市場調査レポート
商品コード
1077078

ウェアラブルコンピューティング:各種技術・用途・世界の市場

Wearable Computing: Technologies, Applications and Global Markets

出版日: | 発行: BCC Research | ページ情報: 英文 178 Pages | 納期: 即納可能 即納可能とは

価格
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ウェアラブルコンピューティング:各種技術・用途・世界の市場
出版日: 2022年05月18日
発行: BCC Research
ページ情報: 英文 178 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 図表
  • 目次
概要

世界のウェアラブルコンピューティングの市場規模は、2021年の805億米ドルから、予測期間中は26.0%のCAGRで推移し、2026年には2558億米ドルの規模に成長すると予測されています。

用途別で見ると、フィットネス・ウェルネスの部門は2021年の221億米ドルから、予測期間中は27.9%で推移し、2026年には757億米ドルの規模に成長すると予測されています。また、ヘルスケア・医療の部門は、2021年の191億米ドルから、31.1%で推移し、2026年には740億米ドルの規模に成長すると予測されています。

当レポートでは、世界のウェアラブルコンピューティングの市場を調査し、市場および技術の背景、新型コロナウイルス感染症 (COVID-19) およびその他の市場影響因子の分析、利用事例、特許動向、市場規模の推移・予測、各種区分・地域/主要国別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 イントロダクション

第2章 エグゼクティブサマリー・ハイライト

第3章 産業の見通し

  • 市場概要
  • ウェアラブルコンピューティング産業の歴史
  • ウェアラブルコンピューティングの進化
  • バリューチェーン分析
  • 製品タイプ
  • 技術
  • コネクティビティ
  • エンドユーズ
  • 市場力学
  • 市場促進要因
  • 市場課題
  • 市場機会
  • PESTEL分析
  • COVID-19:影響分析
  • 使用事例の分析
  • 特許分析

第4章 市場の内訳:製品タイプ別

  • 概要
  • リストウェア
  • スマートウォッチ
  • フィットネスバンドまたはアクティビティトラッカー
  • ボディーウェア
  • スマート衣類またはEテキスタイル
  • スマートシューズ
  • ヘッドマウント・アイウェア
  • ARヘッドセット・スマートアイウェア
  • VRヘッドセット
  • その他
    • ボディカメラ
    • スマートジュエリー
    • ヘルスケア・安全モニタリングデバイス
    • スマートイヤホン

第5章 市場の内訳:ユーザータイプ別

  • 概要
  • 消費者
  • 商用または非消費者

第6章 市場の内訳:技術別

  • 概要
  • コンピューティング技術
  • ディスプレイ技術
  • ネットワーキング技術

第7章 市場の内訳:コネクティビティ別

  • 概要
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • その他

第8章 市場の内訳:用途別

  • 概要
  • フィットネス・ウェルネス
  • ゲーム・インフォテインメント
  • ヘルスケア・医療
  • ライフスタイル
  • 防衛・セキュリティ
  • 企業・産業
  • その他
    • ホームオートメーション
    • ロジスティクス・倉庫保管
    • 製造
    • 安全・法執行

第9章 市場の内訳:地域別

  • 概要
  • 北米
  • 欧州
  • アジア太平洋
  • ラテンアメリカ
  • 中東・アフリカ

第10章 競合情勢

  • ベンダー情勢
  • 市場ランキング分析
  • 市場シェア分析
  • 戦略的開発
  • 戦略的展開:主要企業別

第11章 企業プロファイル

  • ALPHABET INC.
  • APPLE INC.
  • BOSTON SCIENTIFIC CORP.
  • GARMIN LTD.
  • HUAWEI TECHNOLOGIES CO. LTD.
  • SAMSUNG ELECTRONICS CO. LTD.
  • SEIKO EPSON CORP.
  • SONY CORP.
  • VUZIX
  • Other Prominent Vendors
  • ADIDAS AG
  • ALIPHCOM INC.(JAWBONE)
  • GOPRO INC.
  • LIFESENSE GROUP B.V.
  • MISFIT INC.(FOSSIL GROUP INC. CO.)
  • MOTOROLA MOBILITY HOLDINGS LLC
  • NIKE INC.
  • NUHEARA LTD.
  • OCULUS VR LLC(FACEBOOK INC. CO.)
  • OSTERHAUT DESIGN GROUP INC.
  • TRANSCEND INFORMATION INC.
  • UNDER ARMOUR INC.
  • XIAOMI INC.
  • ZEPHYR TECHNOLOGY CORP.(MEDTRONIC PLC)

第12章 付録

図表

List of Tables

  • Summary Table : Global Wearable Computing Market, by Application, Through 2026
  • Table 1 : Global Market for Wearable Computing - PESTEL Analysis
  • Table 2 : Case 1: Enabling Wearable Device Manufacturers to Develop Cloud-Connected Versions of Their Products
  • Table 3 : Case 2: Wearable Devices in Football
  • Table 4 : Case 3: Ergonomic Smart Gloves in Germany
  • Table 5 : Case 4: Wearable Devices in Finnish Police Forces
  • Table 6 : Case 5: Healthcare
  • Table 7 : Case 6: Diet Management
  • Table 8 : Case 7: Car Insurance
  • Table 9 : Case 8: Police and Security
  • Table 10 : Case 9: Outdoor Pursuits Navigation
  • Table 11 : Case 10: Personal Trainer
  • Table 12 : Case 11: Arranging a Meeting
  • Table 13 : Case 12: Memory Aid
  • Table 14 : Global Wearable Computing Market, by Product Type, Through 2026
  • Table 15 : Global Wearable Computing Market, by User Type, Through 2026
  • Table 16 : Global Wearable Computing Market, by Technology, Through 2026
  • Table 17 : Global Wearable Computing Market, by Connectivity, Through 2026
  • Table 18 : Global Wearable Computing Market, by Application, Through 2026
  • Table 19 : Global Wearable Computing Market, by Region, Through 2026
  • Table 20 : North American Wearable Computing Market, by Country, Through 2026
  • Table 21 : North American Wearable Computing Market, by Product Type, Through 2026
  • Table 22 : North American Wearable Computing Market, by User Type, Through 2026
  • Table 23 : North American Wearable Computing Market, by Technology, Through 2026
  • Table 24 : North American Wearable Computing Market, by Connectivity, Through 2026
  • Table 25 : North American Wearable Computing Market, by Application, Through 2026
  • Table 26 : European Wearable Computing Market, by Country, Through 2026
  • Table 27 : European Wearable Computing Market, by Product Type, Through 2026
  • Table 28 : European Wearable Computing Market, by User Type, Through 2026
  • Table 29 : European Wearable Computing Market, by Technology, Through 2026
  • Table 30 : European Wearable Computing Market, by Connectivity, Through 2026
  • Table 31 : European Wearable Computing Market, by Application, Through 2026
  • Table 32 : Asia-Pacific Wearable Computing Market, by Country, Through 2026
  • Table 33 : Asia-Pacific Wearable Computing Market, by Product Type, Through 2026
  • Table 34 : Asia-Pacific Wearable Computing Market, by User Type, Through 2026
  • Table 35 : Asia-Pacific Wearable Computing Market, by Technology, Through 2026
  • Table 36 : Asia-Pacific Wearable Computing Market, by Connectivity, Through 2026
  • Table 37 : Asia-Pacific Wearable Computing Market, by Application, Through 2026
  • Table 38 : Latin American Wearable Computing Market, by Country, Through 2026
  • Table 39 : Latin American Wearable Computing Market, by Product Type, Through 2026
  • Table 40 : Latin American Wearable Computing Market, by User Type, Through 2026
  • Table 41 : Latin American Wearable Computing Market, by Technology, Through 2026
  • Table 42 : Latin American Wearable Computing Market, by Connectivity, Through 2026
  • Table 43 : Latin American Wearable Computing Market, by Application, Through 2026
  • Table 44 : Middle Eastern and African Wearable Computing Market, by Product Type, Through 2026
  • Table 45 : Middle Eastern and African Wearable Computing Market, by User Type, Through 2026
  • Table 46 : Middle Eastern and African Wearable Computing Market, by Technology, Through 2026
  • Table 47 : Middle Eastern and African Wearable Computing Market, by Connectivity, Through 2026
  • Table 48 : Middle Eastern and African Wearable Computing Market, by Application, Through 2026
  • Table 49 : Global Wearable Computing Market Vendor Landscape
  • Table 50 : Top Five Key Market Players of the Wearable Computing Market and Their Ranking in 2020
  • Table 51 : Alphabet Inc.: Financial Overview, 2019-2021
  • Table 52 : Alphabet Inc.: Product Overview
  • Table 53 : Alphabet Inc.: Recent Developments, 2022
  • Table 54 : Apple Inc.: Financial Overview, 2019-2021
  • Table 55 : Apple Inc.: Product Overview
  • Table 56 : Apple Inc.: Recent Developments, 2022
  • Table 57 : Boston Scientific Corp.: Financial Overview, 2019-2021
  • Table 58 : Boston Scientific Corp.: Product Overview
  • Table 59 : Boston Scientific Corp.: Recent Developments, 2022
  • Table 60 : Garmin Ltd.: Financial Overview, 2019-2021
  • Table 61 : Garmin Ltd.: Product Benchmarking
  • Table 62 : Garmin Ltd.: Recent Developments, 2022
  • Table 63 : Huawei Technologies Co. Ltd.: Financial Overview, 2019-2021
  • Table 64 : Huawei Technologies Co. Ltd.: Product Benchmarking
  • Table 65 : Huawei Technologies Co. Ltd.: Recent Developments, 2022
  • Table 66 : Samsung Electronics Co. Ltd.: Financial Overview, 2018-2021
  • Table 67 : Samsung Electronics Co. Ltd.: Product Overview
  • Table 68 : Samsung Electronics Co. Ltd.: Recent Developments, 2022
  • Table 69 : Seiko Epson Corp.: Financial Overview, 2019-2021
  • Table 70 : Seiko Epson Corp.: Product Overview
  • Table 71 : Seiko Epson Corp.: Recent Developments, 2022
  • Table 72 : Sony Corp.: Financial Overview, 2019-2021
  • Table 73 : Sony Corp.: Product Overview
  • Table 74 : Sony Corp.: Recent Developments, 2022
  • Table 75 : Vuzix: Financial Overview, 2019-2021
  • Table 76 : Vuzix: Product Overview
  • Table 77 : Vuzix: Recent Developments, 2022
  • Table 78 : Acronyms Used in This Report
  • Table 79 : Glossary of Terms Used in the Wearable Computing Market

List of Figures

  • Summary Figure : Global Wearable Computing Market Share, by Application, 2020
  • Figure 1 : Global Market for Wearable Computing, Value Chain Analysis
  • Figure 2 : Global Wearable Computing Market Major Trends
  • Figure 3 : Wearable Computing Patents Filed, by Year, 2017-2021
  • Figure 4 : Share of Patents Issued for Wearable Computing, by Country, 2021
  • Figure 5 : Global Wearable Computing Market Share, by Product Type, 2020
  • Figure 6 : Global Smart Footwear Patent Filings, 2005-2020
  • Figure 7 : Global Augmented Reality Glasses Volume Sales, 2019-2024
  • Figure 8 : Global Wearable Computing Market Share, by User Type, 2020
  • Figure 9 : Global Wearable Computing Market Share, by Technology, 2020
  • Figure 10 : Global Wearable Connectivity Market Share, by Connectivity, 2020
  • Figure 11 : Global Wearable Computing Market Share, by Application, 2020
  • Figure 12 : Global Wearable Computing Market Share, by Region, 2020
  • Figure 13 : North American Wearable Computing Market Share, by Country, 2020
  • Figure 14 : North American Wearable Computing Market Share, by Product Type, 2020
  • Figure 15 : North American Wearable Computing Market Share, by User Type, 2020
  • Figure 16 : North American Wearable Computing Market Share, by Technology, 2020
  • Figure 17 : North American Wearable Computing Market Share, by Connectivity, 2020
  • Figure 18 : North American Wearable Computing Market Share, by Application, 2020
  • Figure 19 : European Wearable Computing Market Share, by Country, 2020
  • Figure 20 : European Wearable Computing Market Share, by Product Type, 2020
  • Figure 21 : European Wearable Computing Market Share, by User Type, 2020
  • Figure 22 : European Wearable Computing Market Share, by Technology, 2020
  • Figure 23 : European Wearable Computing Market Share, by Connectivity, 2020
  • Figure 24 : European Wearable Computing Market Share, by Application, 2020
  • Figure 25 : Asia-Pacific Wearable Computing Market Share, by Country, 2020
  • Figure 26 : Asia-Pacific Wearable Computing Market Share, by Product Type, 2020
  • Figure 27 : Asia-Pacific Wearable Computing Market Share, by User Type, 2020
  • Figure 28 : Asia-Pacific Wearable Computing Market Share, by Technology, 2020
  • Figure 29 : Asia-Pacific Wearable Computing Market Share, by Connectivity, 2020
  • Figure 30 : Asia-Pacific Wearable Computing Market Share, by Application, 2020
  • Figure 31 : Latin American Wearable Computing Market Share, by Country, 2020
  • Figure 32 : Latin American Wearable Computing Market Share, by Product Type, 2020
  • Figure 33 : Latin American Wearable Computing Market Share, by User Type, 2020
  • Figure 34 : Latin American Wearable Computing Market Share, by Technology, 2020
  • Figure 35 : Latin American Wearable Computing Market Share, by Connectivity, 2020
  • Figure 36 : Latin American Wearable Computing Market Share, by Application, 2020
  • Figure 37 : Middle Eastern and African Wearable Computing Market Share, by Product Type, 2020
  • Figure 38 : Middle Eastern and African Wearable Computing Market Share, by User Type, 2020
  • Figure 39 : Middle Eastern and African Wearable Computing Market Share, by Technology, 2020
  • Figure 40 : Middle Eastern and African Wearable Computing Market Share, by Connectivity, 2020
  • Figure 41 : Middle Eastern and African Wearable Computing Market Share, by Application, 2020
  • Figure 42 : Market Share Analysis, by Shipment Volume, 2021
  • Figure 43 : Global Wearable Computing Strategic Developments, 2016-2020
  • Figure 44 : Global Wearable Computing Market Strategic Developments, by Company, 2016-2020
  • Figure 45 : Alphabet Inc.: Revenue Share, by Business Segment, 2021
  • Figure 46 : Alphabet Inc.: Revenue Share, by Region, 2021
  • Figure 47 : Apple Inc.: Revenue Share, by Business Segment, 2021
  • Figure 48 : Apple Inc.: Revenue Share, by Region, 2021
  • Figure 49 : Boston Scientific Corp.: Revenue Share, by Business Segment, 2021
  • Figure 50 : Boston Scientific Corp.: Revenue Share, by Region, 2021
  • Figure 51 : Garmin Ltd.: Revenue Share, by Business Segment, 2021
  • Figure 52 : Garmin Ltd.: Revenue Share, by Region, 2021
  • Figure 53 : Huawei Technologies Co. Ltd.: Revenue Share, by Business Segment, 2021
  • Figure 54 : Huawei Technologies Co. Ltd.: Revenue Share, by Region, 2021
  • Figure 55 : Samsung Electronics Co. Ltd.: Revenue Share, by Business Segment, 2021
  • Figure 56 : Samsung Electronics Co. Ltd.: Revenue Share, by Region, 2021
  • Figure 57 : Seiko Epson Corp.: Revenue Share, by Business Segment, 2021
  • Figure 58 : Seiko Epson Corp.: Revenue Share, by Region, 2021
  • Figure 59 : Sony Corp.: Revenue Share, by Business Segment, 2021
  • Figure 60 : Vuzix: Revenue Share, by Business Segment, 2021
目次
Product Code: IFT107D

Highlights:

The global market for wearable computing should grow from $80.5 billion in 2021 to $255.8 billion by 2026 with a compound annual growth rate (CAGR) of 26.0% for the period of 2021-2026.

Fitness and wellness segment market for wearable computing should grow from $22.1 billion in 2021 to $75.7 billion by 2026 with a compound annual growth rate (CAGR) of 27.9% for the period of 2021-2026.

Healthcare and medical segment market for wearable computing should grow from $19.1 billion in 2021 to $74.0 billion by 2026 with a compound annual growth rate (CAGR) of 31.1% for the period of 2021-2026.

Report Scope:

The study includes detailed analysis of key trends and geographic information regarding the wearable computing market and its various segments. It also emphasizes the provision of global market sizes, compounded annual growth rates (CAGR), and revenue prospects for various segments and sub-segments through 2026. Wearable computing's core market segment is comprised of product types that include smartwatches, fitness trackers or bands, smart eyewear and headsets, medical and health monitoring devices, smart clothing, and other devices (wearable cameras, body sensors and smart headphones).

This wearable computing report does not include the IT vendors or market size for software or applications (apps) used to support functioning of such devices. However, the product type segment covers only basic and smart devices that function based on the following technical attributes:

Operating system (OS): Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple's Watch OS, etc.

Technical attributes: External speaker, GPS, heart rate sensor, megapixels, microphone, skin and body temp sensor, touchscreen, UV sensor, and waterproofing.

Connectivity: Bluetooth, Wi-Fi, NFC, and 3G/4G.

Operation mode: Tethered, stand-alone, and both.

More specifically, the market analysis conducted by BCC Research for this report is divided into five sections.

In the first section, an introduction to the topic and a historical review of wearable computing are provided, including an outline of recent events. This section identifies wearable devices that are currently commercially available or emerging and offers a description of the main types.

The second section provides the type of users who adopt wearable devices. This section concludes with an analysis of the most important users since 2020, including industrial and non-industrial users. The wearable computing market is further segmented based on its adoption among end-user type including consumers and commercial or industrial users. The chapter ends with a highlight of the key users adopting smart wearable devices across multiple applications.

The third section entails a global market analysis of technology for wearable devices. Global revenues (sales data in millions of dollars) are presented for each segment (computing, display and networking) with actual data for 2020 and 2021 and estimates for 2026. Dollar figures refer to revenue of type of technology adopted by multiple application.

The analysis of current revenues for wearable computing is followed by a detailed presentation of market growth trends, based on industry growth, technological trends and regional trends. The third section concludes by providing projected revenues for wearable computing within each segment, together with forecast compound annual growth rates (CAGRs) for the period 2021 through 2026. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation.

In the fourth section of the study, which covers global connectivity structure, the report offers types of connectivity being utilized for wearable computing, together with a description of their devices. The analysis includes a description of the geographical distribution of this connectivity and an evaluation of other key industry players. Detailed company profiles of the top players are also provided.

The fifth and final section includes application areas including fitness and wellness (self-monitoring devices), gaming and infotainment, healthcare and medical, lifestyle, defense and security, enterprise and industrial, and other applications. The scope of the study also includes major application areas of wearable computing, for example, all the segments of the market have been analyzed globally across North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.

The report also provides company profile and competitive analyses of key wearable computing vendors holding the largest share of the market. Companies include Apple Inc., Alphabet Inc., Fitbit Inc., Garmin Ltd., Huawei Technologies Co. Ltd., LG Electronics, Samsung Electronics Co. Ltd., Sony Corp., and Xiaomi.

Report Includes:

  • 45 data tables and 35 additional tables
  • An up-to-date overview of the global markets for wearable computing technologies and applications
  • Analyses of the global market trends, with data from 2020 and 2021, estimates for 2022 and 2024, and projections of compound annual growth rates (CAGRs) through 2026
  • Highlights the current and future market potential of wearable computing products and technologies, along with a detailed analysis of the drivers, challenges, and opportunities in the market
  • Market outlook and forecast the global market size for wearable computing, and corresponding market share analysis by product type, technology, application, end user, and region
  • Understand the upcoming market opportunities and areas of focus to forecasting the market into various segments and sub-segments
  • In-depth information on R&D investment, key technology issues, industry specific challenges, major types of end-user markets, and the impact on wearable computing device sales
  • Insight into recent industry structure, current competitive scenario, new product launch, and company value share analysis based on their segmental revenues
  • Descriptive company profiles of the leading global players, including Apple Inc., Alphabet Inc., Fitbit Inc., Huawei Technologies Co. Ltd., Samsung Electronics Co. Ltd., and Xiaomi

Table of Contents

Chapter 1 Introduction

  • Introduction
  • Study Goals and Objectives
  • Reasons for Doing This Study
  • What's New in this Update?
  • Scope of Report
  • Intended Audiences
  • Information Sources
  • Research Methodology
  • Geographic Breakdown
  • Analyst's Credentials
  • BCC Custom Research
  • Related BCC Research Reports

Chapter 2 Executive Summary and Highlights

  • Executive Summary

Chapter 3 Industry Outlook

  • Market Overview
  • History of the Wearable Computing Industry
  • Evolution of Wearable Computing
  • Value Chain Analysis
  • Products Type
  • Technology
  • Connectivity
  • End-use Applications
  • Market Dynamics
  • Market Drivers
  • Market Challenges
  • Market Opportunities
  • PESTEL Analysis
  • COVID-19 Impact Analysis
  • Use Case Analysis
  • Patent Analysis
  • Recent Key Granted Patents

Chapter 4 Market Breakdown by Product Type

  • Overview
  • Wrist Wear
  • Smartwatches
  • Fitness Bands or Activity Trackers
  • Body-Wear
  • Smart Clothing or E-textiles
  • Smart Footwear
  • Head-Mounts and Eyewear
  • Augmented Reality (AR) Headsets and Smart Eyewear
  • Virtual Reality (VR) Headsets
  • Others
  • Body Cameras
  • Smart Jewelry
  • Healthcare and Safety Monitoring Devices
  • Smart Earphones

Chapter 5 Market Breakdown by User Type

  • Overview
  • Consumers
  • Commercial or Non-consumer

Chapter 6 Market Breakdown by Technology

  • Overview
  • Computing Technology
  • Display Technology
  • Networking Technology

Chapter 7 Market Breakdown by Connectivity

  • Overview
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others

Chapter 8 Market Breakdown by Application

  • Overview
  • Fitness and Wellness
  • Gaming and Infotainment
  • Healthcare and Medical
  • Lifestyle
  • Defense and Security
  • Enterprise and Industrial
  • Others
  • Home Automation
  • Logistics and Warehousing
  • Manufacturing
  • Safety and Law Enforcement

Chapter 9 Market Breakdown by Region

  • Overview
  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Chapter 10 Competitive Landscape

  • Vendor Landscape
  • Market Ranking Analysis
  • Market Share Analysis
  • Strategic Developments
  • Strategic Market Developments-by Top Players

Chapter 11 Company Profiles

  • ALPHABET INC.
  • APPLE INC.
  • BOSTON SCIENTIFIC CORP.
  • GARMIN LTD.
  • HUAWEI TECHNOLOGIES CO. LTD.
  • SAMSUNG ELECTRONICS CO. LTD.
  • SEIKO EPSON CORP.
  • SONY CORP.
  • VUZIX
  • Other Prominent Vendors
  • ADIDAS AG
  • ALIPHCOM INC. (JAWBONE)
  • GOPRO INC.
  • LIFESENSE GROUP B.V.
  • MISFIT INC. (FOSSIL GROUP INC. CO.)
  • MOTOROLA MOBILITY HOLDINGS LLC
  • NIKE INC.
  • NUHEARA LTD.
  • OCULUS VR LLC (FACEBOOK INC. CO.)
  • OSTERHAUT DESIGN GROUP INC.
  • TRANSCEND INFORMATION INC.
  • UNDER ARMOUR INC.
  • XIAOMI INC.
  • ZEPHYR TECHNOLOGY CORP. (MEDTRONIC PLC)

Chapter 12 Appendix