株式会社グローバルインフォメーション
TEL: 044-952-0102
表紙
市場調査レポート

世界のアニメーション業界:戦略・動向・市場機会

Global Animation Industry: Strategies Trends & Opportunities

発行 Digital Vector, Inc. 商品コード 176185
出版日 ページ情報 英文 550 Pages, 63 TABLES, 147 Figures
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=110.15円で換算しております。
Back to Top
世界のアニメーション業界:戦略・動向・市場機会 Global Animation Industry: Strategies Trends & Opportunities
出版日: 2017年01月09日 ページ情報: 英文 550 Pages, 63 TABLES, 147 Figures
概要

当レポートでは、世界のアニメーション産業の発展の経緯と現況などについて調査分析し、産業状況、市場規模・成長見通し、ビジネスモデル、ビジネス戦略、リスクと課題、主要企業等をまとめています。

世界のアニメーション産業

  • 歴史と発展
  • アニメーションは何が違うのか
  • 業界特性
  • 市場機会
  • 世界のアニメーションスタジオの配給と能力

アニメーションセグメント

  • 市場セグメンテーション
  • コンピュータゲーム
  • CGI
  • ストップモーション
  • モーションキャプチャ

アニメーションコンテンツ需要予測

将来の発展

アニメーションソフトウェア市場環境

  • 2Dアニメーションソフトウェア市場
  • 2Dアニメーションパッケージを用いたアニメーションプロセス
  • 3Dアニメーションソフトウェア市場
  • 3Dアニメーションソフトウェア市場における主要企業
  • 日本のアニメ制作ソフト
  • アニメーションスタジオの専用3Dソフト
  • アニメーションスタジオとソフトウェア会社との連携

アニメーションコンテンツクリエーション

視聴者動向

アニメーションの経済学

アニメーションスタジオ設置ガイドライン

アニメーションスタジオの管理

アニメーションコンテンツのアウトソーシング

欧州のアニメーション業界

米国のアニメーション業界

アジアのアニメーション業界

日本のアニメーション業界

韓国のアニメーション業界

カナダのアニメーション業界

オーストラリアのアニメーション業界

アルゼンチンのアニメーション業界

ブラジルのアニメーション業界

コロンビアのアニメーション業界

南アフリカのアニメーション業界

図表

このページに掲載されている内容は最新版と異なる場合があります。詳細はお問い合わせください。

目次

The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family. Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV. The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.

Sample Pages

ECONOMICS OF ANIMATION COPYRIGHTS

Animators face a long and daunting obstacle race to bring their works to market. First they must find a producer prepared to speculatively develop and package the work to an offerable stage. This typically involves the creation of a 'pilot' episode or sequence, plus extensive artwork, scripts and the gathering of commitments from key production facilities and personnel. Next the producer must secure an international consortium of broadcasters, distributors and sales agents prepared to commit to the production - international because no single, local market outside the US offers prices sufficient to underwrite a major animated work. The buying consortium in turn must be supported by a panel of investors or lenders prepared to cashflow production against the consortium's 'presale' and distribution commitments, which are normally contingent on delivery of the finished work. Even at this stage, there is typically a shortfall or 'gap' between the production cost and the presale commitments, which must be met by a third-party investor or else absorbed by the production team in the form of wage deferrals or the foregoing of profits. Only then, often after many years of effort, can the work attempt the final hurdle, of consumer acceptance. From an economic perspective, the creation of copyright works is a tenuous enterprise, characterised by high levels of risk and low average rates of return. This is not merely a local perspective: it is the same for copyright creators the world over. Even the Hollywood studios earn only a break-even return on their copyright investments, and rely on the 'upstream' profits of distribution for their corporate viability.

DYNAMICS OF COPYRIGHTS

How can such low average profitability be reconciled with the tremendous popularity of movies, animations and other copyright-based entertainments? To answer this question requires an assessment of the dynamics of copyright markets, noting in particular:

  • The long chain of intermediaries linking creation with consumption, each deducting their costs and profits before the remainder is passed on. The copyright market resembles a pyramid where the revenues flow from the top to the various entities below.
  • The zero-pricing of entertainment products in the main, free-to-air television markets, which are fully funded by third-party advertisers, so that consumers pay only by their attention to the advertising messages. Customers do a trade-off, whereby consumers accept their preferences in return for free entertainment. Web-based subscriptions systems may overcome this approach in the future.
  • TThe market power of ruling intermediaries who are the broadcasters and distributors who dominate the world market for content. Globally, there are about five or six corporations which between them command 70-80 per cent of the main media markets; locally, their power is further concentrated so that a matrix of international media power would show a cross-linked and vertically-integrated network of interests.

Table of Contents

Global Animation Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • DISTRIBUTION OF ANIMATION CONTENT
    • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF THE INDUSTRY
    • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
  • Market Opportunity
  • Global Animation Studios: Distribution and Capabilities

Animation Segments

  • Market Segmentation
    • 2D ANIMATION
    • COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS
    • WEB ANIMATION
    • CORPORATE SERVICES
  • Computer Games
    • CROSS OVER BETWEEN GAMES AND MOVIES
  • Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON CEL ANIMATION
    • CHALLENGES
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Stop Motion
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Forecasting Animation Content Demand

  • Animation Content demand from TV Channels in Europe
  • Animation Content demand from TV Channels in the US and Canada
  • Animation Content demand from TV Channels in Asia
  • Animation Content demand from TV Channels in South America
  • Animation Content demand from TV Channels in Rest of the World
  • Total Animation Content demand from TV Channels Worldwide
  • Size of the Global Animation Industry

Emerging Trends & Future Developments for the Global Animation Industry

  • Key predictions for the future
  • Animation Software Industry
  • 2D Animation Software Market
  • Animation Workflow using 2D animation package
  • 3D Animation Software Market
    • INDUSTRY OVERVIEW
    • 3D ANIMATION SOFTWARE MARKET SEGMENTS
    • FREE ANIMATION SOFTWARES
    • PLUG-INS TO PRODUCTS

Analysis of key players in 3D Animation Software Market

  • MARKET SIZE
    • MARKET SEGMENTS
  • Japanese Anime Production Softwares
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Proprietary 3D Softwares of Animation studios
  • Collaboration between Animation Studios and Software Firms

Animation Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
  • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Time Line of a Sample 3D production workflow
  • Animation Software usage in 3D Production Workflow
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES
  • Profile of a 3D Animation Studio: Pixar
    • PIXAR'S TECHNOLOGICAL ADVANTAGE

Economics of Animation

  • Revenue break-up across distribution channels
  • Marketing to Exhibition
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialised Hardware and Software Investments

Managing an Animation Studio

  • Key Issues of Concern
  • Formulating the Long Term Strategy

Animation Content Outsourcing

  • Offshore Computer Animation Production
    • BUSINESS AND REVENUE MODELS
  • Drivers

Animation Industry in Europe

  • Winds of Change
    • DEMAND FOR TV CONTENT
    • FEATURE FILM INDUSTRY IN EUROPE
    • MARKETING AND MERCHANDISING
  • Collaboration among European Studios
  • Drivers for Success
  • Trends in Europe
  • Germany
    • SIZE OF ANIMATION INDUSTRY IN GERMANY
    • CHANGING STRATEGIES
    • KEY PLAYERS IN THE INDUSTRY
  • UK
    • SIZE OF ANIMATION INDUSTRY IN THE UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
  • Italy
    • SIZE OF ANIMATION INDUSTRY IN ITALY
    • KEY PLAYERS IN THE INDUSTRY
  • France
    • SIZE OF ANIMATION INDUSTRY IN FRANCE
    • KEY PLAYERS IN THE INDUSTRY
  • Spain
    • SIZE OF ANIMATION INDUSTRY IN SPAIN
    • KEY PLAYERS IN THE INDUSTRY
  • Denmark
    • KEY PLAYERS IN THE INDUSTRY

Animation Industry in USA

  • Market Size
  • Challenges
  • Key Trends
  • Production and Post-Production Market
    • MARKET SIZE
    • KEY TRENDS
  • Animation Value Chain

Asian Animation Industry

  • Establishment of Local Animation Industry
  • Early Trends in Animation Outsourcing to Asia
    • ANIMATION OUTSOURCING IN CHINA
    • ANIMATION OUTSOURCING IN INDIA
    • ANIMATION OUTSOURCING IN SOUTH KOREA
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATION OUTSOURCING IN TAIWAN
    • ANIMATION OUTSOURCING IN VIETNAM
  • Local Content Productions
  • Trend towards Co-Productions
    • CO-PRODUCTIONS IN JAPAN
    • CO-PRODUCTIONS IN CHINA
    • CO-PRODUCTIONS IN KOREA
    • CO-PRODUCTIONS IN INDIA
    • CO-PRODUCTIONS IN TAIWAN
    • CO-PRODUCTIONS IN PHILIPPINES
    • CO-PRODUCTIONS IN SINGAPORE
    • CO-PRODUCTIONS IN MALAYSIA
  • Popularity of Foreign Animation
  • Controversies Surrounding Foreign Animation
    • PHILIPPINES
    • SINGAPORE
    • KOREA
    • MALAYSIA
    • INDONESIA
  • Animation in Asian Societies
  • Successful Business Models
  • Animation Studios in Asia

Animation Industry in Africa

  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO

Animation Industry in the Middle East

  • Emergence of the Middle East Animation Industry
  • Key Industry Trends
    • LOCAL CONTENT CREATION
  • United Arab Emirates
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
  • Dubai's first 3D Animated Feature Film
  • Saudi Arabia
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH

Animation Industry in Japan

  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • CHALLENGES
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
  • Globally Successful Japanese Animes
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
  • Future Trends
  • Animation Studios in Japan

Animation Industry in South Korea

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
    • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
  • Challenges
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Future Outlook
  • Animation Schools in Korea
  • Animation Studios in Korea

Animation Industry in Canada

  • Industry Drivers
    • ANIMATION FUNDING
  • Challenges
  • Strategies for Animation Studios in Canada
  • Data on Animation Studios in Canada

Animation Industry in Australia

  • Recent Movie Trends in Australia
  • Industry evolution and key Animation productions
  • Challenges
  • Government Support
  • Strategies for Animation Studios in Australia
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
  • Animation Studios in Australia

Animation Industry in Argentina

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Argentina
  • Argentina's first 3D Animated Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Argentina
  • Data on Animation Studios in Argentina

Animation Industry in Brazil

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Brazil
  • Brazil's first CGI Animated Feature Film
  • Brazil' first TV animation series
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Brazil
  • Data on Animation Studios in Brazil

Animation Industry in Colombia

  • Animation Studios in Colombia
  • Key Trends
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Colombia
  • Data on Animation Studios in Colombia

Animation Industry in South Africa

  • Key Trends
  • Animation Studios in South Africa
  • South Africa's first Animated Feature Film
  • South Africa's successful 3D Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in South Africa
  • Data on Animation Studios in South Africa

Animation Industry in Mexico

  • Key Trends
    • LOCAL CONTENT
  • Recent Movie Trends in Mexicoa
  • Animation Studios in Mexico
  • Animation Schools in Mexico
  • Mexico's 3D Animated Feature Films
  • Government Support
  • Challenges
  • Industry Opportunities
  • Industry Drivers
  • Strategies for Animation Studios in Mexico
  • Data on Animation Studios in Mexico

Figures and Tables

  • FIGURE 1: EARLY ANIMATIONS
  • TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE 2: ANIMATION INDUSTRY ACTIVITY FLOW
  • FIGURE 3: ANIMATION INDUSTRY SUPPLY CHAIN
  • FIGURE 4: EARLY CGI BASED ANIMATIONS
  • TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE 3: TOP GROSSING ANIMATION MOVIES
  • FIGURE 5: SIZE OF GLOBAL ANIMATION INDUSTRY
  • FIGURE 6: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION INDUSTRY
  • FIGURE 7: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE 8: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE 4: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE 5: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE 9: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
  • TABLE 6: TOP GROSSING TRADITIONAL ANIMATION MOVIES OF ALL TIMES
  • TABLE 7: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIMES
  • TABLE 8: GAMES BASED ON ANIMATION MOVIES
  • TABLE 9: MOVIES BASED ON VIDEO GAMES
  • TABLE 10: CGI FEATURE FILMS
  • TABLE 11: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
  • TABLE 12: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE 13: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE 10: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
  • FIGURE 11: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
  • FIGURE 12: GROWTH OF GLOBAL 3D SCREENS
  • FIGURE 13: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
  • TABLE 14: PROMINENT 3D MOVIES
  • TABLE 15: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
  • TABLE 16: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
  • TABLE 17: 3D TELEVISION CHANNELS
  • TABLE 18: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 14: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 15: CABLE TV WATCHING PATTERN IN THE US
  • TABLE 19: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE US AND CANADA
  • FIGURE 16: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
  • TABLE 20: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN ASIA
  • FIGURE 17: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
  • TABLE 21: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN SOUTH AMERICA
  • FIGURE 18: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN SOUTH AMERICA
  • TABLE 22: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE REST OF THE WORLD
  • FIGURE 19: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
  • TABLE 23: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS
  • FIGURE 20: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
  • FIGURE 21: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
  • TABLE 24: CLASSIFICATION OF ANIMATION SOFTWARES
  • TABLE 25: KEY PLAYERS AND THEIR PRODUCTS IN 2D ANIMATION SOFTWARE MARKET
  • TABLE 26: LEADING 2D AND 3D ANIMATION SOFTWARES
  • TABLE 27: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
  • TABLE 28: FREE ANIMATION SOFTWARES
  • TABLE 29: PRICING STRUCTURES OF ANIMATION SOFTWARE PACKAGES
  • TABLE 30: COMPARISON OF KEY 3D ANIMATION SOFTWARE
  • FIGURE 22: COMMERCIAL 3D ANIMATION SOFTWARE MARKET SIZE
  • FIGURE 23: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY SEGMENT
  • FIGURE 24: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 25: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 26: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
  • FIGURE 27: PIXAR'S PRODUCTIONS
  • FIGURE 28: ANIMATION MOVIE MARKETING COST BREAK-UP
  • TABLE 31: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE 32: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE 33: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE 34: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE 35: LEADING EUROPEAN ANIMATION FILMS BY THEATRE ADMISSIONS
  • FIGURE 29: SIZE OF ANIMATION INDUSTRY IN GERMANY
  • TABLE 36: ANIMATION STUDIOS IN GERMANY
  • FIGURE 30: SIZE OF ANIMATION INDUSTRY IN THE UK
  • TABLE 37: ANIMATION STUDIOS IN THE UK
  • FIGURE 31: SIZE OF ANIMATION INDUSTRY IN ITALY
  • TABLE 38: ANIMATION STUDIOS IN ITALY
  • FIGURE 32: SIZE OF ANIMATION INDUSTRY IN FRANCE
  • TABLE 39: ANIMATION STUDIOS IN FRANCE
  • FIGURE 33: SIZE OF ANIMATION INDUSTRY IN SPAIN
  • TABLE 40: ANIMATION STUDIOS IN SPAIN
  • TABLE 41: ANIMATION STUDIOS IN DENMARK
  • TABLE 42: LEADING ANIMATION STUDIOS IN THE US
  • TABLE 43: LEADING ANIMATION TV CHANNELS IN THE US
  • FIGURE 34: 3D ANIMATION SALARIES IN THE US
  • FIGURE 35: 2D ANIMATION SALARIES IN THE US
  • FIGURE 36: FLASH ANIMATION SALARIES IN THE US
  • FIGURE 37: GAMING SALARIES IN THE US
  • TABLE 44: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 38: EARLIEST EGYPTIAN ANIMATION PRODUCTION
  • FIGURE 39: EGYPTIAN ANIMATION PRODUCTIONS
  • FIGURE 40: KENYAN ANIMATION PRODUCTIONS
  • FIGURE 41: SENEGALESE ANIMATION PRODUCTIONS
  • FIGURE 42: AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 43: ZIMBABWEAN ANIMATION PRODUCTIONS
  • FIGURE 44: EARLY NIGER ANIMATION PRODUCTIONS
  • FIGURE 45: EARLY IVORY COAST ANIMATION PRODUCTIONS
  • FIGURE 46: GHANA'S ANIMATION PRODUCTIONS
  • FIGURE 47: CONGO ANIMATION PRODUCTIONS
  • FIGURE 48: EARLY BURKINA FASO ANIMATION PRODUCTIONS
  • FIGURE 49: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 45: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE 50: SIZE OF ANIMATION INDUSTRY IN JAPAN
  • TABLE 46: LEADING ANIMATION STUDIOS IN JAPAN
  • TABLE 47: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • FIGURE 51: SIZE OF KOREAN ANIMATION INDUSTRY
  • TABLE 48: ANIMATION SCHOOLS IN KOREA
  • TABLE 49: KOREA'S LEADING ANIMATION STUDIOS
  • TABLE 50: ANIMATION STUDIOS IN CANADA
  • FIGURE 52: NUMBER OF ANIMATION STUDIOS IN CANADA
  • FIGURE 53: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
  • FIGURE 54: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
  • FIGURE 55: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
  • FIGURE 56: 3D ANIMATION SALARIES IN CANADA
  • FIGURE 57: 2D ANIMATION SALARIES IN CANADA
  • FIGURE 58: FLASH ANIMATION SALARIES IN CANADA
  • FIGURE 59: GAMING SALARIES IN CANADA
  • FIGURE 60: AUSTRALIAN FILM ADMISSION STATISTICS
  • FIGURE 61: NUMBER OF SCREENS IN AUSTRALIA
  • FIGURE 62: BOX OFFICE REVENUES IN AUSTRALIA
  • FIGURE 63: AUSTRALIAN FILM ADMISSIONS PER CAPITA
  • FIGURE 64: AUSTRALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 65: THEATRE ADMISSIONS IN AUSTRALIA
  • FIGURE 66: TICKET PRICES IN AUSTRALIA
  • FIGURE 67: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
  • TABLE 51: ANIMATION STUDIOS IN AUSTRALIA
  • TABLE 52: ANIMATION MOVIES IN AUSTRALIA
  • TABLE 53: ANIMATION SCHOOLS IN AUSTRALIA
  • FIGURE 68: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 69: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE 70: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE 71: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
  • FIGURE 72: 3D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 73: 2D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 74: FLASH ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 75: GAMING SALARIES IN AUSTRALIA
  • TABLE 54: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
  • TABLE 55: ANIMATION STUDIOS IN ARGENTINA
  • FIGURE 76: ARGENTINA'S FIRST 3D ANIMATED FEATURE FILM
  • FIURE 77: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
  • FIGURE 78: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
  • FIGURE 79: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
  • FIGURE 80: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
  • FIGURE 81: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
  • FIGURE 82: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
  • FIGURE 83: ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 84: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 85: 3D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 86: 2D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 87: FLASH ANIMATION SALARIES IN ARGENTINA
  • FIGURE 88: GAMING SALARIES IN ARGENTINA
  • TABLE 56: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
  • TABLE 57: ANIMATION STUDIOS IN BRAZIL
  • FIGURE 89: BRAZIL'S FIRST CGI ANIMATED FEATURE FILM
  • FIGURE 90: BRAZIL'S FIRST LOCALLY PRODUCED TV SERIES
  • FIGURE 91: NUMBER OF ANIMATION STUDIOS IN BRAZIL
  • FIGURE 92: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
  • FIGURE 93: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
  • FIGURE 94: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
  • FIGURE 95: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 96: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
  • FIGURE 97: ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 98: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 99: 3D ANIMATION SALARIES IN BRAZIL
  • FIGURE 100: 2D ANIMATION SALARIES IN BRAZIL
  • FIGURE 101: FLASH ANIMATION SALARIES IN BRAZIL
  • FIGURE 102: GAMING SALARIES IN BRAZIL
  • TABLE 58: ANIMATION STUDIOS IN COLOMBIA
  • FIGURE 103: NUMBER OF ANIMATION STUDIOS IN COLOMBIA
  • FIGURE 104: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
  • FIGURE 105: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
  • FIGURE 106: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
  • FIGURE 107: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
  • FIGURE 108: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COLOMBIA
  • FIGURE 109: ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIAN ANIMATION INDUSTRY
  • FIGURE 110: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIA ANIMATION INDUSTRY
  • FIGURE 111: 3D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 112: 2D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 113: FLASH ANIMATION SALARIES IN COLOMBIA
  • FIGURE 114: GAMING SALARIES IN COLOMBIA
  • TABLE 59: ANIMATION STUDIOS IN SOUTH AFRICA
  • FIGURE 115: SOUTH AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 116: SOUTH AFRICA'S 3D FEATURE FILM
  • FIGURE 117: NUMBER OF ANIMATION STUDIOS IN SOUTH AFRICA
  • FIGURE 118: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON SIZE
  • FIGURE 119: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON CAPABILITIES
  • FIGURE 120: CLASSIFICATION OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON APPLICATIONS
  • FIGURE 121: NUMBER OF PEOPLE EMPLOYED IN THE SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 122: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN SOUTH AFRICA
  • FIGURE 123: ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 124: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 125: 3D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 126: 2D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 127: FLASH ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 128: GAMING SALARIES IN SOUTH AFRICA
  • TABLE 60: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
  • TABLE 61: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
  • FIGURE 129: FEATURE FILMS IN MEXICO
  • FIGURE 130: NUMBER OF SCREENS IN MEXICO
  • FIGURE 131: BOX OFFICE REVENUES IN MEXICO
  • FIGURE 132: MEXICAN FILM ADMISSIONS PER CAPITA
  • FIGURE 133: MEXICAN FILM PRODUCTIONS PER YEAR
  • FIGURE 134: THEATRE ADMISSIONS IN MEXICO
  • FIGURE 221: TICKET PRICES IN MEXICO
  • TABLE 62: ANIMATION STUDIOS IN MEXICO
  • TABLE 63: ANIMATION SCHOOLS IN MEXICO
  • FIGURE 135: MEXICO'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 136: NUMBER OF ANIMATION STUDIOS IN MEXICO
  • FIGURE 137: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
  • FIGURE 138: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
  • FIGURE 139: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
  • FIGURE 140: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
  • FIGURE 141: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
  • FIGURE 142: ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 143: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 144: 3D ANIMATION SALARIES IN MEXICO
  • FIGURE 145: 2D ANIMATION SALARIES IN MEXICO
  • FIGURE 146: FLASH ANIMATION SALARIES IN MEXICO
  • FIGURE 147: GAMING SALARIES IN MEXICO
Back to Top