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市場調査レポート

デジタルミュージック配信市場

Digital Music Distribution

発行 Generator Research
出版日 2007年01月 商品コード 49104
ページ情報 英文 33 PAGES
価格
US$ 990 換算 ¥ 79,665 (税抜) PDF By E-mail (Single User License)
US$ 1,987 換算 ¥ 159,893 (税抜) PDF By E-mail (Company-wide License)


原文目次

Abstract

Time for a New Approach

  • Linear and Non-linear Distribution
  • DRM and DRM-free: Limitations
  • Other Considerations
  • New Distribution Paradigm: DMM
  • Technological Approach
  • Enabled Business Models

The music industry is at a strategic crossroads and desperately needs a long-term solution to the problem of digital distribution. It is becoming increasingly clear that the industry' s current implementation of DRM is causing at least as many problems as it solves while the alternative approach of supplying raw, unprotected MP3s, could severely damage the industry' s commercial potential in the long term.

This report proposes a radically different approach which is based on harnessing the desire that ordinary users have to copy and share music in an unpredictable way on a mass scale.

This new approach would be based on a new category of technology, Digital Media Management (DMM), that would convert user-driven copying and sharing into a new, zero-cost distribution channel for digital content. Individual items of content and the subsequent copies could be easily associated with an arbitrary range of business models based on Web 2.0 concepts.

DMM technology would allow an arbitrary webservice to be delivered using the media file as the delivery vehicle. Because the files themselves, or links to them, could be freely shared between users, digital content files would represent a new and powerful distribution channel for webservices.

DMM is different to Digital Rights Management (DRM). While DRM technology enables content monetisation through protection and enforcement, DMM technology would enable content monetisation through sharing and copying.

The report contains a detailed explanation of the technological approach that would be required to implement DMM. The report also contains numerous examples of the business models that would be enabled by DMM, as well as completely new categories of business model that are currently impossible, but would be enabled by DMM.

Table of Contents

BULLET POINT SUMMARY

  • REPORT FOCUS
  • KEY POINTS

EXECUTIVE SUMMARY

INTRODUCTION

  • LINEAR DISTRIBUTION
  • NON-LINEAR DISTRIBUTION

CONTEXT

  • DRIVING FORCE: TECHNOLOGICAL INNOVATION
  • SHIFT IN CONSUMER BEHAVIOUR
  • KEY TREND

OTHER CONSIDERATIONS

  • VALUE EXTRACTION: CONTENT SALES MODEL
  • DISTRIBUTION COST
    • Linear Distribution Model: Physical and Digital Formats
    • Non-linear Distribution Model: Digital Format
  • WEB 2.0
    • Benefit 1: Incremental Content Monetisation
    • Benefit 2: Distribution Channels for Web 2.0-based Services

IMPLICATIONS

  • DIGITAL MEDIA MANAGEMENT (DMM)
    • Key System Requirements: DMM
    • Deployment
  • COMPARISON BETWEEN DMM AND DRM
    • Target Markets
    • License Rights
    • Copyright Law
    • DRM Evolution
    • DRM-FREE
    • Market Status
    • Value Lost Through Piracy: Example
    • Value Lost Through Loss of Other Monetisation Options
  • PARALLEL MODELS

DMM: TECHNOLOGICAL APPROACH

  • WEB 2.0
  • PACKAGED CONTENT FILE (UMF FILE)
    • Raw Content
    • Business Rules
    • Link to Packaged File
  • DIGITAL PUBLISHING
  • FILE-SHARING SERVICES
  • PERSONAL DEVICES
  • TRANSPARENCY

BUSINESS MODELS

  • USER INCENTIFICATION
  • AD-SUPPORTED CONTENT SERVICES
  • NEW MUSIC PRICING AND LICENSING MODELS
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