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表紙:アニメーション、VFX、ビデオゲームの世界市場:戦略、動向、機会、(2021年~2025年の予測)
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981883

アニメーション、VFX、ビデオゲームの世界市場:戦略、動向、機会、(2021年~2025年の予測)

Global Animation, VFX & Video Games: Strategies, Trends & Opportunities, (2021-25)

出版日: | 発行: Digital Vector, Inc. | ページ情報: 英文 916 Pages, 282 Figures, 157 Tables | 納期: 即日から翌営業日

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アニメーション、VFX、ビデオゲームの世界市場:戦略、動向、機会、(2021年~2025年の予測)
出版日: 2021年01月11日
発行: Digital Vector, Inc.
ページ情報: 英文 916 Pages, 282 Figures, 157 Tables
納期: 即日から翌営業日
  • 全表示
  • 概要
  • 目次
概要

世界のアニメーション、VFX、ビデオゲームの市場規模は、2020年に2,610億米ドルとなり、アニメーション業界のほとんどのセグメントは、前年比2~3%の割合で成長しています。世界のビデオゲーム業界の市場規模は、2020年に1,050億米ドルに達しました。また、アニメーション映画1本あたりの制作費は2,000万米ドルから3億米ドルの範囲であり、制作費における特殊効果への支出の割合は約20%から25%です。

実写とアニメーションの組み合わせにより、映画アニメーションの形式と内容に変化がもたらされました。アニメーションはもはやアニメーターに限定された職業ではなく、コンピューターの専門家、プログラマー、技術者などからの参入が増えています。視覚効果(VFX)、拡張現実(AR)、仮想現実(VR)テクノロジーの進化により、映画、ビデオ、ゲームなどの作成と消費の両方が劇的に変化しており、拡張現実と仮想現実の採用により、アニメーションコンテンツの需要が高まっています。

当レポートは、世界のアニメーション、VFX、ビデオゲーム市場について調査しており、市場規模や予測、COVID-19パンデミックの影響、動向や機会、技術、セグメント・地域別の市場分析、競合情勢、主要企業のプロファイルなどの情報を提供しています。

目次

エグゼクティブサマリー

  • Covid-19が世界のアニメーション、VFX、ビデオゲームに与える影響
  • Covid-19が業界のバリューチェーンに与える影響

世界のアニメーション&VFX業界

  • 歴史と進化
  • 業界の差別化要因
  • 業界の特徴
  • アニメーションスタジオの競合情勢
  • 世界のアニメーションとVFXの市場規模と機会
  • アニメーション、VFX、ビデオゲームの市場セグメンテーション
  • 世界のアニメーションスタジオ:配信と機能

アニメーションとVFXの市場セグメント

  • 市場セグメンテーション
    • 2Dアニメーション
    • 3Dアニメーション/コンピューター生成画像(CGI)
    • 視覚効果(VFX)
    • ウェブアニメーション
  • 3Dアニメーション/コンピューター生成画像(CGI)の市場機会
    • CGIアニメーションの作成
    • CGIアニメーションの利点
    • CGIアニメーションのデメリット
    • 2Dアニメーションに対するCGIの影響
    • CGIアニメーションの課題
    • CGI生産の重要成功要因
  • 視覚効果(VFX)
    • VFX業界の課題と機会
  • ストップモーションアニメーション
  • モーションキャプチャ
  • 3Dアニメーション映画
    • 主な動向、機会、予測

アニメーションストリーミングビデオオンデマンド

  • 市場規模
    • NETFLIX
    • DISNEY +
    • HBO MAX
    • AMAZON PRIME VIDEO
    • HULU
    • APPLE TV +
    • PEACOCK
    • CRUNCHYROLL
    • QUIBI

アニメーションとVFXの新たな動向と未来

  • 将来の主な予測

世界のテレビアニメーションコンテンツの需要

  • 欧州
  • 米国
  • アジア
  • 南米
  • その他の地域
  • 世界のテレビアニメーションコンテンツの需要

アニメーション&VFXソフトウェア市場

  • アニメーションソフトウェア市場セグメント
  • 2Dアニメーションソフトウェア市場
    • 業界の概要
  • 2Dアニメーションパッケージを使用したアニメーションワークフロー
  • 主要な2Dアニメーションソフトウェアの分析
  • 3Dアニメーションソフトウェア市場
    • 業界の概要
    • 3Dアニメーションソフトウェアの市場セグメント
    • 無料のアニメーションソフトウェア
    • 製品へのプラグイン
  • 3DアニメーションおよびVFXソフトウェア市場の主要プレーヤーの分析
  • 主要3DアニメーションおよびVFXソフトウェアの分析
  • 日本のアニメ制作ソフトウェア
    • 2Dの卓越性
    • RETAS-アニメ制作用ソフトウェア
    • マンガスタジオ:マンガ制作用ソフトウェア
  • アニメーションスタジオ独自の3Dソフトウェア
  • アニメーションスタジオとソフトウェア企業間のコラボレーション

アニメーションとVFXコンテンツの作成

  • 2Dアニメーションでのコンテンツ作成ワークフロー
  • 2Dアニメーションでのコンテンツ作成リードタイムの計算
  • 2Dアニメーションでのデジタル処理
  • 3Dアニメーションでのコンテンツ作成ワークフロー
  • 3D制作ワークフローのタイムライン
  • アニメーション制作管理
  • アニメーションとVFXワークフローにおけるクラウドコンピューティング

オーディエンスダイナミクス

  • アニメーションスタジオのマーケティング戦略
  • 成功するアニメーション映画のための戦略
  • 3Dアニメーションスタジオのプロファイル:ピクサー

アニメーションとVFXの経済学

  • 流通チャネル全体の収益の内訳
  • アニメーションコンテンツの展示会へのマーケティング
  • アニメーション著作権の経済学

アニメーションスタジオをセットアップするためのガイドライン

  • アニメーションスタジオのセットアップに必要な投資
  • 特殊なハードウェアおよびソフトウェアへの投資
  • 競争優位のためのクラウドコンピューティングの活用

アニメーション&ビデオゲームスタジオの管理

  • 懸念事項の重要な問題
  • 長期戦略の策定

アニメーションコンテンツのアウトソーシング

  • オフショアコンピュータアニメーション制作
    • ビジネスと収益のモデル
  • 成長要因

世界のビデオゲーム業界

  • 世界のビデオゲーム業界の主な動向
    • 世界のビデオゲーム産業にCOVID-19の影響
    • 業界の概要
    • ビデオゲーム業界の構造
    • ビデオゲームのビジネスモデルの変更
    • オンラインビデオゲームビジネスモデル
    • ビデオゲーム業界のバリューチェーン
    • モバイルゲーム業界のバリューチェーン
    • ゲーム配信モデル
  • ビデオゲーム業界の主な機会と戦略
    • ゲーム業界の能力とスキル
    • ゲームスタジオ構造のガイドライン
  • 人工知能、機械学習、ディープラーニング別ビデオゲームのハイパーパーソナライズ
    • ゲーム内分析、ユーザー獲得、維持のための機械学習
  • ビデオゲーム市場セグメント
    • モバイルビデオゲームのセグメントとジャンル
  • 世界のビデオゲームの市場規模と機会
    • ゲームと映画の間の情勢
  • クラウドゲームの市場と機会
    • 市場規模、ユーザーベース、利点と課題
    • 主要なクラウドゲームサービスプロバイダー
    • クラウドゲーム市場の機会と予測

世界のeスポーツ市場

  • 世界のeスポーツ業界の主な動向
  • eスポーツ業界の主な機会と戦略
  • eスポーツ業界の主要な予測
  • 世界のeスポーツの市場規模と機会

欧州のアニメーション、VFX、ビデオゲーム市場

  • テレビコンテンツの需要
  • 欧州の機能映画産業
  • マーケティングとマーチャンダイジング
    • 欧州のスタジオ間の協業
    • 成功の推進要因
    • 欧州の動向

ドイツ市場

英国市場

イタリア市場

フランス市場

スペイン市場

北米市場

米国市場

カナダ市場

アジア太平洋地域市場

日本市場

韓国市場

中国市場

オーストラリア市場

アフリカ市場

南アフリカ市場

ナイジェリ市場

エジプト市場

モロッコ市場

ケニア市場

アルジェリア市場

セネガル市場

ジンバブエ市場

ニジェール市場

コートジボワール市場

ガーナ市場

コンゴ市場

ブルキナファソ市場

中東市場

アラブ首長国連邦市場

サウジアラビア市場

ラテンアメリカ市場

アルゼンチン市場

ブラジル市場

メキシコ市場

コロンビア市場

チリ市場

カリブ海地域市場

目次

Executive Summary

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

MARKET SIZE

  • The market size of Global Animation, VFX & Video Games industry was US$ 261 billion in 2020
  • Most of the segments in the animation industry are growing at the rate of 2-3% YoY
  • The market size of the Global Video Gaming industry was US$ 105 billion in 2020
  • The production cost per animation movie ranges anywhere between US$ 20 US$ 300 million
  • The spend on special effects as a percent of production cost is about 20%-25%

EMERGING TRENDS IN ANIMATION, VFX & VIDEO GAMES INDUSTRY

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.

Animation, VFX & Video Games Industry Research

Digital Vector is the world's most authoritative source for Animation, VFX & Video Games Industry research. The industry research, in publication since the year 2003 is the primary source of reference for leading global business executives, government leaders, product managers, researchers, analysts, academia and consultants. The report is the result of hundreds of man years of effort involving leading industry analysts with expertise across various aspects of the Animation, VFX & Games industry value chain. Digital Vector is the source for objective and actionable research to more than 700 plus global Fortune 1000 organizations in more than 40 countries across various value chain and industry functions.

Our research provides insights, information, advice and tools to achieve key priorities and enable the next wave of industry growth by enabling the key decision makers to take the right decisions. The research covers Animation, VFX and Video Games market across 60 plus countries, 6,000 plus Animation, VFX and Games studios and services companies as well as 200 plus animation and games software product companies. It is based on rigorous research methodology, which includes extensive Primary Research supported by in-depth Secondary Research using advanced quantitative and qualitative analysis.

Inputs and insights from our extensive network of Animation, VFX and Video Games industry service provider and consumer stakeholders gives clients a holistic picture of supply and demand they can only get from Digital Vector. Our research offers insights, expert analysis and forecasts about the Animation, VFX & Games industry including value chain analysis, market sizing and forecasting, industry challenges, opportunities, strengths, business models, content demand market size, commercial models, cost structure analysis, talent supply and cost analysis, industry trend, segmentation, government policy analysis, competitive benchmarking, animation software product market analysis, industry eco-system analysis, company profiles, supplier analysis, distributor analysis and product launch strategies.

Clients use Digital Vector's industry research to find answers to questions such as:

  • What are the emerging market opportunities, market growth factors, annual growth numbers, market size, growth forecasts, content volumes, demand and supply volumes?
  • Understand the fast-emerging market opportunities and segments and differentiate between them based on size and annual growth.
  • What are the geography specific industry challenges, characteristics, opportunities and strengths?
  • What are the risks of entering a new market and how to manage them? How is the market expected to evolve and what could be the future options?
  • Industry demography of key geographies and their animation landscape
  • Early identification of changing market conditions and their impact on key industry factors
  • Benchmark key government policy frameworks across various global markets and make the right partnership choices to make best use of support, subsidies and incentives.
  • What strategies to adopt for multi-country content collaborations?
  • Create, formulate and validate business plans towards making a product/service launch or make a buy decision?
  • What are the key attributes of specific geographical markets and how are the expected to evolve?
  • Key metrics to measure the differentiators of the industry to succeed at local, regional and global scale
  • What technology and business model disruptions will impact the Animation, VFX and video games industry in the next 2-5 years? What kind of impact will they have?

Research Methodology

Our methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to take effective business decisions. Our global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

PRIMARY AND SECONDARY DATA

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat based), with government officials, academics, and animation companies' managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys and other publications. The secondary market data is aided by Digital Vector's sophisticated market analysis tools, real-time data collection and aggregation software, proprietary databases and framework.

MACHINE LEARNING BASED ANALYSIS

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.

Our five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources.

Table of Contents

Executive Summary

  • Impact of Covid-19 on Global Animation, VFX & Video Games
  • Impact of Covid-19 on Industry Value Chain

Global Animation & VFX Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF ANIMATION INDUSTRY
    • DRIVERS FOR SUCCESS
    • ANIMATION FINANCIAL MODELS
    • EMERGING TECHNOLOGICAL PLATFORMS
    • EMERGING APPLICATION AREAS
  • Competitive Landscape Of Animation Studios
  • Global Animation & VFX Market Size & Opportunity
  • Market segmentation of Animation, VFX and Video Games
  • Global Animation Studios: Distribution and Capabilities

Animation & VFX Market Segments

  • Market Segmentation
    • 2D ANIMATION
    • 3D ANIMATION / COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS (VFX)
    • WEB ANIMATION
  • Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON 2D ANIMATION
    • CHALLENGES FOR CGI ANIMATION
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Visual Effects (VFX)
    • VFX INDUSTRY CHALLENGES & OPPORTUNITIES
  • Stop Motion Animation
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Animation Streaming Video on Demand

  • Market Size
    • NETFLIX
    • DISNEY+
    • HBO MAX
    • AMAZON PRIME VIDEO
    • HULU
    • APPLE TV+
    • PEACOCK
    • CRUNCHYROLL
    • QUIBI

Emerging Trends & Future of Animation & VFX

  • Key predictions for the future

Global Television Animation Content Demand

  • Television Animation Contentdemand in Europe
  • Television Animation Content demand in the United States
  • Television Animation Content demand in Asia
  • Television Animation Content demand in South America
  • Television Animation Content demand in Rest of the World
  • Global Television Animation Content demand

Animation & VFX Software Market

  • Animation Software Market Segments
  • 2D Animation Software Market
    • INDUSTRY OVERVIEW
  • Animation Workflow using 2D animation package
  • Analysis of key 2D Animation Softwares
  • 3D Animation Software Market
    • INDUSTRY OVERVIEW
    • 3D ANIMATION SOFTWARE MARKET SEGMENTS
    • FREE ANIMATION SOFTWARES
    • PLUG-INS TO PRODUCTS
  • Analysis of key players in 3D Animation & VFX Software Market
  • Analysis of key 3D Animation & VFX Softwares
  • Japanese Anime Production Softwares
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Proprietary 3D Softwares of Animation studios
  • Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
  • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Timeline of a 3D production workflow
    • ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY
  • Cloud Computing in Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • ONLINE PRESENCE
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
    • DISTRIBUTION
    • CONFERENCES, FESTIVALS & EVENTS
  • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES
  • Profile of a 3D Animation Studio: Pixar
    • PIXAR's TECHNOLOGICAL ADVANTAGE

Economics of Animation & VFX

  • Revenue break-up across distribution channels
  • Marketing to Exhibition of Animation Content
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Video Games Studio

  • Key Issues of Concern
  • Formulating the long-term Strategy

Animation Content Outsourcing

  • Offshore Computer Animation Production
    • BUSINESS AND REVENUE MODELS
  • Drivers

Global Video Games Industry

  • Key Trends in the Global Video Games Industry
    • IMPACT OF COVID-19 ON GLOBAL VIDEO GAMES INDUSTRY
    • INDUSTRY OVERVIEW
    • VIDEO GAMES INDUSTRY STRUCTURE
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
    • GAME DISTRIBUTION MODELS
  • Key Opportunities & Strategies for Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
  • Artificial Intelligence, Machine Learning & Deep Learning driven Hyper-Personalisation For Video Games
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Global Video Games Market Size & Opportunity
    • CROSS OVER BETWEEN GAMES AND MOVIES
  • Cloud Gaming Market & Opportunities
    • MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
    • KEY CLOUD GAMING SERVICE PROVIDERS
    • CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

Global eSports Market

  • Key Trends in the Global eSports Industry
    • ESPORTS INDUSTRY STRUCTURE
    • ESPORTS BUSINESS MODELS
    • ESPORTS INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for eSports Industry
  • Key eSports industry forecasts
  • Global eSports Market Size & Opportunity

EUROPE ANIMATION, VFX & VIDEO GAMES

  • DEMAND FOR TV CONTENT
  • FEATURE FILM INDUSTRY IN EUROPE
  • MARKETING AND MERCHANDISING
    • Collaboration among European Studios
    • Drivers for Success
    • Trends in Europe

Germany Animation, VFX & Video Games

  • Germany Animation & VFX
    • IMPACT OF COVID-19 ON GERMAN ANIMATION, VFX & VIDEO GAMES
    • SIZE OF ANIMATION INDUSTRY IN GERMANY
    • CHANGING STRATEGIES
    • KEY PLAYERS IN THE INDUSTRY
  • Germany Video Games Market

UK Animation, VFX & Video Games

  • UK Animation & VFX
    • IMPACT OF COVID-19 ON UK ANIMATION, VFX & VIDEO GAMES
    • SIZE OF ANIMATION INDUSTRY IN THE UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
  • UK Video Games Market

Italy Animation, VFX & Video Games

  • Italy Animation & VFX
    • IMPACT OF COVID-19 ON ITALIAN ANIMATION, VFX & VIDEO GAMES
    • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
    • KEY PLAYERS IN THE INDUSTRY
  • Italy Video Games Market Size

France Animation, VFX & Video Games

  • France Animation & VFX
    • IMPACT OF COVID-19 ON FRENCH ANIMATION, VFX & VIDEO GAMES
    • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
    • KEY PLAYERS IN THE INDUSTRY
  • France Video Games Market

Spain Animation, VFX & Video Games

  • Spain Animation & VFX
    • IMPACT OF COVID-19 ON SPANISH ANIMATION, VFX & VIDEO GAMES
    • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
    • KEY PLAYERS IN THE INDUSTRY
  • Spain Video Games Market

NORTH AMERICA ANIMATION, VFX & VIDEO GAMES

United States Animation, VFX & Video Games

  • United States Animation & VFX
    • IMPACT OF COVID-19 ON AMERICAN ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN THE AMERICAN ANIMATION & VFX INDUSTRY
    • MARKET SIZE OF ANIMATION & VFX INDUSTRY
    • PRODUCTION AND POST-PRODUCTION MARKET
    • KEY TRENDS
    • ANIMATION VALUE CHAIN IN THE UNITED STATES
    • CHALLENGES
  • United States Video Games Market
    • KEY TRENDS IN THE AMERICAN VIDEO GAMES MARKET
    • VIDEO GAMES INDUSTRY STRUCTURE IN THE UNITED STATES
    • VIDEO GAME BUSINESS MODELS IN THE UNITED STATES
    • ONLINE VIDEO GAMING BUSINESS MODELS IN THE UNITED STATES
    • AMERICAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UNITED STATES
    • KEY OPPORTUNITIES & STRATEGIES
    • VIDEO GAMES MARKET SEGMENTS IN THE US
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UNITED STATES
  • American Video Games Market Size & Opportunity

Canada Animation, VFX & Video Games

  • Canada Animation & VFX
    • IMPACT OF COVID-19 ON CANADIAN ANIMATION, VFX & VIDEO GAMES
    • INDUSTRY DRIVERS
    • MARKET SIZE OF ANIMATION & VFX INDUSTRY IN CANADA
    • ANIMATION FUNDING
    • CHALLENGES
    • STRATEGIES FOR ANIMATION STUDIOS IN CANADA
    • ANIMATION STUDIOS IN CANADA
  • Canada Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CANADA
  • Canada Video Games Market Size & Opportunity

ASIA-PACIFIC ANIMATION, VFX & VIDEO GAMES

  • Asia-Pacific Animation & VFX
    • ANIMATION OUTSOURCING TO ASIA
    • LOCAL CONTENT PRODUCTIONS
    • TREND TOWARDS ANIMATION CO-PRODUCTIONS IN ASIA
    • POPULARITY OF FOREIGN ANIMATION
    • CONTROVERSIES SURROUNDING FOREIGN ANIMATION
    • ANIMATION IN ASIAN SOCIETIES
    • SUCCESSFUL BUSINESS MODELS
    • ANIMATION STUDIOS IN ASIA
  • Asia-Pacific Video Games Industry
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ASIA
    • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
    • VIDEO GAME BUSINESS MODELS IN ASIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ASIA
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN ASIA
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN ASIA
  • Key Opportunities & Strategies
  • Asia-Pacific Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ASIA

Japan Animation, VFX & Video Games

  • Japan Animation & VFX
    • IMPACT OF COVID-19 ON JAPANESE ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • CHALLENGES
    • ANIME EXPORTS
    • OVERSEAS INFLUENCE OF ANIME
    • GLOBALLY SUCCESSFUL JAPANESE ANIMES
    • JAPANESE ANIME PRODUCTION MODELS
    • EMERGING TRENDS
    • ANIMATION STUDIOS IN JAPAN
  • Japan Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
    • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE VIDEO GAMES INDUSTRY VALUE CHAIN IN JAPAN
  • Japan's Video Games Market Size & Opportunity

South Korea Animation, VFX & Video Games

  • South Korea Animation & VFX
    • IMPACT OF COVID-19 ON KOREAN ANIMATION, VFX & VIDEO GAMES
    • EMERGENCE OF THE INDUSTRY
    • FUNCTIONING OF KOREAN ANIMATION STUDIOS
    • CHANGING BUSINESS MODELS
    • CURRENT STATE OF THE INDUSTRY
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • EMERGING TRENDS IN THE INDUSTRY
    • LOCAL CONTENT DEVELOPMENT
    • CHALLENGES
    • MARKET SIZE OF THE KOREAN ANIMATION INDUSTRY
    • FUTURE OUTLOOK
    • ANIMATION SCHOOLS IN KOREA
    • ANIMATION STUDIOS IN KOREA
  • South Korea Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
  • Korea Video Games Market Size & Opportunity

China Animation, VFX & Video Games

  • China Animation & VFX
    • IMPACT OF COVID-19 ON CHINESE ANIMATION, VFX & VIDEO GAMES
    • CURRENT STATE OF THE CHINESE ANIMATION INDUSTRY
    • KEY TRENDS
    • CHALLENGES
    • DEMAND FOR LOCAL CONTENT
    • GOVERNMENT SUPPORT
    • MARKET OPPORTUNITY
    • CHINESE MARKET FOR TV ANIMATION
    • CHINESE TV ANIMATION VALUE CHAIN
    • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
    • BUSINESS MODELS OF ANIMATION STUDIOS IN CHINA
    • REVENUE MODELS
    • LICENSING
    • COST STRUCTURE
    • SIZE OF THE CHINESE ANIMATION INDUSTRY
    • STRATEGIES FOR ANIMATION STUDIOS IN CHINA
    • THE RISKS
    • OVERSEAS EXPANSION
    • FUTURE OUTLOOK
    • ANIMATION STUDIOS IN CHINA
  • China's Video Games Market
    • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
    • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN CHINA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
    • KEY OPPORTUNITIES & STRATEGIES FOR CHINESE VIDEO GAMES INDUSTRY
    • VIDEO GAMES MARKET SEGMENTS IN CHINA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA
  • Chinese Video Games Market Size & Opportunity

Australia Animation VFX & Video Games

  • Australia Animation & VFX
    • IMPACT OF COVID-19 ON AUSTRALIAN ANIMATION, VFX & VIDEO GAMES
    • RECENT MOVIE TRENDS IN AUSTRALIA
    • INDUSTRY EVOLUTION AND KEY ANIMATION PRODUCTIONS
    • CHALLENGES
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR ANIMATION STUDIOS IN AUSTRALIA
    • ANIMATION STUDIOS IN AUSTRALIA
    • ANIMATION MOVIES IN AUSTRALIA
    • ANIMATION SCHOOLS IN AUSTRALIA
  • Australia Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • Australia Video Games Market Size & Opportunity

AFRICA ANIMATION, VFX & VIDEO GAMES

South Africa Animation VFX & Video Games

  • South Africa Animation & VFX
    • IMPACT OF COVID-19 ON SOUTH AFRICAN ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN SOUTH AFRICAN ANIMATION INDUSTRY
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN SOUTH AFRICA
    • STRATEGIES FOR ANIMATION STUDIOS IN SOUTH AFRICA
    • DATA ON ANIMATION STUDIOS IN SOUTH AFRICA
  • South Africa Video Games Market
    • ADVANTAGES OF GAME DEVELOPMENT OUTSOURCING TO SOUTH AFRICA
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA
  • South Africa's Video Games Market Size & Opportunity

Nigeria Animation VFX & Video Games

  • Nigeria Animation & VFX
    • IMPACT OF COVID-19 ON NIGERIAN ANIMATION, VFX & VIDEO GAMES
    • NIGERIAN ANIMATION INDUSTRY OVERVIEW
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN NIGERIA
    • ANIMATION SCHOOLS NIGERIA
    • STRATEGIES FOR ANIMATION STUDIOS IN NIGERIA
    • DATA ON ANIMATION STUDIOS IN NIGERIA
  • Nigeria Video Games Market
    • ADVANTAGES OF GAME DEVELOPMENT OUTSOURCING TO NIGERIA
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN NIGERIA
  • Nigeria Video Games Market Size & Opportunity

Egypt Animation VFX & Video Games

  • Egypt Animation & VFX
    • IMPACT OF COVID-19 ON EGYPTIAN ANIMATION, VFX & VIDEO GAMES
    • EGYPT'S FIRST ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN EGYPT
    • STRATEGIES FOR ANIMATION STUDIOS IN EGYPT
  • Egypt Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN EGYPT
  • Egypt Video Games Market Size & Opportunity

Morocco Animation VFX & Video Games

  • Morocco Animation & VFX
    • ANIMATION FESTIVALS AND COMMUNITIES
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Morocco Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MOROCCO
  • Morocco Video Games Market Size & Opportunity

Kenya Animation VFX & Video Games

  • Kenya Animation & VFX
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN KENYA
    • STRATEGIES FOR ANIMATION STUDIOS IN KENYA
  • Kenya Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KENYA
  • Kenya Video Games Market Size & Opportunity

Algeria Animation VFX & Video Games

  • Algeria Animation & VFX
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Algeria Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ALGERIA
  • Algeria Video Games Market Size & Opportunity

Senegal Animation & VFX

Zimbabwe Animation & VFX

  • KEY CHALLENGES FACED BY THE INDUSTRY IN ZIMBABWE
  • KEY RECOMMENDATIONS FOR THE ANIMATION INDUSTRY IN ZIMBABWE

Niger Animation & VFX

Ivory Coast Animation & VFX

Ghana Animation & VFX

Congo Animation & VFX

Burkina Faso Animation & VFX

MIDDLE EAST ANIMATION, VFX & VIDEO GAMES

  • Emergence of the Middle Eastern Animation
    • IMPACT OF COVID-19 ON MIDDLE EAST ANIMATION, VFX & VIDEO GAMES
    • KEY INDUSTRY TRENDS
    • LOCAL CONTENT CREATION

United Arab Emirates Animation, VFX & Video Games

  • United Arab Emirates Animation & VFX
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
    • DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • United Arab Emirates Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
  • United Arab Emirates Video Games Market Size & Opportunity

Saudi Arabia Animation, VFX & Video Games

  • Saudi Arabia Animation & VFX
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH
  • Saudi Arabia Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
  • Saudi Arabia's Video Games Market Size & Opportunity

LATIN AMERICA ANIMATION, VFX & VIDEO GAMES

Argentina Animation, VFX & Video Games

  • Argentina Animation & VFX
    • IMPACT OF COVID-19 ON ARGENTINA'S ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN ARGENTINA'S ANIMATION INDUSTRY
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN ARGENTINA
    • ANIMATION SCHOOLS IN ARGENTINA
    • STRATEGIES FOR ANIMATION STUDIOS IN ARGENTINA
    • DATA ON ANIMATION STUDIOS IN ARGENTINA
  • Argentina Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
    • ARGENTINA'S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Brazil Animation, VFX & Video Games

  • Brazil Animation & VFX
    • IMPACT OF COVID-19 ON BRAZIL'S ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN THE BRAZILIAN ANIMATION INDUSTRY
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • ANIMATION STUDIOS IN BRAZIL
    • ANIMATION SCHOOLS IN BRAZIL
    • STRATEGIES FOR ANIMATION STUDIOS IN BRAZIL
    • DATA ON ANIMATION STUDIOS IN BRAZIL
  • Brazil Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
    • BRAZIL VIDEO GAMES MARKET SIZE & OPPORTUNITY

Mexico Animation, VFX & Video Games

  • Mexico Animation & VFX
    • IMPACT OF COVID-19 ON MEXICO'S ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN MEXICAN ANIMATION INDUSTRY
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • INDUSTRY DRIVERS
    • MOVIE TRENDS IN MEXICO
    • STRATEGIES FOR ANIMATION STUDIOS IN MEXICO
    • DATA ON ANIMATION STUDIOS IN MEXICO
  • Mexico Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
    • MEXICO'S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Colombia Animation, VFX & Video Games

  • Colombia Animation & VFX
    • IMPACT OF COVID-19 ON COLOMBIA'S ANIMATION, VFX & VIDEO GAMES
    • KEY TRENDS IN THE COLOMBIAN ANIMATION & VFX INDUSTRY
    • ANIMATION STUDIOS IN COLOMBIA
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
    • STRATEGIES FOR ANIMATION STUDIOS IN COLOMBIA
    • DATA ON ANIMATION STUDIOS IN COLOMBIA
  • Colombia Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
    • COLOMBIA'S VIDEO GAMES MARKET SIZE & OPPORTUNITY

Chile Animation, VFX & Video Games

  • Chile Animation & VFX
    • IMPACT OF COVID-19 ON CHILE'S ANIMATION, VFX & VIDEO GAMES
    • KEY INDUSTRY TRENDS
    • DRIVERS
    • CHALLENGES
    • OPPORTUNITIES
    • STRATEGIES FOR ANIMATION STUDIOS IN CHILE
    • KEY STATISTICS ABOUT ANIMATION INDUSTRY IN CHILE
  • Chile Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES MARKET IN CHILE
    • CHILEAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

CARIBBEAN ANIMATION, VFX & VIDEO GAMES

Jamaica Animation VFX & Video Games

  • Jamaica Animation & VFX
    • KEY CHALLENGES FACED BY THE INDUSTRY IN JAMAICA
    • KEY RECOMMENDATIONS FOR THE ANIMATION INDUSTRY IN ZIMBABWE
  • Jamaica Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAMAICA
  • Jamaica Video Games Market Size & Opportunity

FIGURES AND TABLES

  • TABLE: impact of covid-19 on GLOBAL animation, VFX & Video Games
  • FIGURE: Early animations
  • TABLE: animation movies adapted from television
  • FIGURE: Animation industry activity flow
  • FIGURE: Animation & VFX industry supply chain
  • FIGURE: Early CGI based animations
  • TABLE: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE: Top grossing Animation Movies
  • FIGURE: MARKET Size of global animation, VFX AND VIDEO GAMES
  • FIGURE: break-up of global animation, VFX and VIDEO games industry
  • FIGURE: Market size of global animation & VFX industry
  • FIGURE: MARKET SIZE OF GLOBAL VIDEO GAMES INDUSTRY
  • FIGURE: Geographical break-up of global animation, VFX & VIDEO GAMES industry
  • FIGURE: Geographical break-up of global animation & VFX industry
  • FIGURE: market sEGMENTS OF animation, VFX & VIDEO GAMES industry
  • FIGURE: Global animation, VFX & VIDEO Gaming industry segmentS
  • FIGURE: market size of ANIMATION & VFX IN movies & television
  • FIGURE: market size of ANIMATION & VFX IN mANUFACTURING
  • FIGURE: market size of ANIMATION & VFX IN ARCHITECTURE & ENGINEERING
  • FIGURE: market size ofANIMATION & VFX IN EDUCATION
  • FIGURE: market size of ANIMATION IN MEDICAL, HEALTHCARE & SCIENTIFIC
  • FIGURE: market size of ANIMATION & VFX IN GOVERNMENT & DEFENCE
  • FIGURE: market size of ANIMATION & VFX IN MARKETING & ADVERTISING
  • FIGURE: Geographic distribution of animation studios in the world
  • FIGURE: Break-up of animation studios based on capabilities
  • TABLE: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE: ANIMATED FEATURE FILMS from prominent studios
  • FIGURE: Break-up of global animation & vfx MARKET by PRODUCTION TECHNIQUES
  • TABLE: Top Animation Movie francHises
  • TABLE: Top grossing CGI Animation movies of all time
  • TABLE: 3D Animation / CGI feature films
  • TABLE: live action movies with cgi main characters
  • TABLE: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE: Global Box Office Revenues of 3D Movies
  • FIGURE: Box Office Revenues of 3D Movies in North America
  • FIGURE: Growth of global 3d screens
  • FIGURE: number of 3d movies released globallly
  • TABLE: PROMINENT 3D movies
  • TABLE: Top grossing 3D Animation movies of all times
  • TABLE: 3D animation movies in the top 20 grossing movies
  • FIGURE: GLOBAL STREAMING VIDEO MARKET SIZE
  • FIGURE: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
  • TABLE: MINUTES OF TELEVISION Animation content demand in Europe
  • FIGURE: MINUTES OF 2D/3D TELEVISION animation content demand in Europe
  • FIGURE: Cable TV watching pattern in the US
  • TABLE: MINUTES OF TELEVISION Animation content demand in the UNITED STATES
  • FIGURE: MINUTES OF 2D/3D TELEVISION animation content demand in the US
  • TABLE: MINUTES OF TELEVISION Animation content demand in Asia
  • FIGURE: MINUTES OF 2D/3D TELEVISION animation content demand by in Asia
  • TABLE: MINUTES OF TELEVISION Animation content demand in SOUTH AMERICA
  • FIGURE: MINUTES OF 2D/3D Television animation content demand in SOUTH AMERICA
  • TABLE: MINUTES OF TELEVISION Animation content demand FROM rest of the world
  • FIGURE: MINUTES OF 2D/3D TELEVISION animation content demand FROM REST OF THE WORLD
  • TABLE: MINUTES OF TELEVISION Animation content demand Worldwide
  • FIGURE: MINUTES OF 2D/3D TELEVISION animation content demand GLOBALLY
  • FIGURE: COMMERCIAL animation software market size
  • FIGURE: animation software market break-up by segmentS
  • TABLE: Classification of animation software
  • TABLE: Key players and their products in 2D animation software market
  • TABLE: Leading 2D and 3D Animation Softwares
  • TABLE: leading 3D Animation softwares by application & operating system
  • TABLE: Key players and their products in 3D animation software market
  • TABLE: FREE ANIMATION SOFTWARES
  • TABLE: pricing structures of key animation software packages
  • TABLE: COMPARISON OF KEY 3D ANIMATION SOFTWARE
  • FIGURE: 2D animation production workflow
  • FIGURE: 3D animation production workflow
  • FIGURE: 3d animation workflow
  • FIGURE: KEY GLOBAL ANIMATION EVENTS
  • FIGURE: PIXAR'S productions
  • FIGURE: animation movie marketing cost break-up
  • TABLE: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE: Capital Expenditure for setting up an animation studio
  • TABLE: Profile of employees required to manage the studio
  • TABLE: LEADING GLOBAL VIDEO GAMES STUDIOs
  • FIGURE: COST STRUCTURE OF VIDEO GAMES
  • TABLE: Top video games by cost of development
  • TABLE: Top GROSSING video games
  • TABLE: Top GROSSING video games FRANCHISES
  • TABLE: COMPETENCIES AND profile OF employees FOR GAME DEVELOPMENT across different formats
  • FIGURE: GAME DEVELOPMENT VALUE CHAIN
  • TABLE: Key in-game metrics for big data analytics
  • FIGURE: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET Size of global VIDEO GAMES INDUSTRY
  • FIGURE: Geographical break-up of global VIDEO GAMES industry
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN THE US
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN EUROPE
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN ASIA
  • FIGURE: MARKET SIZE OF video GAMES INDUSTRY IN REST OF THE WORLD
  • FIGURE: REVENUE BREAK-DOWN BY VIDEO GAME INDUSTRY GENRES
  • FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE VIDEO GAMES
  • FIGURE: MARKET SIZE OF MOBILE video GAMES INDUSTRY IN THE US
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
  • TABLE: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS by country
  • TABLE: games based on animation movies
  • TABLE: movies based on video games
  • FIGURE: GLOBAL CLOUD GAMING MARKET
  • FIGURE: GLOBAL CLOUD GAMING USER BASE
  • FIGURE: Geographical break-up of gLOBAL CLOUD GAMING MARKET
  • FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL CLOUD GAMING USER BASE
  • FIGURE: CLOUD STREAMING SERVICES
  • TABLE: LARGEST eSPORTS TOURNAMENTS
  • TABLE: eSPORTS ADOPTION BY COUNTRY
  • TABLE: LARGEST INDIVIDUAL eSPORTS TOURNAMENTS
  • TABLE: LARGEST TEAM eSPORTS TOURNAMENTS
  • FIGURE: MARKET Size of global ESPORTS INDUSTRY
  • FIGURE: Geographical MARKET SIZE break-up of GLOBAL ESPORTS industry
  • FIGURE: ESPORTS GLOBAL AUDIENCE BREAK-UP
  • FIGURE: MARKET SIZE OF ESPORTS INDUSTRY IN THE US
  • FIGURE: MARKET SIZE OF ESPORTS INDUSTRY IN EUROPE
  • FIGURE: MARKET SIZE OF ESPORTS INDUSTRY IN ASIA
  • FIGURE: MARKET SIZE OF ESPORTS INDUSTRY IN THE REST OF THE WORLD
  • FIGURE: ESPORTS INDUSTRY REVENUE BREAK-DOWN
  • FIGURE: market Size of animation & VFX in EUROPE
  • TABLE: Leading European animation films by theatre admissions
  • TABLE: impact of covid-19 on GERMAN animation, VFX & Video Games
  • FIGURE: market Size of animation & VFX industry in Germany
  • TABLE: LEADING Animation & VFX studios in Germany
  • FIGURE: MARKET Size of GERMAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN germany
  • TABLE: impact of covid-19 on UK animation, VFX & Video Games
  • FIGURE: Size of animation & VFX industry in the uk
  • TABLE: LEADING Animation & VFX studios in the UK
  • FIGURE: MARKET Size of THE UK VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN THE UK
  • TABLE: LEADING VIDEO GAMES STUDIOS IN THE UK
  • TABLE: impact of covid-19 on ITALIAN animation, VFX & Video Games
  • FIGURE: Size of animation & VFX industry in italy
  • TABLE: Animation & VFX studios in Italy
  • FIGURE: MARKET Size of ITALIAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN ITALY
  • TABLE: impact of covid-19 on FRENCH animation, VFX & Video Games
  • FIGURE: Size of animation & VFX industry in France
  • TABLE: Animation & VFX studios in France
  • FIGURE: MARKET Size of FRENCH VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN FRANCE
  • TABLE: impact of covid-19 on SPANISH animation, VFX & Video Games
  • FIGURE: size of animation industry in spain
  • TABLE: Animation & VFX studios in Spain
  • FIGURE: MARKET Size of SPANISH VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN SPAIN
  • TABLE: impact of covid-19 on AMERICAN animation, VFX & Video Games
  • FIGURE: MARKET Size of ANIMATION & VFX INDUSTRY in the uNITED STATES
  • TABLE: Leading Animation Studios in THE UNITED STATES
  • TABLE: Leading Animation TV Channels in THE UNITED STATES
  • TABLE: Leading VIDEO GAMES STUDIOS IN THE UNITED STATES
  • FIGURE: 3D Animation Salaries in the UNITED STATES
  • FIGURE: 2D Animation Salaries in the UNITED STATES
  • FIGURE: WEB & MOBILE Animation Salaries in the UNITED STATES
  • FIGURE: VIDEO GAMES Salaries in the UNITED STATES
  • TABLE: LEADING VIDEO GAME STUDIOs IN THE UNITED STATES
  • FIGURE: COST STRUCTURE OF AMERICAN VIDEO GAMES
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN THE UNITED STATES
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN the uNITED STATES
  • FIGURE: VIDEO GAMES INDUSTRY REVENUES BY DEVICE TYPES IN the uNITED STATES
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in the uNITED STATES
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN the uNITED STATES
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE VIDEO GAME GENRES IN the uNITED STATES
  • TABLE: impact of covid-19 on CANADIAN animation, VFX & Video Games
  • FIGURE: MARKET Size of ANIMATION & VFX INDUSTRY in CANADA
  • TABLE: Animation & vfx studios in Canada
  • FIGURE: Number of animation studios in Canada
  • FIGURE: Break-up of animation studios in Canada based on size
  • FIGURE: Classification of animation studios in Canada based on capabilities
  • FIGURE: Break-up of animation studios in Canada based on applications
  • FIGURE: 3D Animation Salaries in CANADA
  • FIGURE: 2D Animation Salaries in CANADA
  • FIGURE: WEB & MOBILE Animation Salaries in CANADa
  • FIGURE: VIDEO GAMING Salaries in CANADA
  • TABLE: LEADING VIDEO GAMES STUDIOs in CANADA
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN Canada
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN CANADA
  • FIGURE: MARKET Size of video GAMES INDUSTRY in CANADA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN CANADA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CANADA
  • TABLE: Key animation studios in Asia
  • FIGURE: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN ASIA
  • TABLE: impact of covid-19 on JAPANESE animation, VFX & Video Games
  • TABLE: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE: size of animation & VFX ndustry in JAPAN
  • FIGURE: size of animation & VFX ndustry in JAPAN
  • FIGURE: MINUTES OF TV ANIMATION PRODUCTION IN JAPAN
  • TABLE: Leading Animation & VFX studios in Japan
  • TABLE: Leading GAME STUDIOS IN Japan
  • FIGURE: COST STRUCTURE OF VIDEO GAMES JAPAN
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in japan
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN japan
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN japan
  • TABLE: impact of covid-19 on KOREAN animation, VFX & Video Games
  • TABLE: In-house content developed by Korean animation studios
  • FIGURE: MARKET Size of Korean animation & VFX industry
  • FIGURE: KOREA ANIMATION DOMESTIC BOX OFFICE
  • TABLE: Animation schools in Korea
  • TABLE: Korea's leading animation & VFX studios
  • TABLE: LEADING GAME STUDIOs in KOREA
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in KOREA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN KOREA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE VIDEO GAME GENRES IN KOREA
  • TABLE: impact of covid-19 on CHINESE animation, VFX & Video Games
  • TABLE: ANIMATION content developed by Chinese studios
  • TABLE: TOP GROSSING ANIMATION MOVIES IN CHINA
  • FIGURE: thru the moebius strip
  • FIGURE: MARKET Size of Chinese Animation Industry
  • FIGURE: market size of CHINA'S animation, VFX & Gaming industry segments
  • FIGURE: CHINA'S animation, VFX & Gaming industry segments based on applications
  • FIGURE: MINUTES OF Animation Content Demand vs. Supply IN CHINA
  • FIGURE: Value of CHINESE Animation Content Demand vs. Supply
  • TABLE: List of Animation schools in China
  • TABLE: China's leading animation studios
  • TABLE: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE: LEADING CHINESE GAME STUDIOs
  • FIGURE: COST STRUCTURE OF CHINESE VIDEO GAMES
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN CHINA
  • FIGURE: MARKET Size of CHINESE VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN CHINA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE VIDEO GAME GENRES IN CHINA
  • TABLE: impact of covid-19 on AUSTRALIAN animation, VFX & Video Games
  • FIGURE: australian FILM ADMISSION STATISTICS
  • FIGURE: NUMBER OF SCREENS IN australia
  • FIGURE: BOX OFFICE REVENUES IN australia
  • FIGURE: australian Film ADMISSIONS PER CAPITA
  • FIGURE: australian Film PRODUCTIONS PER YEAR
  • FIGURE: THEATRE ADMISSIONS IN australia
  • FIGURE: ticket prices in australia
  • FIGURE: Early australian Animation Productions
  • TABLE: Animation & vfx studios in Australia
  • TABLE: Animation movies in Australia
  • TABLE: Animation schools in Australia
  • FIGURE: Number of animation studios in Australia
  • TABLE: LEADING VIDEO GAMES STUDIOs in AUSTRALIA
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN AUSTRALIA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in AUSTRALIA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE VIDEO GAME GENRES IN AUSTRALIA
  • TABLE: impact of covid-19 on SOUTH AFRICAN animation, VFX & Video Games
  • TABLE: Animation & VFX studios in south africa
  • FIGURE: South africa's first animated feature film
  • FIGURE: South africa's 3D feature film
  • FIGURE: Number of animation & VFX studios in south africa
  • FIGURE: Break-up of animation studios in south africa based on size
  • FIGURE: Break-up of animation studios in south africa based on capabilities
  • FIGURE: Classification of animation studios in south africa based on applications
  • FIGURE: Number of people employed in the south african Animation Industry
  • FIGURE: Cost projections of producing one episode of animation in south africa
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN SOUTH AFRICA
  • FIGURE: Break-up of animation content output of south africa
  • FIGURE: 3D Animation Salaries in SOUTH AFRICA
  • FIGURE: 2D Animation Salaries in SOUTH AFRICA
  • FIGURE: WEB & MOBILE Animation Salaries in SOUTH AFRICA
  • FIGURE: GAMING Salaries in SOUTH AFRICA
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN SOUTH AFRICA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN SOUTH AFRICA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in SOUTH AFRICA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN SOUTH AFRICA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SOUTH AFRICA
  • TABLE: impact of covid-19 on NIGERIAN animation, VFX & Video Games
  • FIGURE: NIGERIA'S DAWN OF THUNDER
  • FIGURE: NIGERIA animation Productions
  • TABLE: Animation & VFX studios in NIGERIA
  • TABLE: Animation & VFX sCHOOLS in NIGERIA
  • FIGURE: Number of animation & VFX studios in NIGERIA
  • FIGURE: Number of people employed in the NIGERIAN Animation Industry
  • FIGURE: Cost projections of producing one episode of animation in NIGERIA
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN NIGERIA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN NIGERIA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in NIGERIA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN NIGERIA
  • FIGURE: earliest egyptian animation productionS
  • FIGURE: egyptian animation Productions
  • TABLE: impact of covid-19 on EGYPTIAN animation, VFX & Video Games
  • TABLE: Animation & VFX studios in EGYPT
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN EGYPT
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN EGYPT
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in EGYPT
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN EGYPT
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN MOROCCO
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN MOROCCO
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in MOROCCO
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN MOROCCO
  • FIGURE: kenyan Animation Productions
  • TABLE: Animation & VFX studios in KENYA
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN KENYA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN KENYA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in KENYA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN KENYA
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN ALGERIA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN ALGERIA
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in ALGERIA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN ALGERIA
  • FIGURE: SENEGALESE Animation Productions
  • FIGURE: AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE: ZIMBABWeaN Animation Productions
  • FIGURE: Early NIGER Animation Productions
  • FIGURE: Early ivory coast Animation Productions
  • FIGURE: GHANA'S ANIMATION PRODUCTIONS
  • FIGURE: Congo Animation Productions
  • FIGURE: Early burkina faso Animation Productions
  • TABLE: impact of covid-19 on MIDDLE EAST animation, VFX & Video Games
  • FIGURE: DUBAI'S first 3d animated feature film
  • TABLE: LEADING GAME STUDIOs in the uae
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN THE UAE
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN the uAE
  • FIGURE: MARKET Size of GAMES INDUSTRY in the uae
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN the uAE
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN the uAE
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN saudi arabia
  • FIGURE: MARKET Size of GAMES INDUSTRY in SAUDI ARABIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SAUDI ARABIA
  • TABLE: impact of covid-19 on ARGENTINA'S animation, VFX & Video Games
  • TABLE: original Animation Content created in argentina
  • TABLE: Animation & VFX studios in Argentina
  • TABLE: Animation SCHOOLS in Argentina
  • FIGURE: argentina's first 3d animated feature film
  • FIGURE: Number of Animation Studios in Argentina
  • FIGURE: Break-up of animation studios in argentina based on size
  • FIGURE: Break-up of animation studios in argentina based on capabilities
  • FIGURE: Classification of animation studios in argentina based on applications
  • FIGURE: Number of people employed in the argentinE Animation Industry
  • FIGURE: Cost projections of producing one episode of animation work in argentina
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN ARGENTINA
  • FIGURE: Break-up of ANIMATION CONTENT PRODUCED IN ARGENTINA
  • FIGURE: 3D Animation Salaries in ARGENTINA
  • FIGURE: 2D Animation Salaries in ARGENTINA
  • FIGURE: WEB & MOBILE Animation Salaries in ARGENTINA
  • FIGURE: GAMING Salaries in ARGENTINA
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN ARGENTINA
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN ARGENTINA
  • FIGURE: MARKET Size of GAMES INDUSTRY in ARGENTINA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ARGENTINA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN Argentina
  • TABLE: impact of covid-19 on BRAZIL'S animation, VFX & Video Games
  • TABLE: original Animation Content created in Brazil
  • TABLE: Animation & VFX studios in brazil
  • TABLE: Animation &SCHOOLS IN brazil
  • TABLE: Animation FESTIVALS ANE EVENTS IN BRAZIL
  • FIGURE: brazil's first CGI animated feature film
  • FIGURE: Brazil's first locally produced TV series
  • FIGURE: Number of animation & VFX studios in Brazil
  • FIGURE: Break-up of animation studios in Brazil based on size
  • FIGURE: Break-up of animation studios in Brazil based on capabilities
  • FIGURE: Classification of animation studios in Brazil based on applications
  • FIGURE: Number of people employed in the Brazilian Animation Industry
  • FIGURE: Cost projections of producing one episode of animation work in Brazil
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN BRAZIL
  • FIGURE: Break-up of ANIMATION CONTENT PRODUCED IN BRAZIL
  • FIGURE: 3D Animation Salaries in BRAZIL
  • FIGURE: 2D Animation Salaries in BRAZIL
  • FIGURE: WEB & MOBILE Animation Salaries in BRAZIL
  • FIGURE: GAMING Salaries in BRAZIL
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN BRAZIL
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN BRAZIL
  • FIGURE: MARKET Size of GAMES INDUSTRY in BRAZIL
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BRAZIL
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BRAZIL
  • TABLE: impact of covid-19 on MEXICO'S animation, VFX & Video Games
  • TABLE: original Animation Content created in MEXICO
  • TABLE: Commercially successful Mexican film Productions
  • FIGURE: FEATURE FILMS IN MEXICO
  • FIGURE: NUMBER OF SCREENS IN MEXICO
  • FIGURE: BOX OFFICE REVENUES IN MEXICO
  • FIGURE: MEXICAN Film ADMISSIONS PER CAPITA
  • FIGURE: MEXICAN Film PRODUCTIONS PER YEAR
  • FIGURE: THEATRE ADMISSIONS IN MEXICO
  • FIGURE: ticket prices in MEXICO
  • TABLE: Animation & VFX studios in MEXICO
  • TABLE: Animation schools in MEXICO
  • FIGURE: MEXICO's first 3d animated feature film
  • FIGURE: Number of animation studios in mexico
  • FIGURE: Break-up of animation studios in mexico based on size
  • FIGURE: Break-up of animation studios in mexico based on capabilities
  • FIGURE: Classification of animation studios in mexico based on applications
  • FIGURE: Number of people employed in the mexican Animation Industry
  • FIGURE: Cost projections of producing one episode of animation work in mexico
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN MEXICO
  • FIGURE: Break-up of ANIMATION CONTENT PRODUCED IN MEXICO
  • FIGURE: 3D Animation Salaries in Mexico
  • FIGURE: 2D Animation Salaries in Mexico
  • FIGURE: WEB & MOBILE Animation Salaries in Mexico
  • FIGURE: GAMING Salaries in Mexico
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN MEXICO
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN MEXICO
  • FIGURE: MARKET Size of GAMES INDUSTRY in MEXICO
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MEXICO
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN mexico
  • TABLE: impact of covid-19 on COLOMBIA'S animation, VFX & Video Games
  • TABLE: Key Animation productions in colombia
  • TABLE: Animation & VFX studios in colombia
  • FIGURE: Number of animation studios in colombia
  • FIGURE: Break-up of animation studios in Colombia based on size
  • FIGURE: Break-up of animation studios in colombia based on capabilities
  • FIGURE: Classification of animation studios in colombia based on applications
  • FIGURE: Number of people employed in the colombia Animation Industry
  • FIGURE: Cost projections of producing one episode of animation work in cHILE
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN COLOMBIA
  • FIGURE: Break-up of Annual animation content PRODUCED IN colombia
  • FIGURE: 3D Animation Salaries in COLOMBIA
  • FIGURE: 2D Animation Salaries in COLOMBIA
  • FIGURE: WEB & MOBILE Animation Salaries in COLOMBIA
  • FIGURE: GAMING Salaries in COLOMBIA
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN COLOMBIA
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN COLOMBIA
  • FIGURE: MARKET Size of GAMES INDUSTRY in colombia
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN colombia
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN colombia
  • TABLE: impact of covid-19 on CHILE'S animation, VFX & Video Games
  • FIGURE: ANIMATION SCHOOLS IN CHILE
  • FIGURE: BEAR STORY
  • FIGURE: PAPER PORT
  • TABLE: ANIMATION STUDIOS IN CHILE
  • FIGURE: Number of animation studios in CHILE
  • FIGURE: Number of people employed in the CHILEAN Animation Industry
  • FIGURE: Cost of producing one episode of animation work in CHILE
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN CHILE
  • FIGURE: 3D Animation Salaries in Chile
  • FIGURE: 2D Animation Salaries in Chile
  • FIGURE: WEB & MOBILE Animation Salaries in Chile
  • FIGURE: GAMING Salaries in CHILE
  • TABLE: LEADING GAME STUDIOs in CHILE
  • TABLE: Top GROSSING PLAY STORE GAMING APPLICATIONS IN CHILE
  • TABLE: Top GROSSING APPLE STORE GAMING APPLICATIONS IN CHILE
  • FIGURE: MARKET Size of GAMES INDUSTRY in CHILE
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CHILE
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CHILE
  • FIGURE: JAMAICA's Animation Productions
  • TABLE: Top GROSSING PLAY STORE VIDEO GAMING APPLICATIONS IN JAMAICA
  • TABLE: Top GROSSING APPLE STORE VIDEO GAMING APPLICATIONS IN jamaica
  • FIGURE: MARKET Size of VIDEO GAMES INDUSTRY in JAMAICA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN JAMAICA

Companies Mentioned in the Report:

  • 2 Minutes Studio
  • 20th Century Fox Animation
  • 2dlab
  • 3 Bear Animations
  • 3 Eye Group
  • 3-D Revolution Productions
  • 37 Interactive
  • 3d Canvas
  • 3D Imaging
  • 3da2 Animation Studios
  • 3Dimension
  • 3dmx
  • 3DVision
  • 4.21 Productions
  • 422 South
  • 44 Toons
  • 4K Media
  • 5 Minutes
  • 6 Waves
  • 9You
  • A Ellis Production
  • A Large Evil Corporation
  • A Productions
  • A project - Animation Studios
  • A Squared Entertainment
  • A-1 Pictures
  • A-1 Production
  • A-Film
  • A.K.A. Cartoon
  • A3 Estudio
  • AAA: Animation Art graphique Audiovisuel
  • Aardman Animation
  • AB Film Distributors
  • ABC TV
  • Abraxas Entertainment
  • Abrepalermo
  • Academy Of Interactive Entertainment
  • Ace & Son Moving Picture Co., LLC
  • Achtoons
  • Acme Animation
  • Act3animation
  • ACTAS Inc.
  • Action Synthèse
  • Activision Blizzard
  • Acume
  • Adam Walker Film
  • Adamo 3D
  • Adobe
  • Adobe System Inc.
  • Aenima
  • Aeria
  • AFDA
  • AgainstAllOdds
  • Agentur Glücklicher Montag, Leipzig
  • Ai Digital
  • AIC (Anime International Company)
  • Aiupa Brasil Produções
  • Ajia-Do (Asia-Do)
  • Akkor D Film
  • AKOM
  • Akom Production
  • Akom Production, Co. Ltd
  • Alcance Digital Production and Training Center
  • Alessio Petetti
  • Alfadedis Entertainment
  • Alien Factory
  • AliMik
  • Alphanim
  • Altcontent Formatos y Contenidos
  • Altered TV
  • Am Bocsa
  • AmaK
  • Amazing Graphics
  • Ambience Entertainment
  • Ambient Entertainment
  • Andong Information Technology University
  • Andrew Finlayson Animation Illustration
  • Angel Azul
  • Angel Grafico
  • Ani Village Co. Ltd
  • Anifex
  • Anik
  • Anima Boutique
  • Anima Estudios
  • Anima Films & Pyroect
  • Ánima Kitchent
  • Anima Sam Won
  • Animacion 2D Studio
  • Animage
  • Animagic Studio Inc
  • Animal House
  • Animal Logic
  • Animalada
  • Animapolis
  • Animarte
  • Animassauro Creative Content
  • AnimaTeam
  • Animated Biomedical
  • Animation Factory
  • Animation Works Pty ltd
  • Animations-fabrik Hamburg
  • Animationsstudio Ludewig
  • Animatório
  • Animators at Large
  • Animax Enterprise
  • Animax Entertainment
  • Animet Estudios
  • Animex 2D
  • AnimMate
  • AnimNation
  • Animondi
  • Animusic
  • Anivision
  • Aniway Co.,Ltd
  • Ankama Animations
  • Answer Studio
  • Antefilms Studio
  • Antoniano Production
  • Apaya
  • Apemanstudio
  • Apple
  • Applifier
  • Arait Multimedia
  • Arch Vision
  • Archeidos
  • Archiform 3D Pty Ltd
  • Areadigitale
  • Argo Productions
  • Arkadium
  • Arkane
  • Arles Animation
  • ARMS Studio
  • Art Five
  • Art In Motion
  • Artech
  • ArteSaiph Studio
  • Arthur Cox
  • Artix
  • Artland Animation Studio
  • Artmic
  • ASA Film
  • Ashi Production
  • Ashlar-Vellum
  • Associazione Culturale Apartelarte
  • Asta film
  • Asterisk Productions
  • Asterix
  • Astrum
  • Atari
  • Atelier Télescopique. Graphic Design
  • Atlantyca
  • Atlus
  • Atmosphera Design
  • Atomic Arts
  • Atomic Cartoons
  • Atomic Visual Effects
  • ATTIK
  • Attitude Studio
  • Audio Visual Sistems
  • Audiovisuales de Valdes Animacion 3D
  • Augenblick Studios
  • Australian Film And Radio School
  • Autodesk
  • Autodessys
  • AVA Animation & Visual Arts
  • Avalanche
  • AWAFI
  • Axis Animation
  • Azul Estudios
  • B-Water Studios
  • B. Productions
  • Babel
  • Bagdasarian Productions
  • Baklight Imaging
  • Balam Imagen
  • Balance Film
  • Baleuko
  • Bamf Producciones
  • Banana Park
  • Bandai Namco
  • Bardel Animation
  • Barking Bull Frog
  • Barton Brothers
  • Basque Films
  • Bastei Media
  • BBC Worldwide
  • Bee Train
  • Behaviour
  • Belli Studio Produções
  • Bent Image Lab
  • Bermuda Shorts
  • Beryl productions International
  • Bethesda
  • Bibo Films - studio
  • Big Ant
  • Big Bank Box
  • Big Fish
  • Big Huge Games
  • Big Idea Productions
  • Big Idea Productions, Inc.
  • Big Jack Studios
  • Big Kidz Entertainment
  • Big Squid Productions
  • Bigfish
  • Bighugfx
  • BigKidz Entertainment Pty Ltd
  • Bigpoint
  • Bigstar Enterprise.Inc
  • BigWorld
  • Bioware
  • Bird Box Studio
  • Birdo Studio
  • Bitt Animation & Visual Effects
  • Biwis eMotions
  • Bizzare Creations
  • Blablabla Studios
  • Black Box Games
  • Blackginger
  • Blacklist
  • Blatant Studios
  • Bledner Foundation
  • Blender Foundation
  • Blink Animation
  • Blisscomedia
  • Blitz
  • Blizzard Entertainment
  • Bloom Studio
  • Blue Dahlia Films
  • Blue Dream Studios Spain
  • Blue Eyes Fiction
  • Blue Gold SPA
  • Blue Rocket Productions
  • Blue Sky Studios
  • Blue Sunflower
  • Blue-Zoo
  • BlueHouse
  • Blueline Co., Ltd
  • BlueSky Studios
  • Blurr Productions
  • Bogan
  • BogStandard
  • Boing Productions
  • Bonfire
  • Bonzai Films
  • Boomerang
  • Boston Media House
  • Bozzetto Films
  • Brain Child Studios
  • Brandt Animation
  • BRB Internacional
  • Brian Stevens Animated Films Ltd
  • Broadcast Design & Graphics
  • Bromelia Produçoes
  • Brownbread and butter studios
  • Bryant Whittle
  • Buck
  • Buddy System Studios
  • BUF
  • Bugbox
  • Bull and Gate
  • Bulle de Prod
  • Bully Entertainment
  • Bungie
  • Burbank Films Australia
  • Burning Brain
  • Buzzco Associates
  • Byron Animations
  • Byuksung College, Department of Visual Multimedia
  • C.S. Informatica S.A.S.
  • C.T. Alcuni
  • CAA - Comptoir Angoumoisin d'Animation
  • Cactus Ink Animation Studios
  • Cali Marta
  • Calibre Digital
  • Caligari Corporation
  • Caligari Film
  • Callicore
  • Callitoon
  • Calon
  • Cambium Film & Video Productions Ltd.
  • Can Communicate Limited
  • CANECANE s.r.l.
  • Canning Factory
  • Canuck Creations
  • Caoz
  • Capcom
  • Capcom
  • Capitán Araña
  • Capricorn Digital
  • Caribara
  • Carico Estudio
  • Carnival Figures Ltd
  • Carolan Production
  • Carrére
  • Carse & Waterman Productions Ltd
  • Cartobaleno snc
  • Cartoon Film Rothkirch
  • Cartoon Net
  • Cartoon Network
  • Cartoon One
  • Cartoon Pate
  • Cartoonia
  • Carutoons Producciones
  • Catflap Animation
  • Caveman Studio
  • CCP
  • CD Projekt
  • Celluloid Vfx
  • Centouno Per Cento
  • Centro de Arte Audiovisual
  • Chang Kang Mania Co.,Ltd
  • Changeling Productions Australia
  • Changyou
  • Character Matters Animation Studio
  • Characterplan Co.,Ltd
  • Charlex
  • Cheetah3d
  • Chez Eddy
  • Chili Entertainment
  • Chimney
  • Chinatown
  • Chivydog Productions
  • Choongnam Animation High School
  • Chosun University, Division of Animation Arts
  • Chuck Gammage
  • Chungang University
  • Chungkang College of Cultural Industries
  • Ciberfilms
  • Cicciotun
  • Cinama Films
  • Cinar Corporation
  • Cine Groupe
  • Cinema Animadores
  • Cinémation
  • Cinematronics
  • Cinesite
  • Cineteam S.r.l.
  • Cinetig
  • Citoplasmas
  • City Interactive
  • CJ Entertainment
  • CJ Entertainment, DNA
  • Clan Celentano Srl
  • Clay Animation
  • Clemart SRL
  • Click Entertainment Co., Ltd
  • Climax
  • Clockwork Zoo
  • Clon
  • Codemasters
  • Codesign
  • Coding Monkeys
  • Collingwood & Co.
  • COLOPL
  • Colourland
  • Compagnia di Investimenti Cinematographici SRL
  • Compani, SA de CV
  • Concept Interactive
  • Concise
  • Condor Cape Town
  • Condor Digital
  • Conflictivos Productions
  • ConiglioViola
  • Constantin Film
  • Control Realizaciones
  • Copa Studio
  • Core
  • Core-Design Essence
  • Coreproducciones
  • Cosmicosaurio
  • Crayons S.R.L
  • Creation Studio Ltd
  • Creative Capers Entertainment
  • Creative Lewicz Ideashop
  • Creative Vision
  • Creativia Film & Design Academy
  • Creatoons
  • Credo Interactive, Inc.
  • Critica
  • CritterPix
  • Cromozoi
  • Croqueplume
  • Crowdstar
  • Crytek
  • Cube - Creative Computer Company
  • Cultured Creatures Ltd
  • Cuppa Coffee Animation
  • Curious Pictures
  • Cyber Agent
  • Cyber Group Animation
  • Cycho
  • CYCHO - Film & Animation
  • Cymax.
  • Dadomani
  • Daebul University, Division of Industrial Design
  • Dagnabit Animation
  • Dai Won
  • Daiwon Character And Animation Co., Ltd
  • Dancing Squirrel, Augsburg
  • Daniela Amoni Distribution
  • Dansk Tegnefilm
  • Dark Prince Production
  • Darkworks
  • Darryl Worbey Studios
  • Dassault Systèmes
  • David Downie Film Productions
  • David Gould Studios
  • Davison Bros
  • DayDreamLab
  • Daylight Moving Image Ltd
  • Daywalker Studios, Kóln
  • DAZ 3D
  • De Angelis Group
  • De Mas and Partners
  • Deadline
  • Deep Silver
  • Definitely Red
  • Delacave
  • Delaney & Friends Cartoon Productions
  • Delpi Media
  • DeNa
  • Denki
  • Denoux Films Productions
  • Denumeris Interactive
  • Depth
  • DGT Filmes
  • Dhruva
  • DHX Media
  • Dice Productions
  • Digi Trick
  • Digikidz Animations
  • Digital 21 Produções Artísticas
  • Digital Chocolate
  • Digital Domain
  • Digital E Mation
  • Digital Extremes
  • Digital Frontier
  • Digital Odyssey
  • Digital Production Solutions
  • Digital Rim
  • Digital Salade
  • Digital Shock
  • Digital Spirit Animation
  • Digital Studio
  • Digital Wing Studio
  • DigitalMinds
  • Dimát Studio
  • Dimensions Edge
  • Dino Studios
  • Dinocroc International Training Institute S.r.l.
  • Discovery Kids
  • DiscreetFX
  • Disney
  • Disney Channel
  • Disney Feature
  • Disney Interactive Studios
  • Disney Junior
  • Disney Pixar
  • Disney Toon Studios
  • Disney XD
  • Distant Future Animation Studio
  • Divianimati - Digital Video Animation
  • Dna
  • DNA Productions
  • Dnomight Studio
  • Doga Kobo
  • Domino Digital
  • Domo Animato
  • Don Bluth Films, Inc.
  • Don Voila
  • Dong Yang
  • Dongju College, Division of Visual Design
  • Dongwoo Animation.Co.,Ltd
  • Dooly Nara Inc.
  • Double Mètre
  • Double Negative Visual Effects
  • DPS
  • Dr Movie Co., Ltd.
  • Dr-Movie
  • Dr. D Studios, Warner Bros.
  • Dr. Martin Wengenmayer
  • Drawing Room One
  • Dreams & Magic
  • Dreamworks Animation
  • DreamWorks Animation SKG
  • Duck Studios
  • Dudok de Wit Animation
  • Dupuis Audiovisuel
  • Dwarves Animation
  • Dygra Films
  • Dynamic Italia Srl
  • E-On
  • E-on Software
  • EA Sports
  • EBTV Entertainment Boutique Television SRL
  • Echo Animation
  • Eden
  • Edgeworx
  • eeGeo
  • Egg Creative Production
  • EI Technology Group
  • EIAS
  • EIAS3D
  • Eidos
  • Eidos Interactive
  • Eiken
  • El Recreo Studio
  • Electric Image
  • Electric Rain
  • Electronic Arts
  • Elefant Studios
  • Element Effects
  • Elex
  • Ellipseanime
  • Elm Road Productions
  • Eloisa Iturbe
  • Els'Anime
  • Enanimation
  • Encuadre
  • End Game Productions
  • Entertainment One
  • Enzyme labs
  • Epic
  • Eric Miller Animation Studios
  • Espresso Animation
  • Estilo-3D / Multimedia Animation Studio
  • Estricnina
  • Et Alors Productions
  • Eugen
  • Eugene and Louise
  • euNoia Animation School
  • Euro Visual
  • Eurocom
  • EuropaCorp
  • Eutechnyx
  • Eva Entertainment
  • Eve Production Animation
  • Evil Twin Artworks
  • Exceptional Minds
  • Exient
  • Exit
  • Exocortex
  • Exodo Digital Workshop
  • Exodus Film Group
  • Exozet
  • Explanimate
  • Eye Candy Animation
  • Fabian & Fred
  • Fablevision Studios
  • Fabulab
  • Facebook
  • Factoria
  • Fade2 Ltd
  • Famazing Entertainment / Milky Moustache Prod.
  • Famous3D
  • Farca producciones
  • Farmtoons Production
  • Fast Forward
  • Fathom Studios
  • Felix the Cat Productions
  • Fenton and Friends
  • Fern Seh-Labor
  • Ffl Film - Und
  • Ficción Producciones
  • Fiftyeight 3D, Frankfurt
  • Film Factory Entertainment
  • Film Produktion
  • Film Roman
  • Film Roman, Inc.
  • Filmax Animation
  • Filmforsyningen
  • Films Bruce Krebs
  • Finding4you
  • Finger Industries
  • Firefly Animation Studio
  • Fish Blowin Bubbles
  • Fishlabs
  • Flamma Produções Audiovisuais
  • Flash & Go!
  • Flickerpix Animations
  • Flicks Films Ltd
  • Flix Animation
  • Flourescent Hill
  • Flushdraw
  • Flying Bark Productions
  • Flying Gherkin
  • Flying Samurai Animations
  • Focus
  • Folimage
  • Fopspeen Moving Pictures
  • For Tax Reasons
  • Foreign Office
  • Forma Animada
  • Foundation 9
  • Fox Animation Studios/20th Century Fox Animation
  • Fox Kids
  • Framestore
  • France Animation
  • Francisco Criado La Klinica Post
  • Franco Tassi
  • Frederator Studios
  • Free Bird Pictures
  • Free Radical
  • Free the Orange
  • Fremantlemedia
  • Frima
  • Frontier
  • Fuel
  • FullFat
  • Fulmini & Leopardi
  • Funcom
  • Funkhauser
  • Funnyazhell Animation Pty Ltd
  • Funnypages Productions
  • Fusionarte Ltda
  • Futurikon
  • Fuzzy Door Productions
  • Fwak! Animation
  • Gabriele Barrocu Animation and Design
  • Gaffney International Licensing
  • Gainax
  • Gala Networks
  • Gamamovieanimation S.R.L.
  • Game publisher
  • Gameforge
  • Gameloft
  • Gamers First
  • Gamevil
  • Gameware
  • Gamigo
  • Garage Post
  • Gavin Prime Productions
  • Gazz
  • Gearbox
  • Geghard Films
  • Genial Media
  • Genyson Producciones
  • Gep-Art Studios
  • Gerrard House
  • Gertie
  • Ghost
  • Giant
  • Giantsteps
  • Gil Alkabetz/ Sweet Home Studio
  • Giochi Preziosi Group
  • Giovanni Bucci
  • Gizmo
  • Gizmo Animation Limited
  • Glassworks
  • Glen Art Productions
  • Gli Alcuni
  • Glu
  • Glückli Cher Mont Ag
  • Go-N Production
  • Gobo Box
  • Golden Fleece Australia
  • Goldilocks Studio
  • Gomma Animedia S.N.C.
  • Gonzo Studios
  • Gonzoft Tv Animation
  • Google
  • Graffiti
  • Grafimated Cartoon
  • Graphilm
  • Graphimated Cartoon
  • Gravity
  • Gravy Media
  • Gree
  • Green Movie Animation
  • Greenlight Media
  • Griffilms
  • Griffith University
  • Grigon
  • Group TAC
  • GruntWorks 3D Animation Studio
  • Grupo escomic
  • Grupo Lorena
  • Gruppo Alcuni
  • GSC Films
  • Gulfstream Pictures
  • GungHo Entertainment
  • Guru Studio
  • GW Animation
  • Gyroscopik Studios
  • Hahn Film
  • Hahn Shin Corporation
  • Hahn Shin Corporation.
  • Haier Europe Trading Srl
  • Haini
  • Hal Film Maker
  • Half Giraffe
  • Halo Pictures
  • Hamilton Adult Campus
  • Hampa Studio
  • Han Ho Film
  • Hanbit
  • Hang Yang
  • Hangil Production Co.,Ltd
  • Hanh Shin
  • Hanho Heung-Up.Co.,Ltd
  • Hanil Animation
  • Hanna Barbera
  • Hanseo University, Department of Visual Media and Arts
  • Hansol High School
  • Hansung University, Division of Media Design
  • Happy Flyfish ApS
  • Happy Hour Productions
  • Harmonix
  • Hasbro
  • Hash Inc.
  • Hatch Studios
  • Hazar Martinez Jose Anuar
  • HBO
  • Hd Entert Ainment
  • Head Gear Animation
  • Hechizo
  • Heewom Entertainment, Inc.
  • Helix Animation Inc.
  • Hell Yeah! Design
  • HGN Produções Cinematográficas
  • Hibbert Ralph Animation
  • Hierroanimacion
  • High Video
  • Hit Entertainment
  • HIVE STUDIOS INTERNATIONAL
  • Hoaxland
  • Holmesglen Institute Of Tafe
  • Honeycomb Animation
  • Hong-ik University College of Design and Arts
  • Hook up Animation
  • Hot Dog Army
  • Hot Head Films
  • Hot Knife Digital Media
  • Hothead
  • House of Cool
  • Housemarque
  • Hungry Boy Productions
  • HunterGatherer
  • Hyechon College, Division of Media and Arts
  • HYPA.tv
  • Icarus
  • Icecandy Entertainment
  • ICG International Cine Group SpA
  • Iconix Brand Group
  • Iconix Entertainment
  • id Software
  • Idrawfast International Pty Ltd.
  • Ifeelms Productions
  • IGG
  • Ignition
  • iKraal New Media
  • Ikso Studio
  • Ilion Animation Studios
  • Illumination Entertainment
  • Illusion Studios
  • Iloura
  • Image Building
  • Image Canteen
  • Imageplus Co.,Ltd
  • Imagi Entertainment
  • Imagica Studio
  • IMAGIN
  • IMAGINARIA FILM FESTIVAL
  • Imagination Films
  • Imago
  • Imer-Rever
  • Imira Entertainment
  • Immersion Studio
  • In Motion Studios
  • Inarc Progetti
  • Indiagames
  • Indiana Produções Cinematográficas
  • Induk Institute of Technology, Division of Communiart
  • Industrial Light & Magic
  • Industrial Light and Magic
  • Infogrames
  • Inivis
  • Ink Digital
  • Innogames
  • Insert Coin
  • Insomniac
  • Intenium
  • Intermedia Studios Animation
  • Invis
  • IO Interactive
  • IO-Dise
  • Ion Storm
  • Irrational
  • ITV Studios Global Entertainment
  • Ivan Rabbiosi Animation
  • iX Media
  • Ixaya Visual
  • J.C. Staff
  • J.E.P. Jürgen Egenolf Productions, Kóln
  • JA Film
  • Jagex
  • Jaguar Taller Digital
  • Jangled Nerves, Stuttgart
  • Janimation
  • Jellyfish pictures
  • Jem Co.,Ltd
  • Jep Animation
  • JibJab
  • JMC Academy
  • John Lemmon Films
  • Jolt
  • Joongang Movie Entertainment Co., Ltd
  • Joyrider Films
  • JPL Films
  • JSBC - Je Suis Bien Content
  • Juergen Egenolf Productions
  • Just Eleven Animation
  • K-Production
  • Ka-chew!
  • Kabam
  • Kalypso
  • Kanalfilm
  • Kapow Pictures
  • Karactaz
  • Kavaleer
  • Kaywon School of Art and Design
  • Kazashimo
  • KD Productions Toons & Games
  • Keen
  • Keypoze
  • KeyShot
  • Kids' WB
  • Kidszonetv
  • Kidult Motion Graphics Studio
  • King Bee Animation
  • King Camera
  • King Rollo Films
  • Kk C&D Asia
  • Klasky Csupo
  • Knife Party
  • Know How
  • Koei
  • Kojima
  • Koko Enterprise
  • Koko Enterprise Co., Ltd
  • Konami
  • Kongju Communication Arts College
  • Kongju National University
  • Kongregate,
  • Korea Animation High School
  • Korea National University of Arts
  • Krome Studios
  • Krough Mortensen
  • Kudlian Software
  • Kuju
  • KuntzKoppel Animation
  • Kurageart
  • Kye-Sung Production
  • Kyoto Animation
  • Kyung Kang
  • Kyunggi University, Division of Interactive and
  • Kyungnam Animation High School
  • L'Atelier des Images
  • La Casa Animada
  • La Fabrique
  • La fabrique S.A.R.L.
  • La Fantomatica
  • La Ménagerie
  • La Station Animation
  • Ladybug Films
  • Laika Entertainment
  • Lanterna Magica
  • Large Animal
  • Lascaux Entertainment Co. Ltd
  • Last Pixel
  • Last Station
  • Lastrego & Testa Multimedia
  • Lastrego and Testa
  • Lavalabs Moving Images
  • Leapfrog Strategic Communications
  • Lego
  • Lego Group
  • Lepixma
  • Les Armateurs
  • Les Cartooneurs Associés
  • Les Films de la Perrine
  • Les Films du Nord
  • Les Films du Triangle
  • Les Gueux de Terre à Terre
  • Les Tanukis
  • Les Trois Ours
  • Lexis Numerique
  • Liberato Produções Culturais
  • Liga Computer Film
  • Lightbox Animation Studios
  • Lightbox Multimedia
  • Lightstar Studios
  • Lightwave
  • Lionhead
  • Lions Gate Films
  • Liquid Animation
  • Liquid Studios
  • Little Black Dot
  • Lment Studio
  • Locomotion Srl.
  • Lola Post
  • Loose Moose Productions
  • Los Angeles Srl
  • Lost-Boy
  • Lovebomb Animation
  • Luc Besson
  • LucasArts
  • Lucasfilm Animation
  • Luciernaga Studio
  • Ludia
  • Luma
  • Lung Animation
  • Luxoflux
  • Luxology
  • Luxx Studio
  • Lyrebird Studios
  • M Oviebrats StudIos
  • M.A.R.K.
  • M.A.R.K.13, Stuttgart/ Berlin
  • M.B.M. Associati
  • M2Cube Studios
  • m4e Group
  • Mac Guff Ligne
  • Mac guff line
  • Macarena Films
  • Mace Studio
  • Mackevision
  • Mackinnon and Saunders
  • Macmedia
  • Mad Academy
  • Mad Cow Pictures
  • Madhouse
  • Maga Animation
  • Magic Bus
  • Magic Hour
  • Magma Cultural
  • Magnetis
  • Mago Audiovisual Production
  • Mainframe
  • Mainframe Entertainment
  • Maja Studio
  • Majesco
  • MAKE
  • Makeup Effects Group
  • Malditomaus
  • Manglobe
  • Marathon
  • Marcenaro Interactive
  • Marelli & Pozzi SpA
  • Mark Film ApS
  • Mark Mason Animation
  • Marlou Films Productions
  • Martinelli Films & Arts
  • Martoon SRL
  • Marvel Animation
  • Massive Software
  • MassiveRender
  • Mastoc ! Studio
  • Mathematic
  • Matitanimata
  • Mattel
  • MAXON
  • Mbanga Studio
  • McNeel
  • ME animation
  • Media Odyssey
  • Media Powerhouse
  • Media Vision
  • Medialuna
  • Mediopolis Film
  • Meindbender
  • Melazeta
  • Melodrama Pictures
  • Melov Design
  • mememe productions
  • Mental Images
  • Mercury
  • Metacube
  • Méthod Films
  • Metro-Goldwyn-Mayer Animation
  • Metrogames
  • Métronomic
  • Metrovision
  • Mg World Co.,Ltd
  • Michael L. Farrell
  • Michael Mills Productions
  • Mickey Duck
  • Microsoft
  • Microsoft Game Studios
  • Microsoft Studios
  • Midway Games
  • Milky Cartoon
  • Millimages
  • Mind Candy
  • MindArk
  • Mindmill Studios
  • Minds Eye Creative
  • Miniclip
  • Mirabolica Video & Design
  • Missler Software
  • Mixer
  • Mixi
  • Miyuki Production
  • Mnogo Film
  • Modern Groove
  • Mojang
  • Mokwon University. College of Fine Arts, Department of
  • Momentum Animation Studios
  • Monash University
  • Mondo TV
  • Monkeyhead
  • Monkeystack
  • Monolith
  • Moonbite Games & Animation Studios
  • Moonoo productions
  • Moonshot Pictures
  • Morgen
  • Morphia
  • Morro Images
  • Moshpit Entertainment
  • Motion Brand Limited
  • Motion Illusion
  • Motion Lab
  • Motion Pictures Distribution
  • Motion Works
  • Motus
  • Movimenti Production
  • Moving Ideas Animation
  • MP1 Srl
  • Mr. Big cartoons
  • MrSolo Animation Studios
  • Mumbo Jumbo Animation
  • Munich Animation Film
  • Mushi Production
  • Musicartoon
  • Muspryz Snc
  • MUV
  • MUV Animación Audiovisual
  • My-tv
  • N Wave
  • Namco Bandai
  • Nannimacion
  • Nara Animation Studio
  • naska digital
  • Nathan Kaso
  • Native Flame Pictures
  • Natterjack
  • Naughty Dog
  • Naysel Entertainment
  • NBC Kids
  • NBC Universal
  • NCSoft
  • Nelvana Enterprises
  • Nelvana Limited
  • Nemo NT
  • Neo Network
  • Néomis Animation
  • Neonga
  • Nephin
  • Neptuno Films Production
  • NetDragon
  • Netease
  • Netmarble
  • Neuroplanet
  • Nevercenter
  • Nevosoft
  • New Educational Channel
  • New Kids Channel
  • New Town Films
  • NewTek
  • NewToy
  • Nexon
  • Next Limit Technologies
  • Next One Seoul
  • Nexus Productions
  • Nexway
  • NFp Animation Film
  • NHN
  • Nick Jr.
  • Nickelodeon Animation Studios
  • Nickelodeon Movies
  • Nickelodeon Studios
  • Nicktoons
  • Nikitova
  • Nine Degrees East
  • Ninja Theory
  • Nintendo
  • Nippon Animation
  • Nitrocorpz Studio
  • Nival
  • Nix Entertainment
  • No Anchovies Studios
  • NO srl
  • Nomad Animation Studio
  • Nono-K
  • Nordisk film
  • Normaal Animation
  • Northwest Imaging And Effects
  • Nostrings
  • Nottingham Forest
  • Novamotion
  • Núcleo de Conteúdo
  • Nuevaroma Estudio
  • NXN
  • O. Mizno
  • OB Planning
  • Octogone Productions
  • Odeon Film
  • Officine Pixel
  • Ollin Studio S.A. de C.V.
  • OLM (Oriental Light and Magic)
  • OM Animation
  • OMGPop
  • Once Were Farmers
  • Onde M
  • Onyx Films
  • Ool Digital Studio
  • Open Book
  • Optic Verve Ltd
  • Optix Digital
  • Orange Animation Studio
  • Oriental DreamWorks
  • Origin Systems
  • Oruga
  • Otiiplanet Group
  • Outspark
  • Oxigeno
  • Oyibo production
  • Ozono Media
  • P.A. Works (Progressive Animation)
  • Pacific Animation Corp.
  • Pacific Data Images
  • Panda Panther
  • Panico
  • Pantograph
  • PaperCut Studios
  • Paradox
  • Parametric Technology Corporation
  • Paramount Animation
  • Paramount Pictures
  • Paranoid US
  • Pascal Blais
  • Pascal Blais Animation Studio
  • Pascal Blais Productions
  • Passion Pictures
  • Passion Pictures Australia
  • Passouno
  • Pastorino Stefano
  • Patagonik Animation
  • PBJ
  • PBS Kids Sprout
  • Pearly Oyster Productions
  • Pedri Animation
  • Peekaboo Animation
  • Peerless Camera Company
  • Peluka De Fierro
  • Pepper Films
  • PepperMelon
  • Perfect World
  • Perish
  • Perpetual
  • Pesky animation
  • Peter Eastman
  • Phenomena Animation Studio
  • Photon
  • Piaggiodematei
  • Picasso Pictures
  • Pickle Visual Effects & Animation
  • Picture Magic
  • pictureDRIFT
  • Pictures
  • Piloto
  • Pïnka
  • Pipangaï Production
  • Piranha Games
  • Piranha NYC
  • Pivot
  • Pix Movie Factory
  • Pixable Studios
  • Pixar
  • Pixel Cartoon
  • Pixel Weaver
  • Pixelburn Ltd
  • Pixologic
  • Pixomon Do
  • Planet Jump Productions Ltd
  • Planet Nemo Animation
  • Planeta Junior
  • Planetary Visions Limited
  • Plasma Animation Studio
  • Plastic Milk
  • Plastic Wax Animation
  • Plastilina Creativa
  • Platinum Games
  • Playfish
  • Playground
  • Playhouse Disney
  • Playmatix
  • Playrix
  • Playware
  • Plus One
  • Plus One Animation
  • PMMP France
  • Pollen
  • PoloFx
  • Polygon Magic
  • Polymorph Software
  • Polynoid, Berlin
  • Polyphony
  • Pool Factory
  • Pork N Bean
  • Poseidon Films
  • Potens Plastianimation
  • Praxinos
  • Prima Linea studio
  • Primal
  • Prime Focus
  • Procedural
  • Production Grimi Co.,Ltd
  • Production I.G
  • Program Ace
  • Project Images Films
  • Promenade Virtual
  • Promo Digital
  • Proper Games
  • PS Creative
  • Pseudo
  • Psyop
  • Pulp Animation
  • Pumpkin 3D Studio
  • Punchhole Film
  • Punga
  • Pure and Applied
  • Qantm College
  • Quad Digital Studios
  • Quantic Dream
  • Quartz Production
  • Qubo
  • Queensland Animators inc
  • Queensland Media Group
  • Quipos
  • Qurios Entertainment Limited
  • Qut
  • R Ainer Ludwigs
  • Radar Films
  • Radical
  • Radical Axis
  • RADIX
  • Radl Animation, Düsseldorf
  • Radon labs
  • Raffles College
  • Raftok Studio
  • Raging Pixel Productions
  • RAI Trade
  • Rainbow Animation Group
  • Rainmaker Entertainment Group
  • Raisat Ragazzi
  • Rare
  • Raytrace 3D Studio
  • Real World Media
  • Reallusion
  • RealNetworks
  • Realtime Worlds
  • Recoil
  • Red Cartel
  • Red Kite Animation
  • Red Light Pictures
  • Red Rover International
  • Red Star Studio
  • Red Storm
  • RedLynx
  • Redrover Animation Studio
  • Reel FX
  • Reel FX Creative Studios
  • Reel Wonders Productions
  • Rei Studio
  • Rekoo
  • Relentless
  • Relic Entertainment
  • Remedy
  • Remograph
  • Rendering 3d
  • Rendermedia
  • Rendition Films
  • Renren
  • Rexbox
  • RG Animation Studios
  • Rhythm and Hues
  • Rhythm and Hues Studios
  • Richard Purdum Productions
  • Richard Taylor Cartoon Films
  • Ripcord Games
  • Rival Studios Corp.
  • RJDM Animations
  • RKA-the Animation Studio Pty Ltd
  • Rmit University
  • Robert Mcneel & Associates
  • Rockstar
  • Rockstar Games
  • Rockstar North
  • RockYou
  • Roger
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