ビデオゲーム部門のスコアカード - テーマ別分析
Video Games - Thematic Research
|出版日||ページ情報||英文 44 Pages
|ビデオゲーム部門のスコアカード - テーマ別分析 Video Games - Thematic Research|
|出版日: 2019年04月30日||ページ情報: 英文 44 Pages||
The video games market will more than double to become a $300bn-plus industry by 2025. The market will grow from $131bn in 2018 to $305bn in 2025, at a compound annual growth rate (CAGR) of 13%.
Today's video games industry is in the throes of a huge transformation from a product-oriented business to an as-a-service model. At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation, while new business models like support for in-game micropayments are already changing the economics of gaming.
Mobile gaming has already outstripped the console games and personal computer (PC) games markets. Over the coming years, with the increased maturity of cloud gaming technology (supported by 5G), more gamers will shift towards mobile gaming platforms, driving the expansion of this market to over $100bn by 2022, up from $55bn in 2018.
Cloud gaming is evolving into a global phenomenon. Major games companies are racing to become the Netflix of games, driven by rapidly increasing viewership on existing streaming channels. However, latency and bandwidth limitations will serve as a brake on the development of mobile gaming services. The maturing of cloud technologies and development of 5G will reduce these network issues, creating an increasingly competitive market in which several leaders have already emerged.
The report "Video Games - Thematic Research" highlights the key trends driving growth in the video games market, including the emergence of cloud gaming and sports. It identifies those companies which are best positioned to succeed in a future filled with disruptive threats.
Table of contents
Video Games Sector Scorecard
Appendix: Our Thematic Research Methodology