Global animation market is projected to register a CAGR of 5.3% in the forecast period of 2022 to 2029. The new market report contains data for historic year 2020, the base year of calculation is 2021 and the forecast period is 2022 to 2029.
Market Segmentation:
Global Animation Market, By Revenue Stream (Sale of Tickets, Advertising, and Others), Country (U.S., Canada, Mexico, U.K., Germany, France, Spain, Italy, Netherlands, Switzerland, Russia, Belgium, Turkey, Sweden, Poland, Rest of Europe, China, South Korea, Japan, India, Australia, Singapore, Malaysia, Indonesia, Thailand, Philippines, Taiwan, Vietnam, Rest of Asia-Pacific, South Africa, Saudi Arabia, U.A.E., Israel, Egypt, Rest of Middle East and Africa (MEA), Brazil, Argentina, and Rest of South America) Industry Trends and Forecast to 2029.
Some of the major factors contributing to the growth of the animation market are:
Rising trend of animated films and daily soaps
Increasing adoption of digital advertising
Market Players
The key market players for animation market are:
Warner Bros. Discovery, Inc.
Sony Pictures Digital Productions Inc.
DREAMWORKS ANIMATION
TOEI ANIMATION CO., LTD.
Disney
Paramount
NETFLIX
AARDMAN ANIMATIONS LTD
OLM, Inc.
Madman Entertainment Pty. Ltd.
Kyoto Animation Co., Ltd.
Pierrot Co., Ltd.
BluBlu Studios
NIPPON ANIMATION CO., LTD.
SUNRISE
Pixeldust Framestore
Illumination Mac Guff
LAIKA, LLC
MPC Film
TABLE OF CONTENTS
1 INTRODUCTION 14
- 1.1 OBJECTIVES OF THE STUDY 14
- 1.2 MARKET DEFINITION 14
- 1.3 OVERVIEW OF GLOBAL ANIMATION MARKET 14
- 1.4 CURRENCY AND PRICING 15
- 1.5 LIMITATIONS 15
- 1.6 MARKETS COVERED 16
2 MARKET SEGMENTATION 18
- 2.1 MARKETS COVERED 18
- 2.2 GEOGRAPHICAL SCOPE 19
- 2.3 YEARS CONSIDERED FOR THE STUDY 20
- 2.4 DBMR TRIPOD DATA VALIDATION MODEL 21
- 2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 24
- 2.6 DBMR MARKET POSITION GRID 25
- 2.7 VENDOR SHARE ANALYSIS 26
- 2.8 MULTIVARIATE MODELING 27
- 2.9 REVENUE STREAM TIMELINE CURVE 27
- 2.10 SECONDARY SOURCES 28
- 2.11 ASSUMPTIONS 28
3 EXECUTIVE SUMMARY 29
4 PREMIUM INSIGHTS 31
- 4.1 INNOVATIVE TRENDS IN ANIMATION TECHNOLOGY 33
- 4.1.1 WHITEBOARD ANIMATION 33
- 4.1.2 ANIMATED WEB SERIES 33
- 4.1.3 REAL-TIME RENDERING 33
- 4.1.4 MOTION GRAPHICS 34
- 4.1.5 ISOMETRIC ANIMATION 34
- 4.1.6 LIQUID MOTION 34
- 4.1.7 VIRTUAL REALITY (VR) /AUGMENTED REALITY (AR) 35
- 4.1.8 GRADIENTS 35
- 4.2 PRICING ANALYSIS 35
- 4.3 VALUE CHAIN ANALYSIS 37
5 MARKET OVERVIEW 39
- 5.1 DRIVERS 41
- 5.1.1 RISE IN TREND OF ANIMATED FILMS AND DAILY SOAPS 41
- 5.1.2 RAPID GROWTH OF THE ANIMATION INDUSTRY 42
- 5.1.3 SHIFTED FOCUS OF BUSINESSES FROM CONVENTIONAL MODES OF ADVERTISING TO DIGITAL ADVERTISING 43
- 5.1.4 RISE IN TREND OF 3D ANIMATION 44
- 5.1.5 INCREASED USAGE OF SMARTPHONES AND INTERNET PENETRATION 45
- 5.2 RESTRAINTS 46
- 5.2.1 LACK OF THE GOVERNMENT SUPPORT 46
- 5.2.2 RISE IN CONCERNS RELATED TO PIRACY OF CONTENT 46
- 5.3 OPPORTUNITIES 47
- 5.3.1 THE EMERGENCE OF TECHNOLOGIES SUCH AS VIRTUAL REALITY, AUGMENTED REALITY, AND ARTIFICIAL INTELLIGENCE 47
- 5.3.2 INCREASED PREFERENCE TO CREATE HIGH-DEFINITION (HD) CONTENT 49
- 5.3.3 RAPID GROWTH AND EXPANSION OF THE MEDIA AND ENTERTAINMENT INDUSTRY 49
- 5.3.4 INCREASE IN GROWTH IN INVESTMENTS AND EXPANSIONS MADE BY STAKEHOLDERS 49
- 5.4 CHALLENGE 50
- 5.4.1 LACK OF SKILLED PROFESSIONALS 50
6 GLOBAL ANIMATION MARKET, BY REVENUE STREAM 51
- 6.1 OVERVIEW 52
- 6.2 OTT 53
- 6.3 SALE OF TICKETS 54
- 6.4 ADVERTISING 54
- 6.5 OTHERS 55
7 GLOBAL ANIMATION MARKET, BY REGION 56
- 7.1 OVERVIEW 57
- 7.2 NORTH AMERICA 62
- 7.2.1 U.S. 66
- 7.2.2 CANADA 67
- 7.2.3 MEXICO 68
- 7.3 ASIA-PACIFIC 69
- 7.3.1 JAPAN 73
- 7.3.2 CHINA 74
- 7.3.3 INDIA 75
- 7.3.4 AUSTRALIA 76
- 7.3.5 TAIWAN 77
- 7.3.6 SINGAPORE 78
- 7.3.7 MALAYSIA 79
- 7.3.8 NEW ZEALAND 80
- 7.3.9 INDONESIA 81
- 7.3.10 THAILAND 82
- 7.3.11 PHILIPPINES 83
- 7.3.12 VIETNAM 84
- 7.3.13 REST OF ASIA-PACIFIC 85
- 7.4 EUROPE 86
- 7.4.1 FRANCE 90
- 7.4.2 U.K. 91
- 7.4.3 GERMANY 92
- 7.4.4 SPAIN 93
- 7.4.5 ITALY 94
- 7.4.6 RUSSIA 95
- 7.4.7 TURKEY 96
- 7.4.8 POLAND 97
- 7.4.9 NETHERLANDS 98
- 7.4.10 BELGIUM 99
- 7.4.11 SWEDEN 100
- 7.4.12 SWITZERLAND 101
- 7.4.13 REST OF EUROPE 102
- 7.5 SOUTH AMERICA 103
- 7.5.1 BRAZIL 107
- 7.5.2 ARGENTINA 108
- 7.5.3 CHILE 109
- 7.5.4 PERU 110
- 7.5.5 REST OF SOUTH AMERICA 111
- 7.6 MIDDLE EAST AND AFRICA 112
- 7.6.1 ISRAEL 116
- 7.6.2 U.A.E. 117
- 7.6.3 SAUDI ARABIA 118
- 7.6.4 SOUTH AFRICA 119
- 7.6.5 EGYPT 120
- 7.6.6 REST OF MIDDLE EAST AND AFRICA 121
8 GLOBAL ANIMATION MARKET, COMPANY LANDSCAPE 122
- 8.1 COMPANY SHARE ANALYSIS: GLOBAL 122
- 8.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 123
- 8.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC 124
- 8.4 COMPANY SHARE ANALYSIS: EUROPE 125
9 SWOT ANALYSIS 126
10 COMPANY PROFILE 127
- 10.1 DISNEY 127
- 10.1.1 COMPANY SNAPSHOT 127
- 10.1.2 REVENUE ANALYSIS 127
- 10.1.3 COMPANY SHARE ANALYSIS 128
- 10.1.4 SERVICE PORTFOLIO 128
- 10.1.5 RECENT DEVELOPMENTS 129
- 10.2 PARAMOUNT 130
- 10.2.1 COMPANY SNAPSHOT 130
- 10.2.2 REVENUE ANALYSIS 130
- 10.2.3 COMPANY SHARE ANALYSIS 131
- 10.2.4 SERVICE PORTFOLIO 131
- 10.2.5 RECENT DEVELOPMENTS 132
- 10.3 NETFLIX 133
- 10.3.1 COMPANY SNAPSHOT 133
- 10.3.2 REVENUE ANALYSIS 133
- 10.3.3 COMPANY SHARE ANALYSIS 134
- 10.3.4 SERVICE PORTFOLIO 134
- 10.3.5 RECENT DEVELOPMENT 135
- 10.4 WARNER MEDIA, LLC 136
- 10.4.1 COMPANY SNAPSHOT 136
- 10.4.2 REVENUE ANALYSIS 136
- 10.4.3 COMPANY SHARE ANALYSIS 137
- 10.4.4 SERVICE PORTFOLIO 137
- 10.4.5 RECENT DEVELOPMENTS 138
- 10.5 SONY PICTURES DIGITAL PRODUCTIONS INC. 139
- 10.5.1 COMPANY SNAPSHOT 139
- 10.5.2 COMPANY SHARE ANALYSIS 139
- 10.5.3 SERVICE PORTFOLIO 140
- 10.5.4 RECENT DEVELOPMENT 140
- 10.6 AARDMAN ANIMATIONS LTD 141
- 10.6.1 COMPANY SNAPSHOT 141
- 10.6.2 PRODUCT PORTFOLIO 141
- 10.6.3 RECENT DEVELOPMENT 142
- 10.7 BLUBLU STUDIOS 143
- 10.7.1 COMPANY SNAPSHOT 143
- 10.7.2 SERVICE PORTFOLIO 143
- 10.7.3 RECENT DEVELOPMENTS 144
- 10.8 DREAMWORKS ANIMATION 145
- 10.8.1 COMPANY SNAPSHOT 145
- 10.8.2 SERVICE PORTFOLIO 145
- 10.8.3 RECENT DEVELOPMENTS 146
- 10.9 FRAMESTORE 147
- 10.9.1 COMPANY SNAPSHOT 147
- 10.9.2 SERVICE PORTFOLIO 147
- 10.9.3 RECENT DEVELOPMENTS 148
- 10.10 ILLUMINATION MAC GUFF. 149
- 10.10.1 COMPANY SNAPSHOT 149
- 10.10.2 SERVICE PORTFOLIO 149
- 10.10.3 RECENT DEVELOPMENT 150
- 10.11 KYOTO ANIMATION 151
- 10.11.1 COMPANY SNAPSHOT 151
- 10.11.2 PRODUCT PORTFOLIO 151
- 10.11.3 RECENT DEVELOPMENT 151
- 10.12 LAIKA, LLC 152
- 10.12.1 COMPANY SNAPSHOT 152
- 10.12.2 PRODUCT PORTFOLIO 152
- 10.12.3 RECENT DEVELOPMENTS 152
- 10.13 MADMAN ENTERTAINMENT PTY. LTD. 153
- 10.13.1 COMPANY SNAPSHOT 153
- 10.13.2 PRODUCT PORTFOLIO 153
- 10.13.3 RECENT DEVELOPMENT 154
- 10.14 MPC FILM 155
- 10.14.1 COMPANY SNAPSHOT 155
- 10.14.2 PRODUCT PORTFOLIO 155
- 10.14.3 RECENT DEVELOPMENT 155
- 10.15 NIPPON ANIMATION CO. LTD. 156
- 10.15.1 COMPANY SNAPSHOT 156
- 10.15.2 PRODUCT PORTFOLIO 156
- 10.15.3 RECENT DEVELOPMENT 158
- 10.16 OLM, INC. 159
- 10.16.1 COMPANY SNAPSHOT 159
- 10.16.2 PRODUCT PORTFOLIO 159
- 10.16.3 RECENT DEVELOPMENT 160
- 10.17 PIERROT CO., LTD. 161
- 10.17.1 COMPANY SNAPSHOT 161
- 10.17.2 PRODUCT PORTFOLIO 161
- 10.17.3 RECENT DEVELOPMENTS 162
- 10.18 PIXELDUST 163
- 10.18.1 COMPANY SNAPSHOT 163
- 10.18.2 SERVICE PORTFOLIO 163
- 10.18.3 RECENT DEVELOPMENT 164
- 10.19 SUNRISE 165
- 10.19.1 COMPANY SNAPSHOT 165
- 10.19.2 PRODUCT PORTFOLIO 165
- 10.19.3 RECENT DEVELOPMENT 165
- 10.20 TOEI ANIMATION CO., LTD 166
- 10.20.1 COMPANY SNAPSHOT 166
- 10.20.2 REVENUE ANALYSIS 166
- 10.20.3 PRODUCT PORTFOLIO 167
- 10.20.4 RECENT DEVELOPMENT 167
11 QUESTIONNAIRE 168
12 RELATED REPORTS 171