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表紙:世界のクラウドゲーム市場規模調査:タイプ別(ビデオストリーミングおよびファイルストリーミング)、デバイス別(スマートフォン、ゲームコンソール、PCおよびタブレット)および地域別予測(2020年~2027年)
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985453

世界のクラウドゲーム市場規模調査:タイプ別(ビデオストリーミングおよびファイルストリーミング)、デバイス別(スマートフォン、ゲームコンソール、PCおよびタブレット)および地域別予測(2020年~2027年)

Global Cloud Gaming Market Size study, by Type (Video Streaming and File Streaming), by Device (Smartphones, Gaming Consoles, PC and Tablets) and Regional Forecasts 2020-2027

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2-3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=110.22円
世界のクラウドゲーム市場規模調査:タイプ別(ビデオストリーミングおよびファイルストリーミング)、デバイス別(スマートフォン、ゲームコンソール、PCおよびタブレット)および地域別予測(2020年~2027年)
出版日: 2021年01月20日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のクラウドゲームの市場規模は、2019年に約11億5000万米ドルであり、2020年から2027年の予測期間にわたって15.3%を超える成長率で成長すると予想されています。

クラウドゲームまたはゲーミングオンデマンドまたはゲーミングアズアサービスは、リモートおよびサーバー上でビデオゲームをユーザーのデバイスに直接ストリーミングまたは実行するタイプのオンラインゲームです。ユーザーは、クラウドからリモートでゲームをプレイすることもできます。インターネットサービスの普及、クラウド上のゲームへの容易なアクセス、および5Gテクノロジーの商品化は、予測期間中の市場の成長に関与するいくつかの要因です。ただし、マルチプレーヤークラウドゲームサーバーの割り当ての問題は、予測期間中の世界のクラウドゲーム市場の成長を抑制する主な要因です。

当レポートでは、クラウドゲーム市場を調査し、市場概要、市場の成長要因および阻害要因の分析、タイプ別・デバイス別・地域別の市場規模の推移と予測、競合情勢、主要企業のプロファイル、市場機会など、包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 世界のクラウドゲーム市場の定義と範囲

第3章 世界のクラウドゲーム市場力学

  • クラウドゲーム市場の影響分析

第4章 世界のクラウドゲーム市場:業界分析

  • ポーターの5フォースモデル
  • PEST分析
  • 投資採用モデル
  • アナリストの推奨事項と結論

第5章 世界のクラウドゲーム市場:タイプ別

  • 市場スナップショット
  • タイプ別の世界のクラウドゲーム市場-潜在的な分析
  • タイプ別の世界のクラウドゲーム市場の見積もりと予測
  • クラウドゲーム市場:サブセグメント分析
    • ビデオストリーミング
    • ファイルストリーミング

第6章 世界のクラウドゲーム市場:デバイス別

  • 市場スナップショット
  • デバイス別の世界のクラウドゲーム市場-潜在的な分析
  • デバイス別の世界のクラウドゲーム市場の見積もりと予測
  • クラウドゲーム市場:サブセグメント分析
    • スマートフォン
    • ゲーム機
    • PC
    • タブレット

第7章 世界のクラウドゲーム市場:地域別分析

  • 地域市場のスナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋のスナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカスナップショット
    • ブラジル
    • メキシコ
  • その他の地域

第8章 競合情報

  • トップ市場戦略
  • 企業プロファイル
    • Utomik BV
    • Nvidia Corporation
    • Numecent Holdings Ltd
    • RemoteMyApp SP ZOO
    • Parsec Cloud Inc.
    • LiquidSky Software Inc.
    • Simplay Gaming Ltd
    • Ubitus Inc.
    • Shawdow.tech (Blade SAS)

第9章 調査プロセス

図表

LIST OF TABLES

  • TABLE 1. Global Cloud Gaming market, report scope
  • TABLE 2. Global Cloud Gaming market estimates & forecasts by region 2017-2027 (USD Billion)
  • TABLE 3. Global Cloud Gaming market estimates & forecasts by Type 2017-2027 (USD Billion)
  • TABLE 4. Global Cloud Gaming market estimates & forecasts by Device 2017-2027 (USD Billion)
  • TABLE 5. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 6. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 7. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 8. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 9. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 10. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 11. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 12. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 13. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 14. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 15. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 16. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 17. Global Cloud Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 18. Global Cloud Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 19. U.S. Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 20. U.S. Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 21. U.S. Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 22. Canada Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 23. Canada Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 24. Canada Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 25. UK Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 26. UK Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 27. UK Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 28. Germany Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 29. Germany Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 30. Germany Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 31. France Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 32. France Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 33. France Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 34. Spain Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 35. Spain Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 36. Spain Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 37. Italy Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 38. Italy Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 39. Italy Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 40. ROE Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 41. ROE Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 42. ROE Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 43. China Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 44. China Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 45. China Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 46. India Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 47. India Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 48. India Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 49. Japan Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 50. Japan Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 51. Japan Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 52. Australia Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 53. Australia Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 54. Australia Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 55. South Korea Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 56. South Korea Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 57. South Korea Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 58. ROPAC Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 59. ROPAC Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 60. ROPAC Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 61. Brazil Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 62. Brazil Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 63. Brazil Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 64. Mexico Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 65. Mexico Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 66. Mexico Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 67. ROLA Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 68. ROLA Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 69. ROLA Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 70. ROW Cloud Gaming market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 71. ROW Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 72. ROW Cloud Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 73. List of secondary sources, used in the study of global Cloud Gaming market
  • TABLE 74. List of primary sources, used in the study of global Cloud Gaming market
  • TABLE 75. Years considered for the study
  • TABLE 76. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global Cloud Gaming market, research methodology
  • FIG 2. Global Cloud Gaming market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global Cloud Gaming market, key trends 2019
  • FIG 5. Global Cloud Gaming market, growth prospects 2020-2027
  • FIG 6. Global Cloud Gaming market, porters 5 force model
  • FIG 7. Global Cloud Gaming market, pest analysis
  • FIG 8. Global Cloud Gaming market, value chain analysis
  • FIG 9. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 10. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 11. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 12. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 13. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 14. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 15. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 16. Global Cloud Gaming market by segment, 2017 & 2027 (USD Billion)
  • FIG 17. Global Cloud Gaming market, regional snapshot 2017 & 2027
  • FIG 18. North America Cloud Gaming market 2017 & 2027 (USD Billion)
  • FIG 19. Europe Cloud Gaming market 2017 & 2027 (USD Billion)
  • FIG 20. Asia Pacific Cloud Gaming market 2017 & 2027 (USD Billion)
  • FIG 21. Latin America Cloud Gaming market 2017 & 2027 (USD Billion)
  • FIG 22. Global Cloud Gaming market, company market share analysis (2019)
目次

Global Cloud Gaming Market is valued approximately USD 1.15 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 15.3% over the forecast period 2020-2027. Cloud gaming or gaming on demand or gaming-as-a-service is a type of online gaming that streams or runs video games on remote and servers directly to user's device. The user can also play a game remotely from a cloud. The increasing penetration of internet services and easy access to games on the cloud as well as commercialization of 5G technology are the few factors responsible for growth of the market over the forecast period. For instance: according to the Global System for Mobile Communications Association (GSMA), the South Korea has 12 million 5G subscribers in 2020 and is anticipated to rise to 36, million by 2026. Also, on 16th July 2020, the three -major operator of South Korea namely, SK Telecom, KT and LG Uplus has agreed to invest USD 22 billion for frontrunner of 5G - infrastructure across the country by 2022. Also, as per Statista, the number of internet users was1.22 billions in 2006 and has risen to 3.97 billion users in 2019. Thus, rising number of internet user and increasing commercialization of 5G technology enables the growth of cloud gaming market over the forecast period. Moreover, increasing adoption of smart devices like smart phones, tablets and others further create a lucrative growth of the market. For instance: as per Statista, the 65% of Brazilian population used smartphone in 2019 and is anticipated to rise to 75% of smartphone penetration in Brazil by 2025. Also, the number of smart phone users in Mexico was 76.99 million in 2019 and is expected to grow to 95.22 million smartphone users in 2025. However, multiplayer cloud gaming server allocation issues is the major factor restraining the growth of global Cloud Gaming market during the forecast period.

The regional analysis of global Cloud Gaming market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading/significant region across the world in terms of market share owing to the fast adoption of new technology and growing focus on cost reduction in advertising. Similarly, increasing number of 5G infrastructure development initiatives in the region coupled with rapid growth of cloud computing and the growing presence of professional gamers are expecting to boost the growth of the market.

ByMajor market player included in this report are:

  • Utomik BV
  • Nvidia Corporation
  • Numecent Holdings Ltd
  • RemoteMyApp SP ZOO
  • Parsec Cloud Inc.
  • LiquidSky Software Inc.
  • Simplay Gaming Ltd
  • Ubitus Inc.
  • Shawdow.tech (Blade SAS)

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • Video Streaming
  • File Streaming

By Device:

  • Smartphones
  • Gaming Consoles
  • PC
  • Tablets

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Rest of the World

ByFurthermore, years considered for the study are as follows::

  • Historical year - 2017, 2018
  • Base year - 2019
  • Forecast period - 2020 to 2027

Target Audience of the Global Cloud Gaming Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
    • 1.2.1. Cloud Gaming Market, by Region, 2018-2027 (USD Billion)
    • 1.2.2. Cloud Gaming Market, by Type, 2018-2027 (USD Billion)
    • 1.2.3. Cloud Gaming Market, by Device, 2018-2027 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Cloud Gaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Cloud Gaming Market Dynamics

  • 3.1. Cloud Gaming Market Impact Analysis (2018-2027)
    • 3.1.1. Market Drivers
    • 3.1.2. Market Challenges
    • 3.1.3. Market Opportunities

Chapter 4. Global Cloud Gaming Market: Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economic
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Cloud Gaming Market, by Type

  • 5.1. Market Snapshot
  • 5.2. Global Cloud Gaming Market by Type, Performance - Potential Analysis
  • 5.3. Global Cloud Gaming Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
  • 5.4. Cloud Gaming Market, Sub Segment Analysis
    • 5.4.1. Video Streaming
    • 5.4.2. File Streaming

Chapter 6. Global Cloud Gaming Market, by Device

  • 6.1. Market Snapshot
  • 6.2. Global Cloud Gaming Market by Device, Performance - Potential Analysis
  • 6.3. Global Cloud Gaming Market Estimates & Forecasts by Device 2017-2027 (USD Billion)
  • 6.4. Cloud Gaming Market, Sub Segment Analysis
    • 6.4.1. Smartphones
    • 6.4.2. Gaming Consoles
    • 6.4.3. PC
    • 6.4.4. Tablets

Chapter 7. Global Cloud Gaming Market, Regional Analysis

  • 7.1. Cloud Gaming Market, Regional Market Snapshot
  • 7.2. North America Cloud Gaming Market
    • 7.2.1. U.S. Cloud Gaming Market
      • 7.2.1.1. Type breakdown estimates & forecasts, 2017-2027
      • 7.2.1.2. Device breakdown estimates & forecasts, 2017-2027
    • 7.2.2. Canada Cloud Gaming Market
  • 7.3. Europe Cloud Gaming Market Snapshot
    • 7.3.1. U.K. Cloud Gaming Market
    • 7.3.2. Germany Cloud Gaming Market
    • 7.3.3. France Cloud Gaming Market
    • 7.3.4. Spain Cloud Gaming Market
    • 7.3.5. Italy Cloud Gaming Market
    • 7.3.6. Rest of Europe Cloud Gaming Market
  • 7.4. Asia-Pacific Cloud Gaming Market Snapshot
    • 7.4.1. China Cloud Gaming Market
    • 7.4.2. India Cloud Gaming Market
    • 7.4.3. Japan Cloud Gaming Market
    • 7.4.4. Australia Cloud Gaming Market
    • 7.4.5. South Korea Cloud Gaming Market
    • 7.4.6. Rest of Asia Pacific Cloud Gaming Market
  • 7.5. Latin America Cloud Gaming Market Snapshot
    • 7.5.1. Brazil Cloud Gaming Market
    • 7.5.2. Mexico Cloud Gaming Market
  • 7.6. Rest of The World Cloud Gaming Market

Chapter 8. Competitive Intelligence

  • 8.1. Top Market Strategies
  • 8.2. Company Profiles
    • 8.2.1. Utomik BV
      • 8.2.1.1. Key Information
      • 8.2.1.2. Overview
      • 8.2.1.3. Financial (Subject to Data Availability)
      • 8.2.1.4. Product Summary
      • 8.2.1.5. Recent Developments
    • 8.2.2. Nvidia Corporation
    • 8.2.3. Numecent Holdings Ltd
    • 8.2.4. RemoteMyApp SP ZOO
    • 8.2.5. Parsec Cloud Inc.
    • 8.2.6. LiquidSky Software Inc.
    • 8.2.7. Simplay Gaming Ltd
    • 8.2.8. Ubitus Inc.
    • 8.2.9. Shawdow.tech (Blade SAS)

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption
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