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市場調査レポート

欧州のビデオゲーム産業:戦略・動向・市場機会 (2019年)

European Video Games Industry: Strategies, Trends & Opportunities, 2019

発行 Digital Vector, Inc. 商品コード 818032
出版日 ページ情報 英文 363 Pages, 108 Figures, 54 Tables
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=111.53円で換算しております。
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欧州のビデオゲーム産業:戦略・動向・市場機会 (2019年) European Video Games Industry: Strategies, Trends & Opportunities, 2019
出版日: 2019年03月31日 ページ情報: 英文 363 Pages, 108 Figures, 54 Tables
概要

欧州のビデオゲーム産業は2018年の190億米ドルから、2020年には215億米ドルの規模に成長すると予測されています。

当レポートでは、欧州のビデオゲーム産業を調査し、産業構造、ビジネスモデルとその変化、ビデオゲーム・モバイルゲームのバリューチェーン、市場戦略・市場規模・市場機会の分析、eスポーツ産業の動向・予測、主要国市場の詳細分析・予測などをまとめています。

世界のビデオゲーム産業

  • 主要動向
    • 産業構造
    • ビデオゲームのビジネスモデルの変化
    • オンラインビデオゲームのビジネスモデル
    • ビデオゲーム産業のバリューチェーン
    • モバイルゲーム産業のバリューチェーン
  • 主な市場機会・戦略
    • ゲーム産業のコンピテンシーとスキル
  • AI・ビッグデータアナリティクスによるハイパーパーソナライゼーション
    • ゲーム内アナリティクス・ユーザー獲得・保持のための機械学習
  • ビデオゲーム市場の区分
    • モバイルビデオゲーム区分・ジャンル
  • 市場規模・市場機会
    • ゲーム・映画のクロスオーバー

欧州のビデオゲーム産業:市場規模

欧州のビデオゲーム産業:主要国別

  • ドイツ
  • 英国
  • イタリア
  • フランス
  • スペイン
  • デンマーク
  • スウェーデン
  • ハンガリー
  • ロシア
  • ノルウェー
  • チェコ共和国
  • トルコ
  • ポーランド
  • オランダ
  • フィンランド
    • 主要動向
    • 産業構造
    • ビジネスモデル:ビデオゲーム
    • ビジネスモデル:オンラインビデオゲーム
    • バリューチェーン:ビデオゲーム
    • バリューチェーン:モバイルゲーム
    • 主な市場機会・戦略
    • 市場規模:区分別
    • 市場規模・市場機会、など
目次

OVERVIEW

The rapid advancement of technology has made games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE

The size of European video gaming industry was US$ 19 billion in 2018 and is projected to reach 21.5 billion by 2020.

STRATEGIES, OPPORTUNITIES, GROWTH FACTORS

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

  • The size of European Video Gaming industry was US$ 19 billion in 2018 and is projected to reach 21.5 billion by 2020.
  • Gaming companies are focusing on Augmented Reality (AR) and Virtual Reality (VR) enabled games
  • Cloud Gaming services would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers
  • The availability of low cost micro-payment systems is allowing users to pay for access or download of small quantities of digital content and is the key online games market to grow
  • Artificial Intelligence and Machine Learning based techniques can be used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior, etc.
  • The traditional revenue models of video games industry is changing and firms are exploiting competing models that they are using alone or in combination
  • In the games industry, both digital and physical distribution channels exist side by side with the share of physical distribution channels expected to shrink in the future

Table of Contents

Global Video Games Industry

  • Key Trends in the Global Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for the Global Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
  • Artificial Intelligence & Big Data Analytics driven Hyper-Personalisation for Video Games
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Global Video Games Market Size & Opportunity
    • CROSS OVER BETWEEN GAMES AND MOVIES

Market size of European Video Games industry

Germany Video Games Industry

  • KEY TRENDS IN THE GERMAN VIDEO GAMES INDUSTRY
  • GERMAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN GERMANY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN GERMANY
  • GERMAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN GERMANY
  • Key Opportunities & Strategies for German Video Games Industry
  • Video Games Market Segments in Germany
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN GERMANY
    • ESPORTS MARKET IN GERMANY
  • German Video Games Market Size & Opportunity

UK Video Games Industry

  • KEY TRENDS IN THE UK VIDEO GAMES INDUSTRY
  • VIDEO GAMES INDUSTRY STRUCTURE IN THE UK
  • VIDEO GAME BUSINESS MODELS IN THE UK
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THE UK
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN THE UK
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UK
  • Key Opportunities & Strategies for Video Games Industry in the UK
  • Video Games Market Segments in the UK
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UK
    • ESPORTS MARKET IN THE UK
  • Video Games Market Size & Opportunity in the UK

Italy Video Games Industry

  • KEY TRENDS IN THE ITALIAN VIDEO GAMES INDUSTRY
  • ITALIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN ITALY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN ITALY
  • GERMAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN ITALY
  • Key Opportunities & Strategies for Italian Video Games Industry
  • Video Games Market Segments in Italy
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ITALY
    • ESPORTS MARKET IN GERMANY
  • Italian Video Games Market Size & Opportunity

France Video Games industry

  • KEY TRENDS IN THE FRENCH VIDEO GAMES INDUSTRY
  • FRENCH VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN FRENCH
  • ONLINE VIDEO GAMING BUSINESS MODELS IN FRANCE
  • FRENCH VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN FRANCE
  • Key Opportunities & Strategies for French Video Games Industry
  • Video Games Market Segments in France
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN FRANCE
    • ESPORTS MARKET IN FRANCE
  • French Video Games Market Size & Opportunity

Spain Video Games industry

  • KEY TRENDS IN THE SPANISH VIDEO GAMES INDUSTRY
  • SPANISH VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN SPAIN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN SPAIN
  • SPANISH VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN SPAIN
  • Key Opportunities & Strategies for Spanish Video Games Industry
  • Video Games Market Segments in Spain
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN SPAIN
  • Spanish Video Games Market Size & Opportunity

Denmark Video Games industry

  • KEY TRENDS IN THE DANISH VIDEO GAMES INDUSTRY
  • DANISH VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN DENMARK
  • ONLINE VIDEO GAMING BUSINESS MODELS IN DENMARK
  • DANISH VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN DENMARK
  • Key Opportunities & Strategies for Danish Video Games Industry
  • Video Games Market Segments in Denmark
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN DENMARK
  • Danish Video Games Market Size & Opportunity

Sweden Video Games industry

  • KEY TRENDS IN THE SWEDISH VIDEO GAMES INDUSTRY
  • SWEDISH VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN SWEDEN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN SWEDEN
  • SWEDISH VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN SWEDEN
  • Key Opportunities & Strategies for Swedish Video Games Industry
  • Video Games Market Segments in Sweden
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN SWEDEN
  • Swedish Video Games Market Size & Opportunity

Hungary Video Games Industry

  • KEY TRENDS IN THE HUNGARIAN VIDEO GAMES INDUSTRY
  • HUNGARIAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN HUNGARY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN HUNGARY
  • HUNGARIAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN HUNGARY
  • Key Opportunities & Strategies for Hungarian Video Games Industry
  • Video Games Market Segments in Hungary
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN HUNGARY
  • Hungarian Video Games Market Size & Opportunity

Russia's Animation, VFX & Games Industry

  • KEY TRENDS IN THE RUSSIAN VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN RUSSIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN RUSSIA
  • Key Opportunities & Strategies for Russian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Russian Video Games Market Size & Opportunity

Norway Video Games Industry

  • KEY TRENDS IN THE NORWEGIAN VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN NORWAY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN NORWAY
  • Key Opportunities & Strategies for Norwegian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Norwegian Video Games Market Size & Opportunity

Czech Video Games Industry

  • KEY TRENDS IN THE CZECH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN CZECH REPUBLIC
  • ONLINE VIDEO GAMING BUSINESS MODELS IN CZECH REPUBLIC
  • Key Opportunities & Strategies for Czech Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Czech Video Games Market Size & Opportunity

Turkey Video Games industry

  • KEY TRENDS IN THE TURKISH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN TURKEY
  • ONLINE VIDEO GAMING BUSINESS MODELS IN TURKEY
  • Key Opportunities & Strategies for Turkish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Turkish Video Games Market Size & Opportunity

Poland Video Games Industry

  • KEY TRENDS IN THE POLISH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN POLAND
  • ONLINE VIDEO GAMING BUSINESS MODELS IN POLAND
  • Key Opportunities & Strategies for Polish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Polish Video Games Market Size & Opportunity

Netherlands Video Games industry

  • KEY TRENDS IN THE DUTCH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN NETHERLANDS
  • ONLINE VIDEO GAMING BUSINESS MODELS IN NETHERLANDS
  • Key Opportunities & Strategies for Dutch Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Dutch Video Games Market Size & Opportunity

Finland Video Games industry

  • KEY TRENDS IN THE FINNISH VIDEO GAMES INDUSTRY
  • VIDEO GAME BUSINESS MODELS IN FINLAND
  • ONLINE VIDEO GAMING BUSINESS MODELS IN FINLAND
  • Key Opportunities & Strategies for Finnish Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Finnish Video Games Market Size & Opportunity

Figures and Tables

  • TABLE 1 LEADING GLOBAL GAMES STUDIOS
  • FIGURE 1: COST STRUCTURE OF VIDEO GAMES
  • TABLE 2: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE 3: TOP GROSSING VIDEO GAMES
  • TABLE 4: TOP GROSSING VIDEO GAMES FRANCISES
  • TABLE 5: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE 2: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 3: MARKET SIZE OF GLOBAL GAMES INDUSTRY
  • FIGURE 4: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL GAMES INDUSTRY
  • FIGURE 5: MARKET SIZE OF GAMES INDUSTRY IN THE US
  • FIGURE 6: MARKET SIZE OF GAMES INDUSTRY IN EUROPE
  • FIGURE 7: MARKET SIZE OF GAMES INDUSTRY IN ASIA
  • FIGURE 8: MARKET SIZE OF GAMES INDUSTRY IN REST OF THE WORLD
  • FIGURE 9: REVENUE BREAK-DOWN BY GAME INDUSTRY GENRES
  • FIGURE 10: CEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE GAMES INDUSTRY
  • FIGURE 11: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE US
  • FIGURE 12: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
  • FIGURE 13: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • FIGURE 14: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
  • TABLE 6: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS BY COUNTRY
  • TABLE 7: GAMES BASED ON ANIMATION MOVIES
  • TABLE 8: MOVIES BASED ON VIDEO GAMES
  • FIGURE 7: MARKET SIZE OF EUROPEAN GAMES INDUSTRY
  • TABLE 9: LEADING GERMAN GAME STUDIOS
  • TABLE 10: LEADING GERMAN GAMING SCHOOLS
  • FIGURE 25: COST STRUCTURE OF GERMAN VIDEO GAMES
  • TABLE 11: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN GERMANY
  • TABLE 12: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN GERMANY
  • FIGURE 26: GERMAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 27: MARKET SIZE OF GERMAN GAMES INDUSTRY
  • FIGURE 28: MARKET SIZE OF MOBILE GAMES INDUSTRY IN GERMANY
  • FIGURE 29: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN GERMANY
  • TABLE 13: LEADING GAME STUDIOS IN THE UK
  • FIGURE 46: COST STRUCTURE OF VIDEO GAMES IN THE UK
  • TABLE 14: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UK
  • TABLE 15: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UK
  • FIGURE 47: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN THE UK
  • FIGURE 48: MARKET SIZE OF THE UK GAMES INDUSTRY
  • FIGURE 49: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UK
  • FIGURE 50: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UK
  • TABLE 16: LEADING ITALIAN GAME STUDIOS
  • FIGURE 51: COST STRUCTURE OF ITALIAN VIDEO GAMES
  • TABLE 17: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ITALY
  • TABLE 18: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ITALY
  • FIGURE 52: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN ITALY
  • FIGURE 53: MARKET SIZE OF ITALIAN GAMES INDUSTRY
  • FIGURE 54: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ITALY
  • FIGURE 55: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ITALY
  • TABLE 19: LEADING FRENCH GAME STUDIOS
  • FIGURE 56: COST STRUCTURE OF FRENCH VIDEO GAMES
  • TABLE 20: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN FRANCE
  • TABLE 21: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN FRANCE
  • FIGURE 57: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN FRANCE
  • FIGURE 58: MARKET SIZE OF FRENCH GAMES INDUSTRY
  • FIGURE 59: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FRANCE
  • FIGURE 60: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN FRANCE
  • TABLE 22: LEADING SPANISH GAME STUDIOS
  • FIGURE 61: COST STRUCTURE OF SPANISH VIDEO GAMES
  • TABLE 23: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SPAIN
  • TABLE 24: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SPAIN
  • FIGURE 62: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN SPAIN
  • FIGURE 63: MARKET SIZE OF SPANISH GAMES INDUSTRY
  • FIGURE 64: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SPAIN
  • FIGURE 65: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SPAIN
  • TABLE 25: LEADING DANISH GAME STUDIOS
  • FIGURE 66: COST STRUCTURE OF DANISH VIDEO GAMES
  • TABLE 26: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN DENMARK
  • TABLE 27: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN DENMARK
  • FIGURE 67: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN DENMARK
  • FIGURE 68: MARKET SIZE OF DANISH GAMES INDUSTRY
  • FIGURE 69: MARKET SIZE OF MOBILE GAMES INDUSTRY IN DENMARK
  • FIGURE 70: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN DENMARK
  • TABLE 28: LEADING SWEDISH GAME STUDIOS
  • FIGURE 71: COST STRUCTURE OF SWEDISH VIDEO GAMES
  • TABLE 29: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SWEDEN
  • TABLE 30: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SWEDEN
  • FIGURE 72: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN SWEDEN
  • FIGURE 73: MARKET SIZE OF SWEDISH GAMES INDUSTRY
  • FIGURE 74: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SWEDEN
  • FIGURE 75: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SWEDEN
  • TABLE 31: LEADING HUNGARIAN GAME STUDIOS
  • FIGURE 76: COST STRUCTURE OF HUNGARIAN VIDEO GAMES
  • TABLE 32: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN HUNGARY
  • TABLE 33: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN HUNGARY
  • FIGURE 77: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN HUNGARY
  • FIGURE 78: MARKET SIZE OF HUNGARIAN GAMES INDUSTRY
  • FIGURE 79: MARKET SIZE OF MOBILE GAMES INDUSTRY IN HUNGARY
  • FIGURE 80: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN HUNGARY
  • TABLE 34: LEADING GAME STUDIOS IN RUSSIA
  • TABLE 35: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN RUSSIA
  • TABLE 36: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN RUSSIA
  • FIGURE 81: RUSSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 82: MARKET SIZE OF RUSSIAN VIDEO GAMES INDUSTRY
  • FIGURE 83: MARKET SIZE OF MOBILE GAMES INDUSTRY IN RUSSIA
  • FIGURE 84: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN RUSSIA
  • TABLE 37: LEADING GAME STUDIOS IN NORWAY
  • TABLE 38: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN NORWAY
  • TABLE 39: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN NORWAY
  • FIGURE 85: NORWEGIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 86: MARKET SIZE OF NORWEGIAN VIDEO GAMES INDUSTRY
  • FIGURE 87: MARKET SIZE OF MOBILE GAMES INDUSTRY IN NORWAY
  • FIGURE 88: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN NORWAY
  • TABLE 40: LEADING GAME STUDIOS IN CZECH REPUBLIC
  • TABLE 41: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN CZECH REPUBLIC
  • TABLE 42: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CZECH REPUBLIC
  • FIGURE 89: CZECH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 90: MARKET SIZE OF CZECH VIDEO GAMES INDUSTRY
  • FIGURE 91: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CZECH REPUBLIC
  • FIGURE 92: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CZECH REPUBLIC
  • TABLE 43: LEADING GAME STUDIOS IN TURKEY
  • TABLE 44: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TURKEY
  • TABLE 45: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN TURKEY
  • FIGURE 93: TURKISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 94: MARKET SIZE OF TURKISH VIDEO GAMES INDUSTRY
  • FIGURE 95: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TURKEY
  • FIGURE 96: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN TURKEY
  • TABLE 46: LEADING GAME STUDIOS IN POLAND
  • TABLE 47: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN POLAND
  • TABLE 48: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN POLAND
  • FIGURE 97: POLISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 98: MARKET SIZE OF POLISH VIDEO GAMES INDUSTRY
  • FIGURE 99: MARKET SIZE OF MOBILE GAMES INDUSTRY IN POLAND
  • FIGURE 100: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN POLAND
  • TABLE 49: LEADING GAME STUDIOS IN NETHERLANDS
  • TABLE 50: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN NETHERLANDS
  • TABLE 51: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN NETHERLANDS
  • FIGURE 101: DUTCH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 102: MARKET SIZE OF DUTCH VIDEO GAMES INDUSTRY
  • FIGURE 103: MARKET SIZE OF MOBILE GAMES INDUSTRY IN NETHERLANDS
  • FIGURE 104: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN NETHERLANDS
  • TABLE 52: LEADING GAME STUDIOS IN FINLAND
  • TABLE 53: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN FINLAND
  • TABLE 54: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN FINLAND
  • FIGURE 105: FINNISH GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 106: MARKET SIZE OF FINNISH VIDEO GAMES INDUSTRY
  • FIGURE 107: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FINLAND
  • FIGURE 108: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN FINLAND
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