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市場調査レポート

世界のアニメーション業界:戦略・動向・市場機会

Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019

発行 Digital Vector, Inc. 商品コード 176185
出版日 ページ情報 英文 646 Pages, 107 Tables, 225 Figures
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=108.84円で換算しております。
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世界のアニメーション業界:戦略・動向・市場機会 Global Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2019
出版日: 2019年01月02日 ページ情報: 英文 646 Pages, 107 Tables, 225 Figures
概要

当レポートでは、世界のアニメーション産業の発展の経緯と現況などについて調査分析し、産業状況、市場規模・成長見通し、ビジネスモデル、ビジネス戦略、リスクと課題、主要企業等をまとめています。

世界のアニメーション産業

  • 歴史と発展
  • アニメーションは何が違うのか
  • 業界特性
  • 市場機会
  • 世界のアニメーションスタジオの配給と能力

アニメーションセグメント

  • 市場セグメンテーション
  • コンピュータゲーム
  • CGI
  • ストップモーション
  • モーションキャプチャ

アニメーションコンテンツ需要予測

将来の発展

アニメーションソフトウェア市場環境

  • 2Dアニメーションソフトウェア市場
  • 2Dアニメーションパッケージを用いたアニメーションプロセス
  • 3Dアニメーションソフトウェア市場
  • 3Dアニメーションソフトウェア市場における主要企業
  • 日本のアニメ制作ソフト
  • アニメーションスタジオの専用3Dソフト
  • アニメーションスタジオとソフトウェア会社との連携

アニメーションコンテンツクリエーション

視聴者動向

アニメーションの経済学

アニメーションスタジオ設置ガイドライン

アニメーションスタジオの管理

アニメーションコンテンツのアウトソーシング

欧州のアニメーション業界

米国のアニメーション業界

アジアのアニメーション業界

日本のアニメーション業界

韓国のアニメーション業界

カナダのアニメーション業界

オーストラリアのアニメーション業界

アルゼンチンのアニメーション業界

ブラジルのアニメーション業界

コロンビアのアニメーション業界

南アフリカのアニメーション業界

図表

目次

OVERVIEW

The demand for animation, VFX and gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE

The total value of global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020. Most of the segments in the animation industry are growing at the rate of 2% YoY. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of streaming market for animation content was US$ 2.9 Billion in 2018 and is growing at an annual rate of 8%. The size of global video gaming industry was US$ 96 billion in 2018. Global eSports industry is growing at the rate of 30% YoY & is predicted to be a billion-dollar industry by 2019.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix,

Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

Popular eSports tournaments have rich spectator interactions and immersive fan experiences for in-person and online viewers. Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning. China has become a leader in eSports and several tournaments are organized throughout the year with millions participating in both online and offline modes.

Table of Contents

Global Animation & VFX Industry

  • History and Evolution
  • Industry Differentiators
  • Industry Characteristics
    • ANIMATION INDUSTRY SUPPLY CHAIN
    • ROLE OF TECHNOLOGY
    • MERCHANDISING OPPORTUNITIES
    • KEY CHANNELS FOR DISTRIBUTION OF ANIMATION CONTENT
    • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
    • RISKS FACED BY ANIMATION STUDIOS
    • DEMAND DRIVERS OF ANIMATION NDUSTRY
    • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
  • Global Animation & VFX Market Size & Opportunity
  • Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

  • Market Segmentation
    • 2D ANIMATION
    • COMPUTER GENERATED IMAGERY (CGI)
    • VISUAL EFFECTS (VFX)
    • WEB ANIMATION
    • CORPORATE SERVICES
  • Market Opportunity for Computer Generated Imagery (CGI)
    • PRODUCING CGI ANIMATION
    • ADVANTAGES OF CGI ANIMATION
    • DISADVANTAGES OF CGI ANIMATION
    • INFLUENCE OF CGI ON CEL ANIMATION
    • CHALLENGES FOR CGI ANIMATION
    • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
  • Visual Effects (VFX)
    • VFX INDUSTRY CHALLENGES & OPPORTUNITIES
  • Stop Motion
  • Motion Capture
  • 3D Animation Movies
    • KEY TRENDS, OPPORTUNITIES, FORECASTS

Global Video Games Industry

  • Key Trends in the Global Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for the Global Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
    • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Global Video Games Market Size & Opportunity
    • CROSS OVER BETWEEN GAMES AND MOVIES

Global eSports Industry

  • Key Trends in the Global eSports Industry
    • ESPORTS INDUSTRY STRUCTURE
    • ESPORTS BUSINESS MODELS
    • ESPORTS INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for eSports Industry
  • Key eSports industry forecasts
  • Global eSports Market Size & Opportunity

Forecasting Animation Content Demand

  • Animation Content demand from TV Channels in Europe
  • Animation Content demand from TV Channels in the US and Canada
  • Animation Content demand from TV Channels in Asia
  • Animation Content demand from TV Channels in South America
  • Animation Content demand from TV Channels in Rest of the World
  • Total Animation Content demand from TV Channels Worldwide
  • Size of the Global Animation Industry
  • Key predictions for the future

Animation & VFX Software Industry

  • 2D Animation Software Market
  • Animation Workflow using 2D animation package
  • Analysis of key 2D Animation Softwares
    • HARMONY
    • STORYBOARD PRO
    • ANIMATION PAPER
    • MOHO
    • PENCIL2D
    • SYNFIG STUDIO
  • 3D Animation Software Market
    • INDUSTRY OVERVIEW
    • 3D ANIMATION SOFTWARE MARKET SEGMENTS
    • FREE ANIMATION SOFTWARES
    • PLUG-INS TO PRODUCTS
  • Analysis of key players in 3D Animation & VFX Software Market
  • Analysis of key 3D Animation & VFX Softwares
    • 3DS MAX
    • MOTIONBUILDER
    • BLENDER
    • CLARA.IO
    • FACESHIFT
    • HOUDINI APPRENTICE
    • ICLONE
    • IPI SOFT
    • MAKEHUMAN
    • MAYA
    • MIXAMO
    • POSER
    • TERRAGEN
    • SMARTBODY
    • BOATS ANIMATOR
    • DRAGONFRAME
    • 3D ANIMATION MARKET SIZE
    • 3D ANIMATION MARKET SEGMENTS
  • Japanese Anime Production Softwares
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Proprietary 3D Softwares of Animation studios
  • Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

  • Content Creation Workflow in 2D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
  • Content Creation Lead Time Calculation in 2D Animation
    • SCANNING AND FILTERING
    • INK AND PAINT
    • COMPOSITING AND DOPESHEET PREPARATION
  • Digital processing in 2D Animation
    • WORKFLOW PRECEEDING DIGITAL PROCESSING
  • Content Creation Workflow in 3D Animation
    • CONCEPTUALIZATION
    • PRE-PRODUCTION
    • PRODUCTION
    • POST-PRODUCTION
    • PARALLEL ACTIVITIES
  • Time Line of a Sample 3D production workflow
  • Animation Software usage in 3D Production Workflow
  • Animation Production Management
    • GOVERNANCE
    • TASK DIVISION AND PEOPLE ALLOCATION
    • TECHNOLOGY
  • Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

  • Marketing Strategies for Animation Studios
    • MARKETING PROGRAM
    • PROFILING AND TARGETING THE RIGHT AUDIENCE
  • Strategies for Successful Animation Films
    • BEST PRACTICES IN CHARACTER DESIGN
    • LESSONS FROM PAST MISTAKES
  • Profile of a 3D Animation Studio: Pixar
    • PIXAR'S TECHNOLOGICAL ADVANTAGE

Economics of Animation & VFX

  • Revenue break-up across distribution channels
    • STREAMING VIDEO
  • Marketing to Exhibition of Animation Content
    • MARKETING
    • LICENSING
    • MERCHANDISING
    • DISTRIBUTION
    • EXHIBITION
  • Economics of Animation Copyrights
    • DYNAMICS OF COPYRIGHTS

Guidelines for Setting up an Animation Studio

  • Investments Needed for Setting up an Animation Studio
  • Specialized Hardware and Software Investments
  • Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

  • Key Issues of Concern
  • Formulating the long-term Strategy

Animation Content Outsourcing

  • Offshore Computer Animation Production
    • BUSINESS AND REVENUE MODELS
  • Drivers

Animation, VFX & Games Industry in Europe

  • Winds of Change
    • DEMAND FOR TV CONTENT
    • FEATURE FILM INDUSTRY IN EUROPE
    • MARKETING AND MERCHANDISING
  • Collaboration among European Studios
  • Drivers for Success
  • Trends in Europe
  • Animation, VFX & Games industry in Germany
    • SIZE OF ANIMATION INDUSTRY IN GERMANY
    • CHANGING STRATEGIES
    • KEY PLAYERS IN THE INDUSTRY
    • GERMAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in the UK
    • SIZE OF ANIMATION INDUSTRY IN THE UK
    • INDUSTRY SUCCESS
    • KEY PLAYERS IN THE INDUSTRY
    • VIDEO GAMES MARKET SIZE & OPPORTUNITY IN THE UK
  • Animation, VFX & Games industry in Italy
    • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
    • KEY PLAYERS IN THE INDUSTRY
    • ITALIAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in France
    • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
    • KEY PLAYERS IN THE INDUSTRY
    • FRENCH VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation, VFX & Games industry in Spain
    • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
    • KEY PLAYERS IN THE INDUSTRY
    • SPANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY
  • Animation VFX & Games industry in Denmark
    • KEY PLAYERS IN THE INDUSTRY
    • DANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY

Animation, VFX & Games Industry in USA

  • Key Trends
    • MARKET SIZE
    • CHALLENGES
  • Production and Post-Production Market
    • MARKET SIZE
    • KEY TRENDS
  • Animation Value Chain in the US
  • Video Games Industry in the USA
    • KEY TRENDS IN THE AMERICAN VIDEO GAMES INDUSTRY
    • AMERICAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN AMERICA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN AMERICA
    • AMERICAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN AMERICA
  • Key Opportunities & Strategies for American Video Games Industry
  • Video Games Market Segments in the US
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE US
  • American Video Games Market Size & Opportunity

Asian Animation, VFX & Games Industry

  • Establishment of Local Animation Industry
  • Early Trends in Animation Outsourcing to Asia
    • ANIMATION OUTSOURCING IN CHINA
    • ANIMATION OUTSOURCING IN INDIA
    • ANIMATION OUTSOURCING IN SOUTH KOREA
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATION OUTSOURCING IN TAIWAN
    • ANIMATION OUTSOURCING IN VIETNAM
  • Local Content Productions
  • Trend towards Co-Productions
    • CO-PRODUCTIONS IN JAPAN
    • CO-PRODUCTIONS IN CHINA
    • CO-PRODUCTIONS IN KOREA
    • CO-PRODUCTIONS IN INDIA
    • CO-PRODUCTIONS IN TAIWAN
    • CO-PRODUCTIONS IN PHILIPPINES
    • CO-PRODUCTIONS IN SINGAPORE
    • CO-PRODUCTIONS IN MALAYSIA
  • Popularity of Foreign Animation
  • Controversies Surrounding Foreign Animation
    • PHILIPPINES
    • SINGAPORE
    • KOREA
    • MALAYSIA
    • INDONESIA
  • Animation in Asian Societies
    • SUCCESSFUL BUSINESS MODELS
  • Animation Studios in Asia
  • Video Games Industry in Asia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ASIA
    • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
    • VIDEO GAME BUSINESS MODELS IN ASIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ASIA
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN ASIA
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN ASIA
  • Key Opportunities & Strategies for Video Games Industry in the Asia
  • Video Games Market Segments in the Asia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ASIA

Animation & VFX Industry in Africa

  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO

Animation, VFX & Games Industry in the Middle East

  • Emergence of the Middle Eastern Animation Industry
  • Key Industry Trends
    • LOCAL CONTENT CREATION
  • Animation & VFX industry in United Arab Emirates
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
  • Dubai's first 3D Animated Feature Film
  • Video Games Industry in the UAE
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
  • UAE's Video Games Market Size & Opportunity
  • Animation & VFX industry in Saudi Arabia
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH
  • Video Games Industry in Saudi Arabia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
  • Saudi Arabia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Japan

  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • CHALLENGES
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
  • Globally Successful Japanese Animes
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
  • Future Trends
  • Animation Studios in Japan
  • Video Games Industry in Japan
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
    • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN
  • Japan's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Korea

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
  • Challenges
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Future Outlook
  • Animation Schools in Korea
  • Animation Studios in Korea
  • Video Games Industry in South Korea
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
  • Korea's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Canada

  • Industry Drivers
    • ANIMATION FUNDING
  • Challenges
  • Strategies for Animation Studios in Canada
  • Data on Animation Studios in Canada
  • Video Games Industry in Canada
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CANADA
  • Canada's Video Games Market Size & Opportunity

Animation VFX & Games Industry in Australia

  • Recent Movie Trends in Australia
  • Industry evolution and key Animation productions
  • Challenges
  • Government Support
  • Strategies for Animation Studios in Australia
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
  • Profile of Animation Studios in Australia
  • Video Games Industry in Australia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
  • Australia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Argentina

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Argentina
  • Argentina's first 3D Animated Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Argentina
  • Data on Animation Studios in Argentina
  • Video Games Industry in Argentina
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
  • Argentina's Video Games Market Size & Opportunity

Animation VFX & Games Industry in Brazil

  • Key Trends
    • LOCAL CONTENT
  • Animation Studios in Brazil
  • Brazil's first CGI Animated Feature Film
  • Brazil's first TV animation series
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Brazil
  • Data on Animation Studios in Brazil
  • Video Games Industry in Brazil
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
  • Brazil's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Colombia

  • Animation Studios in Colombia
  • Key Trends
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Colombia
  • Data on Animation Studios in Colombia
  • Video Games Industry in Colombia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
  • Colombia's Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Africa

  • Key Trends
  • Animation Studios in South Africa
  • South Africa's first Animated Feature Film
  • South Africa's successful 3D Feature Film
  • Government Support
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in South Africa
  • Data on Animation Studios in South Africa
  • Video Games Industry in South Africa
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA
  • South Africa's Video Games Market Size & Opportunity

Animation & VFX Industry in Mexico

  • Key Trends
    • LOCAL CONTENT
  • Recent Movie Trends in Mexico
  • Animation Studios in Mexico
  • Animation Schools in Mexico
  • Mexico's 3D Animated Feature Films
  • Government Support
  • Challenges
  • Industry Opportunities
  • Industry Drivers
  • Strategies for Animation Studios in Mexico
  • Data on Animation Studios in Mexico
  • Video Games Industry in Mexico
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
  • Mexico's Video Games Market Size & Opportunity

FIGURES AND TABLES

  • FIGURE 1: EARLY ANIMATIONS
  • TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
  • FIGURE 2: ANIMATION INDUSTRY ACTIVITY FLOW
  • FIGURE 3: ANIMATION INDUSTRY SUPPLY CHAIN
  • FIGURE 4: EARLY CGI BASED ANIMATIONS
  • TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
  • TABLE 3: TOP GROSSING ANIMATION MOVIES
  • FIGURE 5: SIZE OF GLOBAL ANIMATION GAMES & VFX INDUSTRY
  • FIGURE 6: BREAK-UP OF GLOBAL ANIMATION, VFX AND GAMES INDUSTRY
  • FIGURE 7: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION & VFX INDUSTRY
  • FIGURE 8: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
  • FIGURE 9: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
  • TABLE 4: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
  • TABLE 5: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
  • FIGURE 10: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
  • TABLE 6: TOP ANIMATION MOVIE FRANCHISES
  • TABLE 7: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIME
  • TABLE 8: CGI FEATURE FILMS
  • TABLE 9: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
  • TABLE 10: PROMINENT STOP MOTION ANIMATION MOVIES
  • TABLE 11: PROMINENT MOTION CAPTURE MOVIES
  • FIGURE 11: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
  • FIGURE 12: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
  • FIGURE 13: GROWTH OF GLOBAL 3D SCREENS
  • FIGURE 14: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
  • TABLE 12: PROMINENT 3D MOVIES
  • TABLE 13: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
  • TABLE 14: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
  • TABLE 15: 3D TELEVISION CHANNELS
  • TABLE 16: LEADING GLOBAL GAMES STUDIOS
  • FIGURE 15: COST STRUCTURE OF VIDEO GAMES
  • TABLE 17: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE 18: TOP GROSSING VIDEO GAMES
  • TABLE 19: TOP GROSSING VIDEO GAMES FRANCISES
  • TABLE 20: COMPETENCIES AND PROFILE OF EMPLOYEES FOR GAME DEVELOPMENT ACROSS DIFFERENT FORMATS
  • FIGURE 16: GAME DEVELOPMENT VALUE CHAIN
  • TABLE 21: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE 17: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 18: MARKET SIZE OF GLOBAL GAMES INDUSTRY
  • FIGURE 19: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL GAMES INDUSTRY
  • FIGURE 20: MARKET SIZE OF GAMES INDUSTRY IN THE US & CANADA
  • FIGURE 21: MARKET SIZE OF GAMES INDUSTRY IN EUROPE
  • FIGURE 22: MARKET SIZE OF GAMES INDUSTRY IN ASIA
  • FIGURE 23: MARKET SIZE OF GAMES INDUSTRY IN REST OF THE WORLD
  • FIGURE 24: REVENUE BREAK-DOWN BY GAME INDUSTRY GENRES
  • FIGURE 25: CEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE GAMES INDUSTRY
  • FIGURE 26: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE US AND CANADA
  • FIGURE 27: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
  • FIGURE 28: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • FIGURE 29: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
  • TABLE 22: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS BY COUNTRY
  • TABLE 23: GAMES BASED ON ANIMATION MOVIES
  • TABLE 24: MOVIES BASED ON VIDEO GAMES
  • TABLE 25: LARGEST ESPORTS TOURNAMENTS
  • TABLE 26: ESPORTS ADOPTION BY COUNTRY
  • TABLE 27: LARGEST INDIVIDUAL ESPORTS TOURNAMENTS
  • TABLE 28: LARGEST TEAM ESPORTS TOURNAMENTS
  • FIGURE 30: MARKET SIZE OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 31: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL ESPORTS INDUSTRY
  • FIGURE 32: MARKET SIZE OF ESPORTS INDUSTRY IN THE US AND CANADA
  • FIGURE 33: MARKET SIZE OF ESPORTS INDUSTRY IN EUROPE
  • FIGURE 34: MARKET SIZE OF ESPORTS INDUSTRY IN ASIA
  • FIGURE 35: MARKET SIZE OF ESPORTS INDUSTRY IN THE REST OF THE WORLD
  • FIGURE 36: ESPORTS INDUSTRY REVENUE BREAK-DOWN
  • TABLE 29: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN EUROPE
  • FIGURE 37: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
  • FIGURE 38: CABLE TV WATCHING PATTERN IN THE US
  • TABLE 30: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE US AND CANADA
  • FIGURE 39: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
  • TABLE 31: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN ASIA
  • FIGURE 40: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
  • TABLE 32: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN SOUTH AMERICA
  • FIGURE 41: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN SOUTH AMERICA
  • TABLE 33: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN THE REST OF THE WORLD
  • FIGURE 42: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
  • TABLE 34: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS
  • FIGURE 43: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
  • FIGURE 44: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
  • TABLE 35: CLASSIFICATION OF ANIMATION SOFTWARES
  • TABLE 36: KEY PLAYERS AND THEIR PRODUCTS IN 2D ANIMATION SOFTWARE MARKET
  • TABLE 37: LEADING 2D AND 3D ANIMATION SOFTWARES
  • TABLE 38: LEADING 3D ANIMATION SOFTWARES BY APPLICATION & OPERATING SYSTEM
  • TABLE 39: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
  • TABLE 40: FREE ANIMATION SOFTWARES
  • TABLE 41: PRICING STRUCTURES OF KEY ANIMATION SOFTWARE PACKAGES
  • TABLE 42: COMPARISON OF KEY 3D ANIMATION SOFTWARE
  • FIGURE 45: 3D ANIMATION SOFTWARE MARKET SIZE
  • FIGURE 46: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY MARKET SEGMENTS
  • FIGURE 47: 2D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 48: 3D ANIMATION PRODUCTION WORKFLOW
  • FIGURE 49: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
  • FIGURE 50: PIXAR'S PRODUCTIONS
  • FIGURE 51: GLOBAL STREAMING VIDEO MARKET SIZE
  • FIGURE 52: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
  • FIGURE 53: ANIMATION MOVIE MARKETING COST BREAK-UP
  • TABLE 43: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
  • TABLE 44: COST BREAK-UPS OF LEADING ANIMATION MOVIES
  • TABLE 45: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
  • TABLE 46: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
  • TABLE 47: LEADING EUROPEAN ANIMATION FILMS BY THEATRE ADMISSIONS
  • FIGURE 54: SIZE OF ANIMATION & VFX INDUSTRY IN GERMANY
  • TABLE 48: LEADING ANIMATION & VFX STUDIOS IN GERMANY
  • FIGURE 55: MARKET SIZE OF GERMAN GAMES INDUSTRY
  • FIGURE 56: MARKET SIZE OF MOBILE GAMES INDUSTRY IN GERMANY
  • FIGURE 57: SIZE OF ANIMATION & VFX INDUSTRY IN THE UK
  • TABLE 49: LEADING ANIMATION & VFX STUDIOS IN THE UK
  • FIGURE 58: MARKET SIZE OF THE UK GAMES INDUSTRY
  • FIGURE 59: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UK
  • TABLE 50: LEADING GAMES STUDIOS IN THE UK
  • FIGURE 60: SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
  • TABLE 51: ANIMATION & VFX STUDIOS IN ITALY
  • FIGURE 61: MARKET SIZE OF ITALIAN GAMES INDUSTRY
  • FIGURE 62: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ITALY
  • FIGURE 63: SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
  • TABLE 52: ANIMATION & VFX STUDIOS IN FRANCE
  • FIGURE 64: MARKET SIZE OF FRENCH GAMES INDUSTRY
  • FIGURE 65: MARKET SIZE OF MOBILE GAMES INDUSTRY IN FRANCE
  • FIGURE 66: SIZE OF ANIMATION INDUSTRY IN SPAIN
  • TABLE 53: ANIMATION & VFX STUDIOS IN SPAIN
  • FIGURE 67: MARKET SIZE OF SPANISH GAMES INDUSTRY
  • FIGURE 68: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SPAIN
  • TABLE 54: ANIMATION STUDIOS IN DENMARK
  • FIGURE 69: MARKET SIZE OF DANISH GAMES INDUSTRY
  • FIGURE 70: MARKET SIZE OF MOBILE GAMES INDUSTRY IN DENMARK
  • TABLE 55: LEADING ANIMATION STUDIOS IN THE US
  • TABLE 56: LEADING ANIMATION TV CHANNELS IN THE US
  • TABLE 57: LEADING GAME STUDIOS IN THE US
  • FIGURE 71: 3D ANIMATION SALARIES IN THE US
  • FIGURE 72: 2D ANIMATION SALARIES IN THE US
  • FIGURE 73: WEB & MOBILE ANIMATION SALARIES IN THE US
  • FIGURE 74: GAMING SALARIES IN THE US
  • TABLE 58: LEADING AMERICAN GAME STUDIOS
  • FIGURE 75: COST STRUCTURE OF AMERICAN VIDEO GAMES
  • TABLE 59: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE US
  • TABLE 60: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE US
  • FIGURE 76: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN THE US
  • FIGURE 77: MARKET SIZE OF GAMES INDUSTRY IN THE US
  • FIGURE 78: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE US
  • FIGURE 79: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE US
  • TABLE 61: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 80: GAMES INDUSTRY REVENUES BY DEVICE TYPES IN ASIA
  • FIGURE 81: EARLIEST EGYPTIAN ANIMATION PRODUCTION
  • FIGURE 82: EGYPTIAN ANIMATION PRODUCTIONS
  • FIGURE 83: KENYAN ANIMATION PRODUCTIONS
  • FIGURE 84: SENEGALESE ANIMATION PRODUCTIONS
  • FIGURE 85: AFRICA'S FIRST ANIMATED FEATURE FILM
  • IGURE 86: ZIMBABWEAN ANIMATION PRODUCTIONS
  • FIGURE 87: EARLY NIGER ANIMATION PRODUCTIONS
  • FIGURE 88: EARLY IVORY COAST ANIMATION PRODUCTIONS
  • FIGURE 89: GHANA'S ANIMATION PRODUCTIONS
  • FIGURE 90: CONGO ANIMATION PRODUCTIONS
  • FIGURE 91: EARLY BURKINA FASO ANIMATION PRODUCTIONS
  • FIGURE 92: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 62: LEADING GAME STUDIOS IN THE UAE
  • TABLE 63: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UAE
  • TABLE 64: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UAE
  • FIGURE 93: MARKET SIZE OF GAMES INDUSTRY IN THE UAE
  • FIGURE 94: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UAE
  • FIGURE 95: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UAE
  • TABLE 65: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • TABLE 66: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • FIGURE 96: MARKET SIZE OF GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE 97: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE 98: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SAUDI ARABIA
  • TABLE 67: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE 99: SIZE OF ANIMATION I& VFX NDUSTRY IN JAPAN
  • TABLE 68: LEADING ANIMATION & VFX STUDIOS IN JAPAN
  • TABLE 69: LEADING GAME STUDIOS IN JAPAN
  • FIGURE 100: COST STRUCTURE OF VIDEO GAMES JAPAN
  • TABLE 70: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE 71: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE 101: MARKET SIZE OF GAMES INDUSTRY IN JAPAN
  • FIGURE 102: MARKET SIZE OF MOBILE GAMES INDUSTRY IN JAPAN
  • FIGURE 103: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN JAPAN
  • TABLE 72: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • FIGURE 104: SIZE OF KOREAN ANIMATION & VFX INDUSTRY
  • TABLE 73: ANIMATION SCHOOLS IN KOREA
  • TABLE 74: KOREA'S LEADING ANIMATION & VFX STUDIOS
  • TABLE 75: LEADING GAME STUDIOS IN KOREA
  • TABLE 76: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE 77: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE 105: MARKET SIZE OF GAMES INDUSTRY IN KOREA
  • FIGURE 106: MARKET SIZE OF MOBILE GAMES INDUSTRY IN KOREA
  • FIGURE 107: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN KOREA
  • TABLE 78: ANIMATION & VFX STUDIOS IN CANADA
  • FIGURE 108: NUMBER OF ANIMATION STUDIOS IN CANADA
  • FIGURE 109: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
  • FIGURE 110: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
  • FIGURE 111: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
  • FIGURE 112: 3D ANIMATION SALARIES IN CANADA
  • FIGURE 113: 2D ANIMATION SALARIES IN CANADA
  • FIGURE 114: WEB & MOBILE ANIMATION SALARIES IN CANADA
  • FIGURE 115: GAMING SALARIES IN CANADA
  • TABLE 79: LEADING GAME STUDIOS IN CANADA
  • TABLE 80: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN CANADA
  • TABLE 81: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CANADA
  • FIGURE 116: MARKET SIZE OF GAMES INDUSTRY IN CANADA
  • FIGURE 117: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CANADA
  • FIGURE 118: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CANADA
  • FIGURE 119: AUSTRALIAN FILM ADMISSION STATISTICS
  • FIGURE 120: NUMBER OF SCREENS IN AUSTRALIA
  • FIGURE 121: BOX OFFICE REVENUES IN AUSTRALIA
  • FIGURE 122: AUSTRALIAN FILM ADMISSIONS PER CAPITA
  • FIGURE 123: AUSTRALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE 124: THEATRE ADMISSIONS IN AUSTRALIA
  • FIGURE 125: TICKET PRICES IN AUSTRALIA
  • FIGURE 126: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
  • TABLE 82: ANIMATION & VFX STUDIOS IN AUSTRALIA
  • TABLE 83: ANIMATION MOVIES IN AUSTRALIA
  • TABLE 84: ANIMATION SCHOOLS IN AUSTRALIA
  • FIGURE 127: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE 128: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE 129: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE 130: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
  • FIGURE 131: 3D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 132: 2D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 133: WEB & MOBILE ANIMATION SALARIES IN AUSTRALIA
  • FIGURE 134: GAMING SALARIES IN AUSTRALIA
  • TABLE 85: LEADING GAME STUDIOS IN AUSTRALIA
  • TABLE 86: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN AUSTRALIA
  • TABLE 87: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE 135: MARKET SIZE OF GAMES INDUSTRY IN AUSTRALIA
  • FIGURE 136: MARKET SIZE OF MOBILE GAMES INDUSTRY IN AUSTRALIA
  • FIGURE 137: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN AUSTRALIA
  • TABLE 88: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
  • TABLE 89: ANIMATION & VFX STUDIOS IN ARGENTINA
  • FIGURE 138: ARGENTINA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 139: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
  • FIGURE 140: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
  • FIGURE 141: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
  • FIGURE 142: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
  • FIGURE 143: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
  • FIGURE 144: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
  • FIGURE 145: ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 146: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
  • FIGURE 147: 3D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 148: 2D ANIMATION SALARIES IN ARGENTINA
  • FIGURE 149: WEB & MOBILE ANIMATION SALARIES IN ARGENTINA
  • FIGURE 150: GAMING SALARIES IN ARGENTINA
  • TABLE 90: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ARGENTINA
  • TABLE 91: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE 151: MARKET SIZE OF GAMES INDUSTRY IN ARGENTINA
  • FIGURE 152: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ARGENTINA
  • FIGURE 153: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN AUSTRALIA
  • TABLE 92: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
  • TABLE 93: ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 154: BRAZIL'S FIRST CGI ANIMATED FEATURE FILM
  • FIGURE 155: BRAZIL'S FIRST LOCALLY PRODUCED TV SERIES
  • FIGURE 156: NUMBER OF ANIMATION & VFX STUDIOS IN BRAZIL
  • FIGURE 157: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
  • FIGURE 158: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
  • FIGURE 159: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
  • FIGURE 160: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 161: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
  • FIGURE 162: ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 163: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
  • FIGURE 164: 3D ANIMATION SALARIES IN BRAZIL
  • FIGURE 165: 2D ANIMATION SALARIES IN BRAZIL
  • FIGURE 166: WEB & MOBILE ANIMATION SALARIES IN BRAZIL
  • FIGURE 167: GAMING SALARIES IN BRAZIL
  • TABLE 94: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN BRAZIL
  • TABLE 95: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN BRAZIL
  • FIGURE 168: MARKET SIZE OF GAMES INDUSTRY IN BRAZIL
  • FIGURE 169: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BRAZIL
  • FIGURE 170: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BRAZIL
  • TABLE 96: ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 171: NUMBER OF ANIMATION & VFX STUDIOS IN COLOMBIA
  • FIGURE 172: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
  • FIGURE 173: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
  • FIGURE 174: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
  • FGURE 175: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
  • FIGURE 176: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COLOMBIA
  • FIGURE 177: ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIAN ANIMATION INDUSTRY
  • FIGURE 178: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIA ANIMATION INDUSTRY
  • FIGURE 179: 3D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 180: 2D ANIMATION SALARIES IN COLOMBIA
  • FIGURE 181: WEB & MOBILE ANIMATION SALARIES IN COLOMBIA
  • FIGURE 182: GAMING SALARIES IN COLOMBIA
  • TABLE 97: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN COLOMBIA
  • TABLE 98: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN COLOMBIA
  • FIGURE 183 MARKET SIZE OF GAMES INDUSTRY IN COLOMBIA
  • FIGURE 184: MARKET SIZE OF MOBILE GAMES INDUSTRY IN COLOMBIA
  • FIGURE 185: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN COLOMBIA
  • TABLE 99: ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 186: SOUTH AFRICA'S FIRST ANIMATED FEATURE FILM
  • FIGURE 187: SOUTH AFRICA'S 3D FEATURE FILM
  • FIGURE 188: NUMBER OF ANIMATION & VFX STUDIOS IN SOUTH AFRICA
  • FIGURE 189: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON SIZE
  • FIGURE 190: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON CAPABILITIES
  • FIGURE 191: CLASSIFICATION OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON APPLICATIONS
  • FIGURE 192: NUMBER OF PEOPLE EMPLOYED IN THE SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 193: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN SOUTH AFRICA
  • FIGURE 194: ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 195: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
  • FIGURE 196: 3D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 197: 2D ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 198: WEB & MOBILE ANIMATION SALARIES IN SOUTH AFRICA
  • FIGURE 199: GAMING SALARIES IN SOUTH AFRICA
  • TABLE 100: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • TABLE 101: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • FIGURE 200: MARKET SIZE OF GAMES INDUSTRY IN SOUTH AFRICA
  • FIGURE 201: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SOUTH AFRICA
  • FIGURE 202: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SOUTH AFRICA
  • TABLE 102: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
  • TABLE 103: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
  • FIGURE 203: FEATURE FILMS IN MEXICO
  • FIGURE 204: NUMBER OF SCREENS IN MEXICO
  • FIGURE 205: BOX OFFICE REVENUES IN MEXICO
  • FIGURE 206: MEXICAN FILM ADMISSIONS PER CAPITA
  • FIGURE 207: MEXICAN FILM PRODUCTIONS PER YEAR
  • FIGURE 208: THEATRE ADMISSIONS IN MEXICO
  • FIGURE 209: TICKET PRICES IN MEXICO
  • TABLE 104: ANIMATION & VFX STUDIOS IN MEXICO
  • TABLE 105: ANIMATION SCHOOLS IN MEXICO
  • FIGURE 210: MEXICO'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 211: NUMBER OF ANIMATION STUDIOS IN MEXICO
  • FIGURE 212: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
  • FIGURE 213: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
  • FIGURE 214: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
  • FIGURE 215: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
  • FIGURE 216: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
  • FIGURE 217: ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 218: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
  • FIGURE 219: 3D ANIMATION SALARIES IN MEXICO
  • FIGURE 220: 2D ANIMATION SALARIES IN MEXICO
  • FIGURE 221: WEB & MOBILE ANIMATION SALARIES IN MEXICO
  • FIGURE 222: GAMING SALARIES IN MEXICO
  • TABLE 106: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MEXICO
  • TABLE 107: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SOUTH AFRICA
  • FIGURE 223: MARKET SIZE OF GAMES INDUSTRY IN MEXICO
  • FIGURE 224: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MEXICO
  • FIGURE 225: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MEXICO
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