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市場調査レポート

立体音響(3Dオーディオ)市場:市場規模、シェア、市場動向、予測 〜2026年

3D Audio Market - Size, Share, Trends, and Forecast to 2026

発行 Coherent Market Insights 商品コード 738729
出版日 ページ情報 英文 150 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=114.61円で換算しております。
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立体音響(3Dオーディオ)市場:市場規模、シェア、市場動向、予測 〜2026年 3D Audio Market - Size, Share, Trends, and Forecast to 2026
出版日: 2018年10月12日 ページ情報: 英文 150 Pages
概要

立体音響(3Dオーディオ)とは、周波数を操作し、3次元的に音の方向性や距離、広がりなどをステレオスピーカー、サラウンドスピーカー、またはヘッドフォンで再現することを意味します。世界の立体音響(3Dオーディオ)市場は、高度な技術進歩によって革新段階に移行し、今後大きな成長を遂げることが予測されています。

当レポートでは、世界の立体音響(3Dオーディオ)市場を調査し、市場の概要、コンポーネント・エンドユーザー・地域別の市場規模の推移と予測、市場動向、市場の成長要因および阻害要因の分析、市場機会、競合情勢、主要企業のプロファイルなど、包括的な情報を提供しています。

目次

第1章 調査目的と前提条件

  • 調査目的
  • 前提条件
  • 略語

第2章 市場範囲

  • レポート概要
    • 市場の定義と範囲
  • エグゼクティブサマリー
    • 市場スニペット:コンポーネントタイプ別
    • 市場スニペット:エンドユーザー別
    • 市場スニペット:地域別
  • コヒーレントオポチュニティーマップ(COM)

第3章 市場力学、規制、動向分析

  • 市場力学
    • 成長要因
    • 阻害要因
    • 市場機会
    • 規制シナリオ
    • 産業動向
    • 合併・買収
    • 新システムの承認/上市
    • バリューチェーン分析
    • ファイブフォース分析
    • PEST分析

第4章 立体音響(3Dオーディオ)の世界市場:コンポーネント別

  • イントロダクション
  • ハードウェア
  • ソフトウェア
  • サービス

第5章 立体音響(3Dオーディオ)の世界市場:エンドユーザー別

  • イントロダクション
  • 個人・企業
  • 商業

第6章 立体音響(3Dオーディオ)の世界市場:地域別

  • イントロダクション
  • 北米
  • 欧州
  • アジア太平洋地域
  • ラテンアメリカ
  • 中東
  • アフリカ

第7章 競合情勢

  • 会社概要
    • 3D Sound Labs
    • Auro Technologies Inc.
    • Comhear Inc.
    • Core Sound, LLC (TeraMic)
    • DearVR
    • Dolby Laboratories, Inc.
    • DTS Inc. (Xperi Corporation)
    • Dysonics
    • Fraunhofer
    • Hooke Audio
    • IOSONO Sound
    • OSSIC
    • Sennheiser Electronic GmbH & Co.
    • VisiSonics Corporation (Realspace 3D)
    • Waves Audio Ltd.
  • アナリストの見解

第8章 セクション

  • 参考文献
  • 調査方法
  • Coherent Market Insightsについて
目次

3D audio refers to a group of sound frequencies that manipulate the sound produced by stereo speakers, surround-speakers or headphones. It deals with the placement of sound virtually in the three dimensional space. The global 3D audio market is expected to witness high growth, as it is in its innovation stage along with high technological advancements worldwide. The 3D audio system enhances the sound and delivers mixed sound in 3 dimensional direction so that the user can identify the distance and direction from which the sound is coming.

Market Dynamics

The adoption of 3D audio technology by consumers and rising awareness for the implementation of 3D sound in various applications such as cinema, automobile, and gaming is driving growth of the market. High development in the music industry, continuous demand for audio hardware such as headphones for personal use, increasing demand for 3D audio hardware & software in the gaming industry, expanding cinema industry, and emerging trends such as requirement of 3D audio effects in augmented reality & virtual reality devices are driving growth of the 3D audio market, globally. Implementation issues of 3D audio in a virtual room and continuous hearing usage of the headphones might lead to hearing issues for the listener major restraints affecting growth of the global 3D audio market.

Key features of the study:

This report provides in-depth analysis of the global 3D audio market size (US$ Mn) and compound annual growth rate (CAGR %) for the forecast period (2018- 2026), considering 2017 as the base year

It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading players

It profiles leading players in the global 3D audio market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, 3D audio market capital, key developments, strategies, and future plans

Companies covered as part of this study include 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.

Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launches, product upgrades, market expansion, and marketing tactics

The global 3D audio market report caters to various stakeholders in this industry including investors, raw material suppliers, hardware manufacturers, software developers, retailers, distributors, service providers, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global 3D audio market

Detailed Segmentation:

  • Global 3D Audio Market, By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound Bars
  • Software
  • Services
  • Global 3D Audio Market, By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • Global 3D Audio Market, By Region:
  • North America
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • U.S.
  • Canada
  • Europe
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • Germany
  • U.K.
  • France
  • Italy
  • Spain
  • Russia
  • Rest of Europe
  • Asia Pacific
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Latin America
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • By Component Type:
  • Hardware
  • Loudspeakers
  • Headphones
  • Microphones/Mic
  • Sound bars
  • Software
  • Services
  • By End-use:
  • Personal/In-house
  • Mobile Devices
  • Home Theater
  • Gaming
  • Commercial
  • Automobile
  • Cinema
  • Music
  • Gaming
  • VR Concerts
  • Others
  • By Country:
  • Northern Africa
  • Central Africa
  • South Africa
  • Company Profiles
  • 3D Sound Labs
  • Company Overview
  • Product Portfolio
  • Financial Performance
  • Key Strategies
  • Recent Developments/Updates
  • Auro Technologies Inc.
  • Comhear Inc.
  • Core Sound, LLC (TeraMic)
  • DearVR
  • Dolby Labs
  • DTS Inc. (Xperi Corporation)
  • Dysonics
  • Fraunhofer
  • Hooke Audio
  • ISONO Sound
  • OSSIC
  • Sennheiser Electronic GmbH & Co.
  • VisiSonics Corporation (Realspace 3D)
  • Waves Audio Ltd.

"*" marked represents similar segmentation in other categories in the respective section.

Table of Contents

1. Research Objective and Assumption

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Component Type
    • Market Snippet, By End-use
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
    • Regulatory Scenario
    • Industry Trend
    • Mergers and Acquisitions
    • New system Launches/Approvals
    • Value Chain Analysis
    • Porter's Analysis
    • PEST Analysis

4. Global 3D Audio Market, By Component Type, 2018-2026 (US$ Million)

  • Introduction
    • Market Share Analysis, 2017 and 2026 (%)
    • Segment Trends
  • Hardware
    • Introduction
    • Market Size and Forecast, 2018-2026, (US$ Million)
    • Loudspeakers
    • Headphones
    • Microphones/Mic
    • Sound Bars
    • Others
  • Software
    • Introduction
    • Market Size and Forecast, 2018-2026, (US$ Million)
  • Services
    • Introduction
    • Market Size and Forecast, 2018-2026, (US$ Million)

5. Global 3D Audio Market, By End-use, 2018-2026 (US$ Million)

  • Introduction
    • Market Share Analysis, 2017 and 2026 (%)
    • Segment Trends
  • Personal/In-house
    • Introduction
    • Market Size and Forecast, 2018-2026, (US$ Million)
    • Mobile Devices
    • Home Theater
    • Gaming
  • Commercial
    • Introduction
    • Market Size and Forecast, 2018-2026, (US$ Million)
    • Automobile
    • Cinema
    • Music
    • Gaming
    • VR Concerts
    • Others

6. Global 3D Audio Market, By Region, 2018-2026 (US$ Million)

  • Introduction
    • Market Share Analysis, By Region, 2017 and 2026 (%)
  • North America
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017-2026 (%)
    • U.S.
    • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017 and 2026 (%)
    • U.K.
    • Germany
    • Italy
    • France
    • Russia
    • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017 and 2026 (%)
    • China
    • India
    • Japan
    • ASEAN
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017 and 2026 (%)
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
  • The Middle East
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017 and 2026 (%)
    • Israel
    • GCC Countries
    • Rest of the Middle East
  • Africa
    • Regional Trends
    • Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
    • Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
    • Market Share Analysis, By Country, 2017 and 2026
    • Northern Africa
    • Central Africa
    • South Africa

7. Competitive Landscape

  • Company Profiles
    • 3D Sound Labs
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Auro Technologies Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Comhear Inc.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Core Sound, LLC (TeraMic)
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • DearVR
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Dolby Labs
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • DTS Inc. (Xperi Corporation)
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Dysonics
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Fraunhofer
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Hooke Audio
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • ISONO Sound
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • OSSIC
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Sennheiser Electronic GmbH & Co.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • VisiSonics Corporation (Realspace 3D)
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
    • Waves Audio Ltd.
    • Company Overview
    • Product Portfolio
    • Financial Performance
    • Key Strategies
    • Recent Developments/Updates
  • Analyst Views

8. Section

  • References
  • Research Methodology
  • About us and Sales Contact
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