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市場調査レポート

アジアにおけるゲーム市場:オンラインゲームパブリッシャー

Games Market in Asia: Online Games Publishers

発行 Pearl Research
出版日 2007年08月 商品コード 55495
ページ情報 英文 50 Pages
価格
US$ 4,000 換算 ¥ 321,880 (税抜) Hard Copy


原文目次

Abstract

Pearl Research estimates that the top-10 online game publishers in Asia generated more than $2.0 billion in revenues in 2006. This figure is expected to exceed $2.5 billion by 2008. These findings are contained in Pearl Research' s 50-page "Online Game Publishers in Asia"study, analyzing online game publishers and operators across Asia.

Pearl Research' s key findings:

Ten online game publishers in Asia crossed the $100 million revenue mark in 2006. Pearl Research expects this to increase to 13 publishers by 2008, as the market for online games continues to expand across Asia.

Pearl Research' s "Online Game Publishers in Asia" study contains market share, financial analysis, key metrics, product discussion, and strategic outlook for 17 prominent online publishers. Companies covered in the report include CJ Internet, NCsoft, Neowiz, Netease, NHN, Perfect World, Shanda, Soft-World, Tencent and The9. Pearl Research has also compiled an exclusive Relationship Matrix tracking licensing deals, investment, and mergers and acquisitions across the region.

Table of Contents

I. EXECUTIVE SUMMARY

II. CHINESE GAME OPERATORS

  • CDC GAMES
    • Games
    • Financial Information
    • Marketing News
    • Parent Company: CDC
  • NETEASE
    • History
    • Strategy
    • Games
    • Financial Information
  • SHANDA ENTERTAINMENT
    • History
    • Free-to-Play Business Model
    • Games
    • Financial Information
    • Marketing News
  • TENCENT
    • Products
    • Financial Information
    • Marketing News
  • THE9 LIMITED
    • World of Warcraft
    • Games
    • Financial Information
    • Marketing News
  • PERFECT WORLD
    • History
    • Strategy
    • Games
    • Financial Information

III. KOREAN GAME OPERATORS

  • CJ INTERNET
    • Financial Information
    • Strategy
  • HANBITSOFT
    • Financial Information
    • Strategy
    • Games
  • NEOWIZ
    • Games
    • Financial Information
    • History and Developments
  • NEXON
    • Games
    • Nexon America
  • NCSOFT
    • Financial Information
    • Developments
    • Challenges
    • Lineage
    • NHN
    • History
    • Financial Information
  • WEBZEN
    • Financial Information
    • Games
  • GRAVITY
    • Financial Information
    • Games

IV. TAIWANESE GAME OPERATORS

  • CHINESE GAMER CORP.
    • History
    • Strategy
    • Games
    • Financial Information
  • GAMANIA DIGITAL ENTERTAINMENT
    • History
    • Strategy
    • Games
    • TV Show
    • Payment Platform
    • Financial Information
  • SOFT-WORLD INTERNATIONAL CORP.
    • History
    • Strategy
    • Games
    • Financial Information

TABLE OF FIGURES

  • Figure 1: Comparison of Select Top Game Operators
  • Figure 2: Select Operator-Developer Relationships
  • Figure 3: Screenshot of Yulgang
  • Figure 4: Screenshot of Special Forces
  • Figure 5: Screenshot of Fantasy Westward Journey
  • Figure 6: NetEase' s Online Game Service Revenue from Q2 2005-Q4 2006
  • Figure 7: Screenshot of Mir II
  • Figure 8: Shanda Online Game Net Revenues from 2001-2006
  • Figure 9: Tencent Penguin Mascot
  • Figure 10: Screenshot of Soul of the Ultimate Nation (SUN)
  • Figure 11: The9 Limited' s Net Income from 2001-2006
  • Figure 12: Screenshot of Perfect World
  • Figure 13: Screenshots of Zhu Xian
  • Figure 14: Perfect World Financials Q1 2006- Q1 2007
  • Figure 15: Netmarble Metrics: Unique Visitors, Paying Customers, ARPU
  • Figure 16: Screenshots from Pangya
  • Figure 17: Screenshots from Hellgate: London
  • Figure 18: Neowiz' s revenues 2002 to 2006
  • Figure 19: Pmang Metrics: Monthly Visitors, ARPU, Peak Concurrent Users
  • Figure 20: NCsoft Revenues by Region Q2 2007, in $m
  • Figure 21: NCsoft Revenues in Q2 2007, by Online Game Sales, in $m
  • Figure 22: Screenshots from Lineage 3
  • Figure 23: Screenshot of Hangames
  • Figure 24: Webzen Q2 2007 revenues by country
  • Figure 25: Screenshots from Ragnarok II Online
  • Figure 26: Revenues of Top Taiwanese Game Operators 2003-2006
  • Figure 27: Screenshots of Wonderland Online
  • Figure 28: Screenshots of Huang Yi Online
  • Figure 29: Chinese Gamer Financials 2003-2006
  • Figure 30: Title Shots of Recent Updates of Lineage
  • Figure 31: Screenshot of Gamania' s Maple Story
  • Figure 32: Gamania Financials 2003-2006
  • Figure 33: Screenshots of Perfect World
  • Figure 34: Screenshots of Battle and Battle Dungeon in RF Online
  • Figure 35: Soft-World Financials 2003-2006
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