表紙:VR (仮想現実) ヘッドセットの世界市場:エンドデバイス別・製品タイプ別・アプリケーション別・地域別予測(2021年~2027年)
市場調査レポート
商品コード
1035927

VR (仮想現実) ヘッドセットの世界市場:エンドデバイス別・製品タイプ別・アプリケーション別・地域別予測(2021年~2027年)

Global Virtual Reality Headset Market Size study, by End Device by Product Type by Application and Regional Forecasts 2021-2027

出版日: | 発行: Bizwit Research & Consulting LLP | ページ情報: 英文 | 納期: 2~3営業日

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=114.84円
VR (仮想現実) ヘッドセットの世界市場:エンドデバイス別・製品タイプ別・アプリケーション別・地域別予測(2021年~2027年)
出版日: 2021年11月07日
発行: Bizwit Research & Consulting LLP
ページ情報: 英文
納期: 2~3営業日
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のVR (仮想現実) ヘッドセットの市場規模は、2020年は約78億1,000万米ドルで、2021年から2027年の予測期間には28.2%以上の成長率が見込まれています。

VR (仮想現実) ヘッドセットは、装着者にバーチャルリアリティを提供するヘッドマウントデバイスです。同市場は、VR技術の新しいトレンドの増加によって促進されています。また、スマートフォンの普及に伴い、VR (仮想現実) ヘッドセット市場は今後数年間でさらに成長すると考えられます。一方で、VR (仮想現実) ヘッドセットが提供する視覚効果の質が、2021年から2027年の予測期間における市場の成長を阻害しています。

当レポートでは、世界のVR (仮想現実) ヘッドセット市場を調査しており、市場の概要、市場分析、エンドデバイス・製品タイプ・アプリケーション・地域別の分析、および競合情勢など、包括的な情報を提供しています。

目次

第1章 エグゼクティブサマリー

第2章 世界のVR (仮想現実) ヘッドセット市場の定義と範囲

第3章 世界のVR (仮想現実) ヘッドセット市場力学

  • 市場影響分析(2019年~2027年)

第4章 世界のVR (仮想現実) ヘッドセット市場:業界分析

  • ポーターの5フォースモデル
  • PEST分析
  • 投資採用モデル
  • アナリストの推奨事項と結論

第5章 世界のVR (仮想現実) ヘッドセット市場:エンドデバイス別

  • 市場スナップショット
  • エンドデバイス別の世界のVR (仮想現実) ヘッドセット市場:潜在的な分析
  • エンドデバイス別の世界のVR (仮想現実) ヘッドセット市場の推定と予測(2018年~2027年)
  • VR (仮想現実) ヘッドセット市場、サブセグメント分析
    • ローエンドデバイス
    • ミッドレンジデバイス
    • ハイエンドデバイス

第6章 世界のVR (仮想現実) ヘッドセット市場:製品タイプ別

  • 市場スナップショット
  • 製品タイプ別の世界のVR (仮想現実) ヘッドセット市場:潜在的な分析
  • 製品タイプ別の世界のVR (仮想現実) ヘッドセット市場の見積もりと予測(2018年~2027年)
  • VR (仮想現実) ヘッドセット市場、サブセグメント分析
    • スタンドアロン
    • スマートフォン対応
    • スタンドアロンPC接続

第7章 世界のVR (仮想現実) ヘッドセット市場:アプリケーション別

  • 市場スナップショット
  • アプリケーション別の世界のVR (仮想現実) ヘッドセット市場:潜在的な分析
  • アプリケーション別の世界のVR (仮想現実) ヘッドセット市場の見積もりと予測(2018年~2027年)
  • VR (仮想現実) ヘッドセット市場、サブセグメント分析
    • ゲーム
    • ヒースケア
    • メディア&エンターテインメント
    • 製造
    • 小売
    • 教育
    • 電気通信
    • その他

第8章 世界のVR (仮想現実) ヘッドセット市場:地域分析

  • 地域市場のスナップショット
  • 北米
    • 米国
    • カナダ
  • 欧州のスナップショット
    • 英国
    • ドイツ
    • フランス
    • スペイン
    • イタリア
    • その他欧州
  • アジア太平洋のスナップショット
    • 中国
    • インド
    • 日本
    • オーストラリア
    • 韓国
    • その他アジア太平洋地域
  • ラテンアメリカのスナップショット
    • ブラジル
    • メキシコ
  • その他の地域

第9章 競合情報

  • トップ市場戦略
  • 企業プロファイル
    • Carl Zeiss AG
    • Facebook Technologies , LLC
    • Google LLC
    • HTC Corporation
    • LG Electronics
    • Microsoft
    • Razer Inc.
    • Samsung Electronics Corporate Limited
    • Sony Corporation

第10章 調査プロセス

図表

LIST OF TABLES

  • TABLE 1. Global Virtual Reality Headset market, report scope
  • TABLE 2. Global Virtual Reality Headset market estimates & forecasts by Region 2018-2027 (USD Billion)
  • TABLE 3. Global Virtual Reality Headset market estimates & forecasts by End Device 2018-2027 (USD Billion)
  • TABLE 4. Global Virtual Reality Headset market estimates & forecasts by Product Type 2018-2027 (USD Billion)
  • TABLE 5. Global Virtual Reality Headset market estimates & forecasts by Application 2018-2027 (USD Billion)
  • TABLE 6. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 7. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 8. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 9. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 10. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 11. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 12. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 13. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 14. Global Virtual Reality Headset market by segment, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 15. Global Virtual Reality Headset market by region, estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 16. U.S. Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 17. U.S. Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 18. U.S. Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 19. Canada Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 20. Canada Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 21. Canada Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 22. UK Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 23. UK Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 24. UK Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 25. Germany Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 26. Germany Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 27. Germany Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 28. RoE Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 29. RoE Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 30. RoE Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 31. China Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 32. China Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 33. China Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 34. India Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 35. India Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 36. India Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 37. Japan Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 38. Japan Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 39. Japan Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 40. RoAPAC Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 41. RoAPAC Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 42. RoAPAC Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 43. Brazil Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 44. Brazil Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 45. Brazil Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 46. Mexico Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 47. Mexico Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 48. Mexico Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 49. RoLA Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 50. RoLA Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 51. RoLA Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 52. Row Virtual Reality Headset market estimates & forecasts, 2018-2027 (USD Billion)
  • TABLE 53. Row Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 54. Row Virtual Reality Headset market estimates & forecasts by segment 2018-2027 (USD Billion)
  • TABLE 55. List of secondary sources, used in the study of global Virtual Reality Headset market
  • TABLE 56. List of primary sources, used in the study of global Virtual Reality Headset market
  • TABLE 57. Years considered for the study
  • TABLE 58. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global Virtual Reality Headset market, research methodology
  • FIG 2. Global Virtual Reality Headset market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global Virtual Reality Headset market, key trends 2020
  • FIG 5. Global Virtual Reality Headset market, growth prospects 2021-2027
  • FIG 6. Global Virtual Reality Headset market, porters 5 force model
  • FIG 7. Global Virtual Reality Headset market, pest analysis
  • FIG 8. Global Virtual Reality Headset market, value chain analysis
  • FIG 9. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 10. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 11. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 12. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 13. Global Virtual Reality Headset market by segment, 2018 & 2027 (USD Billion)
  • FIG 14. Global Virtual Reality Headset market, regional snapshot 2018 & 2027
  • FIG 15. North America Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 16. Europe Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 17. Asia pacific Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 18. Latin America Virtual Reality Headset market 2018 & 2027 (USD Billion)
  • FIG 19. Global Virtual Reality Headset market, company market share analysis (2020)
目次

Global Virtual Reality Headset Market is valued approximately USD 7.81 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 28.2% over the forecast period 2021-2027. A Virtual reality headset is a head mounted device that provides virtual reality for the wearer. The increase in emerging trends in VR technology is fueling the growth Virtual Reality Headset Market. For instance, According to Statista, the global shipment of virtual and augmented reality headsets in 2020 amounted to 5.5 million units and is projected to reach 11 million in 2021 and 43.5 million by 2025. (Emerging trends of gaming consoles will boost the market in the upcoming years.) However, The quality of visual effects delivered by the VR headset mpedes the growth of the market over the forecast period of 2021-2027. Also, with the increasing adoption of smart phone, the virtual Reality Headset Market will grow in the upcoming years.

The regional analysis of global Virtual Reality Headset market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. APAC is the leading region across the world in terms of market share owing to the emerging trends in VR Technology. Whereas, North America is also anticipated to exhibit highest growth rate over the forecast period 2021-2027. Factors such as surge in demands of gaming consoles would create lucrative growth prospects for the Virtual Reality Headset market across North America

Major market player included in this report are:

Carl Zeiss AG

Facebook Technologies , LLC

Google LLC

HTC Corporation

LG Electronics

Microsoft

Razer Inc.

Samsung Electronics Corporate Limited

Sony Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By End Device:

Low End Device

Middle range Device

High End Device

By Product Type:

Standalone

Smartphone enabled

Standalone PC Connected

By Application:

Gaming

Heathcare

Media & Entertainment

Manufacturing

Retail

Education

Telecommunications

Others

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019

Base year - 2020

Forecast period - 2021 to 2027

Target Audience of the Global Virtual Reality Headset Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
    • 1.2.1. Global Virtual Reality Headset Market, by Region, 2019-2027 (USD Billion)
    • 1.2.2. Global Virtual Reality Headset Market, by End Device , 2019-2027 (USD Billion)
    • 1.2.3. Virtual Reality Headset Market, by Product Type, 2019-2027 (USD Billion)
    • 1.2.4. Global Virtual Reality Headset Market, by Application , 2019-2027 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Virtual Reality Headset Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Virtual Reality Headset Market Dynamics

  • 3.1. Market Impact Analysis (2019-2027)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Emerging trends in VR Technology
      • 3.1.1.2. Surge in demands of gaming consoles
    • 3.1.2. Market Challenges
      • 3.1.2.1. The quality of visual effects delivered by VR headset is a major concern
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Growing smart phone adoption around the globe.

Chapter 4. Global Virtual Reality Headset Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Virtual Reality Headset Market, by End Device

  • 5.1. Market Snapshot
  • 5.2. Global Virtual Reality Headset Market by End Device, Performance - Potential Analysis
  • 5.3. Global Virtual Reality Headset Market Estimates & Forecasts by End Device 2018-2027 (USD Billion)
  • 5.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 5.4.1. Low End Device
    • 5.4.2. Mid Range Device
    • 5.4.3. High End Device

Chapter 6. Global Virtual Reality Headset Market, by Product Type

  • 6.1. Market Snapshot
  • 6.2. Global Virtual Reality Headset Market by Product Type, Performance - Potential Analysis
  • 6.3. Global Virtual Reality Headset Market Estimates & Forecasts by Product Type 2018-2027 (USD Billion)
  • 6.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 6.4.1. Standalone
    • 6.4.2. Smartphone Enabled
    • 6.4.3. Standalone PC connected

Chapter 7. Global Virtual Reality Headset Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Virtual Reality Headset Market by Application, Performance - Potential Analysis
  • 7.3. Global Virtual Reality Headset Market Estimates & Forecasts by Application 2018-2027 (USD Billion)
  • 7.4. Virtual Reality Headset Market, Sub Segment Analysis
    • 7.4.1. Gaming
    • 7.4.2. Heathcare
    • 7.4.3. Media & Entertainment
    • 7.4.4. Manufacturing
    • 7.4.5. Retail
    • 7.4.6. Education
    • 7.4.7. Telecommunications
    • 7.4.8. Others

Chapter 8. Global Virtual Reality Headset Market, Regional Analysis

  • 8.1. Virtual Reality Headset Market, Regional Market Snapshot
  • 8.2. North America Virtual Reality Headset Market
    • 8.2.1. U.S. Virtual Reality Headset Market
      • 8.2.1.1. End Device breakdown estimates & forecasts, 2018-2027
      • 8.2.1.2. Product Type breakdown estimates & forecasts, 2018-2027
      • 8.2.1.3. Application breakdown estimates & forecasts, 2018-2027
    • 8.2.2. Canada Virtual Reality Headset Market
  • 8.3. Europe Virtual Reality Headset Market Snapshot
    • 8.3.1. U.K. Virtual Reality Headset Market
    • 8.3.2. Germany Virtual Reality Headset Market
    • 8.3.3. France Virtual Reality Headset Market
    • 8.3.4. Spain Virtual Reality Headset Market
    • 8.3.5. Italy Virtual Reality Headset Market
    • 8.3.6. Rest of Europe Virtual Reality Headset Market
  • 8.4. Asia-Pacific Virtual Reality Headset Market Snapshot
    • 8.4.1. China Virtual Reality Headset Market
    • 8.4.2. India Virtual Reality Headset Market
    • 8.4.3. Japan Virtual Reality Headset Market
    • 8.4.4. Australia Virtual Reality Headset Market
    • 8.4.5. South Korea Virtual Reality Headset Market
    • 8.4.6. Rest of Asia Pacific Virtual Reality Headset Market
  • 8.5. Latin America Virtual Reality Headset Market Snapshot
    • 8.5.1. Brazil Virtual Reality Headset Market
    • 8.5.2. Mexico Virtual Reality Headset Market
  • 8.6. Rest of The World Virtual Reality Headset Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Carl Zeiss AG
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Facebook Technologies , LLC
    • 9.2.3. Google LLC
    • 9.2.4. HTC Corporation
    • 9.2.5. LG Electronics
    • 9.2.6. Microsoft
    • 9.2.7. Razer Inc.
    • 9.2.8. Samsung Electronics Corporate Limited
    • 9.2.9. Sony Corporation

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption