 22 Cloud game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 23 Cloud game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 24 On-premise game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 25 On-premise game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 26 Academic game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 27 Academic game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 28 K-12 game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 29 K-12 game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 30 Higher education game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 31 Higher education game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 32 Vocational training game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 33 Vocational training game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 34 Corporate game-based learning market, 2018 - 2021 (USD Million)
  • TABLE 35 Corporate game-based learning market, 2022 - 2028 (USD Million)
  • TABLE 36 SMEs game-based learning market, 2018 - 2021 (USD Million)
  • TABLE 37 SMEs game-based learning market, 2022 - 2028 (USD Million)
  • TABLE 38 Large enterprises game-based learning market, 2018 - 2021 (USD Million)
  • TABLE 39 Large enterprises game-based learning market, 2022 - 2028 (USD Million)
  • TABLE 40 Government game-based learning market, 2018 - 2021 (USD Million)
  • TABLE 41 Government game-based learning market, 2022 - 2028 (USD Million)
  • TABLE 42 North America game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 43 North America game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 44 North America game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 45 North America game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 46 North America game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 47 North America game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 48 North America game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 49 North America game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 50 North America game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 51 North America game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 52 North America game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 53 North America game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 54 U.S. game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 55 U.S. game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 56 U.S. game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 57 U.S. game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 58 U.S. game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 59 U.S. game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 60 U.S. game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 61 U.S. game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 62 U.S. game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 63 U.S. game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 64 U.S. game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 65 U.S. game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 66 Canada game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 67 Canada game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 68 Canada game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 69 Canada game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 70 Canada game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 71 Canada game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 72 Canada game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 73 Canada game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 74 Canada game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 75 Canada game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 76 Canada game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 77 Canada game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 78 Europe game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 79 Europe game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 80 Europe game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 81 Europe game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 82 Europe game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 83 Europe game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 84 Europe game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 85 Europe game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 86 Europe game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 87 Europe game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 88 Europe game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 89 Europe game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 90 UK game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 91 UK game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 92 UK game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 93 UK game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 94 UK game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 95 UK game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 96 UK game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 97 UK game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 98 UK game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 99 UK game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 100 UK game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 101 UK game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 102 Germany game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 103 Germany game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 104 Germany game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 105 Germany game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 106 Germany game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 107 Germany game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 108 Germany game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 109 Germany game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 110 Germany game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 111 Germany game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 112 Germany game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 113 Germany game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 114 France game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 115 France game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 116 France game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 117 France game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 118 France game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 119 France game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 120 France game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 121 France game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 122 France game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 123 France game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 124 France game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 125 France game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 126 Italy game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 127 Italy game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 128 Italy game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 129 Italy game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 130 Italy game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 131 Italy game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 132 Italy game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 133 Italy game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 134 Italy game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 135 Italy game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 136 Italy game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 137 Italy game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 138 Spain game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 139 Spain game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 140 Spain game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 141 Spain game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 142 Spain game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 143 Spain game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 144 Spain game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 145 Spain game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 146 Spain game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 147 Spain game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 148 Spain game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 149 Spain game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 150 Russia game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 151 Russia game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 152 Russia game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 153 Russia game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 154 Russia game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 155 Russia game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 156 Russia game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 157 Russia game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 158 Russia game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 159 Russia game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 160 Russia game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 161 Russia game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 162 Asia Pacific game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 163 Asia Pacific game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 164 Asia Pacific game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 165 Asia Pacific game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 166 Asia Pacific game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 167 Asia Pacific game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 168 Asia Pacific game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 169 Asia Pacific game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 170 Asia Pacific game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 171 Asia Pacific game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 172 Asia Pacific game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 173 Asia Pacific game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 174 China game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 175 China game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 176 China game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 177 China game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 178 China game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 179 China game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 180 China game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 181 China game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 182 China game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 183 China game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 184 China game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 185 China game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 186 India game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 187 India game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 188 India game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 189 India game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 190 India game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 191 India game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 192 India game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 193 India game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 194 India game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 195 India game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 196 India game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 197 India game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 198 Japan game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 199 Japan game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 200 Japan game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 201 Japan game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 202 Japan game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 203 Japan game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 204 Japan game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 205 Japan game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 206 Japan game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 207 Japan game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 208 Japan game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 209 Japan game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 210 South Korea game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 211 South Korea game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 212 South Korea game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 213 South Korea game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 214 South Korea game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 215 South Korea game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 216 South Korea game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 217 South Korea game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 218 South Korea game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 219 South Korea game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 220 South Korea game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 221 South Korea game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 222 Singapore game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 223 Singapore game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 224 Singapore game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 225 Singapore game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 226 Singapore game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 227 Singapore game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 228 Singapore game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 229 Singapore game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 230 Singapore game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 231 Singapore game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 232 Singapore game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 233 Singapore game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 234 Australia game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 235 Australia game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 236 Australia game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 237 Australia game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 238 Australia game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 239 Australia game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 240 Australia game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 241 Australia game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 242 Australia game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 243 Australia game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 244 Australia game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 245 Australia game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 246 Latin America game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 247 Latin America game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 248 Latin America game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 249 Latin America game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 250 Latin America game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 251 Latin America game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 252 Latin America game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 253 Latin America game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 254 Latin America game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 255 Latin America game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 256 Latin America game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 257 Latin America game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 258 Brazil game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 259 Brazil game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 260 Brazil game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 261 Brazil game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 262 Brazil game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 263 Brazil game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 264 Brazil game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 265 Brazil game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 266 Brazil game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 267 Brazil game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 268 Brazil game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 269 Brazil game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 270 Mexico game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 271 Mexico game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 272 Mexico game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 273 Mexico game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 274 Mexico game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 275 Mexico game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 276 Mexico game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 277 Mexico game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 278 Mexico game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 279 Mexico game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 280 Mexico game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 281 Mexico game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 282 Argentina game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 283 Argentina game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 284 Argentina game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 285 Argentina game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 286 Argentina game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 287 Argentina game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 288 Argentina game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 289 Argentina game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 290 Argentina game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 291 Argentina game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 292 Argentina game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 293 Argentina game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 294 Chile game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 295 Chile game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 296 Chile game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 297 Chile game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 298 Chile game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 299 Chile game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 300 Chile game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 301 Chile game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 302 Chile game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 303 Chile game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 304 Chile game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 305 Chile game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 306 Colombia game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 307 Colombia game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 308 Colombia game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 309 Colombia game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 310 Colombia game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 311 Colombia game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 312 Colombia game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 313 Colombia game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 314 Colombia game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 315 Colombia game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 316 Colombia game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 317 Colombia game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 318 MEA game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 319 MEA game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 320 MEA game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 321 MEA game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 322 MEA game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 323 MEA game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 324 MEA game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 325 MEA game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 326 MEA game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 327 MEA game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 328 MEA game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 329 MEA game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 330 UAE game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 331 UAE game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 332 UAE game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 333 UAE game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 334 UAE game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 335 UAE game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 336 UAE game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 337 UAE game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 338 UAE game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 339 UAE game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 340 UAE game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 341 UAE game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 342 Saudi Arabia game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 343 Saudi Arabia game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 344 Saudi Arabia game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 345 Saudi Arabia game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 346 Saudi Arabia game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 347 Saudi Arabia game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 348 Saudi Arabia game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 349 Saudi Arabia game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 350 Saudi Arabia game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 351 Saudi Arabia game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 352 Saudi Arabia game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 353 Saudi Arabia game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 354 Israel game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 355 Israel game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 356 Israel game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 357 Israel game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 358 Israel game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 359 Israel game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 360 Israel game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 361 Israel game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 362 Israel game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 363 Israel game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 364 Israel game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 365 Israel game-based learning market size, by corporate users, 2022 - 2028 (USD Million)
  • TABLE 366 South Africa game-based learning market size, 2018 - 2021 (USD Million)
  • TABLE 367 South Africa game-based learning market size, 2022 - 2028 (USD Million)
  • TABLE 368 South Africa game-based learning market size, by provider, 2018 - 2021 (USD Million)
  • TABLE 369 South Africa game-based learning market size, by provider, 2022 - 2028 (USD Million)
  • TABLE 370 South Africa game-based learning market size, by deployment model, 2018 - 2021 (USD Million)
  • TABLE 371 South Africa game-based learning market size, by deployment model, 2022 - 2028 (USD Million)
  • TABLE 372 South Africa game-based learning market size, by application, 2018 - 2021 (USD Million)
  • TABLE 373 South Africa game-based learning market size, by application, 2022 - 2028 (USD Million)
  • TABLE 374 South Africa game-based learning market size, by academic users, 2018 - 2021 (USD Million)
  • TABLE 375 South Africa game-based learning market size, by academic users, 2022 - 2028 (USD Million)
  • TABLE 376 South Africa game-based learning market size, by corporate users, 2018 - 2021 (USD Million)
  • TABLE 377 South Africa game-based learning market size, by corporate users, 2022 - 2028 (USD Million)

Charts & Figures

  • FIG 1 Game-based learning industry 360 degree synopsis, 2018 - 2028
  • FIG 2 Industry ecosystem analysis
  • FIG 3 Growth potential analysis
  • FIG 4 Porter's analysis
  • FIG 5 PESTEL analysis
  • FIG 6 Competitive analysis of major players, 2021
  • FIG 7 Competitive analysis of other prominent players, 2021
  • FIG 8 Vendor adoption matrix, 2021
  • FIG 9 Game-based learning market share, by provider, 2021 & 2028
  • FIG 10 Game-based learning market share, by deployment model, 2021 & 2028
  • FIG 11 Game-based learning market share, by application, 2021 & 2028
  • FIG 12 Game-based learning market share, by region, 2021 & 2028
  • FIG 13 SWOT Analysis, Allen Communication Learning Services
  • FIG 14 SWOT Analysis, Breakaway Ltd.
  • FIG 15 SWOT Analysis, Centrical
  • FIG 16 SWOT Analysis, Cisco Systems Inc.
  • FIG 17 SWOT Analysis, Cognitive Toybox Inc.
  • FIG 18 SWOT Analysis, Duolingo
  • FIG 19 SWOT Analysis, EI Design Pvt. Ltd.
  • FIG 20 SWOT Analysis, ELM Learning
  • FIG 21 SWOT Analysis, Elucidat
  • FIG 22 SWOT Analysis, Filament Games
  • FIG 23 SWOT Analysis, Gamelearn
  • FIG 24 SWOT Analysis, Gametize
  • FIG 25 SWOT Analysis, G-cube
  • FIG 26 SWOT Analysis, Goodbye Kansas Group (Bublar Group)
  • FIG 27 SWOT Analysis, Hurix Digital
  • FIG 28 SWOT Analysis, Kahoot! ASA
  • FIG 29 SWOT Analysis, Kineo
  • FIG 30 SWOT Analysis, Learnbrite
  • FIG 31 SWOT Analysis, Learning Pool
  • FIG 32 SWOT Analysis, Learnbrite
  • FIG 33 SWOT Analysis, Raptivity
  • FIG 34 SWOT Analysis, Schell Games
  • FIG 35 SWOT Analysis, The Performance Development Group
  • FIG 36 SWOT Analysis, Toolwire Spaces Learning
  • FIG 37 SWOT Analysis, StratBeans Consulting Pvt. Ltd.
目次
Product Code: 5229

The game-based learning market is slated to gain notable traction by 2028 on account of widespread adoption of digital learning solutions across key regions. In addition, the rapidly growing higher education and corporate sectors around the world are likely to foster industry expansion over the forecast period.

The ongoing COVID-19 pandemic urged educational institutions and corporations to shift to digital learning and interactions, which has augmented market development in recent years. Notably, industry participants have been implementing lucrative strategies to capitalize on emerging trends in the market, which has favorably impacted the overall business landscape.

For instance, in February 2020, HurixDigital, a leading provider of digital solutions to educational institutions, publishers, and enterprises, launched its novel cloud-based content delivery platform, dubbed the KITABOO College. KITABOO College has been developed to enable organizations to build and deliver online learning programs across a variety of devices as well as track user participation with the help of built-in analytics.

The game-based learning market has been segmented on the basis of application, provider, deployment mode, and region. In terms of provider, the market has further been divided into services and content. The content segment is estimated to expand at a considerable growth rate over the analysis period to reach a significant valuation by the end of 2028. Soaring demand for immersive content that allows students to experience scenarios that mimic real-life situations and make decisions in a virtual environment is set to boost product adoption in the coming time period.

With respect to deployment mode, the game-based learning market has been classified into on-premise and cloud. The cloud segment is anticipated to garner robust gains by 2028, progressing at a significant CAGR through the stipulated timeline. Increasing penetration of cloud-based services that offer higher scalability and flexibility is likely to fuel segmental growth over the next few years.

From the application point of view, the market has been segregated into government, academic, and corporate. Under academic, the market has been differentiated into vocational training, K-12, and higher education. The game-based learning market size from the higher education sub-segment is poised to exhibit a solid growth trajectory through the stipulated period due to burgeoning number of universities and institutions that are integrating effective gamification techniques to increase student engagement.

On the regional front, the Latin America game-based learning industry is expected to develop at a considerable growth rate between 2022 and 2028 on account of supportive government initiatives aimed at promoting digitalization in the domestic education sector. Meanwhile, the Middle East & Africa game-based learning market is speculated to attain a sizable share in the overall industry by 2028 owing to growing penetration of internet and mobile learning in the MEA region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Scope and definitions
  • 1.2 Methodology & forecast parameters
  • 1.3 COVID-19 impact
    • 1.3.1 North America
    • 1.3.2 Europe
    • 1.3.3 Asia Pacific
    • 1.3.4 Latin America
    • 1.3.5 MEA
  • 1.4 Regional trends
    • 1.4.1 North America
    • 1.4.2 Europe
    • 1.4.3 Asia Pacific
    • 1.4.4 Latin America
    • 1.4.5 MEA
  • 1.5 Data sources
    • 1.5.1 Secondary
    • 1.5.2 Primary
  • 1.6 Industry glossary

Chapter 2 Executive Summary

  • 2.1 Game-based learning industry 360 degree synopsis, 2018 - 2028
    • 2.1.1 Business trends
    • 2.1.2 Regional trends
    • 2.1.3 Provider trends
    • 2.1.4 Deployment model trends
    • 2.1.5 Application trends

Chapter 3 Game-Based Learning Industry Insights

  • 3.1 Introduction
  • 3.2 Impact of COVID-19 outbreak
    • 3.2.1 Global outlook
    • 3.2.2 Regional outlook
      • 3.2.2.1 North America
      • 3.2.2.2 Europe
      • 3.2.2.3 Asia Pacific
      • 3.2.2.4 Latin America
      • 3.2.2.5 MEA
    • 3.2.3 Industry value chain
      • 3.2.3.1 Cloud service providers
      • 3.2.3.2 Content providers
      • 3.2.3.3 Service providers
    • 3.2.4 Competitive landscape
      • 3.2.4.1 Strategy
      • 3.2.4.2 Distribution network
      • 3.2.4.3 Business growth
  • 3.3 Industry ecosystem analysis
    • 3.3.1 Hardware providers
    • 3.3.2 Technology/software providers
    • 3.3.3 Cloud service providers
    • 3.3.4 Content providers
    • 3.3.5 Service providers
    • 3.3.6 Distribution network
    • 3.3.7 Vendor matrix
      • 3.3.7.1 Hardware providers
      • 3.3.7.2 Technology/software providers
      • 3.3.7.3 Cloud service providers
      • 3.3.7.4 Content providers
      • 3.3.7.5 Service providers
      • 3.3.7.6 Distribution network
  • 3.4 Technology & innovation landscape
    • 3.4.1 Augmented Reality (AR) and Virtual Reality (VR) technology
    • 3.4.2 3D/4D technology
    • 3.4.3 Artificial Intelligence (AI) and Machine learning (ML) technology
  • 3.5 Regulatory landscape
    • 3.5.1 North America
    • 3.5.2 Europe
    • 3.5.3 Asia Pacific
    • 3.5.4 Latin America
    • 3.5.5 MEA
  • 3.6 Industry impact forces
    • 3.6.1 Growth drivers
      • 3.6.1.1 Rising adoption of digital learning solutions
      • 3.6.1.2 Increasing demand for content digitalization in North America
      • 3.6.1.3 Supportive government initiatives in Europe
      • 3.6.1.4 Growing higher education and corporate sector in Asia Pacific
      • 3.6.1.5 Growing demand for online learning courses in Latin America
      • 3.6.1.6 Increasing penetration of the internet and mobile learning in the MEA
    • 3.6.2 Industry pitfalls & challenges
      • 3.6.2.1 Slow internet connection and poor network
      • 3.6.2.2 Limited awareness in underdeveloped countries
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
    • 3.8.1 Supplier power
    • 3.8.2 Buyer power
    • 3.8.3 Threat of new entrants
    • 3.8.4 Threat of substitutes
    • 3.8.5 Internal rivalry
  • 3.9 PESTEL analysis
    • 3.9.1 Political
    • 3.9.2 Economic
    • 3.9.3 Social
    • 3.9.4 Technological
    • 3.9.5 Environmental
    • 3.9.6 Legal

Chapter 4 Competitive Landscape, 2021

  • 4.1 Introduction
  • 4.2 Competitive analysis of major players
    • 4.2.1 Duolingo
    • 4.2.2 Filament Games
    • 4.2.3 Hurix Digital
    • 4.2.4 Kahoot! ASA
    • 4.2.5 Minecraft
    • 4.2.6 StratBeans Consulting Pvt. Ltd.
  • 4.3 Competitive analysis of other prominent players
    • 4.3.1 Breakaway Ltd.
    • 4.3.2 Centrical
    • 4.3.3 Cisco Systems Inc.
    • 4.3.4 Gamelearn
    • 4.3.5 Kineo
  • 4.4 Vendor adoption matrix

Chapter 5 Game-Based Learning Market, By Provider

  • 5.1 Game-based learning market share, by provider, 2021 & 2028
  • 5.2 Content
    • 5.2.1 Market estimates and forecast, 2018 - 2028
  • 5.3 Services
    • 5.3.1 Market estimates and forecast, 2018 - 2028

Chapter 6 Game-Based Learning Market, By Deployment Model

  • 6.1 Game-based learning market share, by deployment model, 2021 & 2028
  • 6.2 Cloud
    • 6.2.1 Market estimates and forecast, 2018 - 2028
  • 6.3 On-premise
    • 6.3.1 Market estimates and forecast, 2018 - 2028

Chapter 7 Game-Based Learning Market, By Application

  • 7.1 Game-based learning market share, by application, 2021 & 2028
  • 7.2 Academic
    • 7.2.1 Market estimates and forecast, 2018 - 2028
    • 7.2.2 K-12
      • 7.2.2.1 Market estimates and forecast, 2018 - 2028
    • 7.2.3 Higher education
      • 7.2.3.1 Market estimates and forecast, 2018 - 2028
    • 7.2.4 Vocational training
      • 7.2.4.1 Market estimates and forecast, 2018 - 2028
  • 7.3 Corporate
    • 7.3.1 Market estimates and forecast, 2018 - 2028
    • 7.3.2 SMEs
      • 7.3.2.1 Market estimates and forecast, 2018 - 2028
    • 7.3.3 Large enterprises
      • 7.3.3.1 Market estimates and forecast, 2018 - 2028
  • 7.4 Government
    • 7.4.1 Market estimates and forecast, 2018 - 2028

Chapter 8 Game-Based Learning Market, By Region

  • 8.1 Game-based learning market share, by region, 2021 & 2028
  • 8.2 North America
    • 8.2.1 Market estimates and forecast, 2018 - 2028
    • 8.2.2 Market estimates and forecast, by provider, 2018 - 2028
    • 8.2.3 Market estimates and forecast, by deployment model, 2018 - 2028
    • 8.2.4 Market estimates and forecast, by application, 2018 - 2028
      • 8.2.4.1 Market estimates and forecast, by academic, 2018 - 2028
      • 8.2.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.2.5 U.S.
      • 8.2.5.1 Market estimates and forecast, 2018 - 2028
      • 8.2.5.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.2.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.2.5.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.2.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.2.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.2.6 Canada
      • 8.2.6.1 Market estimates and forecast, 2018 - 2028
      • 8.2.6.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.2.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.2.6.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.2.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.2.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
  • 8.3 Europe
    • 8.3.1 Market estimates and forecast, 2018 - 2028
    • 8.3.2 Market estimates and forecast, by provider, 2018 - 2028
    • 8.3.3 Market estimates and forecast, by deployment model, 2018 - 2028
    • 8.3.4 Market estimates and forecast, by application, 2018 - 2028
      • 8.3.4.1 Market estimates and forecast, by academic, 2018 - 2028
      • 8.3.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.5 UK
      • 8.3.5.1 Market estimates and forecast, 2018 - 2028
      • 8.3.5.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.5.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.6 Germany
      • 8.3.6.1 Market estimates and forecast, 2018 - 2028
      • 8.3.6.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.6.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.7 France
      • 8.3.7.1 Market estimates and forecast, 2018 - 2028
      • 8.3.7.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.7.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.8 Italy
      • 8.3.8.1 Market estimates and forecast, 2018 - 2028
      • 8.3.8.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.8.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.9 Spain
      • 8.3.9.1 Market estimates and forecast, 2018 - 2028
      • 8.3.9.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.9.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.3.10 Russia
      • 8.3.10.1 Market estimates and forecast, 2018 - 2028
      • 8.3.10.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.3.10.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.3.10.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.3.10.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.3.10.4.2 Market estimates and forecast, by corporate, 2018 - 2028
  • 8.4 Asia Pacific
    • 8.4.1 Market estimates and forecast, 2018 - 2028
    • 8.4.2 Market estimates and forecast, by provider, 2018 - 2028
    • 8.4.3 Market estimates and forecast, by deployment model, 2018 - 2028
    • 8.4.4 Market estimates and forecast, by application, 2018 - 2028
      • 8.4.4.1 Market estimates and forecast, by academic, 2018 - 2028
      • 8.4.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.5 China
      • 8.4.5.1 Market estimates and forecast, 2018 - 2028
      • 8.4.5.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.5.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.6 India
      • 8.4.6.1 Market estimates and forecast, 2018 - 2028
      • 8.4.6.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.6.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.7 Japan
      • 8.4.7.1 Market estimates and forecast, 2018 - 2028
      • 8.4.7.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.7.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.8 South Korea
      • 8.4.8.1 Market estimates and forecast, 2018 - 2028
      • 8.4.8.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.8.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.9 Singapore
      • 8.4.9.1 Market estimates and forecast, 2018 - 2028
      • 8.4.9.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.9.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.4.10 Australia
      • 8.4.10.1 Market estimates and forecast, 2018 - 2028
      • 8.4.10.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.4.10.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.4.10.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.4.10.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.4.10.4.2 Market estimates and forecast, by corporate, 2018 - 2028
  • 8.5 Latin America
    • 8.5.1 Market estimates and forecast, 2018 - 2028
    • 8.5.2 Market estimates and forecast, by provider, 2018 - 2028
    • 8.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
    • 8.5.4 Market estimates and forecast, by application, 2018 - 2028
      • 8.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
      • 8.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.5.5 Brazil
      • 8.5.5.1 Market estimates and forecast, 2018 - 2028
      • 8.5.5.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.5.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.5.5.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.5.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.5.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.5.6 Mexico
      • 8.5.6.1 Market estimates and forecast, 2018 - 2028
      • 8.5.6.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.5.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.5.6.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.5.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.5.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.5.7 Argentina
      • 8.5.7.1 Market estimates and forecast, 2018 - 2028
      • 8.5.7.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.5.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.5.7.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.5.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.5.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.5.8 Chile
      • 8.5.8.1 Market estimates and forecast, 2018 - 2028
      • 8.5.8.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.5.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.5.8.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.5.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.5.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.5.9 Colombia
      • 8.5.9.1 Market estimates and forecast, 2018 - 2028
      • 8.5.9.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.5.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.5.9.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.5.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.5.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
  • 8.6 MEA
    • 8.6.1 Market estimates and forecast, 2018 - 2028
    • 8.6.2 Market estimates and forecast, by provider, 2018 - 2028
    • 8.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
    • 8.6.4 Market estimates and forecast, by application, 2018 - 2028
      • 8.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
      • 8.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.6.5 UAE
      • 8.6.5.1 Market estimates and forecast, 2018 - 2028
      • 8.6.5.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.6.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.6.5.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.6.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.6.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.6.6 Saudi Arabia
      • 8.6.6.1 Market estimates and forecast, 2018 - 2028
      • 8.6.6.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.6.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.6.6.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.6.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.6.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.6.7 Israel
      • 8.6.7.1 Market estimates and forecast, 2018 - 2028
      • 8.6.7.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.6.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.6.7.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.6.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.6.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
    • 8.6.8 South Africa
      • 8.6.8.1 Market estimates and forecast, 2018 - 2028
      • 8.6.8.2 Market estimates and forecast, by provider, 2018 - 2028
      • 8.6.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
      • 8.6.8.4 Market estimates and forecast, by application, 2018 - 2028
        • 8.6.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
        • 8.6.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028

Chapter 9 Company Profiles

  • 9.1 Allen Communication Learning Services
    • 9.1.1 Business Overview
    • 9.1.2 Financial Data
    • 9.1.3 Product Landscape
    • 9.1.4 Strategic Outlook
    • 9.1.5 SWOT Analysis
  • 9.2 Breakaway Ltd.
    • 9.2.1 Business Overview
    • 9.2.2 Financial Data
    • 9.2.3 Product Landscape
    • 9.2.4 Strategic Outlook
    • 9.2.5 SWOT Analysis
  • 9.3 Centrical
    • 9.3.1 Business Overview
    • 9.3.2 Financial Data
    • 9.3.3 Product Landscape
    • 9.3.4 Strategic Outlook
    • 9.3.5 SWOT Analysis
  • 9.4 Cisco Systems Inc.
    • 9.4.1 Business Overview
    • 9.4.2 Financial Data
    • 9.4.3 Product Landscape
    • 9.4.4 Strategic Outlook
    • 9.4.5 SWOT Analysis
  • 9.5 Cognitive Toybox Inc.
    • 9.5.1 Business Overview
    • 9.5.2 Financial Data
    • 9.5.3 Product Landscape
    • 9.5.4 Strategic Outlook
    • 9.5.5 SWOT Analysis
  • 9.6 Duolingo
    • 9.6.1 Business Overview
    • 9.6.2 Financial Data
    • 9.6.3 Product Landscape
    • 9.6.4 Strategic Outlook
    • 9.6.5 SWOT Analysis
  • 9.7 EI Design Pvt. Ltd.
    • 9.7.1 Business Overview
    • 9.7.2 Financial Data
    • 9.7.3 Product Landscape
    • 9.7.4 Strategic Outlook
    • 9.7.5 SWOT Analysis
  • 9.8 ELM Learning
    • 9.8.1 Business Overview
    • 9.8.2 Financial Data
    • 9.8.3 Product Landscape
    • 9.8.4 Strategic Outlook
    • 9.8.5 SWOT Analysis
  • 9.9 Elucidat
    • 9.9.1 Business Overview
    • 9.9.2 Financial Data
    • 9.9.3 Product Landscape
    • 9.9.4 Strategic Outlook
    • 9.9.5 SWOT Analysis
  • 9.10 Filament Games
    • 9.10.1 Business Overview
    • 9.10.2 Financial Data
    • 9.10.3 Product Landscape
    • 9.10.4 Strategic Outlook
    • 9.10.5 SWOT Analysis
  • 9.11 Gamelearn
    • 9.11.1 Business Overview
    • 9.11.2 Financial Data
    • 9.11.3 Product Landscape
    • 9.11.4 Strategic Outlook
    • 9.11.5 SWOT Analysis
  • 9.12 Gametize
    • 9.12.1 Business Overview
    • 9.12.2 Financial Data
    • 9.12.3 Product Landscape
    • 9.12.4 Strategic Outlook
    • 9.12.5 SWOT Analysis
  • 9.13 G-cube
    • 9.13.1 Business Overview
    • 9.13.2 Financial Data
    • 9.13.3 Product Landscape
    • 9.13.4 Strategic Outlook
    • 9.13.5 SWOT Analysis
  • 9.14 Goodbye Kansas Group (Bublar Group)
    • 9.14.1 Business Overview
    • 9.14.2 Financial Data
    • 9.14.3 Product Landscape
    • 9.14.4 Strategic Outlook
    • 9.14.5 SWOT Analysis
  • 9.15 Hurix Digital
    • 9.15.1 Business Overview
    • 9.15.2 Financial Data
    • 9.15.3 Product Landscape
    • 9.15.4 Strategic Outlook
    • 9.15.5 SWOT Analysis
  • 9.16 Kahoot! ASA
    • 9.16.1 Business Overview
    • 9.16.2 Financial Data
    • 9.16.3 Product Landscape
    • 9.16.4 Strategic Outlook
    • 9.16.5 SWOT Analysis
  • 9.17 Kineo
    • 9.17.1 Business Overview
    • 9.17.2 Financial Data
    • 9.17.3 Product Landscape
    • 9.17.4 Strategic Outlook
    • 9.17.5 SWOT Analysis
  • 9.18 Learnbrite
    • 9.18.1 Business Overview
    • 9.18.2 Financial Data
    • 9.18.3 Product Landscape
    • 9.18.4 Strategic Outlook
    • 9.18.5 SWOT Analysis
  • 9.19 Learning Pool
    • 9.19.1 Business Overview
    • 9.19.2 Financial Data
    • 9.19.3 Product Landscape
    • 9.19.4 Strategic Outlook
    • 9.19.5 SWOT Analysis
  • 9.20 Raptivity
    • 9.20.1 Business Overview
    • 9.20.2 Financial Data
    • 9.20.3 Product Landscape
    • 9.20.4 Strategic Outlook
    • 9.20.5 SWOT Analysis
  • 9.21 Schell Games
    • 9.21.1 Business Overview
    • 9.21.2 Financial Data
    • 9.21.3 Product Landscape
    • 9.21.4 Strategic Outlook
    • 9.21.5 SWOT Analysis
  • 9.22 StratBeans Consulting Pvt. Ltd.
    • 9.22.1 Business Overview
    • 9.22.2 Financial Data
    • 9.22.3 Product Landscape
    • 9.22.4 Strategic Outlook
    • 9.22.5 SWOT Analysis
  • 9.23 The Performance Development Group
    • 9.23.1 Business Overview
    • 9.23.2 Financial Data
    • 9.23.3 Product Landscape
    • 9.23.4 Strategic Outlook
    • 9.23.5 SWOT Analysis
  • 9.24 Toolwire Spaces Learning
    • 9.24.1 Business Overview
    • 9.24.2 Financial Data
    • 9.24.3 Product Landscape
    • 9.24.4 Strategic Outlook
    • 9.24.5 SWOT Analysis