市場調査レポート

世界の携帯ゲーム機市場:市場分析と予測

Portable Gaming Consoles: Market Analysis and Forecasts

発行 ARCchart 商品コード 252897
出版日 ページ情報 英文 72 Pages
納期: 即日から翌営業日
価格
本日の銀行送金レート: 1USD=101.50円で換算しております。
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世界の携帯ゲーム機市場:市場分析と予測 Portable Gaming Consoles: Market Analysis and Forecasts
出版日: 2012年10月22日 ページ情報: 英文 72 Pages
概要

革新的で高性能なスマートフォン・タブレットPCの流入により、携帯ゲーム機は近いうちに消滅するのではないか、という共通認識が生まれました。しかし、調査の結果によれば、携帯ゲーム機市場はむしろ順調に成長し、2016年には240億米ドルの規模に達すると予測されています。

当レポートでは、全世界の携帯ゲーム機市場について分析し、全体的な市場構造(これまでの経緯や最新機種の情報)や、市場促進・抑制要因、各ベンダーのプロファイル企業概要、製品、戦略、競争上の優位性と課題)、据置型ゲーム機やモバイル機器を含めた市場規模の動向(最新の実績値と今後5年間の予測値)やプラットフォーム別・地域別の詳細などを調査・推計して、その結果を概略以下の構成でお届けします。

第1章 イントロダクション

  • 携帯ゲーム機とは何か
  • 市場の沿革
    • バッテリーの限界
    • バッテリーの問題の解決
  • 今日の携帯ゲーム機(リリース日、主な機能)
    • ニンテンドーDS
    • ニンテンドー3DS
    • ソニー PlayStation Portable (PSP)
    • ソニー PlayStation Vita

第2章 市場の促進・阻害要因

  • 今後の成長の促進要因
    • クロス・プラットフォーム戦略
    • モバイル通信との統合・接続性
    • 排他的協定
    • ゲームソフト価格の低下
  • 成長阻害要因
    • スマートフォン・タブレットPCとの競合
    • クラウドゲームの登場

第3章 ベンダーのプロファイル

  • 任天堂(
  • ソニー
  • Microsoft

第4章 市場規模とその予測

  • 世界市場の見通し
    • ゲーム機の出荷台数
      • 携帯ゲーム機出荷台数
      • 据置型ゲーム機出荷台数
      • フォームファクター別の出荷台数
      • ゲーム機全体の出荷台数
      • 地域別のゲーム機出荷台数
    • ゲーム機の市場収益
      • 携帯ゲーム機の市場収益
      • 据置型ゲーム機の市場収益
      • ゲーム機全体の市場収益
      • 携帯ゲーム機の平均販売価格
      • 地域別の販売収益
    • ゲームソフト市場
      • ソフトの平均販売価格(携帯/据置型ゲーム機向け、モバイル機器向け)
      • 携帯ゲーム機向けソフトの販売収益
      • 据置型ゲーム機向けソフトの販売収益
      • モバイル機器向けソフトの販売収益
      • ゲームソフト全体の市場収益
      • 地域別の販売収益
    • ワイヤレス通信の接続性
    • ベンダー別の市場シェア
  • 各地域市場の見通し(ゲーム機出荷台数・収益、ゲームソフト収益)
    • 北米
    • アジア太平洋地域
    • 西欧
    • 中東欧
    • 中東・アフリカ
    • 中南米

図表一覧

目次

A global assessment of the PGC market, providing in-depth insight into the key market drivers, market barriers, vendor strategies and future prospects for the industry.

The influx of innovative and advanced features on smartphones and tablets, such as high resolution graphics capabilities, has created a common perception that Portable Gaming Consoles will vanish in the near future. However, ARCchart sees a healthy PGC market continuing to exist and expects that the overall market - including both game titles and console sales - will be worth $24 billion by 2016.

This report provides a global assessment of the PGC market. In addition to assessing the key market drivers, market barriers, vendor strategies and future prospects for the industry, the report provides detailed forecasts for the PGC market from 2012 through to 2016 at a global and regional level, with comparisons made to the wider TV gaming console and emerging mobile device (smartphones and tablets) gaming markets. Historical and vendor market share figures are also provided for 2011.

Topics of coverage include:

  • History of the portable console market
  • Console overview: DS, 3DS, PSP and Vita
  • Cross-platform strategies
  • Cloud gaming
  • Wireless connectivity evolution
  • Vendor profiles
  • Factors driving the market
  • 8th generation console outlook
  • Barriers to growth
  • Market sizing and forecast

Companies and organisations mentioned, discussed or reviewed include:

  • Apple
  • AT&T
  • Facebook
  • Flickr
  • Foursquare
  • GaiKai
  • Google
  • Microsoft
  • Netflix
  • Nintendo
  • Nokia
  • NTT DoCoMo
  • Phospor Games
  • Skype
  • Sony
  • Twitter
  • Vodafone
  • Western Technologies
  • YouTube

Answers and opinions are provided with respect to the following essential questions:

  • How will gaming on smartphones and tablets impact the PGC market?
  • Which region represents the largest PGC market opportunity?
  • Why is the games title ASP expected to drop by more than 30% by 2016?
  • What are the prospects for Microsoft's Xbox SmartGlass?
  • What proportion of PGCs will have integrated cellular connectivity?
  • How will PGC shipments compare to TV gaming consoles?
  • Which region will experience the fastest growth in PGC shipments?
  • How large is the mobile device games title market?
  • Which platform (mobile, TV console or PGC) will generate the most revenue from title sales?

Table of Contents

A. INTRODUCTION

  • A.1. What are Portable Gaming Consoles
  • A.2. A Brief History of the Market
    • Battery Limitations
    • Solving the Battery Problem
  • A.3. Portable Gaming Consoles Today
    • Nintendo DS
      • Release Dates
      • Key Features
    • Nintendo 3DS
      • Release Dates
      • Key Features
      • The 3DS XL
    • Sony PlayStation Portable (PSP)
      • Release Dates
      • Key Features
    • Sony PlayStation Vita
      • Release Dates
      • Key Features

B. MARKET DRIVERS & BARRIERS

  • B.1. Drivers to Future Growth
    • Cross-Platform Strategies
      • Extending Game Play
      • Convergence with Smartphones and Tablets
    • Integrated Cellular Connectivity
      • Carrier & Vendor Partnerships
      • Online Gaming vs. Title Downloads
      • Cellular Connectivity Outlook
      • Integration Challenges
    • Exclusivity Agreements
      • Platform Exclusives
    • Reduction in Title Pricing
      • Title Pricing Outlook
  • B.2. Barriers to Growth
    • Competition from Smartphones & Tablets
      • Inferior Gaming Experience
      • Lack of Strong Incentives
      • Hardcore Gamers to Save the PGC
      • Integrating Mobile Gaming with Home Entertainment
    • The Emergence of Cloud Gaming
      • Present Cloud Gaming Market
      • Manufactures Consolidating Cloud Gaming Position

C. VENDOR PROFILES

  • C.1. Nintendo
    • Company Overview
    • Products
    • Strategy
    • Competitive Advantages
    • Competitive Challenges
  • C.2. Sony
    • Company Overview
    • Products
    • Strategy
    • Competitive Advantages
    • Competitive Challenges
  • C.3. Microsoft
    • Company Overview
    • Products
    • Strategy
    • Competitive Advantages
    • Competitive Challenges

D. MARKET SIZE & FORECASTS

  • D.1. Global Market Outlook
    • Console Unit Shipments
      • Portable Gaming Console Shipments
      • TV Gaming Console Shipments
      • Console Shipments by Form Factor
      • Overall Console Shipments
      • Regional Console Shipments
    • Console Revenues
      • Portable Gaming Console Revenues
      • TV Gaming Console Revenues
      • Overall Console Revenues
      • Portable Gaming Console ASP
      • Regional Sales Revenue
    • Video Games Title Market
      • Games Title ASP for PGCs, TV Consoles & Mobile Devices
      • PGC Title Sales Revenue
      • TV Console Title Sales Revenue
      • Mobile Device Game Title Sales Revenue
      • Overall Game Titles Sales Revenue
      • Regional Games Title Sales Revenue
    • Wireless Connectivity
    • Vendor Market Share
  • D.2. Regional Market Outlook
    • North America
      • Unit Shipments
      • Shipments Revenue
      • Games Title Revenue
    • Asia Pacific
      • Unit Shipments
      • Sales Revenue
      • Games Title Revenue
    • Western Europe
      • Unit Shipments
      • Sales Revenue
      • Games Title Revenue
    • Eastern & Europe
      • Unit Shipments
      • Sales Revenue
      • Games Title Revenue
    • Middle East & Africa
      • Unit Shipments
      • Sales Revenue
      • Games Title Revenue
    • Latin & Central America
      • Unit Shipments
      • Sales Revenue
      • Games Title Revenue

List of Figures

  • Figure 1 - Modern portable gaming consoles
  • Figure 2 - The Nintendo DS Console
  • Figure 3 - The Nintendo 3DS console
  • Figure 4 - The Sony Play Station Portable console
  • Figure 5 - The Sony PlayStation Vita console
  • Figure 6 - Penetration of embedded cellular connectivity in PGCs: 2011 - 2016
  • Figure 7 - Global games title ASP, by console form factor: 2011 - 2016
  • Figure 8 - Games title ASP, by region: 2011 - 2016
  • Figure 9 - Global mobile gaming revenues: 2011 - 2016
  • Figure 10 - Global tablet, smartphone & PGC shipments: 2011 - 2016
  • Figure 11 - The Nintendo Wii U TouchPad
  • Figure 12 - The concept of cloud gaming
  • Figure 13 - Global shipments of PGC units: 2011 - 2016
  • Figure 14 - Global shipments of TV gaming consoles: 2011 - 2016
  • Figure 15 - Market share of gaming console shipments, by console form factor: 2011
  • Figure 16 - Market share of gaming console shipments, by console form factor: 2016
  • Figure 17 - Global shipments of gaming consoles, by console form factor: 2011 - 2016
  • Figure 18 - Global PGC unit shipments, by region: 2011 - 2016
  • Figure 19 - Global PGC shipment revenues: 2011 - 2016
  • Figure 20 - Global TV gaming console shipment revenue: 2011 - 2016
  • Figure 21 - Global gaming console shipment revenue, by console form factor: 2011 - 2016
  • Figure 22 - Portable gaming console ASP: 2011 - 2016
  • Figure 23 - Global PGC sales revenue, by region: 2011 - 2016
  • Figure 24 - Global games title ASP, by console form factor: 2011 - 2016
  • Figure 25 - Global games title sales revenue for PGCs: 2011 - 2016
  • Figure 26 - Global games title sales revenue for TV consoles: 2011 - 2016
  • Figure 27 - Global games title sales revenue for mobile devices: 2011 - 2016
  • Figure 28 - Global games title sales revenue, by device form factor: 2011 - 2016
  • Figure 29 - Global games title sales revenue market share, by device form factor: 2011
  • Figure 30 - Global games title sales revenue market share, by device form factor: 2016
  • Figure 31 - Global PGC games title sales revenue, by region: 2011 - 2016
  • Figure 32 - Global shipments of PGC units, by wireless technology: 2011 - 2016
  • Figure 33 - Global shipments of PGCs, by manufacturer console model: 2011 - 2016
  • Figure 34 - Global PGC market share, by manufacturer console model: 2011 - 2016
  • Figure 35 - North America PGC unit shipments: 2011 - 2016
  • Figure 36 - North America PGC revenue: 2011 - 2016
  • Figure 37 - North America PGC games title sales revenue: 2011 - 2016
  • Figure 38 - Asia Pacific PGC unit shipments: 2011 - 2016
  • Figure 39 - Asia Pacific PGC unit sales revenue: 2011 - 2016
  • Figure 40 - Asia Pacific PGC games title sales revenue: 2011 - 2016
  • Figure 41 - Western Europe PGC unit shipments: 2011 - 2016
  • Figure 42 - Western Europe PGC unit sales revenue: 2011 - 2016
  • Figure 43 - Western Europe PGC games title sales revenue: 2011 - 2016
  • Figure 44 - Eastern Europe PGC unit shipments: 2011 - 2016
  • Figure 45 - Eastern Europe PGC unit sales revenue: 2011 - 2016
  • Figure 46 - Eastern Europe PGC games title sales revenue: 2011 - 2016
  • Figure 47 - Middle East & Africa PGC unit shipments: 2011 - 2016
  • Figure 48 - Middle East & Africa PGC unit sales revenue: 2011 - 2016
  • Figure 49 - Middle East & Africa PGC games title sales revenue: 2011 - 2016
  • Figure 50 - Latin & Central America PGC unit shipments: 2011 - 2016
  • Figure 51 - Latin & Central America PGC unit sales revenue: 2011 - 2016
  • Figure 52 - Latin & Central America PGC games title sales revenue: 2011 - 2016
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