Product Code: 5229
The game-based learning market is slated to gain notable traction by 2028 on account of widespread adoption of digital learning solutions across key regions. In addition, the rapidly growing higher education and corporate sectors around the world are likely to foster industry expansion over the forecast period.
The ongoing COVID-19 pandemic urged educational institutions and corporations to shift to digital learning and interactions, which has augmented market development in recent years. Notably, industry participants have been implementing lucrative strategies to capitalize on emerging trends in the market, which has favorably impacted the overall business landscape.
For instance, in February 2020, HurixDigital, a leading provider of digital solutions to educational institutions, publishers, and enterprises, launched its novel cloud-based content delivery platform, dubbed the KITABOO College. KITABOO College has been developed to enable organizations to build and deliver online learning programs across a variety of devices as well as track user participation with the help of built-in analytics.
The game-based learning market has been segmented on the basis of application, provider, deployment mode, and region. In terms of provider, the market has further been divided into services and content. The content segment is estimated to expand at a considerable growth rate over the analysis period to reach a significant valuation by the end of 2028. Soaring demand for immersive content that allows students to experience scenarios that mimic real-life situations and make decisions in a virtual environment is set to boost product adoption in the coming time period.
With respect to deployment mode, the game-based learning market has been classified into on-premise and cloud. The cloud segment is anticipated to garner robust gains by 2028, progressing at a significant CAGR through the stipulated timeline. Increasing penetration of cloud-based services that offer higher scalability and flexibility is likely to fuel segmental growth over the next few years.
From the application point of view, the market has been segregated into government, academic, and corporate. Under academic, the market has been differentiated into vocational training, K-12, and higher education. The game-based learning market size from the higher education sub-segment is poised to exhibit a solid growth trajectory through the stipulated period due to burgeoning number of universities and institutions that are integrating effective gamification techniques to increase student engagement.
On the regional front, the Latin America game-based learning industry is expected to develop at a considerable growth rate between 2022 and 2028 on account of supportive government initiatives aimed at promoting digitalization in the domestic education sector. Meanwhile, the Middle East & Africa game-based learning market is speculated to attain a sizable share in the overall industry by 2028 owing to growing penetration of internet and mobile learning in the MEA region.
Table of Contents
Chapter 1 Methodology & Scope
- 1.1 Scope and definitions
- 1.2 Methodology & forecast parameters
- 1.3 COVID-19 impact
- 1.3.1 North America
- 1.3.2 Europe
- 1.3.3 Asia Pacific
- 1.3.4 Latin America
- 1.3.5 MEA
- 1.4 Regional trends
- 1.4.1 North America
- 1.4.2 Europe
- 1.4.3 Asia Pacific
- 1.4.4 Latin America
- 1.4.5 MEA
- 1.5 Data sources
- 1.5.1 Secondary
- 1.5.2 Primary
- 1.6 Industry glossary
Chapter 2 Executive Summary
- 2.1 Game-based learning industry 360 degree synopsis, 2018 - 2028
- 2.1.1 Business trends
- 2.1.2 Regional trends
- 2.1.3 Provider trends
- 2.1.4 Deployment model trends
- 2.1.5 Application trends
Chapter 3 Game-Based Learning Industry Insights
- 3.1 Introduction
- 3.2 Impact of COVID-19 outbreak
- 3.2.1 Global outlook
- 3.2.2 Regional outlook
- 3.2.2.1 North America
- 3.2.2.2 Europe
- 3.2.2.3 Asia Pacific
- 3.2.2.4 Latin America
- 3.2.2.5 MEA
- 3.2.3 Industry value chain
- 3.2.3.1 Cloud service providers
- 3.2.3.2 Content providers
- 3.2.3.3 Service providers
- 3.2.4 Competitive landscape
- 3.2.4.1 Strategy
- 3.2.4.2 Distribution network
- 3.2.4.3 Business growth
- 3.3 Industry ecosystem analysis
- 3.3.1 Hardware providers
- 3.3.2 Technology/software providers
- 3.3.3 Cloud service providers
- 3.3.4 Content providers
- 3.3.5 Service providers
- 3.3.6 Distribution network
- 3.3.7 Vendor matrix
- 3.3.7.1 Hardware providers
- 3.3.7.2 Technology/software providers
- 3.3.7.3 Cloud service providers
- 3.3.7.4 Content providers
- 3.3.7.5 Service providers
- 3.3.7.6 Distribution network
- 3.4 Technology & innovation landscape
- 3.4.1 Augmented Reality (AR) and Virtual Reality (VR) technology
- 3.4.2 3D/4D technology
- 3.4.3 Artificial Intelligence (AI) and Machine learning (ML) technology
- 3.5 Regulatory landscape
- 3.5.1 North America
- 3.5.2 Europe
- 3.5.3 Asia Pacific
- 3.5.4 Latin America
- 3.5.5 MEA
- 3.6 Industry impact forces
- 3.6.1 Growth drivers
- 3.6.1.1 Rising adoption of digital learning solutions
- 3.6.1.2 Increasing demand for content digitalization in North America
- 3.6.1.3 Supportive government initiatives in Europe
- 3.6.1.4 Growing higher education and corporate sector in Asia Pacific
- 3.6.1.5 Growing demand for online learning courses in Latin America
- 3.6.1.6 Increasing penetration of the internet and mobile learning in the MEA
- 3.6.2 Industry pitfalls & challenges
- 3.6.2.1 Slow internet connection and poor network
- 3.6.2.2 Limited awareness in underdeveloped countries
- 3.7 Growth potential analysis
- 3.8 Porter's analysis
- 3.8.1 Supplier power
- 3.8.2 Buyer power
- 3.8.3 Threat of new entrants
- 3.8.4 Threat of substitutes
- 3.8.5 Internal rivalry
- 3.9 PESTEL analysis
- 3.9.1 Political
- 3.9.2 Economic
- 3.9.3 Social
- 3.9.4 Technological
- 3.9.5 Environmental
- 3.9.6 Legal
Chapter 4 Competitive Landscape, 2021
- 4.1 Introduction
- 4.2 Competitive analysis of major players
- 4.2.1 Duolingo
- 4.2.2 Filament Games
- 4.2.3 Hurix Digital
- 4.2.4 Kahoot! ASA
- 4.2.5 Minecraft
- 4.2.6 StratBeans Consulting Pvt. Ltd.
- 4.3 Competitive analysis of other prominent players
- 4.3.1 Breakaway Ltd.
- 4.3.2 Centrical
- 4.3.3 Cisco Systems Inc.
- 4.3.4 Gamelearn
- 4.3.5 Kineo
- 4.4 Vendor adoption matrix
Chapter 5 Game-Based Learning Market, By Provider
- 5.1 Game-based learning market share, by provider, 2021 & 2028
- 5.2 Content
- 5.2.1 Market estimates and forecast, 2018 - 2028
- 5.3 Services
- 5.3.1 Market estimates and forecast, 2018 - 2028
Chapter 6 Game-Based Learning Market, By Deployment Model
- 6.1 Game-based learning market share, by deployment model, 2021 & 2028
- 6.2 Cloud
- 6.2.1 Market estimates and forecast, 2018 - 2028
- 6.3 On-premise
- 6.3.1 Market estimates and forecast, 2018 - 2028
Chapter 7 Game-Based Learning Market, By Application
- 7.1 Game-based learning market share, by application, 2021 & 2028
- 7.2 Academic
- 7.2.1 Market estimates and forecast, 2018 - 2028
- 7.2.2 K-12
- 7.2.2.1 Market estimates and forecast, 2018 - 2028
- 7.2.3 Higher education
- 7.2.3.1 Market estimates and forecast, 2018 - 2028
- 7.2.4 Vocational training
- 7.2.4.1 Market estimates and forecast, 2018 - 2028
- 7.3 Corporate
- 7.3.1 Market estimates and forecast, 2018 - 2028
- 7.3.2 SMEs
- 7.3.2.1 Market estimates and forecast, 2018 - 2028
- 7.3.3 Large enterprises
- 7.3.3.1 Market estimates and forecast, 2018 - 2028
- 7.4 Government
- 7.4.1 Market estimates and forecast, 2018 - 2028
Chapter 8 Game-Based Learning Market, By Region
- 8.1 Game-based learning market share, by region, 2021 & 2028
- 8.2 North America
- 8.2.1 Market estimates and forecast, 2018 - 2028
- 8.2.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.2.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.2.4 Market estimates and forecast, by application, 2018 - 2028
- 8.2.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.2.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.2.5 U.S.
- 8.2.5.1 Market estimates and forecast, 2018 - 2028
- 8.2.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.2.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.2.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.2.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.2.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.2.6 Canada
- 8.2.6.1 Market estimates and forecast, 2018 - 2028
- 8.2.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.2.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.2.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.2.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.2.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3 Europe
- 8.3.1 Market estimates and forecast, 2018 - 2028
- 8.3.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.5 UK
- 8.3.5.1 Market estimates and forecast, 2018 - 2028
- 8.3.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.6 Germany
- 8.3.6.1 Market estimates and forecast, 2018 - 2028
- 8.3.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.7 France
- 8.3.7.1 Market estimates and forecast, 2018 - 2028
- 8.3.7.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.7.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.8 Italy
- 8.3.8.1 Market estimates and forecast, 2018 - 2028
- 8.3.8.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.8.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.9 Spain
- 8.3.9.1 Market estimates and forecast, 2018 - 2028
- 8.3.9.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.9.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.3.10 Russia
- 8.3.10.1 Market estimates and forecast, 2018 - 2028
- 8.3.10.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.3.10.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.3.10.4 Market estimates and forecast, by application, 2018 - 2028
- 8.3.10.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.3.10.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4 Asia Pacific
- 8.4.1 Market estimates and forecast, 2018 - 2028
- 8.4.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.5 China
- 8.4.5.1 Market estimates and forecast, 2018 - 2028
- 8.4.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.6 India
- 8.4.6.1 Market estimates and forecast, 2018 - 2028
- 8.4.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.7 Japan
- 8.4.7.1 Market estimates and forecast, 2018 - 2028
- 8.4.7.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.7.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.8 South Korea
- 8.4.8.1 Market estimates and forecast, 2018 - 2028
- 8.4.8.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.8.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.9 Singapore
- 8.4.9.1 Market estimates and forecast, 2018 - 2028
- 8.4.9.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.9.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.4.10 Australia
- 8.4.10.1 Market estimates and forecast, 2018 - 2028
- 8.4.10.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.4.10.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.4.10.4 Market estimates and forecast, by application, 2018 - 2028
- 8.4.10.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.4.10.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5 Latin America
- 8.5.1 Market estimates and forecast, 2018 - 2028
- 8.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5.5 Brazil
- 8.5.5.1 Market estimates and forecast, 2018 - 2028
- 8.5.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5.6 Mexico
- 8.5.6.1 Market estimates and forecast, 2018 - 2028
- 8.5.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5.7 Argentina
- 8.5.7.1 Market estimates and forecast, 2018 - 2028
- 8.5.7.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.7.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5.8 Chile
- 8.5.8.1 Market estimates and forecast, 2018 - 2028
- 8.5.8.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.8.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.5.9 Colombia
- 8.5.9.1 Market estimates and forecast, 2018 - 2028
- 8.5.9.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.5.9.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.5.9.4 Market estimates and forecast, by application, 2018 - 2028
- 8.5.9.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.5.9.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.6 MEA
- 8.6.1 Market estimates and forecast, 2018 - 2028
- 8.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.6.5 UAE
- 8.6.5.1 Market estimates and forecast, 2018 - 2028
- 8.6.5.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.6.5.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.6.5.4 Market estimates and forecast, by application, 2018 - 2028
- 8.6.5.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.6.5.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.6.6 Saudi Arabia
- 8.6.6.1 Market estimates and forecast, 2018 - 2028
- 8.6.6.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.6.6.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.6.6.4 Market estimates and forecast, by application, 2018 - 2028
- 8.6.6.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.6.6.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.6.7 Israel
- 8.6.7.1 Market estimates and forecast, 2018 - 2028
- 8.6.7.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.6.7.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.6.7.4 Market estimates and forecast, by application, 2018 - 2028
- 8.6.7.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.6.7.4.2 Market estimates and forecast, by corporate, 2018 - 2028
- 8.6.8 South Africa
- 8.6.8.1 Market estimates and forecast, 2018 - 2028
- 8.6.8.2 Market estimates and forecast, by provider, 2018 - 2028
- 8.6.8.3 Market estimates and forecast, by deployment model, 2018 - 2028
- 8.6.8.4 Market estimates and forecast, by application, 2018 - 2028
- 8.6.8.4.1 Market estimates and forecast, by academic, 2018 - 2028
- 8.6.8.4.2 Market estimates and forecast, by corporate, 2018 - 2028
Chapter 9 Company Profiles
- 9.1 Allen Communication Learning Services
- 9.1.1 Business Overview
- 9.1.2 Financial Data
- 9.1.3 Product Landscape
- 9.1.4 Strategic Outlook
- 9.1.5 SWOT Analysis
- 9.2 Breakaway Ltd.
- 9.2.1 Business Overview
- 9.2.2 Financial Data
- 9.2.3 Product Landscape
- 9.2.4 Strategic Outlook
- 9.2.5 SWOT Analysis
- 9.3 Centrical
- 9.3.1 Business Overview
- 9.3.2 Financial Data
- 9.3.3 Product Landscape
- 9.3.4 Strategic Outlook
- 9.3.5 SWOT Analysis
- 9.4 Cisco Systems Inc.
- 9.4.1 Business Overview
- 9.4.2 Financial Data
- 9.4.3 Product Landscape
- 9.4.4 Strategic Outlook
- 9.4.5 SWOT Analysis
- 9.5 Cognitive Toybox Inc.
- 9.5.1 Business Overview
- 9.5.2 Financial Data
- 9.5.3 Product Landscape
- 9.5.4 Strategic Outlook
- 9.5.5 SWOT Analysis
- 9.6 Duolingo
- 9.6.1 Business Overview
- 9.6.2 Financial Data
- 9.6.3 Product Landscape
- 9.6.4 Strategic Outlook
- 9.6.5 SWOT Analysis
- 9.7 EI Design Pvt. Ltd.
- 9.7.1 Business Overview
- 9.7.2 Financial Data
- 9.7.3 Product Landscape
- 9.7.4 Strategic Outlook
- 9.7.5 SWOT Analysis
- 9.8 ELM Learning
- 9.8.1 Business Overview
- 9.8.2 Financial Data
- 9.8.3 Product Landscape
- 9.8.4 Strategic Outlook
- 9.8.5 SWOT Analysis
- 9.9 Elucidat
- 9.9.1 Business Overview
- 9.9.2 Financial Data
- 9.9.3 Product Landscape
- 9.9.4 Strategic Outlook
- 9.9.5 SWOT Analysis
- 9.10 Filament Games
- 9.10.1 Business Overview
- 9.10.2 Financial Data
- 9.10.3 Product Landscape
- 9.10.4 Strategic Outlook
- 9.10.5 SWOT Analysis
- 9.11 Gamelearn
- 9.11.1 Business Overview
- 9.11.2 Financial Data
- 9.11.3 Product Landscape
- 9.11.4 Strategic Outlook
- 9.11.5 SWOT Analysis
- 9.12 Gametize
- 9.12.1 Business Overview
- 9.12.2 Financial Data
- 9.12.3 Product Landscape
- 9.12.4 Strategic Outlook
- 9.12.5 SWOT Analysis
- 9.13 G-cube
- 9.13.1 Business Overview
- 9.13.2 Financial Data
- 9.13.3 Product Landscape
- 9.13.4 Strategic Outlook
- 9.13.5 SWOT Analysis
- 9.14 Goodbye Kansas Group (Bublar Group)
- 9.14.1 Business Overview
- 9.14.2 Financial Data
- 9.14.3 Product Landscape
- 9.14.4 Strategic Outlook
- 9.14.5 SWOT Analysis
- 9.15 Hurix Digital
- 9.15.1 Business Overview
- 9.15.2 Financial Data
- 9.15.3 Product Landscape
- 9.15.4 Strategic Outlook
- 9.15.5 SWOT Analysis
- 9.16 Kahoot! ASA
- 9.16.1 Business Overview
- 9.16.2 Financial Data
- 9.16.3 Product Landscape
- 9.16.4 Strategic Outlook
- 9.16.5 SWOT Analysis
- 9.17 Kineo
- 9.17.1 Business Overview
- 9.17.2 Financial Data
- 9.17.3 Product Landscape
- 9.17.4 Strategic Outlook
- 9.17.5 SWOT Analysis
- 9.18 Learnbrite
- 9.18.1 Business Overview
- 9.18.2 Financial Data
- 9.18.3 Product Landscape
- 9.18.4 Strategic Outlook
- 9.18.5 SWOT Analysis
- 9.19 Learning Pool
- 9.19.1 Business Overview
- 9.19.2 Financial Data
- 9.19.3 Product Landscape
- 9.19.4 Strategic Outlook
- 9.19.5 SWOT Analysis
- 9.20 Raptivity
- 9.20.1 Business Overview
- 9.20.2 Financial Data
- 9.20.3 Product Landscape
- 9.20.4 Strategic Outlook
- 9.20.5 SWOT Analysis
- 9.21 Schell Games
- 9.21.1 Business Overview
- 9.21.2 Financial Data
- 9.21.3 Product Landscape
- 9.21.4 Strategic Outlook
- 9.21.5 SWOT Analysis
- 9.22 StratBeans Consulting Pvt. Ltd.
- 9.22.1 Business Overview
- 9.22.2 Financial Data
- 9.22.3 Product Landscape
- 9.22.4 Strategic Outlook
- 9.22.5 SWOT Analysis
- 9.23 The Performance Development Group
- 9.23.1 Business Overview
- 9.23.2 Financial Data
- 9.23.3 Product Landscape
- 9.23.4 Strategic Outlook
- 9.23.5 SWOT Analysis
- 9.24 Toolwire Spaces Learning
- 9.24.1 Business Overview
- 9.24.2 Financial Data
- 9.24.3 Product Landscape
- 9.24.4 Strategic Outlook
- 9.24.5 SWOT Analysis