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アジアのアニメーション・VFX産業:戦略、動向、機会 (2019年)

Asian Animation & VFX Industry Strategies, Trends & Opportunities, 2019

発行 Digital Vector, Inc. 商品コード 818031
出版日 ページ情報 英文 362 Pages, 215 Figures, 40 Tables
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=108.55円で換算しております。
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アジアのアニメーション・VFX産業:戦略、動向、機会 (2019年) Asian Animation & VFX Industry Strategies, Trends & Opportunities, 2019
出版日: 2019年03月31日 ページ情報: 英文 362 Pages, 215 Figures, 40 Tables
概要

アジアのアニメーション・VFX産業の総額は、2018年に520億米ドルに達しました。

当レポートでは、アジアのアニメーション・VFX産業について調査分析し、地域・国別の概要、市場規模、戦略、動向、機会、成長要因について、体系的な情報を提供しています。

アジアのアニメーション・VFX産業

  • アジア社会におけるアニメーション
  • 現地のアニメーション産業の設立
  • 外国のアニメーションスタイルの影響
  • アジアのアニメーション制作の動向
  • アジアのアニメーションスタジオ
  • アジアのアニメーション・VFX市場規模・機会

インドのアニメーション・VFX産業

  • 産業の現状
  • インドのアニメーションスタジオのビジネスモデル
  • インドのアニメーションチャネルの状況
  • インドのアニメーション産業の規模
  • インドのアニメーションスタジオの統計
  • インドのアニメーションスタジオの戦略
  • インドのアニメーションスクール

中国のアニメーション・VFX産業

  • 産業の現状
  • インドのアニメーションスタジオのビジネスモデル
  • インドのアニメーションチャネルの状況
  • インドのアニメーション産業の規模
  • インドのアニメーションスタジオの統計
  • インドのアニメーションスタジオの戦略
  • インドのアニメーションスクール

韓国のアニメーション・VFX産業

  • 産業の台頭
  • 韓国のアニメーションスタジオの機能
  • 産業の現状
  • 韓国のアニメーションスタジオの戦略
  • 市場機会
  • 韓国のアニメーションスタジオの統計
  • 韓国のアニメーションスクール
  • 韓国のアニメーションスタジオ

フィリピンのアニメーション・VFX産業

  • 産業の現状
  • フィリピンのアニメーション教育と研修
  • フィリピンのアニメーション産業の規模
  • フィリピンのアニメーションスタジオの統計
  • フィリピンのアニメーションスタジオの戦略
  • フィリピンのアニメーションスタジオ

台湾のアニメーション・VFX産業

  • 産業の現状
  • 台湾のアニメーションスタジオの脅威
  • 台湾のアニメーションスクール
  • 台湾のアニメーションスタジオの統計
  • 台湾のアニメーションスタジオの戦略
  • 台湾のアニメーションスタジオ

ベトナムのアニメーション・VFX産業

  • 主要動向
  • ベトナムのアニメーションスタジオ
  • ベトナムのアニメーションスタジオの統計
  • ベトナムのアニメーションスタジオの戦略

日本のアニメーション・VFX産業

  • 日本のアニメーションの歴史
  • 主要動向
  • アニメーション輸出
  • 日本のアニメーション制作モデル
  • 日本のアニメーションスタジオの統計
  • 日本のアニメーションスタジオの戦略
  • 日本のアニメーションスタジオ

タイのアニメーション・VFX産業

シンガポールのアニメーション・VFX産業

マレーシアのアニメーション・VFX産業

インドネシアのアニメーション・VFX産業

ロシアのアニメーション・VFX産業

イスラエルのアニメーション・VFX産業

パキスタンのアニメーション・VFX産業

バングラデシュのアニメーション・VFX産業

目次

OVERVIEW

The demand for animation and VFX in Asia has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation & VFX available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation and VFX production taking place in a globally distributed mode. An emerging trend in the Asian animation industry is the increasing focus towards production of local animation content for television as well as production of animated movies. A number of Asian animation studios are giving importance to owning and protecting animation content by investing in intellectual property protection mechanisms.

MARKET SIZE

The total value of Asian animation industry was US$ 52 billion in 2018. Most of the segments in the Asian animation industry are growing at the rate of 2-3 % YoY. In Asia the spend on special effects as a percent of production cost is about 5-10%. In Asia, there is a sharp increase in streaming video consumption. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices.

Animation & VFX content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

  • The total value of Asian Animation & VFX industry was US$ 52 billion
  • Most of the segments in the Asian Animation industry are growing at the rate of 2-3% YoY
  • The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million
  • In Asia, the spend on special effects as a percent of production cost is about 5-10%
  • In Asia there is a sharp increase in streaming video consumption
  • Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions
  • Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering

Table of Contents

Asian Animation & VFX Industry

  • Animation in Asian Societies
  • Establishment of Local Animation Industry
    • LOCAL CONTENT PRODUCTIONS
    • SUCCESSFUL BUSINESS MODELS
    • DRIVERS FOR SUCCESS
    • MODELS FOR ANIMATION FINANCING IN ASIA
    • COPYRIGHT CHAIN IN ASIA
  • Influence of Foreign Animation Styles
    • POPULARITY OF FOREIGN ANIMATION
  • Trends in Animation Production in Asia
    • ANIMATION CO-PRODUCTIONS IN ASIA
    • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS
  • Animation Studios in Asia
  • Asian Animation and VFX Market Size & Opportunity

India's Animation & VFX Industry

  • Current State of the Industry
    • KEY TRENDS
    • CHALLENGES
  • Business Models of Animation Studios in India
    • REVENUE MODELS
    • COST STRUCTURE
    • TOONZANIMATION INDIA'S IN-HOUSE ANIMATION PROJECT
    • INDIA'S FIRST FULLY INDIGENEOUS FEATURE FILM
  • State of Animation Channels in India
    • VIWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
    • ADVERTISING TRENDS IN KIDS CHANNELS
    • GROWTH IN KIDS ANIMATION CONTENT
    • MERCHANDISING
    • EMERGING TRENDS
    • KEY CHALLENGES
  • Size of the Indian Animation Industry
    • RISING DOMESTIC DEMAND
    • CHHOTA BHEEM: INDIA'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • Statistics on Animation Studios in India
  • Strategies for Animation Studios in India
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Schools in India
    • LEADING ANIMATION STUDIOS IN INDIA

China's Animation & VFX Industry

  • Current State of the Chinese Animation Industry
    • KEY TRENDS
    • CHALLENGES
    • DEMAND FOR LOCAL CONTENT
    • GOVERNMENT SUPPORT
    • MARKET OPPORTUNITY
  • Chinese Market for TV Animation
    • CHINESE TV ANIMATION VALUE CHAIN
    • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • Business Models of Animation Studios in China
    • REVENUE MODELS
    • COST STRUCTURE
    • THE FIRST CHINESE 3D ANIMATION MOVIE
  • Size of the Chinese Animation Industry
  • Statistics on Animation Studios in China
  • Strategies for Animation Studios in China
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Studios in China

South Korea's Animation & VFX Industry

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
    • CHANGING BUSINESS MODELS
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
    • CHALLENGES
    • FUTURE OUTLOOK
  • Strategies for Korean Animation Studios
    • OVERSEAS MARKETING
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Statistics on Animation Studios in Korea
  • Animation Schools in Korea
  • Animation Studios in Korea

Philippines' Animation & VFX Industry

  • Current State of the Industry
    • KEY TRENDS
    • COMPETITION
    • INDUSTRY CAPACITY
    • BRAND BUILDING
    • GOVERNMENT SUPPORT
    • DEMAND FOR LOCAL CONTENT
    • FUNDING
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATED FEATURE FILMS IN PHILIPPINES
    • INDUSTRY RECOVERY
    • INDUSTRY ADVANTAGES
    • CHALLENGES
  • Animation Education and Training in Philippines
  • Size of Animation Industry in Philippines
  • Statistics on Animation Studios in Philippines
  • Strategies for Philippine Animation Studios
    • FUTURE OUTLOOK
  • Animation Studios in Philippines

Taiwan's Animation & VFX Industry

  • Current State of the Industry
    • KEY TRENDS
    • LOCAL CONTENT
    • COMPETITION
    • GOVERNMENT SUPPORT
    • COMPETITIVE ADVANTAGES
    • CHALLENGES
    • TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • Threats to Taiwan's Animation Studios
  • Animation Schools in Taiwan
  • Statistics on Animation Studios in Taiwan
  • Strategies for Animation Studios in Taiwan
    • FUTURE OUTLOOK
  • Animation Studios in Taiwan

Vietnam's Animation & VFX Industry

  • Key Trends
    • CAPABILITIES OF VIETNAMESE ANIMATORS
    • VIETNAM'S 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Vietnam
  • Statistics on Animation Studios in Vietnam
  • Strategies for Animation Studios in Vietnam
    • FUTURE OUTLOOK

Japan's Animation & VFX Industry

  • History of Japanese animation
  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
    • GLOBALLY SUCCESSFUL JAPANESE ANIMES
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Statistics on Animation Studios in Japan
  • Strategies for Japanese Animation Studios
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Japan

Thailand's Animation & VFX Industry

  • Key Trends
    • EARLY PRODUCTIONS
    • LOCAL CONTENT
    • THAILAND'S FIRST 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN THAILAND
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Thailand
  • Animation Studios in Thailand
  • Statistics on Animation Studios in Thailand

Singapore's Animation & VFX Industry

  • Industry Industry Trends
    • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
    • SINGAPORE GOVERNMENT INITIATIVES
    • INDUSTRY DRIVERS
    • CHALLENGES
  • Strategies for Animation Studios in Singapore
  • Statistics on Animation Studios in Singapore
  • Animation Studios in Singapore
  • Animation Schools in Singapore

Malaysia's Animation & VFX Industry

  • History of Malaysian Animation
  • Strategies for Malaysian Animation Industry
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Malaysia
    • MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • Statistics for Animation Studios in Malaysia
  • Animation Studios in Malaysia

Indonesia's Animation & VFX Industry

  • Indonesia's first 3D animated feature film
  • Industry Challenges
  • Statistics on Animation Studios in Indonesia
  • Animation Studios in Indonesia

Russia's Animation & VFX Industry

  • Animation Film market in Russia
    • GLOBALLY SUCCESSFUL RUSSIAN ANIMATIONS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • GOVERNMENT SUPPORT AND ANIMATION FUNDING IN RUSSIA
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia

Israel's Animation & VFX Industry

  • Industry Drivers
  • Israel's first animated feature film
  • Industry Challenges
  • Statistics on Animation Studios in Israel
  • Animation Studios in Israel

Pakistan's Animation & VFX Industry

  • History of Pakistani Animation Industry
  • Current State of the Industry
    • KEY TRENDS
    • PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY RISKS
  • Strategies for Animation Industry in Pakistan
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Pakistan
  • Statistics for Animation Studios in Pakistan

Bangladesh's Animation & VFX Industry

  • Current State of the Industry
    • KEY TRENDS
    • BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • THE RISKS
  • Strategies for Animation Industry in Bangladesh
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Bangladesh

Figures and Tables

  • TABLE 1: ANIMATION MOVIE CO-PRODUCTIONS IN ASIA
  • TABLE 2: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 1: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
  • FIGURE 2: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
  • FIGURE 3: ANNUAL ANIMATION OUTPUT IN ASIA
  • TABLE 3: ANIMATION MOVIES PRODUCED IN ASIA
  • FIGURE 4: MARKET SIZE OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE 5: INDIA'S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
  • FIGURE 6: TOONZ ANIMANTION'S IN-HOUSE PRODUCTIONS
  • FIGURE 7: HANUMAN THE MOVIE
  • TABLE 4; ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN INDIA
  • TABLE 5: VALUE AND VOLUME OF ANIMATION CONTENT BEMAND BY TV CHANNELS IN INDIA
  • FIGURE 8: MARKET SIZE OF INDIAN ANIMATION INDUSTRY
  • FIGURE 9: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
  • FIGURE 10: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
  • TABLE 6: ANIMATION PRODUCTIONS IN INDIA
  • FIGURE 11: CHHOTA BHEEM
  • FIGURE 12: NUMBER OF ANIMATION STUDIOS IN INDIA
  • FIGURE 13: ANIMATION STUDIOS IN INDIA BASED ON SIZE
  • FIGURE 14: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
  • FIGURE 15: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
  • FIGURE 16: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
  • FIGURE 17: ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 18: BREAK-UP OF ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 19: 3D ANIMATION SALARIES IN INDIA
  • FIGURE 20: 2D ANIMATION SALARIES IN INDIA
  • FIGURE 21: WEB & MOBILE ANIMATION SALARIES IN INDIA
  • FIGURE 22: GAMING SALARIES IN INDIA
  • TABLE 7: ANIMATION SCHOOLS IN INDIA
  • TABLE 8: INDIA'S LEADING ANIMATION STUDIOS
  • TABLE 9: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
  • FIGURE 23: THRU THE MOEBIUS STRIP
  • FIGURE 24: SIZE OF CHINESE ANIMATION INDUSTRY
  • FIGURE 25: ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
  • FIGURE 26: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
  • FIGURE 27: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
  • FIGURE 28: NUMBER OF ANIMATION STUDIOS IN CHINA
  • FIGURE 29: ANIMATION STUDIOS IN CHINA BASED ON SIZE
  • FIGURE 30: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
  • FIGURE 31: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
  • FIGURE 32: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
  • FIGURE 33: ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 34: BREAK-UP OF ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 35: 3D ANIMATION SALARIES IN CHINA
  • FIGURE 36: 2D ANIMATION SALARIES IN CHINA
  • FIGURE 37: WEB & MOBILE ANIMATION SALARIES IN CHINA
  • FIGURE 38: GAMING SALARIES IN CHINA
  • TABLE 10: LIST OF ANIMATION SCHOOLS IN CHINA
  • TABLE 11: CHINA'S LEADING ANIMATION STUDIOS
  • TABLE 12: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE 13:IN-HOUSE ANIMATION CONTENT DEVELOPED BY KOREAN STUDIOS
  • FIGURE 39 SIZE OF KOREAN ANIMATION INDUSTRY
  • FIGURE 40: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • FIGURE 41: NUMBER OF ANIMATION STUDIOS IN KOREA
  • FIGURE 42: ANIMATION STUDIOS IN KOREA BASED ON SIZE
  • FIGURE 43: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
  • FIGURE 44: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
  • FIGURE 45: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
  • FIGURE 46: ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 47: BREAK-UP OF ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 48: 3D ANIMATION SALARIES IN KOREA
  • FIGURE 49: 2D ANIMATION SALARIES IN KOREA
  • FIGURE 50: WEB & MOBILE ANIMATION SALARIES IN KOREA
  • FIGURE 51: GAMING SALARIES IN KOREA
  • TABLE 14: ANIMATION SCHOOLS IN KOREA
  • TABLE 15: KOREA'S LEADING ANIMATION STUDIOS
  • FIGURE 52: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
  • FIGURE 53: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
  • TABLE 16: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
  • FIGURE 54: SIZE OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 55: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE 56: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
  • FIGURE 57: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
  • FIGURE 58: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
  • FIGURE 59: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 60: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
  • FIGURE 61: ANIMATION CONTENT OUTPUT OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 62: ANNUAL ANIMATION CONTENT OUTPUT OF PHILIPPINES ANIMATION INDUSTRY
  • FIGURE 63: 3D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 64: 2D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 65: WEB & MOBILE ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 66: GAMING SALARIES IN PHILIPPINES
  • TABLE 17: LEADING ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE 67: TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 18: ANIMATION SCHOOLS IN TAIWAN
  • FIGURE 68: NUMBER OF ANIMATION STUDIOS IN TAIWAN
  • FIGURE 69: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
  • FIGURE 70: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
  • FIGURE 71: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
  • FIGURE 72: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
  • FIGURE 73: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
  • FIGURE 74: ANIMATION OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 75: ANNUAL ANIMATION CONTENT OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 76: 3D ANIMATION SALARIES IN TAIWAN
  • FIGURE 77:2D ANIMATION SALARIES IN TAIWAN
  • FIGURE 78: WEB & MOBILE ANIMATION SALARIES IN TAIWAN
  • FIGURE 79: GAMING SALARIES IN TAIWAN
  • TABLE 19: LEADING ANIMATION STUDIOS IN TAIWAN
  • FIGURE 80: VIETNAM'S 3D ANIMATED FEATURE FILM
  • FIGURE 81: VIETNAM'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 20: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • FIGURE 82: VIETNAM'S 3D LOCAL ANIMATION PRODUCTION
  • TABLE 21: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • TABLE 22: LEADING ANIMATION STUDIOS IN VIETNAM
  • FIGURE 83: NUMBER OF ANIMATION STUDIOS IN VIETNAM
  • FIGURE 84: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
  • FIGURE 85: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
  • FIGURE 86: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
  • FIGURE 87: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 88: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
  • FIGURE 89: ANIMATION OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 90: BREAK-UP OF OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 91 3D ANIMATION SALARIES IN VIETNAM
  • FIGURE 92:2D ANIMATION SALARIES IN VIETNAM
  • FIGURE 93: WEB & MOBILE ANIMATION SALARIES IN VIETNAM
  • FIGURE 94: GAMING SALARIES IN VIETNAM
  • FIGURE 95: NUMBER OF ANIMATION STUDIOS IN JAPAN
  • FIGURE 96: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
  • FIGURE 97: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
  • FIGURE 98: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
  • FIGURE 99: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
  • FIGURE 100: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
  • FIGURE 101: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 102: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 103: 3D ANIMATION SALARIES IN JAPAN
  • FIGURE 104:2D ANIMATION SALARIES IN JAPAN
  • FIGURE 105: WEB & MOBILE ANIMATION SALARIES IN JAPAN
  • FIGURE 106: GAMING SALARIES IN JAPAN
  • TABLE 23: LEADING ANIMATION STUDIOS IN JAPAN
  • FIGURE 107: THAILAND'S FIRST ANIMATED FEATURE
  • TABLE 24: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
  • FIGURE 108: THAILAND'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 109: THAILAND'S CEL ANIMATED FEATURE FILM
  • FIGURE 110: THAILAND'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 25: LEADING ANIMATION STUDIOS IN THAILAND
  • FIGURE 111: NUMBER OF ANIMATION STUDIOS IN THAILAND
  • FIGURE 112 ANIMATION STUDIOS IN THAILAND BASED ON SIZE
  • FIGURE 113: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
  • FIGURE 114: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
  • FIGURE 115: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
  • FIGURE 116: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
  • FIGURE 117 ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 118: BREAK-UP OF ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 119: 3D ANIMATION SALARIES IN THAILAND
  • FIGURE 120: 2D ANIMATION SALARIES IN THAILAND
  • FIGURE 121: WEB & MOBILE ANIMATION SALARIES IN THAILAND
  • FIGURE 122: GAMING SALARIES IN THAILAND
  • TABLE 26: SINGAPORE'S HOMEGROWN ANIMATION CONTENT
  • FIGURE 123: SINGAPORE'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 124: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
  • FIGURE 125: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
  • FIGURE 126: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
  • FIGURE 127: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
  • FIGURE 128: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
  • FIGURE 129: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
  • FIGURE 130: ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 131: BREAK-UP OF ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 132: 3D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 133: 2D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 134: WEB & MOBILE ANIMATION SALARIES IN SINGAPORE
  • FIGURE 135: GAMING SALARIES IN SINGAPORE
  • TABLE 27: SINGAPORE'S LEADING ANIMATION STUDIOS
  • TABLE 28: ANIMATION SCHOOLS IN SINGAPORE
  • TABLE 29: MALAYSIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 136: MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 137: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
  • FIGURE 138: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
  • FIGURE 139: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
  • FIGURE 140: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
  • FIGURE 141: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 142: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
  • FIGURE 143: ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 144: BREAK-UP OF ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 145: 3D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 146: 2D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 147: WEB & MOBILE ANIMATION SALARIES IN MALAYSIA
  • FIGURE 148: GAMING SALARIES IN MALAYSIA
  • TABLE 30: MALAYSIA'S LEADING ANIMATION STUDIOS
  • FIGURE 149: INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 31: INDONESIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 150: NUMBER OF ANIMATION STUDIOS IN INDONESIA
  • FIGURE 151: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
  • FIGURE 152: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
  • FIGURE 153: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
  • FIGURE 154: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
  • FIGURE 155: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
  • FIGURE 156: ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 157: BREAK-UP OF ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 158: 3D ANIMATION SALARIES IN INDONESIA
  • FIGURE 159: 2D ANIMATION SALARIES IN INDONESIA
  • FIGURE 160: WEB & MOBILE ANIMATION SALARIES IN INDONESIA
  • FIGURE 161: GAMING SALARIES IN INDONESIA
  • TABLE 32: INDONESIA'S LEADING ANIMATION STUDIOS
  • FIGURE 162: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 33: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 34: CHILDREN'S TV CHANNELS IN RUSSIA
  • TABLE 35: ANIMATION STUDIOS IN RUSSIA
  • FIGURE 163: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 164: SIZE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 165: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE 166: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE 167: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE 168: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE 169: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE 170: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE 171: ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 172: BREAK-UP OF ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 173: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE 174: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE 175: WEB & MOBILE ANIMATION SALARIES IN RUSSIA
  • FIGURE 176: GAMING SALARIES IN RUSSIA
  • FIGURE 177: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 178: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE 179: ANIMATION STUDIOS IN ISRAEL BASED ON SIZE
  • FIGURE 180: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE 181: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE 182: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE 183: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE 184: ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 185: BREAK-UP OF ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 186: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE 187: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE 188: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
  • FIGURE 189: GAMING SALARIES IN ISRAEL
  • TABLE 36: ISRAEL'S LEADING ANIMATION STUDIOS
  • TABLE 37: PAKISTAN'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 190: PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 38: PAKISTAN'S LEADING ANIMATION STUDIOS
  • FIGURE 191: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
  • FIGURE 192: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
  • FIGURE 193: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
  • FIGURE 194: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
  • FIGURE 195: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
  • FIGURE 196: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
  • FIGURE 197: ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 198: BREAK-UP OF ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 199: 3D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 200: 2D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 201: WEB & MOBILE ANIMATION SALARIES IN PAKISTAN
  • FIGURE 202: GAMING SALARIES IN PAKISTAN
  • TABLE 39: BANGLADESH'S'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 203: BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • TABLE 40: BANGLADESH'S LEADING ANIMATION STUDIOS
  • FIGURE 204: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
  • FIGURE 205: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
  • FIGURE 206: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
  • FIGURE 207: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
  • FIGURE 208: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
  • FIGURE 209: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
  • FIGURE 210: ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 211: BREAK-UP OF ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 212: 3D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 213: 2D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 214: WEB & MOBILE ANIMATION SALARIES IN BANGLADESH
  • FIGURE 215: GAMING SALARIES IN BANGLADESH
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