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市場調査レポート
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966447

ゲーミングチェアの世界市場:業界動向と予測 (~2027年)

Global Gaming Chair Market - Industry Trends and Forecast to 2027

出版日: | 発行: Data Bridge Market Research Private Limited | ページ情報: 英文 289 Pages | 納期: 3-5営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=114.08円
ゲーミングチェアの世界市場:業界動向と予測 (~2027年)
出版日: 2020年09月01日
発行: Data Bridge Market Research Private Limited
ページ情報: 英文 289 Pages
納期: 3-5営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界におけるゲーミングチェアの市場規模は、2020年から2027年の予測期間に5.3%のCAGRを記録すると予測されています。

当レポートでは、世界のゲーミングチェア市場について調査し、市場の概要とダイナミクス、各セグメント・地域別による市場規模の分析と予測、および主要企業のプロファイルなどを提供しています。

第1章 イントロダクション

第2章 市場セグメンテーション

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • 促進要因
    • ビデオゲームの成長拡大
    • インターネットサービスの普及とスマートフォンの成長拡大
    • Eスポーツの人気の高まり
    • 人間工学に基づいた椅子の開発と製造
    • ハイエンドのパーソナルコンピュータに対する需要の増加
  • 抑制要因
    • ゲーミングチェアの高コスト
    • 革のカバーに関連する制限
  • 市場機会
    • VRゲームの成長拡大
    • 10代の若者によるゲーム受容の増加
    • 健康問題に関する人々の懸念の高まり
    • ゲームセンター数の増加
  • 課題
    • 消費者の限られた支出能力
    • 新興諸国における浸透の低さ

第6章 ゲーミングチェア業界におけるCOVID-19の影響

  • COVID-19の後、市場を促進するための政府のイニシアチブ
  • COVID-19の後、競争力のある市場シェアを獲得するための製造業者の戦略的決定
  • 需要への影響
  • サプライチェーンへの影響
  • 結論

第7章 世界のゲーミングチェア市場:タイプ別

  • 概要
  • PCゲーミングチェア
  • レーサーチェア
  • ハイブリッドゲーミングチェア
  • リクライニングチェアゲーミングチェア
  • ロッカーゲーミングチェア
  • ペデスタルゲーミングチェア
  • ビーンバッグゲーミングチェア
  • プラットフォームゲーミングチェア
  • その他

第8章 世界のゲーミングチェア市場:電子機器アタッチメント別

  • 概要
  • 電子機器アタッチメントなし
  • 電子機器アタッチメント付き
    • スピーカー
    • 振動
    • RGB照明
    • その他

第9章 世界のゲーミングチェア市場:ホイールタイプ別

  • 概要
  • ホイール付き
  • ホイールなし

第10章 世界のゲーミングチェア市場:マテリアル別

  • 概要
  • PUレザー
  • PVCレザー
  • その他

第11章 世界のゲーミングチェア市場:重量別

  • 概要
  • 60ポンド未満
  • 60~70ポンド
  • 70ポンド超

第12章 世界のゲーミングチェア市場:価格別

  • 概要
  • ミッドレンジ(151-300米ドル)
  • ハイレンジ(301米ドル超)
  • ローレンジ(150米ドル未満)

第13章 世界のゲーミングチェア市場:エンドユーザー別

  • 概要
  • 住宅
    • 価格別
  • 商業
    • 価格別

第14章 世界のゲーミングチェア市場:地域別

  • 概要
  • 北米
    • 米国
    • カナダ
    • メキシコ
  • 欧州
    • ドイツ
    • フランス
    • ロシア
    • 英国
    • イタリア
    • スペイン
    • オランダ
    • ベルギー
    • スイス
    • デンマーク
    • スウェーデン
    • フィンランド
    • トルコ
    • ノルウェー
    • その他欧州
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • 韓国
    • オーストラリア
    • シンガポール
    • タイ
    • マレーシア
    • インドネシア
    • フィリピン
    • その他アジア太平洋地域
  • 中東・アフリカ
    • イスラエル
    • サウジアラビア
    • 南アフリカ
    • アラブ首長国連邦
    • エジプト
    • その他中東・アフリカ
  • 南米
    • ブラジル
    • アルゼンチン
    • その他南米

第15章 世界のゲーミングチェア市場:企業情勢

  • 企業シェア分析:世界
  • 企業シェア分析:北米
  • 企業シェア分析:欧州
  • 企業シェア分析:アジア太平洋

第16章 SWOT

第17章 企業プロファイル

  • CORSAIR
  • SECRETLAB
  • CLUTCH CHAIRZ US.
  • NOBLECHAIRS
  • BRAZEN GAMING CHAIRS
  • AROZZI NORTH AMERICA
  • HERMAN MILLER, INC.
  • PLAYSEAT
  • AKRACING
  • VERTAGEAR
  • DXRACER USA LLC
  • ACE CASUAL FURNITURE
  • COOLER MASTER TECHNOLOGY INC.
  • GENESIS
  • GT OMEGA
  • KARNOX
  • NEEDFORSEAT USA
  • NITRO CONCEPTS
  • RAIDMAX
  • THUNDERX3

第18章 アンケート

第19章 関連レポート

図表

LIST OF FIGURES

  • FIGURE 1 GLOBAL GAMING CHAIR MARKET: SEGMENTATION 36
  • FIGURE 2 GLOBAL GAMING CHAIR MARKET: DATA TRIANGULATION 39
  • FIGURE 3 GLOBAL GAMING CHAIR MARKET: DROC ANALYSIS 40
  • FIGURE 4 GLOBAL GAMING CHAIR MARKET: GLOBAL VS. REGIONAL MARKET ANALYSIS 41
  • FIGURE 5 GLOBAL GAMING CHAIR MARKET: COMPANY RESEARCH ANALYSIS 41
  • FIGURE 6 GLOBAL GAMING CHAIR MARKET: INTERVIEW DEMOGRAPHICS 42
  • FIGURE 7 GLOBAL GAMING CHAIR MARKET: DBMR MARKET POSITION GRID 43
  • FIGURE 8 GLOBAL GAMING CHAIR MARKET: VENDOR SHARE ANALYSIS 45
  • FIGURE 9 GLOBAL GAMING CHAIR MARKET: SEGMENTATION 50
  • FIGURE 10 INCREASING GROWTH OF VIDEO GAMES IS EXPECTED TO DRIVE THE GLOBAL GAMING CHAIR MARKET IN THE FORECAST PERIOD OF 2020 TO 2027 51
  • FIGURE 11 PC GAMING CHAIR SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF GLOBAL GAMING CHAIR MARKET IN 2020 & 2027 51
  • FIGURE 12 NORTH AMERICA IS EXPECTED TO DOMINATE AND ASIA-PACIFIC IS THE FASTEST GROWING REGION IN THE GLOBAL GAMING CHAIR MARKET IN THE FORECAST PERIOD OF 2020 TO 2027 52
  • FIGURE 13 ASIA-PACIFIC IS THE FASTEST GROWING MARKET FOR GAMING CHAIR MANUFACTURERS IN THE FORECAST PERIOD OF 2020 TO 2027 53
  • FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES AND CHALLENGES OF GLOBAL GAMING CHAIR MARKET 55
  • FIGURE 15 GLOBAL GAMING CHAIR MARKET: BY TYPE, 2019 66
  • FIGURE 16 GLOBAL GAMING CHAIR MARKET: BY ELECTRONICS ATTACHMENT, 2019 74
  • FIGURE 17 GLOBAL GAMING CHAIR MARKET: BY WHEEL TYPE, 2019 78
  • FIGURE 18 GLOBAL GAMING CHAIR MARKET: BY MATERIAL, 2019 82
  • FIGURE 19 GLOBAL GAMING CHAIR MARKET: BY WEIGHT, 2019 86
  • FIGURE 20 GLOBAL GAMING CHAIR MARKET: BY PRICE, 2019 90
  • FIGURE 21 GLOBAL GAMING CHAIR MARKET: BY END USER, 2019 94
  • FIGURE 22 GLOBAL GAMING CHAIR MARKET: SNAPSHOT (2019) 100
  • FIGURE 23 GLOBAL GAMING CHAIR MARKET: BY GEOGRAPHY (2019) 102
  • FIGURE 24 GLOBAL GAMING CHAIR MARKET: BY GEOGRAPHY (2020 & 2027) 102
  • FIGURE 25 GLOBAL GAMING CHAIR MARKET: BY GEOGRAPHY (2019 & 2027) 103
  • FIGURE 26 GLOBAL GAMING CHAIR MARKET: BY TYPE (2020-2027) 103
  • FIGURE 27 NORTH AMERICA GAMING CHAIR MARKET: SNAPSHOT (2019) 105
  • FIGURE 28 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019) 107
  • FIGURE 29 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027) 107
  • FIGURE 30 NORTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027) 108
  • FIGURE 31 NORTH AMERICA GAMING CHAIR MARKET: BY TYPE (2020-2027) 108
  • FIGURE 32 EUROPE GAMING CHAIR MARKET: SNAPSHOT (2019) 121
  • FIGURE 33 EUROPE GAMING CHAIR MARKET: BY COUNTRY (2019) 123
  • FIGURE 34 EUROPE GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027) 123
  • FIGURE 35 EUROPE GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027) 124
  • FIGURE 36 EUROPE GAMING CHAIR MARKET: BY TYPE (2020-2027) 124
  • FIGURE 1 ASIA-PACIFIC GAMING CHAIR MARKET: SNAPSHOT (2019) 172
  • FIGURE 2 ASIA-PACIFIC GAMING CHAIR MARKET: BY COUNTRY (2019) 174
  • FIGURE 3 ASIA-PACIFIC GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027) 174
  • FIGURE 4 ASIA-PACIFIC GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027) 175
  • FIGURE 5 ASIA-PACIFIC GAMING CHAIR MARKET: BY TYPE (2020-2027) 175
  • FIGURE 6 MIDDLE EAST & AFRICA GAMING CHAIR MARKET: SNAPSHOT (2019) 211
  • FIGURE 7 MIDDLE EAST & AFRICA GAMING CHAIR MARKET: BY COUNTRY (2019) 213
  • FIGURE 8 MIDDLE EAST & AFRICA GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027) 213
  • FIGURE 9 MIDDLE EAST & AFRICA GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027) 214
  • FIGURE 10 MIDDLE EAST & AFRICA GAMING CHAIR MARKET: BY TYPE (2020-2027) 214
  • FIGURE 11 SOUTH AMERICA GAMING CHAIR MARKET: SNAPSHOT (2019) 235
  • FIGURE 12 SOUTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019) 237
  • FIGURE 13 SOUTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2020 & 2027) 237
  • FIGURE 14 SOUTH AMERICA GAMING CHAIR MARKET: BY COUNTRY (2019 & 2027) 238
  • FIGURE 15 SOUTH AMERICA GAMING CHAIR MARKET: BY TYPE (2020-2027) 238
  • FIGURE 16 GLOBAL GAMING CHAIR MARKET: COMPANY SHARE 2019 (%) 249
  • FIGURE 17 NORTH AMERICA GAMING CHAIR MARKET: COMPANY SHARE 2019 (%) 250
  • FIGURE 18 EUROPE GAMING CHAIR MARKET: COMPANY SHARE 2019 (%) 251
  • FIGURE 19 ASIA-PACIFIC GAMING CHAIR MARKET: COMPANY SHARE 2019 (%) 252
目次

Global gaming chair market is projected to register a CAGR of 5.3% in the forecast period of 2020 to 2027. The new market report contains data for historic year 2018, the base year of calculation is 2019 and the forecast period is 2020 to 2027.

Market Segmentation:

Global Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial), Country (U.S., Canada, Mexico, Germany, U.K., France, Switzerland, Italy, Spain, Netherlands, Russia, Belgium, Turkey, Demark, Sweden, Finland, Norway, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Brazil, Argentina, Rest of South America, South Africa, UAE, Saudi Arabia, Israel, Egypt and Rest of Middle East and Africa) Industry Trends and Forecast to 2027

Some of the major factors contributing to the growth of the global gaming chair market are:

Growing technological advancements in gaming chairs

Increasing benefits of gaming chairs

Market Players

The key market players for global gaming chair market are listed below:

Ace Casual Furniture

CORSAIR

GT OMEGA

DXRacer USA LLC

ThunderX3

Arozzi North America

Secretlab

Cooler Master Technology inc.

Herman Miller, Inc.

Clutch Chairz US

Noblechairs

Raidmax

GENESIS

NEEDforSEAT USA

Brazen Gaming Chairs

Karnox

VERTAGEAR

NITRO CONCEPTS

Playseat

AKRacing

TABLE OF CONTENTS

1 INTRODUCTION 30

  • 1.1 OBJECTIVES OF THE STUDY 30
  • 1.2 MARKET DEFINITION 30
  • 1.3 OVERVIEW OF GLOBAL GAMING CHAIR MARKET 30
  • 1.4 CURRENCY AND PRICING 32
  • 1.5 LIMITATIONS 32
  • 1.6 MARKETS COVERED 32

2 MARKET SEGMENTATION 36

  • 2.1 MARKETS COVERED 36
  • 2.2 GEOGRAPHICAL SCOPE 37
  • 2.3 YEARS CONSIDERED FOR THE STUDY 38
  • 2.4 DBMR TRIPOD DATA VALIDATION MODEL 39
  • 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 42
  • 2.6 DBMR MARKET POSITION GRID 43
  • 2.7 VENDOR SHARE ANALYSIS 45
  • 2.8 MULTIVARIATE MODELING 46
  • 2.9 TYPE TIMELINE CURVE 46
  • 2.10 SECONDARY SOURCES 47
  • 2.11 ASSUMPTIONS 47

3 EXECUTIVE SUMMARY 48

4 PREMIUM INSIGHTS 51

5 MARKET OVERVIEW 54

  • 5.1 DRIVERS 56
    • 5.1.1 INCREASING GROWTH OF VIDEO GAMES 56
    • 5.1.2 INCREASING PENETRATION OF INTERNET SERVICES AND GROWTH OF SMARTPHONES 56
    • 5.1.3 RISING POPULARITY OF E-SPORTS 57
    • 5.1.4 DEVELOPMENT AND MANUFACTURING OF ERGONOMIC CHAIRS 58
    • 5.1.5 INCREASING DEMAND FOR HIGH-END PERSONAL COMPUTERS 58
  • 5.2 RESTRAINTS 59
    • 5.2.1 HIGH COST OF GAMING CHAIRS 59
    • 5.2.2 LIMITATIONS RELATED TO LEATHER COVERINGS 59
  • 5.3 OPPORTUNITIES 60
    • 5.3.1 INCREASING GROWTH IN VR GAMING 60
    • 5.3.2 INCREASING ADOPTION OF GAMING BY TEENAGERS 60
    • 5.3.3 INCREASING CONCERNS OF PEOPLE REGARDING HEALTH ISSUES 61
    • 5.3.4 INCREASING NUMBER OF GAMING CENTERS 61
  • 5.4 CHALLENGES 62
    • 5.4.1 LIMITED SPENDING CAPACITY OF CONSUMERS 62
    • 5.4.2 LESS PENETRATION IN UNDERDEVELOPED AND DEVELOPING COUNTRIES 62

6 COVID-19 IMPACT ON GAMING CHAIR IN SE-ICT INDUSTRY 63

  • 6.1 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET 63
  • 6.2 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE 63
  • 6.3 IMPACT ON DEMAND 64
  • 6.4 IMPACT ON SUPPLY CHAIN 64
  • 6.5 CONCLUSION 64

7 GLOBAL GAMING CHAIR MARKET, BY TYPE 65

  • 7.1 OVERVIEW 66
  • 7.2 PC GAMING CHAIR 67
  • 7.3 RACER CHAIR 68
  • 7.4 HYBRID GAMING CHAIR 68
  • 7.5 RECLINER GAMING CHAIR 69
  • 7.6 ROCKER GAMING CHAIR 69
  • 7.7 PEDESTAL GAMING CHAIR 70
  • 7.8 BEANBAG GAMING CHAIR 71
  • 7.9 PLATFORM GAMING CHAIR 71
  • 7.10 OTHERS 72

8 GLOBAL GAMING CHAIR MARKET, BY ELECTRONICS ATTACHMENT 73

  • 8.1 OVERVIEW 74
  • 8.2 WITHOUT ELECTRONICS ATTACHMENT 75
  • 8.3 WITH ELECTRONICS ATTACHMENT 75
    • 8.3.1 SPEAKERS 76
    • 8.3.1 VIBRATION 76
    • 8.3.2 RGB LIGHTING 76
    • 8.3.3 OTHERS 76

9 GLOBAL GAMING CHAIR MARKET, BY WHEEL TYPE 77

  • 9.1 OVERVIEW 78
  • 9.2 WITH WHEEL 79
  • 9.3 WITHOUT WHEEL 79

10 GLOBAL GAMING CHAIR MARKET, BY MATERIAL 81

  • 10.1 OVERVIEW 82
  • 10.2 PU LEATHER 83
  • 10.3 PVC LEATHER 83
  • 10.4 OTHERS 84

11 GLOBAL GAMING CHAIR MARKET, BY WEIGHT 85

  • 11.1 OVERVIEW 86
  • 11.2 LESS THAN 60 LBS. 87
  • 11.3 60 TO 70 LBS. 87
  • 11.4 MORE THAN 70 LBS. 88

12 GLOBAL GAMING CHAIR MARKET, BY PRICE 89

  • 12.1 OVERVIEW 90
  • 12.2 MID RANGE (151-300 USD) 91
  • 12.3 HIGH RANGE (ABOVE 301 USD) 91
  • 12.4 LOW RANGE (BELOW 150 USD) 92

13 GLOBAL GAMING CHAIR MARKET, BY END USER 93

  • 13.1 OVERVIEW 94
  • 13.2 RESIDENTIAL 95
    • 13.2.1 BY PRICE 96
      • 13.2.1.1 MID RANGE (151-300 USD) 96
      • 13.2.1.2 HIGH RANGE (ABOVE 301 USD) 96
      • 13.2.1.3 LOW RANGE (BELOW 150 USD) 96
  • 13.3 COMMERCIAL 96
    • 13.3.1 BY PRICE 97
      • 13.3.1.1 MID RANGE (151-300 USD) 97
      • 13.3.1.2 HIGH RANGE (ABOVE 301 USD) 97
      • 13.3.1.3 LOW RANGE (BELOW 150 USD) 97

14 GLOBAL GAMING CHAIR MARKET, BY GEOGRAPHY 98

  • 14.1 OVERVIEW 99
  • 14.2 NORTH AMERICA 105
    • 14.2.1 U.S. 112
    • 14.2.2 CANADA 115
    • 14.2.3 MEXICO 118
  • 14.3 EUROPE 121
    • 14.3.1 GERMANY 129
    • 14.3.2 FRANCE 132
    • 14.3.3 RUSSIA 135
    • 14.3.4 U.K. 138
    • 14.3.5 ITALY 141
    • 14.3.6 SPAIN 144
    • 14.3.7 NETHERLANDS 147
    • 14.3.8 BELGIUM 150
    • 14.3.9 SWITZERLAND 153
    • 14.3.10 DENMARK 156
    • 14.3.11 SWEDEN 159
    • 14.3.12 FINLAND 162
    • 14.3.13 TURKEY 165
    • 14.3.14 NORWAY 168
    • 14.3.15 REST OF EUROPE 171
  • 14.4 ASIA-PACIFIC 172
    • 14.4.1 CHINA 180
    • 14.4.2 INDIA 183
    • 14.4.3 JAPAN 186
    • 14.4.4 SOUTH KOREA 189
    • 14.4.5 AUSTRALIA 192
    • 14.4.6 SINGAPORE 195
    • 14.4.7 THAILAND 198
    • 14.4.8 MALAYSIA 201
    • 14.4.9 INDONESIA 204
    • 14.4.10 PHILIPPINES 207
    • 14.4.11 REST OF ASIA-PACIFIC 210
  • 14.5 MIDDLE EAST & AFRICA 211
    • 14.5.1 ISRAEL 219
    • 14.5.2 SAUDI ARABIA 222
    • 14.5.3 SOUTH AFRICA 225
    • 14.5.4 U.A.E. 228
    • 14.5.5 EGYPT 231
    • 14.5.6 REST OF MIDDLE EAST AND AFRICA 234
  • 14.6 SOUTH AMERICA 235
    • 14.6.1 BRAZIL 242
    • 14.6.2 ARGENTINA 245
    • 14.6.3 REST OF SOUTH AMERICA 248

15 GLOBAL GAMING CHAIR MARKET, COMPANY LANDSCAPE 249

  • 15.1 COMPANY SHARE ANALYSIS: GLOBAL 249
  • 15.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 250
  • 15.3 COMPANY SHARE ANALYSIS: EUROPE 251
  • 15.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC 252

16 SWOT 253

17 COMPANY PROFILES 254

  • 17.1 CORSAIR 254
    • 17.1.1 COMPANY SNAPSHOT 254
    • 17.1.2 COMPANY SHARE ANALYSIS 254
    • 17.1.3 PRODUCT PORTFOLIO 255
    • 17.1.4 RECENT DEVELOPMENTS 255
  • 17.2 SECRETLAB 256
    • 17.2.1 COMPANY SNAPSHOT 256
    • 17.2.2 COMPANY SHARE ANALYSIS 256
    • 17.2.3 PRODUCT PORTFOLIO 257
    • 17.2.4 RECENT DEVELOPMENTS 257
  • 17.3 CLUTCH CHAIRZ US. 258
    • 17.3.1 COMPANY SNAPSHOT 258
    • 17.3.2 COMPANY SHARE ANALYSIS 258
    • 17.3.3 PRODUCT PORTFOLIO 259
    • 17.3.4 RECENT DEVELOPMENT 260
  • 17.4 NOBLECHAIRS 261
    • 17.4.1 COMPANY SNAPSHOT 261
    • 17.4.2 COMPANY SHARE ANALYSIS 261
    • 17.4.3 PRODUCT PORTFOLIO 262
    • 17.4.4 RECENT DEVELOPMENTS 262
  • 17.5 BRAZEN GAMING CHAIRS 263
    • 17.5.1 COMPANY SNAPSHOT 263
    • 17.5.2 COMPANY SHARE ANALYSIS 263
    • 17.5.3 PRODUCT PORTFOLIO 264
    • 17.5.4 RECENT DEVELOPMENTS 265
  • 17.6 AROZZI NORTH AMERICA 266
    • 17.6.1 COMPANY SNAPSHOT 266
    • 17.6.2 PRODUCT PORTFOLIO 266
    • 17.6.3 RECENT DEVELOPMENT 266
  • 17.7 HERMAN MILLER, INC. 267
    • 17.7.1 COMPANY SNAPSHOT 267
    • 17.7.2 REVENUE ANALYSIS 267
    • 17.7.3 COMPANY SHARE ANALYSIS 268
    • 17.7.4 PRODUCT PORTFOLIO 268
    • 17.7.5 RECENT DEVELOPMENTS 268
  • 17.8 PLAYSEAT 269
    • 17.8.1 COMPANY SNAPSHOT 269
    • 17.8.2 PRODUCT PORTFOLIO 269
    • 17.8.3 RECENT DEVELOPMENT 269
  • 17.9 AKRACING 270
    • 17.9.1 COMPANY SNAPSHOT 270
    • 17.9.2 PRODUCT PORTFOLIO 270
    • 17.9.3 RECENT DEVELOPMENT 270
  • 17.10 VERTAGEAR 271
    • 17.10.1 COMPANY SNAPSHOT 271
    • 17.10.2 PRODUCT PORTFOLIO 271
    • 17.10.3 RECENT DEVELOPMENT 271
  • 17.11 DXRACER USA LLC 272
    • 17.11.1 COMPANY SNAPSHOT 272
    • 17.11.2 PRODUCT PORTFOLIO 272
    • 17.11.3 RECENT DEVELOPMENT 273
  • 17.12 ACE CASUAL FURNITURE 274
    • 17.12.1 COMPANY SNAPSHOT 274
    • 17.12.2 PRODUCT PORTFOLIO 274
    • 17.12.3 RECENT DEVELOPMENTS 274
  • 17.13 COOLER MASTER TECHNOLOGY INC. 275
    • 17.13.1 COMPANY SNAPSHOT 275
    • 17.13.2 PRODUCT PORTFOLIO 275
    • 17.13.3 RECENT DEVELOPMENT 275
  • 17.14 GENESIS 276
    • 17.14.1 COMPANY SNAPSHOT 276
    • 17.14.2 PRODUCT PORTFOLIO 276
    • 17.14.3 RECENT DEVELOPMENT 277
  • 17.15 GT OMEGA 278
    • 17.15.1 COMPANY SNAPSHOT 278
    • 17.15.2 PRODUCT PORTFOLIO 278
    • 17.15.3 RECENT DEVELOPMENTS 278
  • 17.16 KARNOX 279
    • 17.16.1 COMPANY SNAPSHOT 279
    • 17.16.2 PRODUCT PORTFOLIO 279
    • 17.16.3 RECENT DEVELOPMENTS 279
  • 17.17 NEEDFORSEAT USA 280
    • 17.17.1 COMPANY SNAPSHOT 280
    • 17.17.2 PRODUCT PORTFOLIO 280
    • 17.17.3 RECENT DEVELOPMENT 281
  • 17.18 NITRO CONCEPTS 282
    • 17.18.1 COMPANY SNAPSHOT 282
    • 17.18.2 PRODUCT PORTFOLIO 282
    • 17.18.3 RECENT DEVELOPMENT 282
  • 17.19 RAIDMAX 283
    • 17.19.1 COMPANY SNAPSHOT 283
    • 17.19.2 PRODUCT PORTFOLIO 283
    • 17.19.3 RECENT DEVELOPMENT 283
  • 17.20 THUNDERX3 284
    • 17.20.1 COMPANY SNAPSHOT 284
    • 17.20.2 PRODUCT PORTFOLIO 284
    • 17.20.3 RECENT DEVELOPMENT 285

18 QUESTIONNAIRE 286

19 RELATED REPORTS 289