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市場調査レポート

アジアのアニメーション市場:戦略・動向・市場機会

Asian Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018

発行 Digital Vector, Inc. 商品コード 135490
出版日 ページ情報 英文 705 Pages, 71 Tables, 274 Figures
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=108.48円で換算しております。
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アジアのアニメーション市場:戦略・動向・市場機会 Asian Animation, VFX & Games Industry: Strategies, Trends & Opportunities, 2018
出版日: 2018年01月09日 ページ情報: 英文 705 Pages, 71 Tables, 274 Figures
概要

当レポートでは、アジアにおけるアニメーション産業の発展の経緯と現況などについて調査分析し、産業状況、市場規模・成長見通し、ビジネスモデル、ビジネス戦略、リスクと課題、主要企業等をまとめ、その結果をお届けします。

イントロダクション

インド

  • 産業の現況
  • アニメーションスタジオのビジネスモデル
  • アニメーション放送局の現況
  • アニメーション産業の規模
  • Chhota Bheem:インドで成功している現地アニメプロダクション
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスクール
  • 主要アニメーションスタジオ

中国

  • 産業の現況
  • テレビアニメの中国市場
  • アニメーションスタジオのビジネスモデル
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

韓国

  • 産業の出現
  • アニメーションスタジオの機能
  • 変化するビジネスモデル
  • 産業の現況
  • 課題
  • アニメーションスタジオの戦略
  • 市場機会
  • アニメーションスタジオの統計
  • 将来の見通し
  • アニメーションスクール
  • アニメーションスタジオ

フィリピン

  • 産業の現況
  • アニメーションのアウトソーシング
  • 長編アニメーション
  • 産業の回復
  • 産業のメリット
  • 課題
  • アニメーション教育
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ

台湾

  • 激動時代の終焉
  • 産業の現況
  • 課題
  • 台湾アニメーションスタジオへの脅威
  • アニメーションスクール
  • 最初の3D長編アニメーション
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ
  • 主なアニメーションスタジオ

ベトナム

  • 初期の外資参入
  • 主な動向
  • ベトナムの3D長編アニメ
  • 現地のアニメプロダクション
  • 課題
  • 将来の動向
  • アニメーションスタジオ
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し

日本

  • 主な動向
  • 成功ビジネスモデル
  • アニメの輸出
  • 世界的に成功した日本のアニメ
  • 日本のアニメ制作モデル
  • 課題
  • 将来の動向
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

タイ

  • 主な動向
  • 最初の3D長編アニメ
  • 政府の助成
  • 産業促進要因
  • 課題
  • 産業の機会
  • アニメーションスタジオの戦略
  • アニメーションスタジオ
  • アニメーションスタジオの統計

シンガポール

  • 産業需要の引き金
  • 現地のアニメプロダクション
  • 政府イニシアチブ
  • 産業促進要因
  • 課題
  • アニメーションスタジオの戦略
  • アニメーションスタジオの統計
  • アニメーションスタジオ
  • アニメーションスクール

マレーシア

  • 政府の助成
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 最初の3D長編アニメ
  • アニメーションスタジオの統計
  • アニメーションスタジオ

インドネシア

  • 政府の助成
  • 最初の3D長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

ロシア

  • アニメ映画市場
  • 世界的に成功したロシアのアニメ
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 政府の助成と財政支援
  • アニメーションスタジオ
  • アニメーション産業の価値
  • アニメーション産業の規模
  • アニメーションスタジオの統計

イスラエル

  • 産業促進要因
  • 最初の長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

パキスタン

  • 産業の現況
  • 最初の3D長編アニメーション
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ
  • アニメーションスタジオの統計

バングラデシュ

  • 産業の現況
  • バングラデシュの世界的に成功した短編アニメ
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ

図表

目次

Asian Animation & VFX Industry

The total value of Asian animation & VFX industry was US$ 52 billion

Most of the segments in the Asian animation industry are growing at the rate of 2-3% YoY

The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million

In Asia, the spend on special effects as a percent of production cost is about 5-10%

In Asian, there is a sharp increase in streaming video consumption. The size of streaming market for animation content globally was US$ 2.4 Billion in 2017 and is growing at an annual rate of 8%

Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax advantaged or low-cost regions

Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering

Asian Video Games Industry

The size of Asian video gaming industry was US$ 43 billion in 2017

Gaming companies are focusing on Augmented eality (AR) and Virtual Reality (VR) enabled games

Cloud Gaming services would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers

The availability of low cost micro-payment systems is allowing users to pay for access or download of small quantities of digital content and is the key online games market to grow

Artificial Intelligence and Machine Learningbased techniques can be used for in-game analytics, ustomer acquisition, retention, cross sell, churn, classify player behavior, etc.

The traditional revenue models of video games industry is hanging and firms are exploiting competing that they are using alone or in combination

In the games industry, both the digital and physical istribution channels exist side by side with the share of physical distribution channels expected to shrink in the future

Table of Contents

Introduction

  • Animation in Asian Societies
  • Establishment of Local Animation Industry
    • LOCAL CONTENT PRODUCTIONS
    • SUCCESSFUL BUSINESS MODELS
    • DRIVERS FOR SUCCESS
    • MODELS FOR ANIMATION FINANCING IN ASIA
    • COPYRIGHT CHAIN IN ASIA
  • Influence of Foreign Animation Styles
    • POPULARITY OF FOREIGN ANIMATION
  • Trends in Animation Production in Asia
    • ANIMATION CO-PRODUCTIONS IN ASIA
    • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS
  • Animation Studios in Asia

India's Animation, VFX & Gaming Industry

  • Current State of the Industry
    • KEY TRENDS
    • CHALLENGES
  • Business Models of Animation Studios in India
    • REVENUE MODELS
    • COST STRUCTURE
    • TOONZANIMATION INDIA'S IN-HOUSE ANIMATION PROJECT
    • INDIA'S FIRST FULLY INDIGENEOUS FEATURE FILM
  • State of Animation Channels in India
    • VIWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
    • ADVERTISING TRENDS IN KIDS CHANNELS
    • GROWTH IN KIDS ANIMATION CONTENT
    • MERCHANDISING
    • EMERGING TRENDS
    • KEY CHALLENGES
  • Size of the Indian Animation Industry
    • RISING DOMESTIC DEMAND
    • CHHOTA BHEEM: INDIA'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • Statistics on Animation Studios in India
  • Strategies for Animation Studios in India
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Schools in India
    • LEADING ANIMATION STUDIOS IN INDIA
  • Indian Video Games Industry
    • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
    • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN INDIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
    • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA
  • Key Opportunities & Strategies for Indian Video Games Industry
  • Video Games Market Segments in India
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA
  • Indian Video Games Market Size & Opportunity

China's Animation, VFX & Gaming Industry

  • Current State of the Chinese Animation Industry
    • KEY TRENDS
    • CHALLENGES
    • DEMAND FOR LOCAL CONTENT
    • GOVERNMENT SUPPORT
    • MARKET OPPORTUNITY
  • Chinese Market for TV Animation
    • CHINESE TV ANIMATION VALUE CHAIN
    • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • Business Models of Animation Studios in China
    • REVENUE MODELS
    • COST STRUCTURE
    • THE FIRST CHINESE 3D ANIMATION MOVIE
  • Size of the Chinese Animation Industry
  • Statistics on Animation Studios in China
  • Strategies for Animation Studios in China
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Studios in China
  • China's Video Games Industry
    • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
    • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN CHINA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
  • Key Opportunities & Strategies for Chinese Video Games Industry
    • VIDEO GAMES MARKET SEGMENTS IN CHINA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA
  • Chinese Video Games Market Size & Opportunity

South Korea's Animation, VFX & Gaming Industry

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
    • CHANGING BUSINESS MODELS
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
    • CHALLENGES
    • FUTURE OUTLOOK
  • Strategies for Korean Animation Studios
    • OVERSEAS MARKETING
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Statistics on Animation Studios in Korea
  • Animation Schools in Korea
  • Animation Studios in Korea
  • South Korean Games Industry
    • KEY TRENDS IN THE KOREAN VIDEO GAMES INDUSTRY
    • KOREAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN KOREA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN KOREA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN KOREA
  • Key Opportunities & Strategies for Korean Video Games Industry
  • Video Games Market Segments in Korea
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Korean Video Games Market Size & Opportunity

Philippines' Animation, VFX & Gaming Industry

  • Current State of the Industry
    • KEY TRENDS
    • COMPETITION
    • INDUSTRY CAPACITY
    • BRAND BUILDING
    • GOVERNMENT SUPPORT
    • DEMAND FOR LOCAL CONTENT
    • FUNDING
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATED FEATURE FILMS IN PHILIPPINES
    • INDUSTRY RECOVERY
    • INDUSTRY ADVANTAGES
    • CHALLENGES
  • Animation Education and Training in Philippines
  • Size of Animation Industry in Philippines
  • Statistics on Animation Studios in Philippines
  • Strategies for Philippine Animation Studios
    • FUTURE OUTLOOK
  • Animation Studios in Philippines
  • Philippines Games Industry
    • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES
  • Key Opportunities & Strategies for Philippines Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Philippines Video Games Market Size & Opportunity

Taiwan's Animation, VFX & Gaming Industry

  • Current State of the Industry
    • KEY TRENDS
    • LOCAL CONTENT
    • COMPETITION
    • GOVERNMENT SUPPORT
    • COMPETITIVE ADVANTAGES
    • CHALLENGES
    • TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • Threats to Taiwan's Animation Studios
  • Animation Schools in Taiwan
  • Statistics on Animation Studios in Taiwan
  • Strategies for Animation Studios in Taiwan
    • FUTURE OUTLOOK
  • Animation Studios in Taiwan
  • Tawian's Games Industry
    • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN TAIWAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN
  • Key Opportunities & Strategies for Taiwan's Video Games Industry
  • Video Games Market Segments in Taiwan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Taiwan's Video Games Market Size & Opportunity

Vietnam's Animation, VFX & Gaming Industry

  • Key Trends
    • CAPABILITIES OF VIETNAMESE ANIMATORS
    • VIETNAM'S 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Vietnam
  • Statistics on Animation Studios in Vietnam
  • Strategies for Animation Studios in Vietnam
    • FUTURE OUTLOOK
  • Vietnam's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM
  • Key Opportunities & Strategies for Vietnam's Video Games Industry
  • Video Games Market Segments in Vietnam
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Vietnamese Video Games Market Size & Opportunity

Japan's Animation, VFX & Gaming Industry

  • History of Japanese animation
  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
    • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
    • GLOBALLY SUCCESSFUL JAPANESE ANIMES
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Statistics on Animation Studios in Japan
  • Strategies for Japanese Animation Studios
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Japan
  • Japanese Games Industry
    • KEY TRENDS IN THE JAPANESE VIDEO GAMES INDUSTRY
    • JAPANESE VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for Japanese Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Japanese Video Games Market Size & Opportunity

Thailand's Animation, VFX & Gaming Industry

  • Key Trends
    • EARLY PRODUCTIONS
    • LOCAL CONTENT
    • THAILAND'S FIRST 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN THAILAND
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Thailand
  • Animation Studios in Thailand
  • Statistics on Animation Studios in Thailand
  • Thailand Games Industry
    • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN THAILAND
    • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND
  • Key Opportunities & Strategies for Thailand Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Thai Video Games Market Size & Opportunity

Singapore's Animation, VFX & Gaming Industry

  • Industry Industry Trends
    • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
    • SINGAPORE GOVERNMENT INITIATIVES
    • INDUSTRY DRIVERS
    • CHALLENGES
  • Strategies for Animation Studios in Singapore
  • Statistics on Animation Studios in Singapore
  • Animation Studios in Singapore
  • Animation Schools in Singapore
  • Singapore Games Industry
    • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN SINGAPORE
    • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE
  • Key Opportunities & Strategies for Singapore Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Singapore Video Games Market Size & Opportunity

Malaysia's Animation, VFX & Gaming Industry

  • History of Malaysian Animation
  • Strategies for Malaysian Animation Industry
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Malaysia
    • MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • Statistics for Animation Studios in Malaysia
  • Animation Studios in Malaysia
  • Malaysia's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA
  • Key Opportunities & Strategies for Malaysia' Video Games Industry
  • Video Games Market Segments in Malaysia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Malaysian Video Games Market Size & Opportunity

Indonesia's Animation, VFX & Gaming Industry

  • Indonesia's first 3D animated feature film
  • Industry Challenges
  • Statistics on Animation Studios in Indonesia
  • Animation Studios in Indonesia
  • Indonesian Video Games Industry
    • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN INDONESIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA
  • Key Opportunities & Strategies for Indonesian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Indonesian Video Games Market Size & Opportunity

Russia's Animation, VFX & Gaming Industry

  • Animation Film market in Russia
    • GLOBALLY SUCCESSFUL RUSSIAN ANIMATIONS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • GOVERNMENT SUPPORT AND ANIMATION FUNDING IN RUSSIA
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia
  • Russian Games Industry
    • KEY TRENDS IN THE RUSSIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN RUSSIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN RUSSIA
  • Key Opportunities & Strategies for Russian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Russian Video Games Market Size & Opportunity
  • Israel's Animation, VFX & Gaming Industry
  • Industry Drivers

Israel's first animated feature film

  • Industry Challenges
  • Statistics on Animation Studios in Israel
  • Animation Studios in Israel
  • Israel's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL
  • Key Opportunities & Strategies for Israel's Video Games Industry
  • Video Games Market Segments in Israel
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Israel's Video Games Market Size & Opportunity

Pakistan's Animation, VFX & Gaming Industry

  • History of Pakistani Animation Industry
  • Current State of the Industry
    • KEY TRENDS
    • PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY RISKS
  • Strategies for Animation Industry in Pakistan
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Pakistan
  • Statistics for Animation Studios in Pakistan
  • Pakistan's Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN
  • Key Opportunities & Strategies for Pakistan's Video Games Industry
  • Video Games Market Segments in Pakistan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Pakistan's Video Games Market Size & Opportunity

Bangladesh's Animation, VFX & Gaming Industry

  • Current State of the Industry
    • KEY TRENDS
    • BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • THE RISKS
  • Strategies for Animation Industry in Bangladesh
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Bangladesh

Figures and Tables

  • TABLE 1: ANIMATION MOVIE CO-PRODUCTIONS IN ASIA
  • TABLE 2: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 1: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
  • FIGURE 2: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
  • FIGURE 3: ANNUAL ANIMATION OUTPUT IN ASIA
  • TABLE 3: ANIMATION MOVIES PRODUCED IN ASIA
  • FIGURE 4: INDIA'S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
  • FIGURE 5: TOONZ ANIMANTION'S IN-HOUSE PRODUCTIONS
  • FIGURE 6: HANUMAN THE MOVIE
  • TABLE 4: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN INDIA
  • TABLE 5: VALUE AND VOLUME OF ANIMATION CONTENT BEMAND BY TV CHANNELS IN INDIA
  • FIGURE 7: SIZE OF INDIAN ANIMATION INDUSTRY
  • FIGURE 8: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
  • FIGURE 9: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
  • TABLE 6: ANIMATION PRODUCTIONS IN INDIA
  • FIGURE 10: CHHOTA BHEEM
  • FIGURE 11: NUMBER OF ANIMATION STUDIOS IN INDIA
  • FIGURE 12: ANIMATION STUDIOS IN INDIA BASED ON SIZE
  • FIGURE 13: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
  • FIGURE 14: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
  • FIGURE 15: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
  • FIGURE 16: ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 17: BREAK-UP OF ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 18: 3D ANIMATION SALARIES IN INDIA
  • FIGURE 19: 2D ANIMATION SALARIES IN INDIA
  • FIGURE 20: WEB & MOBILE ANIMATION SALARIES IN INDIA
  • FIGURE 21: GAMING SALARIES IN INDIA
  • TABLE 7: ANIMATION SCHOOLS IN INDIA
  • TABLE 8: INDIA'S LEADING ANIMATION STUDIOS
  • TABLE 9: LEADING INDIAN GAME STUDIOS
  • FIGURE 22: COST STRUCTURE OF INDIAN VIDEO GAMES
  • TABLE 10: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDIA
  • TABLE 11: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDIA
  • FIGURE 23: INDIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 24: MARKET SIZE OF INDIAN GAMES INDUSTRY
  • FIGURE 24: REVENUE BREAK-DOWN BY GAME GENRES IN INDIA
  • FIGURE 26: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDIA
  • FIGURE 27: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN INDIA
  • TABLE 12: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
  • FIGURE 28: THRU THE MOEBIUS STRIP
  • FIGURE 29: SIZE OF CHINESE ANIMATION INDUSTRY
  • FIGURE 30: ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
  • FIGURE 31: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
  • FIGURE 32: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
  • FIGURE 33: NUMBER OF ANIMATION STUDIOS IN CHINA
  • FIGURE 34: ANIMATION STUDIOS IN CHINA BASED ON SIZE
  • FIGURE 35: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
  • FIGURE 36: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
  • FIGURE 37: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
  • FIGURE 38: ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 39: BREAK-UP OF ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 40: 3D ANIMATION SALARIES IN CHINA
  • FIGURE 41: 2D ANIMATION SALARIES IN CHINA
  • FIGURE 42: WEB & MOBILE ANIMATION SALARIES IN CHINA
  • FIGURE 43: GAMING SALARIES IN CHINA
  • TABLE 13: LIST OF ANIMATION SCHOOLS IN CHINA
  • TABLE 14: CHINA'S LEADING ANIMATION STUDIOS
  • TABLE 15: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE 16: LEADING CHINESE GAME STUDIOS
  • FIGURE 44: COST STRUCTURE OF CHINESE VIDEO GAMES
  • TABLE 17: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CHINA
  • FIGURE 45: CHINESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 46: MARKET SIZE OF CHINESE GAMES INDUSTRY
  • FIGURE 47: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CHINA
  • FIGURE 48: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CHINA
  • TABLE 13:IN-HOUSE ANIMATION CONTENT DEVELOPED BY KOREAN STUDIOS
  • FIGURE 49: SIZE OF KOREAN ANIMATION INDUSTRY
  • FIGURE 50: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • FIGURE 51: NUMBER OF ANIMATION STUDIOS IN KOREA
  • FIGURE 52: ANIMATION STUDIOS IN KOREA BASED ON SIZE
  • FIGURE 53: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
  • FIGURE 54: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
  • FIGURE 55: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
  • FIGURE 56: ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 57: BREAK-UP OF ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 58: 3D ANIMATION SALARIES IN KOREA
  • FIGURE 59: 2D ANIMATION SALARIES IN KOREA
  • FIGURE 60: WEB & MOBILE ANIMATION SALARIES IN KOREA
  • FIGURE 61: GAMING SALARIES IN KOREA
  • TABLE 18: ANIMATION SCHOOLS IN KOREA
  • TABLE 19: KOREA'S LEADING ANIMATION STUDIOS
  • TABLE 20: LEADING KOREAN GAME STUDIOS
  • FIGURE 62: COST STRUCTURE OF KOREAN VIDEO GAMES
  • TABLE 21: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE 22: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE 63: KOREAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 64: MARKET SIZE OF KOREAN GAMES INDUSTRY
  • FIGURE 65: MARKET SIZE OF MOBILE GAMES INDUSTRY IN KOREA
  • FIGURE 66: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN KOREA
  • FIGURE 67: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
  • FIGURE 68: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
  • TABLE 23: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
  • FIGURE 53: SIZE OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 69: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE 70: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
  • FIGURE 71: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
  • FIGURE 72: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
  • FIGURE 73: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 74: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
  • FIGURE 75: ANIMATION CONTENT OUTPUT OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 76: ANNUAL ANIMATION CONTENT OUTPUT OF PHILIPPINES ANIMATION INDUSTRY
  • FIGURE 77: 3D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 78:2D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 79: WEB & MOBILE ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 80: GAMING SALARIES IN PHILIPPINES
  • TABLE 24: LEADING ANIMATION STUDIOS IN PHILIPPINES
  • TABLE 25: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PHILIPPINES
  • TABLE 26: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN PHILIPPINES
  • FIGURE 81: PHILIPPINES GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 82: MARKET SIZE OF PHILIPPINES VIDEO GAMES INDUSTRY
  • FIGURE 83: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PHILIPPINES
  • FIGURE 84: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PHILIPPINES
  • FIGURE 85: TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 27: ANIMATION SCHOOLS IN TAIWAN
  • FIGURE 86: NUMBER OF ANIMATION STUDIOS IN TAIWAN
  • FIGURE 87: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
  • FIGURE 88: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
  • FIGURE 89: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
  • FIGURE 90: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
  • FIGURE 91: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
  • FIGURE 92: ANIMATION OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 93: ANNUAL ANIMATION CONTENT OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 94: 3D ANIMATION SALARIES IN TAIWAN
  • FIGURE 95:2D ANIMATION SALARIES IN TAIWAN
  • FIGURE 96: WEB & MOBILE ANIMATION SALARIES IN TAIWAN
  • FIGURE 97: GAMING SALARIES IN TAIWAN
  • TABLE 28: LEADING ANIMATION STUDIOS IN TAIWAN
  • TABLE 29: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TAWAN
  • TABLE 30: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE 98: TAIWAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 99: MARKET SIZE OF TAIIWANESE VIDEO GAMES INDUSTRY
  • FIGURE 100: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TAIWAN
  • FIGURE 101: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN TAIWAN
  • FIGURE 102: VIETNAM'S 3D ANIMATED FEATURE FILM
  • FIGURE 103: VIETNAM'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 104: VIETNAM'S 3D LOCAL ANIMATION PRODUCTION
  • TABLE 31: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • TABLE 32: LEADING ANIMATION STUDIOS IN VIETNAM
  • FIGURE 105: NUMBER OF ANIMATION STUDIOS IN VIETNAM
  • FIGURE 106: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
  • FIGURE 107: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
  • FIGURE 108: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
  • FIGURE 109: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 110: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
  • FIGURE 111: ANIMATION OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 112: BREAK-UP OF OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 113: 3D ANIMATION SALARIES IN VIETNAM
  • FIGURE 114:2D ANIMATION SALARIES IN VIETNAM
  • FIGURE 115: WEB & MOBILE ANIMATION SALARIES IN VIETNAM
  • FIGURE 116: GAMING SALARIES IN VIETNAM
  • TABLE 33: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN VIETNAM
  • TABLE 34: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN VIETNAM
  • FIGURE 117: VIETNAMESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 118: MARKET SIZE OF VIETNAMESE VIDEO GAMES INDUSTRY
  • FIGURE 119: MARKET SIZE OF MOBILE GAMES INDUSTRY IN VIETNAM
  • FIGURE 120: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN VIETNAM
  • FIGURE 121: NUMBER OF ANIMATION STUDIOS IN JAPAN
  • FIGURE 122: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
  • FIGURE 123: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
  • FIGURE 124: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
  • FIGURE 125: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
  • FIGURE 126: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
  • FIGURE 127: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 128: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 129: 3D ANIMATION SALARIES IN JAPAN
  • FIGURE 130:2D ANIMATION SALARIES IN JAPAN
  • FIGURE 131: WEB & MOBILE ANIMATION SALARIES IN JAPAN
  • FIGURE 132: GAMING SALARIES IN JAPAN
  • TABLE 35: LEADING ANIMATION STUDIOS IN JAPAN
  • TABLE 36: LEADING JAPANESE GAME STUDIOS
  • FIGURE 133: COST STRUCTURE OF JAPANESE VIDEO GAMES
  • TABLE 37: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE 38: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE 134: JAPANESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 135: MARKET SIZE OF JAPANESE GAMES INDUSTRY
  • FIGURE 136: MARKET SIZE OF MOBILE GAMES INDUSTRY IN JAPAN
  • FIGURE 137: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN JAPAN
  • FIGURE 138: THAILAND'S FIRST ANIMATED FEATURE
  • FIGURE 139: THAILAND'S FIRST ANIMATED FEATURE
  • TABLE 39: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
  • FIGURE 140: THAILAND'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 141: THAILAND'S CEL ANIMATED FEATURE FILM
  • FIGURE 142: THAILAND'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 40: LEADING ANIMATION STUDIOS IN THAILAND
  • FIGURE 143: NUMBER OF ANIMATION STUDIOS IN THAILAND
  • FIGURE 144: ANIMATION STUDIOS IN THAILAND BASED ON SIZE
  • FIGURE 145: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
  • FIGURE 146: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
  • FIGURE 147: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
  • FIGURE 148: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
  • FIGURE 149 ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 150: BREAK-UP OF ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 151: 3D ANIMATION SALARIES IN THAILAND
  • FIGURE 152: 2D ANIMATION SALARIES IN THAILAND
  • FIGURE 153: WEB & MOBILE ANIMATION SALARIES IN THAILAND
  • FIGURE 154: GAMING SALARIES IN THAILAND
  • TABLE 41: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THAILAND
  • TABLE 42: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE 155 THAILAND GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 156 MARKET SIZE OF THAI VIDEO GAMES INDUSTRY
  • FIGURE 157: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THAILAND
  • FIGURE 158: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • TABLE 43: SINGAPORE'S HOMEGROWN ANIMATION CONTENT
  • FIGURE 159: SINGAPORE'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 160: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
  • FIGURE 161: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
  • FIGURE 162: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
  • FIGURE 163: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
  • FIGURE 163: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
  • FIGURE 164: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
  • FIGURE 165: ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 166: BREAK-UP OF ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 167: 3D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 168: 2D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 169: WEB & MOBILE ANIMATION SALARIES IN SINGAPORE
  • FIGURE 170: GAMING SALARIES IN SINGAPORE
  • TABLE 44: SINGAPORE'S LEADING ANIMATION STUDIOS
  • TABLE 45: ANIMATION SCHOOLS IN SINGAPORE
  • TABLE 46: LEADING GAME STUDIOS IN SINGAPORE
  • TABLE 47: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SINGAPORE
  • TABLE 48: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SINGAPORE
  • FIGURE 171: SINGAPORE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 172; MARKET SIZE OF SINGAPORE VIDEO GAMES INDUSTRY
  • FIGURE 173: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SINGAPORE
  • FIGURE 174: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SINGAPORE
  • TABLE 49: MALAYSIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 175: MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 176: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
  • FIGURE 177: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
  • FIGURE 178: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
  • FIGURE 179: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
  • FIGURE 180: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 181: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
  • FIGURE 182: ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 183: BREAK-UP OF ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 184: 3D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 185: 2D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 186: WEB & MOBILE ANIMATION SALARIES IN MALAYSIA
  • FIGURE 187: GAMING SALARIES IN MALAYSIA
  • TABLE 50: MALAYSIA'S LEADING ANIMATION STUDIOS
  • TABLE 51: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MALAYSIA
  • TABLE 52: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN MALAYSIA
  • FIGURE 188: MALAYSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 189: MARKET SIZE OF MALAYSIAN VIDEO GAMES INDUSTRY
  • FIGURE 190: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MALAYSIA
  • FIGURE 191: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MALAYSIA
  • FIGURE 192: INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 53: INDONESIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 193: NUMBER OF ANIMATION STUDIOS IN INDONESIA
  • FIGURE 194: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
  • FIGURE 195: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
  • FIGURE 196: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
  • FIGURE 197: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
  • FIGURE 198: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
  • FIGURE 199: ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 200: BREAK-UP OF ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 201: 3D ANIMATION SALARIES IN INDONESIA
  • FIGURE 202: 2D ANIMATION SALARIES IN INDONESIA
  • FIGURE 203: WEB & MOBILE ANIMATION SALARIES IN INDONESIA
  • FIGURE 204: GAMING SALARIES IN INDONESIA
  • TABLE 31: INDONESIA'S LEADING ANIMATION STUDIOS
  • TABLE 54: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDONESIA
  • TABLE 55: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDONESIA
  • FIGURE 205: INDONESIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 206: MARKET SIZE OF INDONESIAN VIDEO GAMES INDUSTRY
  • FIGURE 207: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDONESIA
  • FIGURE 208: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • FIGURE 209: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 56: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 57: CHILDREN'S TV CHANNELS IN RUSSIA
  • TABLE 58: ANIMATION STUDIOS IN RUSSIA
  • FIGURE 210: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 211: SIZE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 212: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE 213: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE 214: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE 215: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE 216: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE 217: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE 218: ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 219: BREAK-UP OF ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 220: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE 221: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE 222: WEB & MOBILE ANIMATION SALARIES IN RUSSIA
  • FIGURE 223: GAMING SALARIES IN RUSSIA
  • TABLE 59: LEADING GAME STUDIOS IN RUSSIA
  • TABLE 60: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN RUSSIA
  • TABLE 61: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN RUSSIA
  • FIGURE 224: RUSSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 225: MARKET SIZE OF RUSSIAN VIDEO GAMES INDUSTRY
  • FIGURE 226: MARKET SIZE OF MOBILE GAMES INDUSTRY IN RUSSIA
  • FIGURE 227: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN RUSSIA
  • FIGURE 228: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 229: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE 230: ANIMATION STUDIOS IN ISRAEL BASED ON SIZE
  • FIGURE 231: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE 232: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE 233: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE 234: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE 235: ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 236: BREAK-UP OF ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 237: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE 238: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE 239: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
  • FIGURE 240: GAMING SALARIES IN ISRAEL
  • TABLE 62: ISRAEL'S LEADING ANIMATION STUDIOS
  • TABLE 63: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ISRAEL
  • TABLE 64: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ISRAEL
  • FIGURE 241: ISRAEL'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • TABLE 65: LEADING GAME STUDIOS IN ISRAEL
  • FIGURE 242: MARKET SIZE OF PAKISTAN'S VIDEO GAMES INDUSTRY
  • FIGURE 243 MARKET SIZE OF MOBILE GAMES INDUSTRY IN ISRAEL
  • FIGURE 244: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ISRAEL
  • TABLE 66: PAKISTAN'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 245: PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 67: PAKISTAN'S LEADING ANIMATION STUDIOS
  • FIGURE 246: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
  • FIGURE 247: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
  • FIGURE 248: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
  • FIGURE 249: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
  • FIGURE 250: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
  • FIGURE 251: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
  • FIGURE 252: ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 253: BREAK-UP OF ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 254: 3D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 255: 2D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 256: WEB & MOBILE ANIMATION SALARIES IN PAKISTAN
  • FIGURE 257: GAMING SALARIES IN PAKISTAN
  • TABLE 68: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PAKISTAN
  • TABLE 69: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN MALAYSIA
  • FIGURE 258: PAKISTAN'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE 259 MARKET SIZE OF PAKISTAN'S VIDEO GAMES INDUSTRY
  • FIGURE 260: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PAKISTAN
  • FIGURE 261: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PAKISTAN
  • TABLE 70: BANGLADESH'S'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 262: BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • TABLE 71: BANGLADESH'S LEADING ANIMATION STUDIOS
  • FIGURE 263: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
  • FIGURE 264: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
  • FIGURE 265: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
  • FIGURE 266: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
  • FIGURE 267: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
  • FIGURE 268: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
  • FIGURE 269: ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 270: BREAK-UP OF ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 271: 3D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 272:2D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 273: WEB & MOBILE ANIMATION SALARIES IN BANGLADESH
  • FIGURE 274: GAMING SALARIES IN BANGLADESH
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