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市場調査レポート

ウェアラブルコンピューター:技術、用途、世界市場

Wearable Computing: Technologies, Applications and Global Markets

発行 BCC Research 商品コード 296274
出版日 ページ情報 英文 158 Pages
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ウェアラブルコンピューター:技術、用途、世界市場 Wearable Computing: Technologies, Applications and Global Markets
出版日: 2016年06月06日 ページ情報: 英文 158 Pages
概要

世界のウェアラブルコンピューター市場は、20年に9億米ドルの規模に達し、20年には226億米ドルに達する見込みです。今後はCAGR50%で推移し、2021年には1,712億米ドルの規模に達すると予測されています。

当レポートは、ウェアラブルコンピューターに関連する技術開発の最新動向を分析し、成長促進要因や課題、世界的な市場のトレンドなどを明らかにしたもので、さまざまなカテゴリーの製品や技術、業界の構造などに関する分析に加え、主要企業のプロファイルも盛り込んでお届けします。

第1章 イントロダクション

第2章 サマリー

第3章 概要

  • ウェアラブルコンピューター業界の歴史
  • ウェアラブルコンピューターの重要性
  • ウェアラブルコンピューター業界の現状
  • 製品のライフサイクル
  • 技術のライフサイクル
  • 業界の成長促進要因
  • ウェアラブルコンピューター製品
  • ウェアラブルコンピューターの用途
  • 消費者向けの用途
  • 消費者向け以外の用途
  • 業界の課題と今後の発展

第4章 ウェアラブルコンピューター製品のカテゴリー

  • 製品概要・市場概要
  • 製品市場の予測
  • スマートウォッチの市場
  • スマートウォッチの用途面のトレンド
  • 拡張現実に対応するアイウェアの市場
  • 仮想現実に対応するアイウェアの市場
  • スマート衣服市場
  • フィットネス&ヘルス用自己監視市場
  • ウェアラブルカメラの市場
  • 健康や安全を監視する機器の市場

第5章 ウェアラブルコンピューターの用途

  • 消費者向けの用途
    • 消費者向け用途全般
    • フィットネスとスポーツ関連の用途
    • ファッションとアパレル関連の用途
    • ホームオートメーションとリモートID関連の用途
    • ゲームとレクリエーション関連の用途
  • 消費者向け以外の用途
    • 医療関連の用途
    • 防衛/警備関連の用途
    • 企業/産業関連の用途

第6章 ウェアラブルコンピューター技術

  • コンピューター技術の進歩
  • ウェアラブルコンピューター技術の現状
    • ウェアラブルコンピューターに有効な美術
    • スマートウォッチに関する特許の検討
    • 拡張現実に関する特許の検討
    • 他のウェアラブル技術に関する特許の検討
  • 特許に関する検討のサマリー

第7章 業界の構造と競合関係の分析

  • 市場の成長促進要因
    • 市場全体の促進要因
    • 技術関連の要因
    • 事業を成功させるうえでの重要課題
    • 業界のサイクル
    • 各社の勢力図

第8章 主要企業のプロファイル

  • 9SOLUTIONS LTD.
  • ADIDAS AG
  • AIQ SMART CLOTHING INC.
  • ALIPHCOM INC.
  • ALIVECOR INC.
  • APPLE INC.
  • ARCHOS
  • ASUSTEK COMPUTER INC.
  • ASCENSION TECHNOLOGY CORP.
  • AVEGANT INC.
  • BAE SYSTEMS PLC
  • BIOSENSICS LLC
  • BODYTEL SCIENTIFIC INC.
  • ブラザー工業
  • BURTON CORP.
  • キヤノン
  • CARL ZEISS INC.
  • カシオ計算機
  • シチズンホールディングス
  • CITYZEN SCIENCES
  • CONNECTEDEVICE LTD.
  • DUPONT 138
  • ELBIT SYSTEMS LTD.
  • エプソン
  • EXMOVERE LLC
  • FITBIT INC.
  • FITBUG HOLDINGS PLC
  • FITLINXX INC.
  • GARMIN LTD.
  • GE HEALTHCARE
  • GLASSUP
  • GOOGLE INC.
  • GOPRO
  • HEXOSKIN
  • HOT SMART WATCH, USA
  • HTC CORP.
  • HUAWEI TECHNOLOGIES CO. LTD.
  • IMPACT SPORTS TECHNOLOGIES
  • IMMERSION
  • INTERACTIVE WEAR AG
  • INTELLIGENT CLOTHING
  • JARV
  • KOPIN CORP.
  • LG ELECTRONICS
  • LUMO BODYTECH INC.
  • MAPMYFITNESS INC.
  • MARTIAN WATCHES
  • MEDIATEK INC.
  • MEDTRONIC INC.
  • META WATCH LTD.
  • MICROSOFT
  • MICROVISION INC.
  • MIO GLOBAL
  • MISFIT
  • MOTOROLA MOBILITY LLC
  • NIKE INC.
  • NUUBO
  • NYX DEVICES LLC
  • OAKLEY INC.
  • OCULUS VR LLC
  • オムロン
  • OMSIGNAL INC.
  • ORBITAL RESEARCH
  • ORYON TECHNOLOGIES LLC
  • OUTLAST TECHNOLOGIES
  • パナソニック
  • PEBBLE TECHNOLOGY INC.
  • PHILIPS HEALTHCARE
  • POLAR ELECTRO OY
  • QUALCOMM INC.
  • RALPH LAUREN CORP.
  • RAZER USA LTD.
  • RECON INSTRUMENTS
  • RUNTASTIC GMBH
  • SALUTRON INC.
  • SAMSUNG ELECTRONICS
  • SCHOELLER TEXTILES AG
  • セイコーエプソン
  • SERAPHIM SENSE LTD.
  • SIEMENS HEALTHCARE
  • SILICON MICRO DISPLAY INC.
  • SMARTLIFE INC. LTD.
  • SOLEUS RUNNING
  • ソニー
  • SPORTLINE
  • STBL MEDICAL RESEARCH AG
  • STRIIV INC.
  • TASER
  • TEMPDROP LTD.
  • TIMEX GROUP USA INC.
  • 東レ
  • UNDER ARMOUR INC.
  • VALENCELL INC.
  • VALVE CORP.
  • VIRTALIS LIMITED
  • VUZIX
  • WAHOO FITNESS
  • WELLOGRAPH INC.
  • WITHINGS SAS
  • XMREALITY
  • ZEAL OPTICS INC.
  • ZEPHYR TECHNOLOGY CORP.

図表

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目次
Product Code: IFT107B

REPORT HIGHLIGHTS

The global wearable computing market will grow from $16.9 billion in 2015 to $22.6 billion in 2016 and should reach more than $171.2 billion in 2021, with a compound annual growth rate (CAGR) of 50%.

This report provides:

  • An overview of the global markets for wearable computing technologies and applications.
  • Analyses of global market trends, with data from 2015, estimates for 2016 and projections of compound annual growth rates (CAGRs) through 2021.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.
  • Profiles of major players in the industry.

SCOPE OF REPORT

The scope of this report is broad and covers several product areas and market segments. Global market trends are analyzed with global market revenue data from 2015, estimates for 2016, and projections of market developments through 2021. The report discusses recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight wearable computing products to emerge.

The history and current state of the wearable computing market is reviewed and the types of devices available are discussed. An analysis of the industry structure, including major companies and their market shares and the major markets and their drivers is presented. This includes an examination of consumer markets (i.e., wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smartwatches, entertainment and gaming) and non-consumer markets (i.e., healthcare, defense, security, enterprise, industrial, warehouse and logistics). Potential future industry developments are discussed and the future evolution of the technology is predicted. Patent evaluation, including coverage of the current state of technology, new patent applications and newly issued patents is also included.

ANALYSTS' CREDENTIALS

The author of the 2014 report on which this updated report is based is Adam Weigold. Mr. Weigold is the CEO of the SASM Institute, a San Francisco-based technology incubator for innovative projects in science, art and social media. He has a Bachelor of Science from Adelaide University, Australia and a PhD in Physics from Macquarie University, Australia. He is a former Director of the Optical Society of Australia and has over 20 years of professional experience as a technology inventor, corporate-level executive and business development manager in technology start-ups in both Australia and the United States. He has significant market experience in the areas of military lasers, medical devices, industrial automation, telecommunications, computer hardware, photonics, semiconductors, health services and social media. He is the author or co-author of eight issued patents and one pending patent application in the fields of photonic test and measurement, fiber-optic communications, computer bus platforms, medical devices and directed energy weapons.

The analyst responsible for updating the report is Andrew McWilliams, a partner in the Boston-based international technology and marketing consulting firm, 43rd Parallel LLC. Mr. McWilliams is the author of numerous BCC studies.

Table of Contents

CHAPTER 1 - INTRODUCTION

  • STUDY GOALS AND OBJECTIVES
  • REASONS FOR DOING THE STUDY
  • SCOPE OF REPORT
  • INTENDED AUDIENCE
  • METHODOLOGY AND INFORMATION SOURCES
  • ANALYSTS' CREDENTIALS
  • RELATED BCC RESEARCH REPORTS
  • BCC RESEARCH WEBSITE
  • DISCLAIMER

CHAPTER 2 - SUMMARY

  • SUMMARY TABLE: GLOBAL MARKET FOR WEARABLE COMPUTING BY MARKET TYPE, THROUGH 2021 ($ MILLIONS)
  • SUMMARY FIGURE: GLOBAL MARKET TRENDS FOR WEARABLE COMPUTING BY MARKET TYPE, 2015-2021 ($ MILLIONS)

CHAPTER 3 - OVERVIEW

  • HISTORY OF THE WEARABLE COMPUTING INDUSTRY
  • THE IMPORTANCE OF WEARABLE COMPUTERS
  • CURRENT STATE OF THE WEARABLE COMPUTING INDUSTRY
  • PRODUCT LIFECYCLE
    • FIGURE 1: PRODUCT LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
  • TECHNOLOGY LIFECYCLE
  • INDUSTRY DRIVERS
  • MARKET DRIVERS
    • TECHNOLOGY DRIVERS
    • WEARABLE COMPUTING PRODUCTS
      • FIGURE 2: WEARABLE COMPUTING PRODUCT CATEGORIES
      • TABLE 1: CATEGORIES OF WEARABLE COMPUTING PRODUCTS
    • WEARABLE COMPUTING APPLICATIONS
      • FIGURE 3: APPLICATIONS OF WEARABLE COMPUTING
    • CONSUMER APPLICATIONS
      • TABLE 2: CONSUMER MARKETS AND APPLICATIONS
    • NON-CONSUMER APPLICATIONS
      • TABLE 3: NON-CONSUMER MARKETS AND APPLICATIONS
  • INDUSTRY CHALLENGES AND FUTURE DEVELOPMENTS
    • DISPLAY SIZE AND USER INTERFACE
    • AESTHETICS AND STYLE
    • PRIVACY AND PERSONAL SECURITY
    • USABILITY
    • PRICE
    • SOFTWARE APPLICATIONS
      • FIGURE 4: CENTRAL CONTROL SMARTWATCH CONCEPT

CHAPTER 4 - WEARABLE COMPUTING PRODUCT CATEGORIES

  • PRODUCT SUMMARY MARKET OVERVIEW
    • SMARTWATCHES
    • AUGMENTED REALITY EYEWEAR
    • VIRTUAL REALITY EYEWEAR
    • SMART CLOTHING AND TEXTILES
    • ACTIVITY MONITORING DEVICES
    • WEARABLE CAMERAS
    • HEALTHCARE DEVICES AND SAFETY MONITORS
    • OTHER PRODUCTS
  • PRODUCT MARKET FORECASTS
    • TABLE 4: GLOBAL MARKET FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, THROUGH 2021 ($ MILLIONS)
    • FIGURE 5: GLOBAL MARKET TRENDS FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, 2015-2021 ($ MILLIONS)
    • FIGURE 6: GLOBAL MARKET SHARES FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, 2015 AND 2021 (%)
  • SMARTWATCHES
    • MODELS AND FEATURES
      • TABLE 5: COMMERCIALLY AVAILABLE SMARTWATCHES, 2015
      • Processors
      • Operating Systems
        • FIGURE 7: GLOBAL SMARTWATCH SALES BY OPERATING SYSTEM, 2015 (%)
        • WatchOS
        • Android Wear
        • Android
        • Pebble OS
        • Tizen
        • Linux
        • Real-time Operating System
        • Other Operating Systems
      • Other Features
        • Applications
        • Connectivity
        • Battery Life
        • Water Resistance
    • MANUFACTURERS
      • Shipments and Market Shares
        • FIGURE 8: GLOBAL SMARTWATCH SALES BY COMPANY, 2015 (NUMBER/PERCENT OF ALL UNITS SHIPPED)
      • Geographical Distribution
        • FIGURE 9: GLOBAL DISTRIBUTION OF SMARTWATCH COMPANIES BY REGION, 2015 (%)
    • SMARTWATCH MARKET FORECASTS
      • TABLE 6: GLOBAL MARKET REVENUES FOR SMARTWATCHES, THROUGH 2021 (UNITS/$/$ MILLIONS)
      • FIGURE 10: GLOBAL MARKET REVENUES FOR SMARTWATCHES, 2015-2021 ($ MILLIONS)
  • FUTURE DEVELOPMENTS FOR SMARTWATCHES
    • AUGMENTED REALITY EYEWEAR MARKET
    • MODELS AND FEATURES
      • TABLE 7: NEXT-GENERATION LIGHTWEIGHT AUGMENTED REALITY EYESETS
    • AUGMENTED REALITY MARKET FORECASTS
      • TABLE 8: GLOBAL MARKET REVENUES FOR AUGMENTED REALITY EYEWEAR, THROUGH 2021 (UNITS, $/$ MILLIONS)
      • FIGURE 1: PRODUCT LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
    • APPLICATION TRENDS FOR AUGMENTED REALITY EYEWEAR
      • Consumer Applications
      • Non-Consumer Applications
    • FUTURE DEVELOPMENTS FOR AUGMENTED REALITY
  • VIRTUAL REALITY EYEWEAR MARKET
    • MODELS AND FEATURES
      • TABLE 9: VIRTUAL REALITY EYESETS
    • PROCESSORS
      • Smartphones
      • Gaming Consoles
      • PC Processors
      • Onboard Processor
    • DISPLAY
    • CONTROLLERS
    • CONTENT
    • WORLDWIDE VIRTUAL REALITY MARKET FORECASTS
      • TABLE 10: GLOBAL VR HEADSET SHIPMENTS, 2014 (UNITS/$)
      • FIGURE 12: GLOBAL MARKET FOR WEARABLE VIRTUAL REALITY HEADSETS, 2015 (% OF TOTAL)
      • TABLE 11: GLOBAL MARKET REVENUES FOR VIRTUAL REALITY EYEWEAR, THROUGH 2021 ($ MILLIONS)
      • FIGURE 13: GLOBAL MARKET REVENUES FOR VIRTUAL REALITY EYEWEAR, 2015-2021 ($ MILLIONS)
    • APPLICATION TRENDS FOR VIRTUAL REALITY EYEWEAR
      • Training
      • Manufacturing
      • Communication
      • Other Application Areas
    • FUTURE DEVELOPMENTS FOR VIRTUAL REALITY
  • SMART CLOTHING MARKET
    • GLOBAL SMART-CLOTHING MARKET FORECASTS
      • TABLE 12: GLOBAL MARKET FOR SMART CLOTHING AND TEXTILES, THROUGH 2021 ($ MILLIONS)
      • FIGURE 14: GLOBAL MARKET FOR SMART CLOTHING AND TEXTILES, 2015-2021 ($ MILLIONS)
    • APPLICATION TRENDS FOR SMART CLOTHING
    • FUTURE DEVELOPMENTS FOR SMART CLOTHING AND TEXTILES
  • FITNESS AND HEALTH SELF-MONITORING MARKET
    • MODELS AND FEATURES
      • FIGURE 15: WEARABLE HEALTH AND FITNESS MONITORING DEVICES BY FORM FACTOR CATEGORY, 2015 (%)
      • TABLE 13: WEARABLE HEALTH AND FITNESS SELF-MONITORING DEVICES, 2015
    • COMPATIBLE MOBILE DEVICE OR COMPUTER OPERATING SYSTEMS
      • FIGURE 16: WEARABLE HEALTH AND FITNESS MONITORS BY TYPE OF HUB DEVICE SUPPORTED, 2015 (NO. OF MONITORS)
    • COMPATIBLE SELF-MONITORING PLATFORMS
      • FIGURE 17: WEARABLE HEALTH AND FITNESS MONITORS BY COMPATIBLE SELF-MONITORING PLATFORMS, 2015
  • OPERATING SYSTEMS
    • SENSORS
      • FIGURE 18: NUMBER OF PERIPHERALS CONTAINING SENSOR TYPES, 2015
    • VENDORS
      • FIGURE 19: GLOBAL MARKET SHARES OF MAJOR HEALTH AND FITNESS SELF-MONITORING DEVICE VENDORS, 2015 (%)
    • GLOBAL WEARABLE HEALTH AND FITNESS SELF-MONITORING DEVICE MARKET FORECASTS
      • TABLE 14: GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, THROUGH 2021 ($ MILLIONS)
      • FIGURE 20: GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, 2015-2021 ($ MILLIONS)
      • Hardware
        • TABLE 15 GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, THROUGH 2021
      • Software
        • TABLE 16: GLOBAL MARKET REVENUES FOR WEARABLE HEALTH AND FITNESS SELF-MONITORING SOFTWARE, THROUGH 2021 ($ MILLIONS)
        • TABLE 17: GLOBAL MARKET FOR SELF-MONITORING SOFTWARE APPS, THROUGH 2019 ($ MILLIONS)
    • APPLICATION TRENDS FOR ACTIVITY MONITORING
    • FUTURE DEVELOPMENTS FOR HEALTH AND FITNESS MONITORING
      • Skin-Mounted Sensors
      • Smart Contact Lenses
      • Tooth Sensors
      • E-Buttons
      • Weight-Tracking Insoles
  • WEARABLE CAMERA MARKET
    • GLOBAL WEARABLE CAMERA AND ACCESSORIES MARKET FORECASTS
      • TABLE 18: GLOBAL MARKET REVENUES FOR WEARABLE CAMERAS, THROUGH 2021
      • FIGURE 21: GLOBAL MARKET REVENUES FOR WEARABLE CAMERAS, 2015-2021 ($ MILLIONS)
    • APPLICATION TRENDS FOR WEARABLE CAMERAS
    • FUTURE DEVELOPMENTS FOR WEARABLE CAMERAS
  • HEALTHCARE AND SAFETY MONITORING DEVICE MARKET
    • GLOBAL WEARABLE HEALTHCARE AND SAFETY MONITORING DEVICE MARKET FORECASTS
      • TABLE 19: GLOBAL MARKET REVENUES FOR HEALTHCARE AND SAFETY MONITORING DEVICES, THROUGH 2021 (NUMBER/$/$ MILLIONS)
      • FIGURE 22: GLOBAL MARKET REVENUES FOR WEARABLE HEALTHCARE AND SAFETY MONITORING DEVICES, 2015-2021 ($ MILLIONS)
    • APPLICATION TRENDS FOR HEALTHCARE AND SAFETY MONITORING DEVICES
    • FUTURE DEVELOPMENTS FOR HEALTHCARE AND SAFETY MONITORING

CHAPTER 5 - WEARABLE COMPUTING APPLICATIONS

  • TABLE 20: GLOBAL MARKET FOR WEARABLE COMPUTING BY APPLICATION TYPE, THROUGH 2021 ($ MILLIONS)
  • FIGURE 23: GLOBAL MARKET SHARES FOR WEARABLE COMPUTING BY APPLICATION TYPE, 2015 AND 2021 (%)
  • CONSUMER APPLICATIONS
    • GENERAL CONSUMER APPLICATIONS
    • FITNESS AND SPORTS APPLICATIONS
    • FASHION AND APPAREL APPLICATIONS
    • HOME AUTOMATION AND REMOTE ID APPLICATIONS
    • GAMING AND RECREATIONAL APPLICATIONS
  • NON-CONSUMER APPLICATIONS
    • HEALTHCARE
    • DEFENSE AND SECURITY
    • ENTERPRISE AND INDUSTRIAL APPLICATIONS

CHAPTER 6 - WEARABLE COMPUTING TECHNOLOGY

  • EVOLUTION OF COMPUTER TECHNOLOGY
    • FIGURE 24: EVOLUTION OF COMPUTER TECHNOLOGY
  • CURRENT STATE OF WEARABLE COMPUTING TECHNOLOGY
    • AVAILABLE TECHNOLOGIES FOR WEARABLE COMPUTING
      • Low-power ICs
      • Next-generation Photonics
      • Nanotechnology
      • Big Data and Cloud Services
      • Software Platforms and Applications
    • SMARTWATCH PATENT REVIEW
      • Early Patents
      • Pebble
      • HOT Smartwatch
      • Samsung
      • LG Electronics
      • Sony
      • Google
      • Microsoft
      • Nokia
      • Apple
    • AUGMENTED REALITY PATENT REVIEW
      • Vusix
      • Google
        • FIGURE 25: GOOGLE GLASS PATENT DRAWING WITH LASER-PROJECTED USER-CONTROL INTERFACE
      • Microsoft
      • Osterhout Design Group
      • Innovega
      • Recon
      • Other AR Eyewear Patents
    • PATENT REVIEW OF OTHER WEARABLE TECHNOLOGIES
      • VR Eyewear
      • Smart Clothing and Textiles
      • Activity Monitors
      • Wearable Cameras
      • Healthcare Devices and Safety Monitors
      • Remote Control and Identification Devices
  • SUMMARY OF PATENT REVIEW

CHAPTER 7 - INDUSTRY STRUCTURE AND COMPETITIVE ANALYSIS

  • FIGURE 26: MARKET AND TECHNOLOGY DRIVERS AFFECTING THE WEARABLE COMPUTING INDUSTRY
  • MARKET DRIVERS
    • OVERALL MARKET DRIVERS
      • Smartphone Industry Competition
      • Dependence on Big Data and Cloud Services
      • Demand in the Sports and Fitness Industry
      • Demand for Location-based Services
      • Potential for Home Automation and Remote ID
      • Demand in the Gaming Market
      • Demand in Non-consumer Markets
    • TECHNOLOGY-BASED DRIVERS
      • Innovation from Crowdfunding
      • Nanotechnology and Graphene
      • New Energy Technologies
      • Low-power Wireless Communications
      • Wireless Sensor and Near-field Technologies
      • Cloud Technologies
      • User-interface Technologies
      • Dependence on Software Applications
    • IMPORTANT ISSUES FOR SUCCESS
      • Display Size and User Interface
      • Aesthetics and Style
      • Privacy and Personal Security
      • Usability
      • Price
      • Software Applications
    • INDUSTRY CYCLES
    • COMPETITIVE LANDSCAPE

CHAPTER 8 - COMPANY PROFILES

  • 9SOLUTIONS LTD.
  • ADIDAS AG
  • AIQ SMART CLOTHING INC.
  • ALIPHCOM INC.
  • ALIVECOR INC.
  • APPLE INC.
  • ARCHOS
  • ASUSTEK COMPUTER INC.
  • ASCENSION TECHNOLOGY CORP.
  • AVEGANT INC.
  • BAE SYSTEMS PLC
  • BIOSENSICS LLC
  • BODYTEL SCIENTIFIC INC.
  • BROTHER INDUSTRIES
  • BURTON CORP.
  • CANON INC.
  • CARL ZEISS INC.
  • CASIO COMPUTER COMPANY LTD.
  • CITIZEN HOLDINGS CO. LTD.
  • CITYZEN SCIENCES
  • CONNECTEDEVICE LTD.
  • DUPONT
  • ELBIT SYSTEMS LTD.
  • EPSON CORP.
  • EXMOVERE LLC
  • FITBIT INC.
  • FITBUG HOLDINGS PLC
  • FITLINXX INC.
  • GARMIN LTD.
  • GE HEALTHCARE
  • GLASSUP
  • GOOGLE INC.
  • GOPRO
  • HEXOSKIN
  • HOT SMART WATCH, USA
  • HTC CORP.
  • HUAWEI TECHNOLOGIES CO. LTD.
  • IMPACT SPORTS TECHNOLOGIES
  • IMMERSION
  • INTERACTIVE WEAR AG
  • INTELLIGENT CLOTHING
  • JARV
  • KOPIN CORP.
  • LG ELECTRONICS
  • LUMO BODYTECH INC.
  • MAPMYFITNESS INC.
  • MARTIAN WATCHES
  • MEDIATEK INC.
  • MEDTRONIC INC.
  • META WATCH LTD.
  • MICROSOFT
  • MICROVISION INC.
  • MIO GLOBAL
  • MISFIT
  • MOTOROLA MOBILITY LLC
  • NIKE INC.
  • NUUBO
  • NYX DEVICES LLC
  • OAKLEY INC.
  • OCULUS VR LLC
  • OMRON
  • OMSIGNAL INC.
  • ORBITAL RESEARCH
  • ORYON TECHNOLOGIES LLC
  • OUTLAST TECHNOLOGIES
  • PANASONIC CORP.
  • PEBBLE TECHNOLOGY INC.
  • PHILIPS HEALTHCARE
  • POLAR ELECTRO OY
  • QUALCOMM INC.
  • RALPH LAUREN CORP.
  • RAZER USA LTD.
  • RECON INSTRUMENTS
  • RUNTASTIC GMBH
  • SALUTRON INC.
  • SAMSUNG ELECTRONICS
  • SCHOELLER TEXTILES AG
  • SEIKO EPSON CORP.
  • SERAPHIM SENSE LTD.
  • SIEMENS HEALTHCARE
  • SILICON MICRO DISPLAY INC.
  • SMARTLIFE INC. LTD.
  • SOLEUS RUNNING
  • SONY CORP.
  • SPORTLINE
  • STBL MEDICAL RESEARCH AG
  • STRIIV INC.
  • TASER
  • TEMPDROP LTD.
  • TIMEX GROUP USA INC.
  • TORAY INDUSTRIES
  • UNDER ARMOUR INC.
  • VALENCELL INC.
  • VALVE CORP.
  • VIRTALIS LIMITED
  • VUZIX
  • WAHOO FITNESS
  • WELLOGRAPH INC.
  • WITHINGS SAS
  • XMREALITY
  • ZEAL OPTICS INC.
  • ZEPHYR TECHNOLOGY CORP.

LIST OF TABLES

  • SUMMARY TABLE: GLOBAL MARKET FOR WEARABLE COMPUTING BY MARKET TYPE, THROUGH 2021 ($ MILLIONS)
    • TABLE 1: CATEGORIES OF WEARABLE COMPUTING PRODUCTS
    • TABLE 2: CONSUMER MARKETS AND APPLICATIONS
    • TABLE 3: NON-CONSUMER MARKETS AND APPLICATIONS
    • TABLE 4: GLOBAL MARKET FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, THROUGH 2021 ($ MILLIONS)
    • TABLE 5: COMMERCIALLY AVAILABLE SMARTWATCHES, 2015
    • TABLE 6: GLOBAL MARKET REVENUES FOR SMARTWATCHES, THROUGH 2021 (UNITS/$/$ MILLIONS)
    • TABLE 7: NEXT-GENERATION LIGHTWEIGHT AUGMENTED REALITY EYESETS
    • TABLE 8: GLOBAL MARKET REVENUES FOR AUGMENTED REALITY EYEWEAR, THROUGH 2021 (UNITS, $/$ MILLIONS)
    • TABLE 9: VIRTUAL REALITY EYESETS
    • TABLE 10: GLOBAL VR HEADSET SHIPMENTS, 2014 (UNITS/$)
    • TABLE 11: GLOBAL MARKET REVENUES FOR VIRTUAL REALITY EYEWEAR, THROUGH 2021 ($ MILLIONS)
    • TABLE 12: GLOBAL MARKET FOR SMART CLOTHING AND TEXTILES, THROUGH 2021 ($ MILLIONS)
    • TABLE 13: WEARABLE HEALTH AND FITNESS SELF-MONITORING DEVICES, 2015
    • TABLE 14: GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, THROUGH 2021 ($ MILLIONS)
    • TABLE 15: GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, THROUGH 2021
    • TABLE 16: GLOBAL MARKET REVENUES FOR WEARABLE HEALTH AND FITNESS SELF-MONITORING SOFTWARE, THROUGH 2021 ($ MILLIONS)
    • TABLE 17: GLOBAL MARKET FOR SELF-MONITORING SOFTWARE APPS, THROUGH 2019 ($ MILLIONS)
    • TABLE 18: GLOBAL MARKET REVENUES FOR WEARABLE CAMERAS, THROUGH 2021
    • TABLE 19: GLOBAL MARKET REVENUES FOR HEALTHCARE AND SAFETY MONITORING DEVICES, THROUGH 2021 (NUMBER/$/$ MILLIONS)
    • TABLE 20: GLOBAL MARKET FOR WEARABLE COMPUTING BY APPLICATION TYPE, THROUGH 2021 ($ MILLIONS)

LIST OF FIGURES

  • SUMMARY FIGURE: GLOBAL MARKET TRENDS FOR WEARABLE COMPUTING BY MARKET TYPE, 2015-2021 ($ MILLIONS)
    • FIGURE 1: PRODUCT LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
    • FIGURE 2: WEARABLE COMPUTING PRODUCT CATEGORIES
    • FIGURE 3: APPLICATIONS OF WEARABLE COMPUTING
    • FIGURE 4: CENTRAL CONTROL SMARTWATCH CONCEPT
    • FIGURE 5: GLOBAL MARKET TRENDS FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, 2015-2021 ($ MILLIONS)
    • FIGURE 6: GLOBAL MARKET SHARES FOR WEARABLE COMPUTING BY PRODUCT CATEGORY, 2015 AND 2021 (%)
    • FIGURE 7: GLOBAL SMARTWATCH SALES BY OPERATING SYSTEM, 2015 (%)
    • FIGURE 8: GLOBAL SMARTWATCH SALES BY COMPANY, 2015 (NUMBER/PERCENT OF ALL UNITS SHIPPED)
    • FIGURE 9: GLOBAL DISTRIBUTION OF SMARTWATCH COMPANIES BY REGION, 2015 (%)
    • FIGURE 10: GLOBAL MARKET REVENUES FOR SMARTWATCHES, 2015-2021 ($ MILLIONS)
    • FIGURE 1 : RODUCT LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
    • FIGURE 12: GLOBAL MARKET FOR WEARABLE VIRTUAL REALITY HEADSETS, 2015 (% OF TOTAL)
    • FIGURE 13: GLOBAL MARKET REVENUES FOR VIRTUAL REALITY EYEWEAR, 2015-2021 ($ MILLIONS)
    • FIGURE 14: GLOBAL MARKET FOR SMART CLOTHING AND TEXTILES, 2015-2021 ($ MILLIONS)
    • FIGURE 15: WEARABLE HEALTH AND FITNESS MONITORING DEVICES BY FORM FACTOR CATEGORY, 2015 (%)
    • FIGURE 16: WEARABLE HEALTH AND FITNESS MONITORS BY TYPE OF HUB DEVICE SUPPORTED, 2015 (NO. OF MONITORS)
    • FIGURE 17: WEARABLE HEALTH AND FITNESS MONITORS BY COMPATIBLE SELF-MONITORING PLATFORMS, 2015
    • FIGURE 18: NUMBER OF PERIPHERALS CONTAINING SENSOR TYPES, 2015
    • FIGURE 19: GLOBAL MARKET SHARES OF MAJOR HEALTH AND FITNESS SELF-MONITORING DEVICE VENDORS, 2015 (%)
    • FIGURE 20: GLOBAL MARKET REVENUES FOR HEALTH AND FITNESS SELF-MONITORING WEARABLE DEVICES, 2015-2021 ($ MILLIONS)
    • FIGURE 21: GLOBAL MARKET REVENUES FOR WEARABLE CAMERAS, 2015-2021 ($ MILLIONS)
    • FIGURE 22: GLOBAL MARKET REVENUES FOR WEARABLE HEALTHCARE AND SAFETY MONITORING DEVICES, 2015-2021 ($ MILLIONS)
    • FIGURE 23: GLOBAL MARKET SHARES FOR WEARABLE COMPUTING BY APPLICATION TYPE, 2015 AND 2021 (%)
    • FIGURE 24: EVOLUTION OF COMPUTER TECHNOLOGY
    • FIGURE 25: GOOGLE GLASS PATENT DRAWING WITH LASER-PROJECTED USER-CONTROL INTERFACE
    • FIGURE 26: MARKET AND TECHNOLOGY DRIVERS AFFECTING THE WEARABLE COMPUTING INDUSTRY
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