株式会社グローバルインフォメーション
TEL: 044-952-0102
表紙
市場調査レポート

ヘルスケアにおける拡張現実 (AR)・仮想現実 (VR) の世界市場:手術計画・トレーニング・ナビゲーション、行動神経学/リハビリテーション、疼痛管理 - 分析と予測 (2019-2025年)

Global Augmented Reality and Virtual Reality Market in Healthcare: Focus on Component Type (Hardware, Software and Services) and Application Areas (Surgical Training, Rehabilitation and Pain Management), Analysis and Forecast 2019-2025

発行 BIS Research Inc. 商品コード 822859
出版日 ページ情報 英文 209 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=109.54円で換算しております。
Back to Top
ヘルスケアにおける拡張現実 (AR)・仮想現実 (VR) の世界市場:手術計画・トレーニング・ナビゲーション、行動神経学/リハビリテーション、疼痛管理 - 分析と予測 (2019-2025年) Global Augmented Reality and Virtual Reality Market in Healthcare: Focus on Component Type (Hardware, Software and Services) and Application Areas (Surgical Training, Rehabilitation and Pain Management), Analysis and Forecast 2019-2025
出版日: 2019年03月31日 ページ情報: 英文 209 Pages
概要

世界のヘルスケアにおける拡張現実 (AR)・仮想現実 (VR) 市場は、2025年までに111億4,000万米ドルへ達すると予測されています。

当レポートでは、世界のヘルスケアにおける拡張現実 (AR)・仮想現実 (VR) 市場を調査し、市場の概要、市場成長への各種影響因子および市場機会の分析、各セグメント・地域/主要国など各種区分別の動向と市場規模の推移と予測、競合環境、および主要企業のプロファイルなど、体系的な情報を提供しています。

エグゼクティブサマリー

第1章 市場概要

  • 市場イントロダクション
  • AR・VRの全体的なシナリオ
  • ARアプリケーションの開発に含まれるコスト
  • VRアプリケーションの開発に含まれるコスト

第2章 市場力学

  • 概要
  • 影響分析
  • 概要
  • 市場成長推進因子
  • 市場成長抑制因子
  • 市場機会

第3章 競合環境

  • イントロダクション
  • 主な発展・戦略
  • 製品発売・改良
  • ジョイントベンチャー・提携・協力
  • M&A

第4章 産業分析

  • ポーターのファイブフォース分析

第5章 世界のヘルスケアにおけるAR & VR市場:産業タイプ別

  • 仮想現実 (VR)
  • 拡張現実 (AR)

第6章 世界のヘルスケアにおけるAR & VR市場:コンポーネントタイプ別

  • ソフトウェア
  • ハードウェア
  • サービス

第7章 世界のヘルスケアにおけるAR & VR市場:エンドユーザー別

  • 病院・クリニック
  • 診断センター
  • 大学機関
  • 医療研究組織

第8章 世界のヘルスケアにおけるAR & VR市場:アプリケーションタイプ別

  • 手術計画・トレーニング・ナビゲーション
  • 行動神経学/リハビリテーション
  • 疼痛管理
  • その他

第9章 世界のヘルスケアにおけるAR & VR市場:地域別

  • アジア太平洋
  • 北米
  • 欧州
  • アジア太平洋
  • その他 (RoW)

第10章 企業プロファイル

  • 概要
  • Atheer
  • Augmedix
  • Alphabet Inc.
  • CAE Healthcare
  • DAQRI LLC.
  • Echopixel
  • Firsthand Technology
  • Koninklijke Philips N.V.
  • MindMaze
  • Medical Realities
  • Microsoft Corporation
  • Osso VR
  • Psious
  • Surgical Theater

第11章 調査範囲・調査手法

図表

List of Tables

  • Table 1: Major Application Areas Various Commercially Available AR and VR Products are based upon
  • Table 1.1: Some of the other AR and VR trend include:
  • Table 1.2: List of Some of the AR Devices
  • Table 1.3: List of Some of the VR devices
  • Table 2.1. Impact Analysis: Market Drivers
  • Table 2.2. Impact Analysis: Market Restraints
  • Table 2.3: Investment in AR AND VR Industry
  • Table 3.1: Key Product launches
  • Table 3.2: Recent Patents by organizations
  • Table 3.3: Key Partnerships and Collaborations
  • Table 3.4: Key Mergers and Acquisitions
  • Table 6.1: Content Management System
  • Table 6.2: Enterprise Solutions
  • Table 6.3: Games and Apps
  • Table 6.4: Image Capture & Scanning
  • Table 6.5: Dev Tools
  • Table 6.6: Headsets, Control Inputs and Haptics
  • Table 6.7: Tracking Sensors and Cameras
  • Table 6.8: Display, Projectors and Optical Engines
  • Table 6.9: Consulting Services
  • Table 6.10: Custom App Development Companies

List of Figures

  • Figure 1: Global AR and VR Market, $Billion, 2018-2025
  • Figure 2: Global AR and VR Market in Healthcare, $Billion, 2018-2025
  • Figure 3: Major Players in the Hardware Segment of Global AR and VR in Healthcare Market
  • Figure 4: Leading Players in the Software Segment of the Global AR and VR in Healthcare Market
  • Figure 5: Contribution of Various Product Types in the Overall Market from 2018 to 2025, Percentage
  • Figure 6: Global AR and VR in Healthcare Market, by Hardware Type
  • Figure 7: Global AR and VR in Healthcare Market, by Software Type
  • Figure 8: Global AR and VR in Healthcare Market, by Services Type
  • Figure 9: Global AR and VR in Healthcare Market, by Region
  • Figure 10: Year-on-Year Cumulative Funding and Total Number of Deals (2010-2016)
  • Figure 1.1: Historical and Technological Trends, 2016-2018
  • Figure 2.1: Market Dynamics
  • Figure 3.1. Share of Key Developments and Strategies
  • Figure 4.1: Porter's Five Force Analysis
  • Figure 4.2: Bargaining Power of Suppliers
  • Figure 4.3: Bargaining Power of Buyers
  • Figure 4.4: Threat of New Entrants
  • Figure 4.5: Threat of New Substitution
  • Figure 4.6: Intensity of Competitive Rivalry
  • Figure 5.1: Augmented reality and Virtual Reality in Healthcare Market
  • Figure 5.2: Benefits of VR
  • Figure 5.3: Benefits of AR
  • Figure 6.1: AR and VR in Healthcare Market by Component type
  • Figure 6.2: Global AR and VR in Healthcare Component type, Software, $million, 2018-2025
  • Figure 6.3: AR Software
  • Figure 6.4: Global AR and VR in Healthcare Component type, Content and Content Distribution Platforms, $million, 2018-2025
  • Figure 6.5: Global AR and VR in Healthcare Component type, Enterprise Solutions, $million, 2018-2025
  • Figure 6.6: Global AR and VR in Healthcare Component type, Image Capture and Scanning, $million, 2018-2025
  • Figure 6.7: Global AR and VR in Healthcare Component type, Dev Tools, $million, 2018-2025
  • Figure 6.8: Global AR and VR in Healthcare Component type, Hardware, $million, 2018-2025
  • Figure 6.9: AR Hardware
  • Figure 6.10: VR Hardware
  • Figure 6.11: Global AR and VR in Healthcare Component type, Headsets, Control Inputs and Haptics, $million, 2018-2025
  • Figure 6.12: Global AR and VR in Healthcare Component type, Headsets, Tracking Sensors and Cameras, $million, 2018-2025
  • Figure 6.13: Global AR and VR in Healthcare Component type, Display, Projectors and Optical Engines, $million, 2018-2025
  • Figure 6.14: Global AR and VR in Healthcare Component type, Services, $million, 2018-2025
  • Figure 6.15: Global AR and VR in Healthcare Component type, IT Integration, $million, 2018-2025
  • Figure 6.16: Global AR and VR in Healthcare Component type, Consulting, $million, 2018-2025
  • Figure 6.17: Global AR and VR in Healthcare Component type, Custom App Development, $million, 2018-2025
  • Figure 8.1: Global AR and VR in Healthcare Application Market, Surgical Planning, Training and Navigation, $million, 2018-2025
  • Figure 8.2: Global AR and VR in Healthcare Application Market, Behavioral Neurology/Rehabilitation, $million, 2018-2025
  • Figure 8.3: Global AR and VR in Healthcare Application Market, Pain Management, $million, 2018-2025
  • Figure 8.4: Global AR and VR in other Application Market, $million, 2018-2025
  • Figure 9.1: North America AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.2: The U.S. AR and VR in healthcare market, $million, 2018-2025
  • Figure 9.3: Canada AR/VR in healthcare market, $million, 2018-2025
  • Figure 9.4: Europe AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.5: Germany AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.6: U.K. AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.7: France AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.8: Spain AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.9: Italy AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.10: APAC AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.11: Japan AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.12: China AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.13: India AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.14: South Korea AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.15: Australia AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.16: Brazil AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.17: Mexico AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.18: Saudi Arabia AR and VR in Healthcare Market, $ Million, 2019-2025
  • Figure 9.19: Russia AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 9.20: Rest of RoW AR and VR in Healthcare Market, $ Million, 2018-2025
  • Figure 10.1: Total Number of Companies Profiled
  • Figure 10.2: Atheer: Overall Product Portfolio
  • Figure 10.3: Atheer: SWOT Analysis
  • Figure 10.4: Augmedix: Overall Product Portfolio
  • Figure 10.5: Augmedix: SWOT Analysis
  • Figure 10.6: Overall Financials, 2016-18 ($Billion)
  • Figure 10.7: Geographic Revenue Mix, 2014-16 ($Billion)
  • Figure 10.8: Segment Revenue Mix, 2014-16 ($Billion)
  • Figure 10.9: Alphabet Inc.: SWOT Analysis
  • Figure 10.10: CAE Healthcare: Overall Product Portfolio
  • Figure 10.11: CAE Healthcare: SWOT Analysis
  • Figure 10.12: DAQRI LLC: Overall Product Portfolio
  • Figure 10.13: DAQRI LLC: SWOT Analysis
  • Figure 10.14: Echopixel : Overall Product Portfolio
  • Figure 10.15: Echopixel : SWOT Analysis
  • Figure 10.16: Firsthand Technology: Overall Product Portfolio
  • Figure 10.17: Firsthand Technology: SWOT Analysis
  • Figure 10.18: Overall Financials, 2014-16 ($Billion)
  • Figure 10.19: Geographic Revenue Mix, 2014-16 ($Billion)
  • Figure 10.20: Segment Revenue Mix, 2014-16 ($Billion)
  • Figure 10.21: Koninklijke Philips N.V.: SWOT Analysis
  • Figure 10.22: Mindmaze: Overall Product Portfolio
  • Figure 10.23: MindMaze: SWOT Analysis
  • Figure 10.24: Medical Realities: Overall Product Portfolio
  • Figure 10.25: Medical Realities: SWOT Analysis
  • Figure 10.26: Overall Financials, 2016-18 ($Billion)
  • Figure 10.27: Geographic Revenue Mix, 2016-18 ($Billion)
  • Figure 10.28: Segment Revenue Mix, 2016-18 ($Billion)
  • Figure 10.29: Microsoft Corporation: SWOT Analysis
  • Figure 10.30: Osso VR: Overall Product Portfolio
  • Figure 10.31: Osso VR: SWOT Analysis
  • Figure 10.32: Orca Health: Overall Product Portfolio
  • Figure 10.33: Orca Health: SWOT Analysis
  • Figure 10.34: Psious: Overall Product Portfolio
  • Figure 10.35: Psious: SWOT Analysis
  • Figure 10.36: Surgical Theatre: Overall Product Portfolio
  • Figure 10.37: Surgical Theater : SWOT Analysis
  • Figure 11.1: Global AR/VR in Healthcare Market- Research Methodology
  • Figure 11.2: Global AR and VR in Healthcare Market: Data Triangulation
  • Figure 11.3: Primary Research
  • Figure 11.4: Secondary Research
  • Figure 11.5: Data Triangulation
  • Figure 11.6: Bottom-Up Approach
  • Figure 11.7: Top-Down Approach
  • Figure 11.8. Considered Factors for Data Prediction and Modelling
目次
Product Code: BH104A

"Global Augmented Reality (AR) and Virtual Reality (VR) Market in Healthcare to Reach $11.14 Billion by 2025"

The global augmented reality (AR) and virtual reality (VR) in the healthcare market is a multi-billion market which consists of a multitude of companies catering to different needs within hospitals, clinics, and education centres. The broad segments the market has been defined under are hardware, software, and services, among others.

Hardware and software are the two leading segments contributing to 64.95% and 23.91% of the overall market, respectively. The hardware systems market is primarily driven by increasing surgeon's demand for enhanced perception of depth during surgeries. The market segment comprises a broad range of products such as video systems, head-mounted displays, motion sensors, 360° cameras, and surgical displays, among others.

The purpose of this study is to gain a holistic view of the global AR and VR healthcare market in terms of various influencing factors such as regional adoption trends, technological advancements, and pricing patterns. The scope of this report constitutes an in-depth study of the global AR and VR the healthcare market, including a thorough analysis of the products across different regions. The report presents the reader with an opportunity to unlock comprehensive insights with respect to the market and helps in forming well-informed strategic decisions. The research uncovers some of the substantial parameters that must be taken into consideration before entering the market.

This research report aims at answering various aspects of the global AR and VR healthcare market with the help of key factors driving the market, restraints, and challenges that can possibly inhibit the overall market growth and the current growth opportunities that are likely to shape the future trajectory of the market expansion. The report includes an in-depth examination of the key ecosystem players and key strategies and developments taking place in this market. In addition, the report includes market dynamics (market drivers, opportunities, and challenges), and industry analysis.

The research study considers the market share analysis for a comprehensive understanding of the global AR and VR in healthcare market and assesses the factors governing the same. Funding scenarios, Porter's Five Forces analysis, patent analysis, opportunity matrix, detailed product mapping, pricing analysis, and growth share analysis by products and by region, has been included in the report.

The market, by region, has been further sub-segmented into countries, and the key market trends, key players, and recent developments have been listed in each sub-segment. The answers to the following key questions can be derived from this report:

  • What are the major market drivers, challenges, and opportunities in the global augmented Reality (AR) and virtual Reality (VR) in healthcare market?
  • What are the underlying structures resulting in the emerging trends within the global AR and VR in healthcare market?
  • How is each segment of the global AR and VR in healthcare market expected to grow during the forecast period and what is the anticipated revenue generated by each of the segments by the end of 2025?
  • What are the significant development strategies implemented by the major players in order to sustain in the competitive market?
  • What are the major hardware and software primarily being integrated in an AR and VR equipment?
  • What are the key success factors for companies to remain relevant and competitive in this crowded market?
  • Who are the leading players with significant offerings to the global AR and VR in the healthcare market? Which are the leading players in the industry and what are their contribution for the growth of the market
  • What is the expected compound annual growth rate (CAGR) expected to be witnessed by the leading players in the market during the forecast period 2019-2025?
  • What are the major technological as well as regional adoption trends pertaining to the global AR and VR in healthcare market?
  • What are the major technologies employed in the global AR and VR in healthcare market? Which is the most dominating technology?
  • What is the growth potential of the global AR and VR healthcare market in North America, Europe, Asia-Pacific, Latin America, and Rest-of-the-World?

The key players which have been contributing significantly to the global AR and VR in healthcare market include Alphabet Inc., Atheer, Augmedix, CAE Healthcare, DAQRI LLC, Echopixel, Firsthand Technology, Koninklijke Philips N.V., Medical Realities, Microsoft Corporation, Mindmaze, Orca Health, OssoVR, Psious, and Surgical Theater among others.

Executive Summary

The augmented reality (AR) and virtual reality (VR) market is witnessing significant technological advancements. Growth is mainly due to consumer's interest in VR and AR gadgets which helps them in a real-time display of digital information. With respect to surgical navigation systems and study of the 3D anatomical structures in human, the concept of 3D structures has defined the current era. AR technology not only allows for better visualization of the human body, but also allows an improved augmented view of anatomical structures in real time.

The healthcare sector has been consistently advancing with the adoption of cutting-edge technologies for better diagnostics and treatment. The increasing healthcare expenditure on technologies and the imminent need for effective solutions have been driving the AR market in the healthcare industry. Augmented reality provides the ability to project the organs or internal anatomy images of a patient in 3D on top of the actual anatomy so as to help in making the decisions regarding the most optimum procedure, becoming highly beneficial for doctors.

The global AR and VR market provides the players with numerous opportunities to carve out a niche through investments in healthcare-related application areas such as surgical planning/treatment, surgical navigation, behavioral neurology/rehabilitation, and pain management.

The global AR and VR market has been witnessing a steady growth. The market is expected to grow with a double digit CAGR of 23.13% during the forecast period, 2019-2025. As of 2018, the surgical planning, treatment, and surgical navigation application appeared to be among the largest focus areas for the market players (especially in the AR segment) comprising an estimated 42.4% of the overall AR and VR in the healthcare market.

Based on regions, the global AR and VR market is segmented into North America, Europe, Asia-Pacific, and Rest-of-the-World, which have been studied and documented in detail to understand the various factors that are consistently responsible for shaping up the market.

The key manufacturers who have been contributing significantly to the Global AR and VR market include Alphabet Inc., Atheer, Augmedix, CAE Healthcare, DAQRI LLC, Echopixel, Firsthand Technology, Koninklijke Philips N.V., Medical Realities, Microsoft Corporation, Mindmaze, Orca Health, OssoVR, Psious, and Surgical Theater.

Table of Contents

Executive Summary

1. Market Overview

  • 1.1. Market Introduction
  • 1.2. AR and VR Overall Scenario
  • 1.3. Cost Involved in the Development of an AR App
  • 1.4. Cost Involved in the Development of an VR app

2. Market Dynamics

  • 2.1. Overview
  • 2.2. Impact Analysis
  • 2.3. Overview
  • 2.4. Market Drivers
    • 2.4.1. Ample Investments in AR and VR market
    • 2.4.2. Proficient delivery of services to patients in medical attention
    • 2.4.3. Technological advancements in AR and VR
  • 2.5. Market Restraints
    • 2.5.1. Increase of Risks and Threats Related to Data Breach
    • 2.5.2. Social Issues such as Public Acceptance and Retention
  • 2.6. Market Opportunities
    • 2.6.1. Hardware and App Development with Faster Processing
    • 2.6.2. Combination of Innovative Methods such as Data Visualization, Interactive Patient Information and Body Mapping

3. Competitive Landscape

  • 3.1. Introduction
  • 3.2. Key Development and Strategies
  • 3.3. Product Launches and Enhancements
  • 3.4. Joint Ventures, Partnerships and Collaborations
  • 3.5. Mergers and Acquisitions

4. Industry Insights

  • 4.1. Overview: Porter's Five Force Analysis
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Intensity of Competitive Rivalry

5. Global AR & VR in Healthcare Market, by Industry Type

  • 5.1. Virtual Reality (VR)
  • 5.2. Augmented Reality (AR)

6. Global AR & VR in Healthcare Market, by Component Type

  • 6.1. Software
    • 6.1.1. Types of VR Software
      • 6.1.1.1. Products based on VR Software
    • 6.1.2. Types of AR Software
      • 6.1.2.1. Products Based on AR Software
    • 6.1.3. Content and Content Distribution Platforms
    • 6.1.4. Enterprise Solutions
    • 6.1.5. Games and Apps
    • 6.1.6. Image Capture and Scanning
    • 6.1.7. Dev Tools
  • 6.2. Hardware
    • 6.2.1. AR Hardware
      • 6.2.1.1. Products Based on AR Hardware
    • 6.2.2. VR Hardware
      • 6.2.2.1. Products Based on VR Hardware
    • 6.2.3. Headsets, Control Inputs, and Haptics
    • 6.2.4. Tracking Sensors and Cameras
    • 6.2.5. Displays, Projectors, and Optical Engines
  • 6.3. Services
    • 6.3.1. IT Integration
    • 6.3.2. Consulting
    • 6.3.3. Custom App Development

7. Global AR & VR in Healthcare Market, by End User

  • 7.1. Hospitals and Clinics
  • 7.2. Diagnostic Centers
  • 7.3. Academic Institutes
  • 7.4. Medical Research Organizations

8. Global AR & VR in Healthcare Market, by Application Type

  • 8.1. Surgical Planning, Training, and Navigation
  • 8.2. Behavioral Neurology/Rehabilitation
  • 8.3. Pain Management
  • 8.4. Others

9. Global AR & VR in Healthcare Market, by Region

  • 9.1. Overview
  • 9.2. North America
    • 9.2.1. The U.S.
    • 9.2.2. Canada
  • 9.3. Europe
    • 9.3.1. Germany
    • 9.3.2. U.K.
    • 9.3.3. France
    • 9.3.4. Spain
    • 9.3.5. Italy
  • 9.4. APAC
    • 9.4.1. Japan
    • 9.4.2. China
    • 9.4.3. India
    • 9.4.4. South Korea
    • 9.4.5. Australia
  • 9.5. Rest-of-the-World (RoW)
    • 9.5.1. Brazil
    • 9.5.2. Mexico
    • 9.5.3. Saudi Arabia
    • 9.5.4. Russia
    • 9.5.5. Others

10. Company Profiles

  • 10.1. Overview
  • 10.2. Atheer
    • 10.2.1. Company Overview
    • 10.2.2. Role of Atheer in Global AR and VR in Healthcare Market
    • 10.2.3. SWOT Analysis
  • 10.3. Augmedix
    • 10.3.1. Company Overview
    • 10.3.2. Role of Augmedix in Global AR and VR in Healthcare Market
    • 10.3.3. SWOT Analysis
  • 10.4. Alphabet Inc.
    • 10.4.1. Company Overview
    • 10.4.2. Product Portfolio
    • 10.4.3. Financials
    • 10.4.4. SWOT Analysis
  • 10.5. CAE Healthcare
    • 10.5.1. Company Overview
    • 10.5.2. Role of CAE Healthcare in Global AR and VR in Healthcare Market
    • 10.5.3. SWOT Analysis
  • 10.6. DAQRI LLC.
    • 10.6.1. Company Overview
    • 10.6.2. Role of DAQRI LLC. In Global AR and VR in Healthcare Market
    • 10.6.3. SWOT Analysis
  • 10.7. Echopixel
    • 10.7.1. Company Overview
    • 10.7.2. Role of Echopixel in Global AR and VR in Healthcare Market
    • 10.7.3. SWOT Analysis
  • 10.8. Firsthand Technology
    • 10.8.1. Company Overview
    • 10.8.2. Role of Firsthand Technology in Global AR and VR in Healthcare Market
    • 10.8.3. SWOT Analysis
  • 10.9. Koninklijke Philips N.V.
    • 10.9.1. Company Overview
    • 10.9.2. Product Portfolio
    • 10.9.3. Financials
    • 10.9.4. SWOT Analysis
  • 10.10 MindMaze
    • 10.10.1. Company Overview
    • 10.10.2. Role of MindMaze in Global AR and VR in Healthcare Market
    • 10.10.3. SWOT Analysis
  • 10.11 Medical Realities
    • 10.11.1. Company Overview
    • 10.11.2. Role of Medical Realities in Global AR and VR in Healthcare Market
    • 10.11.3. SWOT Analysis
  • 10.12 Microsoft Corporation
    • 10.12.1. Company Overview
    • 10.12.2. Product Portfolio
    • 10.12.3. Financials
    • 10.12.4. SWOT Analysis
  • 10.13 Osso VR
    • 10.13.1. Company Overview
    • 10.13.2. Role of Osso VR in Global AR and VR in Healthcare Market
    • 10.13.3. SWOT Analysis
  • 10.14 Orca Health
    • 10.14.1. Company Overview
    • 10.14.2. Role of Orca Health in Global AR and VR in Healthcare Market
    • 10.14.3. SWOT Analysis
  • 10.15 Psious
    • 10.15.1. Company Overview
    • 10.15.2. Role of Psious in Global AR and VR in Healthcare Market
    • 10.15.3. SWOT Analysis
  • 10.16 Surgical Theater
    • 10.16.1. Company Overview
    • 10.16.2. Role of Surgical Theater in Global AR and VR in Healthcare Market
    • 10.16.3. SWOT Analysis

11. Research Scope and Methodology

  • 11.1. Report Scope
  • 11.2. Global Augmented Reality (AR) and Virtual Reality (VR) in Healthcare Market: Research Methodology
    • 11.2.1. Primary Data Sources
    • 11.2.2. Secondary Data Sources
    • 11.2.3. Data Triangulation
  • 11.3. Data and Prediction Modelling
Back to Top