お知らせ :東京証券取引所JASDAQスタンダード市場への新規上場に関するお知らせ

株式会社グローバルインフォメーション
市場調査レポート
商品コード
968244

世界の視覚効果市場規模調査:コンポーネント別、タイプ別、アプリケーション別、および地域別予測(2020年~2027年)

Global Visual Effects Market Size study, by Component, by Type, by Application,and Regional Forecasts 2020-2027

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2-3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=104.77円
世界の視覚効果市場規模調査:コンポーネント別、タイプ別、アプリケーション別、および地域別予測(2020年~2027年)
出版日: 2020年10月20日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2-3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界の視覚効果の市場規模は2019年に約63万米ドルであり、2020年から2027年の予測期間にわたって12.7%を超える成長率で成長すると予想されています。視覚効果またはVFXは、ライブアクション撮影では実現できないフィルムまたはビデオに適用される特殊効果です。それらはリアルな世界、アーティファクト、動物、生き物を作成するために使用されます。テレビ番組、ゲーム、映画、コマーシャルでは、これらの視覚効果が一般的に使用されています。それらは観客を引き付ける効果を作成するのに役立つので、映画を作る上で特に重要な部分です。シミュレーションFX、モーションキャプチャ、3Dスキャン、コンセプトアート、マットペインティングなどは、さまざまな形式の視覚効果です。この市場の成長を推進する要因は、ストリーミングビデオ視聴者の数の増加、メディアおよびエンターテインメント分野でのVFXの需要の増加です。ただし、高い投資コストは市場の成長を阻害すると予想されます。一方、VFXの技術的進歩は、予測期間にわたって市場に大きな成長の機会を生み出すことが期待されています。これにより、企業は複数のゲーム製品を製造できるようになり、新しいテクノロジーを使用して顧客により良いサービスを提供することも奨励されます。

当レポートでは、視覚効果市場を調査し、市場概要、市場の成長要因および阻害要因の分析、コンポーネント別、タイプ別、アプリケーション別、地域別の市場規模の推移と予測、競合情勢、主要企業のプロファイル、市場機会など、包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 世界の視覚効果市場の定義と範囲

第3章 世界の視覚効果市場力学

  • 視覚効果市場の影響分析(2018-2027)

第4章 世界の視覚効果市場:業界分析

  • ポーターの5フォースモデル
  • PEST分析
  • 投資採用モデル
  • アナリストの推奨事項と結論

第5章 世界の視覚効果市場:コンポーネント別

  • 市場スナップショット
  • 世界の視覚効果市場-潜在的な分析
  • 世界の視覚効果市場:見積もりと予測
  • 視覚効果市場:サブセグメント分析
    • ソフトウェア
    • ハードウェア
    • サービス

第6章 世界の視覚効果市場:タイプ別

  • 市場スナップショット
  • 世界の視覚効果市場-潜在的な分析
  • 世界の視覚効果市場:見積もりと予測
  • 視覚効果市場:サブセグメント分析
    • マットペインティング
    • シミュレーションFX
    • 合成
    • モーションキャプチャ
    • 3Dスキャン
    • キャラクターとクリーチャーのアニメーション
    • その他

第7章 世界の視覚効果市場:アプリケーション別

  • 市場スナップショット
  • 世界の視覚効果市場-潜在的な分析
  • 世界の視覚効果市場:見積もりと予測
  • 視覚効果市場:サブセグメント分析
    • 映画
    • 広告
    • テレビ番組
    • ゲーム

第8章 世界の視覚効果市場:地域別分析

  • 地域市場のスナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州スナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋のスナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカスナップショット
    • ブラジル
    • メキシコ
  • その他の地域

第9章 競合情報

  • トップ市場戦略
  • 企業プロファイル
    • Blackmagic Design Pty. Ltd.
    • The Foundry Visionmongers
    • Zoic Studios
    • Animal Logic.
    • FuseFX, Inc.
    • RE:Vision Effects, Inc.
    • Worldwide Fx.
    • Video Copilot and Final Image Inc.
    • Red Giant LLC.
    • 3DAR LTDA

第10章 調査プロセス

図表

LIST OF TABLES

  • TABLE 1. Global Visual Effects market, report scope
  • TABLE 2. Global Visual Effects market estimates & forecasts by Region 2017-2027 (USD Billion)
  • TABLE 3. Global Visual Effects market estimates & forecasts by Component 2017-2027 (USD Billion)
  • TABLE 4. Global Visual Effects market estimates & forecasts by Type 2017-2027 (USD Billion)
  • TABLE 5. Global Visual Effects market estimates & forecasts by Application 2017-2027 (USD Billion)
  • TABLE 6. Global Visual Effects market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 7. Global Visual Effects market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 8. Global Visual Effects market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 9. Global Visual Effects market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 10. Global Visual Effects market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 11. Global Visual Effects market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 12. Global Visual Effects market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 13. Global Visual Effects market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 14. Global Visual Effects market by segment, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 15. Global Visual Effects market by region, estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 16. U.S. Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 17. U.S. Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 18. U.S. Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 19. Canada Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 20. Canada Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 21. Canada Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 22. UK Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 23. UK Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 24. UK Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 25. Germany Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 26. Germany Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 27. Germany Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 28. RoE Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 29. RoE Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 30. RoE Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 31. China Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 32. China Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 33. China Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 34. India Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 35. India Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 36. India Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 37. Japan Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 38. Japan Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 39. Japan Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 40. RoAPAC Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 41. RoAPAC Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 42. RoAPAC Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 43. Brazil Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 44. Brazil Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 45. Brazil Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 46. Mexico Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 47. Mexico Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 48. Mexico Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 49. RoLA Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 50. RoLA Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 51. RoLA Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 52. Row Visual Effects market estimates & forecasts, 2017-2027 (USD Billion)
  • TABLE 53. Row Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 54. Row Visual Effects market estimates & forecasts by segment 2017-2027 (USD Billion)
  • TABLE 55. List of secondary sources, used in the study of global Visual Effects market
  • TABLE 56. List of primary sources, used in the study of global Visual Effects market
  • TABLE 57. Years considered for the study
  • TABLE 58. Exchange rates considered

LIST OF FIGURES

  • FIG 1. Global Visual Effects market, research methodology
  • FIG 2. Global Visual Effects market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global Visual Effects market, key trends 2019
  • FIG 5. Global Visual Effects market, growth prospects 2020-2027
  • FIG 6. Global Visual Effects market, porters 5 force model
  • FIG 7. Global Visual Effects market, pest analysis
  • FIG 8. Global Visual Effects market, value chain analysis
  • FIG 9. Global Visual Effects market by segment, 2017 & 2027 (USD Billion)
  • FIG 10. Global Visual Effects market by segment, 2017 & 2027 (USD Billion)
  • FIG 11. Global Visual Effects market by segment, 2017 & 2027 (USD Billion)
  • FIG 12. Global Visual Effects market by segment, 2017 & 2027 (USD Billion)
  • FIG 13. Global Visual Effects market by segment, 2017 & 2027 (USD Billion)
  • FIG 14. Global Visual Effects market, regional snapshot 2017 & 2027
  • FIG 15. North America Visual Effects market 2017 & 2027 (USD Billion)
  • FIG 16. Europe Visual Effects market 2017 & 2027 (USD Billion)
  • FIG 17. Asia pacific Visual Effects market 2017 & 2027 (USD Billion)
  • FIG 18. Latin America Visual Effects market 2017 & 2027 (USD Billion)
  • FIG 19. Global Visual Effects market, company market share analysis (2019)
目次

Title:
Global Visual Effects Market Size study
by Component (Software, Hardware, Services), by Type ( Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization, Others ), by Application (Movies, Advertisements, TV Shows, Gaming),and Regional Forecasts 2020-2027.

Global Visual Effects Market is valued approximately at USD 0.63 million in 2019 and is anticipated to grow with a healthy growth rate of more than 12.7 % over the forecast period 2020-2027. Visual effects or VFX is a special effect which is applied to a film or video that cannot be achieved during live action shooting. Usually, they're used to create real-looking worlds, artefacts, animals and creatures. In TV shows, gaming, movies and commercials, these visual effects are commonly used. They are an especially important part of making films as they help to create effects that attract the audience. Simulation FX, motion capture, 3D scanning, concept art, matte painting and others are some of the various forms of visual effects. The factor driving the growth of this market is the growing number of streaming video viewers, growing demand for VFX in the media and entertainment field. However, high investment cost is expected to inhibit the market growth. Whereas, technological advancement in VFX is expected to create significant growth opportunity in the market over the forecast period. The key players of global Visual Effects market have adopted various strategies to gain competitive advantage including product launch, mergers and acquisition, partnerships and agreements, investment, funding and others. For instance, Adobe revealed in January 2019 that they had acquired Allegorithmic in order to add the technology of Allegorithmic to their various Innovative Cloud software. This will allow the business to manufacture multiple game products and will also encourage them to use emerging technology to provide their customers with better services. Deluxe Entertainment Services Group Inc. reported in July 2018 that it has acquired Atomic Fiction in order to develop fresh and demanding VFX ventures for episodics, labels, ads and features. This acquisition would help both businesses extend their VFX sequences and provide consumers with the best services.

The regional analysis of global Visual Effects market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to due to the increasing use of VFX in Hollywood movies. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as the growing internet penetration and access to multimedia devices, customers are spending more time streaming digital content would create lucrative growth prospects for the Visual Effects market across Asia-Pacific region.

Major market player included in this report are:

Blackmagic Design Pty. Ltd.

The Foundry Visionmongers

Zoic Studios

Animal Logic.

FuseFX, Inc.

RE:Vision Effects, Inc.

Worldwide Fx.

Video Copilot and Final Image Inc.

Red Giant LLC.

3DAR LTDA.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

Software

Hardware

Services

By Type:

Matte Painting, Simulation FX

Compositing, Motion Capture

3D Scanning, Character and Creature Animation

Concept Art

Previs/Pre-visualization

Others

By Application:

Movies

Advertisements

TV Shows

Gaming

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2017, 2018

Base year - 2019

Forecast period - 2020 to 2027

Target Audience of the Global Visual Effects Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
    • 1.2.1. Visual Effects Market, by Region, 2018-2027 (USD Billion)
    • 1.2.2. Visual Effects Market, by Component, 2018-2027 (USD Billion)
    • 1.2.3. Visual Effects Market, by Type, 2018-2027 (USD Billion)
    • 1.2.4. Visual Effects Market, by Application, 2018-2027 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Visual Effects Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Visual Effects Market Dynamics

  • 3.1. Visual Effects Market Impact Analysis (2018-2027)
    • 3.1.1. Market Drivers
    • 3.1.2. Market Challenges
    • 3.1.3. Market Opportunities

Chapter 4. Global Visual Effects Market: Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Visual Effects Market, by Component

  • 5.1. Market Snapshot
  • 5.2. Global Visual Effects Market by Component, Performance - Potential Analysis
  • 5.3. Global Visual Effects Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
  • 5.4. Visual Effects Market, Sub Segment Analysis
    • 5.4.1. Software
    • 5.4.2. Hardware
    • 5.4.3. Services

Chapter 6. Global Visual Effects Market, by Type

  • 6.1. Market Snapshot
  • 6.2. Global Visual Effects Market by Type, Performance - Potential Analysis
  • 6.3. Global Visual Effects Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
  • 6.4. Visual Effects Market, Sub Segment Analysis
    • 6.4.1. Matte Painting
    • 6.4.2. Simulation FX
    • 6.4.3. Compositing
    • 6.4.4. Motion Capture
    • 6.4.5. 3D Scanning
    • 6.4.6. Character and Creature Animation
    • 6.4.7. Others

Chapter 7. Global Visual Effects Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Visual Effects Market by Application, Performance - Potential Analysis
  • 7.3. Global Visual Effects Market Estimates & Forecasts by Application 2017-2027 (USD Billion)
  • 7.4. Visual Effects Market, Sub Segment Analysis
    • 7.4.1. Movies
    • 7.4.2. Advertisements
    • 7.4.3. TV Shows
    • 7.4.4. Gaming

Chapter 8. Global Visual Effects Market, Regional Analysis

  • 8.1. Visual Effects Market, Regional Market Snapshot
  • 8.2. North America Visual Effects Market
    • 8.2.1. U.S. Visual Effects Market
      • 8.2.1.1. Component breakdown estimates & forecasts, 2017-2027
      • 8.2.1.2. Type breakdown estimates & forecasts, 2017-2027
      • 8.2.1.3. Application breakdown estimates & forecasts, 2017-2027
    • 8.2.2. Canada Visual Effects Market
  • 8.3. Europe Visual Effects Market Snapshot
    • 8.3.1. U.K. Visual Effects Market
    • 8.3.2. Germany Visual Effects Market
    • 8.3.3. France Visual Effects Market
    • 8.3.4. Spain Visual Effects Market
    • 8.3.5. Italy Visual Effects Market
    • 8.3.6. Rest of Europe Visual Effects Market
  • 8.4. Asia-Pacific Visual Effects Market Snapshot
    • 8.4.1. China Visual Effects Market
    • 8.4.2. India Visual Effects Market
    • 8.4.3. Japan Visual Effects Market
    • 8.4.4. Australia Visual Effects Market
    • 8.4.5. South Korea Visual Effects Market
    • 8.4.6. Rest of Asia Pacific Visual Effects Market
  • 8.5. Latin America Visual Effects Market Snapshot
    • 8.5.1. Brazil Visual Effects Market
    • 8.5.2. Mexico Visual Effects Market
  • 8.6. Rest of The World Visual Effects Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Blackmagic Design Pty. Ltd.
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Component Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. The Foundry Visionmongers
    • 9.2.3. Zoic Studios
    • 9.2.4. Animal Logic.
    • 9.2.5. FuseFX, Inc.
    • 9.2.6. RE:Vision Effects, Inc.
    • 9.2.7. Worldwide Fx.
    • 9.2.8. Video Copilot and Final Image Inc.
    • 9.2.9. Red Giant LLC.
    • 9.2.10. 3DAR LTDA

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption
株式会社グローバルインフォメーション
© Copyright 1996-2021, Global Information, Inc. All rights reserved.