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市場調査レポート

録音音楽産業の今後:第2部 消費

Future of the Recorded Music Industry: Part 2 - Consumption

発行 Generator Research
出版日 2007年09月 商品コード 55660
ページ情報 英文 19 PAGES
価格
US$ 906 換算 ¥ 72,905 (税抜) PDF By E-mail (5 User License)
US$ 1,107 換算 ¥ 89,080 (税抜) PDF By E-mail (10 User License)
US$ 1,309 換算 ¥ 105,335 (税抜) PDF By E-mail (Corporate License)


原文目次

Abstract

Features:

  • Virtual vs. Digital Music
  • ' Lost Value' Conumdrum
  • Limitations of Industry' s Commercial Model
  • Communcation Failure: Music & Technology Industies
  • Role of Music Copyright
  • Present Value of User Benefits

The recorded music industry is entering a virtual world where the focus is on the consumption of music, not the acquisition of it.

This shift is so profound that it has blind-sided many executives in the music industry. Perhaps surprisingly, it has also blind-sided many people in the technology industry. The result has been a communication breakdown between the two industries, with each side seemingly incapable of understanding the other' s position.

The music industry will continue to be the big looser for as long as it insists applying a 100-years-old commercial model that is incompatible with a virtual world. This report explains in detail why this is the case.

Relying on music copyright law won' t help either: the irony here is that music copyright laws are being applied to protect virtual copies of music files, which are themselves intrinsically worthless.

If that wasn' t bad enough, the principles of copyright law do not even apply to the music consumption experience, which is what is becoming increasingly valuable.

The convincing arguments developed in this report will challenge your own understanding of how the music and technology industries relate to each other.

This report takes a fresh approach to explain what the arrival of virtual music means and how it presents an opportunity to bring the music and the technology industries back into alignment.

Table of Contents

INTRODUCTION

  • RELATED REPORTS
  • VIRTUAL MUSIC
  • COMMUNICATION FAILURE: MUSIC & TECHNOLOGY INDUSTRIES
    • Music Industry' s Position (Simplified)
    • Technology Industry' s Position (Simplified)
  • CORE THESIS

THE ‘LOST VALUE' CONUNDRUM

  • CRITICAL QUESTION
  • ANSWER 1: YES (THE WRONG ANSWER...)
  • ANSWER 2: NO (THE RIGHT ANSWER!)
    • Value Added #1: Help Technology Companies
    • Value Added #2: Entertain The User

THE ROLE OF MUSIC COPYRIGHT

  • HISTORIC SITUATION: BIRTH OF RECORDED MUSIC INDUSTRY
    • Music Industry' s Core Commercial Model
    • Present Value Of Benefits Delivered To The User
  • TODAY' S SITUATION: VIRTUAL MUSIC
    • Music Publishing: Also Affected
  • MUSIC COPYRIGHT: WRONG CONCEPT FOR A VIRTUAL WORLD
    • Principles
    • Implications
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