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ビデオゲーム部門のスコアカード - テーマ別分析

Video Games - Thematic Research

発行 GlobalData 商品コード 765962
出版日 ページ情報 英文 44 Pages
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ビデオゲーム部門のスコアカード - テーマ別分析 Video Games - Thematic Research
出版日: 2019年04月30日 ページ情報: 英文 44 Pages
概要

ビデオゲーム業界は、ニンテンドースイッチのように比較的新しいプラットフォームの人気や、技術の進歩など、トレンドの組み合わせによって後押しされています。

当レポートでは、ビデオゲーム部門における主要企業の見通しについて調査分析し、部門スコアカードについて、体系的な情報を提供しています。

イントロダクション

テーマ

  • 技術テーマ
  • マクロ経済テーマ
  • 規制テーマ

部門スコアカード:ビデオゲームソフトウェア

  • 対象企業
  • テーマ別
  • 評価別
  • リスク別

付録:調査手法

目次
Product Code: GDTMT-TR-S212

The video games market will more than double to become a $300bn-plus industry by 2025. The market will grow from $131bn in 2018 to $305bn in 2025, at a compound annual growth rate (CAGR) of 13%.

Today's video games industry is in the throes of a huge transformation from a product-oriented business to an as-a-service model. At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation, while new business models like support for in-game micropayments are already changing the economics of gaming.

Mobile gaming has already outstripped the console games and personal computer (PC) games markets. Over the coming years, with the increased maturity of cloud gaming technology (supported by 5G), more gamers will shift towards mobile gaming platforms, driving the expansion of this market to over $100bn by 2022, up from $55bn in 2018.

Cloud gaming is evolving into a global phenomenon. Major games companies are racing to become the Netflix of games, driven by rapidly increasing viewership on existing streaming channels. However, latency and bandwidth limitations will serve as a brake on the development of mobile gaming services. The maturing of cloud technologies and development of 5G will reduce these network issues, creating an increasingly competitive market in which several leaders have already emerged.

The report "Video Games - Thematic Research" highlights the key trends driving growth in the video games market, including the emergence of cloud gaming and sports. It identifies those companies which are best positioned to succeed in a future filled with disruptive threats.

Scope

  • The report provides an overview of the global video games market.
  • It identifies the key trends impacting growth of the sector.
  • The report provides market size and growth forecasts for the video games industry, split by game type and geography.
  • It identifies the frontrunners in the gaming industry, across all segments of the value chain.
  • The report also includes a timeline charting the development of the video games theme.

Reasons to buy

  • The report highlights the key trends driving growth in the video games market, including the emergence of cloud gaming and esports. It identifies those companies which are best positioned to succeed in a future filled with disruptive threats.

Table of contents

Players

Trends

Industry Analysis

Value Chain

Technology Briefing

Companies Section

Video Games Sector Scorecard

Glossary

Appendix: Our Thematic Research Methodology

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