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市場調査レポート

スポーツリーグソフトウェアの製品別(オンプレミス、クラウド)、アプリケーション別(中小企業、大企業)規模分析と地域別の世界市場予測

Global Sports League Software Market Size study, by Product (On-Premises, Cloud based), by Application (Large Enterprises, SMEs) and Regional Forecasts 2019-2026

発行 Bizwit Research & Consulting LLP 商品コード 762970
出版日 ページ情報 英文
納期: 2-3営業日
価格
本日の銀行送金レート: 1USD=107.66円で換算しております。
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スポーツリーグソフトウェアの製品別(オンプレミス、クラウド)、アプリケーション別(中小企業、大企業)規模分析と地域別の世界市場予測 Global Sports League Software Market Size study, by Product (On-Premises, Cloud based), by Application (Large Enterprises, SMEs) and Regional Forecasts 2019-2026
出版日: 2019年07月10日 ページ情報: 英文
概要

当レポートでは、スポーツリーグソフトウェア市場における近年の各セグメントや国における市場規模の定義や、今後8年間の価値予測、活性因子や課題の分析、競争の展望、主要プレイヤーの主製品などについて取り上げています。

第1章 エグゼクティブサマリー

  • 市場の寸評
  • 主な動向
  • 世界市場およびセグメント別市場の見込みと予測(2015~2025年)
    • 製品別
    • アプリケーション別
    • 地域別
  • 予測手法
  • 調査の前提条件

第2章 定義と範囲

  • 調査の目的
  • 市場の定義と範囲
    • 業界の進化
    • 調査範囲
  • 当調査の対象年
  • 通貨換算率

第3章 スポーツリーグソフトウェア市場のダイナミクス

  • シーソー分析
    • 活性因子
    • 抑制因子
    • 市場機会

第4章 スポーツリーグソフトウェア市場の業界分析

  • ファイブフォースモデル
  • PEST分析
  • バリューチェーン分析
  • 主な購入基準
  • 規制の枠組み
  • コスト構造分析
    • 素材コスト分析
    • 製造コスト分析
    • 労働コスト分析
  • 投資 vs. 導入のシナリオ
  • アナリストの提言と結論

第5章 スポーツリーグソフトウェアの世界市場:製品別

  • 市場の寸評
  • 市場のパフォーマンス―潜在モデル
  • 主な市場のプレイヤー
  • スポーツリーグソフトウェアの世界市場のサブセグメント分析
    • オンプレミス
    • クラウド

第6章 スポーツリーグソフトウェアの世界市場:アプリケーション別

  • 市場の寸評
  • 市場のパフォーマンス―潜在モデル
  • 主な市場のプレイヤー
  • スポーツリーグソフトウェアの世界市場のサブセグメント分析
    • 中小企業
    • 大企業

第7章 スポーツリーグソフトウェアの世界市場:地域別

  • 地域別市場の寸評
  • 北米
    • 米国
    • カナダ
  • 欧州
    • 英国
    • ドイツ
    • フランス
    • その他
  • アジア太平洋
    • 中国
    • インド
    • 日本
    • その他
  • 南米
    • ブラジル
    • メキシコ
  • その他
    • 南米
    • 中東・アフリカ

第8章 競争の情報

  • 企業の市場シェア
  • トップ市場戦略
  • 企業プロファイル
    • PlayyOn
    • League Apps
    • Engage Sports
    • EZFacility
    • TeamSnap
    • Club Manager
    • Playscape Registration
    • Sports Engine
    • Team Sideline
    • Team Tracky

第9章 調査のプロセス

  • 調査プロセス
    • データマイニング
    • 分析
    • 市場測定
    • 検証
    • 評価
    • 調査の前提条件
図表

List of Tables

  • TABLE 1.LIST OF SECONDARY SOURCES, USED IN THE STUDY OF SPORTS LEAGUE SOFTWARE MARKET
  • TABLE 2.LIST OF PRIMARY SOURCES, USED IN THE STUDY OF SPORTS LEAGUE SOFTWARE MARKET
  • TABLE 3.SPORTS LEAGUE SOFTWARE MARKET, REPORT SCOPE
  • TABLE 4.YEARS CONSIDERED FOR THE STUDY
  • TABLE 5.EXCHANGE RATES CONSIDERED
  • TABLE 6.SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY REGION 2016-2026 (USD BILLION)
  • TABLE 7.SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY COMPONENT 2016-2026 (USD BILLION)
  • TABLE 8.SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY TYPE 2016-2026 (USD BILLION)
  • TABLE 9.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 10.SPORTS LEAGUE SOFTWARE MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 11.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 12.SPORTS LEAGUE SOFTWARE MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 13.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 14.SPORTS LEAGUE SOFTWARE MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 15.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 16.SPORTS LEAGUE SOFTWARE MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 17.U.S. SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 18.U.S. SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 19.U.S. SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 20.U.S. SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 21.U.S. SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 22.CANADA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 23.CANADA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 24.CANADA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 25.CANADA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 26.CANADA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 27.UK SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 28.UK SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 29.UK SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 30.UK SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 31.UK SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 32.GERMANY SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 33.GERMANY SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 34.GERMANY SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 35.GERMANY SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 36.GERMANY SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 37.ROE SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 38.ROE SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 39.ROE SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 40.ROE SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 41.ROE SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 42.CHINA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 43.CHINA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 44.CHINA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 45.CHINA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 46.CHINA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 47.INDIA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 48.INDIA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 49.INDIA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 50.INDIA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 51.INDIA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 52.JAPAN SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 53.JAPAN SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 54.JAPAN SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 55.JAPAN SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 56.JAPAN SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 57.ROAPAC SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 58.ROAPAC SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 59.ROAPAC SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 60.ROAPAC SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 61.ROAPAC SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 62.BRAZIL SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 63.BRAZIL SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 64.BRAZIL SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 65.BRAZIL SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 66.BRAZIL SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 67.MEXICO SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 68.MEXICO SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 69.MEXICO SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 70.MEXICO SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 71.MEXICO SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 72.ROLA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 73.ROLA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 74.ROLA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 75.ROLA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 76.ROLA SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 77.ROW SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
  • TABLE 78.ROW SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 79.ROW SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 80.ROW SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
  • TABLE 81.ROW SPORTS LEAGUE SOFTWARE MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)

List of Figures

  • FIG 1.SPORTS LEAGUE SOFTWARE MARKET, RESEARCH METHODOLOGY
  • FIG 2.SPORTS LEAGUE SOFTWARE MARKET, MARKET ESTIMATION TECHNIQUES
  • FIG 3.GLOBAL MARKET SIZE ESTIMATES & FORECAST METHODS
  • FIG 4.SPORTS LEAGUE SOFTWARE MARKET, KEY TRENDS 2016
  • FIG 5.SPORTS LEAGUE SOFTWARE MARKET, GROWTH PROSPECTS 2017-2025
  • FIG 6.SPORTS LEAGUE SOFTWARE MARKET, PORTERS 5 FORCE MODEL
  • FIG 7.SPORTS LEAGUE SOFTWARE MARKET, PEST ANALYSIS
  • FIG 8.SPORTS LEAGUE SOFTWARE MARKET, VALUE CHAIN ANALYSIS
  • FIG 9.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, 2016-2026 (USD BILLION)
  • FIG 10.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, 2016-2026 (USD BILLION)
  • FIG 11.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, 2016-2026 (USD BILLION)
  • FIG 12.SPORTS LEAGUE SOFTWARE MARKET BY SEGMENT, 2016-2026 (USD BILLION)
  • FIG 13.SPORTS LEAGUE SOFTWARE MARKET, REGIONAL SNAPSHOT 2016-2026
  • FIG 14.NORTH AMERICA SPORTS LEAGUE SOFTWARE MARKET 2016-2026 (USD BILLION)
  • FIG 15.EUROPE SPORTS LEAGUE SOFTWARE MARKET 2016-2026 (USD BILLION)
  • FIG 16.ASIA PACIFIC SPORTS LEAGUE SOFTWARE MARKET 2016-2026 (USD BILLION)
  • FIG 17.LATIN AMERICA SPORTS LEAGUE SOFTWARE MARKET 2016-2026 (USD BILLION)
  • FIG 18.SPORTS LEAGUE SOFTWARE MARKET, COMPANY MARKET SHARE ANALYSIS (2016)
目次

Global Sports League Software Market valued approximately USD 851.6 million in 2018 is anticipated to grow with a CAGR of 3.10% over the forecasted period of 2019-2026. Sports league management software is intended to help amateur sports teams and leagues organize their members, games, tournaments, and more. League organizers need tools that will streamline scheduling games, organizing tournaments, registering players, and potentially collecting membership or registration fees. Sports league management software often contains scheduling, messaging, registration, and billing features; different tools can offer different feature configurations depending on whether the tool is aimed at adult leagues or children's teams. It may integrate with calendars, business websites, mobile apps, payment gateways, and email in order to create a one-stop shop for both league organizers and participants. The market growth is primarily driven owing to escalating trend of sports events, surging development of E-ticketing platforms and surging demand for sports events management considering the global scenario.

The regional analysis of Global Sports League Software Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the fastest growing region across the world in terms of market share. Whereas, owing to the countries such as China, Japan, and India, Asia Pacific region is anticipated to be the dominating region over the forecast period 2019-2026.

The leading market players mainly include-

  • Playyon
  • League Apps
  • Engage Sports
  • EZ Facility
  • TeamSnap
  • Sports Engine

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

  • On-Premises
  • Cloud Based

By Application:

  • Large Enterprises
  • SMEs

By Regions:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • Asia Pacific
  • China
  • India
  • Japan
  • Latin America
  • Brazil
  • Mexico
  • Rest of the World

Furthermore, years considered for the study are as follows:

  • Historical year - 2016, 2017
  • Base year - 2018
  • Forecast period - 2019 to 2026

Target Audience of the Global Sports League Software Market in Market Study:

  • Key Consulting Companies & Advisors
  • Large, medium-sized, and small enterprises
  • Venture capitalists
  • Value-Added Resellers (VARs)
  • Third-party knowledge providers
  • Investment bankers
  • Investors

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Key Trends
  • 1.3.Global & Segmental Market Estimates & Forecasts, 2016-2026 (USD Billion)
    • 1.3.1.Urgent Care Center Market, by Service, 2016-2026 (USD Billion)
    • 1.3.2.Urgent Care Center Market, by Ownership, 2016-2026 (USD Billion)
    • 1.3.3.Urgent Care Center Market, by Region, 2016-2026 (USD Billion)
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Urgent Care Center Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Urgent Care Center Market Dynamics

  • 3.1.See Saw Analysis
    • 3.1.1.Market Drivers
    • 3.1.2.Market Challenges
    • 3.1.3.Market Opportunities

Chapter 4.Global Urgent Care Center Market Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Buyers
    • 4.1.2.Bargaining Power of Suppliers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
    • 4.1.6.Futuristic Approach to Porter's 5 Force Model
  • 4.2.PEST Analysis
    • 4.2.1.Political Scenario
    • 4.2.2.Economic Scenario
    • 4.2.3.Social Scenario
    • 4.2.4.Technological Scenario
  • 4.3.Key Buying Criteria (On Demand)
  • 4.4.Regulatory Framework (On Demand)
  • 4.5.Investment Vs Adoption Scenario (On Demand)
  • 4.6.Analyst Recommendation & Conclusion

Chapter 5.Global Sports League Software Market, by Product

  • 5.1.Market Snapshot
  • 5.2.Market Performance - Potential Model
  • 5.3.Sports League Software Market, Sub Segment Analysis
    • 5.3.1. On-Premises
      • 5.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 5.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 5.3.2. Cloud-Based
      • 5.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 5.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 6.Global Sports League Software Market, by Application

  • 6.1.Market Snapshot
  • 6.2.Market Performance - Potential Model
  • 6.3.Sports League Software Market, Sub Segment Analysis
    • 6.3.1. Large Enterprises
      • 6.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 6.3.1.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 6.3.2. SMEs
      • 6.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 6.3.2.2.Regional breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 7.Global Sports League Software Market, by Regional Analysis

  • 7.1.Sports League Software Market, Regional Market Snapshot (2016-2026)
  • 7.2.North America Sports League Software Market Snapshot
    • 7.2.1.U.S.
      • 7.2.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.2.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.2.1.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.2.2.Canada
      • 7.2.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.2.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.2.2.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion
  • 7.3.Europe Sports League Software Market Snapshot
    • 7.3.1.U.K.
      • 7.3.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.1.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.3.2.Germany
      • 7.3.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.2.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.3.3.Rest of Europe
      • 7.3.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.3.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.3.3.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
  • 7.4.Asia Sports League Software Market Snapshot
    • 7.4.1.China
      • 7.4.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.1.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.4.2.India
      • 7.4.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.2.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.4.3.Japan
      • 7.4.3.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.3.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.3.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.4.4.Rest of Asia Pacific
      • 7.4.4.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.4.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.4.4.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
  • 7.5.Latin America Sports League Software Market Snapshot
    • 7.5.1.Brazil
      • 7.5.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.5.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.5.1.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.5.2.Mexico
      • 7.5.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.5.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.5.2.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
  • 7.6.Rest of The World
    • 7.6.1.South America
      • 7.6.1.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.6.1.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.6.1.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)
    • 7.6.2.Middle East and Africa
      • 7.6.2.1.Market estimates & forecasts, 2016-2026 (USD Billion)
      • 7.6.2.2.Product breakdown estimates & forecasts, 2016-2026 (USD Billion)
      • 7.6.2.3.Application breakdown estimates & forecasts, 2016-2026 (USD Billion)

Chapter 8.Competitive Intelligence

  • 8.1.Company Market Share (Subject to Data Availability)
  • 8.2.Top Market Strategies
  • 8.3.Company Profiles
    • 8.3.1. Playyon
      • 8.3.1.1.Overview
      • 8.3.1.2.Financial (Subject to Data Availability)
      • 8.3.1.3.Product Summary
      • 8.3.1.4.Recent Developments
    • 8.3.2. League Apps
    • 8.3.3. Engage Sports
    • 8.3.4. EZ Facility
    • 8.3.5. Club Manager
    • 8.3.6. Sports Engine
    • 8.3.7. Team Sideline
    • 8.3.8. Team Tracky

Chapter 9.Research Process

  • 9.1.Research Process
    • 9.1.1.Data Mining
    • 9.1.2.Analysis
    • 9.1.3.Market Estimation
    • 9.1.4.Validation
    • 9.1.5.Publishing
    • 9.1.6.Research Assumption
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