特集 : 国別レポートが13,000件から検索可能になりました!

特集 : 海外市場の委託調査がセミカスタムベースでお手軽にできます

株式会社グローバルインフォメーション
表紙
市場調査レポート
商品コード
950866

航空宇宙および防衛におけるバーチャルリアリティー (VR):テーマ別調査

Virtual Reality in Aerospace and Defense - Thematic Research

出版日: | 発行: GlobalData | ページ情報: 英文 45 Pages | 納期: 即納可能 即納可能とは

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=105.84円
航空宇宙および防衛におけるバーチャルリアリティー (VR):テーマ別調査
出版日: 2020年07月16日
発行: GlobalData
ページ情報: 英文 45 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

航空宇宙および防衛産業は、バーチャルリアリティ(VR)技術の開発にとって最適な領域です。エンターテインメントとともに、軍隊はVRアプリケーション、VRヘッドセット、VRプラットフォームの開発に多額の資金を投資した最初の産業の1つでした。これは、世界的なVR技術の進歩において重要な役割を果たしてきました。 VR技術は、10年以上にわたって個人および集団の軍事訓練で使用されてきました。この技術は、医療、採用プロセス、およびシステム&プラットフォーム設計の製造前シミュレーションでも一般的になりつつあります。VRは第2世代に入り、前世代に比べて消費者や企業に大きな魅力をもたらすことが期待されています。 VR技術は過去5年間で大幅に進化し、ハードウェアとソフトウェアの両方の面で改善が見られました。ただし、待ち時間、吐き気、高価格、開発途上のエコシステムなどの問題が、普及を妨げています。

当レポートでは、航空宇宙および防衛におけるバーチャルリアリティー (VR) 市場について調査し、需要の成長要因、業界動向、最新の技術開発などの観点から、詳細に分析しています。

目次

企業

動向

  • 技術動向
  • マクロ経済の動向
  • メディア動向
  • 規制動向
  • 航空宇宙および防衛の動向

業界分析

  • 市場規模と成長予測
  • 競争分析
  • 合併と買収
  • タイムライン

バーチャルリアリティーが航空宇宙および防衛に与える影響

  • 業界ケーススタディ
  • 軍事ケーススタディ
  • 航空宇宙および防衛ベンダー向けの主な提言

バリューチェーン

  • 半導体
  • コンポーネント
  • ヘッドセット
  • プラットフォーム
  • アプリケーションおよびコンテンツ

企業

  • 技術企業
  • 航空宇宙および防衛企業

用語集

  • 付録:THEMATIC RESEARCH の調査手法について
目次
Product Code: GDDEF-TR-S017

Virtual reality (VR) has been around, in one form or another, since the mid-1950s. At several points over the last sixty-plus years, it has been touted as the next big thing in consumer technology, without ever fulfilling its potential.

The aerospace and defense industry is well-placed to develop VR technologies. Along with entertainment, the military was one of the first industries to invest a significant amount of money into the development of VR applications, VR headsets, and VR platforms. This has played a crucial role in the advancement of VR technologies worldwide. VR technology has been used in individual and collective military training for more than a decade. The technology is also becoming common in medical treatment, recruitment processes, and the pre-fabrication simulation of system and platform designs.

VR content creators will focus on areas such as films, video, ecommerce, healthcare, gaming, and social media. Lower prices and new launches in 2020 are expected to encourage growth. VR is adding significant value to defence industry, particularly when training staff to work in hazardous locations. VR enables trainees to undertake virtual simulated practice in order to gain real-world experience in individual and collective training.

Scope

  • VR is entering its second generation, which is expected to have greater appeal to consumers and enterprises compared to the previous generation. VR technology has evolved significantly over the past five years, with improvements on both the hardware and software side. However, issues such as latency, nausea, high prices, and underdeveloped ecosystems have been obstacles to widespread adoption.
  • VR companies are increasingly using AI and cloud technologies to develop stronger ecosystems, while the arrival of 5G promises to address the latency and nausea issues. In this section, we look at the size and impact of the VR theme and how we think it will develop over the next decade.
  • Military forces are shifting their focus to flexible training solutions in the area of advanced distributed simulation, wherein live training is combined with constructive and virtual simulation by networking.
  • VR can help military personnel to visualize and practice scenarios and combat tactics in a more engaging, repeatable, coachable, and safe way. Militaries can use VR in a variety of ways to tackle different situations and focus on different strengths. Some of the most common uses of VR in the military include the virtual boot camp, flight simulation, battlefield simulation, medic training, and vehicle simulation.
  • Armed forces can also use virtual reality in medical treatment, recruitment processes, and pre-fabrication simulation of system and platform design.
  • Major armed forces across the globe incrementally invest in VR training capabilities and consider on-the-field applications. Concerns remain regarding the growing cyber-exposure of military forces, reinforced by VR/AR and going hand-in-hand with the importance of the cybersecurity domain for 21st century armed forces, but few would deny that VR/AR will be a determining factor in the future of warfare.

Reasons to Buy

  • Our thematic investment research product, supported by our thematic engine, is aimed at senior (C-Suite) executives in the corporate world as well as institutional investors.
  • Corporations: Helps CEOs in all industries understand the disruptive threats to their competitive landscape.
  • Investors: Helps fund managers focus their time on the most exciting investment opportunities in global Aerospace & Defense.
  • Whilst most investment research is underpinned by backwards looking company valuation models, GlobalData's thematic methodology identifies which companies are best placed to succeed in a future filled with multiple disruptive threats. Our unique differentiator, compared to all our rival thematic research houses, is that our thematic engine has a proven track record of predicting leaders and challengers.
  • Gain in-depth understanding about the underlying factors driving demand for Virtual Reality in the top spending countries across the world and identify the opportunities offered by each of them.
  • Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.

Table of Contents

Table of Contents

PLAYERS

TECHNOLOGY BRIEFING

TRENDS

  • Technology trends
  • Macroeconomic trends
  • Media trends
  • Regulatory trends
  • Aerospace & defense trends

INDUSTRY ANALYSIS

  • Market size and growth forecasts
  • Competitive analysis
  • Mergers and acquisitions
  • Timeline

IMPACT OF VIRTUAL REALITY ON AEROSPACE & DEFENSE

  • Industry case studies
  • Military case studies
  • Key recommendations for aerospace & defense vendors

VALUE CHAIN

  • Semiconductors
  • Components
  • Headsets
  • Platforms
  • Applications and content

COMPANIES

  • Technology companies
  • Aerospace and defense companies

GLOSSARY

  • APPENDIX: OUR THEMATIC RESEARCH METHODOLOGY
株式会社グローバルインフォメーション
© Copyright 1996-2020, Global Information, Inc. All rights reserved.