表紙:アドインボード (AIB) レポート:モバイル・デスクトップコンピューティング向けPCグラフィックコントローラー
年間契約型情報サービス
商品コード
945615

アドインボード (AIB) レポート:モバイル・デスクトップコンピューティング向けPCグラフィックコントローラー

Add-In-Board Report

出版日: 年間契約型情報サービス | 発行: Jon Peddie Research | ページ情報: 英文

価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=130.29円
アドインボード (AIB) レポート:モバイル・デスクトップコンピューティング向けPCグラフィックコントローラー
出版日: 年間契約型情報サービス
発行: Jon Peddie Research
ページ情報: 英文
  • 全表示
  • 概要
  • 目次
概要

当レポートでは、モバイル・デスクトップコンピューティング向けPCグラフィックコントローラーの市場活動 (四半期ごと) について調査分析し、出荷台数、市場シェアデータ、動向分析について、体系的な情報を提供しています。

調査は、アドイングラフィックカードに関する四半期ごとのレポートです。

アドインボード (AIB) 市場は、前四半期から2019年第4四半期に増加し、AMDが市場シェアを獲得しました。39億米ドルを超えるAIBが出荷されました。

四半期ごとのアドイングラフィックボードの出荷台数は、12.2%と大幅に増加し、前年比33.4%の増加でした。

デスクトップディスクリートGPUサプライヤーの市場シェアが変化し、AMDが前四半期から市場シェアを拡大し、前年からのシェアを拡大しました。

当レポートには、以下が含まれます。

提供内容

  • 2015年~2021年の世界のAIB出荷台数の予測:セグメント別
  • 2001年からのAIBの装着率
  • AIB出荷台数の詳細:セグメント別、2021年までの予測
  • 主要サプライヤー:AMD、Nvidiaなどの出荷台数に関する詳細な市場シェアデータ
  • 2004年第1四半期の市場シェア実績
  • 2015年~2021年の出荷台数の割合:地域別
  • AIBの市場金額と価格動向
  • 将来のビジョン
  • メモリロードと予測
目次
Product Code: AIB-Q-080420

‘The Add-in Board report’ is a quarterly report that focuses on the market activity of PC graphics controllers for mobile and desktop computing. The report provides an in-depth look at the PC graphics market and includes unit shipment and segment market share data, and trend analysis.

Report Excerpt

Graphic Add-In Board shipments Lift-off in Q1'2021

Quarter-to-quarter graphics add-in board shipments increased by 7.1% and increased significantly by 24.4% year-to-year.

According to a new research report from the analyst firm Jon Peddie Research, unit shipments of add-in boards increased in Q1'21 from last quarter, while AMD gained market share. Over $12.5 billion AIBs shipped in the quarter-an increase of 370% due to inflated average selling prices (ASPs)-a reaction to troubles with the supply-chain and shortages created by speculators.

Quarter-to-quarter graphics add-in board shipments increased by 7.1% and increased significantly by 24.4% year-to-year.

The market shares for the desktop discrete GPU suppliers shifted in the quarter, AMD's market share increased from last quarter while Nvidia increased market share year-over-year.

Table of Contents(SAMPLE)

Attention first time readers

Overview

  • Definitions
  • Methodology
  • Primary research for this report
  • Secondary research for this report
  • About Jon Peddie Research

Executive Summary

  • What's in this report

Introduction

The quarter in general

  • Q1'20
    • Good enough isn't
  • Quarter-to-quarter changes
    • Attach rate
    • Market shares
    • Segments
  • AIB price bands

Market Value

  • Geographical distribution
    • Forecast
  • Market value
    • Market value and forecast by segment
    • Market value and forecast by region
    • Memory size

AIB developments in the quarter

  • Is ray tracing catching on?
  • AMD's Radeon RX 5600 XT
    • Radeon RX 5600 XT gaming performance
    • Epilog
  • Intel announces discrete GPU DG1 at CES
  • What's your GPU doing when you're not gaming?
  • Khronos extends and releases Vulkan 1.2 for GPU acceleration
  • Khronos Vulkan Ray Tracing API announced
    • What do we think?
  • DirectX 12 Ultimate
    • For further reading
    • What do we think?
  • GeForce Now, now
    • What do we think?
  • Ray tracing in next gen Xbox AND PS5
    • What do we think?
  • Minecraft with Nvidia's ray tracing GPU and RTX
    • What do we think?
  • 144Hz? Time to revisit FPS, PPI, and HDR
    • How to choose?
    • Conclusion
  • Intel really respects AMD technology
  • AMD expands their senior leadership to maintain their growth

Appendix

  • GPUs, AIBs, and PCs
    • Categorizations
    • FLOPS vs FRAPS: cars & GPUs
    • Why good enough isn't
  • Production schedule and pipeline
    • Sales channel
    • Multi AIBs
    • GPU-Compute
  • Graphics boards
  • AIB suppliers
  • Glossary

Index

Table of Figures

  • Figure 1: A typical graphics AIB
  • Figure 2: JPR's area of interest-anything that influences a pixel
  • Figure 3: Market share changes quarter-to-quarter, and year-to-year
  • Figure 4: Shipments of desktop PCs compared to desktop AIBs over time
  • Figure 5: Add-in board shipments over time
  • Figure 6: AIB market shares
  • Figure 7: Impact of other device choices to AIBs over time
  • Figure 8: AIB shipments relative to desktop PCs
  • Figure 9: Attach rate of AIBs in desktop PCS
  • Figure 10: Attach rate over time and total shipments in millions of units
  • Figure 11: Market share for AIBs over time and total unit shipments in millions
  • Figure 12: Market share for Workstation AIBs over time and total unit shipments in millions
  • Figure 13: Market share for High-end AIBs over time and total unit shipments in millions
  • Figure 14: Market share for Midrange AIBs over time and total unit shipments in millions
  • Figure 15: Market share for Low-end AIBs over time and total unit shipments in millions
  • Figure 16: Segment change and total unit shipments in millions
  • Figure 17: DX 12 Steam users by segment
  • Figure 18: Low-end AIB ASP over time
  • Figure 19: Midrange AIB ASP over time
  • Figure 20: High-end AIB ASP over time
  • Figure 21: Workstation AIB ASP over time
  • Figure 22: Market value of segments over time
  • Figure 23: Geographic distribution of sales for the quarter
  • Figure 24: AIB overall forecast
  • Figure 25: Market value forecast by AIB segment
  • Figure 26: Market value of regions over time
  • Figure 27: Market value by region
  • Figure 28: Memory load of AIBs over time
  • Figure 29: The take up of Nvidia RTX AIBs vs previous GTX AIBs
  • Figure 30: AMD's XR 5600 XT
  • Figure 31: AMD RX Radeon XT versus various Nvidia AIBs
  • Figure 32: ATI Radeon HD 5600, circa 2009. (Source: Sapphire)
  • Figure 33: Gregory Bryant holding a Tiger Lake mother board. (Source: Intel)
  • Figure 34 Intel's CPU Core architecture roadmap. (Source: Intel)
  • Figure 35: Intel Tiger Lake: the little chip the GPU, and the big one the CPU. (Source: Intel)
  • Figure 36 Intel's DG1 development AIB designed primarily for ISV's (Source Videocardz)
  • Figure 37: As many as 38 small 5K cameras are installed in a ring around the venue, capturing the entire field of play. They generate massive amounts of volumetric data-voxels. (Source: Intel)
  • Figure 38: Obsolete data-this is as of 28 March
  • Figure 39: Examples of COVID-19-related proteins as visualized by Folding@Home
  • Figure 40: HLSL going into the compliers and out comes two sets of drivers (Source Khronos)
  • Figure 41: Vulkan Ray Tracing acceleration structure hierarchy
  • Figure 42: Building an acceleration structure and rendering on GPU
  • Figure 43: Load balancing by building an acceleration structure across multiple CPUs
  • Figure 44: Ray tracing pipeline flow diagram
  • Figure 45: Ray queries flow diagram
  • Figure 46: Although more flexible than the previous geometry pipeline, the mesh shader model is also much simpler (Source Microsoft)
  • Figure 47: The Amplification Shader runs before the mesh shader and determines how many mesh shader thread groups are needed (Source Microsoft)
  • Figure 48: Setup of a scene using texture-space shading (Source Microsoft)
  • Figure 49: Nvidia has deployed 15 servers North America and Western Europe, and uses partners elsewhere in the world (Source Nvidia)
  • Figure 50: Ray tracing for everyone: ray tracing has been a part of the DirectX API as DXR since March 2018. With the arrival of RDNA 2 and new consoles, developers will have common platform for ray tracing across devices.
  • Figure 51: New physically based materials bring Minecraft to life. (Source: Nvidia)
  • Figure 52: Showing the effects of DLSS on and off, better images with higher frame rate. (Source: Nvidia)
  • Figure 53: Monitor size (left axis) vs PPI and M pixels (right side)
  • Figure 54: GPU market segmentation
  • Figure 55: Improvement in GFLOPS of GPUs over time
  • Figure 56: Simplified AIB block diagram
  • Figure 57: Simplified integrated GPU block diagram
  • Figure 58: Analogies of a car's performance to a PC
  • Figure 59: Design to manufacturing, to assemble, to consumer pipeline
  • Figure 60: Sales channels for AIBs
  • Figure 61: Approximately 73.8% of all graphics AIBs end up in gaming PCs

Table of Tables

  • Table 1: AIB sub-segment price bands
  • Table 2: Workstation AIB segment price bands
  • Table 3: AMD test results with anti-lag
  • Table 4: AMD benchmark testing
  • Table 5: Raw test data and Pmark scores
  • Table 6: Comparing Vulkan Ray Tracing and DXR
  • Table 7: Sampling of popular and desirable monitors
  • Table 8: Primary customer segmentation
  • Table 9: Notebook classifications
  • Table 10: Desktop classifications
  • Table 11: GPU and AIB classifications
  • Table 12: amount of time playing games
  • Table 13: AIBs currently available in the market (Source: JPR)