Product Code: AIB-Q-080420
‘The Add-in Board report’ is a quarterly report that focuses on the market activity of PC graphics controllers for mobile and desktop computing. The report provides an in-depth look at the PC graphics market and includes unit shipment and segment market share data, and trend analysis.
Report Excerpt
Graphic Add-In Board shipments Lift-off in Q1'2021
Quarter-to-quarter graphics add-in board shipments increased by 7.1% and increased significantly by 24.4% year-to-year.
According to a new research report from the analyst firm Jon Peddie Research, unit shipments of add-in boards increased in Q1'21 from last quarter, while AMD gained market share. Over $12.5 billion AIBs shipped in the quarter-an increase of 370% due to inflated average selling prices (ASPs)-a reaction to troubles with the supply-chain and shortages created by speculators.
Quarter-to-quarter graphics add-in board shipments increased by 7.1% and increased significantly by 24.4% year-to-year.
The market shares for the desktop discrete GPU suppliers shifted in the quarter, AMD's market share increased from last quarter while Nvidia increased market share year-over-year.
Table of Contents(SAMPLE)
Attention first time readers
Overview
- Definitions
- Methodology
- Primary research for this report
- Secondary research for this report
- About Jon Peddie Research
Executive Summary
Introduction
The quarter in general
- Q1'20
- Quarter-to-quarter changes
- Attach rate
- Market shares
- Segments
- AIB price bands
Market Value
- Geographical distribution
- Market value
- Market value and forecast by segment
- Market value and forecast by region
- Memory size
AIB developments in the quarter
- Is ray tracing catching on?
- AMD's Radeon RX 5600 XT
- Radeon RX 5600 XT gaming performance
- Epilog
- Intel announces discrete GPU DG1 at CES
- What's your GPU doing when you're not gaming?
- Khronos extends and releases Vulkan 1.2 for GPU acceleration
- Khronos Vulkan Ray Tracing API announced
- DirectX 12 Ultimate
- For further reading
- What do we think?
- GeForce Now, now
- Ray tracing in next gen Xbox AND PS5
- Minecraft with Nvidia's ray tracing GPU and RTX
- 144Hz? Time to revisit FPS, PPI, and HDR
- How to choose?
- Conclusion
- Intel really respects AMD technology
- AMD expands their senior leadership to maintain their growth
Appendix
- GPUs, AIBs, and PCs
- Categorizations
- FLOPS vs FRAPS: cars & GPUs
- Why good enough isn't
- Production schedule and pipeline
- Sales channel
- Multi AIBs
- GPU-Compute
- Graphics boards
- AIB suppliers
- Glossary
Index
Table of Figures
- Figure 1: A typical graphics AIB
- Figure 2: JPR's area of interest-anything that influences a pixel
- Figure 3: Market share changes quarter-to-quarter, and year-to-year
- Figure 4: Shipments of desktop PCs compared to desktop AIBs over time
- Figure 5: Add-in board shipments over time
- Figure 6: AIB market shares
- Figure 7: Impact of other device choices to AIBs over time
- Figure 8: AIB shipments relative to desktop PCs
- Figure 9: Attach rate of AIBs in desktop PCS
- Figure 10: Attach rate over time and total shipments in millions of units
- Figure 11: Market share for AIBs over time and total unit shipments in millions
- Figure 12: Market share for Workstation AIBs over time and total unit shipments in millions
- Figure 13: Market share for High-end AIBs over time and total unit shipments in millions
- Figure 14: Market share for Midrange AIBs over time and total unit shipments in millions
- Figure 15: Market share for Low-end AIBs over time and total unit shipments in millions
- Figure 16: Segment change and total unit shipments in millions
- Figure 17: DX 12 Steam users by segment
- Figure 18: Low-end AIB ASP over time
- Figure 19: Midrange AIB ASP over time
- Figure 20: High-end AIB ASP over time
- Figure 21: Workstation AIB ASP over time
- Figure 22: Market value of segments over time
- Figure 23: Geographic distribution of sales for the quarter
- Figure 24: AIB overall forecast
- Figure 25: Market value forecast by AIB segment
- Figure 26: Market value of regions over time
- Figure 27: Market value by region
- Figure 28: Memory load of AIBs over time
- Figure 29: The take up of Nvidia RTX AIBs vs previous GTX AIBs
- Figure 30: AMD's XR 5600 XT
- Figure 31: AMD RX Radeon XT versus various Nvidia AIBs
- Figure 32: ATI Radeon HD 5600, circa 2009. (Source: Sapphire)
- Figure 33: Gregory Bryant holding a Tiger Lake mother board. (Source: Intel)
- Figure 34 Intel's CPU Core architecture roadmap. (Source: Intel)
- Figure 35: Intel Tiger Lake: the little chip the GPU, and the big one the CPU. (Source: Intel)
- Figure 36 Intel's DG1 development AIB designed primarily for ISV's (Source Videocardz)
- Figure 37: As many as 38 small 5K cameras are installed in a ring around the venue, capturing the entire field of play. They generate massive amounts of volumetric data-voxels. (Source: Intel)
- Figure 38: Obsolete data-this is as of 28 March
- Figure 39: Examples of COVID-19-related proteins as visualized by Folding@Home
- Figure 40: HLSL going into the compliers and out comes two sets of drivers (Source Khronos)
- Figure 41: Vulkan Ray Tracing acceleration structure hierarchy
- Figure 42: Building an acceleration structure and rendering on GPU
- Figure 43: Load balancing by building an acceleration structure across multiple CPUs
- Figure 44: Ray tracing pipeline flow diagram
- Figure 45: Ray queries flow diagram
- Figure 46: Although more flexible than the previous geometry pipeline, the mesh shader model is also much simpler (Source Microsoft)
- Figure 47: The Amplification Shader runs before the mesh shader and determines how many mesh shader thread groups are needed (Source Microsoft)
- Figure 48: Setup of a scene using texture-space shading (Source Microsoft)
- Figure 49: Nvidia has deployed 15 servers North America and Western Europe, and uses partners elsewhere in the world (Source Nvidia)
- Figure 50: Ray tracing for everyone: ray tracing has been a part of the DirectX API as DXR since March 2018. With the arrival of RDNA 2 and new consoles, developers will have common platform for ray tracing across devices.
- Figure 51: New physically based materials bring Minecraft to life. (Source: Nvidia)
- Figure 52: Showing the effects of DLSS on and off, better images with higher frame rate. (Source: Nvidia)
- Figure 53: Monitor size (left axis) vs PPI and M pixels (right side)
- Figure 54: GPU market segmentation
- Figure 55: Improvement in GFLOPS of GPUs over time
- Figure 56: Simplified AIB block diagram
- Figure 57: Simplified integrated GPU block diagram
- Figure 58: Analogies of a car's performance to a PC
- Figure 59: Design to manufacturing, to assemble, to consumer pipeline
- Figure 60: Sales channels for AIBs
- Figure 61: Approximately 73.8% of all graphics AIBs end up in gaming PCs
Table of Tables
- Table 1: AIB sub-segment price bands
- Table 2: Workstation AIB segment price bands
- Table 3: AMD test results with anti-lag
- Table 4: AMD benchmark testing
- Table 5: Raw test data and Pmark scores
- Table 6: Comparing Vulkan Ray Tracing and DXR
- Table 7: Sampling of popular and desirable monitors
- Table 8: Primary customer segmentation
- Table 9: Notebook classifications
- Table 10: Desktop classifications
- Table 11: GPU and AIB classifications
- Table 12: amount of time playing games
- Table 13: AIBs currently available in the market (Source: JPR)