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市場調査レポート

インドにおける玩具およびゲーム市場

Toys and Games in India

発行 Euromonitor International 商品コード 113122
出版日 ページ情報 英文 28 Pages
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本日の銀行送金レート: 1USD=111.96円で換算しております。
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インドにおける玩具およびゲーム市場 Toys and Games in India
出版日: 2018年06月14日 ページ情報: 英文 28 Pages
概要

当レポートでは、インドにおける玩具およびゲーム市場を分析しており、同市場の主な動向、競合の展望、見通しなどをまとめ、国内企業プロファイルを盛り込んで、概略以下の構成でお届けします。

第1章 インドにおける玩具およびゲーム

  • エグゼクティブサマリー
  • 主な動向および発展
  • 市場データ
  • 定義

第2章 国内企業プロファイル - インド

  • Funskool India Ltd
  • Hanung Toys & Textiles Ltd
  • Mitashi Edutainment Pvt Ltd
  • My Baby Excels Ltd
  • Pantaloon Retail India Ltd

※以下カテゴリーは、分冊での販売も承っております。価格や内容については、お問い合わせください。

調査カテゴリー

  • 従来の玩具およびゲーム
  • ビデオゲーム
目次
Product Code: TGIN

Growth in total toys and games current value sales in India in 2017 was slower than in 2016, mainly due to the impact of the new Goods and Services Tax (GST) and price increases. Current value growth was also restricted by the limited capacity of small domestic manufacturers to invest in equipment, marketing activities and innovation. However, rising disposable incomes and the trend towards smaller family sizes helped to ensure growth in demand for branded toys and games outpaced.

Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market's major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

Executive Summary

Growth in Total Toys and Games Current Value Sales Slows in 2017

Tax and Regulatory Changes Affect Toys and Games

Funskool Leads Traditional Toys and Games, Sony Leads Video Games

Internet Retailing Gains Ground in Toys and Games Distribution

Outlook for Toys and Games Remains Bright Despite 2018 Duty Hike

Market Data

  • Table 1 Sales of Toys and Games by Category: Value 2012-2017
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2012-2017
  • Table 3 NBO Company Shares of Toys and Games: % Value 2013-2017
  • Table 4 LBN Brand Shares of Toys and Games: % Value 2014-2017
  • Table 5 Distribution of Toys and Games by Format: % Value 2012-2017
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2017-2022
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2017-2022

Sources

    • Summary 1 Research Sources

Headlines

Prospects

Licensing Increases in Traditional Toys and Games

Branded Products Benefit From Demographic and Socioeconomic Trends

Scientific/educational Category Expected To Develop Fastest

Competitive Landscape

Funskool and Mattel Remain the Top Two Players in 2017

New Launches Help To Maintain Consumer Interest in Different Categories

Category Data

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2012-2017
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2012-2017
  • Table 10 Sales of Traditional Toys and Games by Demographic: % Value 2012-2017
  • Table 11 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2012-2017
  • Table 12 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2012-2017
  • Table 13 NBO Company Shares of Traditional Toys and Games: % Value 2013-2017
  • Table 14 LBN Brand Shares of Traditional Toys and Games: % Value 2014-2017
  • Table 15 Distribution of Traditional Toys and Games by Format: % Value 2012-2017
  • Table 16 Forecast Sales of Traditional Toys and Games by Category: Value 2017-2022
  • Table 17 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2017-2022
  • Table 18 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2017-2022
  • Table 19 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2017-2022

Headlines

Prospects

Indian Players Continue To Embrace Digital Gaming

Ar/vr Headsets Set To Benefit From Innovation and Falling Prices

Further Gains Projected for Internet Retailing Within Video Games

Competitive Landscape

Sony Remains the Leading Company in Video Games in 2017

Mitashi Maintains Its Competitive Pricing Strategy

Local Developers Benefit From Growing Popularity of Mobile Games

Category Data

  • Table 20 Sales of Video Games by Category: Value 2012-2017
  • Table 21 Sales of Video Games by Category: % Value Growth 2012-2017
  • Table 22 NBO Company Shares of Video Games: % Value 2013-2017
  • Table 23 LBN Brand Shares of Video Games: % Value 2014-2017
  • Table 24 NBO Company Shares of Video Games Hardware: % Value 2013-2017
  • Table 25 LBN Brand Shares of Video Games Hardware: % Value 2014-2017
  • Table 26 NBO Company Shares of Video Games Software: % Value 2013-2017
  • Table 27 LBN Brand Shares of Video Games Software: % Value 2014-2017
  • Table 28 Distribution of Video Games by Format: % Value 2012-2017
  • Table 29 Distribution of Video Games Hardware by Format: % Value 2012-2017
  • Table 30 Distribution of Video Games Software by Format: % Value 2012-2017
  • Table 31 Distribution of Video Games Software (Physical) by Format: % Value 2012-2017
  • Table 32 Distribution of Video Games Software (Digital) by Format: % Value 2012-2017
  • Table 33 Forecast Sales of Video Games by Category: Value 2017-2022
  • Table 34 Forecast Sales of Video Games by Category: % Value Growth 2017-2022
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