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市場調査レポート
商品コード
968244
世界の視覚効果市場規模調査:コンポーネント別、タイプ別、アプリケーション別、および地域別予測(2020年~2027年)Global Visual Effects Market Size study, by Component, by Type, by Application,and Regional Forecasts 2020-2027 |
世界の視覚効果市場規模調査:コンポーネント別、タイプ別、アプリケーション別、および地域別予測(2020年~2027年) |
出版日: 2020年10月20日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2-3営業日
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世界の視覚効果の市場規模は2019年に約63万米ドルであり、2020年から2027年の予測期間にわたって12.7%を超える成長率で成長すると予想されています。視覚効果またはVFXは、ライブアクション撮影では実現できないフィルムまたはビデオに適用される特殊効果です。それらはリアルな世界、アーティファクト、動物、生き物を作成するために使用されます。テレビ番組、ゲーム、映画、コマーシャルでは、これらの視覚効果が一般的に使用されています。それらは観客を引き付ける効果を作成するのに役立つので、映画を作る上で特に重要な部分です。シミュレーションFX、モーションキャプチャ、3Dスキャン、コンセプトアート、マットペインティングなどは、さまざまな形式の視覚効果です。この市場の成長を推進する要因は、ストリーミングビデオ視聴者の数の増加、メディアおよびエンターテインメント分野でのVFXの需要の増加です。ただし、高い投資コストは市場の成長を阻害すると予想されます。一方、VFXの技術的進歩は、予測期間にわたって市場に大きな成長の機会を生み出すことが期待されています。これにより、企業は複数のゲーム製品を製造できるようになり、新しいテクノロジーを使用して顧客により良いサービスを提供することも奨励されます。
当レポートでは、視覚効果市場を調査し、市場概要、市場の成長要因および阻害要因の分析、コンポーネント別、タイプ別、アプリケーション別、地域別の市場規模の推移と予測、競合情勢、主要企業のプロファイル、市場機会など、包括的な情報を提供しています。
Title:
Global Visual Effects Market Size study
by Component (Software, Hardware, Services), by Type ( Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization, Others ), by Application (Movies, Advertisements, TV Shows, Gaming),and Regional Forecasts 2020-2027.
Global Visual Effects Market is valued approximately at USD 0.63 million in 2019 and is anticipated to grow with a healthy growth rate of more than 12.7 % over the forecast period 2020-2027. Visual effects or VFX is a special effect which is applied to a film or video that cannot be achieved during live action shooting. Usually, they're used to create real-looking worlds, artefacts, animals and creatures. In TV shows, gaming, movies and commercials, these visual effects are commonly used. They are an especially important part of making films as they help to create effects that attract the audience. Simulation FX, motion capture, 3D scanning, concept art, matte painting and others are some of the various forms of visual effects. The factor driving the growth of this market is the growing number of streaming video viewers, growing demand for VFX in the media and entertainment field. However, high investment cost is expected to inhibit the market growth. Whereas, technological advancement in VFX is expected to create significant growth opportunity in the market over the forecast period. The key players of global Visual Effects market have adopted various strategies to gain competitive advantage including product launch, mergers and acquisition, partnerships and agreements, investment, funding and others. For instance, Adobe revealed in January 2019 that they had acquired Allegorithmic in order to add the technology of Allegorithmic to their various Innovative Cloud software. This will allow the business to manufacture multiple game products and will also encourage them to use emerging technology to provide their customers with better services. Deluxe Entertainment Services Group Inc. reported in July 2018 that it has acquired Atomic Fiction in order to develop fresh and demanding VFX ventures for episodics, labels, ads and features. This acquisition would help both businesses extend their VFX sequences and provide consumers with the best services.
The regional analysis of global Visual Effects market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to due to the increasing use of VFX in Hollywood movies. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content would create lucrative growth prospects for the Visual Effects market across Asia-Pacific region.
Major market player included in this report are:
Blackmagic Design Pty. Ltd.
The Foundry Visionmongers
Zoic Studios
Animal Logic.
FuseFX, Inc.
RE:Vision Effects, Inc.
Worldwide Fx.
Video Copilot and Final Image Inc.
Red Giant LLC.
3DAR LTDA.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component:
Software
Hardware
Services
By Type:
Matte Painting, Simulation FX
Compositing, Motion Capture
3D Scanning, Character and Creature Animation
Concept Art
Previs/Pre-visualization
Others
By Application:
Movies
Advertisements
TV Shows
Gaming
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2017, 2018
Base year - 2019
Forecast period - 2020 to 2027
Target Audience of the Global Visual Effects Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors