The rise of broadband speeds has seen the emergence of enhanced multi play
services. Multi play refers to the provision of different telecommunication
services, such as broadband internet access (data), television (video),
telephone and mobile phone service (voice). Multi play usually refers to
services such as triple play (voice, video and data) or quad play (voice,
video, data and wireless). Visiongain's analysis indicates that global
quad-play revenues will reach $2.02 billion in 2012, as convergence drives
increased adoption of multi-play services.
Internet-capable smart televisions will drive next-generation services which
use video communication. Over the next decade, convergence will push IP-based
technology such as IPTV to enter the mainstream. Streaming and on-demand video
services will increasingly become the preferred choice for subscribers who
want to watch any content at any time. Video-based services will be the
biggest driving force for telecom service providers.
Quad-play creates new opportunities for a number of players in the ecosystem:
from semiconductor manufacturers to handset and set top box companies as well
as cable and telco service providers. Consumers have become much more
demanding and want content to be delivered anytime and anywhere to any device.
Quad play therefore offers substantial benefits for operators in a fiercely
competitive market with declining revenues. Quad play can essentially help
reduce churn, strengthen customer loyalty and offer new revenue opportunities.
What makes this report unique?
Our reports have a unique blend of primary and secondary sources providing
informed opinion. This approach allows insight into the key drivers and
restraints behind market developments, as well as identifying the leading
companies. The report also presents a unique blend of qualitative analysis
combined with extensive quantitative data including global, submarket and
national markets forecasts from 2012-2017- all highlighting strategic business
opportunities.
Why you should buy The Quad-Play Market 2012-2017: Strategies for a Converged Future
124 pages of comprehensive analysis
139 tables, charts, and graphs
Global quad-play market forecasts between 2012-2017
Quad-play Revenues
Quad-play Subscribers
9 leading national quad-play market forecasts (quad play revenue &
subscriber numbers) between 2012-2017
US
France
Japan
China
Germany
UK
Netherlands
Italy
Spain
RoW
A SWOT analysis
8 leading companies identified and profiled -
AT&T
Iliad
Megacable
Optus
PCCW
SingTel
Verizon Wireless
Virgin Media
Additional supporting forecasts -
Global mobile subscriber forecasts by service from 2012-2017
Global fixed broadband subscriber forecasts from 2012-2017
Global FTTX subscriber forecasts from 2012-2017
Global FMC subscriber forecasts from 2012-2017
Global IPTV subscriber forecasts from 2012-2017
Global mVoIP subscriber forecasts from 2012-2017
Global IMS subscriber forecasts from 2012-2017
Global TV shipment forecasts from 2012-2017
Global HDTV shipment forecasts from 2012-2017
Global 3DTV shipment forecasts from 2012-2017
Global Wi-Fi handset shipment forecasts from 2012-2017
Table of Contents
1. Executive Summary
1.1 World Markets Moving Towards Converged Services
1.2 Key Opportunities in the Quad Play Market
1.3 Evolving Business Models
1.4 Identification of Industry Markers
1.5 Market Drivers and Barriers to the Quad Play Market
1.6 Points Emerged from this Report
1.7 The Aim & Scope of the Report
1.8 Structure of the Report
1.9 Methodology
2. Introduction to the Quad Play Market
2.1 Delivering Next Generation Broadband Technologies
2.2 Growth in Mobile Subscribers and Mobile Broadband
2.3 Fixed Lined Broadband and FTTX
2.4 Decreasing Operator Revenues
2.4.1 Fixed-Mobile Substitution
2.4.2 Fixed-Mobile Convergence
2.5 Advent of New Technologies
2.6 Video & Television Trends in Household Entertainment
2.6.1 HDTV
2.6.2 3DTV
2.6.4 The Connected TV
2.6.5 Video Calling
2.6.6 IPTV
2.6.7 Streaming Video
2.7 Omnipresence and Multi-purpose Applications of Mobile
2.7.1 Mobile VoIP
2.7.2 Wi-Fi Telephony
2.7.3 Femtocells
2.8 IMS
2.9 Dual and Multi Play Services
2.10 Offering Innovative Services in the Broadband Age
2.11 Churn Reduction
2.12 The Road to Convergence
2.13 Brand Differentiation
2.14 Consumer Demands
2.15 Other Opportunities and Enablers for Quad Play Progress
2.15.1 Home Area Networking
2.15.2 Personal Cloud
3. The Global Quad-Play Market 2012-2017
3.1 Global Quad-Play Subscribers Forecast 2012-2017
3.2 Quad-Play Subscribers Forecast by Country 2012-2017
3.2.1 Quad-Play Subscribers Forecast Share by Country 2012-2017
3.3 Global Quad Play Revenues Forecast 2012-2017
3.3.1 Quad-Play Revenues Forecast by Country 2012-2017
3.3.2 Quad-Play Revenues Forecast Share by Country 2012-2017
4. Leading National Quad-Play Markets 2012-2017
4.1 United States Quad-Play Market 2012-2017
4.1.1 United States Quad-Play Revenue Forecast 2012-2017
4.1.2 United States Quad-Play Subscriber Forecast 2012-2017
4.2 French Quad-Play Market 2012-2017
4.2.1 French Quad-Play Revenue Forecast 2012-2017
4.2.2 French Quad-Play Subscriber Forecast 2012-2017
4.3 Japanese Quad-Play Market 2012-2017
4.3.1 Japanese Quad-Play Revenue Forecast 2012-2017
4.3.2 Japanese Quad-Play Subscriber Forecast 2012-2017
4.4 Chinese Quad-Play Market 2012-2017
4.4.1 Chinese Quad-Play Revenue Forecast 2012-2017
4.4.2 Chinese Quad-Play Subscriber Forecast 2012-2017
4.5 German Quad-Play Market 2012-2017
4.5.1 German Quad-Play Revenue Forecast 2012-2017
4.5.2 German Quad-Play Subscriber Forecast 2012-2017