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市場調査レポート
世界のビデオゲーム市場
The World Market for Video Games
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当商品の販売は、2011年07月19日を持ちまして終了しました。
Abstract
Why buy this report
- Get insight into trends in market performance
- Pinpoint growth sectors and identify factors driving change
- Identify market and brand leaders and understand the competitive
environment
Regional coverage
Western Europe; Eastern Europe; North America; Latin America; Asia-Pacific;
Oceania; Africa and the Middle East
Table of Contents
- KEY DRIVERS AND PROSPECTS
- HEADLINES
- NEW CONSOLES BRING THE BUZZ BACK
- Outlook
- Impact
- THE GROWTH OF BROADBAND
- Outlook
- Impact
- THE TECHNOLOGY-SAVVY GENERATION ARRIVES
- Outlook
- Impact
- THE GROWING IMPORTANCE OF MOBILITY
- Outlook
- Impact
- COMPETING ENTERTAINMENT PRODUCTS
- Outlook
- Impact
- GLOBAL AND REGIONAL COMPETITIVE LANDSCAPE
- HEADLINES
- SONY NEEDS PS3 TO REPEAT PS2 SUCCESS
- MICROSOFT LOOKS TO CHRISTMAS 2006, TO GIVE A FILLIP TO XBOX 360 SALES
- NINTENDO WIDENS THE USER BASE
- WORLD OF WARCRAFT GROWS THE MMORPG MARKET
- EA LOOKS TO THE FUTURE
- REGIONAL TRENDS AND PROSPECTS
- HEADLINES
- WESTERN EUROPE SHOWS INCREASINGLY SOPHISTICATED CONSUMERS
- PIRACY PROBLEMS DOG SALES IN ASIA
- HANDHELDS A BIG HIT IN JAPAN
- CONSOLE GAMING A MAINSTREAM SOCIAL ACTIVITY IN THE US
- CONSOLE GAMING ASPIRATIONAL IN LATIN AMERICA
- SOUTH KOREA -- MMORPG CAPITAL OF THE WORLD
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