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市場調査レポート

ビデオ会議用ソフトウェア・クライアント - 市場洞察

Video Conferencing Software Client - Market Insight

発行 Frost & Sullivan
出版日 2006年10月 商品コード 46308
ページ情報 英文  
価格
US$ 6,000 換算 ¥ 482,820 (税抜) Web Access (Regional License)
US$ 6,500 換算 ¥ 523,055 (税抜) Hard Copy & Web Access (Regional License)


原文目次

Abstract

This market study reviews the development and impact of a new class of PC-based communications technology: the IP (Internet Protocol) Videotelephony software client. This software application provides a means for interactive, two-way personal visual communications across the Internet and is rapidly being deployed by companies operating in both the business-to-business and consumer markets. A variety of different commercial models are considered, including the use of the technology as an enabler in the social networking consumer space.

The study also reviews the impact of the technology on the existing video conferencing industry, and reviews opportunities for new services in both consumer and B2B areas.

Table of Contents

1. EXECUTIVE SUMMARY

Executive Summary

  • 1. Executive Summary
  • 2. Methodology

2. INTRODUCTION

Introduction

  • 1. Introduction
  • 2. Product overview

3. DRIVERS AND CHALLENGES

Challenges, Drivers and Restraints

  • 1. Globalization and Macroeconomic Trends
  • 2. Processes and Efficiencies
  • 3. Cost
  • 4. Technology Infrastructures
  • 5. Standardisation

Assessment of Challenges and Constraints

  • 1. Challenges and Restraints

4. INDUSTRY ANALYSIS

Industry Analysis

  • 1. Introduction
  • 2. Bargaining Power of Suppliers
  • 3. Bargaining Power of Buyers
  • 4. Threat of New Entrants
  • 5. Threat of New Substitutes
  • 6. Industry Competitiveness

5. PESTEL ANALYSIS

PESTEL Analysis

  • 1. Introduction
  • 2. Analysis

6. VIDEO CONFERENCING INDUSTRY

Video Conferencing Industry

  • 1. Introduction
  • 2. Product Segments
  • 3. Introduction of the IPVT Software Client
  • 4. Strategies of Various Video Conferencing Companies
  • 5. Future of Product Segment

7. IMPACT ON THE CONSUMER SPACE

Impact on the Consumer Space

  • 1. Introduction
  • 2. Social Networks
  • 3. Online via TV
  • 4. Opportunities in the Online Games Industry
  • 5. The Education Sector
  • 6. Telemedicine
  • 7. Disabled Users
  • 8. Opportunities for Mass Adoption

8. IMPACT ON THE ENTERPRISE SEGMENT

Impact on the Enterprise Segment

  • 1. Introduction
  • 2. The On-premise Deployment Option
  • 3. The Service Provider Option
  • 4. Managed Service Offering

9. THE IMPACT ON THE INFRASTRUCTURE AND NETWORK PROVIDERS

The Impact on the Infrastructure and Network Providers

  • 1. Introduction
  • 2. Enterprise Infrastructure Manufacturers
  • 3. Network Service Providers

10. INDUSTRY PARTICIPANTS

Industry Participants

  • 1. Avaya
  • 2. Logitech
  • 3. Visual Nexus
  • 4. ntl:Telewest
  • 5. Polycom
  • 6. Sony Electronics
  • 7. Skype
  • 8. Tandberg
  • 9. WiredRed

11. CONCLUSIONS

Conclusions

  • 1. Conclusions and Observations

12. CASE STUDY - NTL: TELEWEST

ntl: Telewest

  • 1. The Transition from Working Group to Genuine Team
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