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市場調査レポート

アジアのアニメーション市場:戦略・動向・市場機会

Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities, (2020-25)

発行 Digital Vector, Inc. 商品コード 135490
出版日 ページ情報 英文 775 Pages, 104 Tables, 351 Figures
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=111.33円で換算しております。
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アジアのアニメーション市場:戦略・動向・市場機会 Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities, (2020-25)
出版日: 2020年01月01日 ページ情報: 英文 775 Pages, 104 Tables, 351 Figures
概要

当レポートでは、アジアにおけるアニメーション産業の発展の経緯と現況などについて調査分析し、産業状況、市場規模・成長見通し、ビジネスモデル、ビジネス戦略、リスクと課題、主要企業等をまとめ、その結果をお届けします。

イントロダクション

インド

  • 産業の現況
  • アニメーションスタジオのビジネスモデル
  • アニメーション放送局の現況
  • アニメーション産業の規模
  • Chhota Bheem:インドで成功している現地アニメプロダクション
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスクール
  • 主要アニメーションスタジオ

中国

  • 産業の現況
  • テレビアニメの中国市場
  • アニメーションスタジオのビジネスモデル
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

韓国

  • 産業の出現
  • アニメーションスタジオの機能
  • 変化するビジネスモデル
  • 産業の現況
  • 課題
  • アニメーションスタジオの戦略
  • 市場機会
  • アニメーションスタジオの統計
  • 将来の見通し
  • アニメーションスクール
  • アニメーションスタジオ

フィリピン

  • 産業の現況
  • アニメーションのアウトソーシング
  • 長編アニメーション
  • 産業の回復
  • 産業のメリット
  • 課題
  • アニメーション教育
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ

台湾

  • 激動時代の終焉
  • 産業の現況
  • 課題
  • 台湾アニメーションスタジオへの脅威
  • アニメーションスクール
  • 最初の3D長編アニメーション
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ
  • 主なアニメーションスタジオ

ベトナム

  • 初期の外資参入
  • 主な動向
  • ベトナムの3D長編アニメ
  • 現地のアニメプロダクション
  • 課題
  • 将来の動向
  • アニメーションスタジオ
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し

日本

  • 主な動向
  • 成功ビジネスモデル
  • アニメの輸出
  • 世界的に成功した日本のアニメ
  • 日本のアニメ制作モデル
  • 課題
  • 将来の動向
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

タイ

  • 主な動向
  • 最初の3D長編アニメ
  • 政府の助成
  • 産業促進要因
  • 課題
  • 産業の機会
  • アニメーションスタジオの戦略
  • アニメーションスタジオ
  • アニメーションスタジオの統計

シンガポール

  • 産業需要の引き金
  • 現地のアニメプロダクション
  • 政府イニシアチブ
  • 産業促進要因
  • 課題
  • アニメーションスタジオの戦略
  • アニメーションスタジオの統計
  • アニメーションスタジオ
  • アニメーションスクール

マレーシア

  • 政府の助成
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 最初の3D長編アニメ
  • アニメーションスタジオの統計
  • アニメーションスタジオ

インドネシア

  • 政府の助成
  • 最初の3D長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

ロシア

  • アニメ映画市場
  • 世界的に成功したロシアのアニメ
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 政府の助成と財政支援
  • アニメーションスタジオ
  • アニメーション産業の価値
  • アニメーション産業の規模
  • アニメーションスタジオの統計

イスラエル

  • 産業促進要因
  • 最初の長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

パキスタン

  • 産業の現況
  • 最初の3D長編アニメーション
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ
  • アニメーションスタジオの統計

バングラデシュ

  • 産業の現況
  • バングラデシュの世界的に成功した短編アニメ
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ

図表

目次

EXECUTIVE SUMMARY

Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high-definition TVs, tablets and smartphones to head mounted devices. Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing distribution channel for animation and is witnessing double digit growth and the same is expected to continue. This growth is attributed to the exponential growth in the number of online video viewers throughout the world.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers. The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow. Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.

MARKET SIZE

  • The market size of Asian Animation, VFX & Video Gaming Industry was US$ 86 billion in 2019
  • The Asian animation and VFX industry is growing at the rate of 2-5 % YoY
  • 3D animation and VFX are the fastest growing segments
  • The market size of the Asian Video Gaming industry was US$ 34 billion in 2019
  • The production cost per animation movie in Asia ranges anywhere between US$ 3 Million to US$ 60 Million

SEGMENT-WISE MARKET SIZE OF ASIA-PACIFIC ANIMATION, VFX & VIDEO GAMES INDUSTRY

EMERGING TRENDS IN ANIMATION, VFX & VIDEO GAMES INDUSTRY

  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world - tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.

Table of Contents

Asian Animation & VFX Industry

  • Animation in Asian Societies
  • Establishment of Local Animation Industry
    • LOCAL CONTENT PRODUCTIONS
    • SUCCESSFUL BUSINESS MODELS
    • DRIVERS FOR SUCCESS
    • MODELS FOR ANIMATION FINANCING IN ASIA
    • COPYRIGHT CHAIN IN ASIA
  • Influence of Foreign Animation Styles
    • POPULARITY OF FOREIGN ANIMATION
  • Trends in Animation Production in Asia
    • ANIMATION CO-PRODUCTIONS IN ASIA
    • COLLABORATION AMONG ASIAN AND FOREIGN ANIMATION STUDIOS
  • Animation Studios in Asia
  • Asian Animation and VFX Market Size & Opportunity
  • Asian Animation, VFX and Games market segmentation by Industy applications

Asian Television Animation Content Demand Forecast

Asian Video Games Industry

  • Key Trends in the Asian Video Games Industry
    • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
    • CHANGING VIDEO GAME BUSINESS MODELS
    • ONLINE VIDEO GAMING BUSINESS MODELS
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for Asian Video Games Industry
    • GAMES INDUSTRY COMPETENCIES & SKILLS
    • GUIDELINES FOR A GAMES STUDIO STRUCTURE
    • ARTIFICIAL INTELLIGENCE & BIG DATA ANALYTICS DRIVEN HYPER-PERSONALISATION FOR VIDEO GAMES
    • MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
  • Video Games Market Segments in Asia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Asian Video Games Market Size & Opportunity

Asian eSports Industry

  • Key Trends in the Global eSports Industry
    • ESPORTS INDUSTRY STRUCTURE
    • ESPORTS BUSINESS MODELS
    • ESPORTS INDUSTRY VALUE CHAIN
  • Key Opportunities & Strategies for eSports Industry
  • Key eSports industry forecasts
  • Global eSports Market Size & Opportunity

Japan Animation, VFX & Video Games

  • History of Japanese animation
  • Key Trends
    • MARKET OVERVIEW
    • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
    • OUTSOURCING TO OTHER COUNTRIES
    • SUCCESSFUL BUSINESS MODELS
  • Anime Exports
    • OVERSEAS INFLUENCE OF ANIME
    • GLOBALLY SUCCESSFUL JAPANESE ANIMES
    • THE POKEMON PHENOMENON
  • Japanese Anime Production Models
    • PROMINENCE OF 2D
    • RETAS - SOFTWARE FOR ANIME PRODUCTION
    • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
  • Statistics on Animation Studios in Japan
  • Strategies for Japanese Animation Studios
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Japan
  • Video Games Industry in Japan
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
    • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
    • VIDEO GAME BUSINESS MODELS IN JAPAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
    • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN
  • Japan's Video Games Market Size & Opportunity

India Animation, VFX & Video Games

  • Current State of the Industry
    • KEY TRENDS
    • CHALLENGES
  • Business Models of Animation Studios in India
    • REVENUE MODELS
    • COST STRUCTURE
    • TOONZANIMATION INDIA'S IN-HOUSE ANIMATION PROJECT
    • INDIA'S FIRST FULLY INDIGENEOUS FEATURE FILM
  • State of Television Animation in India
    • VIEWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
    • ADVERTISING TRENDS IN KIDS CHANNELS
    • GROWTH IN KIDS ANIMATION CONTENT
    • MERCHANDISING
    • EMERGING TRENDS
    • KEY CHALLENGES
  • Size of the Indian Animation Industry
    • RISING DOMESTIC DEMAND
    • CHHOTA BHEEM: INDIA'S SUCCESSFUL ANIMATION PRODUCTION
    • MIGHTY LITTLE BHEEM: NETFLIX'S GLOBALLY SUCCESSFUL INDIAN ANIMATION SHOW
  • Statistics on Animation Studios in India
  • Strategies for Animation Studios in India
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Schools in India
    • LEADING ANIMATION STUDIOS IN INDIA
  • Indian Video Games Industry
    • KEY TRENDS IN THE INDIAN VIDEO GAMES INDUSTRY
    • INDIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN INDIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDIA
    • INDIAN VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN INDIA
  • Key Opportunities & Strategies for Indian Video Games Industry
    • KEY CHALLENGES FOR INDIAN VIDEO GAMES INDUSTRY
  • Video Games Market Segments in India
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN INDIA
  • Indian Video Games Market Size & Opportunity

China Animation, VFX & Video Games

  • Current State of the Chinese Animation Industry
    • KEY TRENDS
    • CHALLENGES
    • DEMAND FOR LOCAL CONTENT
    • GOVERNMENT SUPPORT
    • MARKET OPPORTUNITY
  • Size of the Chinese Animation Industry
  • Chinese Market for Television Animation
    • CHINESE TV ANIMATION VALUE CHAIN
    • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
  • Business Models of Animation Studios in China
    • REVENUE MODELS
    • LICENSING
    • COST STRUCTURE
    • THE FIRST CHINESE 3D ANIMATION MOVIE
  • Statistics on Animation Studios in China
  • Strategies for Animation Studios in China
    • THE RISKS
    • FUTURE OUTLOOK
  • Animation Studios in China
  • China's Video Games Industry
    • KEY TRENDS IN THE CHINESE VIDEO GAMES INDUSTRY
    • CHINESE VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN CHINA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN CHINA
    • VIDEO GAMES INDUSTRY VALUE CHAIN
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN CHINA
  • Key Opportunities & Strategies for Chinese Video Games Industry
    • VIDEO GAMES MARKET SEGMENTS IN CHINA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN CHINA
  • Chinese Video Games Market Size & Opportunity

South Korea Animation, VFX & Video Games

  • South Korea Animation & VFX
  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
    • GOING BEYOND SUBCONTRACTING
    • INVESTMENTS BY INDUSTRIAL GROUPS
    • CHANGES IN INDUSTRY STRUCTURE
    • SUCCESS IN OTHER COUNTRIES
  • Current State of the Industry
    • GOVERNMENT SUPPORT
    • COLLABORATION WITH OVERSEAS PARTNERS
    • KEY TRENDS
    • LOCAL CONTENT
    • CHALLENGES
    • ANIMATION SCHOOLS IN KOREA
    • ANIMATION STUDIOS IN KOREA
  • Market Opportunity
    • SIZE OF THE KOREAN ANIMATION INDUSTRY
  • Statistics on Animation Studios in Korea
  • Future Outlook
  • South Korea Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
    • KOREAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN KOREA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN KOREA
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN KOREA
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN KOREA
  • Key Opportunities & Strategies for Korean Video Games Industry
    • VIDEO GAMES MARKET SEGMENTS IN KOREA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN KOREA
  • Korea Video Games Market Size & Opportunity

Philippines Animation, VFX & Video Games

  • Current State of the Industry
    • KEY TRENDS
    • COMPETITION
    • INDUSTRY CAPACITY
    • BRAND BUILDING
    • GOVERNMENT SUPPORT
    • DEMAND FOR LOCAL CONTENT
    • FUNDING
    • ANIMATION OUTSOURCING IN PHILIPPINES
    • ANIMATED FEATURE FILMS IN PHILIPPINES
    • INDUSTRY RECOVERY
    • INDUSTRY ADVANTAGES
    • CHALLENGES
  • Animation Education and Training in Philippines
  • Size of Animation Industry in Philippines
  • Statistics on Animation Studios in Philippines
  • Strategies for Philippine Animation Studios
    • FUTURE OUTLOOK
  • Animation Studios in Philippines
  • Philippines Video Games Industry
    • KEY TRENDS IN THE PHILIPPINE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN PHILIPPINES
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PHILIPPINES
  • Key Opportunities & Strategies for Philippines Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Philippines Video Games Market Size & Opportunity

Taiwan Animation, VFX & Video Games

  • Current State of the Industry
    • KEY TRENDS
    • LOCAL CONTENT
    • COMPETITION
    • GOVERNMENT SUPPORT
    • COMPETITIVE ADVANTAGES
    • CHALLENGES
    • TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • Threats to Taiwan's Animation Studios
  • Animation Schools in Taiwan
  • Statistics on Animation Studios in Taiwan
  • Strategies for Animation Studios in Taiwan
    • FUTURE OUTLOOK
  • Animation Studios in Taiwan
  • Tawian Video Games Industry
    • KEY TRENDS IN THE TAIWANESE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN TAIWAN
    • ONLINE VIDEO GAMING BUSINESS MODELS IN TAIWAN
  • Key Opportunities & Strategies for Taiwan's Video Games Industry
  • Video Games Market Segments in Taiwan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Taiwan's Video Games Market Size & Opportunity

Vietnam Animation, VFX & Video Games

  • Key Trends
    • CAPABILITIES OF VIETNAMESE ANIMATORS
    • VIETNAM'S 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN VIETNAM
    • OPPORTUNITIES
    • CHALLENGES
    • FUTURE TRENDS
  • Animation Studios in Vietnam
  • Statistics on Animation Studios in Vietnam
  • Strategies for Animation Studios in Vietnam
    • FUTURE OUTLOOK
  • Vietnam Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN VIETNAM
  • Key Opportunities & Strategies for Vietnam's Video Games Industry
  • Video Games Market Segments in Vietnam
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Vietnamese Video Games Market Size & Opportunity

Thailand Animation, VFX & Video Games

  • Key Trends
    • EARLY PRODUCTIONS
    • LOCAL CONTENT
    • THAILAND'S FIRST 3D ANIMATED FEATURE FILM
    • LOCAL ANIMATION PRODUCTIONS IN THAILAND
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Thailand
  • Animation Studios in Thailand
  • Statistics on Animation Studios in Thailand
  • Thailand Video Games Industry
    • KEY TRENDS IN THE THAI VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN THAILAND
    • ONLINE VIDEO GAMING BUSINESS MODELS IN THAILAND
  • Key Opportunities & Strategies for Thailand Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Thai Video Games Market Size & Opportunity

Singapore Animation, VFX & Video Games

  • Industry Industry Trends
    • LOCAL ANIMATION PRODUCTIONS IN SINGAPORE
    • SINGAPORE GOVERNMENT INITIATIVES
    • INDUSTRY DRIVERS
    • CHALLENGES
  • Statistics on Animation Studios in Singapore
  • Animation Studios in Singapore
  • Animation Schools in Singapore
  • Singapore Video Games Industry
    • KEY TRENDS IN THE SINGAPORE VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN SINGAPORE
    • ONLINE VIDEO GAMING BUSINESS MODELS IN SINGAPORE
  • Key Opportunities & Strategies for Singapore Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Singapore Video Games Market Size & Opportunity

Australia Animation VFX & Video Games

  • Recent Movie Trends in Australia
  • Industry evolution and key Animation productions
  • Strategies for Animation Studios in Australia
    • CHALLENGES
    • GOVERNMENT SUPPORT
  • Animation Studios in Australia
  • Animation Movies in Australia
  • Animation Schools in Australia
  • Profile of Animation Studios in Australia
  • Video Games Industry in Australia
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
    • AUSTRALIAN VIDEO GAMES INDUSTRY STRUCTURE
    • VIDEO GAME BUSINESS MODELS IN AUSTRALIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN AUSTRALIA
    • VIDEO GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA
    • MOBILE GAMES INDUSTRY VALUE CHAIN IN AUSTRALIA
  • Key Opportunities & Strategies for Australian Video Games Industry
    • VIDEO GAMES MARKET SEGMENTS IN AUSTRALIA
    • MOBILE VIDEO GAMES SEGMENTS & GENRES IN AUSTRALIA
  • Australia's Video Games Market Size & Opportunity

Malaysia Animation, VFX & Video Games

  • History of Malaysian Animation
  • Strategies for Malaysian Animation Industry
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES FOR MALAYSIAN ANIMATION INDUSTRY
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Malaysia
    • MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • Statistics for Animation Studios in Malaysia
  • Animation Studios in Malaysia
  • Animation Schools in Malaysia
  • Malaysia Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN MALAYSIA
  • Key Opportunities & Strategies for Malaysia' Video Games Industry
  • Video Games Market Segments in Malaysia
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Malaysian Video Games Market Size & Opportunity

Indonesia Animation, VFX & Video Games

  • Strategies for Indonesian Animation Industry
    • GOVERNMENT SUPPORT
    • INDUSTRY DRIVERS
    • CHALLENGES FOR INDONESIANANIMATION INDUSTRY
    • INDUSTRY OPPORTUNITIES
  • Recommendations for the Industry
    • INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • Statistics on Animation Studios in Indonesia
  • Animation Studios in Indonesia
  • Indonesia Video Games Industry
    • KEY TRENDS IN THE INDONESIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN INDONESIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN INDONESIA
  • Opportunities & Strategies for Indonesia's Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Indonesian Video Games Market Size & Opportunity

Russia Animation, VFX & Video Games Industry

  • Animation Film market in Russia
    • GLOBALLY SUCCESSFUL RUSSIAN ANIMATIONS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • GOVERNMENT SUPPORT AND ANIMATION FUNDING IN RUSSIA
    • INDUSTRY OPPORTUNITIES
  • Strategies for Animation Studios in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia
  • Russia Video Games Industry
    • KEY TRENDS IN THE RUSSIAN VIDEO GAMES INDUSTRY
    • VIDEO GAME BUSINESS MODELS IN RUSSIA
    • ONLINE VIDEO GAMING BUSINESS MODELS IN RUSSIA
  • Key Opportunities & Strategies for Russian Video Games Industry
  • Video Games Market Segments
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Russian Video Games Market Size & Opportunity

Israel Animation, VFX & Video Games Industry

  • Current State of the Industry
    • INDUSTRY TRENDS & DRIVERS
    • INDUSTRY CHALLENGES
  • Israel's first animated feature film
  • Statistics on Animation Studios in Israel
  • Animation Studios in Israel
  • Israel Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN ISRAEL
  • Key Opportunities & Strategies for Israel's Video Games Industry
  • Video Games Market Segments in Israel
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Israel's Video Games Market Size & Opportunity

Pakistan Animation, VFX & Video Games

  • History of Pakistan Animation Industry
  • Current State of the Industry
    • KEY TRENDS
    • PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
    • INDUSTRY DRIVERS
    • CHALLENGES
    • INDUSTRY RISKS
  • Strategies for Animation Industry in Pakistan
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Pakistan
  • Statistics for Animation Studios in Pakistan
  • Pakistan Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN PAKISTAN
  • Key Opportunities & Strategies for Pakistan's Video Games Industry
  • Video Games Market Segments in Pakistan
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Pakistan's Video Games Market Size & Opportunity

Bangladesh Animation, VFX & Video Games

  • Current State of the Industry
    • KEY TRENDS
    • INDUSTRY DRIVERS
    • CHALLENGES
    • THE RISKS
    • BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • Strategies for Animation Industry in Bangladesh
    • INDUSTRY OPPORTUNITIES
    • FUTURE TRENDS
  • Animation Studios in Bangladesh
  • Bangladesh Video Games Industry
    • ONLINE VIDEO GAMING BUSINESS MODELS IN BANGLADESH
  • Key Opportunities & Strategies for Bangladesh's Video Games Industry
  • Video Games Market Segments in Bangladesh
    • MOBILE VIDEO GAMES SEGMENTS & GENRES
  • Bangladesh's Video Games Market Size & Opportunity

United Arab Emirates Animation, VFX & Video Games

  • Emergence of the Middle Eastern Animation
  • Key Industry Trends
  • LOCAL CONTENT CREATION
  • United Arab Emirates Animation & VFX
    • GOVERNMENT SUPPORT
    • INTERNATIONAL COLLABORATION
    • DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • United Arab Emirates Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
  • United Arab Emirates Video Games Market Size & Opportunity

Saudi Arabia Animation, VFX & Video Games

  • Saudi Arabia Animation & VFX
    • GOVERNMENT SUPPORT
    • STRATEGIES FOR INDUSTRY GROWTH
  • Saudi Arabia Video Games Market
    • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
  • Saudi Arabia's Video Games Market Size & Opportunity

Figures and Tables

  • TABLE: ANIMATION MOVIE CO-PRODUCTIONS IN ASIA
  • TABLE: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
  • FIGURE: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
  • FIGURE: ANNUAL ANIMATION OUTPUT IN ASIA
  • TABLE: ANIMATION MOVIES PRODUCED IN ASIA
  • FIGURE: MARKET SIZE OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF ASIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS
  • FIGURE: ASIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
  • FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF ASIAN ANIMATION & VFX INDUSTRY
  • TABLE: MINUTES OF TELEVISION ANIMATION CONTENT DEMAND IN ASIA
  • FIGURE: MINUTES OF 2D/3D TELEVISION ANIMATION CONTENT DEMAND BY IN ASIA
  • TABLE: LEADING GLOBAL GAMES STUDIOS
  • FIGURE: COST STRUCTURE OF VIDEO GAMES
  • TABLE: TOP VIDEO GAMES BY COST OF DEVELOPMENT
  • TABLE: TOP GROSSING VIDEO GAMES
  • TABLE: TOP GROSSING VIDEO GAMES FRANCHISES
  • TABLE: COMPETENCIES AND PROFILE OF EMPLOYEES FOR GAME DEVELOPMENT ACROSS DIFFERENT FORMATS
  • FIGURE: GAME DEVELOPMENT VALUE CHAIN
  • TABLE: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
  • FIGURE: GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF GLOBAL GAMES INDUSTRY
  • FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN ASIA
  • FIGURE: REVENUE BREAK-DOWN BY GAME INDUSTRY GENRES IN ASIA
  • FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
  • TABLE: LEADING GAMING ECO-SYSTEM PLAYERS IN ASIA
  • TABLE: KEY ACTORS IN THE ESPORTS INDUSTRY
  • TABLE: LARGEST ESPORTS TOURNAMENTS
  • TABLE: ESPORTS ADOPTION BY COUNTRY
  • TABLE: LARGEST INDIVIDUAL ESPORTS TOURNAMENTS
  • TABLE: LARGEST TEAM ESPORTS TOURNAMENTS
  • FIGURE: MARKET SIZE OF GLOBAL ESPORTS INDUSTRY
  • FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF GLOBAL ESPORTS INDUSTRY
  • FIGURE: MARKET SIZE OF ESPORTS INDUSTRY IN ASIA
  • FIGURE: ASIAN ESPORTS INDUSTRY REVENUE BREAK-DOWN
  • TABLE: MOST POPULAR JAPANESE ANIMATION MOVIES
  • FIGURE: SIZE OF ANIMATION & VFX NDUSTRY IN JAPAN
  • FIGURE: SIZE OF ANIMATION & VFX NDUSTRY IN JAPAN
  • FIGURE: MINUTES OF TV ANIMATION PRODUCTION IN JAPAN
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN JAPAN
  • FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
  • FIGURE: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE: 3D ANIMATION SALARIES IN JAPAN
  • FIGURE: 2D ANIMATION SALARIES IN JAPAN
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN JAPAN
  • FIGURE: GAMING SALARIES IN JAPAN
  • TABLE: LEADING ANIMATION STUDIOS IN JAPAN
  • TABLE: LEADING GAME STUDIOS IN JAPAN
  • FIGURE: COST STRUCTURE OF VIDEO GAMES JAPAN
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN JAPAN
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN JAPAN
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN JAPAN
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN JAPAN
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN JAPAN
  • FIGURE: MARKET SIZE OF INDIAN ANIMATION INDUSTRY
  • FIGURE: MARKET SIZE OF INDIA'S ANIMATION, VFX & GAMING INDUSTRY SEGMENTS
  • FIGURE: INDIAN ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
  • FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF INDIAN ANIMATION & VFX INDUSTRY
  • FIGURE: INDIA'S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
  • FIGURE: TOONZ ANIMANTION'S IN-HOUSE PRODUCTIONS
  • FIGURE: HANUMAN THE MOVIE
  • TABLE ; TELEVISION ANIMATION CONTENT DEMAND FORECAST IN INDIA
  • TABLE: VALUE AND VOLUME OF TELEVISION ANIMATION CONTENT BEMAND IN INDIA
  • FIGURE: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
  • TABLE: ANIMATED FEATURE FILMS PRODUCED IN INDIA
  • TABLE: ANIMATED TELEVISION SERIES PRODUCED IN INDIA
  • FIGURE: CHHOTA BHEEM
  • FIGURE: MIGHTY LITTLE BHEEM
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN INDIA
  • FIGURE: ANIMATION STUDIOS IN INDIA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN INDIA
  • FIGURE: BREAK-UP OF MINUTES OF ANIMATION CONTENT PRODUCED IN INDIA
  • FIGURE: 3D ANIMATION SALARIES IN INDIA
  • FIGURE: 2D ANIMATION SALARIES IN INDIA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN INDIA
  • FIGURE: GAMING SALARIES IN INDIA
  • TABLE: ANIMATION SCHOOLS IN INDIA
  • TABLE: INDIA'S LEADING ANIMATION STUDIOS
  • TABLE: LEADING INDIAN GAME STUDIOS
  • TABLE: PEOPLE EMPLOYED IN THE INDIAN GAMING INDUSTRY
  • FIGURE: COST STRUCTURE OF INDIAN VIDEO GAMES
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDIA
  • FIGURE: INDIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF INDIAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN INDIA
  • TABLE: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
  • FIGURE: MARKET SIZE OF CHINESE ANIMATION INDUSTRY
  • FIGURE: MARKET SIZE OF CHINA'S ANIMATION, VFX & GAMING INDUSTRY SEGMENTS
  • FIGURE: CHINA'S ANIMATION, VFX & GAMING INDUSTRY SEGMENTS BASED ON APPLICATIONS
  • FIGURE: MINUTES OF ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
  • FIGURE: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
  • FIGURE: MARKET SIZE OF MOVIES & TELEVISION SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MANUFACTURING SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF ARCHITECTURE & ENGINEERING SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF EDUCATION SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MEDICAL, HEALTHCARE & SCIENTIFIC SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF GOVERNMENT & DEFENCE SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: MARKET SIZE OF MARKETING & ADVERTISING SEGMENT OF CHINA'S ANIMATION & VFX INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
  • FIGURE: THRU THE MOEBIUS STRIP
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN CHINA
  • FIGURE: ANIMATION STUDIOS IN CHINA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN CHINA
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN CHINA
  • FIGURE: 3D ANIMATION SALARIES IN CHINA
  • FIGURE: 2D ANIMATION SALARIES IN CHINA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN CHINA
  • FIGURE: GAMING SALARIES IN CHINA
  • TABLE: LIST OF ANIMATION SCHOOLS IN CHINA
  • TABLE: CHINA'S LEADING ANIMATION STUDIOS
  • TABLE 15: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE: LEADING CHINESE GAME STUDIOS
  • FIGURE: COST STRUCTURE OF CHINESE VIDEO GAMES
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CHINA
  • FIGURE: CHINESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF CHINESE GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CHINA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CHINA
  • TABLE: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
  • TABLE: ANIMATION SCHOOLS IN KOREA
  • TABLE: KOREA'S LEADING ANIMATION & VFX STUDIOS
  • FIGURE: SIZE OF KOREAN ANIMATION & VFX INDUSTRY
  • FIGURE: KOREA ANIMATION DOMESTIC BOX OFFICE
  • FIGURE: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN KOREA
  • FIGURE: ANIMATION STUDIOS IN KOREA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN KOREA
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN KOREA
  • FIGURE: 3D ANIMATION SALARIES IN KOREA
  • FIGURE: 2D ANIMATION SALARIES IN KOREA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN KOREA
  • FIGURE: GAMING SALARIES IN KOREA
  • TABLE: LEADING GAME STUDIOS IN KOREA
  • FIGURE: COST STRUCTURE OF KOREAN VIDEO GAMES
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN KOREA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN KOREA
  • FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN KOREA
  • FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN KOREA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE VIDEO GAME GENRES IN KOREA
  • FIGURE: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
  • FIGURE: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
  • TABLE: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
  • FIGURE: SIZE OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN PHILIPPINES
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN PHILIPPINES
  • FIGURE: 3D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE :2D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN PHILIPPINES
  • FIGURE: GAMING SALARIES IN PHILIPPINES
  • TABLE: LEADING ANIMATION STUDIOS IN PHILIPPINES
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PHILIPPINES
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN PHILIPPINES
  • FIGURE: PHILIPPINES GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF PHILIPPINES VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PHILIPPINES
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PHILIPPINES
  • FIGURE: TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE: ANIMATION SCHOOLS IN TAIWAN
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN TAIWAN
  • FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN TAIWAN
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN TAIWAN
  • FIGURE: 3D ANIMATION SALARIES IN TAIWAN
  • FIGURE :2D ANIMATION SALARIES IN TAIWAN
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN TAIWAN
  • FIGURE: GAMING SALARIES IN TAIWAN
  • TABLE: LEADING ANIMATION STUDIOS IN TAIWAN
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN TAWAN
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE: TAIWAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF TAIIWANESE VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN TAIWAN
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN TAIWAN
  • FIGURE: VIETNAM'S 3D ANIMATED FEATURE FILM
  • FIGURE: VIETNAM'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • FIGURE: VIETNAM'S 3D LOCAL ANIMATION PRODUCTION
  • TABLE: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • TABLE: LEADING ANIMATION STUDIOS IN VIETNAM
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN VIETNAM
  • FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN VIETNAM
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN VIETNAM
  • FIGURE: 3D ANIMATION SALARIES IN VIETNAM
  • FIGURE: 2D ANIMATION SALARIES IN VIETNAM
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN VIETNAM
  • FIGURE: GAMING SALARIES IN VIETNAM
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN VIETNAM
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN VIETNAM
  • FIGURE: VIETNAMESE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF VIETNAMESE VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN VIETNAM
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN VIETNAM
  • FIGURE: THAILAND'S FIRST ANIMATED FEATURE
  • TABLE: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
  • FIGURE: THAILAND'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE: THAILAND'S 2D ANIMATED FEATURE FILM
  • FIGURE: THAILAND'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE: LEADING ANIMATION STUDIOS IN THAILAND
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN THAILAND
  • FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN THAILAND
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN THAILAND
  • FIGURE: 3D ANIMATION SALARIES IN THAILAND
  • FIGURE: 2D ANIMATION SALARIES IN THAILAND
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN THAILAND
  • FIGURE: GAMING SALARIES IN THAILAND
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THAILAND
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THAILAND
  • FIGURE: THAILAND GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF THAI VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THAILAND
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • TABLE: SINGAPORE'S HOMEGROWN ANIMATION CONTENT
  • FIGURE: SINGAPORE'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
  • FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN SINGAPORE
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN SINGAPORE
  • FIGURE: 3D ANIMATION SALARIES IN SINGAPORE
  • FIGURE: 2D ANIMATION SALARIES IN SINGAPORE
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN SINGAPORE
  • FIGURE: GAMING SALARIES IN SINGAPORE
  • TABLE: SINGAPORE'S LEADING ANIMATION STUDIOS
  • TABLE: ANIMATION SCHOOLS IN SINGAPORE
  • TABLE: LEADING GAME STUDIOS IN SINGAPORE
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SINGAPORE
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SINGAPORE
  • FIGURE: SINGAPORE GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE ; MARKET SIZE OF SINGAPORE VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SINGAPORE
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SINGAPORE
  • FIGURE: AUSTRALIAN FILM ADMISSION STATISTICS
  • FIGURE: NUMBER OF SCREENS IN AUSTRALIA
  • FIGURE: BOX OFFICE REVENUES IN AUSTRALIA
  • FIGURE: AUSTRALIAN FILM ADMISSIONS PER CAPITA
  • FIGURE: AUSTRALIAN FILM PRODUCTIONS PER YEAR
  • FIGURE: THEATRE ADMISSIONS IN AUSTRALIA
  • FIGURE: TICKET PRICES IN AUSTRALIA
  • FIGURE: EARLY AUSTRALIAN ANIMATION PRODUCTIONS
  • TABLE: ANIMATION & VFX STUDIOS IN AUSTRALIA
  • TABLE: ANIMATION MOVIES IN AUSTRALIA
  • TABLE: ANIMATION SCHOOLS IN AUSTRALIA
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
  • FIGURE: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
  • FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
  • FIGURE: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
  • FIGURE: 3D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE: 2D ANIMATION SALARIES IN AUSTRALIA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN AUSTRALIA
  • FIGURE: GAMING SALARIES IN AUSTRALIA
  • TABLE: LEADING GAME STUDIOS IN AUSTRALIA
  • FIGURE: COST STRUCTURE OF AUSTRALIAN VIDEO GAMES
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN AUSTRALIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN AUSTRALIA
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN AUSTRALIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN AUSTRALIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN AUSTRALIA
  • TABLE: MALAYSIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE: MALAYSIA ANIMATION DOMESTIC BOX OFFICE
  • FIGURE: MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
  • FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN MALAYSIA
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN MALAYSIA
  • FIGURE: 3D ANIMATION SALARIES IN MALAYSIA
  • FIGURE: 2D ANIMATION SALARIES IN MALAYSIA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN MALAYSIA
  • FIGURE: GAMING SALARIES IN MALAYSIA
  • TABLE: MALAYSIA'S LEADING ANIMATION STUDIOS
  • TABLE: MALAYSIA'S LEADING ANIMATION SCHOOLS
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MALAYSIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN MALAYSIA
  • FIGURE: MALAYSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF MALAYSIAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MALAYSIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MALAYSIA
  • FIGURE: INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE: INDONESIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN INDONESIA
  • FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN INDONESIA
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN INDONESIA
  • FIGURE: 3D ANIMATION SALARIES IN INDONESIA
  • FIGURE: 2D ANIMATION SALARIES IN INDONESIA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN INDONESIA
  • FIGURE: GAMING SALARIES IN INDONESIA
  • TABLE: INDONESIA'S LEADING ANIMATION STUDIOS
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN INDONESIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN INDONESIA
  • FIGURE: INDONESIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF INDONESIAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN INDONESIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THAILAND
  • FIGURE: RUSSIA ANIMATION DOMESTIC BOX OFFICE
  • FIGURE: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE: CHILDREN'S TV CHANNELS IN RUSSIA
  • TABLE: ANIMATION STUDIOS IN RUSSIA
  • TABLE: ANIMATION SCHOOLS IN RUSSIA
  • FIGURE: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE: HOURS OF ANIMATION CONTENT PRODUCED IN RUSSIA
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN RUSSIA
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN RUSSIA
  • FIGURE: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN RUSSIA
  • FIGURE: GAMING SALARIES IN RUSSIA
  • TABLE: LEADING GAME STUDIOS IN RUSSIA
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN RUSSIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN RUSSIA
  • FIGURE: RUSSIAN GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF RUSSIAN VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN RUSSIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN RUSSIA
  • FIGURE: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN ISRAEL
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN ISRAEL
  • FIGURE: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN ISRAEL
  • FIGURE: GAMING SALARIES IN ISRAEL
  • TABLE: ISRAEL'S LEADING ANIMATION STUDIOS
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ISRAEL
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ISRAEL
  • FIGURE: ISRAEL'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • TABLE: LEADING GAME STUDIOS IN ISRAEL
  • FIGURE: MARKET SIZE OF ISRAEL'S VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ISRAEL
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ISRAEL
  • TABLE: PAKISTAN'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE: PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE: PAKISTAN'S LEADING ANIMATION STUDIOS
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
  • FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN PAKISTAN
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN PAKISTAN
  • FIGURE: 3D ANIMATION SALARIES IN PAKISTAN
  • FIGURE: 2D ANIMATION SALARIES IN PAKISTAN
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN PAKISTAN
  • FIGURE: GAMING SALARIES IN PAKISTAN
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN PAKISTAN
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN PAKISTAN
  • FIGURE: PAKISTAN'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF PAKISTAN'S VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN PAKISTAN
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN PAKISTAN
  • TABLE: BANGLADESH'S'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE: BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • TABLE: BANGLADESH'S LEADING ANIMATION STUDIOS
  • FIGURE: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
  • FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
  • FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
  • FIGURE: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
  • FIGURE: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
  • FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
  • FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN BANGLADESH
  • FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN BANGLADESH
  • FIGURE: 3D ANIMATION SALARIES IN BANGLADESH
  • FIGURE: 2D ANIMATION SALARIES IN BANGLADESH
  • FIGURE: WEB & MOBILE ANIMATION SALARIES IN BANGLADESH
  • FIGURE: GAMING SALARIES IN BANGLADESH
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN BANGLADESH
  • FIGURE: BANGLADESH'S GAMES INDUSTRY REVENUES BY DEVICE TYPES
  • FIGURE: MARKET SIZE OF BANGLADESH'S VIDEO GAMES INDUSTRY
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BANGLADESH
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BANGLADESH
  • FIGURE: DUBAI'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE: LEADING GAME STUDIOS IN THE UAE
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN THE UAE
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN THE UAE
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN THE UAE
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN THE UAE
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN THE UAE
  • TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN SAUDI ARABIA
  • FIGURE: MARKET SIZE OF GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN SAUDI ARABIA
  • FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN SAUDI ARABIA
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