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市場調査レポート
世界のモバイルソフトウェア市場:第3版
THE MOBILE SOFTWARE STACK GLOBAL MARKET ASSESSMENT - THIRD EDITION
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当商品の販売は、2012年02月24日を持ちまして終了しました。
Abstract
RESEARCH OVERVIEW:
- Pages: 55
- Exhibits: 76
- Profiled Companies: 18
- Primary Sources/Telephone Sample Size: 34
- Primary Sources/Web Survey Sample Size: 256
- Market Forecast Coverage: 2007-2013
- Regional Market Coverage: Global
DETAILED OVERVIEW:
VDC Research Group is pleased to announce the release of new research on the
worldwide market for the mobile software stack. This research covers key
mobile/handset embedded software including operating systems, browsers,
development environments and user interface platforms. This research is an
invaluable tool for any organization supporting, developing or evaluating the
mobile software stack, especially in the context of today' s rapidly changing
market dynamics.
Table of Contents
Executive Findings
- Scope and Methodology
- Industry Trends
- Market Size and Growth
- Mobile Software Trends
- Mobile Application Operating Systems Trends
- Mobile Real-time Operating System Trends
- Mobile Browser Trends
- Mobile Execution Environments
- Mobile Operating System Virtualization
- Mobile Application Platforms
- Competitive Analysis
- Developer Analysis
- Summary Observations
- Appendices:
- Vendor Profiles
- About VDC
- Ways to work with us
- Licensing terms and conditions
- Excel files are attached in a separate document
I - MARKET SIZE AND FORECASTS
- Exhibit I-1
- Mobile Handset Shipments by Functionality (units)
- Exhibit I-2
- Mobile Software as a Percent of BOM
- Exhibit I-3
- Total BOM Spend (USD Millions)
- Exhibit I-4
- Mobile Software Value (USD Millions)
- Exhibit I-5
- Worldwide Shipments of Real-time and Mobile Application Operating
Systems (Millions of Dollars)
- Exhibit I-6
- Worldwide Shipments of Mobile Application Operating Systems, Bundled
Products, and Related Services, Segmented by Product Category for 2007 and
2010 (Percent of Dollars)
- Exhibit I-7
- Worldwide Shipments of Mobile Application Operating Systems, Bundle
Products, and Related Services, Segmented by Product Category; 2007-2013
(Millions of Dollars)
- Exhibit I-8
- Worldwide Shipments of Mobile Application Operating Systems, Bundle
Products, and Related Services, Segmented by Geographic Region
- Exhibit I-9
- Smartphone OS Royalty Fee Rates (USD per Unit)
- Exhibit I-10
- Worldwide Shipments of Mobile Real Time Operating Systems, Bundled
Products, and Related Services, Segmented by Product Category for 2007 and
2013 (Percent of Dollars)
- Exhibit I-11
- Worldwide Shipments of Mobile Real Time Operating Systems, Bundled
Products, and Related Services, Segmented by Product Type; 2007-2013
(Millions of Dollars)
- Exhibit I-12
- Worldwide Shipments of Commercial Mobile Device Management Software and
Related Services, Segmented by Product Type; 2006-2013* (Millions of Dollars)
- Exhibit I-13
- Worldwide shipments of third party Execution Environments, Frameworks
and Browsers on Mobile devices; 2007-2013 (Millions of Dollars)
- Exhibit I-14
- Third Party Middleware Components; 2007-2013 (Millions of Dollars)
II - END USER RESEARCH
- Exhibit II-1
- Type of Employer (Percent of Respondents)
- Exhibit II-2
- Primary role within company (Percent of Respondents)
- Exhibit II-3
- Project tasks respondent is personally involved in on their current
project (Percent of Respondents)
- Exhibit II-4
- Type of mobile device platforms respondents are currently developed
solutions for (Percent of Respondents)
- Exhibit II-5
- Types of mobile software solutions respondents organization is
developing (Percent of Respondents)
- Exhibit II-6
- Type of mobile applications respondents organization is developing
(Percent of Respondents)
- Exhibit II-7
- Intent of the mobile application(s) being developed (Percent of
Respondents)
- Exhibit II-8
- Most significant mobile application development challenge faced by
respondents organization (Percent of Respondents)
- Exhibit II-9
- On which type of clients are your organization' s mobile solutions being
developed for? (Percent of Solutions)
- Exhibit II-10
- Connectivity state In which mobile applications primarily function
(Percent of Solutions)
- Exhibit II-11
- Categories of mobile enterprise applications is organization is
currently developing (Percent of Respondents)
- Exhibit II-12
- Type of mobile solution developed (Percent of Respondents)
- Exhibit II-13
- Type of consumer applications developed (Percent of Respondents)
- Exhibit II-14
- Percentage of device cost is attributed to software (Percent of
Respondents)
- Exhibit II-15
- Components percentage of device costs change (Percent of Respondents)
- Exhibit II-16
- Respondents utilizing 3rd Party software components (Percent of
Respondents)
- Exhibit II-17
- Components predominantly developed in house vs. utilizing third party
vendors (Percent of Respondents)
- Exhibit II-18
- Expected change over the next few years (Percent of Respondents)
- Exhibit II-19
- Wireless data protocols used for the solutions currently in development
and planed for use over the next 24 months (Percent of Respondents)
- Exhibit II-20
- Non native environment targeted with solution. (Percentage of
Respondents)
- Exhibit II-21
- Mobile browsers currently supporting (Percentage of Respondents)
- Exhibit II-22
- What Java platform are you targeting (Percent of Respondents)
- Exhibit II-23
- Mobile application platforms respondents are developing solutions on.
(Percent of Respondents)
- Exhibit II-24
- Primary reasons for choosing application platform (Percent of
Respondents)
- Exhibit II-25
- Types operating systems used for your current project (Percent of
Respondents)
- Exhibit II-26
- Percentage of respondents using commercially embedded or publicly
distributed version of Linux (Percent of Respondents)
- Exhibit II-27
- Vendor providing commercially available Linux operating system (Percent
of Respondents)
- Exhibit II-28
- Community where source code was obtained by respondents using a publicly
available Linux operating system (Percent of Respondents)
- Exhibit II-29
- Which RTOS (Real-Time Operating System) is being used for your most
current project and which do you plan to use in the future? (Percent of
Respondents)
- Exhibit II-30
- Application OS used for current project and planed to use in the future
(Percent of Respondents)
- Exhibit II-31
- Primary factors driving operating system selection (Percent of
Respondents)
- Exhibit II-32
- Respondents who are familiar with the concept of operating system
virtualization (Percent of Respondents)
- Exhibit II-33
- Respondents virtualizing operating systems on their the current target
device/system (Percent of Respondents)
- Exhibit II-34
- Respondents virtualizing operating systems on the target device/system
on their next project (Percent of Respondents)
- Exhibit II-35
- Virtualization vendor use or plan to use. (Percent of Respondents)
- Exhibit II-36
- Primary reasons for not planning to virtualize any of your operating
systems (Percent of Respondents)
- Exhibit II-37
- Primary advantages of using operating system virtualization. (Percent of
Respondents)
- Exhibit II-38
- Primary disadvantages of using operating system virtualization. (Percent
of Respondents)
- Exhibit II-39
- Overall attitudes toward virtualization on mobile devices. (Percent of
Respondents)
- Exhibit II-40
- Overall level of satisfaction with the OS in terms of overall features
and support (1=Extremely Dissatisfied, 5=Extremely Satisfied)
- Exhibit II-41
- Three primary factors driving operating system selection (Percent of
Respondents)
- Exhibit II-42
- Selection order of software development components (Pervent of
Respondents)
- Exhibit II-43
- Mobile application processors currently being used and plan to use in
the future (Percent of Respondents)
- Exhibit II-44
- Use of components in the development of mobile applications (Percent of
Respondents)
- Exhibit II-45
- Most commonly used software development environments for mobile
solutions (Percent of Respondents)
- Exhibit II-46
- Programming languages currently used and have plans to use for the
development of mobile applications (Percent of Respondents)
- Exhibit II-47
- LEVEL OF IMPORTANCE of developer support tools available (1=Extremely Unimportant, 7=Extremely Important)
- Exhibit II-48
- LEVEL OF SATISFACTION with developer support tools (1=Extremely Dissatisfied, 7=Extremely Satisfied)
- Exhibit II-49
- LEVEL OF IMPORTANCE of development technical support solutions
(1=Extremely Unimportant, 7=Extremely Important)
- Exhibit II-50
- Security capabilities required for the mobile solutions currently
developing or supporting (Percent of Respondents)
- Exhibit II-51
- Scheduled and actual development timeframe for the most recent mobile
software solution developed (Percent of Respondents)
- Exhibit II-52
- Percentage of software development time was spent in each of these areas
- Exhibit II-53
- TWO most challenging issues addressed during the development lifecycle
(Percent of Respondents)
- Exhibit II-54
- Organization' s current approach to mobile solution development and
support and expected change (Percent of Respondents)
- Exhibit II-55
- Price paide for the OS kernel (per unit) (Percent of Respondents)
- Exhibit II-56
- Approximate development tool expenditures (per seat)? (Percent of
Respondents)
- Exhibit II-57
- Percentage of respondents who chose flexibility & Control vs. Rapid
development and quick time to market in importance when choosing mobile
operating systems and platforms. (Percent of Respondents)
- Exhibit II-58
- Most important when evaluating the trade off between flexibility/control
and time to market/rapid development? (1=Extremely Unimportant, 7=Extremely Important)
III - COMPETITIVE SHARE
- Exhibit III-1
- Worldwide Shipments of Mobile Application Operating Systems, Bundled
Products, and Related Services, Segmented by Leading Vendors (Percent of
Dollar Volume)
- Exhibit III-2
- Worldwide Shipments of Mobile Phone Real Time Operating Systems (Percent
of Dollar Volume)
- Exhibit III-3
- Worldwide Shipments of Commercial Mobile Browsers (Percent of Dollar
Volume)
- Exhibit III-4
- Worldwide Shipments of Commercial Mobile Java Virtual Machines (Percent
of Dollar Volume)
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