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インストリーム動画広告 2016-2018年:デバイスの普及、インベントリの多様化およびデスクトップの魅力の継続

In-Stream Video Advertising 2016-2018: Device Proliferation, Inventory Diversity and Continuing Appeal of the Desktop

発行 Accustream Research 商品コード 372569
出版日 ページ情報 英文 55 Pages
納期: 即日から翌営業日
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本日の銀行送金レート: 1USD=109.42円で換算しております。
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インストリーム動画広告 2016-2018年:デバイスの普及、インベントリの多様化およびデスクトップの魅力の継続 In-Stream Video Advertising 2016-2018: Device Proliferation, Inventory Diversity and Continuing Appeal of the Desktop
出版日: 2016年10月04日 ページ情報: 英文 55 Pages
概要

インストリーム動画支出は2016年に47億米ドルが予測され、2018年まで一桁の割合で安定した成長が続く見込みです。

当レポートでは、インストリーム動画広告市場について取り上げ、パブリッシャーによる視聴総数、挿入頻度、総インベントリ数、販売、CPM、実績、および将来のインストリーム支出予測などについて、分析しています。

第1章

  • 2016年へのフォーカス:2018年のデジタル動画広告の大局
  • リニアブロードキャストTV広告ロードがノンリニア/VoD/オンデマンドチャネルへ流れ込む
  • 広告配信と結びついたインストリームインベントリのオーディエンスが複雑であるため、デジタル広告再生は偏ったものに:「フランケンシュタイン」ワークフロー要因
  • インストリーム広告再生のパフォーマンスグレード:デバイスタイプ別
  • パブリッシャー/プログラマーおよびインストリーム動画の収益化動向
  • YouTubeチャンネルの広告挿入頻度分析は、デスクトップインベントリに対するマーケッター需要の継続を明らかに
  • デジタル動画インストリームインベントリおよびメディア支出実績
  • インストリームデジタル動画インベントリの予測、ほか

第2章

  • デジタル動画広告:インストリーム支出総額は、プログラマーが挿入頻度を減らし、モバイル/タブレットのインベントリがeCPMへ価格設定されたため、2015年にマイナス5.6%と減少
  • YouTubeは2015年における5億7,800万米ドルの支出によりインプレイヤーメディア支出を促進
  • HULU、YOUTUBE、AOL、CBS TELEVISION、ABC、NBC および ESPNは、インストリーム動画支出市場のリーダー

第3章

  • ブロードキャストネットワーク、スポーツ、リーグおよびインターネット大手はモバイルデジタル動画支出のシェアを獲得
  • YouTubeは2015年にデスクトップの53%、4,550億の視聴回数を生成
  • インベントリは不足していない:豊富なインストリーム動画はYouTubeへの多くのブランド支出に役立つ
目次

ACCUSTREAM RESEARCH: $4.7 BILLION IN-STREAM VIDEO SPENDING FORECAST FOR 2016; CONTINUING APPEAL OF THE DESKTOP SNAPS SECTOR BACK TO DOUBLE-DIGIT GROWTH.

Brands, marketers, agencies, rights holders and adtech platforms-(the demand side), have all clamored for more premium in-stream video inventory (supply side), or greater access to existing supply, though in 2016 the market is still defined by scarcity despite a proliferating device base.

In today's fragmented device universe marketers are buying what they know and what works: pre-roll formats on the desktop. There is buying momentum behind mobile/tablet/VOD inventory demand effectively moving the budgetary needle but not uniform across all devices.

The total market is forecast at $4.7 billion in 2016, and expected to increase at a moderate single digit rate through 2018; in-stream spend also remains constrained by measured demand (i.e. undersold inventory on emerging platforms).

While we estimate in-stream video inventory across all platforms/devices increased by 28.4% in 2015, spend actually declined by -5.6% due to higher levels of unsold/undersold inventory (i.e. mobile/tablet VOD) which contributed to lower average blended CPMs as more non desktop inventories flowed into publisher channels or private/public exchanges.

Insertion frequencies, on average, across all sites, networks and channels, increased in 2015 to 2.17, up 12% over 2014. Even so, after two years' worth of lackluster or even negative in-stream ad spending growth we expect the market to snap back to double-digit growth in 2016 with inventory increasing by 6% and spend by 42.6% as CPMs equalize and emerging platform inventory is more routinely fitted into media planners' digital video budgets.

Currently digital on-demand television (both brand extension and internet pure-play publisher content) is being monetized against broadcast ad loads across all platforms (i.e. ad insertions per number of video plays, or number of advertising minutes per programming hour/half-hour); the desktop remains the most exploited screen/platform, according to AvailPlay Video Monitoring Services by AccuStream Research.

A 30-minute show (22 minutes of runtime as defined by a linear television clock) has a range of 6 - 10 minutes of in-stream/online advertising, broken up into 3 - 4 pods, each pod with 1 - 7 ad units/avails of varying spot length.

A 60-minute show (43 minutes of runtime as defined by a linear television clock) has approximately 17+ minutes of in-stream advertising, broken up into 5 - 9 pods, each pod wit 1 - 7 ad units/avails of varying spot length.

Our research includes and concludes:

  • This research provides total views by publisher, insertion frequencies, total inventory (desktop, mobile/other), sellout, CPMs, historical, run rate and future year in-stream spend forecasts
  • VOD platforms deliver the most consistent content/ad playback experience, but on-demand services are the most immature and undersold at present
  • The desktop is the most exploited device type, and delivers a fairly consistent experience enhanced with audience/user information valuable to marketers
  • Android is a highly fragmented series of OS-powered platforms, which can result in inconsistent playback and inventory allocation
  • iOS benefits from some of the most sophisticated/supported apps
  • Non-desktop playback inconsistency and lack of deterministic audience profiling data are contributing factors leading to lower CPMs and undersold inventory
  • Allocation of in-stream inventory exhibits the characteristics of a sine curve, as increases have been followed by periods of lower total yield on the supply side
  • Despite the fact that in-stream inventory is relatively scarce, the emergence of new access points are typically undersold with brand ROI campaign buys based on formats/execution, consistency of playback, app design and competitive pricing

Including YouTube, in-stream video inventory is averaging a 2016 eCPM of $12.33 (eCPM is calculated as spend divided by all allocated inventory, including unsold/undersold plus TrueView skip formats). VOD is a premium ad avail, but the market is significantly undersold, and there are limited numbers of channels publishing for VOD.

As for YouTube, it's one of the top ad spend generating video-centric audience platforms online, both desktop and non-desktop. Inside partner channels, there is a combination of strategies with regard to insertion frequencies and TrueView/skippable inventory.

YouTube exploits Auto, Music, Comedy, Beauty/Fashion, How-to, and Cooking/Health with in-stream video inventory. The desktop, however, is by far the most exploited device type continuing into 4th Q. 2016 on the YouTube service.

Table of Contents

SECTION ONE

  • FOCUS ON THE 2016 - 2018 DIGITAL VIDEO ADVERTISING BIG PICTURE: MORE INVENTORY, SPEND
  • LINEAR BROADCAST TELEVISION AD LOADS STREAM INTO NON-LINEAR/VOD/ON-DEMAND CHANNELS
  • AN ADUNDANCE OF IN-STREAM INVENTORY COMBINED WITH AD SERVING COMPLEXITIES HAS CONTRIBUTED TO UNEVEN DIGITAL AD PLAYBACK: THE “FRANKENSTEIN” WORKFLOW FACTOR
  • IN-STREAM AD PLAYBACK PERFORMANCE GRADES BY DEVICE TYPE: 2015 - 2016
  • PUBLISHER/PROGRAMMER AND IN-STREAM VIDEO MONETIZATION TRENDS 2016 - 2018
    • Fixes to execution headaches include larger libraries, better navigation, hiring digital media ad sales and adtech specialists along with updated adtech solutions
    • Digital insertion frequencies mirror the broadcast television interruptive model and with comparable ad loads
  • YOUTUBE CHANNEL AD INSERTION FREQUENCY ANALYSIS ILLUSTRATES CONTINUING MARKETER DEMAND FOR DESKTOP INVENTORY
    • YouTube/Google moving more aggressively to monetize mobile/tablet inventory in 2016
    • The Enduring, Cross-Channel Effectiveness of the Pre-roll Ad Format: YouTube reduces Desktop TrueView skip inventory on some of its most popular thematic channels in 2016
    • 3rd Party IP Video AdTech: Addressing the In-stream playback disconnect
  • DIGITAL VIDEO IN-STREAM INVENTORY AND MEDIA SPEND PERFORMANCE 2015 - 2018: DOUBLE DIGIT CAGRs
  • IN-STREAM DIGITAL VIDEO INVENTORY FORECAST AT 283 BILLION AVAILS IN 2016; SPEND AT $4.7 BILLION
  • VOLATILITY SEEN IN DIGITAL VIDEO SPEND DRIVEN BY THE EMERGENCE OF UNSOLD/UNDERSOLD NON-DESKTOP/VOD INVENTORY
    • Insertion frequency declines in 2015 to lowest level since 2012 following two years' worth of increases
  • IN-STREAM VIDEO CPM PRICING: 2007 - 2016
  • THE EVOLUTION AND MATURATION OF YOUTUBE IN-STREAM ADVERTISING: 2009 - 2015
  • YOUTUBE EXHIBITS HIGHER IN-STREAM INSERTION FREQUENCIES ON THE DESKTOP, LOWER ALLOCATION OF SKIPPABLE INVENTORY
  • YOUTUBE MOBILE/TABLET INSERTION FREQUENCY DOUBLES TO 12.4% IN 2016

SECTION TWO

  • DIGITAL VIDEO ADVERTISING: TOTAL IN-STREAM SPEND DECLINED BY -5.6% IN 2015 AS PROGRAMMERS TRIMMED INSERTION FREQUENCIES AND MORE MOBILE/TABLET INVENTORY WAS PRICED INTO eCPMs
  • YOUTUBE DRIVES IN-PLAYER MEDIA SPEND OF $578 MILLION IN 2015 (DOMESTIC ONLY)
  • HULU, YOUTUBE, AOL, CBS TELEVISION, ABC, NBC AND ESPN ARE IN-STREAM VIDEO SPEND MARKET LEADERS

SECTION THREE

  • BROADCAST NETWORKS, SPORTS, LEAGUES AND INTERNET GIANTS CAPTURE MOBILE DIGITAL VIDEO SPEND SHARE
  • YOUTUBE GENERATED OVER 455 BILLION VIEWS IN 2015, 53% ON THE DESKTOP
  • WHERE INVENTORYS IS NOT SCARCE: ABUNDANT IN-STREAM VIDEO AVAILS DRIVE MORE BRAND SPEND TO YOUTUBE IN 2015
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