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市場調査レポート

アジアのアニメーション市場:戦略・動向・市場機会

Asian Animation Industry: Strategies, Trends and Opportunities

発行 Digital Vector, Inc. 商品コード 135490
出版日 ページ情報 英文 562 Pages, 38 TABLES, 215 Figures
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=113.38円で換算しております。
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アジアのアニメーション市場:戦略・動向・市場機会 Asian Animation Industry: Strategies, Trends and Opportunities
出版日: 2017年01月09日 ページ情報: 英文 562 Pages, 38 TABLES, 215 Figures
概要

当レポートでは、アジアにおけるアニメーション産業の発展の経緯と現況などについて調査分析し、産業状況、市場規模・成長見通し、ビジネスモデル、ビジネス戦略、リスクと課題、主要企業等をまとめ、その結果をお届けします。

イントロダクション

インド

  • 産業の現況
  • アニメーションスタジオのビジネスモデル
  • アニメーション放送局の現況
  • アニメーション産業の規模
  • Chhota Bheem:インドで成功している現地アニメプロダクション
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスクール
  • 主要アニメーションスタジオ

中国

  • 産業の現況
  • テレビアニメの中国市場
  • アニメーションスタジオのビジネスモデル
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • リスク
  • 将来の見通し
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

韓国

  • 産業の出現
  • アニメーションスタジオの機能
  • 変化するビジネスモデル
  • 産業の現況
  • 課題
  • アニメーションスタジオの戦略
  • 市場機会
  • アニメーションスタジオの統計
  • 将来の見通し
  • アニメーションスクール
  • アニメーションスタジオ

フィリピン

  • 産業の現況
  • アニメーションのアウトソーシング
  • 長編アニメーション
  • 産業の回復
  • 産業のメリット
  • 課題
  • アニメーション教育
  • アニメーション産業の規模
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ

台湾

  • 激動時代の終焉
  • 産業の現況
  • 課題
  • 台湾アニメーションスタジオへの脅威
  • アニメーションスクール
  • 最初の3D長編アニメーション
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し
  • アニメーションスタジオ
  • 主なアニメーションスタジオ

ベトナム

  • 初期の外資参入
  • 主な動向
  • ベトナムの3D長編アニメ
  • 現地のアニメプロダクション
  • 課題
  • 将来の動向
  • アニメーションスタジオ
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • 将来の見通し

日本

  • 主な動向
  • 成功ビジネスモデル
  • アニメの輸出
  • 世界的に成功した日本のアニメ
  • 日本のアニメ制作モデル
  • 課題
  • 将来の動向
  • アニメーションスタジオの統計
  • アニメーションスタジオの戦略
  • アニメーションスタジオ

タイ

  • 主な動向
  • 最初の3D長編アニメ
  • 政府の助成
  • 産業促進要因
  • 課題
  • 産業の機会
  • アニメーションスタジオの戦略
  • アニメーションスタジオ
  • アニメーションスタジオの統計

シンガポール

  • 産業需要の引き金
  • 現地のアニメプロダクション
  • 政府イニシアチブ
  • 産業促進要因
  • 課題
  • アニメーションスタジオの戦略
  • アニメーションスタジオの統計
  • アニメーションスタジオ
  • アニメーションスクール

マレーシア

  • 政府の助成
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 最初の3D長編アニメ
  • アニメーションスタジオの統計
  • アニメーションスタジオ

インドネシア

  • 政府の助成
  • 最初の3D長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

ロシア

  • アニメ映画市場
  • 世界的に成功したロシアのアニメ
  • 産業促進要因
  • 課題
  • 市場機会
  • アニメーションスタジオの戦略
  • 政府の助成と財政支援
  • アニメーションスタジオ
  • アニメーション産業の価値
  • アニメーション産業の規模
  • アニメーションスタジオの統計

イスラエル

  • 産業促進要因
  • 最初の長編アニメ
  • 課題
  • アニメーションスタジオの統計
  • アニメーションスタジオ

パキスタン

  • 産業の現況
  • 最初の3D長編アニメーション
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ
  • アニメーションスタジオの統計

バングラデシュ

  • 産業の現況
  • バングラデシュの世界的に成功した短編アニメ
  • 産業促進要因
  • 課題
  • リスク
  • 市場機会
  • アニメーション産業の戦略
  • 将来の見通し
  • アニメーションスタジオ

図表

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目次

Much of Asia's animation production since the 1960s has been tied to foreign interests attracted by stable and inexpensive labour supplies. For nearly forty years, western studios have established and maintained production facilities, first in Japan, then in South Korea and Taiwan, and now also in the Philippines, Malaysia, Singapore, Vietnam, Thailand, India, Indonesia, and China. The economics of the industry made it feasible for Asia to feed the cartoon world, to the extent that today, about 90% of all American television animation is produced in Asia. The usual procedure is for pre-production (preparing the script, storyboard, and exposure sheets) to be done in the United States or other headquarter countries, after which, the package is sent to Asia for production (drawing cels, colouring by hand, inking, painting, and camera work). The work is sent back to the U.S. or other headquarter country for post-production (film editing, colour timing, and sound). Asian animation companies bid fiercely for part of the global business, insisting that it provides employment and skills for young people, brings in needed foreign capital, and adds to the creation or enhancement of domestic animation. Offshore animation has led to the creating and nurturing of a local industry, as an infrastructure is built up, equipment is put into place, and skills are transferred.

CURRENT STATE OF INDIAN ANIMATION INDUSTRY

There is a considerable increase in the 2D and 3D animation outsourcing to India. Due to the extremely competitive climate as well as the global slow-down, some of the large studios in the US have implemented large amounts of layoffs of animators and artists. India is slowly emerging as an alternative to Korea, Philippine and Taipei for animation outsourcing. India is also emerging as a post-production hub for animation. Post production involves a lot of ink, paint and compositing and scanning work, which is the labor intensive part of the entire process of animation and requires less skill. Thus we can see that the animation industry in India is following a similar evolutionary part as the software industry. In the early part of the evolution of the India software industry, it was the low value jobs which were shifted to India. Over time it is projected that more and more high value jobs would be outsourced to India. For low value post-production works, it is easier for a studio in the US to outsource its post production work as probably nothing is going to go wrong. India has one of the lowest labor rates, which makes it an attractive destination for animation outsourcing.

KEY TRENDS

Indian animation companies are moving up the value chain to own and co-produce intellectual property rights. This is a shift from the model of outsourcing animation production from international studios. The Indian animation companies are also focusing on strategic alliances with overseas studios with the eye to establish a presence in the global animation market. Content creation in the country has peaked and big Indian studios are increasingly making their presence felt in foreign markets. Indian studios are developing rapidly and a trend being witnessed is one of modularization of animation wherein expert from multiple animation companies, come together to execute specific functions in the production value chain. Some work on the design, storyboarding, layouts etc while others focus more on other elements of the process i.e. animation, texturing, lighting etc. These were models which had been perfected previously in mature animation countries such as Korea. This model is being increasingly adopted by Indian animation studios based on the ability of the studios to be process driven enough to distribute the work in modular units without loss of time or quality.

Indian animation companies are garnering larger chunks of the animation outsourcing pie and are also moving up the value chain by co-owning IPR, co-producing animation products for television or home videos or theatrical releases. Given the large domestic demand, India is also likely to evolve into a significant animation consumption country and the demand for local animation content is rising which is exemplified by the tremendous success of the first fully locally produced movies such as Hanuman, and TV shows such as Chhota Bheem etc. Plus there is the tremendous untapped market for merchandising. Popularity of channels such as Cartoon Network, Pogo, Nick etc. has resulted in more opportunities for studios in India. Indian cities such as Mumbai, Hyderabad and Bangalore are offering a state-of-the-art mix of software skills, production and animation expertise and studio infrastructure.

The demand for Indian animation production for export comes mainly from feature film producers and distributors, broadcasting channels, game software producers and advertisement film producers. As of now, Indian animation companies are working with a number of leading foreign studios.

BUSINESS MODELS

Indian Animation studios typically have four prominent business models. They are:

  • Outsourced animation services
  • Collaborative animation services
  • In-house production

OUTSOURCED ANIMATION SERVICES

Most of the Indian animation studios have adopted this business model. This is a low risk low return business model, with the studios doing low value added services such as post production services. In this business model, animation studios work on a time and material basis (payment based on actual expenses) or on a fixed payment basis (fixed fee for the project). Most of the outsourced animation jobs come from studios in the US, Canada and Europe. In this business model, the outsourcing firm has control over the quality of the output and they execute the pre-production and post production part of projects. Thus the labor intensive production works are outsourced. The partnership could be between animation studios in India and abroad, Indian animation studios and foreign TV channels/film producers, Indian animation studios and advertising firms etc. We are also seeing bigger studios in India winning large scale projects and in turn outsourcing some parts of the work to the smaller studios in India to specialist animation studios. Moreover in outsourced animation services, the Intellectual property of the job rests with the outsourcing firm.

COLLABORATIVE ANIMATION SERVICES

In this business model, there is a collaborative effort involving multiple animation studios based in India and abroad. The Intellectual property rights are shared by the firms and so are the revenues arising out of the content. Here firms with different core competencies come together to leverage each other's expertise. The partnership could be between animation studios in India and abroad or between Indian animation studios and foreign TV channels/film producers etc. These revenues could be from selling the content to channels and from royalty from the sale of animation character related products. Firms following this business model are building their capabilities towards producing in-house content.

IN-HOUSE PRODUCTION

In this business model, Indian animation studios create their own content in-house thereby owning the complete intellectual property rights to the content. This is a high risk-high return business model with the animation studio bearing the risk of the entire project. This is evident from the scale of investments required for a full length film (US $ 50-100 million). Most of the Indian players are not in a position to make such large scale investments. In India, more number of large animation studios shifting towards this business model. However no Indian studio has adopted this business model completely. This business model exists along with the previously mentioned models. More and more studios are attaching greater importance to the ownership of intellectual property rights to the content as they can not only generate revenues from content, but they can generate revenues from royalty payments from merchandising. This business model has high barriers to entry and is not easy for the small animation studios to adopt this business model. A number of Indian animation studios have adopted this business model.

Table of Contents

Introduction

  • Animation in Asian Societies
  • Establishment of Local Animation Industry
  • LOCAL CONTENT PRODUCTIONS
  • SUCCESSFUL BUSINESS MODELS
    • Drivers for Success
    • Models for Animation financing in Asia
    • Copyright Chain in Asia
    • Influence of Foreign Animation Styles
  • POPULARITY OF FOREIGN ANIMATION
    • Trends in Animation Production in Asia
  • ANIMATION PRODUCTION IN CHINA
  • ANIMATION PRODUCTION IN INDIA
  • ANIMATION PRODUCTION IN SOUTH KOREA
  • ANIMATION PRODUCTION IN PHILIPPINES
  • ANIMATION PRODUCTION IN TAIWAN
  • ANIMATION PRODUCTION IN VIETNAM
    • Animation Co-Productions in Asia
  • CO-PRODUCTIONS IN JAPAN
  • CO-PRODUCTIONS IN CHINA
  • CO-PRODUCTIONS IN KOREA
  • CO-PRODUCTIONS IN INDIA
  • CO-PRODUCTIONS IN TAIWAN
  • CO-PRODUCTIONS IN PHILIPPINES
  • CO-PRODUCTIONS IN SINGAPORE
  • CO-PRODUCTIONS IN MALAYSIA
    • Collaboration among Asian and Foreign Animation Studios
    • Controversies Surrounding Foreign Animation
  • PHILIPPINES
  • SINGAPORE
  • KOREA
  • MALAYSIA
  • INDONESIA
    • Animation Studios in Asia

India

  • Current State of the Industry
  • KEY TRENDS
  • CHALLENGES
    • Business Models of Animation Studios in India
  • REVENUE MODELS
  • COST STRUCTURE
  • TOONZANIMATION INDIA'S IN-HOUSE ANIMATION PROJECT
  • HANUMAN - INDIA'S FIRST FULLY INDIGENEOUS FEATURE FILM
    • State of Animation Channels in India
  • VIWERSHIP PATTERNS OF ANIMATION CHANNELS IN INDIA
  • ADVERTISING TRENDS IN KIDS CHANNELS
  • GROWTH IN KIDS ANIMATION CONTENT
  • MERCHANDISING
  • EMERGING TRENDS
  • KEY CHALLENGES
    • Size of the Indian Animation Industry
  • RISING DOMESTIC DEMAND
    • Chhota Bheem: India's successful local animation production
    • Statistics on Animation Studios in India
    • The Risks
    • Future Outlook
    • Strategies for Animation Studios in India
    • Animation Schools in India
    • Key Animation Studios in India

China

  • Current State of the Industry
  • KEY TRENDS
  • CHALLENGES
  • DEMAND FOR LOCAL CONTENT
  • GOVERNMENT SUPPORT
  • MARKET OPPORTUNITY
    • Chinese Market for TV Animation
  • CHINESE TV ANIMATION VALUE CHAIN
  • KEY CHALLENGES IN THE CHINESE MARKET FOR TV ANIMATION
    • Business Models of Animation Studios in China
  • REVENUE MODELS
  • COST STRUCTURE
  • THRU THE MOEBIUS STRIP - THE FIRST CHINESE 3D ANIMATION MOVIE
    • Size of the Chinese Animation Industry
    • Statistics on Animation Studios in China
    • The Risks
    • Future Outlook
    • Strategies for Animation Studios in China
    • Animation Studios in China

South Korea

  • Emergence of the Industry
  • Functioning of Korean Animation Studios
  • Changing Business Models
  • GOING BEYOND SUBCONTRACTING
  • INVESTMENTS BY INDUSTRIAL GROUPS
  • CHANGES IN INDUSTRY STRUCTURE
  • SUCCESS IN OTHER COUNTRIES
    • Current State of the Industry
  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • KEY TRENDS
  • LOCAL CONTENT
    • Challenges
    • Strategies for Korean Animation Studios
  • OVERSEAS MARKETING
    • Market Opportunity
  • SIZE OF THE KOREAN ANIMATION INDUSTRY
    • Statistics on Animation Studios in Korea
    • Future Outlook
    • Animation Schools in Korea
    • Animation Studios in Korea

Philippines

  • Current State of the Industry
  • KEY TRENDS
  • COMPETITION
  • INDUSTRY CAPACITY
  • BRAND BUILDING
  • GOVERNMENT SUPPORT
  • DEMAND FOR LOCAL CONTENT
  • FUNDING
    • Animation Outsourcing in Philippines
    • Animated Feature films in Philippines
    • Industry Recovery
    • Industry Advantages
    • Challenges
    • Animation Education and Training in Philippines
    • Size of the Philippine Animation Industry
    • Statistics on Animation Studios in Philippines
    • Strategies for Philippine Animation Studios
    • Future Outlook
    • Animation Studios in Philippines

Taiwan

  • Past the Turbulent Times
  • Current State of the Industry
  • KEY TRENDS
  • LOCAL CONTENT
  • COMPETITION
  • GOVERNMENT SUPPORT
  • COMPETITIVE ADVANTAGES
    • Challenges
    • Threats to Taiwan Animation Studios
  • INTERNAL THREATS
  • EXTERNAL THREATS
    • Animation Schools in Taiwan
    • Taiwan's first 3D Animated Feature Film
    • Statistics on Animation Studios in Taiwan
    • Strategies for Animation Studios in Taiwan
    • Future Outlook
    • Animation Studios in Taiwan
    • Key Animation Studios in Taiwan

Vietnam

  • Early Foreign Entrants into Vietnam
  • Key Trends
  • CAPABILITIES OF VIETNAMESE ANIMATORS
    • Vietnam's 3D Animated Feature Film
    • Local animation productions in Vietnam
    • Challenges
    • Future Trends
    • Animation Studios in Vietnam
    • Statistics on Animation Studios in Vietnam
    • Strategies for Animation Studios in Vietnam
    • Future Outlook

Japan

  • History of Japanese animation
  • Key Trends
  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
    • Successful Business Models
    • Anime Exports
  • OVERSEAS INFLUENCE OF ANIME
    • Globally Successful Japanese Animes
  • THE POKEMON PHENOMENON
    • Japanese Anime Production Models
  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
    • Challenges
    • Future Trends
    • Statistics on Animation Studios in Japan
    • Strategies for Japanese Animation Studios
    • Animation Studios in Japan

Thailand

  • Key Trends
  • EARLY PRODUCTIONS
  • LOCAL CONTENT
    • Thailand's first 3D Animated Feature Film
    • Local animation productions in Thailand
    • Government Support
    • Industry Drivers
    • Challenges
    • Industry Opportunities
    • Strategies for Animation Studios in Thailand
    • Animation Studios in Thailand
    • Statistics on Animation Studios in Thailand

Singapore

  • Industry Demand Triggers
  • Local animation productions in Singapore
  • Singapore Government Initiatives
  • Industry Drivers
  • Challenges
  • Strategies for Animation Studios in Singapore
  • Statistics on Animation Studios in Singapore
    • Animation Studios in Singapore
  • Animation Schools in Singapore

Malaysia

  • History of Malaysian Animation
  • Strategies for Malaysian Animation Industry
  • Government Support
  • Industry Drivers
  • Challenges for Malaysian Animation Industry
  • Industry Opportunities
  • Strategies for Animation Studios in Malaysia
  • Malaysia's first 3D Animated Feature film
  • Statistics for Animation Studios in Malaysia
  • Animation Studios in Malaysia

Indonesia

  • Government Support
  • Indonesia's first 3D animated feature film
  • Challenges
  • Statistics on Animation Studios in Indonesia
  • Animation Studios in Indonesia

Russia

  • Animation Film market in Russia
  • Globally successful Russian animations
  • Industry Drivers
  • Challenges
  • Industry Opportunities
  • Strategies for Animation Studios in Russia
  • Government support and Animation Funding in Russia
  • Animation Studios in Russia
  • Value of Animation Industry in Russia
  • Size of Animation Industry in Russia
  • Statistics on Animation Studios in Russia

Israel

  • Drivers
  • Israel's first animated feature film
  • Challenges
  • Statistics on Animation Studios in Israel
  • Animation Studios in Israel

Pakistan

  • History of Pakistani Animation Industry
  • Current State of the Industry
  • KEY TRENDS
    • Pakistan's first 3D animated feature film
    • Industry Drivers
    • Challenges
    • The Risks
    • Industry Opportunities
    • Strategies for Animation Industry in Pakistan
    • Future Trends
    • Animation Studios in Pakistan
    • Statistics for Animation Studios in Pakistan

Bangladesh

  • Current State of the Industry
  • KEY TRENDS
    • Bangladesh's globally successful animated short film
    • Industry Drivers
    • Challenges
    • The Risks
    • Industry Opportunities
    • Strategies for Animation Industry in Bangladesh
    • Future Trends
    • Animation Studios in Bangladesh

FIGURES AND TABLES

  • TABLE 1: ANIMATION MOVIE CO-PRODUCTIONS
  • TABLE 2: KEY ANIMATION STUDIOS IN ASIA
  • FIGURE 1: COUNTRY-WISE COST-QUALITY MATRIX OF ANIMATION IN ASIA
  • FIGURE 2: COUNTRY-WISE COST OF PRODUCING ONE EPISODE OF ANIMATION IN ASIA
  • FIGURE 3: ANNUAL ANIMATION OUTPUT IN ASIA
  • TABLE 3: ANIMATION MOVIES PRODUCED IN ASIA
  • FIGURE 4: INDIA'S FIRST FULLY CEL-ANIMATED MUSIC VIDEO
  • FIGURE 5: TOONZ ANIMANTION'S IN-HOUSE PRODUCTIONS
  • FIGURE 6: HANUMAN THE MOVIE
  • TABLE 4: ANIMATION CONTENT DEMAND FORECAST - TV CHANNELS IN INDIA
  • TABLE 5: VALUE AND VOLUME OF ANIMATION CONTENT BEMAND BY TV CHANNELS IN INDIA
  • FIGURE 7: SIZE OF INDIAN ANIMATION INDUSTRY
  • FIGURE 8: INDIAN ANIMATION INDUSTRY BASED ON OUTPUT
  • FIGURE 9: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDIA
  • TABLE 6: ANIMATION PRODUCTIONS IN INDIA
  • FIGURE 10: CHHOTA BHEEM
  • FIGURE 11: NUMBER OF ANIMATION STUDIOS IN INDIA
  • FIGURE 12: ANIMATION STUDIOS IN INDIA BASED ON SIZE
  • FIGURE 13: ANIMATION STUDIOS IN INDIA BASED ON CAPABILITIES
  • FIGURE 14: ANIMATION STUDIOS IN INDIA BASED ON APPLICATIONS
  • FIGURE 15: PEOPLE EMPLOYED IN THE INDIAN ANIMATION INDUSTRY
  • FIGURE 16: ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 17: BREAK-UP OF ANIMATION OUTPUT OF INDIAN ANIMATION INDUSTRY
  • FIGURE 18: 3D ANIMATION SALARIES IN INDIA
  • FIGURE 19: 2D ANIMATION SALARIES IN INDIA
  • FIGURE 20: FLASH ANIMATION SALARIES IN INDIA
  • FIGURE 21: GAMING SALARIES IN INDIA
  • TABLE 7: ANIMATION SCHOOLS IN INDIA
  • TABLE 8: INDIA'S LEADING ANIMATION STUDIOS
  • TABLE 9: ANIMATION CONTENT DEVELOPED BY CHINESE STUDIOS
  • FIGURE 22: THRU THE MOEBIUS STRIP
  • FIGURE 23: SIZE OF CHINESE ANIMATION INDUSTRY
  • FIGURE 24: ANIMATION CONTENT DEMAND VS. SUPPLY IN CHINA
  • FIGURE 25: VALUE OF CHINESE ANIMATION CONTENT DEMAND VS. SUPPLY
  • FIGURE 26: COST OF PRODUCING ONE EPISODE OF ANIMATION IN CHINA
  • FIGURE 27: NUMBER OF ANIMATION STUDIOS IN CHINA
  • FIGURE 28: ANIMATION STUDIOS IN CHINA BASED ON SIZE
  • FIGURE 29: ANIMATION STUDIOS IN CHINA BASED ON CAPABILITIES
  • FIGURE 30: ANIMATION STUDIOS IN CHINA BASED ON APPLICATIONS
  • FIGURE 31: PEOPLE EMPLOYED IN THE CHINESE ANIMATION INDUSTRY
  • FIGURE 32: ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 33: BREAK-UP OF ANIMATION OUTPUT OF CHINESE ANIMATION INDUSTRY
  • FIGURE 34: 3D ANIMATION SALARIES IN CHINA
  • FIGURE 35: 2D ANIMATION SALARIES IN CHINA
  • FIGURE 36: FLASH ANIMATION SALARIES IN CHINA
  • FIGURE 37: GAMING SALARIES IN CHINA
  • TABLE 10: LIST OF ANIMATION SCHOOLS IN CHINA
  • TABLE 11: CHINA'S LEADING ANIMATION STUDIOS
  • TABLE 12: TOP TEN ANIMATION STUDIOS IN CHINA
  • TABLE 13:IN-HOUSE ANIMATION CONTENT DEVELOPED BY KOREAN STUDIOS
  • FIGURE 38: SIZE OF KOREAN ANIMATION INDUSTRY
  • FIGURE 39: KOREAN MARKET FOR ANIMATION-RELATED MERCHANDISE
  • FIGURE 40: NUMBER OF ANIMATION STUDIOS IN KOREA
  • FIGURE 41: ANIMATION STUDIOS IN KOREA BASED ON SIZE
  • FIGURE 42: ANIMATION STUDIOS IN KOREA BASED ON CAPABILITIES
  • FIGURE 43: ANIMATION STUDIOS IN KOREA BASED ON APPLICATIONS
  • FIGURE 44: COST OF PRODUCING ONE EPISODE OF ANIMATION IN KOREA
  • FIGURE 45: ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 46: BREAK-UP OF ANIMATION OUTPUT OF KOREAN ANIMATION INDUSTRY
  • FIGURE 47: 3D ANIMATION SALARIES IN KOREA
  • FIGURE 48: 2D ANIMATION SALARIES IN KOREA
  • FIGURE 49: FLASH ANIMATION SALARIES IN KOREA
  • FIGURE 50: GAMING SALARIES IN KOREA
  • TABLE 14: ANIMATION SCHOOLS IN KOREA
  • TABLE 15: KOREA'S LEADING ANIMATION STUDIOS
  • FIGURE 51: URDUJA, ANIMATED FEATURE FILM FROM PHILIPINES
  • FIGURE 52: DAYO, ANIMATED FEATURE FILM FROM PHILIPINES
  • TABLE 16: LEADING ANIMATION TRAINING SCHOOLS IN PHILIPPINES
  • FIGURE 53: SIZE OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 54: NUMBER OF ANIMATION STUDIOS IN PHILIPPINES
  • FIGURE 55: ANIMATION STUDIOS IN PHILIPPINES BASED ON SIZE
  • FIGURE 56: ANIMATION STUDIOS IN PHILIPPINES BASED ON CAPABILITIES
  • FIGURE 57: ANIMATION STUDIOS IN PHILIPPINES BASED ON APPLICATIONS
  • FIGURE 58: PEOPLE EMPLOYED IN THE PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 59: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PHILIPPINES
  • FIGURE 60: ANIMATION CONTENT OUTPUT OF PHILIPPINE ANIMATION INDUSTRY
  • FIGURE 61: ANNUAL ANIMATION CONTENT OUTPUT OF PHILIPPINES ANIMATION INDUSTRY
  • FIGURE 62: 3D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 63:2D ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 64: FLASH ANIMATION SALARIES IN PHILIPPINES
  • FIGURE 65: GAMING SALARIES IN PHILIPPINES
  • TABLE 17: LEADING ANIMATION STUDIOS IN PHILIPPINES
  • TABLE 18: ANIMATION SCHOOLS IN TAIWAN
  • FIGURE 66: TAIWAN'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 67: NUMBER OF ANIMATION STUDIOS IN TAIWAN
  • FIGURE 68: ANIMATION STUDIOS IN TAIWAN BASED ON SIZE
  • FIGURE 69: ANIMATION STUDIOS IN TAIWAN BASED ON CAPABILITIES
  • FIGURE 70: ANIMATION STUDIOS IN TAIWAN BASED ON APPLICATIONS
  • FIGURE 71: PEOPLE EMPLOYED IN THE TAIWANESE ANIMATION INDUSTRY
  • FIGURE 72: COST OF PRODUCING ONE EPISODE OF ANIMATION IN TAIWAN
  • FIGURE 73: ANIMATION OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 74: ANNUAL ANIMATION CONTENT OUTPUT OF TAIWAN ANIMATION INDUSTRY
  • FIGURE 75: 3D ANIMATION SALARIES IN TAIWAN
  • FIGURE 76:2D ANIMATION SALARIES IN TAIWAN
  • FIGURE 77: FLASH ANIMATION SALARIES IN TAIWAN
  • FIGURE 78: GAMING SALARIES IN TAIWAN
  • TABLE 19: LEADING ANIMATION STUDIOS IN TAIWAN
  • FIGURE 79: VIETNAM'S 3D ANIMATED FEATURE FILM
  • FIGURE 80: VIETNAM'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 81: VIETNAM'S 3D LOCAL ANIMATION PRODUCTION
  • TABLE 20: ORIGINAL ANIMATION CONTENT CREATED IN VIETNAM
  • TABLE 21: LEADING ANIMATION STUDIOS IN VIETNAM
  • FIGURE 82: NUMBER OF ANIMATION STUDIOS IN VIETNAM
  • FIGURE 83: ANIMATION STUDIOS IN VIETNAM BASED ON SIZE
  • FIGURE 84: ANIMATION STUDIOS IN VIETNAM BASED ON CAPABILITIES
  • FIGURE 85: ANIMATION STUDIOS IN VIETNAM BASED ON APPLICATIONS
  • FIGURE 86: PEOPLE EMPLOYED IN THE VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 87: COST OF PRODUCING ONE EPISODE OF ANIMATION IN VIETNAM
  • FIGURE 88: ANIMATION OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 89: BREAK-UP OF OUTPUT OF VIETNAMESE ANIMATION INDUSTRY
  • FIGURE 90: 3D ANIMATION SALARIES IN VIETNAM
  • FIGURE 91:2D ANIMATION SALARIES IN VIETNAM
  • FIGURE 92: FLASH ANIMATION SALARIES IN VIETNAM
  • FIGURE 93: GAMING SALARIES IN VIETNAM
  • FIGURE 94: NUMBER OF ANIMATION STUDIOS IN JAPAN
  • FIGURE 95: ANIMATION STUDIOS IN JAPAN BASED ON SIZE
  • FIGURE 96: ANIMATION STUDIOS IN JAPAN BASED ON CAPABILITIES
  • FIGURE 97: ANIMATION STUDIOS IN JAPAN BASED ON APPLICATIONS
  • FIGURE 98: PEOPLE EMPLOYED IN THE JAPANESE ANIMATION INDUSTRY
  • FIGURE 99: COST OF PRODUCING ONE EPISODE OF ANIMATION IN JAPAN
  • FIGURE 100: ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 101: BREAK-UP OF ANIMATION OUTPUT OF JAPANESE ANIMATION INDUSTRY
  • FIGURE 102: 3D ANIMATION SALARIES IN JAPAN
  • FIGURE 103:2D ANIMATION SALARIES IN JAPAN
  • FIGURE 104: FLASH ANIMATION SALARIES IN JAPAN
  • FIGURE 105: GAMING SALARIES IN JAPAN
  • TABLE 22: LEADING ANIMATION STUDIOS IN JAPAN
  • FIGURE 106: THAILAND'S FIRST ANIMATED FEATURE
  • FIGURE 107: THAILAND'S FIRST ANIMATED FEATURE
  • TABLE 23: ORIGINAL ANIMATION CONTENT CREATED IN THAILAND
  • FIGURE 108: THAILAND'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 109: THAILAND'S CEL ANIMATED FEATURE FILM
  • FIGURE 110: THAILAND'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • TABLE 24: LEADING ANIMATION STUDIOS IN THAILAND
  • FIGURE 111: NUMBER OF ANIMATION STUDIOS IN THAILAND
  • FIGURE 112: ANIMATION STUDIOS IN THAILAND BASED ON SIZE
  • FIGURE 113: ANIMATION STUDIOS IN THAILAND BASED ON CAPABILITIES
  • FIGURE 114: ANIMATION STUDIOS IN THAILAND BASED ON APPLICATIONS
  • FIGURE 115: PEOPLE EMPLOYED IN THE THAILAND ANIMATION INDUSTRY
  • FIGURE 116: COST OF PRODUCING ONE EPISODE OF ANIMATION IN THAILAND
  • FIGURE 117 ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 118: BREAK-UP OF ANIMATION OUTPUT OF THAILAND ANIMATION INDUSTRY
  • FIGURE 119: 3D ANIMATION SALARIES IN THAILAND
  • FIGURE 120: 2D ANIMATION SALARIES IN THAILAND
  • FIGURE 121: FLASH ANIMATION SALARIES IN THAILAND
  • FIGURE 122: GAMING SALARIES IN THAILAND
  • TABLE 25: SINGAPORE'S HOMEGROWN ANIMATION CONTENT
  • FIGURE 123: SINGAPORE'S SUCCESSFUL LOCAL ANIMATION PRODUCTION
  • FIGURE 124: NUMBER OF ANIMATION STUDIOS IN SINGAPORE
  • FIGURE 125: ANIMATION STUDIOS IN SINGAPORE BASED ON SIZE
  • FIGURE 126: ANIMATION STUDIOS IN SINGAPORE BASED ON CAPABILITIES
  • FIGURE 127: ANIMATION STUDIOS IN SINGAPORE BASED ON APPLICATIONS
  • FIGURE 128: PEOPLE EMPLOYED IN THE SINGAPORE ANIMATION INDUSTRY
  • FIGURE 129: COST OF PRODUCING ONE EPISODE OF ANIMATION IN SINGAPORE
  • FIGURE 130: ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 131: BREAK-UP OF ANIMATION OUTPUT OF SINGAPORE ANIMATION INDUSTRY
  • FIGURE 132: 3D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 133: 2D ANIMATION SALARIES IN SINGAPORE
  • FIGURE 134: FLASH ANIMATION SALARIES IN SINGAPORE
  • FIGURE 135: GAMING SALARIES IN SINGAPORE
  • TABLE 26: SINGAPORE'S LEADING ANIMATION STUDIOS
  • TABLE 27: ANIMATION SCHOOLS IN SINGAPORE
  • TABLE 28: MALAYSIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 136: MALAYSIA'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 137: NUMBER OF ANIMATION STUDIOS IN MALAYSIA
  • FIGURE 138: ANIMATION STUDIOS IN MALAYSIA BASED ON SIZE
  • FIGURE 139: ANIMATION STUDIOS IN MALAYSIA BASED ON CAPABILITIES
  • FIGURE 140: ANIMATION STUDIOS IN MALAYSIA BASED ON APPLICATIONS
  • FIGURE 141: PEOPLE EMPLOYED IN THE MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 142: COST OF PRODUCING ONE EPISODE OF ANIMATION IN MALAYSIA
  • FIGURE 143: ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 144: BREAK-UP OF ANIMATION OUTPUT OF MALAYSIAN ANIMATION INDUSTRY
  • FIGURE 145: 3D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 146: 2D ANIMATION SALARIES IN MALAYSIA
  • FIGURE 147: FLASH ANIMATION SALARIES IN MALAYSIA
  • FIGURE 148: GAMING SALARIES IN MALAYSIA
  • TABLE 29: MALAYSIA'S LEADING ANIMATION STUDIOS
  • FIGURE 149: INDONESIA'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 30: INDONESIA'S HOME GROWN ANIMATION CONTENT
  • FIGURE 150: NUMBER OF ANIMATION STUDIOS IN INDONESIA
  • FIGURE 151: ANIMATION STUDIOS IN INDONESIA BASED ON SIZE
  • FIGURE 152: ANIMATION STUDIOS IN INDONESIA BASED ON CAPABILITIES
  • FIGURE 153: ANIMATION STUDIOS IN INDONESIA BASED ON APPLICATIONS
  • FIGURE 154: PEOPLE EMPLOYED IN THE INDONESIAN ANIMATION INDUSTRY
  • FIGURE 155: COST OF PRODUCING ONE EPISODE OF ANIMATION IN INDONESIA
  • FIGURE 156: ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 157: BREAK-UP OF ANIMATION OUTPUT OF INDONESIAN ANIMATION INDUSTRY
  • FIGURE 158: 3D ANIMATION SALARIES IN INDONESIA
  • FIGURE 159: 2D ANIMATION SALARIES IN INDONESIA
  • FIGURE 160: FLASH ANIMATION SALARIES IN INDONESIA
  • FIGURE 161: GAMING SALARIES IN INDONESIA
  • TABLE 31: INDONESIA'S LEADING ANIMATION STUDIOS
  • FIGURE 162: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 32: KEY RUSSIAN ANIMATION PRODUCTIONS
  • TABLE 33: CHILDREN'S TV CHANNELS IN RUSSIA
  • TABLE 34: ANIMATION STUDIOS IN RUSSIA
  • FIGURE 163: VALUE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 164: SIZE OF ANIMATION INDUSTRY IN RUSSIA
  • FIGURE 165: NUMBER OF ANIMATION STUDIOS IN RUSSIA
  • FIGURE 166: ANIMATION STUDIOS IN RUSSIA BASED ON SIZE
  • FIGURE 167: ANIMATION STUDIOS IN RUSSIA BASED ON CAPABILITIES
  • FIGURE 168: ANIMATION STUDIOS IN RUSSIA BASED ON APPLICATIONS
  • FIGURE 169: PEOPLE EMPLOYED IN THE RUSSIAN ANIMATION INDUSTRY
  • FIGURE 170: COST OF PRODUCING ONE EPISODE OF ANIMATION IN RUSSIA
  • FIGURE 171: ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 172: BREAK-UP OF ANIMATION OUTPUT OF RUSSIAN ANIMATION INDUSTRY
  • FIGURE 173: 3D ANIMATION SALARIES IN RUSSIA
  • FIGURE 174: 2D ANIMATION SALARIES IN RUSSIA
  • FIGURE 175: FLASH ANIMATION SALARIES IN RUSSIA
  • FIGURE 176: GAMING SALARIES IN RUSSIA
  • FIGURE 177: ISRAEL'S FIRST 3D ANIMATED FEATURE FILM
  • FIGURE 178: NUMBER OF ANIMATION STUDIOS IN ISRAEL
  • FIGURE 179: ANIMATION STUDIOS IN ISRAEL BASED ON SIZE
  • FIGURE 180: ANIMATION STUDIOS IN ISRAEL BASED ON CAPABILITIES
  • FIGURE 181: ANIMATION STUDIOS IN ISRAEL BASED ON APPLICATIONS
  • FIGURE 182: PEOPLE EMPLOYED IN THE ISRAEL ANIMATION INDUSTRY
  • FIGURE 183: COST OF PRODUCING ONE EPISODE OF ANIMATION IN ISRAEL
  • FIGURE 184: ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 185: BREAK-UP OF ANIMATION OUTPUT OF ISRAEL ANIMATION INDUSTRY
  • FIGURE 186: 3D ANIMATION SALARIES IN ISRAEL
  • FIGURE 187: 2D ANIMATION SALARIES IN ISRAEL
  • FIGURE 188: FLASH ANIMATION SALARIES IN ISRAEL
  • FIGURE 189: GAMING SALARIES IN ISRAEL
  • TABLE 35: ISRAEL'S LEADING ANIMATION STUDIOS
  • TABLE 35: PAKISTAN'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 190: PAKISTAN'S FIRST 3D ANIMATED FEATURE FILM
  • TABLE 36: PAKISTAN'S LEADING ANIMATION STUDIOS
  • FIGURE 191: NUMBER OF ANIMATION STUDIOS IN PAKISTAN
  • FIGURE 192: ANIMATION STUDIOS IN PAKISTAN BASED ON SIZE
  • FIGURE 193: ANIMATION STUDIOS IN PAKISTAN BASED ON CAPABILITIES
  • FIGURE 194: ANIMATION STUDIOS IN PAKISTAN BASED ON APPLICATIONS
  • FIGURE 195: PEOPLE EMPLOYED IN THE PAKISTAN ANIMATION INDUSTRY
  • FIGURE 196: COST OF PRODUCING ONE EPISODE OF ANIMATION IN PAKISTAN
  • FIGURE 197: ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 198: BREAK-UP OF ANIMATION OUTPUT OF PAKISTAN ANIMATION INDUSTRY
  • FIGURE 199: 3D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 200: 2D ANIMATION SALARIES IN PAKISTAN
  • FIGURE 201: FLASH ANIMATION SALARIES IN PAKISTAN
  • FIGURE 202: GAMING SALARIES IN PAKISTAN
  • TABLE 37: BANGLADESH'S'S LEADING ANIMATION TRAINING SCHOOLS
  • FIGURE 203: BANGLADESH'S GLOBALLY SUCCESSFUL ANIMATED SHORT FILM
  • TABLE 38: BANGLADESH'S LEADING ANIMATION STUDIOS
  • FIGURE 204: NUMBER OF ANIMATION STUDIOS IN BANGLADESH
  • FIGURE 205: ANIMATION STUDIOS IN BANGLADESH BASED ON SIZE
  • FIGURE 206: ANIMATION STUDIOS IN BANGLADESH BASED ON CAPABILITIES
  • FIGURE 207: ANIMATION STUDIOS IN BANGLADESH BASED ON APPLICATIONS
  • FIGURE 208: PEOPLE EMPLOYED IN THE BANGLADESH ANIMATION INDUSTRY
  • FIGURE 209: COST OF PRODUCING ONE EPISODE OF ANIMATION IN BANGLADESH
  • FIGURE 210: ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 211: BREAK-UP OF ANIMATION OUTPUT OF BANGLADESH ANIMATION INDUSTRY
  • FIGURE 212: 3D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 213:2D ANIMATION SALARIES IN BANGLADESH
  • FIGURE 214: FLASH ANIMATION SALARIES IN BANGLADESH
  • FIGURE 215: GAMING SALARIES IN BANGLADESH
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