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市場調査レポート

Silverlightモバイル - 2008年:将来のモバイルコンテンツへ向けたプラットフォーム開発

Silverlight Mobile 2008: Developing the platform for the future of mobile content

発行 Visiongain
出版日 2008年05月 商品コード 70136
ページ情報 英文 55 pages
価格
US$ 2,331 換算 ¥ 187,575 (税抜) PDF by E-mail (Single User License)
US$ 4,663 換算 ¥ 375,231 (税抜) PDF by E-mail (Departmental License)
US$ 7,772 換算 ¥ 625,412 (税抜) PDF by E-mail (Site License)
US$ 10,882 換算 ¥ 875,674 (税抜) PDF by E-mail (Global Site License)


原文目次

Abstract

When Microsoft ™ creates a new product that it intends to roll out across its future operating systems to enable an enhanced multimedia experience from the internet, then web developers and the internet community need to pay attention. When Microsoft generates this capability for mobile phones in the same product, AND Nokia signs up to the service, then the telecoms industry needs to pay attention too. Do you know what Silverlight offers the mobile world? Do you know how it will be positioned against its competitors? Visiongain' s latest report will tell you the answers.

With the moves towards a flat-fee for mobile internet access, rather than volume-based per Megabyte, and an ever-hungry multimedia audience, there is a drive for a new genre of mobile content that is richer and more engaging. Microsoft has identified the opportunity to develop and market a single mobile applications environment that reduces the existing fragmentation between different handsets. Can Silverlight be the preferred solution? Can Microsoft claim a significant share of the mobile content segment? You must find out the answer to this NOW and this report will tell you.

By reading this strategic and analytical report you will discover Silverlight addresses two areas of Microsoft' s key strategic aims. Firstly it addresses Microsoft' s goal of improving the "user experience capabilities". Secondly, the company is seeking to provide an end-to end development environment that encourages the use of Microsoft technologies and services. Microsoft' s vision for Silverlight is to provide ' the' ubiquitous programming model. With such a wide pool of developers able to provide content for Silverlight there is an existing base of content, and with Microsoft' s backing, can this product really fail? What impact will it have on the market?

  • What does Silverlight actually offer to the mobile world?
  • How will this product be positioned against Adobe Flash Lite, and other competitive challengers?
  • Will Microsoft be able to counter the existing penetration that Adobe already has in this area?
  • Does Silverlight signify a new direction for Microsoft to try and gain a foothold in the mobile market?
  • Where does Silverlight sit in Microsoft' s overall mobile ambitions and framework?
  • Can Microsoft convince handset OEMs, other than Nokia, that this technology and environment are going to be worth the investment?

This 50+ page report will examine the opportunities and challenges that exist for Microsoft' s Silverlight in mobile, and provides analyses of the different scenarios that will fuel Silverlight' s adoption across the breadth of the mobile industry value chain.

Other benefits to you when you order this report:

  • Full searchable report when you buy the company or corporate editions
  • Copies can be easily printed for offline reading

Table of Contents

Chapter 1. Introduction

  • 1.1 Mobile Content
  • 1.2 Mobile Application Development
  • 1.3 User Experience
  • 1.4 Microsoft' s Silverlight
  • 1.5 Aims of the report - Silverlight in Mobile

Chapter 2. Microsoft' s Business Strategy

  • 2.1 The competitive environment
  • 2.2 Microsoft' s Business Strategy - a focus on Silverlight
    • Chart 2.1 Microsoft Strategy
    • 2.2.1 Acquisitions
    • 2.2.2 Partner Ecosystem
    • 2.2.3 Software plus Services (S+S)
      • 2.2.3.1 Rich Internet Applications (RIAs)
    • 2.2.4 Connected Experiences
  • 2.3 Silverlight' s positioning within Microsoft' s strategy
    • 2.3.1 Broadening the audience for S+S
    • 2.3.2 Supporting the Connected Experience
    • 2.3.3 Widening the partner ecosystem
  • 2.4 Microsoft in mobile
  • 2.5 Silverlight for Mobile
    • 2.5.1 Microsoft' s mobile consumer vision.
    • 2.5.2 Silverlight delivers RIAs for mobile consumers to boast mobile marketing and advertising revenues

Chapter 3. Silverlight Overview

  • 3.1 Development History
    • 3.1.1 Silverlight 1.0
      • Table 3.2 Silverlight 1.0 -Key Features
    • 3.1.2 Silverlight 2.0
      • Table 3.2 Silverlight 2.0 -Key Features
      • Table 3.3 .NET Languages
    • 3.1.3 Moonlight -Silverlight for Linux
    • 3.1.4 Silverlight Partner Initiative
  • 3.2 Architecture
    • Chart 3.1 Silverlight Architecture
  • 3.3 RIA frameworks
    • 3.3.1 Adobe' s RIASolutions
      • Chart 3.2 Adobe' s RIA Solutions
        • 3.3.1.1 Adobe' s Flex/Flash/AIR
        • 3.3.1.2 Flash/Flash Player and Flash Lite
        • 3.3.1.3 Flex
        • 3.3.1.4 Adobe Integrated Runtime (AIR)
    • 3.3.2 JavaFX

Chapter 4. Silverlight for Mobile

  • 4.1 Handset Manufacturers
    • 4.1.1 Nokia /Microsoft Partnership
    • 4.1.2 Visiongain predicts future Microsoft/OEM Silverlight Partnerships
  • 4.2 Operators
    • 4.2.1 Silverlight Motivators for Operators
    • 4.2.2 Operators' Revenue Models for Silverlight
  • 4.3 Developers
    • 4.3.1 Silverlight Motivators for Developers
  • 4.4 Adobe' s Mobile Solutions
    • 4.4.1 Operators
    • 4.4.2 OEMs
    • 4.4.3 Designers and Developers
  • 4.5 Mobile Silverlight' s Main Competitor - Adobe Flash Lite

Chapter 5. Analysing the impact of Silverlight within the Mobile Ecosystem

  • 5.1 Openness in the Mobile Ecosystem
  • 5.2 User Experience and RIA improve mobile revenues
  • 5.3 Mobile Content provide Brand Enhancement and Advertising Market opportunities
  • 5.4 Windows Mobile for Consumers - Microsoft' s focus on UX, Mobile Applications and Services
  • 5.5 Microsoft Mobile Business Goals and Silverlight Market opportunities
  • 5.7 Is it all about Microsoft' s Web Strategy?
  • 5.8 Conclusion

Organisations mentioned in this report

  • ABC Television
  • Adobe
  • Akamai
  • Apple
  • aQuantitive
  • Broadcom
  • China Cache Networks
  • China Mobile
  • Chunghwa Telecom
  • Coca-Cola
  • Danger
  • Disney
  • DoubleClick
  • eBay
  • Facebook
  • Ford
  • Google
  • Granicus
  • Home Shopping Network
  • HTC
  • LGLG
  • Microsoft
  • Motorola
  • MTV
  • NasDaq
  • Nokia
  • NTT DoCoMo
  • O2
  • Orange
  • Pareto
  • Pinnacle Systems
  • Qualcomm
  • Reuters
  • RIM
  • Ripcode
  • Samsung
  • Screentonic
  • Sony Ericsson
  • Sprint Nextel
  • Sun
  • Symbian
  • Technicolor EDS
  • T-Mobile
  • Verisign
  • Verizon
  • Vodafone
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