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市場調査レポート

ベトナムのオンラインゲーム市場

Online Games Market in Vietnam

発行 Pearl Research
出版日 2010年04月 商品コード 103296
ページ情報 英文 50 Pages
価格
US$ 3,000 換算 ¥ 241,410 (税抜) Hard Copy


原文目次

Abstract

Pearl Research forecasts the number of users playing online games market in Vietnam to exceed 10 million by 2011, driven by rising incomes, increasing PC and Internet penetration rates, and a large population of youth that are actively seeking out entertainment content. These findings are contained in business intelligence and consulting firm Pearl Research' s “Online Games Market in Vietnam” report.

There are more than 50 online games in the market, a notable achievement given that the online games market just emerged in 2004. Other notable trends include the emergence of locally-developed titles, aimed specifically at Vietnamese gamers.

Pearl Research' s key findings:

  • + Approximately 50% of the total Vietnamese population is under the age of 25. This is an age range that is known for being tech savvy, making them a high priority demographic for digital entertainment companies. There are approximately 21 million Internet users in Vietnam with an Internet penetration rate of 24%.
  • + In our interviews with Vietnamese gamers, many were spending 60,000 to 100,000 VND ($3 - $6) per month. In one high-end Internet cafe we visited, a few interviewees were spending an average of 500,000 VND ($31) per month. These consumers are driving the digital entertainment and online games market with virtual item purchases. Top online games in Vietnam can attract 200,000 users. The Internet cafes that Pearl Research visited in Vietnam were consistently crowded with users playing online games.

While Vietnam has a rapidly emerging games market, critical challenges include government regulations on online games, the worldwide slowing economy, developing infrastructure, and low income levels.

The “Online Games Market in Vietnam” report provides an in-depth analysis of the Vietnam online games market and contains an executive summary; 2007 to 2014 forecasts for the online games industry; inhibitors and drivers to growth; comprehensive socio-economic overview; discussion of key market players, and in-depth interviews with Vietnamese gamers.

Table of Contents

Methodology

Glossary of Terms and Abbreviations

Defining Online Games

I. Socio - Economic Overview

  • Unique Characteristics of Vietnamese Society
  • Economic Overview
  • Middle-Class
  • Population
  • Internet Usage
  • Telecommunication (Mobile Usage)

II. The Vietnamese Gaming Market

  • Sizing the Market
  • Room for Growth: The Vietnamese Gamer
  • Drivers to Growth
  • Inhibitors to Growth
  • Cultural Affinity with the US
  • Parallels to the Chinese Market
  • Piracy and the Vietnamese Gamer
  • Cultural Similarities with China
  • Foreign Investment in Vietnam' s Online Games Market
  • VinaGame
  • Pre-paid Cards
  • Cyber Station Manager
  • Marketing and Advertising
  • Games
  • Future Outlook
  • VTC
  • Marketing News
  • FPT
  • Asiasoft

III. Games Outsourcing Overview

  • Outsourcing in China vs. Vietnam
  • Glass Egg
  • Staffing and Training
  • Artwork
  • Future Outlook
  • Alive Interactive Media

IV. Vietnam: Internet Cafes

  • Locations
  • Common Internet Cafe Trends
  • The Higher-End Internet Cafe
  • Equipment
  • Advertising Medium
  • Conclusion

V. Internet and Social Media Trends

  • Figure 1: Matrix Comparing Casual and MMORPG Games
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