市場調査レポート
商品コード
1047103

機内エンターテインメント&コネクティビティの世界市場 (~2026年):製品 (IFEハードウェア・IFEコネクティビティ・IFEコンテンツ)・クラス・航空機タイプ (ナローボディ機・ワイドボディ機・ビジネスジェット機)・エンドユーザー・地域別

In-flight Entertainment and Connectivity Market by Product (IFE Hardware, IFE Connectivity, IFE Content), Class, Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets), End User and Region - Forecast to 2026

出版日: | 発行: MarketsandMarkets | ページ情報: 英文 201 Pages | 納期: 即納可能 即納可能とは

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価格
価格表記: USDを日本円(税抜)に換算
本日の銀行送金レート: 1USD=152.41円
機内エンターテインメント&コネクティビティの世界市場 (~2026年):製品 (IFEハードウェア・IFEコネクティビティ・IFEコンテンツ)・クラス・航空機タイプ (ナローボディ機・ワイドボディ機・ビジネスジェット機)・エンドユーザー・地域別
出版日: 2022年01月13日
発行: MarketsandMarkets
ページ情報: 英文 201 Pages
納期: 即納可能 即納可能とは
  • 全表示
  • 概要
  • 目次
概要

世界の機内エンターテインメント&コネクティビティの市場規模は、2021年の47億米ドルから、予測期間中は5.2%のCAGRで推移し、2026年には61億米ドルの規模に成長すると予測されています。

同市場の成長は主に、機内でのエクスペリエンスに対する需要の増加、航空機の更新や納入の増加、技術シフトなどが要因となっています。

製品別で見ると、IFEハードウェアの部門が予測期間中の市場をリードする見通しです。企業による製品の発表が増えており、同部門の成長を後押ししています。また、航空機タイプ別では、ナローボディ機の部門が予測期間中最大のCAGRを示すと予測されています。インド、日本、オーストラリア、中国、米国、ロシアなどの国では、国内航空旅行の需要が年々増加しています。IATAによると、2019年の国際航空旅客輸送量は、2018年と比較して4.1%増加しました。航空旅行の増加により、ナローボディ機の需要は世界中で増加すると予想されています。

当レポートでは、世界の機内エンターテインメント&コネクティビティの市場を調査し、市場の定義と概要、新型コロナウイルス感染症 (COVID-19) およびその他の市場影響因子の分析、法規制環境、技術・特許の分析、ケーススタディ、市場規模の推移・予測、製品・航空機タイプ・クラス・エンドユーザー・地域/主要国など各種区分別の内訳、競合環境、主要企業のプロファイルなどをまとめています。

目次

第1章 イントロダクション

第2章 調査手法

第3章 エグゼクティブサマリー

第4章 重要考察

第5章 市場概要

  • 市場力学
    • 促進要因
    • 抑制要因
    • 市場機会
    • 課題
  • COVID-19影響シナリオ
  • 顧客の事業に影響を与える動向・ディスラプション
  • マーケットエコシステム
  • 価格分析
  • 規制状況
  • バリューチェーン分析
  • ポーターのファイブフォース分析
  • 技術分析
  • ユースケース
  • 運用データ
  • ボリュームデータ

第6章 産業動向

  • 技術ロードマップ
  • 技術動向
  • イノベーション・特許登録
  • メガトレンドの影響

第7章 機内エンターテインメント&コネクティビティ市場:製品別

  • IFEハードウェア
    • ポータブルハードウェア
    • 非ポータブルハードウェア
  • IFE接続
    • IFE有線接続
    • IFE無線接続
  • IFEコンテンツ
    • ストアドコンテンツサービス
    • ストリーミングコンテンツサービス

第8章 機内エンターテインメント&コネクティビティ市場:航空機タイプ別

  • ナローボディ機
  • ワイドボディ機
  • ビジネスジェット機

第9章 機内エンターテインメント&コネクティビティ市場:クラス別

  • ファーストクラス
  • ビジネスクラス
  • プレミアムエコノミークラス
  • エコノミークラス

第10章 機内エンターテインメント&コネクティビティ市場:エンドユーザー別

  • OEM
  • アフターマーケット

第11章 地域分析

  • COVID-19の影響
  • 北米
  • 欧州
  • アジア太平洋
  • 中東
  • その他の地域

第12章 競合情勢

  • 主要企業の市場シェア分析
  • 主要5社の収益分析
  • 競合評価クアドラント
  • 競合シナリオ

第13章 企業プロファイル

  • 主要企業
    • PANASONIC AVIONICS CORPORATION
    • THALES GROUP
    • GOGO LLC
    • VIASAT INC.
    • SAFRAN GROUP
    • SITA
    • HONEYWELL INTERNATIONAL INC.
    • ASTRONICS CORPORATION
    • BAE SYSTEMS
    • IRIDIUM COMMUNICATIONS INC.
    • COLLINS AEROSPACE
  • その他の企業
    • ANUVU
    • LUFTHANSA SYSTEMS
    • COBHAM AEROSPACE COMMUNICATION
    • EUTELSAT COMMUNICATIONS SA
    • INMARSAT GLOBAL LIMITED
    • IMMFLY
    • INFLIGHT VR
    • SMARTSKY NETWORKS, LLC
    • FDS AVIONICS CORP.
    • AEROPLAY ENTERTAINMENT
    • IMAGIK INTERNATIONAL CORP.
    • BLUEBOX AVIATION
    • SKYLIGHTS
    • BURRANA

第14章 付録

目次
Product Code: AS 1320

The global market for in-flight entertainment & connectivity is estimated to be USD 4.7 billion in 2021 and is projected to reach USD 6.1 billion by 2026, at a CAGR of 5.2% during the forecast period. The growth of this market is mainly driven by the increased demand for in-flight experience, increase in aircraft renewals and aircraft deliveries and technological shift.

The sudden outbreak of the COVID-19 has taken a toll on various industrial sectors, with aviation being one of the worst affected. The COVID-19 pandemic has impacted the end-use industries adversely, resulting in a sudden dip in 2020 aircraft orders and deliveries. This is expected to negatively impact the aircraft market in the short term, with slow recovery expected in Q1 of 2021.

The IFE hardware segment is estimated to lead the market during the forecast period, with a share of 60% in 2021. IFE hardware enables airline operators to upload, store, and transfer entertainment content on the in-flight entertainment systems. Increasing product launches by companies such as Thales Group drive the growth of the segment. These products offer features such as open operating system and 4K HDR displays.

"The first class segment is projected to witness the highest CAGR during the forecast period."

Based on class, the first class segment is projected to be the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The demand for in-flight comfort and premium services laid the foundation for first class segment. It is the most premium of all the segments. The services start even before the actual flight with transfer from hotels, private check in, premium lounge access. In-flight, the first-class seats are more comfortable and spacious with high quality.

"The narrow body aircraft segment is projected to witness the highest CAGR during the forecast period."

Based on the aircraft type, the narrow body aircraft segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. In countries such as India, Japan, Australia, China, the US, and Russia, the demand for domestic air travel has been increasing over the years. According to IATA, in 2019, international air passenger traffic increased 4.1% compared to 2018. Due to the increase in air travel, the demand for narrow body aircraft is expected to grow across the world.

"The OEM segment is projected to witness the highest CAGR during the forecast period"

Based on end user, the OEM segment is projected to grow at the highest CAGR rate for the in-flight entertainment & connectivity market during the forecast period. The new airlines focus on pre-installed in-flight system provided by manufacturers. The increase demand of Low-cost carrier can also be seen the southeast Asian region. With the increase in number of passengers aided by the increase in number of aircrafts around the world. The demand of in-flight entertainment has also picked up pace.

"The North American market is projected to contribute the largest share from 2021 to 2030"

In-flight entertainment & connectivity market in North America is projected to hold the highest market share during the forecast period. North America accounted for the largest share of 50.0% of the in-flight entertainment & connectivity market and is expected to grow at a CAGR of 5.7% during the forecast period. The presence of major in-flight entertainment & connectivity manufacturers like Viasat, Inc., Astronics Corporation ridium Communications Inc. and Gogo LLC is one of the major reasons for the growth.

Breakdown of primaries The study contains insights from various industry experts, ranging from component suppliers to Tier 1 companies and OEMs. The break-up of the primaries is as follows:

  • By Company Type: Tier 1-39%; Tier 2-37%; and Tier 3-24%
  • By Designation: C Level-35%; Directors-27%; and Others-38%
  • By Region: North America-55%; Europe-27%; Asia Pacific-9%; and Rest of the World-9%

The in-flight entertainment & connectivity market is dominated by a few globally established players such as Thales Group (France), Viasat, Inc. (US), Astronics Corporation (US), Iridium Communications Inc. (US), Gogo LLC (US).

Research Coverage

The study covers the in-flight entertainment & connectivity market across various segments and subsegments. It aims at estimating the size and growth potential of this market across different segments based on product, class, aircraft type, end user and by region. This study also includes an in-depth competitive analysis of the key players in the market, along with their company profiles, key observations related to their product and business offerings, recent developments undertaken by them, and key market strategies adopted by them.

Reasons to Buy this Report

This report is expected to help market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall In-flight Entertainment & Connectivity Market and its segments. This study is also expected to provide region wise information about the end use, and what types of in-flight entertainment & connectivity are used. This report aims at helping the stakeholders understand the competitive landscape of the market, gain insights to improve the position of their businesses and plan suitable go-to-market strategies. This report is also expected to help them understand the pulse of the market and provide them with information on key drivers, restraints, challenges, and opportunities influencing the growth of the market.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 OBJECTIVES OF THE STUDY
  • 1.2 MARKET DEFINITION
    • 1.2.1 MARKETS COVERED
    • FIGURE 1 IFEC MARKET SEGMENTATION
    • 1.2.2 YEARS CONSIDERED FOR THE STUDY
    • 1.2.3 INCLUSIONS AND EXCLUSIONS
    • TABLE 1 INCLUSIONS AND EXCLUSIONS IN IFEC MARKET
  • 1.3 CURRENCY & PRICING
  • 1.4 LIMITATIONS
  • 1.5 MARKET STAKEHOLDERS
  • 1.6 SUMMARY OF CHANGES
    • FIGURE 2 IFEC MARKET TO GROW AT A LOWER RATE COMPARED TO PREVIOUS ESTIMATES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 3 REPORT PROCESS FLOW
    • FIGURE 4 RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Key primary sources
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 SEGMENTS AND SUBSEGMENTS
  • 2.3 RESEARCH APPROACH & METHODOLOGY
    • 2.3.1 BOTTOM-UP APPROACH
    • 2.3.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET
    • FIGURE 5 OEM MARKET SIZE CALCULATION
    • 2.3.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET
    • FIGURE 6 MARKET SIZE CALCULATION FOR AFTERMARKET
    • FIGURE 7 MARKET SIZE ESTIMATION: BOTTOM-UP APPROACH
    • 2.3.4 TOP-DOWN APPROACH
    • FIGURE 8 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • 2.4 DATA TRIANGULATION
    • FIGURE 9 DATA TRIANGULATION
    • 2.4.1 TRIANGULATION THROUGH PRIMARY AND SECONDARY RESEARCH
  • 2.5 GROWTH RATE ASSUMPTIONS
  • 2.6 ASSUMPTIONS FOR RESEARCH STUDY
  • 2.7 RISKS

3 EXECUTIVE SUMMARY

    • FIGURE 10 IFE HARDWARE SEGMENT ESTIMATED TO ACCOUNT FOR LARGEST SHARE OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN 2021
    • FIGURE 11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021
    • FIGURE 12 AFTERMARKET ESTIMATED TO ACCOUNT FOR A LARGER SHARE IN 2021
    • FIGURE 13 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET IN NORTH AMERICA TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE GROWTH OPPORTUNITIES IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
    • FIGURE 14 DEMAND FOR IN-FLIGHT EXPERIENCE EXPECTED TO DRIVE MARKET FROM 2O21 TO 2026
  • 4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE
    • FIGURE 15 WIDE BODY AIRCRAFT SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026
  • 4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT
    • FIGURE 16 IFE HARDWARE SEGMENT PROJECTED TO LEAD MARKET FROM 2021 TO 2026
  • 4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY
    • FIGURE 17 MARKET IN INDIA PROJECTED TO GROW AT HIGHEST CAGR FROM 2021 TO 2026

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 18 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Increase in demand for in-flight experience
    • TABLE 2 FEATURES OF IN-FLIGHT ENTERTAINMENT SYSTEMS
      • 5.2.1.2 Technology shift
      • 5.2.1.3 Rise in aircraft orders and deliveries
    • FIGURE 19 FLEET SIZE FOR TOP 20 AIRLINERS
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Complex design architecture
      • 5.2.2.2 Regulations and certifications
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Emerging markets in Southeast Asia
      • 5.2.3.2 Rise in adoption rate of IFEC
    • 5.2.4 CHALLENGES
      • 5.2.4.1 COVID-19 impact
      • 5.2.4.2 High cost of IFE systems
  • 5.3 COVID-19 IMPACT SCENARIOS
  • 5.4 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS' BUSINESS
  • 5.5 MARKET ECOSYSTEM
    • 5.5.1 PROMINENT COMPANIES
    • 5.5.2 PRIVATE AND SMALL ENTERPRISES
    • 5.5.3 END CUSTOMERS AND USERS
    • FIGURE 20 IFEC MARKET ECOSYSTEM
    • TABLE 3 IFEC MARKET ECOSYSTEM
  • 5.6 PRICING ANALYSIS
    • TABLE 4 AVERAGE SELLING PRICE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (USD)
  • 5.7 TARIFF REGULATORY LANDSCAPE FOR IFEC INDUSTRY
  • 5.8 VALUE CHAIN ANALYSIS OF IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
    • FIGURE 21 VALUE CHAIN ANALYSIS
  • 5.9 PORTER'S FIVE FORCES MODEL
    • TABLE 5 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PORTER'S FIVE FORCES ANALYSIS
    • 5.9.1 THREAT OF NEW ENTRANTS
    • 5.9.2 THREAT OF SUBSTITUTES
    • 5.9.3 BARGAINING POWER OF SUPPLIERS
    • 5.9.4 BARGAINING POWER OF BUYERS
    • 5.9.5 COMPETITION IN THE INDUSTRY
  • 5.10 TECHNOLOGY ANALYSIS
    • 5.10.1 5G TECHNOLOGY
    • 5.10.2 WIRELESS ARCHITECTURE
    • 5.10.3 WI-FI AND CONNECTIVITY AND CONSUMER VR
  • 5.11 USE CASES
    • 5.11.1 URBAN AIR MOBILITY
    • 5.11.2 ENABLING A2G AND SATELLITE CONNECTIVITY
    • 5.11.3 AIRCRAFT NETWORK INTEGRATION WITH 5G
  • 5.12 OPERATIONAL DATA
    • TABLE 6 NEW COMMERCIAL AIRPLANE DELIVERIES, BY REGION, 2019-2038
  • 5.13 VOLUME DATA
    • TABLE 7 OEM: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS)
    • TABLE 8 AFTERMARKET: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY, BY AIRCRAFT TYPE (UNITS)

6 INDUSTRY TRENDS

  • 6.1 INTRODUCTION
  • 6.2 TECHNOLOGY ROADMAP
  • 6.3 TECHNOLOGY TRENDS
    • 6.3.1 5G CONNECTIVITY ONBOARD
    • 6.3.2 TRULY WIRELESS IFE SYSTEMS
    • 6.3.3 CONSUMER VR
    • 6.3.4 EYE-TRACKING TECHNOLOGY
  • 6.4 INNOVATIONS & PATENT REGISTRATION
  • 6.5 IMPACT OF MEGATREND

7 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY PRODUCT

  • 7.1 INTRODUCTION
    • FIGURE 22 IFE HARDWARE SEGMENT TO GROW AT HIGHEST CAGR DURING FORECAST PERIOD
    • TABLE 9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT, 2017-2020 (USD MILLION)
    • TABLE 10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PRODUCT, 2021-2026 (USD MILLION)
  • 7.2 IFE HARDWARE
    • TABLE 11 IFE HARDWARE MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 12 IFE HARDWARE MARKET, BY TYPE, 2021-2026 (USD MILLION)
    • 7.2.1 PORTABLE HARDWARE
    • TABLE 13 PORTABLE HARDWARE MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 14 PORTABLE HARDWARE MARKET, BY TYPE, 2021-2026 (USD MILLION)
      • 7.2.1.1 Dock able seatback units
        • 7.2.1.1.1 Increasing aircraft deliveries to drive segment growth
      • 7.2.1.2 Removable storage devices
        • 7.2.1.2.1 Convenience offered by removable storage devices to fuel the segment growth
      • 7.2.1.3 Others
        • 7.2.1.3.1 Advancement in technology to drive this segment
    • 7.2.2 NON-PORTABLE HARDWARE
    • TABLE 15 NON-PORTABLE HARDWARE MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 16 NON-PORTABLE HARDWARE MARKET, BY PRODUCT TYPE, 2021-2026 (USD MILLION)
      • 7.2.2.1 Embedded seat back units
        • 7.2.2.1.1 Advanced products offered by market players to drive segment
      • 7.2.2.2 Seat electronic boxes
        • 7.2.2.2.1 Increasing air passenger traffic to fuel segment growth
      • 7.2.2.3 Media servers
        • 7.2.2.3.1 Increasing demand for advanced IFEC systems to drive segment
      • 7.2.2.4 Others
        • 7.2.2.4.1 Features provided by processors and digital video content to drive segment growth
  • 7.3 IFE CONNECTIVITY
    • TABLE 17 IFE CONNECTIVITY MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 18 IFE CONNECTIVITY MARKET, BY TYPE, 2021-2026 (USD MILLION)
    • 7.3.1 IFE WIRED CONNECTIVITY
    • TABLE 19 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 20 IFE WIRED CONNECTIVITY MARKET, BY TYPE, 2021-2026 (USD MILLION)
      • 7.3.1.1 Wires & cables
        • 7.3.1.1.1 Increasing demand for connected aircraft to fuel the segment growth
      • 7.3.1.2 Ethernet cables
        • 7.3.1.2.1 High-performance offered by ethernet cables drive their demand
      • 7.3.1.3 Control units
        • 7.3.1.3.1 Growing demand for onboard internet connectivity to drive the demand for control units
      • 7.3.1.4 Others
        • 7.3.1.4.1 Features offered by connectors propel the growth of other wired IFE connectivity solutions
    • 7.3.2 IFE WIRELESS CONNECTIVITY
    • TABLE 21 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 22 IFE WIRELESS CONNECTIVITY MARKET, BY TYPE, 2021-2026 (USD MILLION)
      • 7.3.2.1 Wireless access points
        • 7.3.2.1.1 Rising demand for in-flight Wi-Fi will drive this segment
      • 7.3.2.2 Wireless antennas
        • 7.3.2.2.1 Increasing satellite launches propel demand for wireless antennas
      • 7.3.2.3 Others
        • 7.3.2.3.1 Features provided by modems drive this segment
  • 7.4 IFE CONTENT
    • TABLE 23 IFE CONTENT MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 24 IFE CONTENT MARKET, BY TYPE, 2021-2026 (USD MILLION)
    • 7.4.1 STORED CONTENT SERVICES
    • 7.4.2 STREAMED CONTENT SERVICES
    • TABLE 25 STREAMED CONTENT SERVICES MARKET, BY TYPE, 2017-2020 (USD MILLION)
    • TABLE 26 STREAMED CONTENT SERVICESMARKET, BY TYPE, 2021-2026 (USD MILLION)
      • 7.4.2.1 In-flight media
        • 7.4.2.1.1 Rising demand for streaming platforms like Netflix to drive the segment
      • 7.4.2.2 In-flight information
        • 7.4.2.2.1 Increasing demand from passengers to access real-time aircraft information is driving this segment
      • 7.4.2.3 In-flight internet
        • 7.4.2.3.1 Adoption of in-flight internet by prominent airlines to drive segment
      • 7.4.2.4 In-flight online shopping/advertisement
        • 7.4.2.4.1 Increasing need for ancillary revenue by airlines to fuel the segment growth
      • 7.4.2.5 In-flight phone/messaging/email
        • 7.4.2.5.1 Increasing need of passengers to remain connected during air travel propel demand for these connectivity solutions
      • 7.4.2.6 Others
        • 7.4.2.6.1 Advanced services offered by IFEC players is fueling growth this segment

8 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY AIRCRAFT TYPE

  • 8.1 INTRODUCTION
    • FIGURE 23 WIDE BODY AIRCRAFT SEGMENT TO LEAD MARKET FOR DURING FORECAST PERIOD
    • TABLE 27 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 28 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 8.2 NARROW BODY AIRCRAFT
    • 8.2.1 GROWTH IN AIR PASSENGER TRAFFIC TO DRIVE DEMAND
    • FIGURE 24 NARROW BODY AIRCRAFT DELIVERIES (UNITS), 2019-2021
  • 8.3 WIDE BODY AIRCRAFT
    • 8.3.1 INCREASING DEMAND FOR IN-FLIGHT ENTERTAINMENT OVER LONG DISTANCES TO FUEL GROWTH OF THESE AIRCRAFT
    • FIGURE 25 WIDE BODY AIRCRAFT DELIVERIES (UNITS), 2019 TO 2021 (Q1)
  • 8.4 BUSINESS JETS
    • 8.4.1 INCREASE IN CORPORATE PROFITS TO DRIVE SEGMENT GROWTH

9 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CLASS

  • 9.1 INTRODUCTION
    • FIGURE 26 FIRST CLASS SEGMENT TO LEAD IFEC MARKET DURING FORECAST PERIOD
    • TABLE 29 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2017-2020 (USD MILLION)
    • TABLE 30 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2021-2026 (USD MILLION)
  • 9.2 FIRST CLASS
    • 9.2.1 DEMAND FOR IN-FLIGHT COMFORT AND PREMIUM SERVICES DRIVES THIS SEGMENT
  • 9.3 BUSINESS CLASS
    • 9.3.1 INCREASING NUMBER OF BUSINESS TRAVELERS FUELS SEGMENT GROWTH
  • 9.4 PREMIUM ECONOMY
    • 9.4.1 UPGRADATION OF IN-FLIGHT ENTERTAINMENT SYSTEMS DRIVES THIS SEGMENT
  • 9.5 ECONOMY
    • 9.5.1 DEMAND FOR ADDITIONAL IN-FLIGHT SERVICES FUELS GROWTH OF THIS SEGMENT

10 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER

  • 10.1 INTRODUCTION
    • FIGURE 27 OEM SEGMENT TO GROW AT HIGHER CAGR DURING FORECAST PERIOD
    • TABLE 31 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 32 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
  • 10.2 OEM
    • 10.2.1 INCREASING NEW AIRCRAFT DELIVERIES DRIVES THE SEGMENT
    • TABLE 33 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 34 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 10.3 AFTERMARKET
    • 10.3.1 RISE IN UPGRADATION OF IFEC SYSTEMS DRIVES THIS SEGMENT
    • TABLE 35 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 36 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)

11 REGIONAL ANALYSIS

  • 11.1 INTRODUCTION
    • FIGURE 28 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET: REGIONAL SNAPSHOT
  • 11.2 IMPACT OF COVID-19
    • FIGURE 29 IMPACT OF COVID-19 ON IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET
    • TABLE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 2017-2020 (USD MILLION)
    • TABLE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION, 2021-2026 (USD MILLION)
  • 11.3 NORTH AMERICA
    • FIGURE 30 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
    • TABLE 39 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017-2020 (USD MILLION)
    • TABLE 40 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 41 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 42 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 43 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 44 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.3.1 NORTH AMERICA: PESTLE ANALYSIS
    • 11.3.2 US
      • 11.3.2.1 Growing civil aviation to drive market
    • TABLE 47 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 48 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 49 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 50 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 51 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 52 US: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.3.3 CANADA
      • 11.3.3.1 Increased R&D in aerospace sector to drive market
    • TABLE 53 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 54 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 11.4 EUROPE
    • FIGURE 31 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
    • TABLE 59 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017-2020 (USD MILLION)
    • TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 62 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 65 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 66 EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.4.1 EUROPE: PESTLE ANALYSIS
    • 11.4.2 FRANCE
      • 11.4.2.1 Investment in the aerospace sector and presence of major IFE players and aircraft OEM to drive market
    • TABLE 67 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 68 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 69 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 70 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 71 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 72 FRANCE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.4.3 RUSSIA
      • 11.4.3.1 Presence of prominent airlines to drive market in Russia
    • TABLE 73 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 74 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 75 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 76 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 77 RUSSIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.4.4 GERMANY
      • 11.4.4.1 Rising investments in air travel and aircraft to drive the market
    • TABLE 78 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 79 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 80 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 81 GERMANY: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.4.5 UK
      • 11.4.5.1 Investments in airports to drive the market
    • TABLE 82 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 83 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 84 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 85 UK: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.4.6 REST OF EUROPE
      • 11.4.6.1 Rising air passenger traffic to boost market growth
    • TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 89 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 90 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 91 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 11.5 ASIA PACIFIC
    • FIGURE 32 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
    • TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017-2020 (USD MILLION)
    • TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 95 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 96 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 97 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.5.1 ASIA PACIFIC: PESTLE ANALYSIS
    • 11.5.2 CHINA
      • 11.5.2.1 Increasing demand for new aircraft to drive the market
    • TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 99 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 100 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 101 CHINA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.5.3 INDIA
      • 11.5.3.1 Development of airport infrastructure to drive market
    • TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 103 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 104 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 105 INDIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.5.4 JAPAN
      • 11.5.4.1 High economic stability to drive IFEC market in Japan
    • TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 107 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 108 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 109 JAPAN: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.5.5 SINGAPORE
      • 11.5.5.1 Increasing adoption of IFEC systems to enhance passenger experience to drive the market
    • TABLE 110 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 111 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 112 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 113 SINGAPORE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.5.6 REST OF ASIA PACIFIC
      • 11.5.6.1 Replacement of old aircraft to drive IFEC market
    • TABLE 114 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 11.6 MIDDLE EAST
    • FIGURE 33 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
    • TABLE 118 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017-2020 (USD MILLION)
    • TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2017-2020 (USD MILLION)
    • TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, 2021-2026 (USD MILLION)
    • 11.6.1 MIDDLE EAST: PESTLE ANALYSIS
    • 11.6.2 UAE
      • 11.6.2.1 Growth of civil aviation to drive market
    • TABLE 124 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.6.3 QATAR
      • 11.6.3.1 High air passenger traffic to drive the market
    • TABLE 128 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 129 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 130 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 131 QATAR: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.6.4 SAUDI ARABIA
      • 11.6.4.1 Construction of airports to drive market
    • TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 133 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 134 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 135 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.6.5 REST OF MIDDLE EAST
      • 11.6.5.1 Growth of IFE aftermarket services in wide body aircraft will drive market
    • TABLE 136 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 137 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 138 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 139 REST OF MIDDLE EAST: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
  • 11.7 REST OF THE WORLD
    • FIGURE 34 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET SNAPSHOT
    • TABLE 140 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2017-2020 (USD MILLION)
    • TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY COUNTRY, 2021-2026 (USD MILLION)
    • TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 147 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.7.1 REST OF THE WORLD: PESTLE ANALYSIS
    • 11.7.2 SOUTH AFRICA
      • 11.7.2.1 Single African Transport Market to aid the growth of aviation sector and IFEC market in the region
    • TABLE 148 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 149 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 150 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 151 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • 11.7.3 BRAZIL
      • 11.7.3.1 Growing investment in aviation sector will drive market
    • TABLE 152 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2017-2020 (USD MILLION)
    • TABLE 153 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY END USER, 2021-2026 (USD MILLION)
    • TABLE 154 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 155 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY OEM MARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)
    • TABLE 156 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2017-2020 (USD MILLION)
    • TABLE 157 BRAZIL: IN-FLIGHT ENTERTAINMENT & CONNECTIVITY AFTERMARKET, BY AIRCRAFT TYPE, 2021-2026 (USD MILLION)

12 COMPETITIVE LANDSCAPE

  • 12.1 INTRODUCTION
    • TABLE 158 KEY DEVELOPMENTS BY LEADING PLAYERS IN IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET BETWEEN 2018 AND 2021
  • 12.2 MARKET SHARE ANALYSIS OF LEADING PLAYERS 2020
    • TABLE 159 DEGREE OF COMPETITION
    • FIGURE 35 MARKET SHARE OF THE TOP PLAYERS IN THE IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, 2020
  • 12.3 REVENUE ANALYSIS OF THE TOP FIVE MARKET PLAYERS, 2020
    • FIGURE 36 COLLECTIVE REVENUE SHARE OF TOP 5 PLAYERS
    • TABLE 160 COMPANY REGION FOOTPRINT
    • TABLE 161 COMPANY PRODUCT FOOTPRINT
    • TABLE 162 COMPANY AIRCRAFT TYPE FOOTPRINT
  • 12.4 COMPETITIVE EVALUATION QUADRANT
    • 12.4.1 STAR
    • 12.4.2 PERVASIVE
    • 12.4.3 EMERGING LEADER
    • 12.4.4 PARTICIPANT
    • FIGURE 37 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET COMPETITIVE LEADERSHIP MAPPING, 2021
    • 12.4.5 PROGRESSIVE COMPANIES
    • 12.4.6 RESPONSIVE COMPANIES
    • 12.4.7 STARTING BLOCKS
    • 12.4.8 DYNAMIC COMPANIES
    • FIGURE 38 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY COMPETITIVE LEADERSHIP MAPPING (SME)
  • 12.5 COMPETITIVE SCENARIO
    • 12.5.1 NEW PRODUCT LAUNCHES
    • TABLE 163 NEW PRODUCT LAUNCHES, AUGUST 2018-AUGUST 2021
    • 12.5.2 DEALS
    • TABLE 164 DEALS, AUGUST 2018- AUGUST 2021
    • 12.5.3 DIVESTMENTS
    • TABLE 165 DIVESTMENTS, AUGUST 2018-AUGUST 2021
    • 12.5.4 EXPANSION
    • TABLE 166 EXPANSION, AUGUST 2018-AUGUST 2021
    • 12.5.5 ACQUISITION
    • TABLE 167 ACQUISITION, AUGUST 2017-AUGUST 2021

13 COMPANY PROFILES

  • (Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) **
  • 13.1 INTRODUCTION
  • 13.2 KEY PLAYERS
    • 13.2.1 PANASONIC AVIONICS CORPORATION
    • TABLE 168 PANASONIC AVIONICS CORPORATION: BUSINESS OVERVIEW
    • TABLE 169 PANASONIC AVIONICS CORPORATION: AGREEMENT
    • TABLE 170 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCH
    • 13.2.2 THALES GROUP
    • TABLE 171 THALES GROUP: BUSINESS OVERVIEW
    • FIGURE 39 THALES GROUP: COMPANY SNAPSHOT
    • TABLE 172 THALES GROUP: PRODUCT LAUNCH
    • TABLE 173 THALES GROUP: AGREEMENT
    • TABLE 174 THALES GROUP: EXPANSION
    • TABLE 175 THALES GROUP: PARTNERSHIP
    • 13.2.3 GOGO LLC
    • TABLE 176 GOGO LLC: BUSINESS OVERVIEW
    • FIGURE 40 GOGO LLC.: COMPANY SNAPSHOT
    • 13.2.4 VIASAT INC.
    • TABLE 177 VIASAT, INC.: BUSINESS OVERVIEW
    • FIGURE 41 VIASAT, INC.: COMPANY SNAPSHOT
    • 13.2.5 SAFRAN GROUP
    • TABLE 178 SAFRAN GROUP: BUSINESS OVERVIEW
    • FIGURE 42 SAFRAN GROUP: COMPANY SNAPSHOT
    • 13.2.6 SITA
    • TABLE 179 SITA: BUSINESS OVERVIEW
    • 13.2.7 HONEYWELL INTERNATIONAL INC.
    • TABLE 180 HONEYWELL INTERNATIONAL INC.: BUSINESS OVERVIEW
    • FIGURE 43 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
    • 13.2.8 ASTRONICS CORPORATION
    • TABLE 181 ASTRONICS CORPORATION: BUSINESS OVERVIEW
    • FIGURE 44 ASTRONICS CORPORATION: COMPANY SNAPSHOT
    • TABLE 182 ASTRONICS CORPORATION: AGREEMENT
    • 13.2.9 BAE SYSTEMS
    • TABLE 183 BAE SYSTEMS: BUSINESS OVERVIEW
    • FIGURE 45 BAE SYSTEMS: COMPANY SNAPSHOT
    • 13.2.10 IRIDIUM COMMUNICATIONS INC.
    • TABLE 184 IRIDIUM COMMUNICATIONS INC.: BUSINESS OVERVIEW
    • FIGURE 46 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT
    • 13.2.11 COLLINS AEROSPACE
    • TABLE 185 COLLINS AEROSPACE: BUSINESS OVERVIEW
  • 13.3 OTHER PLAYERS
    • 13.3.1 ANUVU
    • 13.3.2 LUFTHANSA SYSTEMS
    • 13.3.3 COBHAM AEROSPACE COMMUNICATION
    • 13.3.4 EUTELSAT COMMUNICATIONS SA
    • 13.3.5 INMARSAT GLOBAL LIMITED
    • 13.3.6 IMMFLY
    • 13.3.7 INFLIGHT VR
    • 13.3.8 SMARTSKY NETWORKS, LLC
    • 13.3.9 FDS AVIONICS CORP.
    • 13.3.10 AEROPLAY ENTERTAINMENT
    • 13.3.11 IMAGIK INTERNATIONAL CORP.
    • 13.3.12 BLUEBOX AVIATION
    • 13.3.13 SKYLIGHTS
    • 13.3.14 BURRANA
  • *Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 AVAILABLE CUSTOMIZATION
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS